Table of Contents - destiny-0.0.6 Documentation
Classes and Modules
- Choice
- Cleric
- Dungeon
- DungeonMap
- EdgeColoringGraph
- GameMechanics
- GameSelect
- GiantRat
- Goblin
- Knight
- Kobold
- Mobs
- NewGame
- Object
- Rogue
- Skeleton
- Tavern
- Town
- Wizard
Methods
- ::new — Choice
- ::new — GameSelect
- ::new — NewGame
- ::new — DungeonMap
- ::new — EdgeColoringGraph
- ::new — Mobs
- ::new — Cleric
- ::new — Knight
- ::new — Rogue
- ::new — Wizard
- ::new — GiantRat
- ::new — Goblin
- ::new — Kobold
- ::new — Skeleton
- ::new — Town
- ::new — Dungeon
- ::new — Tavern
- #add — Choice
- #bar_low — GameMechanics
- #bar_top — GameMechanics
- #choices — DungeonMap
- #choices — Town
- #choices — Dungeon
- #choices — Tavern
- #choose_name — Object
- #combat — GameMechanics
- #dice — GameMechanics
- #door_to — DungeonMap
- #doors_at — DungeonMap
- #edge — EdgeColoringGraph
- #get_prompt_resp — Choice
- #is_even? — GameMechanics
- #load_data — GameMechanics
- #outcome — GameSelect
- #player_croaks — GameMechanics
- #prompt — Choice
- #prompt — GameMechanics
- #put_prompt_msg — Choice
- #random_encounter — GameMechanics
- #read_one_line — Object
- #restore_player — GameMechanics
- #save_data — GameMechanics
- #stat_bar — GameMechanics
- #to_s — Choice
- #to_s — DungeonMap
- #yes_no — GameMechanics