Table of Contents - dr_cello_studio_game-1.0.0 Documentation
Classes and Modules
- Auditable
- LoadedDie
- Object
- Playable
- StudioGame
- StudioGame::BerserkPlayer
- StudioGame::ClumsyPlayer
- StudioGame::Die
- StudioGame::Game
- StudioGame::GameTurn
- StudioGame::Player
- TreasureTrove
Methods
- ::new — StudioGame::BerserkPlayer
- ::new — StudioGame::Die
- ::new — StudioGame::Game
- ::new — StudioGame::Player
- ::random — TreasureTrove
- ::take_turn — StudioGame::GameTurn
- #<=> — StudioGame::Player
- #add_players — StudioGame::Game
- #audit — Auditable
- #berserk? — StudioGame::BerserkPlayer
- #change_name — StudioGame::Player
- #each_found_treasure — StudioGame::Player
- #found_treasure — StudioGame::ClumsyPlayer
- #found_treasure — StudioGame::Player
- #heal — StudioGame::BerserkPlayer
- #heal — Playable
- #load_players — StudioGame::Game
- #play — StudioGame::Game
- #points — StudioGame::Player
- #print_stats — StudioGame::Game
- #roll — StudioGame::Die
- #roll — LoadedDie
- #save_high_scores — StudioGame::Game
- #score — StudioGame::Player
- #slash — StudioGame::BerserkPlayer
- #slash — Playable
- #strong? — Playable
- #to_s — StudioGame::Player