module StudioGame::GameTurn
Public Class Methods
take_turn(player)
click to toggle source
# File lib/studio_game/gameturn.rb, line 14 def self.take_turn(player) die = Die.new case die.roll when 1..2 player.slash when 3..4 puts "#{player} was skipped." when 5..6 player.heal else puts 'die was not rolled.' end treasure = TreasureTrove.random player.found_treasure(treasure) end