module StudioGame::GameTurn

Public Class Methods

take_turn(player) click to toggle source
# File lib/studio_game/gameturn.rb, line 14
def self.take_turn(player)
        die = Die.new
        case die.roll
        when 1..2
                player.slash
        when 3..4
                puts "#{player} was skipped."
        when 5..6
                player.heal
        else
                puts 'die was not rolled.'
        end

        treasure = TreasureTrove.random
        player.found_treasure(treasure)
end