=========== Items ===========
{ name = bandage icon = “bandage” weight = 0.01 effects = [heal] type = item }
=========== Weapons ===========
{ name = bow icon = “bow” weight = 3 effects = [arrow] type = ranged }
{ name = knife icon = “knife” weight = 1 effects = [bleed] type = melee }
{ name = arrow icon = “arrow” weight = 0 effects = [] type = ammo } =========== Cloth/Armor ===========
{ name = leather_harness icon = “harness_leather” weight = 6 effects = [bleed_cancel] type = armor }
{ name = linen_shirt icon = “shirt_linen” weight = 1 effects = [] type = cloth }
{ name = linen_pants icon = “pants_linen” weight = 1 effects = [] type = pants }
{ name = leather_boots icon = “boots_leather” weight = 1 effects = [bleed_cancel] type = boots }
=========== Herbs ===========
{ name = banewort icon = “banewort” weight = 0.1 effects = [toxic] type = herb }
{ name = wolfsbane icon = “wolfsbane” weight = 0.1 effects = [toxic] type = herb }
{ name = sage icon = “sage” weight = 0.1 effects = [heal] type = herb }
=========== Food ============
{ name = meat_raw icon = “meat_raw” weight = 1.5 effects = [raw_food] type = food }
{ name = meat icon = “meat” weight = 1 effects = [food] type = food }
======== Craftables =========
{ name = wolf_fur icon = “wolf_fur” weight = 2 effects = [] type = craftable }
=========== Loot ============
{ name = wolf_corpse icon = “wolf_corpse” weight = 35 effects = [] type = loot }
========= Alchemy ===========
{ name = atropin icon = “atropin” weight = 0.1 effects = [toxic_respiratory] type = poison }
EOF
{ name = icon = “” weight = 0 effects = [] type = }