uniform sampler2D texUnit0;
uniform float fade;
void main(void) {
vec4 color; color = texture2D(texUnit0, gl_TexCoord[0].xy); gl_FragColor = color * fade;
}
uniform sampler2D texUnit0;
uniform float fade;
void main(void) {
vec4 color; color = texture2D(texUnit0, gl_TexCoord[0].xy); gl_FragColor = color * fade;
}