class Core::Game::Combat::Behaviour
For enemies
Public Class Methods
new(hash)
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# File lib/game/combat/battle.rb, line 41 def initialize(hash) @actions = {} hash.each { |k, v| i = 0 v.each { |action| if !@actions[k] @actions.store(k, {}) end @actions[k].store(i, action) i += 1 } } end
Public Instance Methods
execute(sym)
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# File lib/game/combat/battle.rb, line 55 def execute(sym) ary = @actions[sym].values.flatten(1) ary.each { |str| params = str.split(" ") self.send(params.shift, params) } end
Private Instance Methods
attack(target)
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# File lib/game/combat/battle.rb, line 75 def attack(target) target = target.first puts("STUB: Behaviour.attack(#{target})") end
drop(items)
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# File lib/game/combat/battle.rb, line 69 def drop(items) items.each { |item| puts("STUB: Behaviour.drop(#{item})") } end
vanish(*args)
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# File lib/game/combat/battle.rb, line 65 def vanish(*args) puts("STUB: Behaviour.vanish") end