# Healing
{ name = stop_bleed icon = “spells/stop_bleed” type = healing cost = 2 }
# Mind
{ name = protect icon = “spells/protect” type = mind cost = 1 }
# Elemental
{ name = heat icon = “spells/heat” type = elemental cost = 10 }
{ name = cold icon = “spells/cold” type = elemental cost = 10 }
EOF { name = icon = “spells/” type = cost = }