# Healing

{ name = stop_bleed icon = “spells/stop_bleed” type = healing cost = 2 }

# Mind

{ name = protect icon = “spells/protect” type = mind cost = 1 }

# Elemental

{ name = heat icon = “spells/heat” type = elemental cost = 10 }

{ name = cold icon = “spells/cold” type = elemental cost = 10 }

EOF { name = icon = “spells/” type = cost = }