=========== Items ===========

{ name = bandage icon = “bandage” weight = 0.01 effects = [heal] type = item }

=========== Weapons ===========

{ name = bow icon = “bow” weight = 3 effects = [arrow] type = ranged }

{ name = knife icon = “knife” weight = 1 effects = [bleed] type = melee }

{ name = arrow icon = “arrow” weight = 0 effects = [] type = ammo } =========== Cloth/Armor ===========

{ name = leather_harness icon = “harness_leather” weight = 6 effects = [bleed_cancel] type = armor }

{ name = linen_shirt icon = “shirt_linen” weight = 1 effects = [] type = cloth }

{ name = linen_pants icon = “pants_linen” weight = 1 effects = [] type = pants }

{ name = leather_boots icon = “boots_leather” weight = 1 effects = [bleed_cancel] type = boots }

=========== Herbs ===========

{ name = banewort icon = “banewort” weight = 0.1 effects = [toxic] type = herb }

{ name = wolfsbane icon = “wolfsbane” weight = 0.1 effects = [toxic] type = herb }

{ name = sage icon = “sage” weight = 0.1 effects = [heal] type = herb }

=========== Food ============

{ name = meat_raw icon = “meat_raw” weight = 1.5 effects = [raw_food] type = food }

{ name = meat icon = “meat” weight = 1 effects = [food] type = food }

======== Craftables =========

{ name = wolf_fur icon = “wolf_fur” weight = 2 effects = [] type = craftable }

=========== Loot ============

{ name = wolf_corpse icon = “wolf_corpse” weight = 35 effects = [] type = loot }

========= Alchemy ===========

{ name = atropin icon = “atropin” weight = 0.1 effects = [toxic_respiratory] type = poison }

EOF

{ name = icon = “” weight = 0 effects = [] type = }