Table of Contents - essytas-0.0.1 Documentation
Pages
- LICENSE
- README
- explosion1.anim
- characters.def
- test.dlg
- enemies.trans
- items.trans
- skills.trans
- spells.trans
- test.dlg
- enemies.trans
- items.trans
- skills.trans
- spells.trans
- enemies.def
- wolf.bhv
- init.def
- items.def
- loot.def
- particles.def
- recipies.def
- skills.def
- spells.def
- weapons.def
- contrast.frag
- fade.frag
- mezzotint.frag
- noise.frag
- pixelate.frag
- radialblur.frag
- sepia.frag
- shockwave.frag
- tv_screen.frag
- credits
- credits
- test.bhv
- test.tmx
- test2.tmx
- test3.tmx
- test3_lower.tmx
- test3_upper.tmx
- test_left.tmx
- test_upper.tmx
- credits
- credits
Classes and Modules
- AStar
- AStar::AMap
- AStar::Node
- AStar::PriorityQueue
- Array
- Core
- Core::Animation
- Core::CollisionLayer
- Core::Config
- Core::Cursor
- Core::Frame
- Core::GUI
- Core::GUI::Button
- Core::GUI::CharEquip
- Core::GUI::CharSelector
- Core::GUI::Container
- Core::GUI::ContextMenu
- Core::GUI::Draggable
- Core::GUI::Element
- Core::GUI::Grid
- Core::GUI::Image
- Core::GUI::ImageButton
- Core::GUI::Inventory
- Core::GUI::ItemInfo
- Core::GUI::Scrollbar
- Core::GUI::Slider
- Core::GUI::Textfield
- Core::GUI::Window
- Core::Game
- Core::Game::Alchemy
- Core::Game::Alchemy::Recipe
- Core::Game::Bubble
- Core::Game::Character
- Core::Game::Combat
- Core::Game::Combat::Actor
- Core::Game::Combat::Background
- Core::Game::Combat::Bar
- Core::Game::Combat::Battle
- Core::Game::Combat::BattleEnemy
- Core::Game::Combat::BattleObject
- Core::Game::Combat::Behaviour
- Core::Game::Combat::Control
- Core::Game::Combat::Enemy
- Core::Game::Combat::GUI
- Core::Game::Combat::Party
- Core::Game::Combat::SelectItem
- Core::Game::Combat::SelectSpell
- Core::Game::Combat::Weapon
- Core::Game::CompositeGoal
- Core::Game::Constitution
- Core::Game::Equipment
- Core::Game::Events
- Core::Game::Events::Event
- Core::Game::Events::MotionEvent
- Core::Game::Events::TriggerEvent
- Core::Game::Fog
- Core::Game::Goal
- Core::Game::Inventory
- Core::Game::Item
- Core::Game::Magic
- Core::Game::Map
- Core::Game::MapAnimation
- Core::Game::MapLoader
- Core::Game::MapNPC
- Core::Game::MapObject
- Core::Game::MapParticle
- Core::Game::Mind
- Core::Game::MotionGoal
- Core::Game::NPC
- Core::Game::NPC::Behaviour
- Core::Game::NPC::Task
- Core::Game::OSD
- Core::Game::OSD::Magic
- Core::Game::Party
- Core::Game::Player
- Core::Game::Skill
- Core::Game::Skills
- Core::Game::Spell
- Core::Game::Spells
- Core::Game::Thought
- Core::Game::Tile
- Core::Game::Wound
- Core::GameWindow
- Core::Layer
- Core::Parse
- Core::Parse::Parser
- Core::Parse::TMX
- Core::Particle
- Core::ParticleEmitter
- Core::Particles
- Core::Sample
- Core::Song
- Core::States
- Core::States::AlchemyMenu
- Core::States::BattleState
- Core::States::EquipMenu
- Core::States::GameState
- Core::States::IngameMenu
- Core::States::MagicMenu
- Core::States::OptionMenu
- Core::States::StartMenu
- Core::States::State
- Core::Tileset
- Core::Tools
- Core::Tools::AbstractMap
- Core::Tools::WorldmapEditor
- Core::Trans
- FalseClass
- Maps
- Maps::Test
- Numeric
- Object
- Shader
- String
- TrueClass
- World
- World::WorldObject
Methods
- ::add — World
- ::anim — Core
- ::animations — Core
- ::animations — Core::Parse
- ::animations= — Core
- ::behaviour — Core::Parse
- ::between? — Core
- ::characters — Core::Game
- ::characters — Core::Parse
- ::characters= — Core::Game
- ::cold — Core::Game::Spells
- ::config — Core
- ::dialogue — Core::Trans
- ::enemies — Core::Game
- ::enemies — Core::Parse
- ::enemies= — Core::Game
- ::enemy — Core::Trans
- ::enemy_behaviour — Core::Parse
- ::event — Maps
- ::event — Maps::Test
- ::exit — Core
- ::find_enemy — Core::Game
- ::find_item — Core::Game
- ::find_name — World
- ::find_recipe — Core::Game::Alchemy
- ::find_skill — Core::Game
- ::find_spell — Core::Game
- ::find_tag — World
- ::find_tags — World
- ::find_weapon — Core::Game
- ::font — Core
- ::handle_failed — Core::Trans
- ::heat — Core::Game::Spells
- ::inside? — Core
- ::item — Core::Trans
- ::items — Core::Game
- ::items — Core::Parse
- ::items= — Core::Game
- ::itemtype_to_locations — Core::Game
- ::load — AStar::AMap
- ::load_game — Core
- ::map — Core::Parse
- ::map_misc — Core
- ::map_object — Core
- ::menu — Core::Trans
- ::mouse_inside? — Core
- ::multiline — Core
- ::new — Core::Animation
- ::new — Core::Frame
- ::new — Core::Config
- ::new — Core::Cursor
- ::new — AStar::AMap
- ::new — AStar::Node
- ::new — AStar::PriorityQueue
- ::new — Shader
- ::new — Core::Game::Combat::Bar
- ::new — Core::Game::Combat::Behaviour
- ::new — Core::Game::Combat::Background
- ::new — Core::Game::Combat::Weapon
- ::new — Core::Game::Combat::BattleObject
- ::new — Core::Game::Combat::BattleEnemy
- ::new — Core::Game::Combat::Actor
- ::new — Core::Game::Combat::Party
- ::new — Core::Game::Combat::Battle
- ::new — Core::Game::Combat::Control
- ::new — Core::Game::Combat::GUI
- ::new — Core::Game::Combat::SelectItem
- ::new — Core::Game::Combat::SelectSpell
- ::new — Core::Game::Wound
- ::new — Core::Game::Constitution
- ::new — Core::Game::Equipment
- ::new — Core::Game::Inventory
- ::new — Core::Game::Magic
- ::new — Core::Game::Events::Event
- ::new — Core::Game::Events::MotionEvent
- ::new — Core::Game::Events::TriggerEvent
- ::new — Core::Game::Fog
- ::new — Core::Game::Map
- ::new — Core::Game::MapAnimation
- ::new — Core::Game::MapLoader
- ::new — Core::Game::MapObject
- ::new — Core::Game::MapParticle
- ::new — Core::Game::Player
- ::new — Core::Game::Tile
- ::new — Core::Game::Thought
- ::new — Core::Game::Mind
- ::new — Core::Game::NPC::Behaviour
- ::new — Core::Game::Bubble
- ::new — Core::Game::Goal
- ::new — Core::Game::MotionGoal
- ::new — Core::Game::CompositeGoal
- ::new — Core::Game::MapNPC
- ::new — Core::Game::NPC::Task
- ::new — Core::Game::OSD::Magic
- ::new — Core::Game::Party
- ::new — Core::Game::Skills
- ::new — Core::GameWindow
- ::new — Core::GUI::Window
- ::new — Core::GUI::Element
- ::new — Core::GUI::Container
- ::new — Core::GUI::Scrollbar
- ::new — Core::GUI::Button
- ::new — Core::GUI::ImageButton
- ::new — Core::GUI::CharEquip
- ::new — Core::GUI::CharSelector
- ::new — Core::GUI::ContextMenu
- ::new — Core::GUI::Draggable
- ::new — Core::GUI::Grid
- ::new — Core::GUI::Image
- ::new — Core::GUI::Inventory
- ::new — Core::GUI::ItemInfo
- ::new — Core::GUI::Slider
- ::new — Core::GUI::Textfield
- ::new — Core::Layer
- ::new — Core::CollisionLayer
- ::new — Core::Parse::Parser
- ::new — Core::Particles
- ::new — Core::Particle
- ::new — Core::ParticleEmitter
- ::new — Core::Sample
- ::new — Core::Song
- ::new — Core::States::AlchemyMenu
- ::new — Core::States::EquipMenu
- ::new — Core::States::IngameMenu
- ::new — Core::States::MagicMenu
- ::new — Core::States::OptionMenu
- ::new — Core::States::StartMenu
- ::new — Core::States::State
- ::new — Core::States::GameState
- ::new — Core::States::BattleState
- ::new — Core::Tileset
- ::new — World::WorldObject
- ::new — Core::Tools::AbstractMap
- ::new — Core::Tools::WorldmapEditor
- ::parse — Core::Parse::TMX
- ::parse_dialogues — Core::Trans
- ::parse_enemies — Core::Trans
- ::parse_int_array — Core::Parse
- ::parse_items — Core::Trans
- ::parse_range — Core::Parse
- ::parse_skills — Core::Trans
- ::parse_spells — Core::Trans
- ::parse_sym_array — Core::Parse
- ::particles — Core
- ::particles — Core::Parse
- ::particles= — Core
- ::pre_spawn — Maps
- ::pre_spawn — Maps::Test
- ::recipies — Core::Game::Alchemy
- ::recipies — Core::Parse
- ::recipies= — Core::Game::Alchemy
- ::safe — Core::Trans
- ::save_game — Core
- ::setup — World
- ::silently — Core
- ::skill — Core::Trans
- ::skills — Core::Game
- ::skills — Core::Parse
- ::skills= — Core::Game
- ::spell — Core::Trans
- ::spells — Core::Game
- ::spells — Core::Parse
- ::spells= — Core::Game
- ::sprite — Core
- ::stop_bleed — Core::Game::Spells
- ::task_array — Core::Parse
- ::tiles — Core
- ::weapon — Core::Trans
- ::weapons — Core::Game
- ::weapons — Core::Parse
- ::weapons= — Core::Game
- ::window — Core
- ::window= — Core
- #<= — AStar::Node
- #<=> — AStar::Node
- #== — AStar::Node
- #[] — Core::GUI::Window
- #[]= — Shader
- #abort_action — Core::Game::Combat::GUI
- #add — Core::Game::Combat::Bar
- #add — Core::Game::Inventory
- #add — Core::Game::Party
- #add — Core::GUI::Window
- #add — Core::GUI::Container
- #add — Core::GUI::Grid
- #add_at — Core::GUI::Grid
- #advance — Core::Game::CompositeGoal
- #advance — Core::Game::Skills
- #advance — Core::GameWindow
- #ap — Object
- #apply — Shader
- #assemble_items — Core::GUI::Inventory
- #astar — AStar::AMap
- #astar — Core::Game::Map
- #at — Core::Game::Equipment
- #attach — Core::Cursor
- #attack — Core::Game::Combat::Behaviour
- #attack — Core::Game::Combat::Battle
- #attack — Core::Game::Combat::GUI
- #attacked — Core::Game::Combat::BattleObject
- #attacked — Core::Game::Combat::GUI
- #awesome_print — Object
- #battle — Core::States::GameState
- #battle= — Core::Game::Combat::Control
- #better? — AStar::Node
- #calc_g — AStar::Node
- #calc_h — AStar::Node
- #calc_status — Core::Game::Character
- #cast — Core::Game::Combat::GUI
- #cast — Core::Game::Magic
- #cast — Core::Game::Spell
- #cast_named — Core::Game::Magic
- #cast_type — Core::Parse::Parser
- #changed? — Core::GUI::Container
- #changed? — Core::GUI::CharEquip
- #changed? — Core::GUI::CharSelector
- #char= — Core::GUI::CharEquip
- #check_attribute — Core::Tools::WorldmapEditor
- #clear — Core::Cursor
- #clear — Core::GUI::Grid
- #clicked — Core::Game::Combat::SelectSpell
- #clicked — Core::GUI::Container
- #clicked — Core::Tools::WorldmapEditor
- #close! — Core::GUI::Window
- #co_ord — AStar::AMap
- #compile — Shader
- #consume — Core::Game::Character
- #contrive — Core::Game::Mind
- #create_actors — Core::Game::Combat::Party
- #create_canvas — Shader
- #create_static_collision — Core::Game::Map
- #create_tilemap — Core::Layer
- #create_tilemap — Core::CollisionLayer
- #create_tiles — Core::Tileset
- #current — Core::Game::MapLoader
- #current — Core::Game::CompositeGoal
- #dead? — Core::Game::MapObject
- #dead? — Core::Particle
- #dec — Numeric
- #destroy_goal — Core::Game::MapNPC
- #direction — Core::Game::MapObject
- #disable — Core::GUI::Button
- #do_setup? — Core::Game::MapObject
- #draw — Core::Animation
- #draw — Core::Cursor
- #draw — Core::Game::Combat::Bar
- #draw — Core::Game::Combat::Background
- #draw — Core::Game::Combat::BattleObject
- #draw — Core::Game::Combat::BattleEnemy
- #draw — Core::Game::Combat::Actor
- #draw — Core::Game::Combat::Battle
- #draw — Core::Game::Combat::Control
- #draw — Core::Game::Combat::GUI
- #draw — Core::Game::Fog
- #draw — Core::Game::Map
- #draw — Core::Game::MapAnimation
- #draw — Core::Game::MapLoader
- #draw — Core::Game::MapObject
- #draw — Core::Game::MapParticle
- #draw — Core::Game::Tile
- #draw — Core::Game::Bubble
- #draw — Core::Game::MapNPC
- #draw — Core::GameWindow
- #draw — Core::GUI::Window
- #draw — Core::GUI::Element
- #draw — Core::GUI::Container
- #draw — Core::GUI::Scrollbar
- #draw — Core::GUI::Button
- #draw — Core::GUI::ImageButton
- #draw — Core::GUI::CharEquip
- #draw — Core::GUI::CharSelector
- #draw — Core::GUI::ContextMenu
- #draw — Core::GUI::Draggable
- #draw — Core::GUI::Grid
- #draw — Core::GUI::Image
- #draw — Core::GUI::ItemInfo
- #draw — Core::GUI::Textfield
- #draw — Core::Particles
- #draw — Core::Particle
- #draw — Core::ParticleEmitter
- #draw — Core::States::AlchemyMenu
- #draw — Core::States::EquipMenu
- #draw — Core::States::IngameMenu
- #draw — Core::States::MagicMenu
- #draw — Core::States::OptionMenu
- #draw — Core::States::StartMenu
- #draw — Core::States::State
- #draw — Core::States::GameState
- #draw — Core::States::BattleState
- #draw — Core::Tools::WorldmapEditor
- #draw_cursor — Core::States::State
- #drop — Core::Game::Combat::Behaviour
- #drop_item — Core::States::EquipMenu
- #empty — Core::GUI::Window
- #empty? — Core::Cursor
- #empty? — Core::Game::NPC::Task
- #empty? — Core::GUI::Grid
- #enable — Core::GUI::Button
- #equip — Core::Game::Equipment
- #equip — Core::GUI::CharEquip
- #equip? — Core::GUI::CharEquip
- #eval_type — Core::Parse::Parser
- #even? — Numeric
- #exec_task — Core::Game::NPC::Behaviour
- #execute — Core::Game::Combat::Behaviour
- #execute — Core::Game::NPC::Task
- #f — AStar::Node
- #fade — Core::Game::Combat::Bar
- #fill_tilemap — Core::Layer
- #find — AStar::PriorityQueue
- #find_best — AStar::PriorityQueue
- #find_object — Core::States::GameState
- #find_path_to — Core::Game::MapNPC
- #finish — Core::States::State
- #finished? — Core::Game::NPC::Task
- #forget — Core::Game::Magic
- #forget — Core::Game::Mind
- #frame — Core::Animation
- #generate_costmap — Core::Game::Map
- #generate_successor_nodes — AStar::AMap
- #generate_successor_nodes — Core::Game::Map
- #get — Core::GUI::Window
- #get_at — Core::GUI::Grid
- #gravity= — Core::Particles
- #gravity= — Core::ParticleEmitter
- #handle_failed — Core::Game::CompositeGoal
- #height — Core::Game::Map
- #highlight_slots — Core::GUI::CharEquip
- #hovered — Core::GUI::Container
- #hovered? — Core::GUI::Button
- #in_window? — Core::GUI::ContextMenu
- #inc — Numeric
- #include? — Core::GUI::Window
- #inventory= — Core::GUI::Inventory
- #item — Core::Game::Combat::Battle
- #item= — Core::GUI::ItemInfo
- #item_used — Core::Game::Combat::GUI
- #items — Core::GUI::ContextMenu
- #language — Core::States::OptionMenu
- #learn — Core::Game::Magic
- #left — Core::Game::Map
- #left — Core::Game::MapLoader
- #left — Core::GUI::CharSelector
- #level_to_s — Core::Game::Skills
- #list — Core::Game::Skills
- #load — Core::Config
- #load — Core::Game::MapLoader
- #load — Core::GameWindow
- #load_world — Core::Tools::WorldmapEditor
- #location_factor — Core::Game::Wound
- #lower — Core::Game::Map
- #lower — Core::Game::MapLoader
- #magic_window — Core::GUI::ContextMenu
- #members — Core::Game::Party
- #message — Core::Game::MapLoader
- #method_missing — AStar::PriorityQueue
- #mouse_to_tile — Core::GUI::Grid
- #msg — Core::Game::NPC::Task
- #name — Core::Game::Combat::BattleObject
- #name — Core::Game::Combat::BattleEnemy
- #name — Core::Game::Combat::Actor
- #needs_cursor? — Core::Tools::WorldmapEditor
- #next_frame — Core::Animation
- #next_subtask — Core::Game::NPC::Task
- #offset — Core::GUI::Scrollbar
- #on_init — Core::Game::NPC::Behaviour
- #on_trigger — Core::Game::NPC::Behaviour
- #on_update — Core::Game::NPC::Behaviour
- #open_abort — Core::Game::Combat::GUI
- #open_attack — Core::Game::Combat::GUI
- #open_info — Core::Game::Combat::GUI
- #open_item — Core::Game::Combat::GUI
- #open_spell — Core::Game::Combat::GUI
- #parse — Core::Parse::Parser
- #particles — Core::Game::NPC::Task
- #passable? — Core::Game::Map
- #passable? — Core::Game::Tile
- #path_to — Core::Game::NPC::Task
- #pause — Core::Song
- #paused? — Core::Game::Combat::GUI
- #place_map — Core::Tools::WorldmapEditor
- #play — Core::Animation
- #play — Core::Sample
- #play — Core::Song
- #player — Core::Game::Party
- #player — Core::States::GameState
- #pressed? — Core::GameWindow
- #pressed? — Core::Tools::WorldmapEditor
- #property_element — Core::Tools::WorldmapEditor
- #push — Core::Game::Combat::GUI
- #random_angle — Core::Particle
- #ready — Core::Game::Combat::GUI
- #ready! — Core::Game::Combat::Actor
- #ready? — Core::Game::Combat::Actor
- #recalc — Core::Game::Goal
- #recalc — Core::Game::MotionGoal
- #remove — AStar::PriorityQueue
- #remove — Core::Game::Inventory
- #remove — Core::Game::Party
- #remove? — Core::Animation
- #remove? — Core::GUI::Window
- #remove? — Core::GUI::Element
- #remove_at — Core::Game::Equipment
- #remove_map — Core::Tools::WorldmapEditor
- #reset — Core::Game::CompositeGoal
- #reset — Core::Game::NPC::Task
- #reset_slots — Core::GUI::CharEquip
- #rest — Core::Game::Character
- #restart — Core::Game::Goal
- #right — Core::Game::Map
- #right — Core::Game::MapLoader
- #right — Core::GUI::CharSelector
- #sample — Core::Sample
- #save — Core::Config
- #save — Core::GameWindow
- #save_pos — Core::GUI::Window
- #save_world — Core::Tools::WorldmapEditor
- #selected — Core::GUI::Container
- #set — Core::Game::Combat::Bar
- #set_text — Core::GUI::Textfield
- #setup — Core::Game::Character
- #setup — Core::Game::MapObject
- #setup — Core::Game::Goal
- #setup — Core::Game::MapNPC
- #setup_defaults — Core::GUI::ContextMenu
- #setup_equipment — Core::GUI::CharEquip
- #setup_ready_actions — Core::Game::Combat::GUI
- #setup_skill_select — Core::Game::Combat::SelectSpell
- #setup_skills — Core::Game::Character
- #shift_ready — Core::Game::Combat::GUI
- #show_path — AStar::AMap
- #show_path — Core::Game::Map
- #song — Core::Song
- #spawn_particle — Core::ParticleEmitter
- #spell — Core::Game::Combat::Battle
- #spell_cast — Core::Game::Combat::GUI
- #start — Core::Game::CompositeGoal
- #state — Core::Game::Goal
- #stop — Core::Song
- #subtract — Core::Game::Combat::Bar
- #swap — Core::States::OptionMenu
- #talk — Core::Game::MapNPC
- #teleport — Core::Game::MapObject
- #teleport — Core::Game::Player
- #text= — Core::GUI::Textfield
- #thoughts — Core::Game::Mind
- #tile — Core::Tileset
- #title= — Core::GUI::Window
- #to_b — Numeric
- #to_b — String
- #to_color — Array
- #to_i — TrueClass
- #to_i — FalseClass
- #to_pos — String
- #to_s — AStar::AMap
- #to_s — AStar::Node
- #to_s — AStar::PriorityQueue
- #to_save — Core::Game::MapObject
- #toggle — Core::GUI::Button
- #trigger — Core::Game::MapObject
- #unequip — Core::GUI::CharEquip
- #uniform — Shader
- #unpress — Core::GameWindow
- #unpress — Core::Tools::WorldmapEditor
- #update — Core::Cursor
- #update — Core::Game::Character
- #update — Core::Game::Combat::Bar
- #update — Core::Game::Combat::Background
- #update — Core::Game::Combat::BattleObject
- #update — Core::Game::Combat::BattleEnemy
- #update — Core::Game::Combat::Actor
- #update — Core::Game::Combat::Battle
- #update — Core::Game::Combat::Control
- #update — Core::Game::Combat::GUI
- #update — Core::Game::Constitution
- #update — Core::Game::Fog
- #update — Core::Game::MapAnimation
- #update — Core::Game::MapLoader
- #update — Core::Game::MapObject
- #update — Core::Game::MapParticle
- #update — Core::Game::Player
- #update — Core::Game::Bubble
- #update — Core::Game::CompositeGoal
- #update — Core::Game::MapNPC
- #update — Core::Game::Party
- #update — Core::GameWindow
- #update — Core::GUI::Window
- #update — Core::GUI::Element
- #update — Core::GUI::Container
- #update — Core::GUI::Scrollbar
- #update — Core::GUI::Button
- #update — Core::GUI::CharEquip
- #update — Core::GUI::CharSelector
- #update — Core::GUI::ContextMenu
- #update — Core::GUI::Draggable
- #update — Core::GUI::Grid
- #update — Core::Particles
- #update — Core::Particle
- #update — Core::ParticleEmitter
- #update — Core::States::AlchemyMenu
- #update — Core::States::EquipMenu
- #update — Core::States::IngameMenu
- #update — Core::States::MagicMenu
- #update — Core::States::OptionMenu
- #update — Core::States::StartMenu
- #update — Core::States::State
- #update — Core::States::GameState
- #update — Core::States::BattleState
- #update — Core::Tools::WorldmapEditor
- #update_cursor — Core::States::State
- #update_move — Core::Game::MapObject
- #update_trigger — Core::Game::MapObject
- #upper — Core::Game::Map
- #upper — Core::Game::MapLoader
- #use — Core::Game::Combat::GUI
- #validate — Core::Config
- #validate — Core::Game::Character
- #vanish — Core::Game::Combat::Behaviour
- #volume — Core::Song
- #volume= — Core::Song
- #wake — Core::Game::Character
- #weaken — Core::Game::Character
- #weight — Core::Game::Inventory
- #width — Core::Game::Map
- #wind= — Core::Particles
- #wind= — Core::ParticleEmitter
- #x — Array
- #x= — Core::Game::MapParticle
- #x= — Core::Particles
- #y — Array
- #y= — Core::Game::MapParticle
- #y= — Core::Particles