Table of Contents - game-of-life-0.1.3 Documentation
Classes and Modules
- GameOfLife
- GameOfLife::Cell
- GameOfLife::GameOfLifeWindow
- GameOfLife::World
- GameOfLifeException
- RubyVersionException
Methods
- ::new — GameOfLife::Cell
- ::new — GameOfLife::World
- ::new — GameOfLife::GameOfLifeWindow
- #== — GameOfLife::Cell
- #alive? — GameOfLife::Cell
- #apply_rule_1 — GameOfLife::World
- #apply_rule_2 — GameOfLife::World
- #apply_rule_3 — GameOfLife::World
- #apply_rule_4 — GameOfLife::World
- #clean_cells — GameOfLife::World
- #dead? — GameOfLife::Cell
- #dead_cells — GameOfLife::World
- #die! — GameOfLife::Cell
- #draw — GameOfLife::GameOfLifeWindow
- #draw_cells — GameOfLife::GameOfLifeWindow
- #get — GameOfLife::World
- #kill — GameOfLife::World
- #live_cells — GameOfLife::World
- #live_neighbours_of — GameOfLife::World
- #needs_cursor? — GameOfLife::GameOfLifeWindow
- #reborn! — GameOfLife::Cell
- #revive — GameOfLife::World
- #rotate! — GameOfLife::World
- #seed! — GameOfLife::World
- #setup — GameOfLife::World
- #update — GameOfLife::GameOfLifeWindow
- #update_board — GameOfLife::World
- #update_cells — GameOfLife::World