# Generated from game_2d-0.0.3.gem by gem2rpm -*- rpm-spec -*- %global gem_name game_2d Name: rubygem-%{gem_name} Version: 0.0.3 Release: 1%{?dist} Summary: Client/server sandbox game using Gosu and REnet License: MIT URL: https://github.com/sereneiconoclast/game_2d Source0: https://rubygems.org/gems/%{gem_name}-%{version}.gem BuildRequires: ruby(release) BuildRequires: rubygems-devel BuildRequires: ruby >= 1.9.3 # BuildRequires: rubygem(rr) >= 1.1.2 # BuildRequires: rubygem(rr) < 1.2 # BuildRequires: rubygem(rspec) >= 3.1.0 # BuildRequires: rubygem(rspec) < 3.2 BuildArch: noarch %description Built on top of Gosu, an engine for making 2-D games. Gosu provides the means to handle the graphics, sound, and keyboard/mouse events. It doesn't provide any sort of client/server network architecture for multiplayer games, nor a system for tracking objects in game-space. This gem aims to fill that gap. Originally I tried using Chipmunk as the physics engine, but its outcomes were too unpredictable for the client to anticipate the server. It was also hard to constrain in the ways I wanted. So I elected to build something integer-based. In the short term, I'm throwing anything into this gem that interests me. There are reusable elements (GameSpace, Entity, ServerPort), and game-specific elements (particular Entity subclasses with custom behaviors). Longer term, I could see splitting it into two gems. This gem, game_2d, would retain the reusable platform classes. The other classes would move into a new gem specific to the game I'm developing, as a sort of reference implementation. %package doc Summary: Documentation for %{name} Requires: %{name} = %{version}-%{release} BuildArch: noarch %description doc Documentation for %{name}. %prep %setup -q -n %{gem_name}-%{version} %build # Create the gem as gem install only works on a gem file gem build ../%{gem_name}-%{version}.gemspec # %%gem_install compiles any C extensions and installs the gem into ./%%gem_dir # by default, so that we can move it into the buildroot in %%install %gem_install %install mkdir -p %{buildroot}%{gem_dir} cp -a .%{gem_dir}/* \ %{buildroot}%{gem_dir}/ mkdir -p %{buildroot}%{_bindir} cp -a .%{_bindir}/* \ %{buildroot}%{_bindir}/ find %{buildroot}%{gem_instdir}/bin -type f | xargs chmod a+x %check pushd .%{gem_instdir} # rspec spec popd %files %dir %{gem_instdir} %{_bindir}/game_2d_client.rb %{_bindir}/game_2d_server.rb %exclude %{gem_instdir}/.gitignore %license %{gem_instdir}/LICENSE.txt %{gem_instdir}/bin %{gem_libdir} %{gem_instdir}/media %exclude %{gem_cache} %{gem_spec} %files doc %doc %{gem_docdir} %{gem_instdir}/Gemfile %doc %{gem_instdir}/README.md %{gem_instdir}/Rakefile %{gem_instdir}/game_2d.gemspec %{gem_instdir}/spec %changelog * Tue Apr 19 2022 mockbuilder - 0.0.3-1 - Initial package