class TicTacToe

Copyright © 2021-2022 Andy Maleh

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Public Class Methods

new() click to toggle source
# File examples/tic_tac_toe.rb, line 8
def initialize
  @tic_tac_toe_board = Board.new
end

Public Instance Methods

create_gui() click to toggle source
# File examples/tic_tac_toe.rb, line 25
def create_gui
  @main_window = window('Tic-Tac-Toe', 180, 180) {
    resizable false
    
    vertical_box {
      padded false
      
      3.times.map do |row|
        horizontal_box {
          padded false
          
          3.times.map do |column|
            area {
              square(0, 0, 60) {
                stroke :black, thickness: 2
              }
              text(23, 19) {
                string {
                  font family: 'Arial', size: OS.mac? ? 20 : 16
                  # data-bind string property of area text attributed string to tic tac toe board cell sign
                  string <= [@tic_tac_toe_board[row + 1, column + 1], :sign] # board model is 1-based
                }
              }
              on_mouse_up do
                @tic_tac_toe_board.mark(row + 1, column + 1) # board model is 1-based
              end
            }
          end
        }
      end
    }
  }
end
display_draw_message() click to toggle source
# File examples/tic_tac_toe.rb, line 63
def display_draw_message
  display_game_over_message("Draw!")
end
display_game_over_message(message_text) click to toggle source
# File examples/tic_tac_toe.rb, line 67
def display_game_over_message(message_text)
  Glimmer::LibUI.queue_main do
    msg_box('Game Over', message_text)
    @tic_tac_toe_board.reset!
  end
end
display_win_message() click to toggle source
# File examples/tic_tac_toe.rb, line 59
def display_win_message
  display_game_over_message("Player #{@tic_tac_toe_board.winning_sign} has won!")
end
launch() click to toggle source
# File examples/tic_tac_toe.rb, line 12
def launch
  create_gui
  register_observers
  @main_window.show
end
register_observers() click to toggle source
# File examples/tic_tac_toe.rb, line 18
def register_observers
  observe(@tic_tac_toe_board, :game_status) do |game_status|
    display_win_message if game_status == Board::WIN
    display_draw_message if game_status == Board::DRAW
  end
end