module StateMachine
Hey, this is motion-state-machine
, a state machine designed for RubyMotion.
It comes with a simple syntax to define states and transitions (see {Base#when}). It is aware of Grand Central Dispatch queues and uses them for synchronization.
Its home is {github.com/opyh/motion-state-machine}.
See the {file:README.md} for an overview and introduction.
You might also want to look at {Base#when} and {State::TransitionDefinitionDSL}.
Constants
- VERSION