module StudioGame::GameTurn
Public Class Methods
players_fate(player, die)
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# File lib/studio_game/game_turn.rb, line 14 def self.players_fate(player, die) number_rolled = die.roll case number_rolled when (1..2) player.blam when (3..4) puts "#{player.name} was skipped." else player.w00t end end
take_turn(player)
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# File lib/studio_game/game_turn.rb, line 7 def self.take_turn(player) die = Die.new players_fate(player, die) treasure = TreasureTrove.random player.found_treasure(treasure) end