Table of Contents - oolivera-studio_game-1.0.1 Documentation
Classes and Modules
- BerserkPlayer
- ClumsyPlayer
- Object
- StudioGame
- StudioGame::Auditable
- StudioGame::Die
- StudioGame::Game
- StudioGame::GameTurn
- StudioGame::LoadedDie
- StudioGame::Playable
- StudioGame::Player
- StudioGame::TreasureTrove
Methods
- ::from_csv — StudioGame::Player
- ::new — BerserkPlayer
- ::new — ClumsyPlayer
- ::new — StudioGame::Die
- ::new — StudioGame::Game
- ::new — StudioGame::Player
- ::players_fate — StudioGame::GameTurn
- ::random — StudioGame::TreasureTrove
- ::take_turn — StudioGame::GameTurn
- #add_player — StudioGame::Game
- #audit — StudioGame::Auditable
- #berserk? — BerserkPlayer
- #blam — BerserkPlayer
- #blam — StudioGame::Playable
- #each_found_treasure — StudioGame::Player
- #found_treasure — ClumsyPlayer
- #found_treasure — StudioGame::Player
- #high_score_entry — StudioGame::Game
- #load — StudioGame::Game
- #play — StudioGame::Game
- #players_round — StudioGame::Game
- #points — StudioGame::Player
- #print_stats — StudioGame::Game
- #print_treasures — StudioGame::Game
- #roll — StudioGame::Die
- #roll — StudioGame::LoadedDie
- #save_high_scores — StudioGame::Game
- #score — StudioGame::Playable
- #status — StudioGame::Playable
- #strong? — StudioGame::Playable
- #to_csv — StudioGame::Player
- #to_s — StudioGame::Player
- #total_points — StudioGame::Game
- #w00t — BerserkPlayer
- #w00t — ClumsyPlayer
- #w00t — StudioGame::Playable