module GL
opengl-bindings
- NOTICE
-
This is an automatically generated file.
opengl-bindings
- NOTICE
-
This is an automatically generated file.
Constants
- ACCUM
- ACCUM_ALPHA_BITS
- ACCUM_BLUE_BITS
- ACCUM_BUFFER_BIT
- ACCUM_CLEAR_VALUE
- ACCUM_GREEN_BITS
- ACCUM_RED_BITS
- ACTIVE_ATOMIC_COUNTER_BUFFERS
- ACTIVE_ATTRIBUTES
- ACTIVE_ATTRIBUTE_MAX_LENGTH
- ACTIVE_PROGRAM
- ACTIVE_RESOURCES
- ACTIVE_SUBROUTINES
- ACTIVE_SUBROUTINE_MAX_LENGTH
- ACTIVE_SUBROUTINE_UNIFORMS
- ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
- ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
- ACTIVE_TEXTURE
- ACTIVE_UNIFORMS
- ACTIVE_UNIFORM_BLOCKS
- ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
- ACTIVE_UNIFORM_MAX_LENGTH
- ACTIVE_VARIABLES
- ADD
- ADD_SIGNED
- ALIASED_LINE_WIDTH_RANGE
- ALIASED_POINT_SIZE_RANGE
- ALL_ATTRIB_BITS
- ALL_BARRIER_BITS
- ALL_SHADER_BITS
- ALPHA
- ALPHA12
- ALPHA16
- ALPHA4
- ALPHA8
- ALPHA_BIAS
- ALPHA_BITS
- ALPHA_INTEGER
- ALPHA_SCALE
- ALPHA_TEST
- ALPHA_TEST_FUNC
- ALPHA_TEST_REF
- ALREADY_SIGNALED
- ALWAYS
- AMBIENT
- AMBIENT_AND_DIFFUSE
- AND
- AND_INVERTED
- AND_REVERSE
- ANY_SAMPLES_PASSED
- ANY_SAMPLES_PASSED_CONSERVATIVE
- ARRAY_BUFFER
- ARRAY_BUFFER_BINDING
- ARRAY_SIZE
- ARRAY_STRIDE
- ATOMIC_COUNTER_BARRIER_BIT
- ATOMIC_COUNTER_BUFFER
- ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
- ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
- ATOMIC_COUNTER_BUFFER_BINDING
- ATOMIC_COUNTER_BUFFER_DATA_SIZE
- ATOMIC_COUNTER_BUFFER_INDEX
- ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
- ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
- ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
- ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
- ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
- ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
- ATOMIC_COUNTER_BUFFER_SIZE
- ATOMIC_COUNTER_BUFFER_START
- ATTACHED_SHADERS
- ATTRIB_STACK_DEPTH
- AUTO_GENERATE_MIPMAP
- AUTO_NORMAL
- AUX0
- AUX1
- AUX2
- AUX3
- AUX_BUFFERS
- BACK
- BACK_LEFT
- BACK_RIGHT
- BGR
- BGRA
- BGRA_INTEGER
- BGR_INTEGER
- BITMAP
- BITMAP_TOKEN
- BLEND
- BLEND_COLOR
- BLEND_DST
- BLEND_DST_ALPHA
- BLEND_DST_RGB
- BLEND_EQUATION
- BLEND_EQUATION_ALPHA
- BLEND_EQUATION_RGB
- BLEND_SRC
- BLEND_SRC_ALPHA
- BLEND_SRC_RGB
- BLOCK_INDEX
- BLUE
- BLUE_BIAS
- BLUE_BITS
- BLUE_INTEGER
- BLUE_SCALE
- BOOL
- BOOL_VEC2
- BOOL_VEC3
- BOOL_VEC4
- BUFFER
- BUFFER_ACCESS
- BUFFER_ACCESS_FLAGS
- BUFFER_BINDING
- BUFFER_DATA_SIZE
- BUFFER_IMMUTABLE_STORAGE
- BUFFER_MAPPED
- BUFFER_MAP_LENGTH
- BUFFER_MAP_OFFSET
- BUFFER_MAP_POINTER
- BUFFER_SIZE
- BUFFER_STORAGE_FLAGS
- BUFFER_UPDATE_BARRIER_BIT
- BUFFER_USAGE
- BUFFER_VARIABLE
- BYTE
- C3F_V3F
- C4F_N3F_V3F
- C4UB_V2F
- C4UB_V3F
- CAVEAT_SUPPORT
- CCW
- CGL_FUNCTIONS_ARGS_MAP
- CGL_FUNCTIONS_MAP
- CGL_FUNCTIONS_RETVAL_MAP
- CLAMP
- CLAMP_FRAGMENT_COLOR
- CLAMP_READ_COLOR
- CLAMP_TO_BORDER
- CLAMP_TO_EDGE
- CLAMP_VERTEX_COLOR
- CLEAR
- CLEAR_BUFFER
- CLEAR_TEXTURE
- CLIENT_ACTIVE_TEXTURE
- CLIENT_ALL_ATTRIB_BITS
- CLIENT_ATTRIB_STACK_DEPTH
- CLIENT_MAPPED_BUFFER_BARRIER_BIT
- CLIENT_PIXEL_STORE_BIT
- CLIENT_STORAGE_BIT
- CLIENT_VERTEX_ARRAY_BIT
- CLIPPING_INPUT_PRIMITIVES
- CLIPPING_OUTPUT_PRIMITIVES
- CLIP_DEPTH_MODE
- CLIP_DISTANCE0
- CLIP_DISTANCE1
- CLIP_DISTANCE2
- CLIP_DISTANCE3
- CLIP_DISTANCE4
- CLIP_DISTANCE5
- CLIP_DISTANCE6
- CLIP_DISTANCE7
- CLIP_ORIGIN
- CLIP_PLANE0
- CLIP_PLANE1
- CLIP_PLANE2
- CLIP_PLANE3
- CLIP_PLANE4
- CLIP_PLANE5
- COEFF
- COLOR
- COLORBURN
- COLORDODGE
- COLOR_ARRAY
- COLOR_ARRAY_BUFFER_BINDING
- COLOR_ARRAY_POINTER
- COLOR_ARRAY_SIZE
- COLOR_ARRAY_STRIDE
- COLOR_ARRAY_TYPE
- COLOR_ATTACHMENT0
- COLOR_ATTACHMENT1
- COLOR_ATTACHMENT10
- COLOR_ATTACHMENT11
- COLOR_ATTACHMENT12
- COLOR_ATTACHMENT13
- COLOR_ATTACHMENT14
- COLOR_ATTACHMENT15
- COLOR_ATTACHMENT16
- COLOR_ATTACHMENT17
- COLOR_ATTACHMENT18
- COLOR_ATTACHMENT19
- COLOR_ATTACHMENT2
- COLOR_ATTACHMENT20
- COLOR_ATTACHMENT21
- COLOR_ATTACHMENT22
- COLOR_ATTACHMENT23
- COLOR_ATTACHMENT24
- COLOR_ATTACHMENT25
- COLOR_ATTACHMENT26
- COLOR_ATTACHMENT27
- COLOR_ATTACHMENT28
- COLOR_ATTACHMENT29
- COLOR_ATTACHMENT3
- COLOR_ATTACHMENT30
- COLOR_ATTACHMENT31
- COLOR_ATTACHMENT4
- COLOR_ATTACHMENT5
- COLOR_ATTACHMENT6
- COLOR_ATTACHMENT7
- COLOR_ATTACHMENT8
- COLOR_ATTACHMENT9
- COLOR_BUFFER_BIT
- COLOR_CLEAR_VALUE
- COLOR_COMPONENTS
- COLOR_ENCODING
- COLOR_INDEX
- COLOR_INDEXES
- COLOR_LOGIC_OP
- COLOR_MATERIAL
- COLOR_MATERIAL_FACE
- COLOR_MATERIAL_PARAMETER
- COLOR_RENDERABLE
- COLOR_SUM
- COLOR_TABLE
- COLOR_WRITEMASK
- COMBINE
- COMBINE_ALPHA
- COMBINE_RGB
- COMMAND_BARRIER_BIT
- COMPARE_REF_TO_TEXTURE
- COMPARE_R_TO_TEXTURE
- COMPATIBLE_SUBROUTINES
- COMPILE
- COMPILE_AND_EXECUTE
- COMPILE_STATUS
- COMPRESSED_ALPHA
- COMPRESSED_INTENSITY
- COMPRESSED_LUMINANCE
- COMPRESSED_LUMINANCE_ALPHA
- COMPRESSED_R11_EAC
- COMPRESSED_RED
- COMPRESSED_RED_RGTC1
- COMPRESSED_RG
- COMPRESSED_RG11_EAC
- COMPRESSED_RGB
- COMPRESSED_RGB8_ETC2
- COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- COMPRESSED_RGBA
- COMPRESSED_RGBA8_ETC2_EAC
- COMPRESSED_RGBA_ASTC_10x10
- COMPRESSED_RGBA_ASTC_10x5
- COMPRESSED_RGBA_ASTC_10x6
- COMPRESSED_RGBA_ASTC_10x8
- COMPRESSED_RGBA_ASTC_12x10
- COMPRESSED_RGBA_ASTC_12x12
- COMPRESSED_RGBA_ASTC_4x4
- COMPRESSED_RGBA_ASTC_5x4
- COMPRESSED_RGBA_ASTC_5x5
- COMPRESSED_RGBA_ASTC_6x5
- COMPRESSED_RGBA_ASTC_6x6
- COMPRESSED_RGBA_ASTC_8x5
- COMPRESSED_RGBA_ASTC_8x6
- COMPRESSED_RGBA_ASTC_8x8
- COMPRESSED_RGBA_BPTC_UNORM
- COMPRESSED_RGB_BPTC_SIGNED_FLOAT
- COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
- COMPRESSED_RG_RGTC2
- COMPRESSED_SIGNED_R11_EAC
- COMPRESSED_SIGNED_RED_RGTC1
- COMPRESSED_SIGNED_RG11_EAC
- COMPRESSED_SIGNED_RG_RGTC2
- COMPRESSED_SLUMINANCE
- COMPRESSED_SLUMINANCE_ALPHA
- COMPRESSED_SRGB
- COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
- COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
- COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
- COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
- COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
- COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
- COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
- COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
- COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
- COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
- COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
- COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
- COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
- COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
- COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
- COMPRESSED_SRGB8_ETC2
- COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- COMPRESSED_SRGB_ALPHA
- COMPRESSED_SRGB_ALPHA_BPTC_UNORM
- COMPRESSED_TEXTURE_FORMATS
- COMPUTE_SHADER
- COMPUTE_SHADER_BIT
- COMPUTE_SHADER_INVOCATIONS
- COMPUTE_SUBROUTINE
- COMPUTE_SUBROUTINE_UNIFORM
- COMPUTE_TEXTURE
- COMPUTE_WORK_GROUP_SIZE
- CONDITION_SATISFIED
- CONSTANT
- CONSTANT_ALPHA
- CONSTANT_ATTENUATION
- CONSTANT_COLOR
- CONTEXT_COMPATIBILITY_PROFILE_BIT
- CONTEXT_CORE_PROFILE_BIT
- CONTEXT_FLAGS
- CONTEXT_FLAG_DEBUG_BIT
- CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
- CONTEXT_FLAG_NO_ERROR_BIT
- CONTEXT_FLAG_ROBUST_ACCESS_BIT
- CONTEXT_LOST
- CONTEXT_PROFILE_MASK
- CONTEXT_RELEASE_BEHAVIOR
- CONTEXT_RELEASE_BEHAVIOR_FLUSH
- CONVOLUTION_1D
- CONVOLUTION_2D
- COORD_REPLACE
- COPY
- COPY_INVERTED
- COPY_PIXEL_TOKEN
- COPY_READ_BUFFER
- COPY_READ_BUFFER_BINDING
- COPY_WRITE_BUFFER
- COPY_WRITE_BUFFER_BINDING
- CULL_FACE
- CULL_FACE_MODE
- CURRENT_BIT
- CURRENT_COLOR
- CURRENT_FOG_COORD
- CURRENT_FOG_COORDINATE
- CURRENT_INDEX
- CURRENT_NORMAL
- CURRENT_PROGRAM
- CURRENT_QUERY
- CURRENT_RASTER_COLOR
- CURRENT_RASTER_DISTANCE
- CURRENT_RASTER_INDEX
- CURRENT_RASTER_POSITION
- CURRENT_RASTER_POSITION_VALID
- CURRENT_RASTER_SECONDARY_COLOR
- CURRENT_RASTER_TEXTURE_COORDS
- CURRENT_SECONDARY_COLOR
- CURRENT_TEXTURE_COORDS
- CURRENT_VERTEX_ATTRIB
- CW
- DARKEN
- DEBUG_CALLBACK_FUNCTION
- DEBUG_CALLBACK_USER_PARAM
- DEBUG_GROUP_STACK_DEPTH
- DEBUG_LOGGED_MESSAGES
- DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
- DEBUG_OUTPUT
- DEBUG_OUTPUT_SYNCHRONOUS
- DEBUG_SEVERITY_HIGH
- DEBUG_SEVERITY_LOW
- DEBUG_SEVERITY_MEDIUM
- DEBUG_SEVERITY_NOTIFICATION
- DEBUG_SOURCE_API
- DEBUG_SOURCE_APPLICATION
- DEBUG_SOURCE_OTHER
- DEBUG_SOURCE_SHADER_COMPILER
- DEBUG_SOURCE_THIRD_PARTY
- DEBUG_SOURCE_WINDOW_SYSTEM
- DEBUG_TYPE_DEPRECATED_BEHAVIOR
- DEBUG_TYPE_ERROR
- DEBUG_TYPE_MARKER
- DEBUG_TYPE_OTHER
- DEBUG_TYPE_PERFORMANCE
- DEBUG_TYPE_POP_GROUP
- DEBUG_TYPE_PORTABILITY
- DEBUG_TYPE_PUSH_GROUP
- DEBUG_TYPE_UNDEFINED_BEHAVIOR
- DECAL
- DECR
- DECR_WRAP
- DELETE_STATUS
- DEPTH
- DEPTH24_STENCIL8
- DEPTH32F_STENCIL8
- DEPTH_ATTACHMENT
- DEPTH_BIAS
- DEPTH_BITS
- DEPTH_BUFFER_BIT
- DEPTH_CLAMP
- DEPTH_CLEAR_VALUE
- DEPTH_COMPONENT
- DEPTH_COMPONENT16
- DEPTH_COMPONENT24
- DEPTH_COMPONENT32
- DEPTH_COMPONENT32F
- DEPTH_COMPONENTS
- DEPTH_FUNC
- DEPTH_RANGE
- DEPTH_RENDERABLE
- DEPTH_SCALE
- DEPTH_STENCIL
- DEPTH_STENCIL_ATTACHMENT
- DEPTH_STENCIL_TEXTURE_MODE
- DEPTH_TEST
- DEPTH_TEXTURE_MODE
- DEPTH_WRITEMASK
- DIFFERENCE
- DIFFUSE
- DISPATCH_INDIRECT_BUFFER
- DISPATCH_INDIRECT_BUFFER_BINDING
- DISPLAY_LIST
- DITHER
- DOMAIN
- DONT_CARE
- DOT3_RGB
- DOT3_RGBA
- DOUBLE
- DOUBLEBUFFER
- DOUBLE_MAT2
- DOUBLE_MAT2x3
- DOUBLE_MAT2x4
- DOUBLE_MAT3
- DOUBLE_MAT3x2
- DOUBLE_MAT3x4
- DOUBLE_MAT4
- DOUBLE_MAT4x2
- DOUBLE_MAT4x3
- DOUBLE_VEC2
- DOUBLE_VEC3
- DOUBLE_VEC4
- DRAW_BUFFER
- DRAW_BUFFER0
- DRAW_BUFFER1
- DRAW_BUFFER10
- DRAW_BUFFER11
- DRAW_BUFFER12
- DRAW_BUFFER13
- DRAW_BUFFER14
- DRAW_BUFFER15
- DRAW_BUFFER2
- DRAW_BUFFER3
- DRAW_BUFFER4
- DRAW_BUFFER5
- DRAW_BUFFER6
- DRAW_BUFFER7
- DRAW_BUFFER8
- DRAW_BUFFER9
- DRAW_FRAMEBUFFER
- DRAW_FRAMEBUFFER_BINDING
- DRAW_INDIRECT_BUFFER
- DRAW_INDIRECT_BUFFER_BINDING
- DRAW_PIXEL_TOKEN
- DST_ALPHA
- DST_COLOR
- DYNAMIC_COPY
- DYNAMIC_DRAW
- DYNAMIC_READ
- DYNAMIC_STORAGE_BIT
- EDGE_FLAG
- EDGE_FLAG_ARRAY
- EDGE_FLAG_ARRAY_BUFFER_BINDING
- EDGE_FLAG_ARRAY_POINTER
- EDGE_FLAG_ARRAY_STRIDE
- ELEMENT_ARRAY_BARRIER_BIT
- ELEMENT_ARRAY_BUFFER
- ELEMENT_ARRAY_BUFFER_BINDING
- EMISSION
- ENABLE_BIT
- EQUAL
- EQUIV
- EVAL_BIT
- EXCLUSION
- EXP
- EXP2
- EXTENSIONS
- EYE_LINEAR
- EYE_PLANE
- FALSE
- FASTEST
- FEEDBACK
- FEEDBACK_BUFFER_POINTER
- FEEDBACK_BUFFER_SIZE
- FEEDBACK_BUFFER_TYPE
- FILL
- FILTER
- FIRST_VERTEX_CONVENTION
- FIXED
- FIXED_ONLY
- FLAT
- FLOAT
- FLOAT_32_UNSIGNED_INT_24_8_REV
- FLOAT_MAT2
- FLOAT_MAT2x3
- FLOAT_MAT2x4
- FLOAT_MAT3
- FLOAT_MAT3x2
- FLOAT_MAT3x4
- FLOAT_MAT4
- FLOAT_MAT4x2
- FLOAT_MAT4x3
- FLOAT_VEC2
- FLOAT_VEC3
- FLOAT_VEC4
- FOG
- FOG_BIT
- FOG_COLOR
- FOG_COORD
- FOG_COORDINATE
- FOG_COORDINATE_ARRAY
- FOG_COORDINATE_ARRAY_BUFFER_BINDING
- FOG_COORDINATE_ARRAY_POINTER
- FOG_COORDINATE_ARRAY_STRIDE
- FOG_COORDINATE_ARRAY_TYPE
- FOG_COORDINATE_SOURCE
- FOG_COORD_ARRAY
- FOG_COORD_ARRAY_BUFFER_BINDING
- FOG_COORD_ARRAY_POINTER
- FOG_COORD_ARRAY_STRIDE
- FOG_COORD_ARRAY_TYPE
- FOG_COORD_SRC
- FOG_DENSITY
- FOG_END
- FOG_HINT
- FOG_INDEX
- FOG_MODE
- FOG_START
- FRACTIONAL_EVEN
- FRACTIONAL_ODD
- FRAGMENT_DEPTH
- FRAGMENT_INTERPOLATION_OFFSET_BITS
- FRAGMENT_SHADER
- FRAGMENT_SHADER_BIT
- FRAGMENT_SHADER_DERIVATIVE_HINT
- FRAGMENT_SHADER_INVOCATIONS
- FRAGMENT_SUBROUTINE
- FRAGMENT_SUBROUTINE_UNIFORM
- FRAGMENT_TEXTURE
- FRAMEBUFFER
- FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
- FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
- FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
- FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
- FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
- FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
- FRAMEBUFFER_ATTACHMENT_LAYERED
- FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
- FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
- FRAMEBUFFER_ATTACHMENT_RED_SIZE
- FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
- FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
- FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
- FRAMEBUFFER_BARRIER_BIT
- FRAMEBUFFER_BINDING
- FRAMEBUFFER_BLEND
- FRAMEBUFFER_COMPLETE
- FRAMEBUFFER_DEFAULT
- FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
- FRAMEBUFFER_DEFAULT_HEIGHT
- FRAMEBUFFER_DEFAULT_LAYERS
- FRAMEBUFFER_DEFAULT_SAMPLES
- FRAMEBUFFER_DEFAULT_WIDTH
- FRAMEBUFFER_INCOMPLETE_ATTACHMENT
- FRAMEBUFFER_INCOMPLETE_DIMENSIONS
- FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
- FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
- FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
- FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
- FRAMEBUFFER_INCOMPLETE_READ_BUFFER
- FRAMEBUFFER_RENDERABLE
- FRAMEBUFFER_RENDERABLE_LAYERED
- FRAMEBUFFER_SRGB
- FRAMEBUFFER_UNDEFINED
- FRAMEBUFFER_UNSUPPORTED
- FRONT
- FRONT_AND_BACK
- FRONT_FACE
- FRONT_LEFT
- FRONT_RIGHT
- FULL_SUPPORT
- FUNC_ADD
- FUNC_REVERSE_SUBTRACT
- FUNC_SUBTRACT
- GENERATE_MIPMAP
- GENERATE_MIPMAP_HINT
- GEOMETRY_INPUT_TYPE
- GEOMETRY_OUTPUT_TYPE
- GEOMETRY_SHADER
- GEOMETRY_SHADER_BIT
- GEOMETRY_SHADER_INVOCATIONS
- GEOMETRY_SHADER_PRIMITIVES_EMITTED
- GEOMETRY_SUBROUTINE
- GEOMETRY_SUBROUTINE_UNIFORM
- GEOMETRY_TEXTURE
- GEOMETRY_VERTICES_OUT
- GEQUAL
- GET_TEXTURE_IMAGE_FORMAT
- GET_TEXTURE_IMAGE_TYPE
- GLX_FUNCTIONS_ARGS_MAP
- GLX_FUNCTIONS_MAP
- GLX_FUNCTIONS_RETVAL_MAP
- GL_2D
- GL_2_BYTES
- GL_3D
- GL_3D_COLOR
- GL_3D_COLOR_TEXTURE
- GL_3_BYTES
- GL_4D_COLOR_TEXTURE
- GL_4_BYTES
- GL_FUNCTIONS_ARGS_MAP
- GL_FUNCTIONS_MAP
- GL_FUNCTIONS_RETVAL_MAP
- GL_FUNCTION_SYMBOLS
- GREATER
- GREEN
- GREEN_BIAS
- GREEN_BITS
- GREEN_INTEGER
- GREEN_SCALE
- GUILTY_CONTEXT_RESET
- HALF_FLOAT
- HARDLIGHT
- HIGH_FLOAT
- HIGH_INT
- HINT_BIT
- HISTOGRAM
- HSL_COLOR
- HSL_HUE
- HSL_LUMINOSITY
- HSL_SATURATION
- IMAGE_1D
- IMAGE_1D_ARRAY
- IMAGE_2D
- IMAGE_2D_ARRAY
- IMAGE_2D_MULTISAMPLE
- IMAGE_2D_MULTISAMPLE_ARRAY
- IMAGE_2D_RECT
- IMAGE_3D
- IMAGE_BINDING_ACCESS
- IMAGE_BINDING_FORMAT
- IMAGE_BINDING_LAYER
- IMAGE_BINDING_LAYERED
- IMAGE_BINDING_LEVEL
- IMAGE_BINDING_NAME
- IMAGE_BUFFER
- IMAGE_CLASS_10_10_10_2
- IMAGE_CLASS_11_11_10
- IMAGE_CLASS_1_X_16
- IMAGE_CLASS_1_X_32
- IMAGE_CLASS_1_X_8
- IMAGE_CLASS_2_X_16
- IMAGE_CLASS_2_X_32
- IMAGE_CLASS_2_X_8
- IMAGE_CLASS_4_X_16
- IMAGE_CLASS_4_X_32
- IMAGE_CLASS_4_X_8
- IMAGE_COMPATIBILITY_CLASS
- IMAGE_CUBE
- IMAGE_CUBE_MAP_ARRAY
- IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
- IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
- IMAGE_FORMAT_COMPATIBILITY_TYPE
- IMAGE_PIXEL_FORMAT
- IMAGE_PIXEL_TYPE
- IMAGE_TEXEL_SIZE
- IMPLEMENTATION_COLOR_READ_FORMAT
- IMPLEMENTATION_COLOR_READ_TYPE
- INCR
- INCR_WRAP
- INDEX
- INDEX_ARRAY
- INDEX_ARRAY_BUFFER_BINDING
- INDEX_ARRAY_POINTER
- INDEX_ARRAY_STRIDE
- INDEX_ARRAY_TYPE
- INDEX_BITS
- INDEX_CLEAR_VALUE
- INDEX_LOGIC_OP
- INDEX_MODE
- INDEX_OFFSET
- INDEX_SHIFT
- INDEX_WRITEMASK
- INFO_LOG_LENGTH
- INNOCENT_CONTEXT_RESET
- INT
- INTENSITY
- INTENSITY12
- INTENSITY16
- INTENSITY4
- INTENSITY8
- INTERLEAVED_ATTRIBS
- INTERNALFORMAT_ALPHA_SIZE
- INTERNALFORMAT_ALPHA_TYPE
- INTERNALFORMAT_BLUE_SIZE
- INTERNALFORMAT_BLUE_TYPE
- INTERNALFORMAT_DEPTH_SIZE
- INTERNALFORMAT_DEPTH_TYPE
- INTERNALFORMAT_GREEN_SIZE
- INTERNALFORMAT_GREEN_TYPE
- INTERNALFORMAT_PREFERRED
- INTERNALFORMAT_RED_SIZE
- INTERNALFORMAT_RED_TYPE
- INTERNALFORMAT_SHARED_SIZE
- INTERNALFORMAT_STENCIL_SIZE
- INTERNALFORMAT_STENCIL_TYPE
- INTERNALFORMAT_SUPPORTED
- INTERPOLATE
- INT_2_10_10_10_REV
- INT_IMAGE_1D
- INT_IMAGE_1D_ARRAY
- INT_IMAGE_2D
- INT_IMAGE_2D_ARRAY
- INT_IMAGE_2D_MULTISAMPLE
- INT_IMAGE_2D_MULTISAMPLE_ARRAY
- INT_IMAGE_2D_RECT
- INT_IMAGE_3D
- INT_IMAGE_BUFFER
- INT_IMAGE_CUBE
- INT_IMAGE_CUBE_MAP_ARRAY
- INT_SAMPLER_1D
- INT_SAMPLER_1D_ARRAY
- INT_SAMPLER_2D
- INT_SAMPLER_2D_ARRAY
- INT_SAMPLER_2D_MULTISAMPLE
- INT_SAMPLER_2D_MULTISAMPLE_ARRAY
- INT_SAMPLER_2D_RECT
- INT_SAMPLER_3D
- INT_SAMPLER_BUFFER
- INT_SAMPLER_CUBE
- INT_SAMPLER_CUBE_MAP_ARRAY
- INT_VEC2
- INT_VEC3
- INT_VEC4
- INVALID_ENUM
- INVALID_FRAMEBUFFER_OPERATION
- INVALID_INDEX
- INVALID_OPERATION
- INVALID_VALUE
- INVERT
- ISOLINES
- IS_PER_PATCH
- IS_ROW_MAJOR
- KEEP
- LAST_VERTEX_CONVENTION
- LAYER_PROVOKING_VERTEX
- LEFT
- LEQUAL
- LESS
- LIGHT0
- LIGHT1
- LIGHT2
- LIGHT3
- LIGHT4
- LIGHT5
- LIGHT6
- LIGHT7
- LIGHTEN
- LIGHTING
- LIGHTING_BIT
- LIGHT_MODEL_AMBIENT
- LIGHT_MODEL_COLOR_CONTROL
- LIGHT_MODEL_LOCAL_VIEWER
- LIGHT_MODEL_TWO_SIDE
- LINE
- LINEAR
- LINEAR_ATTENUATION
- LINEAR_MIPMAP_LINEAR
- LINEAR_MIPMAP_NEAREST
- LINES
- LINES_ADJACENCY
- LINE_BIT
- LINE_LOOP
- LINE_RESET_TOKEN
- LINE_SMOOTH
- LINE_SMOOTH_HINT
- LINE_STIPPLE
- LINE_STIPPLE_PATTERN
- LINE_STIPPLE_REPEAT
- LINE_STRIP
- LINE_STRIP_ADJACENCY
- LINE_TOKEN
- LINE_WIDTH
- LINE_WIDTH_GRANULARITY
- LINE_WIDTH_RANGE
- LINK_STATUS
- LIST_BASE
- LIST_BIT
- LIST_INDEX
- LIST_MODE
- LOAD
- LOCATION
- LOCATION_COMPONENT
- LOCATION_INDEX
- LOGIC_OP
- LOGIC_OP_MODE
- LOSE_CONTEXT_ON_RESET
- LOWER_LEFT
- LOW_FLOAT
- LOW_INT
- LUMINANCE
- LUMINANCE12
- LUMINANCE12_ALPHA12
- LUMINANCE12_ALPHA4
- LUMINANCE16
- LUMINANCE16_ALPHA16
- LUMINANCE4
- LUMINANCE4_ALPHA4
- LUMINANCE6_ALPHA2
- LUMINANCE8
- LUMINANCE8_ALPHA8
- LUMINANCE_ALPHA
- MAJOR_VERSION
- MANUAL_GENERATE_MIPMAP
- MAP1_COLOR_4
- MAP1_GRID_DOMAIN
- MAP1_GRID_SEGMENTS
- MAP1_INDEX
- MAP1_NORMAL
- MAP1_TEXTURE_COORD_1
- MAP1_TEXTURE_COORD_2
- MAP1_TEXTURE_COORD_3
- MAP1_TEXTURE_COORD_4
- MAP1_VERTEX_3
- MAP1_VERTEX_4
- MAP2_COLOR_4
- MAP2_GRID_DOMAIN
- MAP2_GRID_SEGMENTS
- MAP2_INDEX
- MAP2_NORMAL
- MAP2_TEXTURE_COORD_1
- MAP2_TEXTURE_COORD_2
- MAP2_TEXTURE_COORD_3
- MAP2_TEXTURE_COORD_4
- MAP2_VERTEX_3
- MAP2_VERTEX_4
- MAP_COHERENT_BIT
- MAP_COLOR
- MAP_FLUSH_EXPLICIT_BIT
- MAP_INVALIDATE_BUFFER_BIT
- MAP_INVALIDATE_RANGE_BIT
- MAP_PERSISTENT_BIT
- MAP_READ_BIT
- MAP_STENCIL
- MAP_UNSYNCHRONIZED_BIT
- MAP_WRITE_BIT
- MATRIX_MODE
- MATRIX_STRIDE
- MAX
- MAX_3D_TEXTURE_SIZE
- MAX_ARRAY_TEXTURE_LAYERS
- MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
- MAX_ATOMIC_COUNTER_BUFFER_SIZE
- MAX_ATTRIB_STACK_DEPTH
- MAX_CLIENT_ATTRIB_STACK_DEPTH
- MAX_CLIP_DISTANCES
- MAX_CLIP_PLANES
- MAX_COLOR_ATTACHMENTS
- MAX_COLOR_TEXTURE_SAMPLES
- MAX_COMBINED_ATOMIC_COUNTERS
- MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
- MAX_COMBINED_CLIP_AND_CULL_DISTANCES
- MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
- MAX_COMBINED_DIMENSIONS
- MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
- MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
- MAX_COMBINED_IMAGE_UNIFORMS
- MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
- MAX_COMBINED_SHADER_OUTPUT_RESOURCES
- MAX_COMBINED_SHADER_STORAGE_BLOCKS
- MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
- MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
- MAX_COMBINED_TEXTURE_IMAGE_UNITS
- MAX_COMBINED_UNIFORM_BLOCKS
- MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
- MAX_COMPUTE_ATOMIC_COUNTERS
- MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
- MAX_COMPUTE_IMAGE_UNIFORMS
- MAX_COMPUTE_SHADER_STORAGE_BLOCKS
- MAX_COMPUTE_SHARED_MEMORY_SIZE
- MAX_COMPUTE_TEXTURE_IMAGE_UNITS
- MAX_COMPUTE_UNIFORM_BLOCKS
- MAX_COMPUTE_UNIFORM_COMPONENTS
- MAX_COMPUTE_WORK_GROUP_COUNT
- MAX_COMPUTE_WORK_GROUP_INVOCATIONS
- MAX_COMPUTE_WORK_GROUP_SIZE
- MAX_CUBE_MAP_TEXTURE_SIZE
- MAX_CULL_DISTANCES
- MAX_DEBUG_GROUP_STACK_DEPTH
- MAX_DEBUG_LOGGED_MESSAGES
- MAX_DEBUG_MESSAGE_LENGTH
- MAX_DEPTH
- MAX_DEPTH_TEXTURE_SAMPLES
- MAX_DRAW_BUFFERS
- MAX_DUAL_SOURCE_DRAW_BUFFERS
- MAX_ELEMENTS_INDICES
- MAX_ELEMENTS_VERTICES
- MAX_ELEMENT_INDEX
- MAX_EVAL_ORDER
- MAX_FRAGMENT_ATOMIC_COUNTERS
- MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
- MAX_FRAGMENT_IMAGE_UNIFORMS
- MAX_FRAGMENT_INPUT_COMPONENTS
- MAX_FRAGMENT_INTERPOLATION_OFFSET
- MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
- MAX_FRAGMENT_UNIFORM_BLOCKS
- MAX_FRAGMENT_UNIFORM_COMPONENTS
- MAX_FRAGMENT_UNIFORM_VECTORS
- MAX_FRAMEBUFFER_HEIGHT
- MAX_FRAMEBUFFER_LAYERS
- MAX_FRAMEBUFFER_SAMPLES
- MAX_FRAMEBUFFER_WIDTH
- MAX_GEOMETRY_ATOMIC_COUNTERS
- MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
- MAX_GEOMETRY_IMAGE_UNIFORMS
- MAX_GEOMETRY_INPUT_COMPONENTS
- MAX_GEOMETRY_OUTPUT_COMPONENTS
- MAX_GEOMETRY_OUTPUT_VERTICES
- MAX_GEOMETRY_SHADER_INVOCATIONS
- MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
- MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
- MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
- MAX_GEOMETRY_UNIFORM_BLOCKS
- MAX_GEOMETRY_UNIFORM_COMPONENTS
- MAX_HEIGHT
- MAX_IMAGE_SAMPLES
- MAX_IMAGE_UNITS
- MAX_INTEGER_SAMPLES
- MAX_LABEL_LENGTH
- MAX_LAYERS
- MAX_LIGHTS
- MAX_LIST_NESTING
- MAX_MODELVIEW_STACK_DEPTH
- MAX_NAME_LENGTH
- MAX_NAME_STACK_DEPTH
- MAX_NUM_ACTIVE_VARIABLES
- MAX_NUM_COMPATIBLE_SUBROUTINES
- MAX_PATCH_VERTICES
- MAX_PIXEL_MAP_TABLE
- MAX_PROGRAM_TEXEL_OFFSET
- MAX_PROGRAM_TEXTURE_GATHER_OFFSET
- MAX_PROJECTION_STACK_DEPTH
- MAX_RECTANGLE_TEXTURE_SIZE
- MAX_RENDERBUFFER_SIZE
- MAX_SAMPLES
- MAX_SAMPLE_MASK_WORDS
- MAX_SERVER_WAIT_TIMEOUT
- MAX_SHADER_STORAGE_BLOCK_SIZE
- MAX_SHADER_STORAGE_BUFFER_BINDINGS
- MAX_SUBROUTINES
- MAX_SUBROUTINE_UNIFORM_LOCATIONS
- MAX_TESS_CONTROL_ATOMIC_COUNTERS
- MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
- MAX_TESS_CONTROL_IMAGE_UNIFORMS
- MAX_TESS_CONTROL_INPUT_COMPONENTS
- MAX_TESS_CONTROL_OUTPUT_COMPONENTS
- MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
- MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
- MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
- MAX_TESS_CONTROL_UNIFORM_BLOCKS
- MAX_TESS_CONTROL_UNIFORM_COMPONENTS
- MAX_TESS_EVALUATION_ATOMIC_COUNTERS
- MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
- MAX_TESS_EVALUATION_IMAGE_UNIFORMS
- MAX_TESS_EVALUATION_INPUT_COMPONENTS
- MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
- MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
- MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
- MAX_TESS_EVALUATION_UNIFORM_BLOCKS
- MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
- MAX_TESS_GEN_LEVEL
- MAX_TESS_PATCH_COMPONENTS
- MAX_TEXTURE_BUFFER_SIZE
- MAX_TEXTURE_COORDS
- MAX_TEXTURE_IMAGE_UNITS
- MAX_TEXTURE_LOD_BIAS
- MAX_TEXTURE_MAX_ANISOTROPY
- MAX_TEXTURE_SIZE
- MAX_TEXTURE_STACK_DEPTH
- MAX_TEXTURE_UNITS
- MAX_TRANSFORM_FEEDBACK_BUFFERS
- MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
- MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
- MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
- MAX_UNIFORM_BLOCK_SIZE
- MAX_UNIFORM_BUFFER_BINDINGS
- MAX_UNIFORM_LOCATIONS
- MAX_VARYING_COMPONENTS
- MAX_VARYING_FLOATS
- MAX_VARYING_VECTORS
- MAX_VERTEX_ATOMIC_COUNTERS
- MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
- MAX_VERTEX_ATTRIBS
- MAX_VERTEX_ATTRIB_BINDINGS
- MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
- MAX_VERTEX_ATTRIB_STRIDE
- MAX_VERTEX_IMAGE_UNIFORMS
- MAX_VERTEX_OUTPUT_COMPONENTS
- MAX_VERTEX_SHADER_STORAGE_BLOCKS
- MAX_VERTEX_STREAMS
- MAX_VERTEX_TEXTURE_IMAGE_UNITS
- MAX_VERTEX_UNIFORM_BLOCKS
- MAX_VERTEX_UNIFORM_COMPONENTS
- MAX_VERTEX_UNIFORM_VECTORS
- MAX_VIEWPORTS
- MAX_VIEWPORT_DIMS
- MAX_WIDTH
- MEDIUM_FLOAT
- MEDIUM_INT
- MIN
- MINMAX
- MINOR_VERSION
- MIN_FRAGMENT_INTERPOLATION_OFFSET
- MIN_MAP_BUFFER_ALIGNMENT
- MIN_PROGRAM_TEXEL_OFFSET
- MIN_PROGRAM_TEXTURE_GATHER_OFFSET
- MIN_SAMPLE_SHADING_VALUE
- MIPMAP
- MIRRORED_REPEAT
- MIRROR_CLAMP_TO_EDGE
- MODELVIEW
- MODELVIEW_MATRIX
- MODELVIEW_STACK_DEPTH
- MODULATE
- MULT
- MULTIPLY
- MULTISAMPLE
- MULTISAMPLE_BIT
- MULTISAMPLE_LINE_WIDTH_GRANULARITY
- MULTISAMPLE_LINE_WIDTH_RANGE
- N3F_V3F
- NAME_LENGTH
- NAME_STACK_DEPTH
- NAND
- NEAREST
- NEAREST_MIPMAP_LINEAR
- NEAREST_MIPMAP_NEAREST
- NEGATIVE_ONE_TO_ONE
- NEVER
- NICEST
- NONE
- NOOP
- NOR
- NORMALIZE
- NORMAL_ARRAY
- NORMAL_ARRAY_BUFFER_BINDING
- NORMAL_ARRAY_POINTER
- NORMAL_ARRAY_STRIDE
- NORMAL_ARRAY_TYPE
- NORMAL_MAP
- NOTEQUAL
- NO_ERROR
- NO_RESET_NOTIFICATION
- NUM_ACTIVE_VARIABLES
- NUM_COMPATIBLE_SUBROUTINES
- NUM_COMPRESSED_TEXTURE_FORMATS
- NUM_EXTENSIONS
- NUM_PROGRAM_BINARY_FORMATS
- NUM_SAMPLE_COUNTS
- NUM_SHADER_BINARY_FORMATS
- NUM_SHADING_LANGUAGE_VERSIONS
- NUM_SPIR_V_EXTENSIONS
- OBJECT_LINEAR
- OBJECT_PLANE
- OBJECT_TYPE
- OFFSET
- ONE
- ONE_MINUS_CONSTANT_ALPHA
- ONE_MINUS_CONSTANT_COLOR
- ONE_MINUS_DST_ALPHA
- ONE_MINUS_DST_COLOR
- ONE_MINUS_SRC1_ALPHA
- ONE_MINUS_SRC1_COLOR
- ONE_MINUS_SRC_ALPHA
- ONE_MINUS_SRC_COLOR
- OPERAND0_ALPHA
- OPERAND0_RGB
- OPERAND1_ALPHA
- OPERAND1_RGB
- OPERAND2_ALPHA
- OPERAND2_RGB
- OR
- ORDER
- OR_INVERTED
- OR_REVERSE
- OUT_OF_MEMORY
- OVERLAY
- PACK_ALIGNMENT
- PACK_COMPRESSED_BLOCK_DEPTH
- PACK_COMPRESSED_BLOCK_HEIGHT
- PACK_COMPRESSED_BLOCK_SIZE
- PACK_COMPRESSED_BLOCK_WIDTH
- PACK_IMAGE_HEIGHT
- PACK_LSB_FIRST
- PACK_ROW_LENGTH
- PACK_SKIP_IMAGES
- PACK_SKIP_PIXELS
- PACK_SKIP_ROWS
- PACK_SWAP_BYTES
- PARAMETER_BUFFER
- PARAMETER_BUFFER_BINDING
- PASS_THROUGH_TOKEN
- PATCHES
- PATCH_DEFAULT_INNER_LEVEL
- PATCH_DEFAULT_OUTER_LEVEL
- PATCH_VERTICES
- PERSPECTIVE_CORRECTION_HINT
- PIXEL_BUFFER_BARRIER_BIT
- PIXEL_MAP_A_TO_A
- PIXEL_MAP_A_TO_A_SIZE
- PIXEL_MAP_B_TO_B
- PIXEL_MAP_B_TO_B_SIZE
- PIXEL_MAP_G_TO_G
- PIXEL_MAP_G_TO_G_SIZE
- PIXEL_MAP_I_TO_A
- PIXEL_MAP_I_TO_A_SIZE
- PIXEL_MAP_I_TO_B
- PIXEL_MAP_I_TO_B_SIZE
- PIXEL_MAP_I_TO_G
- PIXEL_MAP_I_TO_G_SIZE
- PIXEL_MAP_I_TO_I
- PIXEL_MAP_I_TO_I_SIZE
- PIXEL_MAP_I_TO_R
- PIXEL_MAP_I_TO_R_SIZE
- PIXEL_MAP_R_TO_R
- PIXEL_MAP_R_TO_R_SIZE
- PIXEL_MAP_S_TO_S
- PIXEL_MAP_S_TO_S_SIZE
- PIXEL_MODE_BIT
- PIXEL_PACK_BUFFER
- PIXEL_PACK_BUFFER_BINDING
- PIXEL_UNPACK_BUFFER
- PIXEL_UNPACK_BUFFER_BINDING
- POINT
- POINTS
- POINT_BIT
- POINT_DISTANCE_ATTENUATION
- POINT_FADE_THRESHOLD_SIZE
- POINT_SIZE
- POINT_SIZE_GRANULARITY
- POINT_SIZE_MAX
- POINT_SIZE_MIN
- POINT_SIZE_RANGE
- POINT_SMOOTH
- POINT_SMOOTH_HINT
- POINT_SPRITE
- POINT_SPRITE_COORD_ORIGIN
- POINT_TOKEN
- POLYGON
- POLYGON_BIT
- POLYGON_MODE
- POLYGON_OFFSET_CLAMP
- POLYGON_OFFSET_FACTOR
- POLYGON_OFFSET_FILL
- POLYGON_OFFSET_LINE
- POLYGON_OFFSET_POINT
- POLYGON_OFFSET_UNITS
- POLYGON_SMOOTH
- POLYGON_SMOOTH_HINT
- POLYGON_STIPPLE
- POLYGON_STIPPLE_BIT
- POLYGON_TOKEN
- POSITION
- POST_COLOR_MATRIX_COLOR_TABLE
- POST_CONVOLUTION_COLOR_TABLE
- PREVIOUS
- PRIMARY_COLOR
- PRIMITIVES_GENERATED
- PRIMITIVES_SUBMITTED
- PRIMITIVE_BOUNDING_BOX
- PRIMITIVE_RESTART
- PRIMITIVE_RESTART_FIXED_INDEX
- PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
- PRIMITIVE_RESTART_INDEX
- PROGRAM
- PROGRAM_BINARY_FORMATS
- PROGRAM_BINARY_LENGTH
- PROGRAM_BINARY_RETRIEVABLE_HINT
- PROGRAM_INPUT
- PROGRAM_OUTPUT
- PROGRAM_PIPELINE
- PROGRAM_PIPELINE_BINDING
- PROGRAM_POINT_SIZE
- PROGRAM_SEPARABLE
- PROJECTION
- PROJECTION_MATRIX
- PROJECTION_STACK_DEPTH
- PROVOKING_VERTEX
- PROXY_COLOR_TABLE
- PROXY_HISTOGRAM
- PROXY_POST_COLOR_MATRIX_COLOR_TABLE
- PROXY_POST_CONVOLUTION_COLOR_TABLE
- PROXY_TEXTURE_1D
- PROXY_TEXTURE_1D_ARRAY
- PROXY_TEXTURE_2D
- PROXY_TEXTURE_2D_ARRAY
- PROXY_TEXTURE_2D_MULTISAMPLE
- PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
- PROXY_TEXTURE_3D
- PROXY_TEXTURE_CUBE_MAP
- PROXY_TEXTURE_CUBE_MAP_ARRAY
- PROXY_TEXTURE_RECTANGLE
- Q
- QUADRATIC_ATTENUATION
- QUADS
- QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
- QUAD_STRIP
- QUERY
- QUERY_BUFFER
- QUERY_BUFFER_BARRIER_BIT
- QUERY_BUFFER_BINDING
- QUERY_BY_REGION_NO_WAIT
- QUERY_BY_REGION_NO_WAIT_INVERTED
- QUERY_BY_REGION_WAIT
- QUERY_BY_REGION_WAIT_INVERTED
- QUERY_COUNTER_BITS
- QUERY_NO_WAIT
- QUERY_NO_WAIT_INVERTED
- QUERY_RESULT
- QUERY_RESULT_AVAILABLE
- QUERY_RESULT_NO_WAIT
- QUERY_TARGET
- QUERY_WAIT
- QUERY_WAIT_INVERTED
- R
- R11F_G11F_B10F
- R16
- R16F
- R16I
- R16UI
- R16_SNORM
- R32F
- R32I
- R32UI
- R3_G3_B2
- R8
- R8I
- R8UI
- R8_SNORM
- RASTERIZER_DISCARD
- READ_BUFFER
- READ_FRAMEBUFFER
- READ_FRAMEBUFFER_BINDING
- READ_ONLY
- READ_PIXELS
- READ_PIXELS_FORMAT
- READ_PIXELS_TYPE
- READ_WRITE
- RED
- RED_BIAS
- RED_BITS
- RED_INTEGER
- RED_SCALE
- REFERENCED_BY_COMPUTE_SHADER
- REFERENCED_BY_FRAGMENT_SHADER
- REFERENCED_BY_GEOMETRY_SHADER
- REFERENCED_BY_TESS_CONTROL_SHADER
- REFERENCED_BY_TESS_EVALUATION_SHADER
- REFERENCED_BY_VERTEX_SHADER
- REFLECTION_MAP
- RENDER
- RENDERBUFFER
- RENDERBUFFER_ALPHA_SIZE
- RENDERBUFFER_BINDING
- RENDERBUFFER_BLUE_SIZE
- RENDERBUFFER_DEPTH_SIZE
- RENDERBUFFER_GREEN_SIZE
- RENDERBUFFER_HEIGHT
- RENDERBUFFER_INTERNAL_FORMAT
- RENDERBUFFER_RED_SIZE
- RENDERBUFFER_SAMPLES
- RENDERBUFFER_STENCIL_SIZE
- RENDERBUFFER_WIDTH
- RENDERER
- RENDER_MODE
- REPEAT
- REPLACE
- RESCALE_NORMAL
- RESET_NOTIFICATION_STRATEGY
- RETURN
- RG
- RG16
- RG16F
- RG16I
- RG16UI
- RG16_SNORM
- RG32F
- RG32I
- RG32UI
- RG8
- RG8I
- RG8UI
- RG8_SNORM
- RGB
- RGB10
- RGB10_A2
- RGB10_A2UI
- RGB12
- RGB16
- RGB16F
- RGB16I
- RGB16UI
- RGB16_SNORM
- RGB32F
- RGB32I
- RGB32UI
- RGB4
- RGB5
- RGB565
- RGB5_A1
- RGB8
- RGB8I
- RGB8UI
- RGB8_SNORM
- RGB9_E5
- RGBA
- RGBA12
- RGBA16
- RGBA16F
- RGBA16I
- RGBA16UI
- RGBA16_SNORM
- RGBA2
- RGBA32F
- RGBA32I
- RGBA32UI
- RGBA4
- RGBA8
- RGBA8I
- RGBA8UI
- RGBA8_SNORM
- RGBA_INTEGER
- RGBA_MODE
- RGB_INTEGER
- RGB_SCALE
- RG_INTEGER
- RIGHT
- S
- SAMPLER
- SAMPLER_1D
- SAMPLER_1D_ARRAY
- SAMPLER_1D_ARRAY_SHADOW
- SAMPLER_1D_SHADOW
- SAMPLER_2D
- SAMPLER_2D_ARRAY
- SAMPLER_2D_ARRAY_SHADOW
- SAMPLER_2D_MULTISAMPLE
- SAMPLER_2D_MULTISAMPLE_ARRAY
- SAMPLER_2D_RECT
- SAMPLER_2D_RECT_SHADOW
- SAMPLER_2D_SHADOW
- SAMPLER_3D
- SAMPLER_BINDING
- SAMPLER_BUFFER
- SAMPLER_CUBE
- SAMPLER_CUBE_MAP_ARRAY
- SAMPLER_CUBE_MAP_ARRAY_SHADOW
- SAMPLER_CUBE_SHADOW
- SAMPLES
- SAMPLES_PASSED
- SAMPLE_ALPHA_TO_COVERAGE
- SAMPLE_ALPHA_TO_ONE
- SAMPLE_BUFFERS
- SAMPLE_COVERAGE
- SAMPLE_COVERAGE_INVERT
- SAMPLE_COVERAGE_VALUE
- SAMPLE_MASK
- SAMPLE_MASK_VALUE
- SAMPLE_POSITION
- SAMPLE_SHADING
- SCISSOR_BIT
- SCISSOR_BOX
- SCISSOR_TEST
- SCREEN
- SECONDARY_COLOR_ARRAY
- SECONDARY_COLOR_ARRAY_BUFFER_BINDING
- SECONDARY_COLOR_ARRAY_POINTER
- SECONDARY_COLOR_ARRAY_SIZE
- SECONDARY_COLOR_ARRAY_STRIDE
- SECONDARY_COLOR_ARRAY_TYPE
- SELECT
- SELECTION_BUFFER_POINTER
- SELECTION_BUFFER_SIZE
- SEPARABLE_2D
- SEPARATE_ATTRIBS
- SEPARATE_SPECULAR_COLOR
- SET
- SHADER
- SHADER_BINARY_FORMATS
- SHADER_BINARY_FORMAT_SPIR_V
- SHADER_COMPILER
- SHADER_IMAGE_ACCESS_BARRIER_BIT
- SHADER_IMAGE_ATOMIC
- SHADER_IMAGE_LOAD
- SHADER_IMAGE_STORE
- SHADER_SOURCE_LENGTH
- SHADER_STORAGE_BARRIER_BIT
- SHADER_STORAGE_BLOCK
- SHADER_STORAGE_BUFFER
- SHADER_STORAGE_BUFFER_BINDING
- SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
- SHADER_STORAGE_BUFFER_SIZE
- SHADER_STORAGE_BUFFER_START
- SHADER_TYPE
- SHADE_MODEL
- SHADING_LANGUAGE_VERSION
- SHININESS
- SHORT
- SIGNALED
- SIGNED_NORMALIZED
- SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
- SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
- SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
- SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
- SINGLE_COLOR
- SLUMINANCE
- SLUMINANCE8
- SLUMINANCE8_ALPHA8
- SLUMINANCE_ALPHA
- SMOOTH
- SMOOTH_LINE_WIDTH_GRANULARITY
- SMOOTH_LINE_WIDTH_RANGE
- SMOOTH_POINT_SIZE_GRANULARITY
- SMOOTH_POINT_SIZE_RANGE
- SOFTLIGHT
- SOURCE0_ALPHA
- SOURCE0_RGB
- SOURCE1_ALPHA
- SOURCE1_RGB
- SOURCE2_ALPHA
- SOURCE2_RGB
- SPECULAR
- SPHERE_MAP
- SPIR_V_BINARY
- SPIR_V_EXTENSIONS
- SPOT_CUTOFF
- SPOT_DIRECTION
- SPOT_EXPONENT
- SRC0_ALPHA
- SRC0_RGB
- SRC1_ALPHA
- SRC1_COLOR
- SRC1_RGB
- SRC2_ALPHA
- SRC2_RGB
- SRC_ALPHA
- SRC_ALPHA_SATURATE
- SRC_COLOR
- SRGB
- SRGB8
- SRGB8_ALPHA8
- SRGB_ALPHA
- SRGB_READ
- SRGB_WRITE
- STACK_OVERFLOW
- STACK_UNDERFLOW
- STATIC_COPY
- STATIC_DRAW
- STATIC_READ
- STENCIL
- STENCIL_ATTACHMENT
- STENCIL_BACK_FAIL
- STENCIL_BACK_FUNC
- STENCIL_BACK_PASS_DEPTH_FAIL
- STENCIL_BACK_PASS_DEPTH_PASS
- STENCIL_BACK_REF
- STENCIL_BACK_VALUE_MASK
- STENCIL_BACK_WRITEMASK
- STENCIL_BITS
- STENCIL_BUFFER_BIT
- STENCIL_CLEAR_VALUE
- STENCIL_COMPONENTS
- STENCIL_FAIL
- STENCIL_FUNC
- STENCIL_INDEX
- STENCIL_INDEX1
- STENCIL_INDEX16
- STENCIL_INDEX4
- STENCIL_INDEX8
- STENCIL_PASS_DEPTH_FAIL
- STENCIL_PASS_DEPTH_PASS
- STENCIL_REF
- STENCIL_RENDERABLE
- STENCIL_TEST
- STENCIL_VALUE_MASK
- STENCIL_WRITEMASK
- STEREO
- STREAM_COPY
- STREAM_DRAW
- STREAM_READ
- SUBPIXEL_BITS
- SUBTRACT
- SYNC_CONDITION
- SYNC_FENCE
- SYNC_FLAGS
- SYNC_FLUSH_COMMANDS_BIT
- SYNC_GPU_COMMANDS_COMPLETE
- SYNC_STATUS
- T
- T2F_C3F_V3F
- T2F_C4F_N3F_V3F
- T2F_C4UB_V3F
- T2F_N3F_V3F
- T2F_V3F
- T4F_C4F_N3F_V4F
- T4F_V4F
- TESS_CONTROL_OUTPUT_VERTICES
- TESS_CONTROL_SHADER
- TESS_CONTROL_SHADER_BIT
- TESS_CONTROL_SHADER_PATCHES
- TESS_CONTROL_SUBROUTINE
- TESS_CONTROL_SUBROUTINE_UNIFORM
- TESS_CONTROL_TEXTURE
- TESS_EVALUATION_SHADER
- TESS_EVALUATION_SHADER_BIT
- TESS_EVALUATION_SHADER_INVOCATIONS
- TESS_EVALUATION_SUBROUTINE
- TESS_EVALUATION_SUBROUTINE_UNIFORM
- TESS_EVALUATION_TEXTURE
- TESS_GEN_MODE
- TESS_GEN_POINT_MODE
- TESS_GEN_SPACING
- TESS_GEN_VERTEX_ORDER
- TEXTURE
- TEXTURE0
- TEXTURE1
- TEXTURE10
- TEXTURE11
- TEXTURE12
- TEXTURE13
- TEXTURE14
- TEXTURE15
- TEXTURE16
- TEXTURE17
- TEXTURE18
- TEXTURE19
- TEXTURE2
- TEXTURE20
- TEXTURE21
- TEXTURE22
- TEXTURE23
- TEXTURE24
- TEXTURE25
- TEXTURE26
- TEXTURE27
- TEXTURE28
- TEXTURE29
- TEXTURE3
- TEXTURE30
- TEXTURE31
- TEXTURE4
- TEXTURE5
- TEXTURE6
- TEXTURE7
- TEXTURE8
- TEXTURE9
- TEXTURE_1D
- TEXTURE_1D_ARRAY
- TEXTURE_2D
- TEXTURE_2D_ARRAY
- TEXTURE_2D_MULTISAMPLE
- TEXTURE_2D_MULTISAMPLE_ARRAY
- TEXTURE_3D
- TEXTURE_ALPHA_SIZE
- TEXTURE_ALPHA_TYPE
- TEXTURE_BASE_LEVEL
- TEXTURE_BINDING_1D
- TEXTURE_BINDING_1D_ARRAY
- TEXTURE_BINDING_2D
- TEXTURE_BINDING_2D_ARRAY
- TEXTURE_BINDING_2D_MULTISAMPLE
- TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
- TEXTURE_BINDING_3D
- TEXTURE_BINDING_BUFFER
- TEXTURE_BINDING_CUBE_MAP
- TEXTURE_BINDING_CUBE_MAP_ARRAY
- TEXTURE_BINDING_RECTANGLE
- TEXTURE_BIT
- TEXTURE_BLUE_SIZE
- TEXTURE_BLUE_TYPE
- TEXTURE_BORDER
- TEXTURE_BORDER_COLOR
- TEXTURE_BUFFER
- TEXTURE_BUFFER_BINDING
- TEXTURE_BUFFER_DATA_STORE_BINDING
- TEXTURE_BUFFER_OFFSET
- TEXTURE_BUFFER_OFFSET_ALIGNMENT
- TEXTURE_BUFFER_SIZE
- TEXTURE_COMPARE_FUNC
- TEXTURE_COMPARE_MODE
- TEXTURE_COMPONENTS
- TEXTURE_COMPRESSED
- TEXTURE_COMPRESSED_BLOCK_HEIGHT
- TEXTURE_COMPRESSED_BLOCK_SIZE
- TEXTURE_COMPRESSED_BLOCK_WIDTH
- TEXTURE_COMPRESSED_IMAGE_SIZE
- TEXTURE_COMPRESSION_HINT
- TEXTURE_COORD_ARRAY
- TEXTURE_COORD_ARRAY_BUFFER_BINDING
- TEXTURE_COORD_ARRAY_POINTER
- TEXTURE_COORD_ARRAY_SIZE
- TEXTURE_COORD_ARRAY_STRIDE
- TEXTURE_COORD_ARRAY_TYPE
- TEXTURE_CUBE_MAP
- TEXTURE_CUBE_MAP_ARRAY
- TEXTURE_CUBE_MAP_NEGATIVE_X
- TEXTURE_CUBE_MAP_NEGATIVE_Y
- TEXTURE_CUBE_MAP_NEGATIVE_Z
- TEXTURE_CUBE_MAP_POSITIVE_X
- TEXTURE_CUBE_MAP_POSITIVE_Y
- TEXTURE_CUBE_MAP_POSITIVE_Z
- TEXTURE_CUBE_MAP_SEAMLESS
- TEXTURE_DEPTH
- TEXTURE_DEPTH_SIZE
- TEXTURE_DEPTH_TYPE
- TEXTURE_ENV
- TEXTURE_ENV_COLOR
- TEXTURE_ENV_MODE
- TEXTURE_FETCH_BARRIER_BIT
- TEXTURE_FILTER_CONTROL
- TEXTURE_FIXED_SAMPLE_LOCATIONS
- TEXTURE_GATHER
- TEXTURE_GATHER_SHADOW
- TEXTURE_GEN_MODE
- TEXTURE_GEN_Q
- TEXTURE_GEN_R
- TEXTURE_GEN_S
- TEXTURE_GEN_T
- TEXTURE_GREEN_SIZE
- TEXTURE_GREEN_TYPE
- TEXTURE_HEIGHT
- TEXTURE_IMAGE_FORMAT
- TEXTURE_IMAGE_TYPE
- TEXTURE_IMMUTABLE_FORMAT
- TEXTURE_IMMUTABLE_LEVELS
- TEXTURE_INTENSITY_SIZE
- TEXTURE_INTENSITY_TYPE
- TEXTURE_INTERNAL_FORMAT
- TEXTURE_LOD_BIAS
- TEXTURE_LUMINANCE_SIZE
- TEXTURE_LUMINANCE_TYPE
- TEXTURE_MAG_FILTER
- TEXTURE_MATRIX
- TEXTURE_MAX_ANISOTROPY
- TEXTURE_MAX_LEVEL
- TEXTURE_MAX_LOD
- TEXTURE_MIN_FILTER
- TEXTURE_MIN_LOD
- TEXTURE_PRIORITY
- TEXTURE_RECTANGLE
- TEXTURE_RED_SIZE
- TEXTURE_RED_TYPE
- TEXTURE_RESIDENT
- TEXTURE_SAMPLES
- TEXTURE_SHADOW
- TEXTURE_SHARED_SIZE
- TEXTURE_STACK_DEPTH
- TEXTURE_STENCIL_SIZE
- TEXTURE_SWIZZLE_A
- TEXTURE_SWIZZLE_B
- TEXTURE_SWIZZLE_G
- TEXTURE_SWIZZLE_R
- TEXTURE_SWIZZLE_RGBA
- TEXTURE_TARGET
- TEXTURE_UPDATE_BARRIER_BIT
- TEXTURE_VIEW
- TEXTURE_VIEW_MIN_LAYER
- TEXTURE_VIEW_MIN_LEVEL
- TEXTURE_VIEW_NUM_LAYERS
- TEXTURE_VIEW_NUM_LEVELS
- TEXTURE_WIDTH
- TEXTURE_WRAP_R
- TEXTURE_WRAP_S
- TEXTURE_WRAP_T
- TIMEOUT_EXPIRED
- TIMEOUT_IGNORED
- TIMESTAMP
- TIME_ELAPSED
- TOP_LEVEL_ARRAY_SIZE
- TOP_LEVEL_ARRAY_STRIDE
- TRANSFORM_BIT
- TRANSFORM_FEEDBACK
- TRANSFORM_FEEDBACK_ACTIVE
- TRANSFORM_FEEDBACK_BARRIER_BIT
- TRANSFORM_FEEDBACK_BINDING
- TRANSFORM_FEEDBACK_BUFFER
- TRANSFORM_FEEDBACK_BUFFER_ACTIVE
- TRANSFORM_FEEDBACK_BUFFER_BINDING
- TRANSFORM_FEEDBACK_BUFFER_INDEX
- TRANSFORM_FEEDBACK_BUFFER_MODE
- TRANSFORM_FEEDBACK_BUFFER_PAUSED
- TRANSFORM_FEEDBACK_BUFFER_SIZE
- TRANSFORM_FEEDBACK_BUFFER_START
- TRANSFORM_FEEDBACK_BUFFER_STRIDE
- TRANSFORM_FEEDBACK_OVERFLOW
- TRANSFORM_FEEDBACK_PAUSED
- TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
- TRANSFORM_FEEDBACK_STREAM_OVERFLOW
- TRANSFORM_FEEDBACK_VARYING
- TRANSFORM_FEEDBACK_VARYINGS
- TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
- TRANSPOSE_COLOR_MATRIX
- TRANSPOSE_MODELVIEW_MATRIX
- TRANSPOSE_PROJECTION_MATRIX
- TRANSPOSE_TEXTURE_MATRIX
- TRIANGLES
- TRIANGLES_ADJACENCY
- TRIANGLE_FAN
- TRIANGLE_STRIP
- TRIANGLE_STRIP_ADJACENCY
- TRUE
- TYPE
- UNDEFINED_VERTEX
- UNIFORM
- UNIFORM_ARRAY_STRIDE
- UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
- UNIFORM_BARRIER_BIT
- UNIFORM_BLOCK
- UNIFORM_BLOCK_ACTIVE_UNIFORMS
- UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
- UNIFORM_BLOCK_BINDING
- UNIFORM_BLOCK_DATA_SIZE
- UNIFORM_BLOCK_INDEX
- UNIFORM_BLOCK_NAME_LENGTH
- UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
- UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
- UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
- UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
- UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
- UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
- UNIFORM_BUFFER
- UNIFORM_BUFFER_BINDING
- UNIFORM_BUFFER_OFFSET_ALIGNMENT
- UNIFORM_BUFFER_SIZE
- UNIFORM_BUFFER_START
- UNIFORM_IS_ROW_MAJOR
- UNIFORM_MATRIX_STRIDE
- UNIFORM_NAME_LENGTH
- UNIFORM_OFFSET
- UNIFORM_SIZE
- UNIFORM_TYPE
- UNKNOWN_CONTEXT_RESET
- UNPACK_ALIGNMENT
- UNPACK_COMPRESSED_BLOCK_DEPTH
- UNPACK_COMPRESSED_BLOCK_HEIGHT
- UNPACK_COMPRESSED_BLOCK_SIZE
- UNPACK_COMPRESSED_BLOCK_WIDTH
- UNPACK_IMAGE_HEIGHT
- UNPACK_LSB_FIRST
- UNPACK_ROW_LENGTH
- UNPACK_SKIP_IMAGES
- UNPACK_SKIP_PIXELS
- UNPACK_SKIP_ROWS
- UNPACK_SWAP_BYTES
- UNSIGNALED
- UNSIGNED_BYTE
- UNSIGNED_BYTE_2_3_3_REV
- UNSIGNED_BYTE_3_3_2
- UNSIGNED_INT
- UNSIGNED_INT_10F_11F_11F_REV
- UNSIGNED_INT_10_10_10_2
- UNSIGNED_INT_24_8
- UNSIGNED_INT_2_10_10_10_REV
- UNSIGNED_INT_5_9_9_9_REV
- UNSIGNED_INT_8_8_8_8
- UNSIGNED_INT_8_8_8_8_REV
- UNSIGNED_INT_ATOMIC_COUNTER
- UNSIGNED_INT_IMAGE_1D
- UNSIGNED_INT_IMAGE_1D_ARRAY
- UNSIGNED_INT_IMAGE_2D
- UNSIGNED_INT_IMAGE_2D_ARRAY
- UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
- UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
- UNSIGNED_INT_IMAGE_2D_RECT
- UNSIGNED_INT_IMAGE_3D
- UNSIGNED_INT_IMAGE_BUFFER
- UNSIGNED_INT_IMAGE_CUBE
- UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
- UNSIGNED_INT_SAMPLER_1D
- UNSIGNED_INT_SAMPLER_1D_ARRAY
- UNSIGNED_INT_SAMPLER_2D
- UNSIGNED_INT_SAMPLER_2D_ARRAY
- UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
- UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
- UNSIGNED_INT_SAMPLER_2D_RECT
- UNSIGNED_INT_SAMPLER_3D
- UNSIGNED_INT_SAMPLER_BUFFER
- UNSIGNED_INT_SAMPLER_CUBE
- UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
- UNSIGNED_INT_VEC2
- UNSIGNED_INT_VEC3
- UNSIGNED_INT_VEC4
- UNSIGNED_NORMALIZED
- UNSIGNED_SHORT
- UNSIGNED_SHORT_1_5_5_5_REV
- UNSIGNED_SHORT_4_4_4_4
- UNSIGNED_SHORT_4_4_4_4_REV
- UNSIGNED_SHORT_5_5_5_1
- UNSIGNED_SHORT_5_6_5
- UNSIGNED_SHORT_5_6_5_REV
- UPPER_LEFT
- V2F
- V3F
- VALIDATE_STATUS
- VENDOR
- VERSION
- VERTEX_ARRAY
- VERTEX_ARRAY_BINDING
- VERTEX_ARRAY_BUFFER_BINDING
- VERTEX_ARRAY_POINTER
- VERTEX_ARRAY_SIZE
- VERTEX_ARRAY_STRIDE
- VERTEX_ARRAY_TYPE
- VERTEX_ATTRIB_ARRAY_BARRIER_BIT
- VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
- VERTEX_ATTRIB_ARRAY_DIVISOR
- VERTEX_ATTRIB_ARRAY_ENABLED
- VERTEX_ATTRIB_ARRAY_INTEGER
- VERTEX_ATTRIB_ARRAY_LONG
- VERTEX_ATTRIB_ARRAY_NORMALIZED
- VERTEX_ATTRIB_ARRAY_POINTER
- VERTEX_ATTRIB_ARRAY_SIZE
- VERTEX_ATTRIB_ARRAY_STRIDE
- VERTEX_ATTRIB_ARRAY_TYPE
- VERTEX_ATTRIB_BINDING
- VERTEX_ATTRIB_RELATIVE_OFFSET
- VERTEX_BINDING_BUFFER
- VERTEX_BINDING_DIVISOR
- VERTEX_BINDING_OFFSET
- VERTEX_BINDING_STRIDE
- VERTEX_PROGRAM_POINT_SIZE
- VERTEX_PROGRAM_TWO_SIDE
- VERTEX_SHADER
- VERTEX_SHADER_BIT
- VERTEX_SHADER_INVOCATIONS
- VERTEX_SUBROUTINE
- VERTEX_SUBROUTINE_UNIFORM
- VERTEX_TEXTURE
- VERTICES_SUBMITTED
- VIEWPORT
- VIEWPORT_BIT
- VIEWPORT_BOUNDS_RANGE
- VIEWPORT_INDEX_PROVOKING_VERTEX
- VIEWPORT_SUBPIXEL_BITS
- VIEW_CLASS_128_BITS
- VIEW_CLASS_16_BITS
- VIEW_CLASS_24_BITS
- VIEW_CLASS_32_BITS
- VIEW_CLASS_48_BITS
- VIEW_CLASS_64_BITS
- VIEW_CLASS_8_BITS
- VIEW_CLASS_96_BITS
- VIEW_CLASS_BPTC_FLOAT
- VIEW_CLASS_BPTC_UNORM
- VIEW_CLASS_RGTC1_RED
- VIEW_CLASS_RGTC2_RG
- VIEW_CLASS_S3TC_DXT1_RGB
- VIEW_CLASS_S3TC_DXT1_RGBA
- VIEW_CLASS_S3TC_DXT3_RGBA
- VIEW_CLASS_S3TC_DXT5_RGBA
- VIEW_COMPATIBILITY_CLASS
- WAIT_FAILED
- WEIGHT_ARRAY_BUFFER_BINDING
- WGL_FUNCTIONS_ARGS_MAP
- WGL_FUNCTIONS_MAP
- WGL_FUNCTIONS_RETVAL_MAP
- WRITE_ONLY
- XOR
- ZERO
- ZERO_TO_ONE
- ZOOM_X
- ZOOM_Y
Public Class Methods
Accum(_op_, _value_)
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# File lib/opengl_command.rb, line 4124 def self.Accum(_op_, _value_) GL_FUNCTIONS_MAP[:glAccum].call(_op_, _value_) end
ActiveShaderProgram(_pipeline_, _program_)
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# File lib/opengl_command.rb, line 6280 def self.ActiveShaderProgram(_pipeline_, _program_) GL_FUNCTIONS_MAP[:glActiveShaderProgram].call(_pipeline_, _program_) end
ActiveTexture(_texture_)
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# File lib/opengl_command.rb, line 4524 def self.ActiveTexture(_texture_) GL_FUNCTIONS_MAP[:glActiveTexture].call(_texture_) end
AlphaFunc(_func_, _ref_)
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# File lib/opengl_command.rb, line 4216 def self.AlphaFunc(_func_, _ref_) GL_FUNCTIONS_MAP[:glAlphaFunc].call(_func_, _ref_) end
AreTexturesResident(_n_, _textures_, _residences_)
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# File lib/opengl_command.rb, line 4484 def self.AreTexturesResident(_n_, _textures_, _residences_) GL_FUNCTIONS_MAP[:glAreTexturesResident].call(_n_, _textures_, _residences_) end
ArrayElement(_i_)
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# File lib/opengl_command.rb, line 4444 def self.ArrayElement(_i_) GL_FUNCTIONS_MAP[:glArrayElement].call(_i_) end
AttachShader(_program_, _shader_)
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# File lib/opengl_command.rb, line 4992 def self.AttachShader(_program_, _shader_) GL_FUNCTIONS_MAP[:glAttachShader].call(_program_, _shader_) end
Begin(_mode_)
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# File lib/opengl_command.rb, line 3384 def self.Begin(_mode_) GL_FUNCTIONS_MAP[:glBegin].call(_mode_) end
BeginConditionalRender(_id_, _mode_)
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# File lib/opengl_command.rb, line 5420 def self.BeginConditionalRender(_id_, _mode_) GL_FUNCTIONS_MAP[:glBeginConditionalRender].call(_id_, _mode_) end
BeginQuery(_target_, _id_)
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# File lib/opengl_command.rb, line 4908 def self.BeginQuery(_target_, _id_) GL_FUNCTIONS_MAP[:glBeginQuery].call(_target_, _id_) end
BeginQueryIndexed(_target_, _index_, _id_)
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# File lib/opengl_command.rb, line 6232 def self.BeginQueryIndexed(_target_, _index_, _id_) GL_FUNCTIONS_MAP[:glBeginQueryIndexed].call(_target_, _index_, _id_) end
BeginTransformFeedback(_primitiveMode_)
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# File lib/opengl_command.rb, line 5392 def self.BeginTransformFeedback(_primitiveMode_) GL_FUNCTIONS_MAP[:glBeginTransformFeedback].call(_primitiveMode_) end
BindAttribLocation(_program_, _index_, _name_)
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# File lib/opengl_command.rb, line 4996 def self.BindAttribLocation(_program_, _index_, _name_) GL_FUNCTIONS_MAP[:glBindAttribLocation].call(_program_, _index_, _name_) end
BindBuffer(_target_, _buffer_)
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# File lib/opengl_command.rb, line 4928 def self.BindBuffer(_target_, _buffer_) GL_FUNCTIONS_MAP[:glBindBuffer].call(_target_, _buffer_) end
BindBufferBase(_target_, _index_, _buffer_)
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# File lib/opengl_command.rb, line 5404 def self.BindBufferBase(_target_, _index_, _buffer_) GL_FUNCTIONS_MAP[:glBindBufferBase].call(_target_, _index_, _buffer_) end
BindBufferRange(_target_, _index_, _buffer_, _offset_, _size_)
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# File lib/opengl_command.rb, line 5400 def self.BindBufferRange(_target_, _index_, _buffer_, _offset_, _size_) GL_FUNCTIONS_MAP[:glBindBufferRange].call(_target_, _index_, _buffer_, _offset_, _size_) end
BindBuffersBase(_target_, _first_, _count_, _buffers_)
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# File lib/opengl_command.rb, line 6828 def self.BindBuffersBase(_target_, _first_, _count_, _buffers_) GL_FUNCTIONS_MAP[:glBindBuffersBase].call(_target_, _first_, _count_, _buffers_) end
BindBuffersRange(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_)
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# File lib/opengl_command.rb, line 6832 def self.BindBuffersRange(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_) GL_FUNCTIONS_MAP[:glBindBuffersRange].call(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_) end
BindFragDataLocation(_program_, _color_, _name_)
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# File lib/opengl_command.rb, line 5524 def self.BindFragDataLocation(_program_, _color_, _name_) GL_FUNCTIONS_MAP[:glBindFragDataLocation].call(_program_, _color_, _name_) end
BindFragDataLocationIndexed(_program_, _colorNumber_, _index_, _name_)
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# File lib/opengl_command.rb, line 5828 def self.BindFragDataLocationIndexed(_program_, _colorNumber_, _index_, _name_) GL_FUNCTIONS_MAP[:glBindFragDataLocationIndexed].call(_program_, _colorNumber_, _index_, _name_) end
BindFramebuffer(_target_, _framebuffer_)
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# File lib/opengl_command.rb, line 5628 def self.BindFramebuffer(_target_, _framebuffer_) GL_FUNCTIONS_MAP[:glBindFramebuffer].call(_target_, _framebuffer_) end
BindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)
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# File lib/opengl_command.rb, line 6616 def self.BindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_) GL_FUNCTIONS_MAP[:glBindImageTexture].call(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_) end
BindImageTextures(_first_, _count_, _textures_)
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# File lib/opengl_command.rb, line 6844 def self.BindImageTextures(_first_, _count_, _textures_) GL_FUNCTIONS_MAP[:glBindImageTextures].call(_first_, _count_, _textures_) end
BindProgramPipeline(_pipeline_)
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# File lib/opengl_command.rb, line 6288 def self.BindProgramPipeline(_pipeline_) GL_FUNCTIONS_MAP[:glBindProgramPipeline].call(_pipeline_) end
BindRenderbuffer(_target_, _renderbuffer_)
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# File lib/opengl_command.rb, line 5604 def self.BindRenderbuffer(_target_, _renderbuffer_) GL_FUNCTIONS_MAP[:glBindRenderbuffer].call(_target_, _renderbuffer_) end
BindSampler(_unit_, _sampler_)
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# File lib/opengl_command.rb, line 5848 def self.BindSampler(_unit_, _sampler_) GL_FUNCTIONS_MAP[:glBindSampler].call(_unit_, _sampler_) end
BindSamplers(_first_, _count_, _samplers_)
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# File lib/opengl_command.rb, line 6840 def self.BindSamplers(_first_, _count_, _samplers_) GL_FUNCTIONS_MAP[:glBindSamplers].call(_first_, _count_, _samplers_) end
BindTexture(_target_, _texture_)
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# File lib/opengl_command.rb, line 4428 def self.BindTexture(_target_, _texture_) GL_FUNCTIONS_MAP[:glBindTexture].call(_target_, _texture_) end
BindTextureUnit(_unit_, _texture_)
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# File lib/opengl_command.rb, line 7124 def self.BindTextureUnit(_unit_, _texture_) GL_FUNCTIONS_MAP[:glBindTextureUnit].call(_unit_, _texture_) end
BindTextures(_first_, _count_, _textures_)
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# File lib/opengl_command.rb, line 6836 def self.BindTextures(_first_, _count_, _textures_) GL_FUNCTIONS_MAP[:glBindTextures].call(_first_, _count_, _textures_) end
BindTransformFeedback(_target_, _id_)
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# File lib/opengl_command.rb, line 6200 def self.BindTransformFeedback(_target_, _id_) GL_FUNCTIONS_MAP[:glBindTransformFeedback].call(_target_, _id_) end
BindVertexArray(_array_)
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# File lib/opengl_command.rb, line 5688 def self.BindVertexArray(_array_) GL_FUNCTIONS_MAP[:glBindVertexArray].call(_array_) end
BindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_)
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# File lib/opengl_command.rb, line 6752 def self.BindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_) GL_FUNCTIONS_MAP[:glBindVertexBuffer].call(_bindingindex_, _buffer_, _offset_, _stride_) end
BindVertexBuffers(_first_, _count_, _buffers_, _offsets_, _strides_)
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# File lib/opengl_command.rb, line 6848 def self.BindVertexBuffers(_first_, _count_, _buffers_, _offsets_, _strides_) GL_FUNCTIONS_MAP[:glBindVertexBuffers].call(_first_, _count_, _buffers_, _offsets_, _strides_) end
Bitmap(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_)
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# File lib/opengl_command.rb, line 3388 def self.Bitmap(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_) GL_FUNCTIONS_MAP[:glBitmap].call(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_) end
BlendBarrier()
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# File lib/opengl_es_command.rb, line 2350 def self.BlendBarrier() GL_FUNCTIONS_MAP[:glBlendBarrier].call() end
BlendColor(_red_, _green_, _blue_, _alpha_)
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# File lib/opengl_command.rb, line 4888 def self.BlendColor(_red_, _green_, _blue_, _alpha_) GL_FUNCTIONS_MAP[:glBlendColor].call(_red_, _green_, _blue_, _alpha_) end
BlendEquation(_mode_)
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# File lib/opengl_command.rb, line 4892 def self.BlendEquation(_mode_) GL_FUNCTIONS_MAP[:glBlendEquation].call(_mode_) end
BlendEquationSeparate(_modeRGB_, _modeAlpha_)
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# File lib/opengl_command.rb, line 4972 def self.BlendEquationSeparate(_modeRGB_, _modeAlpha_) GL_FUNCTIONS_MAP[:glBlendEquationSeparate].call(_modeRGB_, _modeAlpha_) end
BlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_)
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# File lib/opengl_command.rb, line 6068 def self.BlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_) GL_FUNCTIONS_MAP[:glBlendEquationSeparatei].call(_buf_, _modeRGB_, _modeAlpha_) end
BlendEquationi(_buf_, _mode_)
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# File lib/opengl_command.rb, line 6064 def self.BlendEquationi(_buf_, _mode_) GL_FUNCTIONS_MAP[:glBlendEquationi].call(_buf_, _mode_) end
BlendFunc(_sfactor_, _dfactor_)
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# File lib/opengl_command.rb, line 3264 def self.BlendFunc(_sfactor_, _dfactor_) GL_FUNCTIONS_MAP[:glBlendFunc].call(_sfactor_, _dfactor_) end
BlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)
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# File lib/opengl_command.rb, line 4708 def self.BlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_) GL_FUNCTIONS_MAP[:glBlendFuncSeparate].call(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_) end
BlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)
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# File lib/opengl_command.rb, line 6076 def self.BlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_) GL_FUNCTIONS_MAP[:glBlendFuncSeparatei].call(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_) end
BlendFunci(_buf_, _src_, _dst_)
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# File lib/opengl_command.rb, line 6072 def self.BlendFunci(_buf_, _src_, _dst_) GL_FUNCTIONS_MAP[:glBlendFunci].call(_buf_, _src_, _dst_) end
BlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
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# File lib/opengl_command.rb, line 5668 def self.BlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) GL_FUNCTIONS_MAP[:glBlitFramebuffer].call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) end
BlitNamedFramebuffer(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
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# File lib/opengl_command.rb, line 6996 def self.BlitNamedFramebuffer(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) GL_FUNCTIONS_MAP[:glBlitNamedFramebuffer].call(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) end
BufferData(_target_, _size_, _data_, _usage_)
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# File lib/opengl_command.rb, line 4944 def self.BufferData(_target_, _size_, _data_, _usage_) GL_FUNCTIONS_MAP[:glBufferData].call(_target_, _size_, _data_, _usage_) end
BufferStorage(_target_, _size_, _data_, _flags_)
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# File lib/opengl_command.rb, line 6816 def self.BufferStorage(_target_, _size_, _data_, _flags_) GL_FUNCTIONS_MAP[:glBufferStorage].call(_target_, _size_, _data_, _flags_) end
BufferSubData(_target_, _offset_, _size_, _data_)
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# File lib/opengl_command.rb, line 4948 def self.BufferSubData(_target_, _offset_, _size_, _data_) GL_FUNCTIONS_MAP[:glBufferSubData].call(_target_, _offset_, _size_, _data_) end
CallList(_list_)
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# File lib/opengl_command.rb, line 3364 def self.CallList(_list_) GL_FUNCTIONS_MAP[:glCallList].call(_list_) end
CallLists(_n_, _type_, _lists_)
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# File lib/opengl_command.rb, line 3368 def self.CallLists(_n_, _type_, _lists_) GL_FUNCTIONS_MAP[:glCallLists].call(_n_, _type_, _lists_) end
CheckFramebufferStatus(_target_)
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# File lib/opengl_command.rb, line 5640 def self.CheckFramebufferStatus(_target_) GL_FUNCTIONS_MAP[:glCheckFramebufferStatus].call(_target_) end
CheckNamedFramebufferStatus(_framebuffer_, _target_)
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# File lib/opengl_command.rb, line 7000 def self.CheckNamedFramebufferStatus(_framebuffer_, _target_) GL_FUNCTIONS_MAP[:glCheckNamedFramebufferStatus].call(_framebuffer_, _target_) end
ClampColor(_target_, _clamp_)
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# File lib/opengl_command.rb, line 5416 def self.ClampColor(_target_, _clamp_) GL_FUNCTIONS_MAP[:glClampColor].call(_target_, _clamp_) end
Clear(_mask_)
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# File lib/opengl_command.rb, line 3220 def self.Clear(_mask_) GL_FUNCTIONS_MAP[:glClear].call(_mask_) end
ClearAccum(_red_, _green_, _blue_, _alpha_)
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# File lib/opengl_command.rb, line 4112 def self.ClearAccum(_red_, _green_, _blue_, _alpha_) GL_FUNCTIONS_MAP[:glClearAccum].call(_red_, _green_, _blue_, _alpha_) end
ClearBufferData(_target_, _internalformat_, _format_, _type_, _data_)
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# File lib/opengl_command.rb, line 6644 def self.ClearBufferData(_target_, _internalformat_, _format_, _type_, _data_) GL_FUNCTIONS_MAP[:glClearBufferData].call(_target_, _internalformat_, _format_, _type_, _data_) end
ClearBufferSubData(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)
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# File lib/opengl_command.rb, line 6648 def self.ClearBufferSubData(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) GL_FUNCTIONS_MAP[:glClearBufferSubData].call(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) end
ClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_)
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# File lib/opengl_command.rb, line 5592 def self.ClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_) GL_FUNCTIONS_MAP[:glClearBufferfi].call(_buffer_, _drawbuffer_, _depth_, _stencil_) end
ClearBufferfv(_buffer_, _drawbuffer_, _value_)
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# File lib/opengl_command.rb, line 5588 def self.ClearBufferfv(_buffer_, _drawbuffer_, _value_) GL_FUNCTIONS_MAP[:glClearBufferfv].call(_buffer_, _drawbuffer_, _value_) end
ClearBufferiv(_buffer_, _drawbuffer_, _value_)
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# File lib/opengl_command.rb, line 5580 def self.ClearBufferiv(_buffer_, _drawbuffer_, _value_) GL_FUNCTIONS_MAP[:glClearBufferiv].call(_buffer_, _drawbuffer_, _value_) end
ClearBufferuiv(_buffer_, _drawbuffer_, _value_)
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# File lib/opengl_command.rb, line 5584 def self.ClearBufferuiv(_buffer_, _drawbuffer_, _value_) GL_FUNCTIONS_MAP[:glClearBufferuiv].call(_buffer_, _drawbuffer_, _value_) end
ClearColor(_red_, _green_, _blue_, _alpha_)
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# File lib/opengl_command.rb, line 3224 def self.ClearColor(_red_, _green_, _blue_, _alpha_) GL_FUNCTIONS_MAP[:glClearColor].call(_red_, _green_, _blue_, _alpha_) end
ClearDepth(_depth_)
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# File lib/opengl_command.rb, line 3232 def self.ClearDepth(_depth_) GL_FUNCTIONS_MAP[:glClearDepth].call(_depth_) end
ClearDepthf(_d_)
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# File lib/opengl_command.rb, line 6260 def self.ClearDepthf(_d_) GL_FUNCTIONS_MAP[:glClearDepthf].call(_d_) end
ClearIndex(_c_)
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# File lib/opengl_command.rb, line 4116 def self.ClearIndex(_c_) GL_FUNCTIONS_MAP[:glClearIndex].call(_c_) end
ClearNamedBufferData(_buffer_, _internalformat_, _format_, _type_, _data_)
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# File lib/opengl_command.rb, line 6900 def self.ClearNamedBufferData(_buffer_, _internalformat_, _format_, _type_, _data_) GL_FUNCTIONS_MAP[:glClearNamedBufferData].call(_buffer_, _internalformat_, _format_, _type_, _data_) end
ClearNamedBufferSubData(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)
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# File lib/opengl_command.rb, line 6904 def self.ClearNamedBufferSubData(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) GL_FUNCTIONS_MAP[:glClearNamedBufferSubData].call(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) end
ClearNamedFramebufferfi(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_)
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# File lib/opengl_command.rb, line 6992 def self.ClearNamedFramebufferfi(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_) GL_FUNCTIONS_MAP[:glClearNamedFramebufferfi].call(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_) end
ClearNamedFramebufferfv(_framebuffer_, _buffer_, _drawbuffer_, _value_)
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# File lib/opengl_command.rb, line 6988 def self.ClearNamedFramebufferfv(_framebuffer_, _buffer_, _drawbuffer_, _value_) GL_FUNCTIONS_MAP[:glClearNamedFramebufferfv].call(_framebuffer_, _buffer_, _drawbuffer_, _value_) end
ClearNamedFramebufferiv(_framebuffer_, _buffer_, _drawbuffer_, _value_)
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# File lib/opengl_command.rb, line 6980 def self.ClearNamedFramebufferiv(_framebuffer_, _buffer_, _drawbuffer_, _value_) GL_FUNCTIONS_MAP[:glClearNamedFramebufferiv].call(_framebuffer_, _buffer_, _drawbuffer_, _value_) end
ClearNamedFramebufferuiv(_framebuffer_, _buffer_, _drawbuffer_, _value_)
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# File lib/opengl_command.rb, line 6984 def self.ClearNamedFramebufferuiv(_framebuffer_, _buffer_, _drawbuffer_, _value_) GL_FUNCTIONS_MAP[:glClearNamedFramebufferuiv].call(_framebuffer_, _buffer_, _drawbuffer_, _value_) end
ClearStencil(_s_)
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# File lib/opengl_command.rb, line 3228 def self.ClearStencil(_s_) GL_FUNCTIONS_MAP[:glClearStencil].call(_s_) end
ClearTexImage(_texture_, _level_, _format_, _type_, _data_)
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# File lib/opengl_command.rb, line 6820 def self.ClearTexImage(_texture_, _level_, _format_, _type_, _data_) GL_FUNCTIONS_MAP[:glClearTexImage].call(_texture_, _level_, _format_, _type_, _data_) end
ClearTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_)
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# File lib/opengl_command.rb, line 6824 def self.ClearTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_) GL_FUNCTIONS_MAP[:glClearTexSubImage].call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_) end
ClientActiveTexture(_texture_)
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# File lib/opengl_command.rb, line 4560 def self.ClientActiveTexture(_texture_) GL_FUNCTIONS_MAP[:glClientActiveTexture].call(_texture_) end
ClientWaitSync(_sync_, _flags_, _timeout_)
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# File lib/opengl_command.rb, line 5784 def self.ClientWaitSync(_sync_, _flags_, _timeout_) GL_FUNCTIONS_MAP[:glClientWaitSync].call(_sync_, _flags_, _timeout_) end
ClipControl(_origin_, _depth_)
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# File lib/opengl_command.rb, line 6852 def self.ClipControl(_origin_, _depth_) GL_FUNCTIONS_MAP[:glClipControl].call(_origin_, _depth_) end
ClipPlane(_plane_, _equation_)
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# File lib/opengl_command.rb, line 3956 def self.ClipPlane(_plane_, _equation_) GL_FUNCTIONS_MAP[:glClipPlane].call(_plane_, _equation_) end
Color3b(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 3392 def self.Color3b(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glColor3b].call(_red_, _green_, _blue_) end
Color3bv(_v_)
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# File lib/opengl_command.rb, line 3396 def self.Color3bv(_v_) GL_FUNCTIONS_MAP[:glColor3bv].call(_v_) end
Color3d(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 3400 def self.Color3d(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glColor3d].call(_red_, _green_, _blue_) end
Color3dv(_v_)
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# File lib/opengl_command.rb, line 3404 def self.Color3dv(_v_) GL_FUNCTIONS_MAP[:glColor3dv].call(_v_) end
Color3f(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 3408 def self.Color3f(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glColor3f].call(_red_, _green_, _blue_) end
Color3fv(_v_)
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# File lib/opengl_command.rb, line 3412 def self.Color3fv(_v_) GL_FUNCTIONS_MAP[:glColor3fv].call(_v_) end
Color3i(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 3416 def self.Color3i(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glColor3i].call(_red_, _green_, _blue_) end
Color3iv(_v_)
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# File lib/opengl_command.rb, line 3420 def self.Color3iv(_v_) GL_FUNCTIONS_MAP[:glColor3iv].call(_v_) end
Color3s(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 3424 def self.Color3s(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glColor3s].call(_red_, _green_, _blue_) end
Color3sv(_v_)
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# File lib/opengl_command.rb, line 3428 def self.Color3sv(_v_) GL_FUNCTIONS_MAP[:glColor3sv].call(_v_) end
Color3ub(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 3432 def self.Color3ub(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glColor3ub].call(_red_, _green_, _blue_) end
Color3ubv(_v_)
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# File lib/opengl_command.rb, line 3436 def self.Color3ubv(_v_) GL_FUNCTIONS_MAP[:glColor3ubv].call(_v_) end
Color3ui(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 3440 def self.Color3ui(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glColor3ui].call(_red_, _green_, _blue_) end
Color3uiv(_v_)
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# File lib/opengl_command.rb, line 3444 def self.Color3uiv(_v_) GL_FUNCTIONS_MAP[:glColor3uiv].call(_v_) end
Color3us(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 3448 def self.Color3us(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glColor3us].call(_red_, _green_, _blue_) end
Color3usv(_v_)
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# File lib/opengl_command.rb, line 3452 def self.Color3usv(_v_) GL_FUNCTIONS_MAP[:glColor3usv].call(_v_) end
Color4b(_red_, _green_, _blue_, _alpha_)
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# File lib/opengl_command.rb, line 3456 def self.Color4b(_red_, _green_, _blue_, _alpha_) GL_FUNCTIONS_MAP[:glColor4b].call(_red_, _green_, _blue_, _alpha_) end
Color4bv(_v_)
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# File lib/opengl_command.rb, line 3460 def self.Color4bv(_v_) GL_FUNCTIONS_MAP[:glColor4bv].call(_v_) end
Color4d(_red_, _green_, _blue_, _alpha_)
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# File lib/opengl_command.rb, line 3464 def self.Color4d(_red_, _green_, _blue_, _alpha_) GL_FUNCTIONS_MAP[:glColor4d].call(_red_, _green_, _blue_, _alpha_) end
Color4dv(_v_)
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# File lib/opengl_command.rb, line 3468 def self.Color4dv(_v_) GL_FUNCTIONS_MAP[:glColor4dv].call(_v_) end
Color4f(_red_, _green_, _blue_, _alpha_)
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# File lib/opengl_command.rb, line 3472 def self.Color4f(_red_, _green_, _blue_, _alpha_) GL_FUNCTIONS_MAP[:glColor4f].call(_red_, _green_, _blue_, _alpha_) end
Color4fv(_v_)
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# File lib/opengl_command.rb, line 3476 def self.Color4fv(_v_) GL_FUNCTIONS_MAP[:glColor4fv].call(_v_) end
Color4i(_red_, _green_, _blue_, _alpha_)
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# File lib/opengl_command.rb, line 3480 def self.Color4i(_red_, _green_, _blue_, _alpha_) GL_FUNCTIONS_MAP[:glColor4i].call(_red_, _green_, _blue_, _alpha_) end
Color4iv(_v_)
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# File lib/opengl_command.rb, line 3484 def self.Color4iv(_v_) GL_FUNCTIONS_MAP[:glColor4iv].call(_v_) end
Color4s(_red_, _green_, _blue_, _alpha_)
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# File lib/opengl_command.rb, line 3488 def self.Color4s(_red_, _green_, _blue_, _alpha_) GL_FUNCTIONS_MAP[:glColor4s].call(_red_, _green_, _blue_, _alpha_) end
Color4sv(_v_)
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# File lib/opengl_command.rb, line 3492 def self.Color4sv(_v_) GL_FUNCTIONS_MAP[:glColor4sv].call(_v_) end
Color4ub(_red_, _green_, _blue_, _alpha_)
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# File lib/opengl_command.rb, line 3496 def self.Color4ub(_red_, _green_, _blue_, _alpha_) GL_FUNCTIONS_MAP[:glColor4ub].call(_red_, _green_, _blue_, _alpha_) end
Color4ubv(_v_)
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# File lib/opengl_command.rb, line 3500 def self.Color4ubv(_v_) GL_FUNCTIONS_MAP[:glColor4ubv].call(_v_) end
Color4ui(_red_, _green_, _blue_, _alpha_)
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# File lib/opengl_command.rb, line 3504 def self.Color4ui(_red_, _green_, _blue_, _alpha_) GL_FUNCTIONS_MAP[:glColor4ui].call(_red_, _green_, _blue_, _alpha_) end
Color4uiv(_v_)
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# File lib/opengl_command.rb, line 3508 def self.Color4uiv(_v_) GL_FUNCTIONS_MAP[:glColor4uiv].call(_v_) end
Color4us(_red_, _green_, _blue_, _alpha_)
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# File lib/opengl_command.rb, line 3512 def self.Color4us(_red_, _green_, _blue_, _alpha_) GL_FUNCTIONS_MAP[:glColor4us].call(_red_, _green_, _blue_, _alpha_) end
Color4usv(_v_)
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# File lib/opengl_command.rb, line 3516 def self.Color4usv(_v_) GL_FUNCTIONS_MAP[:glColor4usv].call(_v_) end
ColorMask(_red_, _green_, _blue_, _alpha_)
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# File lib/opengl_command.rb, line 3240 def self.ColorMask(_red_, _green_, _blue_, _alpha_) GL_FUNCTIONS_MAP[:glColorMask].call(_red_, _green_, _blue_, _alpha_) end
ColorMaski(_index_, _r_, _g_, _b_, _a_)
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# File lib/opengl_command.rb, line 5368 def self.ColorMaski(_index_, _r_, _g_, _b_, _a_) GL_FUNCTIONS_MAP[:glColorMaski].call(_index_, _r_, _g_, _b_, _a_) end
ColorMaterial(_face_, _mode_)
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# File lib/opengl_command.rb, line 3960 def self.ColorMaterial(_face_, _mode_) GL_FUNCTIONS_MAP[:glColorMaterial].call(_face_, _mode_) end
ColorP3ui(_type_, _color_)
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# File lib/opengl_command.rb, line 6036 def self.ColorP3ui(_type_, _color_) GL_FUNCTIONS_MAP[:glColorP3ui].call(_type_, _color_) end
ColorP3uiv(_type_, _color_)
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# File lib/opengl_command.rb, line 6040 def self.ColorP3uiv(_type_, _color_) GL_FUNCTIONS_MAP[:glColorP3uiv].call(_type_, _color_) end
ColorP4ui(_type_, _color_)
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# File lib/opengl_command.rb, line 6044 def self.ColorP4ui(_type_, _color_) GL_FUNCTIONS_MAP[:glColorP4ui].call(_type_, _color_) end
ColorP4uiv(_type_, _color_)
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# File lib/opengl_command.rb, line 6048 def self.ColorP4uiv(_type_, _color_) GL_FUNCTIONS_MAP[:glColorP4uiv].call(_type_, _color_) end
ColorPointer(_size_, _type_, _stride_, _pointer_)
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# File lib/opengl_command.rb, line 4448 def self.ColorPointer(_size_, _type_, _stride_, _pointer_) GL_FUNCTIONS_MAP[:glColorPointer].call(_size_, _type_, _stride_, _pointer_) end
CompileShader(_shader_)
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# File lib/opengl_command.rb, line 5000 def self.CompileShader(_shader_) GL_FUNCTIONS_MAP[:glCompileShader].call(_shader_) end
CompressedTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_)
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# File lib/opengl_command.rb, line 4540 def self.CompressedTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_) GL_FUNCTIONS_MAP[:glCompressedTexImage1D].call(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_) end
CompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)
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# File lib/opengl_command.rb, line 4536 def self.CompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_) GL_FUNCTIONS_MAP[:glCompressedTexImage2D].call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_) end
CompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)
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# File lib/opengl_command.rb, line 4532 def self.CompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_) GL_FUNCTIONS_MAP[:glCompressedTexImage3D].call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_) end
CompressedTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)
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# File lib/opengl_command.rb, line 4552 def self.CompressedTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) GL_FUNCTIONS_MAP[:glCompressedTexSubImage1D].call(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) end
CompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
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# File lib/opengl_command.rb, line 4548 def self.CompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) GL_FUNCTIONS_MAP[:glCompressedTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) end
CompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
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# File lib/opengl_command.rb, line 4544 def self.CompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) GL_FUNCTIONS_MAP[:glCompressedTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) end
CompressedTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)
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# File lib/opengl_command.rb, line 7072 def self.CompressedTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) GL_FUNCTIONS_MAP[:glCompressedTextureSubImage1D].call(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) end
CompressedTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
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# File lib/opengl_command.rb, line 7076 def self.CompressedTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) GL_FUNCTIONS_MAP[:glCompressedTextureSubImage2D].call(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) end
CompressedTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
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# File lib/opengl_command.rb, line 7080 def self.CompressedTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) GL_FUNCTIONS_MAP[:glCompressedTextureSubImage3D].call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) end
CopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)
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# File lib/opengl_command.rb, line 5720 def self.CopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_) GL_FUNCTIONS_MAP[:glCopyBufferSubData].call(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_) end
CopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)
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# File lib/opengl_command.rb, line 6660 def self.CopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_) GL_FUNCTIONS_MAP[:glCopyImageSubData].call(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_) end
CopyNamedBufferSubData(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_)
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# File lib/opengl_command.rb, line 6896 def self.CopyNamedBufferSubData(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_) GL_FUNCTIONS_MAP[:glCopyNamedBufferSubData].call(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_) end
CopyPixels(_x_, _y_, _width_, _height_, _type_)
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# File lib/opengl_command.rb, line 4244 def self.CopyPixels(_x_, _y_, _width_, _height_, _type_) GL_FUNCTIONS_MAP[:glCopyPixels].call(_x_, _y_, _width_, _height_, _type_) end
CopyTexImage1D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_)
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# File lib/opengl_command.rb, line 4404 def self.CopyTexImage1D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_) GL_FUNCTIONS_MAP[:glCopyTexImage1D].call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_) end
CopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)
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# File lib/opengl_command.rb, line 4408 def self.CopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_) GL_FUNCTIONS_MAP[:glCopyTexImage2D].call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_) end
CopyTexSubImage1D(_target_, _level_, _xoffset_, _x_, _y_, _width_)
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# File lib/opengl_command.rb, line 4412 def self.CopyTexSubImage1D(_target_, _level_, _xoffset_, _x_, _y_, _width_) GL_FUNCTIONS_MAP[:glCopyTexSubImage1D].call(_target_, _level_, _xoffset_, _x_, _y_, _width_) end
CopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
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# File lib/opengl_command.rb, line 4416 def self.CopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) GL_FUNCTIONS_MAP[:glCopyTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) end
CopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
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# File lib/opengl_command.rb, line 4520 def self.CopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) GL_FUNCTIONS_MAP[:glCopyTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) end
CopyTextureSubImage1D(_texture_, _level_, _xoffset_, _x_, _y_, _width_)
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# File lib/opengl_command.rb, line 7084 def self.CopyTextureSubImage1D(_texture_, _level_, _xoffset_, _x_, _y_, _width_) GL_FUNCTIONS_MAP[:glCopyTextureSubImage1D].call(_texture_, _level_, _xoffset_, _x_, _y_, _width_) end
CopyTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
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# File lib/opengl_command.rb, line 7088 def self.CopyTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) GL_FUNCTIONS_MAP[:glCopyTextureSubImage2D].call(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) end
CopyTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
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# File lib/opengl_command.rb, line 7092 def self.CopyTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) GL_FUNCTIONS_MAP[:glCopyTextureSubImage3D].call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) end
CreateBuffers(_n_, _buffers_)
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# File lib/opengl_command.rb, line 6880 def self.CreateBuffers(_n_, _buffers_) GL_FUNCTIONS_MAP[:glCreateBuffers].call(_n_, _buffers_) end
CreateFramebuffers(_n_, _framebuffers_)
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# File lib/opengl_command.rb, line 6940 def self.CreateFramebuffers(_n_, _framebuffers_) GL_FUNCTIONS_MAP[:glCreateFramebuffers].call(_n_, _framebuffers_) end
CreateProgram()
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# File lib/opengl_command.rb, line 5004 def self.CreateProgram() GL_FUNCTIONS_MAP[:glCreateProgram].call() end
CreateProgramPipelines(_n_, _pipelines_)
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# File lib/opengl_command.rb, line 7220 def self.CreateProgramPipelines(_n_, _pipelines_) GL_FUNCTIONS_MAP[:glCreateProgramPipelines].call(_n_, _pipelines_) end
CreateQueries(_target_, _n_, _ids_)
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# File lib/opengl_command.rb, line 7224 def self.CreateQueries(_target_, _n_, _ids_) GL_FUNCTIONS_MAP[:glCreateQueries].call(_target_, _n_, _ids_) end
CreateRenderbuffers(_n_, _renderbuffers_)
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# File lib/opengl_command.rb, line 7012 def self.CreateRenderbuffers(_n_, _renderbuffers_) GL_FUNCTIONS_MAP[:glCreateRenderbuffers].call(_n_, _renderbuffers_) end
CreateSamplers(_n_, _samplers_)
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# File lib/opengl_command.rb, line 7216 def self.CreateSamplers(_n_, _samplers_) GL_FUNCTIONS_MAP[:glCreateSamplers].call(_n_, _samplers_) end
CreateShader(_type_)
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# File lib/opengl_command.rb, line 5008 def self.CreateShader(_type_) GL_FUNCTIONS_MAP[:glCreateShader].call(_type_) end
CreateShaderProgramv(_type_, _count_, _strings_)
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# File lib/opengl_command.rb, line 6284 def self.CreateShaderProgramv(_type_, _count_, _strings_) GL_FUNCTIONS_MAP[:glCreateShaderProgramv].call(_type_, _count_, _strings_) end
CreateTextures(_target_, _n_, _textures_)
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# File lib/opengl_command.rb, line 7028 def self.CreateTextures(_target_, _n_, _textures_) GL_FUNCTIONS_MAP[:glCreateTextures].call(_target_, _n_, _textures_) end
CreateTransformFeedbacks(_n_, _ids_)
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# File lib/opengl_command.rb, line 6856 def self.CreateTransformFeedbacks(_n_, _ids_) GL_FUNCTIONS_MAP[:glCreateTransformFeedbacks].call(_n_, _ids_) end
CreateVertexArrays(_n_, _arrays_)
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# File lib/opengl_command.rb, line 7160 def self.CreateVertexArrays(_n_, _arrays_) GL_FUNCTIONS_MAP[:glCreateVertexArrays].call(_n_, _arrays_) end
CullFace(_mode_)
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# File lib/opengl_command.rb, line 3164 def self.CullFace(_mode_) GL_FUNCTIONS_MAP[:glCullFace].call(_mode_) end
DebugMessageCallback(_callback_, _userParam_)
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# File lib/opengl_command.rb, line 6784 def self.DebugMessageCallback(_callback_, _userParam_) GL_FUNCTIONS_MAP[:glDebugMessageCallback].call(_callback_, _userParam_) end
DebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_)
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# File lib/opengl_command.rb, line 6776 def self.DebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_) GL_FUNCTIONS_MAP[:glDebugMessageControl].call(_source_, _type_, _severity_, _count_, _ids_, _enabled_) end
DebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_)
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# File lib/opengl_command.rb, line 6780 def self.DebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_) GL_FUNCTIONS_MAP[:glDebugMessageInsert].call(_source_, _type_, _id_, _severity_, _length_, _buf_) end
DeleteBuffers(_n_, _buffers_)
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# File lib/opengl_command.rb, line 4932 def self.DeleteBuffers(_n_, _buffers_) GL_FUNCTIONS_MAP[:glDeleteBuffers].call(_n_, _buffers_) end
DeleteFramebuffers(_n_, _framebuffers_)
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# File lib/opengl_command.rb, line 5632 def self.DeleteFramebuffers(_n_, _framebuffers_) GL_FUNCTIONS_MAP[:glDeleteFramebuffers].call(_n_, _framebuffers_) end
DeleteLists(_list_, _range_)
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# File lib/opengl_command.rb, line 3372 def self.DeleteLists(_list_, _range_) GL_FUNCTIONS_MAP[:glDeleteLists].call(_list_, _range_) end
DeleteProgram(_program_)
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# File lib/opengl_command.rb, line 5012 def self.DeleteProgram(_program_) GL_FUNCTIONS_MAP[:glDeleteProgram].call(_program_) end
DeleteProgramPipelines(_n_, _pipelines_)
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# File lib/opengl_command.rb, line 6292 def self.DeleteProgramPipelines(_n_, _pipelines_) GL_FUNCTIONS_MAP[:glDeleteProgramPipelines].call(_n_, _pipelines_) end
DeleteQueries(_n_, _ids_)
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# File lib/opengl_command.rb, line 4900 def self.DeleteQueries(_n_, _ids_) GL_FUNCTIONS_MAP[:glDeleteQueries].call(_n_, _ids_) end
DeleteRenderbuffers(_n_, _renderbuffers_)
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# File lib/opengl_command.rb, line 5608 def self.DeleteRenderbuffers(_n_, _renderbuffers_) GL_FUNCTIONS_MAP[:glDeleteRenderbuffers].call(_n_, _renderbuffers_) end
DeleteSamplers(_count_, _samplers_)
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# File lib/opengl_command.rb, line 5840 def self.DeleteSamplers(_count_, _samplers_) GL_FUNCTIONS_MAP[:glDeleteSamplers].call(_count_, _samplers_) end
DeleteShader(_shader_)
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# File lib/opengl_command.rb, line 5016 def self.DeleteShader(_shader_) GL_FUNCTIONS_MAP[:glDeleteShader].call(_shader_) end
DeleteSync(_sync_)
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# File lib/opengl_command.rb, line 5780 def self.DeleteSync(_sync_) GL_FUNCTIONS_MAP[:glDeleteSync].call(_sync_) end
DeleteTextures(_n_, _textures_)
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# File lib/opengl_command.rb, line 4432 def self.DeleteTextures(_n_, _textures_) GL_FUNCTIONS_MAP[:glDeleteTextures].call(_n_, _textures_) end
DeleteTransformFeedbacks(_n_, _ids_)
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# File lib/opengl_command.rb, line 6204 def self.DeleteTransformFeedbacks(_n_, _ids_) GL_FUNCTIONS_MAP[:glDeleteTransformFeedbacks].call(_n_, _ids_) end
DeleteVertexArrays(_n_, _arrays_)
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# File lib/opengl_command.rb, line 5692 def self.DeleteVertexArrays(_n_, _arrays_) GL_FUNCTIONS_MAP[:glDeleteVertexArrays].call(_n_, _arrays_) end
DepthFunc(_func_)
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# File lib/opengl_command.rb, line 3280 def self.DepthFunc(_func_) GL_FUNCTIONS_MAP[:glDepthFunc].call(_func_) end
DepthMask(_flag_)
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# File lib/opengl_command.rb, line 3244 def self.DepthMask(_flag_) GL_FUNCTIONS_MAP[:glDepthMask].call(_flag_) end
DepthRange(_n_, _f_)
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# File lib/opengl_command.rb, line 3348 def self.DepthRange(_n_, _f_) GL_FUNCTIONS_MAP[:glDepthRange].call(_n_, _f_) end
DepthRangeArrayv(_first_, _count_, _v_)
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# File lib/opengl_command.rb, line 6580 def self.DepthRangeArrayv(_first_, _count_, _v_) GL_FUNCTIONS_MAP[:glDepthRangeArrayv].call(_first_, _count_, _v_) end
DepthRangeIndexed(_index_, _n_, _f_)
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# File lib/opengl_command.rb, line 6584 def self.DepthRangeIndexed(_index_, _n_, _f_) GL_FUNCTIONS_MAP[:glDepthRangeIndexed].call(_index_, _n_, _f_) end
DepthRangef(_n_, _f_)
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# File lib/opengl_command.rb, line 6256 def self.DepthRangef(_n_, _f_) GL_FUNCTIONS_MAP[:glDepthRangef].call(_n_, _f_) end
DetachShader(_program_, _shader_)
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# File lib/opengl_command.rb, line 5020 def self.DetachShader(_program_, _shader_) GL_FUNCTIONS_MAP[:glDetachShader].call(_program_, _shader_) end
Disable(_cap_)
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# File lib/opengl_command.rb, line 3248 def self.Disable(_cap_) GL_FUNCTIONS_MAP[:glDisable].call(_cap_) end
DisableClientState(_array_)
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# File lib/opengl_command.rb, line 4452 def self.DisableClientState(_array_) GL_FUNCTIONS_MAP[:glDisableClientState].call(_array_) end
DisableVertexArrayAttrib(_vaobj_, _index_)
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# File lib/opengl_command.rb, line 7164 def self.DisableVertexArrayAttrib(_vaobj_, _index_) GL_FUNCTIONS_MAP[:glDisableVertexArrayAttrib].call(_vaobj_, _index_) end
DisableVertexAttribArray(_index_)
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# File lib/opengl_command.rb, line 5024 def self.DisableVertexAttribArray(_index_) GL_FUNCTIONS_MAP[:glDisableVertexAttribArray].call(_index_) end
Disablei(_target_, _index_)
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# File lib/opengl_command.rb, line 5384 def self.Disablei(_target_, _index_) GL_FUNCTIONS_MAP[:glDisablei].call(_target_, _index_) end
DispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_)
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# File lib/opengl_command.rb, line 6652 def self.DispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_) GL_FUNCTIONS_MAP[:glDispatchCompute].call(_num_groups_x_, _num_groups_y_, _num_groups_z_) end
DispatchComputeIndirect(_indirect_)
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# File lib/opengl_command.rb, line 6656 def self.DispatchComputeIndirect(_indirect_) GL_FUNCTIONS_MAP[:glDispatchComputeIndirect].call(_indirect_) end
DrawArrays(_mode_, _first_, _count_)
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# File lib/opengl_command.rb, line 4388 def self.DrawArrays(_mode_, _first_, _count_) GL_FUNCTIONS_MAP[:glDrawArrays].call(_mode_, _first_, _count_) end
DrawArraysIndirect(_mode_, _indirect_)
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# File lib/opengl_command.rb, line 6080 def self.DrawArraysIndirect(_mode_, _indirect_) GL_FUNCTIONS_MAP[:glDrawArraysIndirect].call(_mode_, _indirect_) end
DrawArraysInstanced(_mode_, _first_, _count_, _instancecount_)
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# File lib/opengl_command.rb, line 5704 def self.DrawArraysInstanced(_mode_, _first_, _count_, _instancecount_) GL_FUNCTIONS_MAP[:glDrawArraysInstanced].call(_mode_, _first_, _count_, _instancecount_) end
DrawArraysInstancedBaseInstance(_mode_, _first_, _count_, _instancecount_, _baseinstance_)
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# File lib/opengl_command.rb, line 6596 def self.DrawArraysInstancedBaseInstance(_mode_, _first_, _count_, _instancecount_, _baseinstance_) GL_FUNCTIONS_MAP[:glDrawArraysInstancedBaseInstance].call(_mode_, _first_, _count_, _instancecount_, _baseinstance_) end
DrawBuffer(_buf_)
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# File lib/opengl_command.rb, line 3216 def self.DrawBuffer(_buf_) GL_FUNCTIONS_MAP[:glDrawBuffer].call(_buf_) end
DrawBuffers(_n_, _bufs_)
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# File lib/opengl_command.rb, line 4976 def self.DrawBuffers(_n_, _bufs_) GL_FUNCTIONS_MAP[:glDrawBuffers].call(_n_, _bufs_) end
DrawElements(_mode_, _count_, _type_, _indices_)
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# File lib/opengl_command.rb, line 4392 def self.DrawElements(_mode_, _count_, _type_, _indices_) GL_FUNCTIONS_MAP[:glDrawElements].call(_mode_, _count_, _type_, _indices_) end
DrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_)
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# File lib/opengl_command.rb, line 5752 def self.DrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_) GL_FUNCTIONS_MAP[:glDrawElementsBaseVertex].call(_mode_, _count_, _type_, _indices_, _basevertex_) end
DrawElementsIndirect(_mode_, _type_, _indirect_)
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# File lib/opengl_command.rb, line 6084 def self.DrawElementsIndirect(_mode_, _type_, _indirect_) GL_FUNCTIONS_MAP[:glDrawElementsIndirect].call(_mode_, _type_, _indirect_) end
DrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_)
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# File lib/opengl_command.rb, line 5708 def self.DrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_) GL_FUNCTIONS_MAP[:glDrawElementsInstanced].call(_mode_, _count_, _type_, _indices_, _instancecount_) end
DrawElementsInstancedBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_)
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# File lib/opengl_command.rb, line 6600 def self.DrawElementsInstancedBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_) GL_FUNCTIONS_MAP[:glDrawElementsInstancedBaseInstance].call(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_) end
DrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)
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# File lib/opengl_command.rb, line 5760 def self.DrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_) GL_FUNCTIONS_MAP[:glDrawElementsInstancedBaseVertex].call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_) end
DrawElementsInstancedBaseVertexBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_)
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# File lib/opengl_command.rb, line 6604 def self.DrawElementsInstancedBaseVertexBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_) GL_FUNCTIONS_MAP[:glDrawElementsInstancedBaseVertexBaseInstance].call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_) end
DrawPixels(_width_, _height_, _format_, _type_, _pixels_)
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# File lib/opengl_command.rb, line 4248 def self.DrawPixels(_width_, _height_, _format_, _type_, _pixels_) GL_FUNCTIONS_MAP[:glDrawPixels].call(_width_, _height_, _format_, _type_, _pixels_) end
DrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_)
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# File lib/opengl_command.rb, line 4508 def self.DrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_) GL_FUNCTIONS_MAP[:glDrawRangeElements].call(_mode_, _start_, _end_, _count_, _type_, _indices_) end
DrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)
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# File lib/opengl_command.rb, line 5756 def self.DrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_) GL_FUNCTIONS_MAP[:glDrawRangeElementsBaseVertex].call(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_) end
DrawTransformFeedback(_mode_, _id_)
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# File lib/opengl_command.rb, line 6224 def self.DrawTransformFeedback(_mode_, _id_) GL_FUNCTIONS_MAP[:glDrawTransformFeedback].call(_mode_, _id_) end
DrawTransformFeedbackInstanced(_mode_, _id_, _instancecount_)
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# File lib/opengl_command.rb, line 6636 def self.DrawTransformFeedbackInstanced(_mode_, _id_, _instancecount_) GL_FUNCTIONS_MAP[:glDrawTransformFeedbackInstanced].call(_mode_, _id_, _instancecount_) end
DrawTransformFeedbackStream(_mode_, _id_, _stream_)
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# File lib/opengl_command.rb, line 6228 def self.DrawTransformFeedbackStream(_mode_, _id_, _stream_) GL_FUNCTIONS_MAP[:glDrawTransformFeedbackStream].call(_mode_, _id_, _stream_) end
DrawTransformFeedbackStreamInstanced(_mode_, _id_, _stream_, _instancecount_)
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# File lib/opengl_command.rb, line 6640 def self.DrawTransformFeedbackStreamInstanced(_mode_, _id_, _stream_, _instancecount_) GL_FUNCTIONS_MAP[:glDrawTransformFeedbackStreamInstanced].call(_mode_, _id_, _stream_, _instancecount_) end
EdgeFlag(_flag_)
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# File lib/opengl_command.rb, line 3520 def self.EdgeFlag(_flag_) GL_FUNCTIONS_MAP[:glEdgeFlag].call(_flag_) end
EdgeFlagPointer(_stride_, _pointer_)
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# File lib/opengl_command.rb, line 4456 def self.EdgeFlagPointer(_stride_, _pointer_) GL_FUNCTIONS_MAP[:glEdgeFlagPointer].call(_stride_, _pointer_) end
EdgeFlagv(_flag_)
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# File lib/opengl_command.rb, line 3524 def self.EdgeFlagv(_flag_) GL_FUNCTIONS_MAP[:glEdgeFlagv].call(_flag_) end
Enable(_cap_)
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# File lib/opengl_command.rb, line 3252 def self.Enable(_cap_) GL_FUNCTIONS_MAP[:glEnable].call(_cap_) end
EnableClientState(_array_)
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# File lib/opengl_command.rb, line 4460 def self.EnableClientState(_array_) GL_FUNCTIONS_MAP[:glEnableClientState].call(_array_) end
EnableVertexArrayAttrib(_vaobj_, _index_)
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# File lib/opengl_command.rb, line 7168 def self.EnableVertexArrayAttrib(_vaobj_, _index_) GL_FUNCTIONS_MAP[:glEnableVertexArrayAttrib].call(_vaobj_, _index_) end
EnableVertexAttribArray(_index_)
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# File lib/opengl_command.rb, line 5028 def self.EnableVertexAttribArray(_index_) GL_FUNCTIONS_MAP[:glEnableVertexAttribArray].call(_index_) end
Enablei(_target_, _index_)
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# File lib/opengl_command.rb, line 5380 def self.Enablei(_target_, _index_) GL_FUNCTIONS_MAP[:glEnablei].call(_target_, _index_) end
End()
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# File lib/opengl_command.rb, line 3528 def self.End() GL_FUNCTIONS_MAP[:glEnd].call() end
EndConditionalRender()
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# File lib/opengl_command.rb, line 5424 def self.EndConditionalRender() GL_FUNCTIONS_MAP[:glEndConditionalRender].call() end
EndList()
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# File lib/opengl_command.rb, line 3360 def self.EndList() GL_FUNCTIONS_MAP[:glEndList].call() end
EndQuery(_target_)
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# File lib/opengl_command.rb, line 4912 def self.EndQuery(_target_) GL_FUNCTIONS_MAP[:glEndQuery].call(_target_) end
EndQueryIndexed(_target_, _index_)
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# File lib/opengl_command.rb, line 6236 def self.EndQueryIndexed(_target_, _index_) GL_FUNCTIONS_MAP[:glEndQueryIndexed].call(_target_, _index_) end
EndTransformFeedback()
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# File lib/opengl_command.rb, line 5396 def self.EndTransformFeedback() GL_FUNCTIONS_MAP[:glEndTransformFeedback].call() end
EvalCoord1d(_u_)
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# File lib/opengl_command.rb, line 4168 def self.EvalCoord1d(_u_) GL_FUNCTIONS_MAP[:glEvalCoord1d].call(_u_) end
EvalCoord1dv(_u_)
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# File lib/opengl_command.rb, line 4172 def self.EvalCoord1dv(_u_) GL_FUNCTIONS_MAP[:glEvalCoord1dv].call(_u_) end
EvalCoord1f(_u_)
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# File lib/opengl_command.rb, line 4176 def self.EvalCoord1f(_u_) GL_FUNCTIONS_MAP[:glEvalCoord1f].call(_u_) end
EvalCoord1fv(_u_)
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# File lib/opengl_command.rb, line 4180 def self.EvalCoord1fv(_u_) GL_FUNCTIONS_MAP[:glEvalCoord1fv].call(_u_) end
EvalCoord2d(_u_, _v_)
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# File lib/opengl_command.rb, line 4184 def self.EvalCoord2d(_u_, _v_) GL_FUNCTIONS_MAP[:glEvalCoord2d].call(_u_, _v_) end
EvalCoord2dv(_u_)
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# File lib/opengl_command.rb, line 4188 def self.EvalCoord2dv(_u_) GL_FUNCTIONS_MAP[:glEvalCoord2dv].call(_u_) end
EvalCoord2f(_u_, _v_)
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# File lib/opengl_command.rb, line 4192 def self.EvalCoord2f(_u_, _v_) GL_FUNCTIONS_MAP[:glEvalCoord2f].call(_u_, _v_) end
EvalCoord2fv(_u_)
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# File lib/opengl_command.rb, line 4196 def self.EvalCoord2fv(_u_) GL_FUNCTIONS_MAP[:glEvalCoord2fv].call(_u_) end
EvalMesh1(_mode_, _i1_, _i2_)
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# File lib/opengl_command.rb, line 4200 def self.EvalMesh1(_mode_, _i1_, _i2_) GL_FUNCTIONS_MAP[:glEvalMesh1].call(_mode_, _i1_, _i2_) end
EvalMesh2(_mode_, _i1_, _i2_, _j1_, _j2_)
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# File lib/opengl_command.rb, line 4208 def self.EvalMesh2(_mode_, _i1_, _i2_, _j1_, _j2_) GL_FUNCTIONS_MAP[:glEvalMesh2].call(_mode_, _i1_, _i2_, _j1_, _j2_) end
EvalPoint1(_i_)
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# File lib/opengl_command.rb, line 4204 def self.EvalPoint1(_i_) GL_FUNCTIONS_MAP[:glEvalPoint1].call(_i_) end
EvalPoint2(_i_, _j_)
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# File lib/opengl_command.rb, line 4212 def self.EvalPoint2(_i_, _j_) GL_FUNCTIONS_MAP[:glEvalPoint2].call(_i_, _j_) end
FeedbackBuffer(_size_, _type_, _buffer_)
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# File lib/opengl_command.rb, line 4080 def self.FeedbackBuffer(_size_, _type_, _buffer_) GL_FUNCTIONS_MAP[:glFeedbackBuffer].call(_size_, _type_, _buffer_) end
FenceSync(_condition_, _flags_)
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# File lib/opengl_command.rb, line 5772 def self.FenceSync(_condition_, _flags_) GL_FUNCTIONS_MAP[:glFenceSync].call(_condition_, _flags_) end
Finish()
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# File lib/opengl_command.rb, line 3256 def self.Finish() GL_FUNCTIONS_MAP[:glFinish].call() end
Flush()
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# File lib/opengl_command.rb, line 3260 def self.Flush() GL_FUNCTIONS_MAP[:glFlush].call() end
FlushMappedBufferRange(_target_, _offset_, _length_)
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# File lib/opengl_command.rb, line 5684 def self.FlushMappedBufferRange(_target_, _offset_, _length_) GL_FUNCTIONS_MAP[:glFlushMappedBufferRange].call(_target_, _offset_, _length_) end
FlushMappedNamedBufferRange(_buffer_, _offset_, _length_)
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# File lib/opengl_command.rb, line 6920 def self.FlushMappedNamedBufferRange(_buffer_, _offset_, _length_) GL_FUNCTIONS_MAP[:glFlushMappedNamedBufferRange].call(_buffer_, _offset_, _length_) end
FogCoordPointer(_type_, _stride_, _pointer_)
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# File lib/opengl_command.rb, line 4752 def self.FogCoordPointer(_type_, _stride_, _pointer_) GL_FUNCTIONS_MAP[:glFogCoordPointer].call(_type_, _stride_, _pointer_) end
FogCoordd(_coord_)
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# File lib/opengl_command.rb, line 4744 def self.FogCoordd(_coord_) GL_FUNCTIONS_MAP[:glFogCoordd].call(_coord_) end
FogCoorddv(_coord_)
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# File lib/opengl_command.rb, line 4748 def self.FogCoorddv(_coord_) GL_FUNCTIONS_MAP[:glFogCoorddv].call(_coord_) end
FogCoordf(_coord_)
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# File lib/opengl_command.rb, line 4736 def self.FogCoordf(_coord_) GL_FUNCTIONS_MAP[:glFogCoordf].call(_coord_) end
FogCoordfv(_coord_)
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# File lib/opengl_command.rb, line 4740 def self.FogCoordfv(_coord_) GL_FUNCTIONS_MAP[:glFogCoordfv].call(_coord_) end
Fogf(_pname_, _param_)
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# File lib/opengl_command.rb, line 3964 def self.Fogf(_pname_, _param_) GL_FUNCTIONS_MAP[:glFogf].call(_pname_, _param_) end
Fogfv(_pname_, _params_)
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# File lib/opengl_command.rb, line 3968 def self.Fogfv(_pname_, _params_) GL_FUNCTIONS_MAP[:glFogfv].call(_pname_, _params_) end
Fogi(_pname_, _param_)
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# File lib/opengl_command.rb, line 3972 def self.Fogi(_pname_, _param_) GL_FUNCTIONS_MAP[:glFogi].call(_pname_, _param_) end
Fogiv(_pname_, _params_)
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# File lib/opengl_command.rb, line 3976 def self.Fogiv(_pname_, _params_) GL_FUNCTIONS_MAP[:glFogiv].call(_pname_, _params_) end
FramebufferParameteri(_target_, _pname_, _param_)
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# File lib/opengl_command.rb, line 6664 def self.FramebufferParameteri(_target_, _pname_, _param_) GL_FUNCTIONS_MAP[:glFramebufferParameteri].call(_target_, _pname_, _param_) end
FramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)
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# File lib/opengl_command.rb, line 5656 def self.FramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_) GL_FUNCTIONS_MAP[:glFramebufferRenderbuffer].call(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_) end
FramebufferTexture(_target_, _attachment_, _texture_, _level_)
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# File lib/opengl_command.rb, line 5808 def self.FramebufferTexture(_target_, _attachment_, _texture_, _level_) GL_FUNCTIONS_MAP[:glFramebufferTexture].call(_target_, _attachment_, _texture_, _level_) end
FramebufferTexture1D(_target_, _attachment_, _textarget_, _texture_, _level_)
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# File lib/opengl_command.rb, line 5644 def self.FramebufferTexture1D(_target_, _attachment_, _textarget_, _texture_, _level_) GL_FUNCTIONS_MAP[:glFramebufferTexture1D].call(_target_, _attachment_, _textarget_, _texture_, _level_) end
FramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_)
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# File lib/opengl_command.rb, line 5648 def self.FramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_) GL_FUNCTIONS_MAP[:glFramebufferTexture2D].call(_target_, _attachment_, _textarget_, _texture_, _level_) end
FramebufferTexture3D(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)
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# File lib/opengl_command.rb, line 5652 def self.FramebufferTexture3D(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_) GL_FUNCTIONS_MAP[:glFramebufferTexture3D].call(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_) end
FramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_)
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# File lib/opengl_command.rb, line 5676 def self.FramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_) GL_FUNCTIONS_MAP[:glFramebufferTextureLayer].call(_target_, _attachment_, _texture_, _level_, _layer_) end
FrontFace(_mode_)
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# File lib/opengl_command.rb, line 3168 def self.FrontFace(_mode_) GL_FUNCTIONS_MAP[:glFrontFace].call(_mode_) end
Frustum(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
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# File lib/opengl_command.rb, line 4324 def self.Frustum(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) GL_FUNCTIONS_MAP[:glFrustum].call(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) end
GenBuffers(_n_, _buffers_)
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# File lib/opengl_command.rb, line 4936 def self.GenBuffers(_n_, _buffers_) GL_FUNCTIONS_MAP[:glGenBuffers].call(_n_, _buffers_) end
GenFramebuffers(_n_, _framebuffers_)
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# File lib/opengl_command.rb, line 5636 def self.GenFramebuffers(_n_, _framebuffers_) GL_FUNCTIONS_MAP[:glGenFramebuffers].call(_n_, _framebuffers_) end
GenLists(_range_)
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# File lib/opengl_command.rb, line 3376 def self.GenLists(_range_) GL_FUNCTIONS_MAP[:glGenLists].call(_range_) end
GenProgramPipelines(_n_, _pipelines_)
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# File lib/opengl_command.rb, line 6296 def self.GenProgramPipelines(_n_, _pipelines_) GL_FUNCTIONS_MAP[:glGenProgramPipelines].call(_n_, _pipelines_) end
GenQueries(_n_, _ids_)
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# File lib/opengl_command.rb, line 4896 def self.GenQueries(_n_, _ids_) GL_FUNCTIONS_MAP[:glGenQueries].call(_n_, _ids_) end
GenRenderbuffers(_n_, _renderbuffers_)
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# File lib/opengl_command.rb, line 5612 def self.GenRenderbuffers(_n_, _renderbuffers_) GL_FUNCTIONS_MAP[:glGenRenderbuffers].call(_n_, _renderbuffers_) end
GenSamplers(_count_, _samplers_)
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# File lib/opengl_command.rb, line 5836 def self.GenSamplers(_count_, _samplers_) GL_FUNCTIONS_MAP[:glGenSamplers].call(_count_, _samplers_) end
GenTextures(_n_, _textures_)
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# File lib/opengl_command.rb, line 4436 def self.GenTextures(_n_, _textures_) GL_FUNCTIONS_MAP[:glGenTextures].call(_n_, _textures_) end
GenTransformFeedbacks(_n_, _ids_)
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# File lib/opengl_command.rb, line 6208 def self.GenTransformFeedbacks(_n_, _ids_) GL_FUNCTIONS_MAP[:glGenTransformFeedbacks].call(_n_, _ids_) end
GenVertexArrays(_n_, _arrays_)
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# File lib/opengl_command.rb, line 5696 def self.GenVertexArrays(_n_, _arrays_) GL_FUNCTIONS_MAP[:glGenVertexArrays].call(_n_, _arrays_) end
GenerateMipmap(_target_)
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# File lib/opengl_command.rb, line 5664 def self.GenerateMipmap(_target_) GL_FUNCTIONS_MAP[:glGenerateMipmap].call(_target_) end
GenerateTextureMipmap(_texture_)
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# File lib/opengl_command.rb, line 7120 def self.GenerateTextureMipmap(_texture_) GL_FUNCTIONS_MAP[:glGenerateTextureMipmap].call(_texture_) end
GetActiveAtomicCounterBufferiv(_program_, _bufferIndex_, _pname_, _params_)
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# File lib/opengl_command.rb, line 6612 def self.GetActiveAtomicCounterBufferiv(_program_, _bufferIndex_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetActiveAtomicCounterBufferiv].call(_program_, _bufferIndex_, _pname_, _params_) end
GetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
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# File lib/opengl_command.rb, line 5032 def self.GetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) GL_FUNCTIONS_MAP[:glGetActiveAttrib].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) end
GetActiveSubroutineName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)
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# File lib/opengl_command.rb, line 6176 def self.GetActiveSubroutineName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_) GL_FUNCTIONS_MAP[:glGetActiveSubroutineName].call(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_) end
GetActiveSubroutineUniformName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)
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# File lib/opengl_command.rb, line 6172 def self.GetActiveSubroutineUniformName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_) GL_FUNCTIONS_MAP[:glGetActiveSubroutineUniformName].call(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_) end
GetActiveSubroutineUniformiv(_program_, _shadertype_, _index_, _pname_, _values_)
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# File lib/opengl_command.rb, line 6168 def self.GetActiveSubroutineUniformiv(_program_, _shadertype_, _index_, _pname_, _values_) GL_FUNCTIONS_MAP[:glGetActiveSubroutineUniformiv].call(_program_, _shadertype_, _index_, _pname_, _values_) end
GetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
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# File lib/opengl_command.rb, line 5036 def self.GetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) GL_FUNCTIONS_MAP[:glGetActiveUniform].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) end
GetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)
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# File lib/opengl_command.rb, line 5744 def self.GetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_) GL_FUNCTIONS_MAP[:glGetActiveUniformBlockName].call(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_) end
GetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5740 def self.GetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetActiveUniformBlockiv].call(_program_, _uniformBlockIndex_, _pname_, _params_) end
GetActiveUniformName(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_)
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# File lib/opengl_command.rb, line 5732 def self.GetActiveUniformName(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_) GL_FUNCTIONS_MAP[:glGetActiveUniformName].call(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_) end
GetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5728 def self.GetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetActiveUniformsiv].call(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_) end
GetAttachedShaders(_program_, _maxCount_, _count_, _shaders_)
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# File lib/opengl_command.rb, line 5040 def self.GetAttachedShaders(_program_, _maxCount_, _count_, _shaders_) GL_FUNCTIONS_MAP[:glGetAttachedShaders].call(_program_, _maxCount_, _count_, _shaders_) end
GetAttribLocation(_program_, _name_)
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# File lib/opengl_command.rb, line 5044 def self.GetAttribLocation(_program_, _name_) GL_FUNCTIONS_MAP[:glGetAttribLocation].call(_program_, _name_) end
GetBooleani_v(_target_, _index_, _data_)
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# File lib/opengl_command.rb, line 5372 def self.GetBooleani_v(_target_, _index_, _data_) GL_FUNCTIONS_MAP[:glGetBooleani_v].call(_target_, _index_, _data_) end
GetBooleanv(_pname_, _data_)
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# File lib/opengl_command.rb, line 3300 def self.GetBooleanv(_pname_, _data_) GL_FUNCTIONS_MAP[:glGetBooleanv].call(_pname_, _data_) end
GetBufferParameteri64v(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5804 def self.GetBufferParameteri64v(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetBufferParameteri64v].call(_target_, _pname_, _params_) end
GetBufferParameteriv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4964 def self.GetBufferParameteriv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetBufferParameteriv].call(_target_, _pname_, _params_) end
GetBufferPointerv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4968 def self.GetBufferPointerv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetBufferPointerv].call(_target_, _pname_, _params_) end
GetBufferSubData(_target_, _offset_, _size_, _data_)
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# File lib/opengl_command.rb, line 4952 def self.GetBufferSubData(_target_, _offset_, _size_, _data_) GL_FUNCTIONS_MAP[:glGetBufferSubData].call(_target_, _offset_, _size_, _data_) end
GetClipPlane(_plane_, _equation_)
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# File lib/opengl_command.rb, line 4252 def self.GetClipPlane(_plane_, _equation_) GL_FUNCTIONS_MAP[:glGetClipPlane].call(_plane_, _equation_) end
GetCompressedTexImage(_target_, _level_, _img_)
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# File lib/opengl_command.rb, line 4556 def self.GetCompressedTexImage(_target_, _level_, _img_) GL_FUNCTIONS_MAP[:glGetCompressedTexImage].call(_target_, _level_, _img_) end
GetCompressedTextureImage(_texture_, _level_, _bufSize_, _pixels_)
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# File lib/opengl_command.rb, line 7132 def self.GetCompressedTextureImage(_texture_, _level_, _bufSize_, _pixels_) GL_FUNCTIONS_MAP[:glGetCompressedTextureImage].call(_texture_, _level_, _bufSize_, _pixels_) end
GetCompressedTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_)
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# File lib/opengl_command.rb, line 7252 def self.GetCompressedTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_) GL_FUNCTIONS_MAP[:glGetCompressedTextureSubImage].call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_) end
GetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)
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# File lib/opengl_command.rb, line 6788 def self.GetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_) GL_FUNCTIONS_MAP[:glGetDebugMessageLog].call(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_) end
GetDoublei_v(_target_, _index_, _data_)
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# File lib/opengl_command.rb, line 6592 def self.GetDoublei_v(_target_, _index_, _data_) GL_FUNCTIONS_MAP[:glGetDoublei_v].call(_target_, _index_, _data_) end
GetDoublev(_pname_, _data_)
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# File lib/opengl_command.rb, line 3304 def self.GetDoublev(_pname_, _data_) GL_FUNCTIONS_MAP[:glGetDoublev].call(_pname_, _data_) end
GetError()
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# File lib/opengl_command.rb, line 3308 def self.GetError() GL_FUNCTIONS_MAP[:glGetError].call() end
GetFloati_v(_target_, _index_, _data_)
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# File lib/opengl_command.rb, line 6588 def self.GetFloati_v(_target_, _index_, _data_) GL_FUNCTIONS_MAP[:glGetFloati_v].call(_target_, _index_, _data_) end
GetFloatv(_pname_, _data_)
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# File lib/opengl_command.rb, line 3312 def self.GetFloatv(_pname_, _data_) GL_FUNCTIONS_MAP[:glGetFloatv].call(_pname_, _data_) end
GetFragDataIndex(_program_, _name_)
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# File lib/opengl_command.rb, line 5832 def self.GetFragDataIndex(_program_, _name_) GL_FUNCTIONS_MAP[:glGetFragDataIndex].call(_program_, _name_) end
GetFragDataLocation(_program_, _name_)
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# File lib/opengl_command.rb, line 5528 def self.GetFragDataLocation(_program_, _name_) GL_FUNCTIONS_MAP[:glGetFragDataLocation].call(_program_, _name_) end
GetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5660 def self.GetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetFramebufferAttachmentParameteriv].call(_target_, _attachment_, _pname_, _params_) end
GetFramebufferParameteriv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 6668 def self.GetFramebufferParameteriv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetFramebufferParameteriv].call(_target_, _pname_, _params_) end
GetGraphicsResetStatus()
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# File lib/opengl_command.rb, line 7256 def self.GetGraphicsResetStatus() GL_FUNCTIONS_MAP[:glGetGraphicsResetStatus].call() end
GetInteger64i_v(_target_, _index_, _data_)
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# File lib/opengl_command.rb, line 5800 def self.GetInteger64i_v(_target_, _index_, _data_) GL_FUNCTIONS_MAP[:glGetInteger64i_v].call(_target_, _index_, _data_) end
GetInteger64v(_pname_, _data_)
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# File lib/opengl_command.rb, line 5792 def self.GetInteger64v(_pname_, _data_) GL_FUNCTIONS_MAP[:glGetInteger64v].call(_pname_, _data_) end
GetIntegeri_v(_target_, _index_, _data_)
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# File lib/opengl_command.rb, line 5376 def self.GetIntegeri_v(_target_, _index_, _data_) GL_FUNCTIONS_MAP[:glGetIntegeri_v].call(_target_, _index_, _data_) end
GetIntegerv(_pname_, _data_)
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# File lib/opengl_command.rb, line 3316 def self.GetIntegerv(_pname_, _data_) GL_FUNCTIONS_MAP[:glGetIntegerv].call(_pname_, _data_) end
GetInternalformati64v(_target_, _internalformat_, _pname_, _count_, _params_)
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# File lib/opengl_command.rb, line 6672 def self.GetInternalformati64v(_target_, _internalformat_, _pname_, _count_, _params_) GL_FUNCTIONS_MAP[:glGetInternalformati64v].call(_target_, _internalformat_, _pname_, _count_, _params_) end
GetInternalformativ(_target_, _internalformat_, _pname_, _count_, _params_)
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# File lib/opengl_command.rb, line 6608 def self.GetInternalformativ(_target_, _internalformat_, _pname_, _count_, _params_) GL_FUNCTIONS_MAP[:glGetInternalformativ].call(_target_, _internalformat_, _pname_, _count_, _params_) end
GetLightfv(_light_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4256 def self.GetLightfv(_light_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetLightfv].call(_light_, _pname_, _params_) end
GetLightiv(_light_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4260 def self.GetLightiv(_light_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetLightiv].call(_light_, _pname_, _params_) end
GetMapdv(_target_, _query_, _v_)
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# File lib/opengl_command.rb, line 4264 def self.GetMapdv(_target_, _query_, _v_) GL_FUNCTIONS_MAP[:glGetMapdv].call(_target_, _query_, _v_) end
GetMapfv(_target_, _query_, _v_)
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# File lib/opengl_command.rb, line 4268 def self.GetMapfv(_target_, _query_, _v_) GL_FUNCTIONS_MAP[:glGetMapfv].call(_target_, _query_, _v_) end
GetMapiv(_target_, _query_, _v_)
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# File lib/opengl_command.rb, line 4272 def self.GetMapiv(_target_, _query_, _v_) GL_FUNCTIONS_MAP[:glGetMapiv].call(_target_, _query_, _v_) end
GetMaterialfv(_face_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4276 def self.GetMaterialfv(_face_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetMaterialfv].call(_face_, _pname_, _params_) end
GetMaterialiv(_face_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4280 def self.GetMaterialiv(_face_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetMaterialiv].call(_face_, _pname_, _params_) end
GetMultisamplefv(_pname_, _index_, _val_)
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# File lib/opengl_command.rb, line 5820 def self.GetMultisamplefv(_pname_, _index_, _val_) GL_FUNCTIONS_MAP[:glGetMultisamplefv].call(_pname_, _index_, _val_) end
GetNamedBufferParameteri64v(_buffer_, _pname_, _params_)
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# File lib/opengl_command.rb, line 6928 def self.GetNamedBufferParameteri64v(_buffer_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetNamedBufferParameteri64v].call(_buffer_, _pname_, _params_) end
GetNamedBufferParameteriv(_buffer_, _pname_, _params_)
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# File lib/opengl_command.rb, line 6924 def self.GetNamedBufferParameteriv(_buffer_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetNamedBufferParameteriv].call(_buffer_, _pname_, _params_) end
GetNamedBufferPointerv(_buffer_, _pname_, _params_)
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# File lib/opengl_command.rb, line 6932 def self.GetNamedBufferPointerv(_buffer_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetNamedBufferPointerv].call(_buffer_, _pname_, _params_) end
GetNamedBufferSubData(_buffer_, _offset_, _size_, _data_)
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# File lib/opengl_command.rb, line 6936 def self.GetNamedBufferSubData(_buffer_, _offset_, _size_, _data_) GL_FUNCTIONS_MAP[:glGetNamedBufferSubData].call(_buffer_, _offset_, _size_, _data_) end
GetNamedFramebufferAttachmentParameteriv(_framebuffer_, _attachment_, _pname_, _params_)
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# File lib/opengl_command.rb, line 7008 def self.GetNamedFramebufferAttachmentParameteriv(_framebuffer_, _attachment_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetNamedFramebufferAttachmentParameteriv].call(_framebuffer_, _attachment_, _pname_, _params_) end
GetNamedFramebufferParameteriv(_framebuffer_, _pname_, _param_)
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# File lib/opengl_command.rb, line 7004 def self.GetNamedFramebufferParameteriv(_framebuffer_, _pname_, _param_) GL_FUNCTIONS_MAP[:glGetNamedFramebufferParameteriv].call(_framebuffer_, _pname_, _param_) end
GetNamedRenderbufferParameteriv(_renderbuffer_, _pname_, _params_)
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# File lib/opengl_command.rb, line 7024 def self.GetNamedRenderbufferParameteriv(_renderbuffer_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetNamedRenderbufferParameteriv].call(_renderbuffer_, _pname_, _params_) end
GetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_)
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# File lib/opengl_command.rb, line 6804 def self.GetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_) GL_FUNCTIONS_MAP[:glGetObjectLabel].call(_identifier_, _name_, _bufSize_, _length_, _label_) end
GetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_)
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# File lib/opengl_command.rb, line 6812 def self.GetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_) GL_FUNCTIONS_MAP[:glGetObjectPtrLabel].call(_ptr_, _bufSize_, _length_, _label_) end
GetPixelMapfv(_map_, _values_)
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# File lib/opengl_command.rb, line 4284 def self.GetPixelMapfv(_map_, _values_) GL_FUNCTIONS_MAP[:glGetPixelMapfv].call(_map_, _values_) end
GetPixelMapuiv(_map_, _values_)
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# File lib/opengl_command.rb, line 4288 def self.GetPixelMapuiv(_map_, _values_) GL_FUNCTIONS_MAP[:glGetPixelMapuiv].call(_map_, _values_) end
GetPixelMapusv(_map_, _values_)
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# File lib/opengl_command.rb, line 4292 def self.GetPixelMapusv(_map_, _values_) GL_FUNCTIONS_MAP[:glGetPixelMapusv].call(_map_, _values_) end
GetPointerv(_pname_, _params_)
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# File lib/opengl_command.rb, line 4396 def self.GetPointerv(_pname_, _params_) GL_FUNCTIONS_MAP[:glGetPointerv].call(_pname_, _params_) end
GetPolygonStipple(_mask_)
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# File lib/opengl_command.rb, line 4296 def self.GetPolygonStipple(_mask_) GL_FUNCTIONS_MAP[:glGetPolygonStipple].call(_mask_) end
GetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)
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# File lib/opengl_command.rb, line 6264 def self.GetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_) GL_FUNCTIONS_MAP[:glGetProgramBinary].call(_program_, _bufSize_, _length_, _binaryFormat_, _binary_) end
GetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_)
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# File lib/opengl_command.rb, line 5052 def self.GetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_) GL_FUNCTIONS_MAP[:glGetProgramInfoLog].call(_program_, _bufSize_, _length_, _infoLog_) end
GetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_)
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# File lib/opengl_command.rb, line 6708 def self.GetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetProgramInterfaceiv].call(_program_, _programInterface_, _pname_, _params_) end
GetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_)
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# File lib/opengl_command.rb, line 6512 def self.GetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_) GL_FUNCTIONS_MAP[:glGetProgramPipelineInfoLog].call(_pipeline_, _bufSize_, _length_, _infoLog_) end
GetProgramPipelineiv(_pipeline_, _pname_, _params_)
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# File lib/opengl_command.rb, line 6304 def self.GetProgramPipelineiv(_pipeline_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetProgramPipelineiv].call(_pipeline_, _pname_, _params_) end
GetProgramResourceIndex(_program_, _programInterface_, _name_)
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# File lib/opengl_command.rb, line 6712 def self.GetProgramResourceIndex(_program_, _programInterface_, _name_) GL_FUNCTIONS_MAP[:glGetProgramResourceIndex].call(_program_, _programInterface_, _name_) end
GetProgramResourceLocation(_program_, _programInterface_, _name_)
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# File lib/opengl_command.rb, line 6724 def self.GetProgramResourceLocation(_program_, _programInterface_, _name_) GL_FUNCTIONS_MAP[:glGetProgramResourceLocation].call(_program_, _programInterface_, _name_) end
GetProgramResourceLocationIndex(_program_, _programInterface_, _name_)
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# File lib/opengl_command.rb, line 6728 def self.GetProgramResourceLocationIndex(_program_, _programInterface_, _name_) GL_FUNCTIONS_MAP[:glGetProgramResourceLocationIndex].call(_program_, _programInterface_, _name_) end
GetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)
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# File lib/opengl_command.rb, line 6716 def self.GetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_) GL_FUNCTIONS_MAP[:glGetProgramResourceName].call(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_) end
GetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)
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# File lib/opengl_command.rb, line 6720 def self.GetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_) GL_FUNCTIONS_MAP[:glGetProgramResourceiv].call(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_) end
GetProgramStageiv(_program_, _shadertype_, _pname_, _values_)
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# File lib/opengl_command.rb, line 6188 def self.GetProgramStageiv(_program_, _shadertype_, _pname_, _values_) GL_FUNCTIONS_MAP[:glGetProgramStageiv].call(_program_, _shadertype_, _pname_, _values_) end
GetProgramiv(_program_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5048 def self.GetProgramiv(_program_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetProgramiv].call(_program_, _pname_, _params_) end
GetQueryBufferObjecti64v(_id_, _buffer_, _pname_, _offset_)
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# File lib/opengl_command.rb, line 7228 def self.GetQueryBufferObjecti64v(_id_, _buffer_, _pname_, _offset_) GL_FUNCTIONS_MAP[:glGetQueryBufferObjecti64v].call(_id_, _buffer_, _pname_, _offset_) end
GetQueryBufferObjectiv(_id_, _buffer_, _pname_, _offset_)
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# File lib/opengl_command.rb, line 7232 def self.GetQueryBufferObjectiv(_id_, _buffer_, _pname_, _offset_) GL_FUNCTIONS_MAP[:glGetQueryBufferObjectiv].call(_id_, _buffer_, _pname_, _offset_) end
GetQueryBufferObjectui64v(_id_, _buffer_, _pname_, _offset_)
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# File lib/opengl_command.rb, line 7236 def self.GetQueryBufferObjectui64v(_id_, _buffer_, _pname_, _offset_) GL_FUNCTIONS_MAP[:glGetQueryBufferObjectui64v].call(_id_, _buffer_, _pname_, _offset_) end
GetQueryBufferObjectuiv(_id_, _buffer_, _pname_, _offset_)
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# File lib/opengl_command.rb, line 7240 def self.GetQueryBufferObjectuiv(_id_, _buffer_, _pname_, _offset_) GL_FUNCTIONS_MAP[:glGetQueryBufferObjectuiv].call(_id_, _buffer_, _pname_, _offset_) end
GetQueryIndexediv(_target_, _index_, _pname_, _params_)
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# File lib/opengl_command.rb, line 6240 def self.GetQueryIndexediv(_target_, _index_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetQueryIndexediv].call(_target_, _index_, _pname_, _params_) end
GetQueryObjecti64v(_id_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5896 def self.GetQueryObjecti64v(_id_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetQueryObjecti64v].call(_id_, _pname_, _params_) end
GetQueryObjectiv(_id_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4920 def self.GetQueryObjectiv(_id_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetQueryObjectiv].call(_id_, _pname_, _params_) end
GetQueryObjectui64v(_id_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5900 def self.GetQueryObjectui64v(_id_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetQueryObjectui64v].call(_id_, _pname_, _params_) end
GetQueryObjectuiv(_id_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4924 def self.GetQueryObjectuiv(_id_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetQueryObjectuiv].call(_id_, _pname_, _params_) end
GetQueryiv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4916 def self.GetQueryiv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetQueryiv].call(_target_, _pname_, _params_) end
GetRenderbufferParameteriv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5620 def self.GetRenderbufferParameteriv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetRenderbufferParameteriv].call(_target_, _pname_, _params_) end
GetSamplerParameterIiv(_sampler_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5880 def self.GetSamplerParameterIiv(_sampler_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetSamplerParameterIiv].call(_sampler_, _pname_, _params_) end
GetSamplerParameterIuiv(_sampler_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5888 def self.GetSamplerParameterIuiv(_sampler_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetSamplerParameterIuiv].call(_sampler_, _pname_, _params_) end
GetSamplerParameterfv(_sampler_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5884 def self.GetSamplerParameterfv(_sampler_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetSamplerParameterfv].call(_sampler_, _pname_, _params_) end
GetSamplerParameteriv(_sampler_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5876 def self.GetSamplerParameteriv(_sampler_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetSamplerParameteriv].call(_sampler_, _pname_, _params_) end
GetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_)
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# File lib/opengl_command.rb, line 5060 def self.GetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_) GL_FUNCTIONS_MAP[:glGetShaderInfoLog].call(_shader_, _bufSize_, _length_, _infoLog_) end
GetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_)
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# File lib/opengl_command.rb, line 6252 def self.GetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_) GL_FUNCTIONS_MAP[:glGetShaderPrecisionFormat].call(_shadertype_, _precisiontype_, _range_, _precision_) end
GetShaderSource(_shader_, _bufSize_, _length_, _source_)
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# File lib/opengl_command.rb, line 5064 def self.GetShaderSource(_shader_, _bufSize_, _length_, _source_) GL_FUNCTIONS_MAP[:glGetShaderSource].call(_shader_, _bufSize_, _length_, _source_) end
GetShaderiv(_shader_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5056 def self.GetShaderiv(_shader_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetShaderiv].call(_shader_, _pname_, _params_) end
GetString(_name_)
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# File lib/opengl_command.rb, line 3320 def self.GetString(_name_) GL_FUNCTIONS_MAP[:glGetString].call(_name_) end
GetStringi(_name_, _index_)
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# File lib/opengl_command.rb, line 5596 def self.GetStringi(_name_, _index_) GL_FUNCTIONS_MAP[:glGetStringi].call(_name_, _index_) end
GetSubroutineIndex(_program_, _shadertype_, _name_)
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# File lib/opengl_command.rb, line 6164 def self.GetSubroutineIndex(_program_, _shadertype_, _name_) GL_FUNCTIONS_MAP[:glGetSubroutineIndex].call(_program_, _shadertype_, _name_) end
GetSubroutineUniformLocation(_program_, _shadertype_, _name_)
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# File lib/opengl_command.rb, line 6160 def self.GetSubroutineUniformLocation(_program_, _shadertype_, _name_) GL_FUNCTIONS_MAP[:glGetSubroutineUniformLocation].call(_program_, _shadertype_, _name_) end
GetSynciv(_sync_, _pname_, _count_, _length_, _values_)
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# File lib/opengl_command.rb, line 5796 def self.GetSynciv(_sync_, _pname_, _count_, _length_, _values_) GL_FUNCTIONS_MAP[:glGetSynciv].call(_sync_, _pname_, _count_, _length_, _values_) end
GetTexEnvfv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4300 def self.GetTexEnvfv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTexEnvfv].call(_target_, _pname_, _params_) end
GetTexEnviv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4304 def self.GetTexEnviv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTexEnviv].call(_target_, _pname_, _params_) end
GetTexGendv(_coord_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4308 def self.GetTexGendv(_coord_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTexGendv].call(_coord_, _pname_, _params_) end
GetTexGenfv(_coord_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4312 def self.GetTexGenfv(_coord_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTexGenfv].call(_coord_, _pname_, _params_) end
GetTexGeniv(_coord_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4316 def self.GetTexGeniv(_coord_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTexGeniv].call(_coord_, _pname_, _params_) end
GetTexImage(_target_, _level_, _format_, _type_, _pixels_)
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# File lib/opengl_command.rb, line 3324 def self.GetTexImage(_target_, _level_, _format_, _type_, _pixels_) GL_FUNCTIONS_MAP[:glGetTexImage].call(_target_, _level_, _format_, _type_, _pixels_) end
GetTexLevelParameterfv(_target_, _level_, _pname_, _params_)
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# File lib/opengl_command.rb, line 3336 def self.GetTexLevelParameterfv(_target_, _level_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTexLevelParameterfv].call(_target_, _level_, _pname_, _params_) end
GetTexLevelParameteriv(_target_, _level_, _pname_, _params_)
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# File lib/opengl_command.rb, line 3340 def self.GetTexLevelParameteriv(_target_, _level_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTexLevelParameteriv].call(_target_, _level_, _pname_, _params_) end
GetTexParameterIiv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5572 def self.GetTexParameterIiv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTexParameterIiv].call(_target_, _pname_, _params_) end
GetTexParameterIuiv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5576 def self.GetTexParameterIuiv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTexParameterIuiv].call(_target_, _pname_, _params_) end
GetTexParameterfv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 3328 def self.GetTexParameterfv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTexParameterfv].call(_target_, _pname_, _params_) end
GetTexParameteriv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 3332 def self.GetTexParameteriv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTexParameteriv].call(_target_, _pname_, _params_) end
GetTextureImage(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_)
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# File lib/opengl_command.rb, line 7128 def self.GetTextureImage(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_) GL_FUNCTIONS_MAP[:glGetTextureImage].call(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_) end
GetTextureLevelParameterfv(_texture_, _level_, _pname_, _params_)
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# File lib/opengl_command.rb, line 7136 def self.GetTextureLevelParameterfv(_texture_, _level_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTextureLevelParameterfv].call(_texture_, _level_, _pname_, _params_) end
GetTextureLevelParameteriv(_texture_, _level_, _pname_, _params_)
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# File lib/opengl_command.rb, line 7140 def self.GetTextureLevelParameteriv(_texture_, _level_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTextureLevelParameteriv].call(_texture_, _level_, _pname_, _params_) end
GetTextureParameterIiv(_texture_, _pname_, _params_)
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# File lib/opengl_command.rb, line 7148 def self.GetTextureParameterIiv(_texture_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTextureParameterIiv].call(_texture_, _pname_, _params_) end
GetTextureParameterIuiv(_texture_, _pname_, _params_)
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# File lib/opengl_command.rb, line 7152 def self.GetTextureParameterIuiv(_texture_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTextureParameterIuiv].call(_texture_, _pname_, _params_) end
GetTextureParameterfv(_texture_, _pname_, _params_)
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# File lib/opengl_command.rb, line 7144 def self.GetTextureParameterfv(_texture_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTextureParameterfv].call(_texture_, _pname_, _params_) end
GetTextureParameteriv(_texture_, _pname_, _params_)
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# File lib/opengl_command.rb, line 7156 def self.GetTextureParameteriv(_texture_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetTextureParameteriv].call(_texture_, _pname_, _params_) end
GetTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_)
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# File lib/opengl_command.rb, line 7248 def self.GetTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_) GL_FUNCTIONS_MAP[:glGetTextureSubImage].call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_) end
GetTransformFeedbackVarying(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
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# File lib/opengl_command.rb, line 5412 def self.GetTransformFeedbackVarying(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) GL_FUNCTIONS_MAP[:glGetTransformFeedbackVarying].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) end
GetTransformFeedbacki64_v(_xfb_, _pname_, _index_, _param_)
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# File lib/opengl_command.rb, line 6876 def self.GetTransformFeedbacki64_v(_xfb_, _pname_, _index_, _param_) GL_FUNCTIONS_MAP[:glGetTransformFeedbacki64_v].call(_xfb_, _pname_, _index_, _param_) end
GetTransformFeedbacki_v(_xfb_, _pname_, _index_, _param_)
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# File lib/opengl_command.rb, line 6872 def self.GetTransformFeedbacki_v(_xfb_, _pname_, _index_, _param_) GL_FUNCTIONS_MAP[:glGetTransformFeedbacki_v].call(_xfb_, _pname_, _index_, _param_) end
GetTransformFeedbackiv(_xfb_, _pname_, _param_)
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# File lib/opengl_command.rb, line 6868 def self.GetTransformFeedbackiv(_xfb_, _pname_, _param_) GL_FUNCTIONS_MAP[:glGetTransformFeedbackiv].call(_xfb_, _pname_, _param_) end
GetUniformBlockIndex(_program_, _uniformBlockName_)
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# File lib/opengl_command.rb, line 5736 def self.GetUniformBlockIndex(_program_, _uniformBlockName_) GL_FUNCTIONS_MAP[:glGetUniformBlockIndex].call(_program_, _uniformBlockName_) end
GetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)
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# File lib/opengl_command.rb, line 5724 def self.GetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_) GL_FUNCTIONS_MAP[:glGetUniformIndices].call(_program_, _uniformCount_, _uniformNames_, _uniformIndices_) end
GetUniformLocation(_program_, _name_)
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# File lib/opengl_command.rb, line 5068 def self.GetUniformLocation(_program_, _name_) GL_FUNCTIONS_MAP[:glGetUniformLocation].call(_program_, _name_) end
GetUniformSubroutineuiv(_shadertype_, _location_, _params_)
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# File lib/opengl_command.rb, line 6184 def self.GetUniformSubroutineuiv(_shadertype_, _location_, _params_) GL_FUNCTIONS_MAP[:glGetUniformSubroutineuiv].call(_shadertype_, _location_, _params_) end
GetUniformdv(_program_, _location_, _params_)
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# File lib/opengl_command.rb, line 6156 def self.GetUniformdv(_program_, _location_, _params_) GL_FUNCTIONS_MAP[:glGetUniformdv].call(_program_, _location_, _params_) end
GetUniformfv(_program_, _location_, _params_)
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# File lib/opengl_command.rb, line 5072 def self.GetUniformfv(_program_, _location_, _params_) GL_FUNCTIONS_MAP[:glGetUniformfv].call(_program_, _location_, _params_) end
GetUniformiv(_program_, _location_, _params_)
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# File lib/opengl_command.rb, line 5076 def self.GetUniformiv(_program_, _location_, _params_) GL_FUNCTIONS_MAP[:glGetUniformiv].call(_program_, _location_, _params_) end
GetUniformuiv(_program_, _location_, _params_)
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# File lib/opengl_command.rb, line 5520 def self.GetUniformuiv(_program_, _location_, _params_) GL_FUNCTIONS_MAP[:glGetUniformuiv].call(_program_, _location_, _params_) end
GetVertexArrayIndexed64iv(_vaobj_, _index_, _pname_, _param_)
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# File lib/opengl_command.rb, line 7212 def self.GetVertexArrayIndexed64iv(_vaobj_, _index_, _pname_, _param_) GL_FUNCTIONS_MAP[:glGetVertexArrayIndexed64iv].call(_vaobj_, _index_, _pname_, _param_) end
GetVertexArrayIndexediv(_vaobj_, _index_, _pname_, _param_)
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# File lib/opengl_command.rb, line 7208 def self.GetVertexArrayIndexediv(_vaobj_, _index_, _pname_, _param_) GL_FUNCTIONS_MAP[:glGetVertexArrayIndexediv].call(_vaobj_, _index_, _pname_, _param_) end
GetVertexArrayiv(_vaobj_, _pname_, _param_)
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# File lib/opengl_command.rb, line 7204 def self.GetVertexArrayiv(_vaobj_, _pname_, _param_) GL_FUNCTIONS_MAP[:glGetVertexArrayiv].call(_vaobj_, _pname_, _param_) end
GetVertexAttribIiv(_index_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5432 def self.GetVertexAttribIiv(_index_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetVertexAttribIiv].call(_index_, _pname_, _params_) end
GetVertexAttribIuiv(_index_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5436 def self.GetVertexAttribIuiv(_index_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetVertexAttribIuiv].call(_index_, _pname_, _params_) end
GetVertexAttribLdv(_index_, _pname_, _params_)
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# File lib/opengl_command.rb, line 6552 def self.GetVertexAttribLdv(_index_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetVertexAttribLdv].call(_index_, _pname_, _params_) end
GetVertexAttribPointerv(_index_, _pname_, _pointer_)
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# File lib/opengl_command.rb, line 5092 def self.GetVertexAttribPointerv(_index_, _pname_, _pointer_) GL_FUNCTIONS_MAP[:glGetVertexAttribPointerv].call(_index_, _pname_, _pointer_) end
GetVertexAttribdv(_index_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5080 def self.GetVertexAttribdv(_index_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetVertexAttribdv].call(_index_, _pname_, _params_) end
GetVertexAttribfv(_index_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5084 def self.GetVertexAttribfv(_index_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetVertexAttribfv].call(_index_, _pname_, _params_) end
GetVertexAttribiv(_index_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5088 def self.GetVertexAttribiv(_index_, _pname_, _params_) GL_FUNCTIONS_MAP[:glGetVertexAttribiv].call(_index_, _pname_, _params_) end
GetnColorTable(_target_, _format_, _type_, _bufSize_, _table_)
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# File lib/opengl_command.rb, line 7316 def self.GetnColorTable(_target_, _format_, _type_, _bufSize_, _table_) GL_FUNCTIONS_MAP[:glGetnColorTable].call(_target_, _format_, _type_, _bufSize_, _table_) end
GetnCompressedTexImage(_target_, _lod_, _bufSize_, _pixels_)
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# File lib/opengl_command.rb, line 7260 def self.GetnCompressedTexImage(_target_, _lod_, _bufSize_, _pixels_) GL_FUNCTIONS_MAP[:glGetnCompressedTexImage].call(_target_, _lod_, _bufSize_, _pixels_) end
GetnConvolutionFilter(_target_, _format_, _type_, _bufSize_, _image_)
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# File lib/opengl_command.rb, line 7320 def self.GetnConvolutionFilter(_target_, _format_, _type_, _bufSize_, _image_) GL_FUNCTIONS_MAP[:glGetnConvolutionFilter].call(_target_, _format_, _type_, _bufSize_, _image_) end
GetnHistogram(_target_, _reset_, _format_, _type_, _bufSize_, _values_)
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# File lib/opengl_command.rb, line 7328 def self.GetnHistogram(_target_, _reset_, _format_, _type_, _bufSize_, _values_) GL_FUNCTIONS_MAP[:glGetnHistogram].call(_target_, _reset_, _format_, _type_, _bufSize_, _values_) end
GetnMapdv(_target_, _query_, _bufSize_, _v_)
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# File lib/opengl_command.rb, line 7288 def self.GetnMapdv(_target_, _query_, _bufSize_, _v_) GL_FUNCTIONS_MAP[:glGetnMapdv].call(_target_, _query_, _bufSize_, _v_) end
GetnMapfv(_target_, _query_, _bufSize_, _v_)
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# File lib/opengl_command.rb, line 7292 def self.GetnMapfv(_target_, _query_, _bufSize_, _v_) GL_FUNCTIONS_MAP[:glGetnMapfv].call(_target_, _query_, _bufSize_, _v_) end
GetnMapiv(_target_, _query_, _bufSize_, _v_)
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# File lib/opengl_command.rb, line 7296 def self.GetnMapiv(_target_, _query_, _bufSize_, _v_) GL_FUNCTIONS_MAP[:glGetnMapiv].call(_target_, _query_, _bufSize_, _v_) end
GetnMinmax(_target_, _reset_, _format_, _type_, _bufSize_, _values_)
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# File lib/opengl_command.rb, line 7332 def self.GetnMinmax(_target_, _reset_, _format_, _type_, _bufSize_, _values_) GL_FUNCTIONS_MAP[:glGetnMinmax].call(_target_, _reset_, _format_, _type_, _bufSize_, _values_) end
GetnPixelMapfv(_map_, _bufSize_, _values_)
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# File lib/opengl_command.rb, line 7300 def self.GetnPixelMapfv(_map_, _bufSize_, _values_) GL_FUNCTIONS_MAP[:glGetnPixelMapfv].call(_map_, _bufSize_, _values_) end
GetnPixelMapuiv(_map_, _bufSize_, _values_)
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# File lib/opengl_command.rb, line 7304 def self.GetnPixelMapuiv(_map_, _bufSize_, _values_) GL_FUNCTIONS_MAP[:glGetnPixelMapuiv].call(_map_, _bufSize_, _values_) end
GetnPixelMapusv(_map_, _bufSize_, _values_)
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# File lib/opengl_command.rb, line 7308 def self.GetnPixelMapusv(_map_, _bufSize_, _values_) GL_FUNCTIONS_MAP[:glGetnPixelMapusv].call(_map_, _bufSize_, _values_) end
GetnPolygonStipple(_bufSize_, _pattern_)
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# File lib/opengl_command.rb, line 7312 def self.GetnPolygonStipple(_bufSize_, _pattern_) GL_FUNCTIONS_MAP[:glGetnPolygonStipple].call(_bufSize_, _pattern_) end
GetnSeparableFilter(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_)
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# File lib/opengl_command.rb, line 7324 def self.GetnSeparableFilter(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_) GL_FUNCTIONS_MAP[:glGetnSeparableFilter].call(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_) end
GetnTexImage(_target_, _level_, _format_, _type_, _bufSize_, _pixels_)
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# File lib/opengl_command.rb, line 7264 def self.GetnTexImage(_target_, _level_, _format_, _type_, _bufSize_, _pixels_) GL_FUNCTIONS_MAP[:glGetnTexImage].call(_target_, _level_, _format_, _type_, _bufSize_, _pixels_) end
GetnUniformdv(_program_, _location_, _bufSize_, _params_)
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# File lib/opengl_command.rb, line 7268 def self.GetnUniformdv(_program_, _location_, _bufSize_, _params_) GL_FUNCTIONS_MAP[:glGetnUniformdv].call(_program_, _location_, _bufSize_, _params_) end
GetnUniformfv(_program_, _location_, _bufSize_, _params_)
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# File lib/opengl_command.rb, line 7272 def self.GetnUniformfv(_program_, _location_, _bufSize_, _params_) GL_FUNCTIONS_MAP[:glGetnUniformfv].call(_program_, _location_, _bufSize_, _params_) end
GetnUniformiv(_program_, _location_, _bufSize_, _params_)
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# File lib/opengl_command.rb, line 7276 def self.GetnUniformiv(_program_, _location_, _bufSize_, _params_) GL_FUNCTIONS_MAP[:glGetnUniformiv].call(_program_, _location_, _bufSize_, _params_) end
GetnUniformuiv(_program_, _location_, _bufSize_, _params_)
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# File lib/opengl_command.rb, line 7280 def self.GetnUniformuiv(_program_, _location_, _bufSize_, _params_) GL_FUNCTIONS_MAP[:glGetnUniformuiv].call(_program_, _location_, _bufSize_, _params_) end
Hint(_target_, _mode_)
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# File lib/opengl_command.rb, line 3172 def self.Hint(_target_, _mode_) GL_FUNCTIONS_MAP[:glHint].call(_target_, _mode_) end
IndexMask(_mask_)
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# File lib/opengl_command.rb, line 4120 def self.IndexMask(_mask_) GL_FUNCTIONS_MAP[:glIndexMask].call(_mask_) end
IndexPointer(_type_, _stride_, _pointer_)
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# File lib/opengl_command.rb, line 4464 def self.IndexPointer(_type_, _stride_, _pointer_) GL_FUNCTIONS_MAP[:glIndexPointer].call(_type_, _stride_, _pointer_) end
Indexd(_c_)
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# File lib/opengl_command.rb, line 3532 def self.Indexd(_c_) GL_FUNCTIONS_MAP[:glIndexd].call(_c_) end
Indexdv(_c_)
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# File lib/opengl_command.rb, line 3536 def self.Indexdv(_c_) GL_FUNCTIONS_MAP[:glIndexdv].call(_c_) end
Indexf(_c_)
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# File lib/opengl_command.rb, line 3540 def self.Indexf(_c_) GL_FUNCTIONS_MAP[:glIndexf].call(_c_) end
Indexfv(_c_)
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# File lib/opengl_command.rb, line 3544 def self.Indexfv(_c_) GL_FUNCTIONS_MAP[:glIndexfv].call(_c_) end
Indexi(_c_)
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# File lib/opengl_command.rb, line 3548 def self.Indexi(_c_) GL_FUNCTIONS_MAP[:glIndexi].call(_c_) end
Indexiv(_c_)
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# File lib/opengl_command.rb, line 3552 def self.Indexiv(_c_) GL_FUNCTIONS_MAP[:glIndexiv].call(_c_) end
Indexs(_c_)
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# File lib/opengl_command.rb, line 3556 def self.Indexs(_c_) GL_FUNCTIONS_MAP[:glIndexs].call(_c_) end
Indexsv(_c_)
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# File lib/opengl_command.rb, line 3560 def self.Indexsv(_c_) GL_FUNCTIONS_MAP[:glIndexsv].call(_c_) end
Indexub(_c_)
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# File lib/opengl_command.rb, line 4492 def self.Indexub(_c_) GL_FUNCTIONS_MAP[:glIndexub].call(_c_) end
Indexubv(_c_)
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# File lib/opengl_command.rb, line 4496 def self.Indexubv(_c_) GL_FUNCTIONS_MAP[:glIndexubv].call(_c_) end
InitNames()
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# File lib/opengl_command.rb, line 4092 def self.InitNames() GL_FUNCTIONS_MAP[:glInitNames].call() end
InterleavedArrays(_format_, _stride_, _pointer_)
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# File lib/opengl_command.rb, line 4468 def self.InterleavedArrays(_format_, _stride_, _pointer_) GL_FUNCTIONS_MAP[:glInterleavedArrays].call(_format_, _stride_, _pointer_) end
InvalidateBufferData(_buffer_)
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# File lib/opengl_command.rb, line 6688 def self.InvalidateBufferData(_buffer_) GL_FUNCTIONS_MAP[:glInvalidateBufferData].call(_buffer_) end
InvalidateBufferSubData(_buffer_, _offset_, _length_)
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# File lib/opengl_command.rb, line 6684 def self.InvalidateBufferSubData(_buffer_, _offset_, _length_) GL_FUNCTIONS_MAP[:glInvalidateBufferSubData].call(_buffer_, _offset_, _length_) end
InvalidateFramebuffer(_target_, _numAttachments_, _attachments_)
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# File lib/opengl_command.rb, line 6692 def self.InvalidateFramebuffer(_target_, _numAttachments_, _attachments_) GL_FUNCTIONS_MAP[:glInvalidateFramebuffer].call(_target_, _numAttachments_, _attachments_) end
InvalidateNamedFramebufferData(_framebuffer_, _numAttachments_, _attachments_)
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# File lib/opengl_command.rb, line 6972 def self.InvalidateNamedFramebufferData(_framebuffer_, _numAttachments_, _attachments_) GL_FUNCTIONS_MAP[:glInvalidateNamedFramebufferData].call(_framebuffer_, _numAttachments_, _attachments_) end
InvalidateNamedFramebufferSubData(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
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# File lib/opengl_command.rb, line 6976 def self.InvalidateNamedFramebufferSubData(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) GL_FUNCTIONS_MAP[:glInvalidateNamedFramebufferSubData].call(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) end
InvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
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# File lib/opengl_command.rb, line 6696 def self.InvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) GL_FUNCTIONS_MAP[:glInvalidateSubFramebuffer].call(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) end
InvalidateTexImage(_texture_, _level_)
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# File lib/opengl_command.rb, line 6680 def self.InvalidateTexImage(_texture_, _level_) GL_FUNCTIONS_MAP[:glInvalidateTexImage].call(_texture_, _level_) end
InvalidateTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_)
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# File lib/opengl_command.rb, line 6676 def self.InvalidateTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_) GL_FUNCTIONS_MAP[:glInvalidateTexSubImage].call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_) end
IsBuffer(_buffer_)
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# File lib/opengl_command.rb, line 4940 def self.IsBuffer(_buffer_) GL_FUNCTIONS_MAP[:glIsBuffer].call(_buffer_) end
IsEnabled(_cap_)
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# File lib/opengl_command.rb, line 3344 def self.IsEnabled(_cap_) GL_FUNCTIONS_MAP[:glIsEnabled].call(_cap_) end
IsEnabledi(_target_, _index_)
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# File lib/opengl_command.rb, line 5388 def self.IsEnabledi(_target_, _index_) GL_FUNCTIONS_MAP[:glIsEnabledi].call(_target_, _index_) end
IsFramebuffer(_framebuffer_)
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# File lib/opengl_command.rb, line 5624 def self.IsFramebuffer(_framebuffer_) GL_FUNCTIONS_MAP[:glIsFramebuffer].call(_framebuffer_) end
IsList(_list_)
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# File lib/opengl_command.rb, line 4320 def self.IsList(_list_) GL_FUNCTIONS_MAP[:glIsList].call(_list_) end
IsProgram(_program_)
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# File lib/opengl_command.rb, line 5096 def self.IsProgram(_program_) GL_FUNCTIONS_MAP[:glIsProgram].call(_program_) end
IsProgramPipeline(_pipeline_)
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# File lib/opengl_command.rb, line 6300 def self.IsProgramPipeline(_pipeline_) GL_FUNCTIONS_MAP[:glIsProgramPipeline].call(_pipeline_) end
IsQuery(_id_)
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# File lib/opengl_command.rb, line 4904 def self.IsQuery(_id_) GL_FUNCTIONS_MAP[:glIsQuery].call(_id_) end
IsRenderbuffer(_renderbuffer_)
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# File lib/opengl_command.rb, line 5600 def self.IsRenderbuffer(_renderbuffer_) GL_FUNCTIONS_MAP[:glIsRenderbuffer].call(_renderbuffer_) end
IsSampler(_sampler_)
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# File lib/opengl_command.rb, line 5844 def self.IsSampler(_sampler_) GL_FUNCTIONS_MAP[:glIsSampler].call(_sampler_) end
IsShader(_shader_)
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# File lib/opengl_command.rb, line 5100 def self.IsShader(_shader_) GL_FUNCTIONS_MAP[:glIsShader].call(_shader_) end
IsSync(_sync_)
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# File lib/opengl_command.rb, line 5776 def self.IsSync(_sync_) GL_FUNCTIONS_MAP[:glIsSync].call(_sync_) end
IsTexture(_texture_)
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# File lib/opengl_command.rb, line 4440 def self.IsTexture(_texture_) GL_FUNCTIONS_MAP[:glIsTexture].call(_texture_) end
IsTransformFeedback(_id_)
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# File lib/opengl_command.rb, line 6212 def self.IsTransformFeedback(_id_) GL_FUNCTIONS_MAP[:glIsTransformFeedback].call(_id_) end
IsVertexArray(_array_)
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# File lib/opengl_command.rb, line 5700 def self.IsVertexArray(_array_) GL_FUNCTIONS_MAP[:glIsVertexArray].call(_array_) end
LightModelf(_pname_, _param_)
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# File lib/opengl_command.rb, line 3996 def self.LightModelf(_pname_, _param_) GL_FUNCTIONS_MAP[:glLightModelf].call(_pname_, _param_) end
LightModelfv(_pname_, _params_)
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# File lib/opengl_command.rb, line 4000 def self.LightModelfv(_pname_, _params_) GL_FUNCTIONS_MAP[:glLightModelfv].call(_pname_, _params_) end
LightModeli(_pname_, _param_)
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# File lib/opengl_command.rb, line 4004 def self.LightModeli(_pname_, _param_) GL_FUNCTIONS_MAP[:glLightModeli].call(_pname_, _param_) end
LightModeliv(_pname_, _params_)
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# File lib/opengl_command.rb, line 4008 def self.LightModeliv(_pname_, _params_) GL_FUNCTIONS_MAP[:glLightModeliv].call(_pname_, _params_) end
Lightf(_light_, _pname_, _param_)
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# File lib/opengl_command.rb, line 3980 def self.Lightf(_light_, _pname_, _param_) GL_FUNCTIONS_MAP[:glLightf].call(_light_, _pname_, _param_) end
Lightfv(_light_, _pname_, _params_)
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# File lib/opengl_command.rb, line 3984 def self.Lightfv(_light_, _pname_, _params_) GL_FUNCTIONS_MAP[:glLightfv].call(_light_, _pname_, _params_) end
Lighti(_light_, _pname_, _param_)
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# File lib/opengl_command.rb, line 3988 def self.Lighti(_light_, _pname_, _param_) GL_FUNCTIONS_MAP[:glLighti].call(_light_, _pname_, _param_) end
Lightiv(_light_, _pname_, _params_)
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# File lib/opengl_command.rb, line 3992 def self.Lightiv(_light_, _pname_, _params_) GL_FUNCTIONS_MAP[:glLightiv].call(_light_, _pname_, _params_) end
LineStipple(_factor_, _pattern_)
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# File lib/opengl_command.rb, line 4012 def self.LineStipple(_factor_, _pattern_) GL_FUNCTIONS_MAP[:glLineStipple].call(_factor_, _pattern_) end
LineWidth(_width_)
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# File lib/opengl_command.rb, line 3176 def self.LineWidth(_width_) GL_FUNCTIONS_MAP[:glLineWidth].call(_width_) end
LinkProgram(_program_)
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# File lib/opengl_command.rb, line 5104 def self.LinkProgram(_program_) GL_FUNCTIONS_MAP[:glLinkProgram].call(_program_) end
ListBase(_base_)
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# File lib/opengl_command.rb, line 3380 def self.ListBase(_base_) GL_FUNCTIONS_MAP[:glListBase].call(_base_) end
LoadIdentity()
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# File lib/opengl_command.rb, line 4328 def self.LoadIdentity() GL_FUNCTIONS_MAP[:glLoadIdentity].call() end
LoadMatrixd(_m_)
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# File lib/opengl_command.rb, line 4336 def self.LoadMatrixd(_m_) GL_FUNCTIONS_MAP[:glLoadMatrixd].call(_m_) end
LoadMatrixf(_m_)
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# File lib/opengl_command.rb, line 4332 def self.LoadMatrixf(_m_) GL_FUNCTIONS_MAP[:glLoadMatrixf].call(_m_) end
LoadName(_name_)
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# File lib/opengl_command.rb, line 4096 def self.LoadName(_name_) GL_FUNCTIONS_MAP[:glLoadName].call(_name_) end
LoadTransposeMatrixd(_m_)
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# File lib/opengl_command.rb, line 4696 def self.LoadTransposeMatrixd(_m_) GL_FUNCTIONS_MAP[:glLoadTransposeMatrixd].call(_m_) end
LoadTransposeMatrixf(_m_)
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# File lib/opengl_command.rb, line 4692 def self.LoadTransposeMatrixf(_m_) GL_FUNCTIONS_MAP[:glLoadTransposeMatrixf].call(_m_) end
LogicOp(_opcode_)
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# File lib/opengl_command.rb, line 3268 def self.LogicOp(_opcode_) GL_FUNCTIONS_MAP[:glLogicOp].call(_opcode_) end
Map1d(_target_, _u1_, _u2_, _stride_, _order_, _points_)
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# File lib/opengl_command.rb, line 4136 def self.Map1d(_target_, _u1_, _u2_, _stride_, _order_, _points_) GL_FUNCTIONS_MAP[:glMap1d].call(_target_, _u1_, _u2_, _stride_, _order_, _points_) end
Map1f(_target_, _u1_, _u2_, _stride_, _order_, _points_)
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# File lib/opengl_command.rb, line 4140 def self.Map1f(_target_, _u1_, _u2_, _stride_, _order_, _points_) GL_FUNCTIONS_MAP[:glMap1f].call(_target_, _u1_, _u2_, _stride_, _order_, _points_) end
Map2d(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
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# File lib/opengl_command.rb, line 4144 def self.Map2d(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) GL_FUNCTIONS_MAP[:glMap2d].call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) end
Map2f(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
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# File lib/opengl_command.rb, line 4148 def self.Map2f(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) GL_FUNCTIONS_MAP[:glMap2f].call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) end
MapBuffer(_target_, _access_)
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# File lib/opengl_command.rb, line 4956 def self.MapBuffer(_target_, _access_) GL_FUNCTIONS_MAP[:glMapBuffer].call(_target_, _access_) end
MapBufferRange(_target_, _offset_, _length_, _access_)
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# File lib/opengl_command.rb, line 5680 def self.MapBufferRange(_target_, _offset_, _length_, _access_) GL_FUNCTIONS_MAP[:glMapBufferRange].call(_target_, _offset_, _length_, _access_) end
MapGrid1d(_un_, _u1_, _u2_)
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# File lib/opengl_command.rb, line 4152 def self.MapGrid1d(_un_, _u1_, _u2_) GL_FUNCTIONS_MAP[:glMapGrid1d].call(_un_, _u1_, _u2_) end
MapGrid1f(_un_, _u1_, _u2_)
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# File lib/opengl_command.rb, line 4156 def self.MapGrid1f(_un_, _u1_, _u2_) GL_FUNCTIONS_MAP[:glMapGrid1f].call(_un_, _u1_, _u2_) end
MapGrid2d(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
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# File lib/opengl_command.rb, line 4160 def self.MapGrid2d(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) GL_FUNCTIONS_MAP[:glMapGrid2d].call(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) end
MapGrid2f(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
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# File lib/opengl_command.rb, line 4164 def self.MapGrid2f(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) GL_FUNCTIONS_MAP[:glMapGrid2f].call(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) end
MapNamedBuffer(_buffer_, _access_)
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# File lib/opengl_command.rb, line 6908 def self.MapNamedBuffer(_buffer_, _access_) GL_FUNCTIONS_MAP[:glMapNamedBuffer].call(_buffer_, _access_) end
MapNamedBufferRange(_buffer_, _offset_, _length_, _access_)
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# File lib/opengl_command.rb, line 6912 def self.MapNamedBufferRange(_buffer_, _offset_, _length_, _access_) GL_FUNCTIONS_MAP[:glMapNamedBufferRange].call(_buffer_, _offset_, _length_, _access_) end
Materialf(_face_, _pname_, _param_)
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# File lib/opengl_command.rb, line 4016 def self.Materialf(_face_, _pname_, _param_) GL_FUNCTIONS_MAP[:glMaterialf].call(_face_, _pname_, _param_) end
Materialfv(_face_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4020 def self.Materialfv(_face_, _pname_, _params_) GL_FUNCTIONS_MAP[:glMaterialfv].call(_face_, _pname_, _params_) end
Materiali(_face_, _pname_, _param_)
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# File lib/opengl_command.rb, line 4024 def self.Materiali(_face_, _pname_, _param_) GL_FUNCTIONS_MAP[:glMateriali].call(_face_, _pname_, _param_) end
Materialiv(_face_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4028 def self.Materialiv(_face_, _pname_, _params_) GL_FUNCTIONS_MAP[:glMaterialiv].call(_face_, _pname_, _params_) end
MatrixMode(_mode_)
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# File lib/opengl_command.rb, line 4340 def self.MatrixMode(_mode_) GL_FUNCTIONS_MAP[:glMatrixMode].call(_mode_) end
MemoryBarrier(_barriers_)
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# File lib/opengl_command.rb, line 6620 def self.MemoryBarrier(_barriers_) GL_FUNCTIONS_MAP[:glMemoryBarrier].call(_barriers_) end
MemoryBarrierByRegion(_barriers_)
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# File lib/opengl_command.rb, line 7244 def self.MemoryBarrierByRegion(_barriers_) GL_FUNCTIONS_MAP[:glMemoryBarrierByRegion].call(_barriers_) end
MinSampleShading(_value_)
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# File lib/opengl_command.rb, line 6060 def self.MinSampleShading(_value_) GL_FUNCTIONS_MAP[:glMinSampleShading].call(_value_) end
MultMatrixd(_m_)
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# File lib/opengl_command.rb, line 4348 def self.MultMatrixd(_m_) GL_FUNCTIONS_MAP[:glMultMatrixd].call(_m_) end
MultMatrixf(_m_)
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# File lib/opengl_command.rb, line 4344 def self.MultMatrixf(_m_) GL_FUNCTIONS_MAP[:glMultMatrixf].call(_m_) end
MultTransposeMatrixd(_m_)
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# File lib/opengl_command.rb, line 4704 def self.MultTransposeMatrixd(_m_) GL_FUNCTIONS_MAP[:glMultTransposeMatrixd].call(_m_) end
MultTransposeMatrixf(_m_)
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# File lib/opengl_command.rb, line 4700 def self.MultTransposeMatrixf(_m_) GL_FUNCTIONS_MAP[:glMultTransposeMatrixf].call(_m_) end
MultiDrawArrays(_mode_, _first_, _count_, _drawcount_)
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# File lib/opengl_command.rb, line 4712 def self.MultiDrawArrays(_mode_, _first_, _count_, _drawcount_) GL_FUNCTIONS_MAP[:glMultiDrawArrays].call(_mode_, _first_, _count_, _drawcount_) end
MultiDrawArraysIndirect(_mode_, _indirect_, _drawcount_, _stride_)
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# File lib/opengl_command.rb, line 6700 def self.MultiDrawArraysIndirect(_mode_, _indirect_, _drawcount_, _stride_) GL_FUNCTIONS_MAP[:glMultiDrawArraysIndirect].call(_mode_, _indirect_, _drawcount_, _stride_) end
MultiDrawArraysIndirectCount(_mode_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)
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# File lib/opengl_command.rb, line 7344 def self.MultiDrawArraysIndirectCount(_mode_, _indirect_, _drawcount_, _maxdrawcount_, _stride_) GL_FUNCTIONS_MAP[:glMultiDrawArraysIndirectCount].call(_mode_, _indirect_, _drawcount_, _maxdrawcount_, _stride_) end
MultiDrawElements(_mode_, _count_, _type_, _indices_, _drawcount_)
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# File lib/opengl_command.rb, line 4716 def self.MultiDrawElements(_mode_, _count_, _type_, _indices_, _drawcount_) GL_FUNCTIONS_MAP[:glMultiDrawElements].call(_mode_, _count_, _type_, _indices_, _drawcount_) end
MultiDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_)
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# File lib/opengl_command.rb, line 5764 def self.MultiDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_) GL_FUNCTIONS_MAP[:glMultiDrawElementsBaseVertex].call(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_) end
MultiDrawElementsIndirect(_mode_, _type_, _indirect_, _drawcount_, _stride_)
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# File lib/opengl_command.rb, line 6704 def self.MultiDrawElementsIndirect(_mode_, _type_, _indirect_, _drawcount_, _stride_) GL_FUNCTIONS_MAP[:glMultiDrawElementsIndirect].call(_mode_, _type_, _indirect_, _drawcount_, _stride_) end
MultiDrawElementsIndirectCount(_mode_, _type_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)
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# File lib/opengl_command.rb, line 7348 def self.MultiDrawElementsIndirectCount(_mode_, _type_, _indirect_, _drawcount_, _maxdrawcount_, _stride_) GL_FUNCTIONS_MAP[:glMultiDrawElementsIndirectCount].call(_mode_, _type_, _indirect_, _drawcount_, _maxdrawcount_, _stride_) end
MultiTexCoord1d(_target_, _s_)
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# File lib/opengl_command.rb, line 4564 def self.MultiTexCoord1d(_target_, _s_) GL_FUNCTIONS_MAP[:glMultiTexCoord1d].call(_target_, _s_) end
MultiTexCoord1dv(_target_, _v_)
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# File lib/opengl_command.rb, line 4568 def self.MultiTexCoord1dv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord1dv].call(_target_, _v_) end
MultiTexCoord1f(_target_, _s_)
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# File lib/opengl_command.rb, line 4572 def self.MultiTexCoord1f(_target_, _s_) GL_FUNCTIONS_MAP[:glMultiTexCoord1f].call(_target_, _s_) end
MultiTexCoord1fv(_target_, _v_)
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# File lib/opengl_command.rb, line 4576 def self.MultiTexCoord1fv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord1fv].call(_target_, _v_) end
MultiTexCoord1i(_target_, _s_)
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# File lib/opengl_command.rb, line 4580 def self.MultiTexCoord1i(_target_, _s_) GL_FUNCTIONS_MAP[:glMultiTexCoord1i].call(_target_, _s_) end
MultiTexCoord1iv(_target_, _v_)
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# File lib/opengl_command.rb, line 4584 def self.MultiTexCoord1iv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord1iv].call(_target_, _v_) end
MultiTexCoord1s(_target_, _s_)
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# File lib/opengl_command.rb, line 4588 def self.MultiTexCoord1s(_target_, _s_) GL_FUNCTIONS_MAP[:glMultiTexCoord1s].call(_target_, _s_) end
MultiTexCoord1sv(_target_, _v_)
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# File lib/opengl_command.rb, line 4592 def self.MultiTexCoord1sv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord1sv].call(_target_, _v_) end
MultiTexCoord2d(_target_, _s_, _t_)
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# File lib/opengl_command.rb, line 4596 def self.MultiTexCoord2d(_target_, _s_, _t_) GL_FUNCTIONS_MAP[:glMultiTexCoord2d].call(_target_, _s_, _t_) end
MultiTexCoord2dv(_target_, _v_)
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# File lib/opengl_command.rb, line 4600 def self.MultiTexCoord2dv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord2dv].call(_target_, _v_) end
MultiTexCoord2f(_target_, _s_, _t_)
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# File lib/opengl_command.rb, line 4604 def self.MultiTexCoord2f(_target_, _s_, _t_) GL_FUNCTIONS_MAP[:glMultiTexCoord2f].call(_target_, _s_, _t_) end
MultiTexCoord2fv(_target_, _v_)
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# File lib/opengl_command.rb, line 4608 def self.MultiTexCoord2fv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord2fv].call(_target_, _v_) end
MultiTexCoord2i(_target_, _s_, _t_)
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# File lib/opengl_command.rb, line 4612 def self.MultiTexCoord2i(_target_, _s_, _t_) GL_FUNCTIONS_MAP[:glMultiTexCoord2i].call(_target_, _s_, _t_) end
MultiTexCoord2iv(_target_, _v_)
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# File lib/opengl_command.rb, line 4616 def self.MultiTexCoord2iv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord2iv].call(_target_, _v_) end
MultiTexCoord2s(_target_, _s_, _t_)
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# File lib/opengl_command.rb, line 4620 def self.MultiTexCoord2s(_target_, _s_, _t_) GL_FUNCTIONS_MAP[:glMultiTexCoord2s].call(_target_, _s_, _t_) end
MultiTexCoord2sv(_target_, _v_)
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# File lib/opengl_command.rb, line 4624 def self.MultiTexCoord2sv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord2sv].call(_target_, _v_) end
MultiTexCoord3d(_target_, _s_, _t_, _r_)
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# File lib/opengl_command.rb, line 4628 def self.MultiTexCoord3d(_target_, _s_, _t_, _r_) GL_FUNCTIONS_MAP[:glMultiTexCoord3d].call(_target_, _s_, _t_, _r_) end
MultiTexCoord3dv(_target_, _v_)
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# File lib/opengl_command.rb, line 4632 def self.MultiTexCoord3dv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord3dv].call(_target_, _v_) end
MultiTexCoord3f(_target_, _s_, _t_, _r_)
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# File lib/opengl_command.rb, line 4636 def self.MultiTexCoord3f(_target_, _s_, _t_, _r_) GL_FUNCTIONS_MAP[:glMultiTexCoord3f].call(_target_, _s_, _t_, _r_) end
MultiTexCoord3fv(_target_, _v_)
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# File lib/opengl_command.rb, line 4640 def self.MultiTexCoord3fv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord3fv].call(_target_, _v_) end
MultiTexCoord3i(_target_, _s_, _t_, _r_)
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# File lib/opengl_command.rb, line 4644 def self.MultiTexCoord3i(_target_, _s_, _t_, _r_) GL_FUNCTIONS_MAP[:glMultiTexCoord3i].call(_target_, _s_, _t_, _r_) end
MultiTexCoord3iv(_target_, _v_)
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# File lib/opengl_command.rb, line 4648 def self.MultiTexCoord3iv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord3iv].call(_target_, _v_) end
MultiTexCoord3s(_target_, _s_, _t_, _r_)
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# File lib/opengl_command.rb, line 4652 def self.MultiTexCoord3s(_target_, _s_, _t_, _r_) GL_FUNCTIONS_MAP[:glMultiTexCoord3s].call(_target_, _s_, _t_, _r_) end
MultiTexCoord3sv(_target_, _v_)
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# File lib/opengl_command.rb, line 4656 def self.MultiTexCoord3sv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord3sv].call(_target_, _v_) end
MultiTexCoord4d(_target_, _s_, _t_, _r_, _q_)
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# File lib/opengl_command.rb, line 4660 def self.MultiTexCoord4d(_target_, _s_, _t_, _r_, _q_) GL_FUNCTIONS_MAP[:glMultiTexCoord4d].call(_target_, _s_, _t_, _r_, _q_) end
MultiTexCoord4dv(_target_, _v_)
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# File lib/opengl_command.rb, line 4664 def self.MultiTexCoord4dv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord4dv].call(_target_, _v_) end
MultiTexCoord4f(_target_, _s_, _t_, _r_, _q_)
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# File lib/opengl_command.rb, line 4668 def self.MultiTexCoord4f(_target_, _s_, _t_, _r_, _q_) GL_FUNCTIONS_MAP[:glMultiTexCoord4f].call(_target_, _s_, _t_, _r_, _q_) end
MultiTexCoord4fv(_target_, _v_)
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# File lib/opengl_command.rb, line 4672 def self.MultiTexCoord4fv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord4fv].call(_target_, _v_) end
MultiTexCoord4i(_target_, _s_, _t_, _r_, _q_)
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# File lib/opengl_command.rb, line 4676 def self.MultiTexCoord4i(_target_, _s_, _t_, _r_, _q_) GL_FUNCTIONS_MAP[:glMultiTexCoord4i].call(_target_, _s_, _t_, _r_, _q_) end
MultiTexCoord4iv(_target_, _v_)
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# File lib/opengl_command.rb, line 4680 def self.MultiTexCoord4iv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord4iv].call(_target_, _v_) end
MultiTexCoord4s(_target_, _s_, _t_, _r_, _q_)
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# File lib/opengl_command.rb, line 4684 def self.MultiTexCoord4s(_target_, _s_, _t_, _r_, _q_) GL_FUNCTIONS_MAP[:glMultiTexCoord4s].call(_target_, _s_, _t_, _r_, _q_) end
MultiTexCoord4sv(_target_, _v_)
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# File lib/opengl_command.rb, line 4688 def self.MultiTexCoord4sv(_target_, _v_) GL_FUNCTIONS_MAP[:glMultiTexCoord4sv].call(_target_, _v_) end
MultiTexCoordP1ui(_texture_, _type_, _coords_)
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# File lib/opengl_command.rb, line 5996 def self.MultiTexCoordP1ui(_texture_, _type_, _coords_) GL_FUNCTIONS_MAP[:glMultiTexCoordP1ui].call(_texture_, _type_, _coords_) end
MultiTexCoordP1uiv(_texture_, _type_, _coords_)
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# File lib/opengl_command.rb, line 6000 def self.MultiTexCoordP1uiv(_texture_, _type_, _coords_) GL_FUNCTIONS_MAP[:glMultiTexCoordP1uiv].call(_texture_, _type_, _coords_) end
MultiTexCoordP2ui(_texture_, _type_, _coords_)
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# File lib/opengl_command.rb, line 6004 def self.MultiTexCoordP2ui(_texture_, _type_, _coords_) GL_FUNCTIONS_MAP[:glMultiTexCoordP2ui].call(_texture_, _type_, _coords_) end
MultiTexCoordP2uiv(_texture_, _type_, _coords_)
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# File lib/opengl_command.rb, line 6008 def self.MultiTexCoordP2uiv(_texture_, _type_, _coords_) GL_FUNCTIONS_MAP[:glMultiTexCoordP2uiv].call(_texture_, _type_, _coords_) end
MultiTexCoordP3ui(_texture_, _type_, _coords_)
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# File lib/opengl_command.rb, line 6012 def self.MultiTexCoordP3ui(_texture_, _type_, _coords_) GL_FUNCTIONS_MAP[:glMultiTexCoordP3ui].call(_texture_, _type_, _coords_) end
MultiTexCoordP3uiv(_texture_, _type_, _coords_)
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# File lib/opengl_command.rb, line 6016 def self.MultiTexCoordP3uiv(_texture_, _type_, _coords_) GL_FUNCTIONS_MAP[:glMultiTexCoordP3uiv].call(_texture_, _type_, _coords_) end
MultiTexCoordP4ui(_texture_, _type_, _coords_)
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# File lib/opengl_command.rb, line 6020 def self.MultiTexCoordP4ui(_texture_, _type_, _coords_) GL_FUNCTIONS_MAP[:glMultiTexCoordP4ui].call(_texture_, _type_, _coords_) end
MultiTexCoordP4uiv(_texture_, _type_, _coords_)
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# File lib/opengl_command.rb, line 6024 def self.MultiTexCoordP4uiv(_texture_, _type_, _coords_) GL_FUNCTIONS_MAP[:glMultiTexCoordP4uiv].call(_texture_, _type_, _coords_) end
NamedBufferData(_buffer_, _size_, _data_, _usage_)
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# File lib/opengl_command.rb, line 6888 def self.NamedBufferData(_buffer_, _size_, _data_, _usage_) GL_FUNCTIONS_MAP[:glNamedBufferData].call(_buffer_, _size_, _data_, _usage_) end
NamedBufferStorage(_buffer_, _size_, _data_, _flags_)
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# File lib/opengl_command.rb, line 6884 def self.NamedBufferStorage(_buffer_, _size_, _data_, _flags_) GL_FUNCTIONS_MAP[:glNamedBufferStorage].call(_buffer_, _size_, _data_, _flags_) end
NamedBufferSubData(_buffer_, _offset_, _size_, _data_)
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# File lib/opengl_command.rb, line 6892 def self.NamedBufferSubData(_buffer_, _offset_, _size_, _data_) GL_FUNCTIONS_MAP[:glNamedBufferSubData].call(_buffer_, _offset_, _size_, _data_) end
NamedFramebufferDrawBuffer(_framebuffer_, _buf_)
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# File lib/opengl_command.rb, line 6960 def self.NamedFramebufferDrawBuffer(_framebuffer_, _buf_) GL_FUNCTIONS_MAP[:glNamedFramebufferDrawBuffer].call(_framebuffer_, _buf_) end
NamedFramebufferDrawBuffers(_framebuffer_, _n_, _bufs_)
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# File lib/opengl_command.rb, line 6964 def self.NamedFramebufferDrawBuffers(_framebuffer_, _n_, _bufs_) GL_FUNCTIONS_MAP[:glNamedFramebufferDrawBuffers].call(_framebuffer_, _n_, _bufs_) end
NamedFramebufferParameteri(_framebuffer_, _pname_, _param_)
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# File lib/opengl_command.rb, line 6948 def self.NamedFramebufferParameteri(_framebuffer_, _pname_, _param_) GL_FUNCTIONS_MAP[:glNamedFramebufferParameteri].call(_framebuffer_, _pname_, _param_) end
NamedFramebufferReadBuffer(_framebuffer_, _src_)
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# File lib/opengl_command.rb, line 6968 def self.NamedFramebufferReadBuffer(_framebuffer_, _src_) GL_FUNCTIONS_MAP[:glNamedFramebufferReadBuffer].call(_framebuffer_, _src_) end
NamedFramebufferRenderbuffer(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_)
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# File lib/opengl_command.rb, line 6944 def self.NamedFramebufferRenderbuffer(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_) GL_FUNCTIONS_MAP[:glNamedFramebufferRenderbuffer].call(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_) end
NamedFramebufferTexture(_framebuffer_, _attachment_, _texture_, _level_)
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# File lib/opengl_command.rb, line 6952 def self.NamedFramebufferTexture(_framebuffer_, _attachment_, _texture_, _level_) GL_FUNCTIONS_MAP[:glNamedFramebufferTexture].call(_framebuffer_, _attachment_, _texture_, _level_) end
NamedFramebufferTextureLayer(_framebuffer_, _attachment_, _texture_, _level_, _layer_)
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# File lib/opengl_command.rb, line 6956 def self.NamedFramebufferTextureLayer(_framebuffer_, _attachment_, _texture_, _level_, _layer_) GL_FUNCTIONS_MAP[:glNamedFramebufferTextureLayer].call(_framebuffer_, _attachment_, _texture_, _level_, _layer_) end
NamedRenderbufferStorage(_renderbuffer_, _internalformat_, _width_, _height_)
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# File lib/opengl_command.rb, line 7016 def self.NamedRenderbufferStorage(_renderbuffer_, _internalformat_, _width_, _height_) GL_FUNCTIONS_MAP[:glNamedRenderbufferStorage].call(_renderbuffer_, _internalformat_, _width_, _height_) end
NamedRenderbufferStorageMultisample(_renderbuffer_, _samples_, _internalformat_, _width_, _height_)
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# File lib/opengl_command.rb, line 7020 def self.NamedRenderbufferStorageMultisample(_renderbuffer_, _samples_, _internalformat_, _width_, _height_) GL_FUNCTIONS_MAP[:glNamedRenderbufferStorageMultisample].call(_renderbuffer_, _samples_, _internalformat_, _width_, _height_) end
NewList(_list_, _mode_)
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# File lib/opengl_command.rb, line 3356 def self.NewList(_list_, _mode_) GL_FUNCTIONS_MAP[:glNewList].call(_list_, _mode_) end
Normal3b(_nx_, _ny_, _nz_)
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# File lib/opengl_command.rb, line 3564 def self.Normal3b(_nx_, _ny_, _nz_) GL_FUNCTIONS_MAP[:glNormal3b].call(_nx_, _ny_, _nz_) end
Normal3bv(_v_)
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# File lib/opengl_command.rb, line 3568 def self.Normal3bv(_v_) GL_FUNCTIONS_MAP[:glNormal3bv].call(_v_) end
Normal3d(_nx_, _ny_, _nz_)
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# File lib/opengl_command.rb, line 3572 def self.Normal3d(_nx_, _ny_, _nz_) GL_FUNCTIONS_MAP[:glNormal3d].call(_nx_, _ny_, _nz_) end
Normal3dv(_v_)
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# File lib/opengl_command.rb, line 3576 def self.Normal3dv(_v_) GL_FUNCTIONS_MAP[:glNormal3dv].call(_v_) end
Normal3f(_nx_, _ny_, _nz_)
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# File lib/opengl_command.rb, line 3580 def self.Normal3f(_nx_, _ny_, _nz_) GL_FUNCTIONS_MAP[:glNormal3f].call(_nx_, _ny_, _nz_) end
Normal3fv(_v_)
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# File lib/opengl_command.rb, line 3584 def self.Normal3fv(_v_) GL_FUNCTIONS_MAP[:glNormal3fv].call(_v_) end
Normal3i(_nx_, _ny_, _nz_)
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# File lib/opengl_command.rb, line 3588 def self.Normal3i(_nx_, _ny_, _nz_) GL_FUNCTIONS_MAP[:glNormal3i].call(_nx_, _ny_, _nz_) end
Normal3iv(_v_)
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# File lib/opengl_command.rb, line 3592 def self.Normal3iv(_v_) GL_FUNCTIONS_MAP[:glNormal3iv].call(_v_) end
Normal3s(_nx_, _ny_, _nz_)
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# File lib/opengl_command.rb, line 3596 def self.Normal3s(_nx_, _ny_, _nz_) GL_FUNCTIONS_MAP[:glNormal3s].call(_nx_, _ny_, _nz_) end
Normal3sv(_v_)
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# File lib/opengl_command.rb, line 3600 def self.Normal3sv(_v_) GL_FUNCTIONS_MAP[:glNormal3sv].call(_v_) end
NormalP3ui(_type_, _coords_)
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# File lib/opengl_command.rb, line 6028 def self.NormalP3ui(_type_, _coords_) GL_FUNCTIONS_MAP[:glNormalP3ui].call(_type_, _coords_) end
NormalP3uiv(_type_, _coords_)
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# File lib/opengl_command.rb, line 6032 def self.NormalP3uiv(_type_, _coords_) GL_FUNCTIONS_MAP[:glNormalP3uiv].call(_type_, _coords_) end
NormalPointer(_type_, _stride_, _pointer_)
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# File lib/opengl_command.rb, line 4472 def self.NormalPointer(_type_, _stride_, _pointer_) GL_FUNCTIONS_MAP[:glNormalPointer].call(_type_, _stride_, _pointer_) end
ObjectLabel(_identifier_, _name_, _length_, _label_)
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# File lib/opengl_command.rb, line 6800 def self.ObjectLabel(_identifier_, _name_, _length_, _label_) GL_FUNCTIONS_MAP[:glObjectLabel].call(_identifier_, _name_, _length_, _label_) end
ObjectPtrLabel(_ptr_, _length_, _label_)
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# File lib/opengl_command.rb, line 6808 def self.ObjectPtrLabel(_ptr_, _length_, _label_) GL_FUNCTIONS_MAP[:glObjectPtrLabel].call(_ptr_, _length_, _label_) end
Ortho(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
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# File lib/opengl_command.rb, line 4352 def self.Ortho(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) GL_FUNCTIONS_MAP[:glOrtho].call(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) end
PassThrough(_token_)
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# File lib/opengl_command.rb, line 4100 def self.PassThrough(_token_) GL_FUNCTIONS_MAP[:glPassThrough].call(_token_) end
PatchParameterfv(_pname_, _values_)
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# File lib/opengl_command.rb, line 6196 def self.PatchParameterfv(_pname_, _values_) GL_FUNCTIONS_MAP[:glPatchParameterfv].call(_pname_, _values_) end
PatchParameteri(_pname_, _value_)
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# File lib/opengl_command.rb, line 6192 def self.PatchParameteri(_pname_, _value_) GL_FUNCTIONS_MAP[:glPatchParameteri].call(_pname_, _value_) end
PauseTransformFeedback()
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# File lib/opengl_command.rb, line 6216 def self.PauseTransformFeedback() GL_FUNCTIONS_MAP[:glPauseTransformFeedback].call() end
PixelMapfv(_map_, _mapsize_, _values_)
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# File lib/opengl_command.rb, line 4232 def self.PixelMapfv(_map_, _mapsize_, _values_) GL_FUNCTIONS_MAP[:glPixelMapfv].call(_map_, _mapsize_, _values_) end
PixelMapuiv(_map_, _mapsize_, _values_)
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# File lib/opengl_command.rb, line 4236 def self.PixelMapuiv(_map_, _mapsize_, _values_) GL_FUNCTIONS_MAP[:glPixelMapuiv].call(_map_, _mapsize_, _values_) end
PixelMapusv(_map_, _mapsize_, _values_)
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# File lib/opengl_command.rb, line 4240 def self.PixelMapusv(_map_, _mapsize_, _values_) GL_FUNCTIONS_MAP[:glPixelMapusv].call(_map_, _mapsize_, _values_) end
PixelStoref(_pname_, _param_)
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# File lib/opengl_command.rb, line 3284 def self.PixelStoref(_pname_, _param_) GL_FUNCTIONS_MAP[:glPixelStoref].call(_pname_, _param_) end
PixelStorei(_pname_, _param_)
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# File lib/opengl_command.rb, line 3288 def self.PixelStorei(_pname_, _param_) GL_FUNCTIONS_MAP[:glPixelStorei].call(_pname_, _param_) end
PixelTransferf(_pname_, _param_)
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# File lib/opengl_command.rb, line 4224 def self.PixelTransferf(_pname_, _param_) GL_FUNCTIONS_MAP[:glPixelTransferf].call(_pname_, _param_) end
PixelTransferi(_pname_, _param_)
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# File lib/opengl_command.rb, line 4228 def self.PixelTransferi(_pname_, _param_) GL_FUNCTIONS_MAP[:glPixelTransferi].call(_pname_, _param_) end
PixelZoom(_xfactor_, _yfactor_)
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# File lib/opengl_command.rb, line 4220 def self.PixelZoom(_xfactor_, _yfactor_) GL_FUNCTIONS_MAP[:glPixelZoom].call(_xfactor_, _yfactor_) end
PointParameterf(_pname_, _param_)
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# File lib/opengl_command.rb, line 4720 def self.PointParameterf(_pname_, _param_) GL_FUNCTIONS_MAP[:glPointParameterf].call(_pname_, _param_) end
PointParameterfv(_pname_, _params_)
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# File lib/opengl_command.rb, line 4724 def self.PointParameterfv(_pname_, _params_) GL_FUNCTIONS_MAP[:glPointParameterfv].call(_pname_, _params_) end
PointParameteri(_pname_, _param_)
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# File lib/opengl_command.rb, line 4728 def self.PointParameteri(_pname_, _param_) GL_FUNCTIONS_MAP[:glPointParameteri].call(_pname_, _param_) end
PointParameteriv(_pname_, _params_)
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# File lib/opengl_command.rb, line 4732 def self.PointParameteriv(_pname_, _params_) GL_FUNCTIONS_MAP[:glPointParameteriv].call(_pname_, _params_) end
PointSize(_size_)
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# File lib/opengl_command.rb, line 3180 def self.PointSize(_size_) GL_FUNCTIONS_MAP[:glPointSize].call(_size_) end
PolygonMode(_face_, _mode_)
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# File lib/opengl_command.rb, line 3184 def self.PolygonMode(_face_, _mode_) GL_FUNCTIONS_MAP[:glPolygonMode].call(_face_, _mode_) end
PolygonOffset(_factor_, _units_)
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# File lib/opengl_command.rb, line 4400 def self.PolygonOffset(_factor_, _units_) GL_FUNCTIONS_MAP[:glPolygonOffset].call(_factor_, _units_) end
PolygonOffsetClamp(_factor_, _units_, _clamp_)
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# File lib/opengl_command.rb, line 7352 def self.PolygonOffsetClamp(_factor_, _units_, _clamp_) GL_FUNCTIONS_MAP[:glPolygonOffsetClamp].call(_factor_, _units_, _clamp_) end
PolygonStipple(_mask_)
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# File lib/opengl_command.rb, line 4032 def self.PolygonStipple(_mask_) GL_FUNCTIONS_MAP[:glPolygonStipple].call(_mask_) end
PopAttrib()
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# File lib/opengl_command.rb, line 4128 def self.PopAttrib() GL_FUNCTIONS_MAP[:glPopAttrib].call() end
PopClientAttrib()
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# File lib/opengl_command.rb, line 4500 def self.PopClientAttrib() GL_FUNCTIONS_MAP[:glPopClientAttrib].call() end
PopDebugGroup()
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# File lib/opengl_command.rb, line 6796 def self.PopDebugGroup() GL_FUNCTIONS_MAP[:glPopDebugGroup].call() end
PopMatrix()
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# File lib/opengl_command.rb, line 4356 def self.PopMatrix() GL_FUNCTIONS_MAP[:glPopMatrix].call() end
PopName()
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# File lib/opengl_command.rb, line 4104 def self.PopName() GL_FUNCTIONS_MAP[:glPopName].call() end
PrimitiveBoundingBox(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)
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# File lib/opengl_es_command.rb, line 2450 def self.PrimitiveBoundingBox(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_) GL_FUNCTIONS_MAP[:glPrimitiveBoundingBox].call(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_) end
PrimitiveRestartIndex(_index_)
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# File lib/opengl_command.rb, line 5716 def self.PrimitiveRestartIndex(_index_) GL_FUNCTIONS_MAP[:glPrimitiveRestartIndex].call(_index_) end
PrioritizeTextures(_n_, _textures_, _priorities_)
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# File lib/opengl_command.rb, line 4488 def self.PrioritizeTextures(_n_, _textures_, _priorities_) GL_FUNCTIONS_MAP[:glPrioritizeTextures].call(_n_, _textures_, _priorities_) end
ProgramBinary(_program_, _binaryFormat_, _binary_, _length_)
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# File lib/opengl_command.rb, line 6268 def self.ProgramBinary(_program_, _binaryFormat_, _binary_, _length_) GL_FUNCTIONS_MAP[:glProgramBinary].call(_program_, _binaryFormat_, _binary_, _length_) end
ProgramParameteri(_program_, _pname_, _value_)
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# File lib/opengl_command.rb, line 6272 def self.ProgramParameteri(_program_, _pname_, _value_) GL_FUNCTIONS_MAP[:glProgramParameteri].call(_program_, _pname_, _value_) end
ProgramUniform1d(_program_, _location_, _v0_)
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# File lib/opengl_command.rb, line 6324 def self.ProgramUniform1d(_program_, _location_, _v0_) GL_FUNCTIONS_MAP[:glProgramUniform1d].call(_program_, _location_, _v0_) end
ProgramUniform1dv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6328 def self.ProgramUniform1dv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform1dv].call(_program_, _location_, _count_, _value_) end
ProgramUniform1f(_program_, _location_, _v0_)
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# File lib/opengl_command.rb, line 6316 def self.ProgramUniform1f(_program_, _location_, _v0_) GL_FUNCTIONS_MAP[:glProgramUniform1f].call(_program_, _location_, _v0_) end
ProgramUniform1fv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6320 def self.ProgramUniform1fv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform1fv].call(_program_, _location_, _count_, _value_) end
ProgramUniform1i(_program_, _location_, _v0_)
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# File lib/opengl_command.rb, line 6308 def self.ProgramUniform1i(_program_, _location_, _v0_) GL_FUNCTIONS_MAP[:glProgramUniform1i].call(_program_, _location_, _v0_) end
ProgramUniform1iv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6312 def self.ProgramUniform1iv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform1iv].call(_program_, _location_, _count_, _value_) end
ProgramUniform1ui(_program_, _location_, _v0_)
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# File lib/opengl_command.rb, line 6332 def self.ProgramUniform1ui(_program_, _location_, _v0_) GL_FUNCTIONS_MAP[:glProgramUniform1ui].call(_program_, _location_, _v0_) end
ProgramUniform1uiv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6336 def self.ProgramUniform1uiv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform1uiv].call(_program_, _location_, _count_, _value_) end
ProgramUniform2d(_program_, _location_, _v0_, _v1_)
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# File lib/opengl_command.rb, line 6356 def self.ProgramUniform2d(_program_, _location_, _v0_, _v1_) GL_FUNCTIONS_MAP[:glProgramUniform2d].call(_program_, _location_, _v0_, _v1_) end
ProgramUniform2dv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6360 def self.ProgramUniform2dv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform2dv].call(_program_, _location_, _count_, _value_) end
ProgramUniform2f(_program_, _location_, _v0_, _v1_)
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# File lib/opengl_command.rb, line 6348 def self.ProgramUniform2f(_program_, _location_, _v0_, _v1_) GL_FUNCTIONS_MAP[:glProgramUniform2f].call(_program_, _location_, _v0_, _v1_) end
ProgramUniform2fv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6352 def self.ProgramUniform2fv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform2fv].call(_program_, _location_, _count_, _value_) end
ProgramUniform2i(_program_, _location_, _v0_, _v1_)
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# File lib/opengl_command.rb, line 6340 def self.ProgramUniform2i(_program_, _location_, _v0_, _v1_) GL_FUNCTIONS_MAP[:glProgramUniform2i].call(_program_, _location_, _v0_, _v1_) end
ProgramUniform2iv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6344 def self.ProgramUniform2iv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform2iv].call(_program_, _location_, _count_, _value_) end
ProgramUniform2ui(_program_, _location_, _v0_, _v1_)
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# File lib/opengl_command.rb, line 6364 def self.ProgramUniform2ui(_program_, _location_, _v0_, _v1_) GL_FUNCTIONS_MAP[:glProgramUniform2ui].call(_program_, _location_, _v0_, _v1_) end
ProgramUniform2uiv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6368 def self.ProgramUniform2uiv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform2uiv].call(_program_, _location_, _count_, _value_) end
ProgramUniform3d(_program_, _location_, _v0_, _v1_, _v2_)
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# File lib/opengl_command.rb, line 6388 def self.ProgramUniform3d(_program_, _location_, _v0_, _v1_, _v2_) GL_FUNCTIONS_MAP[:glProgramUniform3d].call(_program_, _location_, _v0_, _v1_, _v2_) end
ProgramUniform3dv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6392 def self.ProgramUniform3dv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform3dv].call(_program_, _location_, _count_, _value_) end
ProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_)
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# File lib/opengl_command.rb, line 6380 def self.ProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_) GL_FUNCTIONS_MAP[:glProgramUniform3f].call(_program_, _location_, _v0_, _v1_, _v2_) end
ProgramUniform3fv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6384 def self.ProgramUniform3fv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform3fv].call(_program_, _location_, _count_, _value_) end
ProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_)
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# File lib/opengl_command.rb, line 6372 def self.ProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_) GL_FUNCTIONS_MAP[:glProgramUniform3i].call(_program_, _location_, _v0_, _v1_, _v2_) end
ProgramUniform3iv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6376 def self.ProgramUniform3iv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform3iv].call(_program_, _location_, _count_, _value_) end
ProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_)
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# File lib/opengl_command.rb, line 6396 def self.ProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_) GL_FUNCTIONS_MAP[:glProgramUniform3ui].call(_program_, _location_, _v0_, _v1_, _v2_) end
ProgramUniform3uiv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6400 def self.ProgramUniform3uiv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform3uiv].call(_program_, _location_, _count_, _value_) end
ProgramUniform4d(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
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# File lib/opengl_command.rb, line 6420 def self.ProgramUniform4d(_program_, _location_, _v0_, _v1_, _v2_, _v3_) GL_FUNCTIONS_MAP[:glProgramUniform4d].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_) end
ProgramUniform4dv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6424 def self.ProgramUniform4dv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform4dv].call(_program_, _location_, _count_, _value_) end
ProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
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# File lib/opengl_command.rb, line 6412 def self.ProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_) GL_FUNCTIONS_MAP[:glProgramUniform4f].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_) end
ProgramUniform4fv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6416 def self.ProgramUniform4fv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform4fv].call(_program_, _location_, _count_, _value_) end
ProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
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# File lib/opengl_command.rb, line 6404 def self.ProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_) GL_FUNCTIONS_MAP[:glProgramUniform4i].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_) end
ProgramUniform4iv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6408 def self.ProgramUniform4iv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform4iv].call(_program_, _location_, _count_, _value_) end
ProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
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# File lib/opengl_command.rb, line 6428 def self.ProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_) GL_FUNCTIONS_MAP[:glProgramUniform4ui].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_) end
ProgramUniform4uiv(_program_, _location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6432 def self.ProgramUniform4uiv(_program_, _location_, _count_, _value_) GL_FUNCTIONS_MAP[:glProgramUniform4uiv].call(_program_, _location_, _count_, _value_) end
ProgramUniformMatrix2dv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6448 def self.ProgramUniformMatrix2dv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix2dv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6436 def self.ProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix2fv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix2x3dv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6484 def self.ProgramUniformMatrix2x3dv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix2x3dv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6460 def self.ProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix2x3fv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix2x4dv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6492 def self.ProgramUniformMatrix2x4dv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix2x4dv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6468 def self.ProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix2x4fv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix3dv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6452 def self.ProgramUniformMatrix3dv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix3dv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6440 def self.ProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix3fv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix3x2dv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6488 def self.ProgramUniformMatrix3x2dv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix3x2dv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6464 def self.ProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix3x2fv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix3x4dv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6500 def self.ProgramUniformMatrix3x4dv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix3x4dv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6476 def self.ProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix3x4fv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix4dv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6456 def self.ProgramUniformMatrix4dv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix4dv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6444 def self.ProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix4fv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix4x2dv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6496 def self.ProgramUniformMatrix4x2dv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix4x2dv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6472 def self.ProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix4x2fv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix4x3dv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6504 def self.ProgramUniformMatrix4x3dv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix4x3dv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6480 def self.ProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glProgramUniformMatrix4x3fv].call(_program_, _location_, _count_, _transpose_, _value_) end
ProvokingVertex(_mode_)
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# File lib/opengl_command.rb, line 5768 def self.ProvokingVertex(_mode_) GL_FUNCTIONS_MAP[:glProvokingVertex].call(_mode_) end
PushAttrib(_mask_)
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# File lib/opengl_command.rb, line 4132 def self.PushAttrib(_mask_) GL_FUNCTIONS_MAP[:glPushAttrib].call(_mask_) end
PushClientAttrib(_mask_)
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# File lib/opengl_command.rb, line 4504 def self.PushClientAttrib(_mask_) GL_FUNCTIONS_MAP[:glPushClientAttrib].call(_mask_) end
PushDebugGroup(_source_, _id_, _length_, _message_)
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# File lib/opengl_command.rb, line 6792 def self.PushDebugGroup(_source_, _id_, _length_, _message_) GL_FUNCTIONS_MAP[:glPushDebugGroup].call(_source_, _id_, _length_, _message_) end
PushMatrix()
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# File lib/opengl_command.rb, line 4360 def self.PushMatrix() GL_FUNCTIONS_MAP[:glPushMatrix].call() end
PushName(_name_)
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# File lib/opengl_command.rb, line 4108 def self.PushName(_name_) GL_FUNCTIONS_MAP[:glPushName].call(_name_) end
QueryCounter(_id_, _target_)
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# File lib/opengl_command.rb, line 5892 def self.QueryCounter(_id_, _target_) GL_FUNCTIONS_MAP[:glQueryCounter].call(_id_, _target_) end
RasterPos2d(_x_, _y_)
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# File lib/opengl_command.rb, line 3604 def self.RasterPos2d(_x_, _y_) GL_FUNCTIONS_MAP[:glRasterPos2d].call(_x_, _y_) end
RasterPos2dv(_v_)
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# File lib/opengl_command.rb, line 3608 def self.RasterPos2dv(_v_) GL_FUNCTIONS_MAP[:glRasterPos2dv].call(_v_) end
RasterPos2f(_x_, _y_)
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# File lib/opengl_command.rb, line 3612 def self.RasterPos2f(_x_, _y_) GL_FUNCTIONS_MAP[:glRasterPos2f].call(_x_, _y_) end
RasterPos2fv(_v_)
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# File lib/opengl_command.rb, line 3616 def self.RasterPos2fv(_v_) GL_FUNCTIONS_MAP[:glRasterPos2fv].call(_v_) end
RasterPos2i(_x_, _y_)
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# File lib/opengl_command.rb, line 3620 def self.RasterPos2i(_x_, _y_) GL_FUNCTIONS_MAP[:glRasterPos2i].call(_x_, _y_) end
RasterPos2iv(_v_)
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# File lib/opengl_command.rb, line 3624 def self.RasterPos2iv(_v_) GL_FUNCTIONS_MAP[:glRasterPos2iv].call(_v_) end
RasterPos2s(_x_, _y_)
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# File lib/opengl_command.rb, line 3628 def self.RasterPos2s(_x_, _y_) GL_FUNCTIONS_MAP[:glRasterPos2s].call(_x_, _y_) end
RasterPos2sv(_v_)
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# File lib/opengl_command.rb, line 3632 def self.RasterPos2sv(_v_) GL_FUNCTIONS_MAP[:glRasterPos2sv].call(_v_) end
RasterPos3d(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 3636 def self.RasterPos3d(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glRasterPos3d].call(_x_, _y_, _z_) end
RasterPos3dv(_v_)
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# File lib/opengl_command.rb, line 3640 def self.RasterPos3dv(_v_) GL_FUNCTIONS_MAP[:glRasterPos3dv].call(_v_) end
RasterPos3f(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 3644 def self.RasterPos3f(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glRasterPos3f].call(_x_, _y_, _z_) end
RasterPos3fv(_v_)
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# File lib/opengl_command.rb, line 3648 def self.RasterPos3fv(_v_) GL_FUNCTIONS_MAP[:glRasterPos3fv].call(_v_) end
RasterPos3i(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 3652 def self.RasterPos3i(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glRasterPos3i].call(_x_, _y_, _z_) end
RasterPos3iv(_v_)
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# File lib/opengl_command.rb, line 3656 def self.RasterPos3iv(_v_) GL_FUNCTIONS_MAP[:glRasterPos3iv].call(_v_) end
RasterPos3s(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 3660 def self.RasterPos3s(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glRasterPos3s].call(_x_, _y_, _z_) end
RasterPos3sv(_v_)
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# File lib/opengl_command.rb, line 3664 def self.RasterPos3sv(_v_) GL_FUNCTIONS_MAP[:glRasterPos3sv].call(_v_) end
RasterPos4d(_x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 3668 def self.RasterPos4d(_x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glRasterPos4d].call(_x_, _y_, _z_, _w_) end
RasterPos4dv(_v_)
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# File lib/opengl_command.rb, line 3672 def self.RasterPos4dv(_v_) GL_FUNCTIONS_MAP[:glRasterPos4dv].call(_v_) end
RasterPos4f(_x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 3676 def self.RasterPos4f(_x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glRasterPos4f].call(_x_, _y_, _z_, _w_) end
RasterPos4fv(_v_)
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# File lib/opengl_command.rb, line 3680 def self.RasterPos4fv(_v_) GL_FUNCTIONS_MAP[:glRasterPos4fv].call(_v_) end
RasterPos4i(_x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 3684 def self.RasterPos4i(_x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glRasterPos4i].call(_x_, _y_, _z_, _w_) end
RasterPos4iv(_v_)
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# File lib/opengl_command.rb, line 3688 def self.RasterPos4iv(_v_) GL_FUNCTIONS_MAP[:glRasterPos4iv].call(_v_) end
RasterPos4s(_x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 3692 def self.RasterPos4s(_x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glRasterPos4s].call(_x_, _y_, _z_, _w_) end
RasterPos4sv(_v_)
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# File lib/opengl_command.rb, line 3696 def self.RasterPos4sv(_v_) GL_FUNCTIONS_MAP[:glRasterPos4sv].call(_v_) end
ReadBuffer(_src_)
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# File lib/opengl_command.rb, line 3292 def self.ReadBuffer(_src_) GL_FUNCTIONS_MAP[:glReadBuffer].call(_src_) end
ReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_)
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# File lib/opengl_command.rb, line 3296 def self.ReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_) GL_FUNCTIONS_MAP[:glReadPixels].call(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_) end
ReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)
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# File lib/opengl_command.rb, line 7284 def self.ReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_) GL_FUNCTIONS_MAP[:glReadnPixels].call(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_) end
Rectd(_x1_, _y1_, _x2_, _y2_)
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# File lib/opengl_command.rb, line 3700 def self.Rectd(_x1_, _y1_, _x2_, _y2_) GL_FUNCTIONS_MAP[:glRectd].call(_x1_, _y1_, _x2_, _y2_) end
Rectdv(_v1_, _v2_)
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# File lib/opengl_command.rb, line 3704 def self.Rectdv(_v1_, _v2_) GL_FUNCTIONS_MAP[:glRectdv].call(_v1_, _v2_) end
Rectf(_x1_, _y1_, _x2_, _y2_)
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# File lib/opengl_command.rb, line 3708 def self.Rectf(_x1_, _y1_, _x2_, _y2_) GL_FUNCTIONS_MAP[:glRectf].call(_x1_, _y1_, _x2_, _y2_) end
Rectfv(_v1_, _v2_)
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# File lib/opengl_command.rb, line 3712 def self.Rectfv(_v1_, _v2_) GL_FUNCTIONS_MAP[:glRectfv].call(_v1_, _v2_) end
Recti(_x1_, _y1_, _x2_, _y2_)
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# File lib/opengl_command.rb, line 3716 def self.Recti(_x1_, _y1_, _x2_, _y2_) GL_FUNCTIONS_MAP[:glRecti].call(_x1_, _y1_, _x2_, _y2_) end
Rectiv(_v1_, _v2_)
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# File lib/opengl_command.rb, line 3720 def self.Rectiv(_v1_, _v2_) GL_FUNCTIONS_MAP[:glRectiv].call(_v1_, _v2_) end
Rects(_x1_, _y1_, _x2_, _y2_)
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# File lib/opengl_command.rb, line 3724 def self.Rects(_x1_, _y1_, _x2_, _y2_) GL_FUNCTIONS_MAP[:glRects].call(_x1_, _y1_, _x2_, _y2_) end
Rectsv(_v1_, _v2_)
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# File lib/opengl_command.rb, line 3728 def self.Rectsv(_v1_, _v2_) GL_FUNCTIONS_MAP[:glRectsv].call(_v1_, _v2_) end
ReleaseShaderCompiler()
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# File lib/opengl_command.rb, line 6244 def self.ReleaseShaderCompiler() GL_FUNCTIONS_MAP[:glReleaseShaderCompiler].call() end
RenderMode(_mode_)
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# File lib/opengl_command.rb, line 4088 def self.RenderMode(_mode_) GL_FUNCTIONS_MAP[:glRenderMode].call(_mode_) end
RenderbufferStorage(_target_, _internalformat_, _width_, _height_)
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# File lib/opengl_command.rb, line 5616 def self.RenderbufferStorage(_target_, _internalformat_, _width_, _height_) GL_FUNCTIONS_MAP[:glRenderbufferStorage].call(_target_, _internalformat_, _width_, _height_) end
RenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_)
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# File lib/opengl_command.rb, line 5672 def self.RenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_) GL_FUNCTIONS_MAP[:glRenderbufferStorageMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_) end
ResumeTransformFeedback()
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# File lib/opengl_command.rb, line 6220 def self.ResumeTransformFeedback() GL_FUNCTIONS_MAP[:glResumeTransformFeedback].call() end
Rotated(_angle_, _x_, _y_, _z_)
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# File lib/opengl_command.rb, line 4364 def self.Rotated(_angle_, _x_, _y_, _z_) GL_FUNCTIONS_MAP[:glRotated].call(_angle_, _x_, _y_, _z_) end
Rotatef(_angle_, _x_, _y_, _z_)
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# File lib/opengl_command.rb, line 4368 def self.Rotatef(_angle_, _x_, _y_, _z_) GL_FUNCTIONS_MAP[:glRotatef].call(_angle_, _x_, _y_, _z_) end
SampleCoverage(_value_, _invert_)
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# File lib/opengl_command.rb, line 4528 def self.SampleCoverage(_value_, _invert_) GL_FUNCTIONS_MAP[:glSampleCoverage].call(_value_, _invert_) end
SampleMaski(_maskNumber_, _mask_)
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# File lib/opengl_command.rb, line 5824 def self.SampleMaski(_maskNumber_, _mask_) GL_FUNCTIONS_MAP[:glSampleMaski].call(_maskNumber_, _mask_) end
SamplerParameterIiv(_sampler_, _pname_, _param_)
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# File lib/opengl_command.rb, line 5868 def self.SamplerParameterIiv(_sampler_, _pname_, _param_) GL_FUNCTIONS_MAP[:glSamplerParameterIiv].call(_sampler_, _pname_, _param_) end
SamplerParameterIuiv(_sampler_, _pname_, _param_)
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# File lib/opengl_command.rb, line 5872 def self.SamplerParameterIuiv(_sampler_, _pname_, _param_) GL_FUNCTIONS_MAP[:glSamplerParameterIuiv].call(_sampler_, _pname_, _param_) end
SamplerParameterf(_sampler_, _pname_, _param_)
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# File lib/opengl_command.rb, line 5860 def self.SamplerParameterf(_sampler_, _pname_, _param_) GL_FUNCTIONS_MAP[:glSamplerParameterf].call(_sampler_, _pname_, _param_) end
SamplerParameterfv(_sampler_, _pname_, _param_)
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# File lib/opengl_command.rb, line 5864 def self.SamplerParameterfv(_sampler_, _pname_, _param_) GL_FUNCTIONS_MAP[:glSamplerParameterfv].call(_sampler_, _pname_, _param_) end
SamplerParameteri(_sampler_, _pname_, _param_)
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# File lib/opengl_command.rb, line 5852 def self.SamplerParameteri(_sampler_, _pname_, _param_) GL_FUNCTIONS_MAP[:glSamplerParameteri].call(_sampler_, _pname_, _param_) end
SamplerParameteriv(_sampler_, _pname_, _param_)
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# File lib/opengl_command.rb, line 5856 def self.SamplerParameteriv(_sampler_, _pname_, _param_) GL_FUNCTIONS_MAP[:glSamplerParameteriv].call(_sampler_, _pname_, _param_) end
Scaled(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 4372 def self.Scaled(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glScaled].call(_x_, _y_, _z_) end
Scalef(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 4376 def self.Scalef(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glScalef].call(_x_, _y_, _z_) end
Scissor(_x_, _y_, _width_, _height_)
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# File lib/opengl_command.rb, line 3188 def self.Scissor(_x_, _y_, _width_, _height_) GL_FUNCTIONS_MAP[:glScissor].call(_x_, _y_, _width_, _height_) end
ScissorArrayv(_first_, _count_, _v_)
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# File lib/opengl_command.rb, line 6568 def self.ScissorArrayv(_first_, _count_, _v_) GL_FUNCTIONS_MAP[:glScissorArrayv].call(_first_, _count_, _v_) end
ScissorIndexed(_index_, _left_, _bottom_, _width_, _height_)
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# File lib/opengl_command.rb, line 6572 def self.ScissorIndexed(_index_, _left_, _bottom_, _width_, _height_) GL_FUNCTIONS_MAP[:glScissorIndexed].call(_index_, _left_, _bottom_, _width_, _height_) end
ScissorIndexedv(_index_, _v_)
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# File lib/opengl_command.rb, line 6576 def self.ScissorIndexedv(_index_, _v_) GL_FUNCTIONS_MAP[:glScissorIndexedv].call(_index_, _v_) end
SecondaryColor3b(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 4756 def self.SecondaryColor3b(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glSecondaryColor3b].call(_red_, _green_, _blue_) end
SecondaryColor3bv(_v_)
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# File lib/opengl_command.rb, line 4760 def self.SecondaryColor3bv(_v_) GL_FUNCTIONS_MAP[:glSecondaryColor3bv].call(_v_) end
SecondaryColor3d(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 4764 def self.SecondaryColor3d(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glSecondaryColor3d].call(_red_, _green_, _blue_) end
SecondaryColor3dv(_v_)
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# File lib/opengl_command.rb, line 4768 def self.SecondaryColor3dv(_v_) GL_FUNCTIONS_MAP[:glSecondaryColor3dv].call(_v_) end
SecondaryColor3f(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 4772 def self.SecondaryColor3f(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glSecondaryColor3f].call(_red_, _green_, _blue_) end
SecondaryColor3fv(_v_)
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# File lib/opengl_command.rb, line 4776 def self.SecondaryColor3fv(_v_) GL_FUNCTIONS_MAP[:glSecondaryColor3fv].call(_v_) end
SecondaryColor3i(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 4780 def self.SecondaryColor3i(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glSecondaryColor3i].call(_red_, _green_, _blue_) end
SecondaryColor3iv(_v_)
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# File lib/opengl_command.rb, line 4784 def self.SecondaryColor3iv(_v_) GL_FUNCTIONS_MAP[:glSecondaryColor3iv].call(_v_) end
SecondaryColor3s(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 4788 def self.SecondaryColor3s(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glSecondaryColor3s].call(_red_, _green_, _blue_) end
SecondaryColor3sv(_v_)
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# File lib/opengl_command.rb, line 4792 def self.SecondaryColor3sv(_v_) GL_FUNCTIONS_MAP[:glSecondaryColor3sv].call(_v_) end
SecondaryColor3ub(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 4796 def self.SecondaryColor3ub(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glSecondaryColor3ub].call(_red_, _green_, _blue_) end
SecondaryColor3ubv(_v_)
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# File lib/opengl_command.rb, line 4800 def self.SecondaryColor3ubv(_v_) GL_FUNCTIONS_MAP[:glSecondaryColor3ubv].call(_v_) end
SecondaryColor3ui(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 4804 def self.SecondaryColor3ui(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glSecondaryColor3ui].call(_red_, _green_, _blue_) end
SecondaryColor3uiv(_v_)
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# File lib/opengl_command.rb, line 4808 def self.SecondaryColor3uiv(_v_) GL_FUNCTIONS_MAP[:glSecondaryColor3uiv].call(_v_) end
SecondaryColor3us(_red_, _green_, _blue_)
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# File lib/opengl_command.rb, line 4812 def self.SecondaryColor3us(_red_, _green_, _blue_) GL_FUNCTIONS_MAP[:glSecondaryColor3us].call(_red_, _green_, _blue_) end
SecondaryColor3usv(_v_)
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# File lib/opengl_command.rb, line 4816 def self.SecondaryColor3usv(_v_) GL_FUNCTIONS_MAP[:glSecondaryColor3usv].call(_v_) end
SecondaryColorP3ui(_type_, _color_)
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# File lib/opengl_command.rb, line 6052 def self.SecondaryColorP3ui(_type_, _color_) GL_FUNCTIONS_MAP[:glSecondaryColorP3ui].call(_type_, _color_) end
SecondaryColorP3uiv(_type_, _color_)
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# File lib/opengl_command.rb, line 6056 def self.SecondaryColorP3uiv(_type_, _color_) GL_FUNCTIONS_MAP[:glSecondaryColorP3uiv].call(_type_, _color_) end
SecondaryColorPointer(_size_, _type_, _stride_, _pointer_)
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# File lib/opengl_command.rb, line 4820 def self.SecondaryColorPointer(_size_, _type_, _stride_, _pointer_) GL_FUNCTIONS_MAP[:glSecondaryColorPointer].call(_size_, _type_, _stride_, _pointer_) end
SelectBuffer(_size_, _buffer_)
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# File lib/opengl_command.rb, line 4084 def self.SelectBuffer(_size_, _buffer_) GL_FUNCTIONS_MAP[:glSelectBuffer].call(_size_, _buffer_) end
ShadeModel(_mode_)
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# File lib/opengl_command.rb, line 4036 def self.ShadeModel(_mode_) GL_FUNCTIONS_MAP[:glShadeModel].call(_mode_) end
ShaderBinary(_count_, _shaders_, _binaryFormat_, _binary_, _length_)
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# File lib/opengl_command.rb, line 6248 def self.ShaderBinary(_count_, _shaders_, _binaryFormat_, _binary_, _length_) GL_FUNCTIONS_MAP[:glShaderBinary].call(_count_, _shaders_, _binaryFormat_, _binary_, _length_) end
ShaderSource(_shader_, _count_, _string_, _length_)
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# File lib/opengl_command.rb, line 5108 def self.ShaderSource(_shader_, _count_, _string_, _length_) GL_FUNCTIONS_MAP[:glShaderSource].call(_shader_, _count_, _string_, _length_) end
ShaderStorageBlockBinding(_program_, _storageBlockIndex_, _storageBlockBinding_)
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# File lib/opengl_command.rb, line 6732 def self.ShaderStorageBlockBinding(_program_, _storageBlockIndex_, _storageBlockBinding_) GL_FUNCTIONS_MAP[:glShaderStorageBlockBinding].call(_program_, _storageBlockIndex_, _storageBlockBinding_) end
SpecializeShader(_shader_, _pEntryPoint_, _numSpecializationConstants_, _pConstantIndex_, _pConstantValue_)
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# File lib/opengl_command.rb, line 7340 def self.SpecializeShader(_shader_, _pEntryPoint_, _numSpecializationConstants_, _pConstantIndex_, _pConstantValue_) GL_FUNCTIONS_MAP[:glSpecializeShader].call(_shader_, _pEntryPoint_, _numSpecializationConstants_, _pConstantIndex_, _pConstantValue_) end
StencilFunc(_func_, _ref_, _mask_)
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# File lib/opengl_command.rb, line 3272 def self.StencilFunc(_func_, _ref_, _mask_) GL_FUNCTIONS_MAP[:glStencilFunc].call(_func_, _ref_, _mask_) end
StencilFuncSeparate(_face_, _func_, _ref_, _mask_)
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# File lib/opengl_command.rb, line 4984 def self.StencilFuncSeparate(_face_, _func_, _ref_, _mask_) GL_FUNCTIONS_MAP[:glStencilFuncSeparate].call(_face_, _func_, _ref_, _mask_) end
StencilMask(_mask_)
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# File lib/opengl_command.rb, line 3236 def self.StencilMask(_mask_) GL_FUNCTIONS_MAP[:glStencilMask].call(_mask_) end
StencilMaskSeparate(_face_, _mask_)
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# File lib/opengl_command.rb, line 4988 def self.StencilMaskSeparate(_face_, _mask_) GL_FUNCTIONS_MAP[:glStencilMaskSeparate].call(_face_, _mask_) end
StencilOp(_fail_, _zfail_, _zpass_)
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# File lib/opengl_command.rb, line 3276 def self.StencilOp(_fail_, _zfail_, _zpass_) GL_FUNCTIONS_MAP[:glStencilOp].call(_fail_, _zfail_, _zpass_) end
StencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_)
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# File lib/opengl_command.rb, line 4980 def self.StencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_) GL_FUNCTIONS_MAP[:glStencilOpSeparate].call(_face_, _sfail_, _dpfail_, _dppass_) end
TexBuffer(_target_, _internalformat_, _buffer_)
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# File lib/opengl_command.rb, line 5712 def self.TexBuffer(_target_, _internalformat_, _buffer_) GL_FUNCTIONS_MAP[:glTexBuffer].call(_target_, _internalformat_, _buffer_) end
TexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_)
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# File lib/opengl_command.rb, line 6736 def self.TexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_) GL_FUNCTIONS_MAP[:glTexBufferRange].call(_target_, _internalformat_, _buffer_, _offset_, _size_) end
TexCoord1d(_s_)
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# File lib/opengl_command.rb, line 3732 def self.TexCoord1d(_s_) GL_FUNCTIONS_MAP[:glTexCoord1d].call(_s_) end
TexCoord1dv(_v_)
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# File lib/opengl_command.rb, line 3736 def self.TexCoord1dv(_v_) GL_FUNCTIONS_MAP[:glTexCoord1dv].call(_v_) end
TexCoord1f(_s_)
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# File lib/opengl_command.rb, line 3740 def self.TexCoord1f(_s_) GL_FUNCTIONS_MAP[:glTexCoord1f].call(_s_) end
TexCoord1fv(_v_)
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# File lib/opengl_command.rb, line 3744 def self.TexCoord1fv(_v_) GL_FUNCTIONS_MAP[:glTexCoord1fv].call(_v_) end
TexCoord1i(_s_)
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# File lib/opengl_command.rb, line 3748 def self.TexCoord1i(_s_) GL_FUNCTIONS_MAP[:glTexCoord1i].call(_s_) end
TexCoord1iv(_v_)
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# File lib/opengl_command.rb, line 3752 def self.TexCoord1iv(_v_) GL_FUNCTIONS_MAP[:glTexCoord1iv].call(_v_) end
TexCoord1s(_s_)
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# File lib/opengl_command.rb, line 3756 def self.TexCoord1s(_s_) GL_FUNCTIONS_MAP[:glTexCoord1s].call(_s_) end
TexCoord1sv(_v_)
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# File lib/opengl_command.rb, line 3760 def self.TexCoord1sv(_v_) GL_FUNCTIONS_MAP[:glTexCoord1sv].call(_v_) end
TexCoord2d(_s_, _t_)
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# File lib/opengl_command.rb, line 3764 def self.TexCoord2d(_s_, _t_) GL_FUNCTIONS_MAP[:glTexCoord2d].call(_s_, _t_) end
TexCoord2dv(_v_)
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# File lib/opengl_command.rb, line 3768 def self.TexCoord2dv(_v_) GL_FUNCTIONS_MAP[:glTexCoord2dv].call(_v_) end
TexCoord2f(_s_, _t_)
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# File lib/opengl_command.rb, line 3772 def self.TexCoord2f(_s_, _t_) GL_FUNCTIONS_MAP[:glTexCoord2f].call(_s_, _t_) end
TexCoord2fv(_v_)
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# File lib/opengl_command.rb, line 3776 def self.TexCoord2fv(_v_) GL_FUNCTIONS_MAP[:glTexCoord2fv].call(_v_) end
TexCoord2i(_s_, _t_)
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# File lib/opengl_command.rb, line 3780 def self.TexCoord2i(_s_, _t_) GL_FUNCTIONS_MAP[:glTexCoord2i].call(_s_, _t_) end
TexCoord2iv(_v_)
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# File lib/opengl_command.rb, line 3784 def self.TexCoord2iv(_v_) GL_FUNCTIONS_MAP[:glTexCoord2iv].call(_v_) end
TexCoord2s(_s_, _t_)
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# File lib/opengl_command.rb, line 3788 def self.TexCoord2s(_s_, _t_) GL_FUNCTIONS_MAP[:glTexCoord2s].call(_s_, _t_) end
TexCoord2sv(_v_)
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# File lib/opengl_command.rb, line 3792 def self.TexCoord2sv(_v_) GL_FUNCTIONS_MAP[:glTexCoord2sv].call(_v_) end
TexCoord3d(_s_, _t_, _r_)
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# File lib/opengl_command.rb, line 3796 def self.TexCoord3d(_s_, _t_, _r_) GL_FUNCTIONS_MAP[:glTexCoord3d].call(_s_, _t_, _r_) end
TexCoord3dv(_v_)
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# File lib/opengl_command.rb, line 3800 def self.TexCoord3dv(_v_) GL_FUNCTIONS_MAP[:glTexCoord3dv].call(_v_) end
TexCoord3f(_s_, _t_, _r_)
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# File lib/opengl_command.rb, line 3804 def self.TexCoord3f(_s_, _t_, _r_) GL_FUNCTIONS_MAP[:glTexCoord3f].call(_s_, _t_, _r_) end
TexCoord3fv(_v_)
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# File lib/opengl_command.rb, line 3808 def self.TexCoord3fv(_v_) GL_FUNCTIONS_MAP[:glTexCoord3fv].call(_v_) end
TexCoord3i(_s_, _t_, _r_)
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# File lib/opengl_command.rb, line 3812 def self.TexCoord3i(_s_, _t_, _r_) GL_FUNCTIONS_MAP[:glTexCoord3i].call(_s_, _t_, _r_) end
TexCoord3iv(_v_)
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# File lib/opengl_command.rb, line 3816 def self.TexCoord3iv(_v_) GL_FUNCTIONS_MAP[:glTexCoord3iv].call(_v_) end
TexCoord3s(_s_, _t_, _r_)
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# File lib/opengl_command.rb, line 3820 def self.TexCoord3s(_s_, _t_, _r_) GL_FUNCTIONS_MAP[:glTexCoord3s].call(_s_, _t_, _r_) end
TexCoord3sv(_v_)
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# File lib/opengl_command.rb, line 3824 def self.TexCoord3sv(_v_) GL_FUNCTIONS_MAP[:glTexCoord3sv].call(_v_) end
TexCoord4d(_s_, _t_, _r_, _q_)
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# File lib/opengl_command.rb, line 3828 def self.TexCoord4d(_s_, _t_, _r_, _q_) GL_FUNCTIONS_MAP[:glTexCoord4d].call(_s_, _t_, _r_, _q_) end
TexCoord4dv(_v_)
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# File lib/opengl_command.rb, line 3832 def self.TexCoord4dv(_v_) GL_FUNCTIONS_MAP[:glTexCoord4dv].call(_v_) end
TexCoord4f(_s_, _t_, _r_, _q_)
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# File lib/opengl_command.rb, line 3836 def self.TexCoord4f(_s_, _t_, _r_, _q_) GL_FUNCTIONS_MAP[:glTexCoord4f].call(_s_, _t_, _r_, _q_) end
TexCoord4fv(_v_)
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# File lib/opengl_command.rb, line 3840 def self.TexCoord4fv(_v_) GL_FUNCTIONS_MAP[:glTexCoord4fv].call(_v_) end
TexCoord4i(_s_, _t_, _r_, _q_)
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# File lib/opengl_command.rb, line 3844 def self.TexCoord4i(_s_, _t_, _r_, _q_) GL_FUNCTIONS_MAP[:glTexCoord4i].call(_s_, _t_, _r_, _q_) end
TexCoord4iv(_v_)
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# File lib/opengl_command.rb, line 3848 def self.TexCoord4iv(_v_) GL_FUNCTIONS_MAP[:glTexCoord4iv].call(_v_) end
TexCoord4s(_s_, _t_, _r_, _q_)
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# File lib/opengl_command.rb, line 3852 def self.TexCoord4s(_s_, _t_, _r_, _q_) GL_FUNCTIONS_MAP[:glTexCoord4s].call(_s_, _t_, _r_, _q_) end
TexCoord4sv(_v_)
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# File lib/opengl_command.rb, line 3856 def self.TexCoord4sv(_v_) GL_FUNCTIONS_MAP[:glTexCoord4sv].call(_v_) end
TexCoordP1ui(_type_, _coords_)
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# File lib/opengl_command.rb, line 5964 def self.TexCoordP1ui(_type_, _coords_) GL_FUNCTIONS_MAP[:glTexCoordP1ui].call(_type_, _coords_) end
TexCoordP1uiv(_type_, _coords_)
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# File lib/opengl_command.rb, line 5968 def self.TexCoordP1uiv(_type_, _coords_) GL_FUNCTIONS_MAP[:glTexCoordP1uiv].call(_type_, _coords_) end
TexCoordP2ui(_type_, _coords_)
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# File lib/opengl_command.rb, line 5972 def self.TexCoordP2ui(_type_, _coords_) GL_FUNCTIONS_MAP[:glTexCoordP2ui].call(_type_, _coords_) end
TexCoordP2uiv(_type_, _coords_)
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# File lib/opengl_command.rb, line 5976 def self.TexCoordP2uiv(_type_, _coords_) GL_FUNCTIONS_MAP[:glTexCoordP2uiv].call(_type_, _coords_) end
TexCoordP3ui(_type_, _coords_)
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# File lib/opengl_command.rb, line 5980 def self.TexCoordP3ui(_type_, _coords_) GL_FUNCTIONS_MAP[:glTexCoordP3ui].call(_type_, _coords_) end
TexCoordP3uiv(_type_, _coords_)
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# File lib/opengl_command.rb, line 5984 def self.TexCoordP3uiv(_type_, _coords_) GL_FUNCTIONS_MAP[:glTexCoordP3uiv].call(_type_, _coords_) end
TexCoordP4ui(_type_, _coords_)
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# File lib/opengl_command.rb, line 5988 def self.TexCoordP4ui(_type_, _coords_) GL_FUNCTIONS_MAP[:glTexCoordP4ui].call(_type_, _coords_) end
TexCoordP4uiv(_type_, _coords_)
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# File lib/opengl_command.rb, line 5992 def self.TexCoordP4uiv(_type_, _coords_) GL_FUNCTIONS_MAP[:glTexCoordP4uiv].call(_type_, _coords_) end
TexCoordPointer(_size_, _type_, _stride_, _pointer_)
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# File lib/opengl_command.rb, line 4476 def self.TexCoordPointer(_size_, _type_, _stride_, _pointer_) GL_FUNCTIONS_MAP[:glTexCoordPointer].call(_size_, _type_, _stride_, _pointer_) end
TexEnvf(_target_, _pname_, _param_)
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# File lib/opengl_command.rb, line 4040 def self.TexEnvf(_target_, _pname_, _param_) GL_FUNCTIONS_MAP[:glTexEnvf].call(_target_, _pname_, _param_) end
TexEnvfv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4044 def self.TexEnvfv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glTexEnvfv].call(_target_, _pname_, _params_) end
TexEnvi(_target_, _pname_, _param_)
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# File lib/opengl_command.rb, line 4048 def self.TexEnvi(_target_, _pname_, _param_) GL_FUNCTIONS_MAP[:glTexEnvi].call(_target_, _pname_, _param_) end
TexEnviv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4052 def self.TexEnviv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glTexEnviv].call(_target_, _pname_, _params_) end
TexGend(_coord_, _pname_, _param_)
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# File lib/opengl_command.rb, line 4056 def self.TexGend(_coord_, _pname_, _param_) GL_FUNCTIONS_MAP[:glTexGend].call(_coord_, _pname_, _param_) end
TexGendv(_coord_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4060 def self.TexGendv(_coord_, _pname_, _params_) GL_FUNCTIONS_MAP[:glTexGendv].call(_coord_, _pname_, _params_) end
TexGenf(_coord_, _pname_, _param_)
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# File lib/opengl_command.rb, line 4064 def self.TexGenf(_coord_, _pname_, _param_) GL_FUNCTIONS_MAP[:glTexGenf].call(_coord_, _pname_, _param_) end
TexGenfv(_coord_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4068 def self.TexGenfv(_coord_, _pname_, _params_) GL_FUNCTIONS_MAP[:glTexGenfv].call(_coord_, _pname_, _params_) end
TexGeni(_coord_, _pname_, _param_)
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# File lib/opengl_command.rb, line 4072 def self.TexGeni(_coord_, _pname_, _param_) GL_FUNCTIONS_MAP[:glTexGeni].call(_coord_, _pname_, _param_) end
TexGeniv(_coord_, _pname_, _params_)
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# File lib/opengl_command.rb, line 4076 def self.TexGeniv(_coord_, _pname_, _params_) GL_FUNCTIONS_MAP[:glTexGeniv].call(_coord_, _pname_, _params_) end
TexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_)
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# File lib/opengl_command.rb, line 3208 def self.TexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_) GL_FUNCTIONS_MAP[:glTexImage1D].call(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_) end
TexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)
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# File lib/opengl_command.rb, line 3212 def self.TexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_) GL_FUNCTIONS_MAP[:glTexImage2D].call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_) end
TexImage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
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# File lib/opengl_command.rb, line 5812 def self.TexImage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) GL_FUNCTIONS_MAP[:glTexImage2DMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) end
TexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)
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# File lib/opengl_command.rb, line 4512 def self.TexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_) GL_FUNCTIONS_MAP[:glTexImage3D].call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_) end
TexImage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
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# File lib/opengl_command.rb, line 5816 def self.TexImage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) GL_FUNCTIONS_MAP[:glTexImage3DMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) end
TexParameterIiv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5564 def self.TexParameterIiv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glTexParameterIiv].call(_target_, _pname_, _params_) end
TexParameterIuiv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 5568 def self.TexParameterIuiv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glTexParameterIuiv].call(_target_, _pname_, _params_) end
TexParameterf(_target_, _pname_, _param_)
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# File lib/opengl_command.rb, line 3192 def self.TexParameterf(_target_, _pname_, _param_) GL_FUNCTIONS_MAP[:glTexParameterf].call(_target_, _pname_, _param_) end
TexParameterfv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 3196 def self.TexParameterfv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glTexParameterfv].call(_target_, _pname_, _params_) end
TexParameteri(_target_, _pname_, _param_)
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# File lib/opengl_command.rb, line 3200 def self.TexParameteri(_target_, _pname_, _param_) GL_FUNCTIONS_MAP[:glTexParameteri].call(_target_, _pname_, _param_) end
TexParameteriv(_target_, _pname_, _params_)
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# File lib/opengl_command.rb, line 3204 def self.TexParameteriv(_target_, _pname_, _params_) GL_FUNCTIONS_MAP[:glTexParameteriv].call(_target_, _pname_, _params_) end
TexStorage1D(_target_, _levels_, _internalformat_, _width_)
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# File lib/opengl_command.rb, line 6624 def self.TexStorage1D(_target_, _levels_, _internalformat_, _width_) GL_FUNCTIONS_MAP[:glTexStorage1D].call(_target_, _levels_, _internalformat_, _width_) end
TexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_)
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# File lib/opengl_command.rb, line 6628 def self.TexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_) GL_FUNCTIONS_MAP[:glTexStorage2D].call(_target_, _levels_, _internalformat_, _width_, _height_) end
TexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
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# File lib/opengl_command.rb, line 6740 def self.TexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) GL_FUNCTIONS_MAP[:glTexStorage2DMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) end
TexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)
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# File lib/opengl_command.rb, line 6632 def self.TexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_) GL_FUNCTIONS_MAP[:glTexStorage3D].call(_target_, _levels_, _internalformat_, _width_, _height_, _depth_) end
TexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
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# File lib/opengl_command.rb, line 6744 def self.TexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) GL_FUNCTIONS_MAP[:glTexStorage3DMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) end
TexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)
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# File lib/opengl_command.rb, line 4420 def self.TexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) GL_FUNCTIONS_MAP[:glTexSubImage1D].call(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) end
TexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
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# File lib/opengl_command.rb, line 4424 def self.TexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) GL_FUNCTIONS_MAP[:glTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) end
TexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
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# File lib/opengl_command.rb, line 4516 def self.TexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) GL_FUNCTIONS_MAP[:glTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) end
TextureBarrier()
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# File lib/opengl_command.rb, line 7336 def self.TextureBarrier() GL_FUNCTIONS_MAP[:glTextureBarrier].call() end
TextureBuffer(_texture_, _internalformat_, _buffer_)
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# File lib/opengl_command.rb, line 7032 def self.TextureBuffer(_texture_, _internalformat_, _buffer_) GL_FUNCTIONS_MAP[:glTextureBuffer].call(_texture_, _internalformat_, _buffer_) end
TextureBufferRange(_texture_, _internalformat_, _buffer_, _offset_, _size_)
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# File lib/opengl_command.rb, line 7036 def self.TextureBufferRange(_texture_, _internalformat_, _buffer_, _offset_, _size_) GL_FUNCTIONS_MAP[:glTextureBufferRange].call(_texture_, _internalformat_, _buffer_, _offset_, _size_) end
TextureParameterIiv(_texture_, _pname_, _params_)
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# File lib/opengl_command.rb, line 7108 def self.TextureParameterIiv(_texture_, _pname_, _params_) GL_FUNCTIONS_MAP[:glTextureParameterIiv].call(_texture_, _pname_, _params_) end
TextureParameterIuiv(_texture_, _pname_, _params_)
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# File lib/opengl_command.rb, line 7112 def self.TextureParameterIuiv(_texture_, _pname_, _params_) GL_FUNCTIONS_MAP[:glTextureParameterIuiv].call(_texture_, _pname_, _params_) end
TextureParameterf(_texture_, _pname_, _param_)
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# File lib/opengl_command.rb, line 7096 def self.TextureParameterf(_texture_, _pname_, _param_) GL_FUNCTIONS_MAP[:glTextureParameterf].call(_texture_, _pname_, _param_) end
TextureParameterfv(_texture_, _pname_, _param_)
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# File lib/opengl_command.rb, line 7100 def self.TextureParameterfv(_texture_, _pname_, _param_) GL_FUNCTIONS_MAP[:glTextureParameterfv].call(_texture_, _pname_, _param_) end
TextureParameteri(_texture_, _pname_, _param_)
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# File lib/opengl_command.rb, line 7104 def self.TextureParameteri(_texture_, _pname_, _param_) GL_FUNCTIONS_MAP[:glTextureParameteri].call(_texture_, _pname_, _param_) end
TextureParameteriv(_texture_, _pname_, _param_)
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# File lib/opengl_command.rb, line 7116 def self.TextureParameteriv(_texture_, _pname_, _param_) GL_FUNCTIONS_MAP[:glTextureParameteriv].call(_texture_, _pname_, _param_) end
TextureStorage1D(_texture_, _levels_, _internalformat_, _width_)
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# File lib/opengl_command.rb, line 7040 def self.TextureStorage1D(_texture_, _levels_, _internalformat_, _width_) GL_FUNCTIONS_MAP[:glTextureStorage1D].call(_texture_, _levels_, _internalformat_, _width_) end
TextureStorage2D(_texture_, _levels_, _internalformat_, _width_, _height_)
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# File lib/opengl_command.rb, line 7044 def self.TextureStorage2D(_texture_, _levels_, _internalformat_, _width_, _height_) GL_FUNCTIONS_MAP[:glTextureStorage2D].call(_texture_, _levels_, _internalformat_, _width_, _height_) end
TextureStorage2DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
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# File lib/opengl_command.rb, line 7052 def self.TextureStorage2DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) GL_FUNCTIONS_MAP[:glTextureStorage2DMultisample].call(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) end
TextureStorage3D(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_)
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# File lib/opengl_command.rb, line 7048 def self.TextureStorage3D(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_) GL_FUNCTIONS_MAP[:glTextureStorage3D].call(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_) end
TextureStorage3DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
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# File lib/opengl_command.rb, line 7056 def self.TextureStorage3DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) GL_FUNCTIONS_MAP[:glTextureStorage3DMultisample].call(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) end
TextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)
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# File lib/opengl_command.rb, line 7060 def self.TextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) GL_FUNCTIONS_MAP[:glTextureSubImage1D].call(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) end
TextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
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# File lib/opengl_command.rb, line 7064 def self.TextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) GL_FUNCTIONS_MAP[:glTextureSubImage2D].call(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) end
TextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
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# File lib/opengl_command.rb, line 7068 def self.TextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) GL_FUNCTIONS_MAP[:glTextureSubImage3D].call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) end
TextureView(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_)
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# File lib/opengl_command.rb, line 6748 def self.TextureView(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_) GL_FUNCTIONS_MAP[:glTextureView].call(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_) end
TransformFeedbackBufferBase(_xfb_, _index_, _buffer_)
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# File lib/opengl_command.rb, line 6860 def self.TransformFeedbackBufferBase(_xfb_, _index_, _buffer_) GL_FUNCTIONS_MAP[:glTransformFeedbackBufferBase].call(_xfb_, _index_, _buffer_) end
TransformFeedbackBufferRange(_xfb_, _index_, _buffer_, _offset_, _size_)
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# File lib/opengl_command.rb, line 6864 def self.TransformFeedbackBufferRange(_xfb_, _index_, _buffer_, _offset_, _size_) GL_FUNCTIONS_MAP[:glTransformFeedbackBufferRange].call(_xfb_, _index_, _buffer_, _offset_, _size_) end
TransformFeedbackVaryings(_program_, _count_, _varyings_, _bufferMode_)
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# File lib/opengl_command.rb, line 5408 def self.TransformFeedbackVaryings(_program_, _count_, _varyings_, _bufferMode_) GL_FUNCTIONS_MAP[:glTransformFeedbackVaryings].call(_program_, _count_, _varyings_, _bufferMode_) end
Translated(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 4380 def self.Translated(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glTranslated].call(_x_, _y_, _z_) end
Translatef(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 4384 def self.Translatef(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glTranslatef].call(_x_, _y_, _z_) end
Uniform1d(_location_, _x_)
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# File lib/opengl_command.rb, line 6088 def self.Uniform1d(_location_, _x_) GL_FUNCTIONS_MAP[:glUniform1d].call(_location_, _x_) end
Uniform1dv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6104 def self.Uniform1dv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform1dv].call(_location_, _count_, _value_) end
Uniform1f(_location_, _v0_)
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# File lib/opengl_command.rb, line 5116 def self.Uniform1f(_location_, _v0_) GL_FUNCTIONS_MAP[:glUniform1f].call(_location_, _v0_) end
Uniform1fv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 5148 def self.Uniform1fv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform1fv].call(_location_, _count_, _value_) end
Uniform1i(_location_, _v0_)
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# File lib/opengl_command.rb, line 5132 def self.Uniform1i(_location_, _v0_) GL_FUNCTIONS_MAP[:glUniform1i].call(_location_, _v0_) end
Uniform1iv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 5164 def self.Uniform1iv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform1iv].call(_location_, _count_, _value_) end
Uniform1ui(_location_, _v0_)
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# File lib/opengl_command.rb, line 5532 def self.Uniform1ui(_location_, _v0_) GL_FUNCTIONS_MAP[:glUniform1ui].call(_location_, _v0_) end
Uniform1uiv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 5548 def self.Uniform1uiv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform1uiv].call(_location_, _count_, _value_) end
Uniform2d(_location_, _x_, _y_)
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# File lib/opengl_command.rb, line 6092 def self.Uniform2d(_location_, _x_, _y_) GL_FUNCTIONS_MAP[:glUniform2d].call(_location_, _x_, _y_) end
Uniform2dv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6108 def self.Uniform2dv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform2dv].call(_location_, _count_, _value_) end
Uniform2f(_location_, _v0_, _v1_)
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# File lib/opengl_command.rb, line 5120 def self.Uniform2f(_location_, _v0_, _v1_) GL_FUNCTIONS_MAP[:glUniform2f].call(_location_, _v0_, _v1_) end
Uniform2fv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 5152 def self.Uniform2fv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform2fv].call(_location_, _count_, _value_) end
Uniform2i(_location_, _v0_, _v1_)
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# File lib/opengl_command.rb, line 5136 def self.Uniform2i(_location_, _v0_, _v1_) GL_FUNCTIONS_MAP[:glUniform2i].call(_location_, _v0_, _v1_) end
Uniform2iv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 5168 def self.Uniform2iv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform2iv].call(_location_, _count_, _value_) end
Uniform2ui(_location_, _v0_, _v1_)
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# File lib/opengl_command.rb, line 5536 def self.Uniform2ui(_location_, _v0_, _v1_) GL_FUNCTIONS_MAP[:glUniform2ui].call(_location_, _v0_, _v1_) end
Uniform2uiv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 5552 def self.Uniform2uiv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform2uiv].call(_location_, _count_, _value_) end
Uniform3d(_location_, _x_, _y_, _z_)
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# File lib/opengl_command.rb, line 6096 def self.Uniform3d(_location_, _x_, _y_, _z_) GL_FUNCTIONS_MAP[:glUniform3d].call(_location_, _x_, _y_, _z_) end
Uniform3dv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6112 def self.Uniform3dv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform3dv].call(_location_, _count_, _value_) end
Uniform3f(_location_, _v0_, _v1_, _v2_)
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# File lib/opengl_command.rb, line 5124 def self.Uniform3f(_location_, _v0_, _v1_, _v2_) GL_FUNCTIONS_MAP[:glUniform3f].call(_location_, _v0_, _v1_, _v2_) end
Uniform3fv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 5156 def self.Uniform3fv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform3fv].call(_location_, _count_, _value_) end
Uniform3i(_location_, _v0_, _v1_, _v2_)
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# File lib/opengl_command.rb, line 5140 def self.Uniform3i(_location_, _v0_, _v1_, _v2_) GL_FUNCTIONS_MAP[:glUniform3i].call(_location_, _v0_, _v1_, _v2_) end
Uniform3iv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 5172 def self.Uniform3iv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform3iv].call(_location_, _count_, _value_) end
Uniform3ui(_location_, _v0_, _v1_, _v2_)
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# File lib/opengl_command.rb, line 5540 def self.Uniform3ui(_location_, _v0_, _v1_, _v2_) GL_FUNCTIONS_MAP[:glUniform3ui].call(_location_, _v0_, _v1_, _v2_) end
Uniform3uiv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 5556 def self.Uniform3uiv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform3uiv].call(_location_, _count_, _value_) end
Uniform4d(_location_, _x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 6100 def self.Uniform4d(_location_, _x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glUniform4d].call(_location_, _x_, _y_, _z_, _w_) end
Uniform4dv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 6116 def self.Uniform4dv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform4dv].call(_location_, _count_, _value_) end
Uniform4f(_location_, _v0_, _v1_, _v2_, _v3_)
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# File lib/opengl_command.rb, line 5128 def self.Uniform4f(_location_, _v0_, _v1_, _v2_, _v3_) GL_FUNCTIONS_MAP[:glUniform4f].call(_location_, _v0_, _v1_, _v2_, _v3_) end
Uniform4fv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 5160 def self.Uniform4fv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform4fv].call(_location_, _count_, _value_) end
Uniform4i(_location_, _v0_, _v1_, _v2_, _v3_)
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# File lib/opengl_command.rb, line 5144 def self.Uniform4i(_location_, _v0_, _v1_, _v2_, _v3_) GL_FUNCTIONS_MAP[:glUniform4i].call(_location_, _v0_, _v1_, _v2_, _v3_) end
Uniform4iv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 5176 def self.Uniform4iv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform4iv].call(_location_, _count_, _value_) end
Uniform4ui(_location_, _v0_, _v1_, _v2_, _v3_)
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# File lib/opengl_command.rb, line 5544 def self.Uniform4ui(_location_, _v0_, _v1_, _v2_, _v3_) GL_FUNCTIONS_MAP[:glUniform4ui].call(_location_, _v0_, _v1_, _v2_, _v3_) end
Uniform4uiv(_location_, _count_, _value_)
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# File lib/opengl_command.rb, line 5560 def self.Uniform4uiv(_location_, _count_, _value_) GL_FUNCTIONS_MAP[:glUniform4uiv].call(_location_, _count_, _value_) end
UniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_)
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# File lib/opengl_command.rb, line 5748 def self.UniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_) GL_FUNCTIONS_MAP[:glUniformBlockBinding].call(_program_, _uniformBlockIndex_, _uniformBlockBinding_) end
UniformMatrix2dv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6120 def self.UniformMatrix2dv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix2dv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix2fv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 5180 def self.UniformMatrix2fv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix2fv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix2x3dv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6132 def self.UniformMatrix2x3dv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix2x3dv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix2x3fv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 5344 def self.UniformMatrix2x3fv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix2x3fv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix2x4dv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6136 def self.UniformMatrix2x4dv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix2x4dv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix2x4fv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 5352 def self.UniformMatrix2x4fv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix2x4fv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix3dv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6124 def self.UniformMatrix3dv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix3dv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix3fv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 5184 def self.UniformMatrix3fv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix3fv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix3x2dv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6140 def self.UniformMatrix3x2dv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix3x2dv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix3x2fv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 5348 def self.UniformMatrix3x2fv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix3x2fv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix3x4dv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6144 def self.UniformMatrix3x4dv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix3x4dv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix3x4fv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 5360 def self.UniformMatrix3x4fv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix3x4fv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix4dv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6128 def self.UniformMatrix4dv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix4dv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix4fv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 5188 def self.UniformMatrix4fv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix4fv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix4x2dv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6148 def self.UniformMatrix4x2dv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix4x2dv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix4x2fv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 5356 def self.UniformMatrix4x2fv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix4x2fv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix4x3dv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 6152 def self.UniformMatrix4x3dv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix4x3dv].call(_location_, _count_, _transpose_, _value_) end
UniformMatrix4x3fv(_location_, _count_, _transpose_, _value_)
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# File lib/opengl_command.rb, line 5364 def self.UniformMatrix4x3fv(_location_, _count_, _transpose_, _value_) GL_FUNCTIONS_MAP[:glUniformMatrix4x3fv].call(_location_, _count_, _transpose_, _value_) end
UniformSubroutinesuiv(_shadertype_, _count_, _indices_)
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# File lib/opengl_command.rb, line 6180 def self.UniformSubroutinesuiv(_shadertype_, _count_, _indices_) GL_FUNCTIONS_MAP[:glUniformSubroutinesuiv].call(_shadertype_, _count_, _indices_) end
UnmapBuffer(_target_)
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# File lib/opengl_command.rb, line 4960 def self.UnmapBuffer(_target_) GL_FUNCTIONS_MAP[:glUnmapBuffer].call(_target_) end
UnmapNamedBuffer(_buffer_)
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# File lib/opengl_command.rb, line 6916 def self.UnmapNamedBuffer(_buffer_) GL_FUNCTIONS_MAP[:glUnmapNamedBuffer].call(_buffer_) end
UseProgram(_program_)
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# File lib/opengl_command.rb, line 5112 def self.UseProgram(_program_) GL_FUNCTIONS_MAP[:glUseProgram].call(_program_) end
UseProgramStages(_pipeline_, _stages_, _program_)
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# File lib/opengl_command.rb, line 6276 def self.UseProgramStages(_pipeline_, _stages_, _program_) GL_FUNCTIONS_MAP[:glUseProgramStages].call(_pipeline_, _stages_, _program_) end
ValidateProgram(_program_)
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# File lib/opengl_command.rb, line 5192 def self.ValidateProgram(_program_) GL_FUNCTIONS_MAP[:glValidateProgram].call(_program_) end
ValidateProgramPipeline(_pipeline_)
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# File lib/opengl_command.rb, line 6508 def self.ValidateProgramPipeline(_pipeline_) GL_FUNCTIONS_MAP[:glValidateProgramPipeline].call(_pipeline_) end
Vertex2d(_x_, _y_)
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# File lib/opengl_command.rb, line 3860 def self.Vertex2d(_x_, _y_) GL_FUNCTIONS_MAP[:glVertex2d].call(_x_, _y_) end
Vertex2dv(_v_)
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# File lib/opengl_command.rb, line 3864 def self.Vertex2dv(_v_) GL_FUNCTIONS_MAP[:glVertex2dv].call(_v_) end
Vertex2f(_x_, _y_)
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# File lib/opengl_command.rb, line 3868 def self.Vertex2f(_x_, _y_) GL_FUNCTIONS_MAP[:glVertex2f].call(_x_, _y_) end
Vertex2fv(_v_)
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# File lib/opengl_command.rb, line 3872 def self.Vertex2fv(_v_) GL_FUNCTIONS_MAP[:glVertex2fv].call(_v_) end
Vertex2i(_x_, _y_)
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# File lib/opengl_command.rb, line 3876 def self.Vertex2i(_x_, _y_) GL_FUNCTIONS_MAP[:glVertex2i].call(_x_, _y_) end
Vertex2iv(_v_)
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# File lib/opengl_command.rb, line 3880 def self.Vertex2iv(_v_) GL_FUNCTIONS_MAP[:glVertex2iv].call(_v_) end
Vertex2s(_x_, _y_)
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# File lib/opengl_command.rb, line 3884 def self.Vertex2s(_x_, _y_) GL_FUNCTIONS_MAP[:glVertex2s].call(_x_, _y_) end
Vertex2sv(_v_)
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# File lib/opengl_command.rb, line 3888 def self.Vertex2sv(_v_) GL_FUNCTIONS_MAP[:glVertex2sv].call(_v_) end
Vertex3d(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 3892 def self.Vertex3d(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glVertex3d].call(_x_, _y_, _z_) end
Vertex3dv(_v_)
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# File lib/opengl_command.rb, line 3896 def self.Vertex3dv(_v_) GL_FUNCTIONS_MAP[:glVertex3dv].call(_v_) end
Vertex3f(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 3900 def self.Vertex3f(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glVertex3f].call(_x_, _y_, _z_) end
Vertex3fv(_v_)
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# File lib/opengl_command.rb, line 3904 def self.Vertex3fv(_v_) GL_FUNCTIONS_MAP[:glVertex3fv].call(_v_) end
Vertex3i(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 3908 def self.Vertex3i(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glVertex3i].call(_x_, _y_, _z_) end
Vertex3iv(_v_)
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# File lib/opengl_command.rb, line 3912 def self.Vertex3iv(_v_) GL_FUNCTIONS_MAP[:glVertex3iv].call(_v_) end
Vertex3s(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 3916 def self.Vertex3s(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glVertex3s].call(_x_, _y_, _z_) end
Vertex3sv(_v_)
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# File lib/opengl_command.rb, line 3920 def self.Vertex3sv(_v_) GL_FUNCTIONS_MAP[:glVertex3sv].call(_v_) end
Vertex4d(_x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 3924 def self.Vertex4d(_x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glVertex4d].call(_x_, _y_, _z_, _w_) end
Vertex4dv(_v_)
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# File lib/opengl_command.rb, line 3928 def self.Vertex4dv(_v_) GL_FUNCTIONS_MAP[:glVertex4dv].call(_v_) end
Vertex4f(_x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 3932 def self.Vertex4f(_x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glVertex4f].call(_x_, _y_, _z_, _w_) end
Vertex4fv(_v_)
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# File lib/opengl_command.rb, line 3936 def self.Vertex4fv(_v_) GL_FUNCTIONS_MAP[:glVertex4fv].call(_v_) end
Vertex4i(_x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 3940 def self.Vertex4i(_x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glVertex4i].call(_x_, _y_, _z_, _w_) end
Vertex4iv(_v_)
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# File lib/opengl_command.rb, line 3944 def self.Vertex4iv(_v_) GL_FUNCTIONS_MAP[:glVertex4iv].call(_v_) end
Vertex4s(_x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 3948 def self.Vertex4s(_x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glVertex4s].call(_x_, _y_, _z_, _w_) end
Vertex4sv(_v_)
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# File lib/opengl_command.rb, line 3952 def self.Vertex4sv(_v_) GL_FUNCTIONS_MAP[:glVertex4sv].call(_v_) end
VertexArrayAttribBinding(_vaobj_, _attribindex_, _bindingindex_)
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# File lib/opengl_command.rb, line 7184 def self.VertexArrayAttribBinding(_vaobj_, _attribindex_, _bindingindex_) GL_FUNCTIONS_MAP[:glVertexArrayAttribBinding].call(_vaobj_, _attribindex_, _bindingindex_) end
VertexArrayAttribFormat(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
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# File lib/opengl_command.rb, line 7188 def self.VertexArrayAttribFormat(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_) GL_FUNCTIONS_MAP[:glVertexArrayAttribFormat].call(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_) end
VertexArrayAttribIFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)
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# File lib/opengl_command.rb, line 7192 def self.VertexArrayAttribIFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) GL_FUNCTIONS_MAP[:glVertexArrayAttribIFormat].call(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) end
VertexArrayAttribLFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)
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# File lib/opengl_command.rb, line 7196 def self.VertexArrayAttribLFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) GL_FUNCTIONS_MAP[:glVertexArrayAttribLFormat].call(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) end
VertexArrayBindingDivisor(_vaobj_, _bindingindex_, _divisor_)
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# File lib/opengl_command.rb, line 7200 def self.VertexArrayBindingDivisor(_vaobj_, _bindingindex_, _divisor_) GL_FUNCTIONS_MAP[:glVertexArrayBindingDivisor].call(_vaobj_, _bindingindex_, _divisor_) end
VertexArrayElementBuffer(_vaobj_, _buffer_)
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# File lib/opengl_command.rb, line 7172 def self.VertexArrayElementBuffer(_vaobj_, _buffer_) GL_FUNCTIONS_MAP[:glVertexArrayElementBuffer].call(_vaobj_, _buffer_) end
VertexArrayVertexBuffer(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_)
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# File lib/opengl_command.rb, line 7176 def self.VertexArrayVertexBuffer(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_) GL_FUNCTIONS_MAP[:glVertexArrayVertexBuffer].call(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_) end
VertexArrayVertexBuffers(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_)
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# File lib/opengl_command.rb, line 7180 def self.VertexArrayVertexBuffers(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_) GL_FUNCTIONS_MAP[:glVertexArrayVertexBuffers].call(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_) end
VertexAttrib1d(_index_, _x_)
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# File lib/opengl_command.rb, line 5196 def self.VertexAttrib1d(_index_, _x_) GL_FUNCTIONS_MAP[:glVertexAttrib1d].call(_index_, _x_) end
VertexAttrib1dv(_index_, _v_)
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# File lib/opengl_command.rb, line 5200 def self.VertexAttrib1dv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib1dv].call(_index_, _v_) end
VertexAttrib1f(_index_, _x_)
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# File lib/opengl_command.rb, line 5204 def self.VertexAttrib1f(_index_, _x_) GL_FUNCTIONS_MAP[:glVertexAttrib1f].call(_index_, _x_) end
VertexAttrib1fv(_index_, _v_)
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# File lib/opengl_command.rb, line 5208 def self.VertexAttrib1fv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib1fv].call(_index_, _v_) end
VertexAttrib1s(_index_, _x_)
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# File lib/opengl_command.rb, line 5212 def self.VertexAttrib1s(_index_, _x_) GL_FUNCTIONS_MAP[:glVertexAttrib1s].call(_index_, _x_) end
VertexAttrib1sv(_index_, _v_)
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# File lib/opengl_command.rb, line 5216 def self.VertexAttrib1sv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib1sv].call(_index_, _v_) end
VertexAttrib2d(_index_, _x_, _y_)
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# File lib/opengl_command.rb, line 5220 def self.VertexAttrib2d(_index_, _x_, _y_) GL_FUNCTIONS_MAP[:glVertexAttrib2d].call(_index_, _x_, _y_) end
VertexAttrib2dv(_index_, _v_)
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# File lib/opengl_command.rb, line 5224 def self.VertexAttrib2dv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib2dv].call(_index_, _v_) end
VertexAttrib2f(_index_, _x_, _y_)
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# File lib/opengl_command.rb, line 5228 def self.VertexAttrib2f(_index_, _x_, _y_) GL_FUNCTIONS_MAP[:glVertexAttrib2f].call(_index_, _x_, _y_) end
VertexAttrib2fv(_index_, _v_)
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# File lib/opengl_command.rb, line 5232 def self.VertexAttrib2fv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib2fv].call(_index_, _v_) end
VertexAttrib2s(_index_, _x_, _y_)
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# File lib/opengl_command.rb, line 5236 def self.VertexAttrib2s(_index_, _x_, _y_) GL_FUNCTIONS_MAP[:glVertexAttrib2s].call(_index_, _x_, _y_) end
VertexAttrib2sv(_index_, _v_)
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# File lib/opengl_command.rb, line 5240 def self.VertexAttrib2sv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib2sv].call(_index_, _v_) end
VertexAttrib3d(_index_, _x_, _y_, _z_)
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# File lib/opengl_command.rb, line 5244 def self.VertexAttrib3d(_index_, _x_, _y_, _z_) GL_FUNCTIONS_MAP[:glVertexAttrib3d].call(_index_, _x_, _y_, _z_) end
VertexAttrib3dv(_index_, _v_)
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# File lib/opengl_command.rb, line 5248 def self.VertexAttrib3dv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib3dv].call(_index_, _v_) end
VertexAttrib3f(_index_, _x_, _y_, _z_)
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# File lib/opengl_command.rb, line 5252 def self.VertexAttrib3f(_index_, _x_, _y_, _z_) GL_FUNCTIONS_MAP[:glVertexAttrib3f].call(_index_, _x_, _y_, _z_) end
VertexAttrib3fv(_index_, _v_)
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# File lib/opengl_command.rb, line 5256 def self.VertexAttrib3fv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib3fv].call(_index_, _v_) end
VertexAttrib3s(_index_, _x_, _y_, _z_)
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# File lib/opengl_command.rb, line 5260 def self.VertexAttrib3s(_index_, _x_, _y_, _z_) GL_FUNCTIONS_MAP[:glVertexAttrib3s].call(_index_, _x_, _y_, _z_) end
VertexAttrib3sv(_index_, _v_)
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# File lib/opengl_command.rb, line 5264 def self.VertexAttrib3sv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib3sv].call(_index_, _v_) end
VertexAttrib4Nbv(_index_, _v_)
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# File lib/opengl_command.rb, line 5268 def self.VertexAttrib4Nbv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib4Nbv].call(_index_, _v_) end
VertexAttrib4Niv(_index_, _v_)
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# File lib/opengl_command.rb, line 5272 def self.VertexAttrib4Niv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib4Niv].call(_index_, _v_) end
VertexAttrib4Nsv(_index_, _v_)
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# File lib/opengl_command.rb, line 5276 def self.VertexAttrib4Nsv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib4Nsv].call(_index_, _v_) end
VertexAttrib4Nub(_index_, _x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 5280 def self.VertexAttrib4Nub(_index_, _x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glVertexAttrib4Nub].call(_index_, _x_, _y_, _z_, _w_) end
VertexAttrib4Nubv(_index_, _v_)
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# File lib/opengl_command.rb, line 5284 def self.VertexAttrib4Nubv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib4Nubv].call(_index_, _v_) end
VertexAttrib4Nuiv(_index_, _v_)
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# File lib/opengl_command.rb, line 5288 def self.VertexAttrib4Nuiv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib4Nuiv].call(_index_, _v_) end
VertexAttrib4Nusv(_index_, _v_)
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# File lib/opengl_command.rb, line 5292 def self.VertexAttrib4Nusv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib4Nusv].call(_index_, _v_) end
VertexAttrib4bv(_index_, _v_)
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# File lib/opengl_command.rb, line 5296 def self.VertexAttrib4bv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib4bv].call(_index_, _v_) end
VertexAttrib4d(_index_, _x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 5300 def self.VertexAttrib4d(_index_, _x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glVertexAttrib4d].call(_index_, _x_, _y_, _z_, _w_) end
VertexAttrib4dv(_index_, _v_)
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# File lib/opengl_command.rb, line 5304 def self.VertexAttrib4dv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib4dv].call(_index_, _v_) end
VertexAttrib4f(_index_, _x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 5308 def self.VertexAttrib4f(_index_, _x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glVertexAttrib4f].call(_index_, _x_, _y_, _z_, _w_) end
VertexAttrib4fv(_index_, _v_)
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# File lib/opengl_command.rb, line 5312 def self.VertexAttrib4fv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib4fv].call(_index_, _v_) end
VertexAttrib4iv(_index_, _v_)
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# File lib/opengl_command.rb, line 5316 def self.VertexAttrib4iv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib4iv].call(_index_, _v_) end
VertexAttrib4s(_index_, _x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 5320 def self.VertexAttrib4s(_index_, _x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glVertexAttrib4s].call(_index_, _x_, _y_, _z_, _w_) end
VertexAttrib4sv(_index_, _v_)
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# File lib/opengl_command.rb, line 5324 def self.VertexAttrib4sv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib4sv].call(_index_, _v_) end
VertexAttrib4ubv(_index_, _v_)
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# File lib/opengl_command.rb, line 5328 def self.VertexAttrib4ubv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib4ubv].call(_index_, _v_) end
VertexAttrib4uiv(_index_, _v_)
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# File lib/opengl_command.rb, line 5332 def self.VertexAttrib4uiv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib4uiv].call(_index_, _v_) end
VertexAttrib4usv(_index_, _v_)
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# File lib/opengl_command.rb, line 5336 def self.VertexAttrib4usv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttrib4usv].call(_index_, _v_) end
VertexAttribBinding(_attribindex_, _bindingindex_)
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# File lib/opengl_command.rb, line 6768 def self.VertexAttribBinding(_attribindex_, _bindingindex_) GL_FUNCTIONS_MAP[:glVertexAttribBinding].call(_attribindex_, _bindingindex_) end
VertexAttribDivisor(_index_, _divisor_)
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# File lib/opengl_command.rb, line 5904 def self.VertexAttribDivisor(_index_, _divisor_) GL_FUNCTIONS_MAP[:glVertexAttribDivisor].call(_index_, _divisor_) end
VertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
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# File lib/opengl_command.rb, line 6756 def self.VertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_) GL_FUNCTIONS_MAP[:glVertexAttribFormat].call(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_) end
VertexAttribI1i(_index_, _x_)
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# File lib/opengl_command.rb, line 5440 def self.VertexAttribI1i(_index_, _x_) GL_FUNCTIONS_MAP[:glVertexAttribI1i].call(_index_, _x_) end
VertexAttribI1iv(_index_, _v_)
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# File lib/opengl_command.rb, line 5472 def self.VertexAttribI1iv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribI1iv].call(_index_, _v_) end
VertexAttribI1ui(_index_, _x_)
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# File lib/opengl_command.rb, line 5456 def self.VertexAttribI1ui(_index_, _x_) GL_FUNCTIONS_MAP[:glVertexAttribI1ui].call(_index_, _x_) end
VertexAttribI1uiv(_index_, _v_)
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# File lib/opengl_command.rb, line 5488 def self.VertexAttribI1uiv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribI1uiv].call(_index_, _v_) end
VertexAttribI2i(_index_, _x_, _y_)
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# File lib/opengl_command.rb, line 5444 def self.VertexAttribI2i(_index_, _x_, _y_) GL_FUNCTIONS_MAP[:glVertexAttribI2i].call(_index_, _x_, _y_) end
VertexAttribI2iv(_index_, _v_)
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# File lib/opengl_command.rb, line 5476 def self.VertexAttribI2iv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribI2iv].call(_index_, _v_) end
VertexAttribI2ui(_index_, _x_, _y_)
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# File lib/opengl_command.rb, line 5460 def self.VertexAttribI2ui(_index_, _x_, _y_) GL_FUNCTIONS_MAP[:glVertexAttribI2ui].call(_index_, _x_, _y_) end
VertexAttribI2uiv(_index_, _v_)
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# File lib/opengl_command.rb, line 5492 def self.VertexAttribI2uiv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribI2uiv].call(_index_, _v_) end
VertexAttribI3i(_index_, _x_, _y_, _z_)
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# File lib/opengl_command.rb, line 5448 def self.VertexAttribI3i(_index_, _x_, _y_, _z_) GL_FUNCTIONS_MAP[:glVertexAttribI3i].call(_index_, _x_, _y_, _z_) end
VertexAttribI3iv(_index_, _v_)
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# File lib/opengl_command.rb, line 5480 def self.VertexAttribI3iv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribI3iv].call(_index_, _v_) end
VertexAttribI3ui(_index_, _x_, _y_, _z_)
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# File lib/opengl_command.rb, line 5464 def self.VertexAttribI3ui(_index_, _x_, _y_, _z_) GL_FUNCTIONS_MAP[:glVertexAttribI3ui].call(_index_, _x_, _y_, _z_) end
VertexAttribI3uiv(_index_, _v_)
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# File lib/opengl_command.rb, line 5496 def self.VertexAttribI3uiv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribI3uiv].call(_index_, _v_) end
VertexAttribI4bv(_index_, _v_)
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# File lib/opengl_command.rb, line 5504 def self.VertexAttribI4bv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribI4bv].call(_index_, _v_) end
VertexAttribI4i(_index_, _x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 5452 def self.VertexAttribI4i(_index_, _x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glVertexAttribI4i].call(_index_, _x_, _y_, _z_, _w_) end
VertexAttribI4iv(_index_, _v_)
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# File lib/opengl_command.rb, line 5484 def self.VertexAttribI4iv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribI4iv].call(_index_, _v_) end
VertexAttribI4sv(_index_, _v_)
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# File lib/opengl_command.rb, line 5508 def self.VertexAttribI4sv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribI4sv].call(_index_, _v_) end
VertexAttribI4ubv(_index_, _v_)
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# File lib/opengl_command.rb, line 5512 def self.VertexAttribI4ubv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribI4ubv].call(_index_, _v_) end
VertexAttribI4ui(_index_, _x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 5468 def self.VertexAttribI4ui(_index_, _x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glVertexAttribI4ui].call(_index_, _x_, _y_, _z_, _w_) end
VertexAttribI4uiv(_index_, _v_)
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# File lib/opengl_command.rb, line 5500 def self.VertexAttribI4uiv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribI4uiv].call(_index_, _v_) end
VertexAttribI4usv(_index_, _v_)
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# File lib/opengl_command.rb, line 5516 def self.VertexAttribI4usv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribI4usv].call(_index_, _v_) end
VertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_)
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# File lib/opengl_command.rb, line 6760 def self.VertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_) GL_FUNCTIONS_MAP[:glVertexAttribIFormat].call(_attribindex_, _size_, _type_, _relativeoffset_) end
VertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_)
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# File lib/opengl_command.rb, line 5428 def self.VertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_) GL_FUNCTIONS_MAP[:glVertexAttribIPointer].call(_index_, _size_, _type_, _stride_, _pointer_) end
VertexAttribL1d(_index_, _x_)
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# File lib/opengl_command.rb, line 6516 def self.VertexAttribL1d(_index_, _x_) GL_FUNCTIONS_MAP[:glVertexAttribL1d].call(_index_, _x_) end
VertexAttribL1dv(_index_, _v_)
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# File lib/opengl_command.rb, line 6532 def self.VertexAttribL1dv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribL1dv].call(_index_, _v_) end
VertexAttribL2d(_index_, _x_, _y_)
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# File lib/opengl_command.rb, line 6520 def self.VertexAttribL2d(_index_, _x_, _y_) GL_FUNCTIONS_MAP[:glVertexAttribL2d].call(_index_, _x_, _y_) end
VertexAttribL2dv(_index_, _v_)
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# File lib/opengl_command.rb, line 6536 def self.VertexAttribL2dv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribL2dv].call(_index_, _v_) end
VertexAttribL3d(_index_, _x_, _y_, _z_)
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# File lib/opengl_command.rb, line 6524 def self.VertexAttribL3d(_index_, _x_, _y_, _z_) GL_FUNCTIONS_MAP[:glVertexAttribL3d].call(_index_, _x_, _y_, _z_) end
VertexAttribL3dv(_index_, _v_)
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# File lib/opengl_command.rb, line 6540 def self.VertexAttribL3dv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribL3dv].call(_index_, _v_) end
VertexAttribL4d(_index_, _x_, _y_, _z_, _w_)
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# File lib/opengl_command.rb, line 6528 def self.VertexAttribL4d(_index_, _x_, _y_, _z_, _w_) GL_FUNCTIONS_MAP[:glVertexAttribL4d].call(_index_, _x_, _y_, _z_, _w_) end
VertexAttribL4dv(_index_, _v_)
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# File lib/opengl_command.rb, line 6544 def self.VertexAttribL4dv(_index_, _v_) GL_FUNCTIONS_MAP[:glVertexAttribL4dv].call(_index_, _v_) end
VertexAttribLFormat(_attribindex_, _size_, _type_, _relativeoffset_)
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# File lib/opengl_command.rb, line 6764 def self.VertexAttribLFormat(_attribindex_, _size_, _type_, _relativeoffset_) GL_FUNCTIONS_MAP[:glVertexAttribLFormat].call(_attribindex_, _size_, _type_, _relativeoffset_) end
VertexAttribLPointer(_index_, _size_, _type_, _stride_, _pointer_)
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# File lib/opengl_command.rb, line 6548 def self.VertexAttribLPointer(_index_, _size_, _type_, _stride_, _pointer_) GL_FUNCTIONS_MAP[:glVertexAttribLPointer].call(_index_, _size_, _type_, _stride_, _pointer_) end
VertexAttribP1ui(_index_, _type_, _normalized_, _value_)
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# File lib/opengl_command.rb, line 5908 def self.VertexAttribP1ui(_index_, _type_, _normalized_, _value_) GL_FUNCTIONS_MAP[:glVertexAttribP1ui].call(_index_, _type_, _normalized_, _value_) end
VertexAttribP1uiv(_index_, _type_, _normalized_, _value_)
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# File lib/opengl_command.rb, line 5912 def self.VertexAttribP1uiv(_index_, _type_, _normalized_, _value_) GL_FUNCTIONS_MAP[:glVertexAttribP1uiv].call(_index_, _type_, _normalized_, _value_) end
VertexAttribP2ui(_index_, _type_, _normalized_, _value_)
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# File lib/opengl_command.rb, line 5916 def self.VertexAttribP2ui(_index_, _type_, _normalized_, _value_) GL_FUNCTIONS_MAP[:glVertexAttribP2ui].call(_index_, _type_, _normalized_, _value_) end
VertexAttribP2uiv(_index_, _type_, _normalized_, _value_)
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# File lib/opengl_command.rb, line 5920 def self.VertexAttribP2uiv(_index_, _type_, _normalized_, _value_) GL_FUNCTIONS_MAP[:glVertexAttribP2uiv].call(_index_, _type_, _normalized_, _value_) end
VertexAttribP3ui(_index_, _type_, _normalized_, _value_)
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# File lib/opengl_command.rb, line 5924 def self.VertexAttribP3ui(_index_, _type_, _normalized_, _value_) GL_FUNCTIONS_MAP[:glVertexAttribP3ui].call(_index_, _type_, _normalized_, _value_) end
VertexAttribP3uiv(_index_, _type_, _normalized_, _value_)
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# File lib/opengl_command.rb, line 5928 def self.VertexAttribP3uiv(_index_, _type_, _normalized_, _value_) GL_FUNCTIONS_MAP[:glVertexAttribP3uiv].call(_index_, _type_, _normalized_, _value_) end
VertexAttribP4ui(_index_, _type_, _normalized_, _value_)
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# File lib/opengl_command.rb, line 5932 def self.VertexAttribP4ui(_index_, _type_, _normalized_, _value_) GL_FUNCTIONS_MAP[:glVertexAttribP4ui].call(_index_, _type_, _normalized_, _value_) end
VertexAttribP4uiv(_index_, _type_, _normalized_, _value_)
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# File lib/opengl_command.rb, line 5936 def self.VertexAttribP4uiv(_index_, _type_, _normalized_, _value_) GL_FUNCTIONS_MAP[:glVertexAttribP4uiv].call(_index_, _type_, _normalized_, _value_) end
VertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)
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# File lib/opengl_command.rb, line 5340 def self.VertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_) GL_FUNCTIONS_MAP[:glVertexAttribPointer].call(_index_, _size_, _type_, _normalized_, _stride_, _pointer_) end
VertexBindingDivisor(_bindingindex_, _divisor_)
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# File lib/opengl_command.rb, line 6772 def self.VertexBindingDivisor(_bindingindex_, _divisor_) GL_FUNCTIONS_MAP[:glVertexBindingDivisor].call(_bindingindex_, _divisor_) end
VertexP2ui(_type_, _value_)
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# File lib/opengl_command.rb, line 5940 def self.VertexP2ui(_type_, _value_) GL_FUNCTIONS_MAP[:glVertexP2ui].call(_type_, _value_) end
VertexP2uiv(_type_, _value_)
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# File lib/opengl_command.rb, line 5944 def self.VertexP2uiv(_type_, _value_) GL_FUNCTIONS_MAP[:glVertexP2uiv].call(_type_, _value_) end
VertexP3ui(_type_, _value_)
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# File lib/opengl_command.rb, line 5948 def self.VertexP3ui(_type_, _value_) GL_FUNCTIONS_MAP[:glVertexP3ui].call(_type_, _value_) end
VertexP3uiv(_type_, _value_)
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# File lib/opengl_command.rb, line 5952 def self.VertexP3uiv(_type_, _value_) GL_FUNCTIONS_MAP[:glVertexP3uiv].call(_type_, _value_) end
VertexP4ui(_type_, _value_)
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# File lib/opengl_command.rb, line 5956 def self.VertexP4ui(_type_, _value_) GL_FUNCTIONS_MAP[:glVertexP4ui].call(_type_, _value_) end
VertexP4uiv(_type_, _value_)
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# File lib/opengl_command.rb, line 5960 def self.VertexP4uiv(_type_, _value_) GL_FUNCTIONS_MAP[:glVertexP4uiv].call(_type_, _value_) end
VertexPointer(_size_, _type_, _stride_, _pointer_)
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# File lib/opengl_command.rb, line 4480 def self.VertexPointer(_size_, _type_, _stride_, _pointer_) GL_FUNCTIONS_MAP[:glVertexPointer].call(_size_, _type_, _stride_, _pointer_) end
Viewport(_x_, _y_, _width_, _height_)
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# File lib/opengl_command.rb, line 3352 def self.Viewport(_x_, _y_, _width_, _height_) GL_FUNCTIONS_MAP[:glViewport].call(_x_, _y_, _width_, _height_) end
ViewportArrayv(_first_, _count_, _v_)
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# File lib/opengl_command.rb, line 6556 def self.ViewportArrayv(_first_, _count_, _v_) GL_FUNCTIONS_MAP[:glViewportArrayv].call(_first_, _count_, _v_) end
ViewportIndexedf(_index_, _x_, _y_, _w_, _h_)
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# File lib/opengl_command.rb, line 6560 def self.ViewportIndexedf(_index_, _x_, _y_, _w_, _h_) GL_FUNCTIONS_MAP[:glViewportIndexedf].call(_index_, _x_, _y_, _w_, _h_) end
ViewportIndexedfv(_index_, _v_)
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# File lib/opengl_command.rb, line 6564 def self.ViewportIndexedfv(_index_, _v_) GL_FUNCTIONS_MAP[:glViewportIndexedfv].call(_index_, _v_) end
WaitSync(_sync_, _flags_, _timeout_)
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# File lib/opengl_command.rb, line 5788 def self.WaitSync(_sync_, _flags_, _timeout_) GL_FUNCTIONS_MAP[:glWaitSync].call(_sync_, _flags_, _timeout_) end
WindowPos2d(_x_, _y_)
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# File lib/opengl_command.rb, line 4824 def self.WindowPos2d(_x_, _y_) GL_FUNCTIONS_MAP[:glWindowPos2d].call(_x_, _y_) end
WindowPos2dv(_v_)
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# File lib/opengl_command.rb, line 4828 def self.WindowPos2dv(_v_) GL_FUNCTIONS_MAP[:glWindowPos2dv].call(_v_) end
WindowPos2f(_x_, _y_)
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# File lib/opengl_command.rb, line 4832 def self.WindowPos2f(_x_, _y_) GL_FUNCTIONS_MAP[:glWindowPos2f].call(_x_, _y_) end
WindowPos2fv(_v_)
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# File lib/opengl_command.rb, line 4836 def self.WindowPos2fv(_v_) GL_FUNCTIONS_MAP[:glWindowPos2fv].call(_v_) end
WindowPos2i(_x_, _y_)
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# File lib/opengl_command.rb, line 4840 def self.WindowPos2i(_x_, _y_) GL_FUNCTIONS_MAP[:glWindowPos2i].call(_x_, _y_) end
WindowPos2iv(_v_)
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# File lib/opengl_command.rb, line 4844 def self.WindowPos2iv(_v_) GL_FUNCTIONS_MAP[:glWindowPos2iv].call(_v_) end
WindowPos2s(_x_, _y_)
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# File lib/opengl_command.rb, line 4848 def self.WindowPos2s(_x_, _y_) GL_FUNCTIONS_MAP[:glWindowPos2s].call(_x_, _y_) end
WindowPos2sv(_v_)
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# File lib/opengl_command.rb, line 4852 def self.WindowPos2sv(_v_) GL_FUNCTIONS_MAP[:glWindowPos2sv].call(_v_) end
WindowPos3d(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 4856 def self.WindowPos3d(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glWindowPos3d].call(_x_, _y_, _z_) end
WindowPos3dv(_v_)
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# File lib/opengl_command.rb, line 4860 def self.WindowPos3dv(_v_) GL_FUNCTIONS_MAP[:glWindowPos3dv].call(_v_) end
WindowPos3f(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 4864 def self.WindowPos3f(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glWindowPos3f].call(_x_, _y_, _z_) end
WindowPos3fv(_v_)
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# File lib/opengl_command.rb, line 4868 def self.WindowPos3fv(_v_) GL_FUNCTIONS_MAP[:glWindowPos3fv].call(_v_) end
WindowPos3i(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 4872 def self.WindowPos3i(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glWindowPos3i].call(_x_, _y_, _z_) end
WindowPos3iv(_v_)
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# File lib/opengl_command.rb, line 4876 def self.WindowPos3iv(_v_) GL_FUNCTIONS_MAP[:glWindowPos3iv].call(_v_) end
WindowPos3s(_x_, _y_, _z_)
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# File lib/opengl_command.rb, line 4880 def self.WindowPos3s(_x_, _y_, _z_) GL_FUNCTIONS_MAP[:glWindowPos3s].call(_x_, _y_, _z_) end
WindowPos3sv(_v_)
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# File lib/opengl_command.rb, line 4884 def self.WindowPos3sv(_v_) GL_FUNCTIONS_MAP[:glWindowPos3sv].call(_v_) end
bind_cgl_command(sym)
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# File lib/opengl_macosx.rb, line 21 def self.bind_cgl_command(sym) CGL_FUNCTIONS_MAP[sym] = Fiddle::Function.new(@@cgl_dll[sym.to_s], CGL_FUNCTIONS_ARGS_MAP[sym], CGL_FUNCTIONS_RETVAL_MAP[sym]) raise RuntimeError if CGL_FUNCTIONS_RETVAL_MAP[sym] == nil end
bind_command(sym)
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- INTERNAL
# File lib/opengl_common.rb, line 65 def self.bind_command(sym) begin GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new(@@gl_dll[sym.to_s], GL_FUNCTIONS_ARGS_MAP[sym], GL_FUNCTIONS_RETVAL_MAP[sym]) rescue if self.get_platform == :OPENGL_PLATFORM_WINDOWS func_ptr = wglGetProcAddress(sym.to_s) GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new(func_ptr, GL_FUNCTIONS_ARGS_MAP[sym], GL_FUNCTIONS_RETVAL_MAP[sym]) end raise RuntimeError if GL_FUNCTIONS_MAP[sym] == nil end end
bind_glx_command(sym)
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# File lib/opengl_linux.rb, line 16 def self.bind_glx_command(sym) GLX_FUNCTIONS_MAP[sym] = Fiddle::Function.new(@@gl_dll[sym.to_s], GLX_FUNCTIONS_ARGS_MAP[sym], GLX_FUNCTIONS_RETVAL_MAP[sym]) raise RuntimeError if GLX_FUNCTIONS_RETVAL_MAP[sym] == nil end
bind_wgl_command(sym)
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# File lib/opengl_windows.rb, line 16 def self.bind_wgl_command(sym) WGL_FUNCTIONS_MAP[sym] = Fiddle::Function.new(@@gl_dll[sym.to_s], WGL_FUNCTIONS_ARGS_MAP[sym], WGL_FUNCTIONS_RETVAL_MAP[sym]) raise RuntimeError if WGL_FUNCTIONS_RETVAL_MAP[sym] == nil end
check_extension(ext_name)
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# File lib/opengl_ext_common.rb, line 3 def self.check_extension(ext_name) get_string = GL.get_command(:glGetString) # [INTERNAL] Shortcut to get pointer without proper user setup. version_number = get_string.call(GL::VERSION).to_s.split(/\./) if version_number[0].to_i >= 3 # glGetString(GL_EXTENSIONS) was deprecated in OpenGL 3.0 # Ref.: http://sourceforge.net/p/glew/bugs/120/ get_integerv = GL.get_command(:glGetIntegerv) get_stringi = GL.get_command(:glGetStringi) extensions_count_buf = ' ' get_integerv.call(GL::NUM_EXTENSIONS, extensions_count_buf) extensions_count = extensions_count_buf.unpack('L')[0] extensions_count.times do |i| supported_ext_name = get_stringi.call(GL::EXTENSIONS, i).to_s return true if ext_name == supported_ext_name end return false else ext_strings = get_string.call(GL::EXTENSIONS).to_s.split(/ /) return ext_strings.include? ext_name end end
get_cgl_command(sym)
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# File lib/opengl_macosx.rb, line 11 def self.get_cgl_command(sym) if @@cgl_dll == nil @@cgl_dll = Fiddle.dlopen('/System/Library/Frameworks/OpenGL.framework/OpenGL') end if CGL_FUNCTIONS_MAP[sym] == nil bind_cgl_command(sym) end return CGL_FUNCTIONS_MAP[sym] end
get_command(sym)
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- INTERNAL
# File lib/opengl_common.rb, line 57 def self.get_command(sym) if GL_FUNCTIONS_MAP[sym] == nil bind_command(sym) end return GL_FUNCTIONS_MAP[sym] end
get_extension_command_symbols(ext_name)
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# File lib/opengl_ext_common.rb, line 47 def self.get_extension_command_symbols(ext_name) get_ext_command = "get_ext_command_#{ext_name}".to_sym GLExt.send(get_ext_command) end
get_extension_enum_symbols(ext_name)
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# File lib/opengl_ext_common.rb, line 42 def self.get_extension_enum_symbols(ext_name) get_ext_enum = "get_ext_enum_#{ext_name}".to_sym GLExt.send(get_ext_enum) end
get_glx_command(sym)
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# File lib/opengl_linux.rb, line 9 def self.get_glx_command(sym) if GLX_FUNCTIONS_MAP[sym] == nil bind_glx_command(sym) end return GLX_FUNCTIONS_MAP[sym] end
get_platform()
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# File lib/opengl_platform.rb, line 15 def self.get_platform() return @@opengl_platform end
get_wgl_command(sym)
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# File lib/opengl_windows.rb, line 9 def self.get_wgl_command(sym) if WGL_FUNCTIONS_MAP[sym] == nil bind_wgl_command(sym) end return WGL_FUNCTIONS_MAP[sym] end
import_symbols(output_error: false)
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Import OpenGL APIs
-
Call this after OpenGL context becomes vailable (e.g.: glfwMakeContextCurrent)
# File lib/opengl_common.rb, line 24 def self.import_symbols(output_error: false) GL_FUNCTION_SYMBOLS.each do |sym| begin bind_command(sym) if GL_FUNCTIONS_MAP[sym] == nil || GL_FUNCTIONS_MAP[sym].ptr == 0 rescue $stderr.puts("[Warning] opengl_common.rb : Failed to import #{sym}.") if output_error end end end
load_dll(lib = nil, path = nil)
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- OBSOLETE
# File lib/opengl_common.rb, line 51 def self.load_dll(lib = nil, path = nil) $stderr.puts "[Warning] opengl_common.rb : OpenGL.load_dll is deprecated, use OpenGL.load_lib instead" self.load_lib(lib, path) end
load_lib(lib_path = nil, output_import_error = false)
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# File lib/opengl_common.rb, line 34 def self.load_lib(lib_path = nil, output_import_error = false) if lib_path == nil lib_path = case self.get_platform when :OPENGL_PLATFORM_WINDOWS 'C:/Windows/System32/opengl32.dll' when :OPENGL_PLATFORM_MACOSX '/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib' else 'libGL.so' # not tested end end open_lib(lib_path: lib_path) import_symbols(output_error: output_import_error) end
open_lib(lib_path: nil)
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Open dll/dylib/so for symbol import
-
Note that OpenGL APIs won’t be available until you call
import_symbols
# File lib/opengl_common.rb, line 8 def self.open_lib(lib_path: nil) if lib_path == nil case self.get_platform when :OPENGL_PLATFORM_WINDOWS lib_path = 'C:/Windows/System32/opengl32.dll' when :OPENGL_PLATFORM_MACOSX lib_path = '/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib' else lib_path = 'libGL.so' # not tested end end @@gl_dll = Fiddle.dlopen(lib_path) end
setup_extension(ext_name, skip_check: false)
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# File lib/opengl_ext_common.rb, line 25 def self.setup_extension(ext_name, skip_check: false) if skip_check || self.check_extension(ext_name) define_ext_enum = "define_ext_enum_#{ext_name}".to_sym define_ext_command = "define_ext_command_#{ext_name}".to_sym GLExt.send(define_ext_enum) GLExt.send(define_ext_command) end end
setup_extension_all(skip_check: false)
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# File lib/opengl_ext_common.rb, line 34 def self.setup_extension_all(skip_check: false) self.methods.each do |method_name| if method_name =~ /define_ext_command_(.*)/ setup_extension($1, skip_check) end end end
wglGetProcAddress(_lpszProc_)
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# File lib/opengl_windows.rb, line 26 def self.wglGetProcAddress(_lpszProc_) f = GL::get_wgl_command(:wglGetProcAddress) f.call(_lpszProc_) end
Public Instance Methods
CGLGetCurrentContext()
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# File lib/opengl_macosx.rb, line 31 def CGLGetCurrentContext() f = GL::get_cgl_command(:CGLGetCurrentContext) f.call() end
glXGetCurrentContext()
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# File lib/opengl_linux.rb, line 26 def glXGetCurrentContext() f = GL::get_glx_command(:glXGetCurrentContext) f.call() end
glXGetCurrentDisplay(_glx_ctxobj_)
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# File lib/opengl_linux.rb, line 34 def glXGetCurrentDisplay(_glx_ctxobj_) f = GL::get_glx_command(:glXGetCurrentDisplay) f.call(_glx_ctxobj_) end
wglGetCurrentContext()
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# File lib/opengl_windows.rb, line 34 def wglGetCurrentContext() f = GL::get_wgl_command(:wglGetCurrentContext) f.call() end
wglGetCurrentDC()
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# File lib/opengl_windows.rb, line 42 def wglGetCurrentDC() f = GL::get_wgl_command(:wglGetCurrentDC) f.call() end