Table of Contents - opengl-bindings2-2.0.0 Documentation
Classes and Modules
Methods
- ::Accum — GL
- ::ActiveShaderProgram — GL
- ::ActiveTexture — GL
- ::AlphaFunc — GL
- ::AreTexturesResident — GL
- ::ArrayElement — GL
- ::AttachShader — GL
- ::Begin — GL
- ::BeginConditionalRender — GL
- ::BeginQuery — GL
- ::BeginQueryIndexed — GL
- ::BeginTransformFeedback — GL
- ::BindAttribLocation — GL
- ::BindBuffer — GL
- ::BindBufferBase — GL
- ::BindBufferRange — GL
- ::BindBuffersBase — GL
- ::BindBuffersRange — GL
- ::BindFragDataLocation — GL
- ::BindFragDataLocationIndexed — GL
- ::BindFramebuffer — GL
- ::BindImageTexture — GL
- ::BindImageTextures — GL
- ::BindProgramPipeline — GL
- ::BindRenderbuffer — GL
- ::BindSampler — GL
- ::BindSamplers — GL
- ::BindTexture — GL
- ::BindTextureUnit — GL
- ::BindTextures — GL
- ::BindTransformFeedback — GL
- ::BindVertexArray — GL
- ::BindVertexBuffer — GL
- ::BindVertexBuffers — GL
- ::Bitmap — GL
- ::BlendBarrier — GL
- ::BlendColor — GL
- ::BlendEquation — GL
- ::BlendEquationSeparate — GL
- ::BlendEquationSeparatei — GL
- ::BlendEquationi — GL
- ::BlendFunc — GL
- ::BlendFuncSeparate — GL
- ::BlendFuncSeparatei — GL
- ::BlendFunci — GL
- ::BlitFramebuffer — GL
- ::BlitNamedFramebuffer — GL
- ::BufferData — GL
- ::BufferStorage — GL
- ::BufferSubData — GL
- ::CallList — GL
- ::CallLists — GL
- ::CheckFramebufferStatus — GL
- ::CheckNamedFramebufferStatus — GL
- ::ClampColor — GL
- ::Clear — GL
- ::ClearAccum — GL
- ::ClearBufferData — GL
- ::ClearBufferSubData — GL
- ::ClearBufferfi — GL
- ::ClearBufferfv — GL
- ::ClearBufferiv — GL
- ::ClearBufferuiv — GL
- ::ClearColor — GL
- ::ClearDepth — GL
- ::ClearDepthf — GL
- ::ClearIndex — GL
- ::ClearNamedBufferData — GL
- ::ClearNamedBufferSubData — GL
- ::ClearNamedFramebufferfi — GL
- ::ClearNamedFramebufferfv — GL
- ::ClearNamedFramebufferiv — GL
- ::ClearNamedFramebufferuiv — GL
- ::ClearStencil — GL
- ::ClearTexImage — GL
- ::ClearTexSubImage — GL
- ::ClientActiveTexture — GL
- ::ClientWaitSync — GL
- ::ClipControl — GL
- ::ClipPlane — GL
- ::Color3b — GL
- ::Color3bv — GL
- ::Color3d — GL
- ::Color3dv — GL
- ::Color3f — GL
- ::Color3fv — GL
- ::Color3i — GL
- ::Color3iv — GL
- ::Color3s — GL
- ::Color3sv — GL
- ::Color3ub — GL
- ::Color3ubv — GL
- ::Color3ui — GL
- ::Color3uiv — GL
- ::Color3us — GL
- ::Color3usv — GL
- ::Color4b — GL
- ::Color4bv — GL
- ::Color4d — GL
- ::Color4dv — GL
- ::Color4f — GL
- ::Color4fv — GL
- ::Color4i — GL
- ::Color4iv — GL
- ::Color4s — GL
- ::Color4sv — GL
- ::Color4ub — GL
- ::Color4ubv — GL
- ::Color4ui — GL
- ::Color4uiv — GL
- ::Color4us — GL
- ::Color4usv — GL
- ::ColorMask — GL
- ::ColorMaski — GL
- ::ColorMaterial — GL
- ::ColorP3ui — GL
- ::ColorP3uiv — GL
- ::ColorP4ui — GL
- ::ColorP4uiv — GL
- ::ColorPointer — GL
- ::CompileShader — GL
- ::CompressedTexImage1D — GL
- ::CompressedTexImage2D — GL
- ::CompressedTexImage3D — GL
- ::CompressedTexSubImage1D — GL
- ::CompressedTexSubImage2D — GL
- ::CompressedTexSubImage3D — GL
- ::CompressedTextureSubImage1D — GL
- ::CompressedTextureSubImage2D — GL
- ::CompressedTextureSubImage3D — GL
- ::CopyBufferSubData — GL
- ::CopyImageSubData — GL
- ::CopyNamedBufferSubData — GL
- ::CopyPixels — GL
- ::CopyTexImage1D — GL
- ::CopyTexImage2D — GL
- ::CopyTexSubImage1D — GL
- ::CopyTexSubImage2D — GL
- ::CopyTexSubImage3D — GL
- ::CopyTextureSubImage1D — GL
- ::CopyTextureSubImage2D — GL
- ::CopyTextureSubImage3D — GL
- ::CreateBuffers — GL
- ::CreateFramebuffers — GL
- ::CreateProgram — GL
- ::CreateProgramPipelines — GL
- ::CreateQueries — GL
- ::CreateRenderbuffers — GL
- ::CreateSamplers — GL
- ::CreateShader — GL
- ::CreateShaderProgramv — GL
- ::CreateTextures — GL
- ::CreateTransformFeedbacks — GL
- ::CreateVertexArrays — GL
- ::CullFace — GL
- ::DebugMessageCallback — GL
- ::DebugMessageControl — GL
- ::DebugMessageInsert — GL
- ::DeleteBuffers — GL
- ::DeleteFramebuffers — GL
- ::DeleteLists — GL
- ::DeleteProgram — GL
- ::DeleteProgramPipelines — GL
- ::DeleteQueries — GL
- ::DeleteRenderbuffers — GL
- ::DeleteSamplers — GL
- ::DeleteShader — GL
- ::DeleteSync — GL
- ::DeleteTextures — GL
- ::DeleteTransformFeedbacks — GL
- ::DeleteVertexArrays — GL
- ::DepthFunc — GL
- ::DepthMask — GL
- ::DepthRange — GL
- ::DepthRangeArrayv — GL
- ::DepthRangeIndexed — GL
- ::DepthRangef — GL
- ::DetachShader — GL
- ::Disable — GL
- ::DisableClientState — GL
- ::DisableVertexArrayAttrib — GL
- ::DisableVertexAttribArray — GL
- ::Disablei — GL
- ::DispatchCompute — GL
- ::DispatchComputeIndirect — GL
- ::DrawArrays — GL
- ::DrawArraysIndirect — GL
- ::DrawArraysInstanced — GL
- ::DrawArraysInstancedBaseInstance — GL
- ::DrawBuffer — GL
- ::DrawBuffers — GL
- ::DrawElements — GL
- ::DrawElementsBaseVertex — GL
- ::DrawElementsIndirect — GL
- ::DrawElementsInstanced — GL
- ::DrawElementsInstancedBaseInstance — GL
- ::DrawElementsInstancedBaseVertex — GL
- ::DrawElementsInstancedBaseVertexBaseInstance — GL
- ::DrawPixels — GL
- ::DrawRangeElements — GL
- ::DrawRangeElementsBaseVertex — GL
- ::DrawTransformFeedback — GL
- ::DrawTransformFeedbackInstanced — GL
- ::DrawTransformFeedbackStream — GL
- ::DrawTransformFeedbackStreamInstanced — GL
- ::EdgeFlag — GL
- ::EdgeFlagPointer — GL
- ::EdgeFlagv — GL
- ::Enable — GL
- ::EnableClientState — GL
- ::EnableVertexArrayAttrib — GL
- ::EnableVertexAttribArray — GL
- ::Enablei — GL
- ::End — GL
- ::EndConditionalRender — GL
- ::EndList — GL
- ::EndQuery — GL
- ::EndQueryIndexed — GL
- ::EndTransformFeedback — GL
- ::EvalCoord1d — GL
- ::EvalCoord1dv — GL
- ::EvalCoord1f — GL
- ::EvalCoord1fv — GL
- ::EvalCoord2d — GL
- ::EvalCoord2dv — GL
- ::EvalCoord2f — GL
- ::EvalCoord2fv — GL
- ::EvalMesh1 — GL
- ::EvalMesh2 — GL
- ::EvalPoint1 — GL
- ::EvalPoint2 — GL
- ::FeedbackBuffer — GL
- ::FenceSync — GL
- ::Finish — GL
- ::Flush — GL
- ::FlushMappedBufferRange — GL
- ::FlushMappedNamedBufferRange — GL
- ::FogCoordPointer — GL
- ::FogCoordd — GL
- ::FogCoorddv — GL
- ::FogCoordf — GL
- ::FogCoordfv — GL
- ::Fogf — GL
- ::Fogfv — GL
- ::Fogi — GL
- ::Fogiv — GL
- ::FramebufferParameteri — GL
- ::FramebufferRenderbuffer — GL
- ::FramebufferTexture — GL
- ::FramebufferTexture1D — GL
- ::FramebufferTexture2D — GL
- ::FramebufferTexture3D — GL
- ::FramebufferTextureLayer — GL
- ::FrontFace — GL
- ::Frustum — GL
- ::GenBuffers — GL
- ::GenFramebuffers — GL
- ::GenLists — GL
- ::GenProgramPipelines — GL
- ::GenQueries — GL
- ::GenRenderbuffers — GL
- ::GenSamplers — GL
- ::GenTextures — GL
- ::GenTransformFeedbacks — GL
- ::GenVertexArrays — GL
- ::GenerateMipmap — GL
- ::GenerateTextureMipmap — GL
- ::GetActiveAtomicCounterBufferiv — GL
- ::GetActiveAttrib — GL
- ::GetActiveSubroutineName — GL
- ::GetActiveSubroutineUniformName — GL
- ::GetActiveSubroutineUniformiv — GL
- ::GetActiveUniform — GL
- ::GetActiveUniformBlockName — GL
- ::GetActiveUniformBlockiv — GL
- ::GetActiveUniformName — GL
- ::GetActiveUniformsiv — GL
- ::GetAttachedShaders — GL
- ::GetAttribLocation — GL
- ::GetBooleani_v — GL
- ::GetBooleanv — GL
- ::GetBufferParameteri64v — GL
- ::GetBufferParameteriv — GL
- ::GetBufferPointerv — GL
- ::GetBufferSubData — GL
- ::GetClipPlane — GL
- ::GetCompressedTexImage — GL
- ::GetCompressedTextureImage — GL
- ::GetCompressedTextureSubImage — GL
- ::GetDebugMessageLog — GL
- ::GetDoublei_v — GL
- ::GetDoublev — GL
- ::GetError — GL
- ::GetFloati_v — GL
- ::GetFloatv — GL
- ::GetFragDataIndex — GL
- ::GetFragDataLocation — GL
- ::GetFramebufferAttachmentParameteriv — GL
- ::GetFramebufferParameteriv — GL
- ::GetGraphicsResetStatus — GL
- ::GetInteger64i_v — GL
- ::GetInteger64v — GL
- ::GetIntegeri_v — GL
- ::GetIntegerv — GL
- ::GetInternalformati64v — GL
- ::GetInternalformativ — GL
- ::GetLightfv — GL
- ::GetLightiv — GL
- ::GetMapdv — GL
- ::GetMapfv — GL
- ::GetMapiv — GL
- ::GetMaterialfv — GL
- ::GetMaterialiv — GL
- ::GetMultisamplefv — GL
- ::GetNamedBufferParameteri64v — GL
- ::GetNamedBufferParameteriv — GL
- ::GetNamedBufferPointerv — GL
- ::GetNamedBufferSubData — GL
- ::GetNamedFramebufferAttachmentParameteriv — GL
- ::GetNamedFramebufferParameteriv — GL
- ::GetNamedRenderbufferParameteriv — GL
- ::GetObjectLabel — GL
- ::GetObjectPtrLabel — GL
- ::GetPixelMapfv — GL
- ::GetPixelMapuiv — GL
- ::GetPixelMapusv — GL
- ::GetPointerv — GL
- ::GetPolygonStipple — GL
- ::GetProgramBinary — GL
- ::GetProgramInfoLog — GL
- ::GetProgramInterfaceiv — GL
- ::GetProgramPipelineInfoLog — GL
- ::GetProgramPipelineiv — GL
- ::GetProgramResourceIndex — GL
- ::GetProgramResourceLocation — GL
- ::GetProgramResourceLocationIndex — GL
- ::GetProgramResourceName — GL
- ::GetProgramResourceiv — GL
- ::GetProgramStageiv — GL
- ::GetProgramiv — GL
- ::GetQueryBufferObjecti64v — GL
- ::GetQueryBufferObjectiv — GL
- ::GetQueryBufferObjectui64v — GL
- ::GetQueryBufferObjectuiv — GL
- ::GetQueryIndexediv — GL
- ::GetQueryObjecti64v — GL
- ::GetQueryObjectiv — GL
- ::GetQueryObjectui64v — GL
- ::GetQueryObjectuiv — GL
- ::GetQueryiv — GL
- ::GetRenderbufferParameteriv — GL
- ::GetSamplerParameterIiv — GL
- ::GetSamplerParameterIuiv — GL
- ::GetSamplerParameterfv — GL
- ::GetSamplerParameteriv — GL
- ::GetShaderInfoLog — GL
- ::GetShaderPrecisionFormat — GL
- ::GetShaderSource — GL
- ::GetShaderiv — GL
- ::GetString — GL
- ::GetStringi — GL
- ::GetSubroutineIndex — GL
- ::GetSubroutineUniformLocation — GL
- ::GetSynciv — GL
- ::GetTexEnvfv — GL
- ::GetTexEnviv — GL
- ::GetTexGendv — GL
- ::GetTexGenfv — GL
- ::GetTexGeniv — GL
- ::GetTexImage — GL
- ::GetTexLevelParameterfv — GL
- ::GetTexLevelParameteriv — GL
- ::GetTexParameterIiv — GL
- ::GetTexParameterIuiv — GL
- ::GetTexParameterfv — GL
- ::GetTexParameteriv — GL
- ::GetTextureImage — GL
- ::GetTextureLevelParameterfv — GL
- ::GetTextureLevelParameteriv — GL
- ::GetTextureParameterIiv — GL
- ::GetTextureParameterIuiv — GL
- ::GetTextureParameterfv — GL
- ::GetTextureParameteriv — GL
- ::GetTextureSubImage — GL
- ::GetTransformFeedbackVarying — GL
- ::GetTransformFeedbacki64_v — GL
- ::GetTransformFeedbacki_v — GL
- ::GetTransformFeedbackiv — GL
- ::GetUniformBlockIndex — GL
- ::GetUniformIndices — GL
- ::GetUniformLocation — GL
- ::GetUniformSubroutineuiv — GL
- ::GetUniformdv — GL
- ::GetUniformfv — GL
- ::GetUniformiv — GL
- ::GetUniformuiv — GL
- ::GetVertexArrayIndexed64iv — GL
- ::GetVertexArrayIndexediv — GL
- ::GetVertexArrayiv — GL
- ::GetVertexAttribIiv — GL
- ::GetVertexAttribIuiv — GL
- ::GetVertexAttribLdv — GL
- ::GetVertexAttribPointerv — GL
- ::GetVertexAttribdv — GL
- ::GetVertexAttribfv — GL
- ::GetVertexAttribiv — GL
- ::GetnColorTable — GL
- ::GetnCompressedTexImage — GL
- ::GetnConvolutionFilter — GL
- ::GetnHistogram — GL
- ::GetnMapdv — GL
- ::GetnMapfv — GL
- ::GetnMapiv — GL
- ::GetnMinmax — GL
- ::GetnPixelMapfv — GL
- ::GetnPixelMapuiv — GL
- ::GetnPixelMapusv — GL
- ::GetnPolygonStipple — GL
- ::GetnSeparableFilter — GL
- ::GetnTexImage — GL
- ::GetnUniformdv — GL
- ::GetnUniformfv — GL
- ::GetnUniformiv — GL
- ::GetnUniformuiv — GL
- ::Hint — GL
- ::IndexMask — GL
- ::IndexPointer — GL
- ::Indexd — GL
- ::Indexdv — GL
- ::Indexf — GL
- ::Indexfv — GL
- ::Indexi — GL
- ::Indexiv — GL
- ::Indexs — GL
- ::Indexsv — GL
- ::Indexub — GL
- ::Indexubv — GL
- ::InitNames — GL
- ::InterleavedArrays — GL
- ::InvalidateBufferData — GL
- ::InvalidateBufferSubData — GL
- ::InvalidateFramebuffer — GL
- ::InvalidateNamedFramebufferData — GL
- ::InvalidateNamedFramebufferSubData — GL
- ::InvalidateSubFramebuffer — GL
- ::InvalidateTexImage — GL
- ::InvalidateTexSubImage — GL
- ::IsBuffer — GL
- ::IsEnabled — GL
- ::IsEnabledi — GL
- ::IsFramebuffer — GL
- ::IsList — GL
- ::IsProgram — GL
- ::IsProgramPipeline — GL
- ::IsQuery — GL
- ::IsRenderbuffer — GL
- ::IsSampler — GL
- ::IsShader — GL
- ::IsSync — GL
- ::IsTexture — GL
- ::IsTransformFeedback — GL
- ::IsVertexArray — GL
- ::LightModelf — GL
- ::LightModelfv — GL
- ::LightModeli — GL
- ::LightModeliv — GL
- ::Lightf — GL
- ::Lightfv — GL
- ::Lighti — GL
- ::Lightiv — GL
- ::LineStipple — GL
- ::LineWidth — GL
- ::LinkProgram — GL
- ::ListBase — GL
- ::LoadIdentity — GL
- ::LoadMatrixd — GL
- ::LoadMatrixf — GL
- ::LoadName — GL
- ::LoadTransposeMatrixd — GL
- ::LoadTransposeMatrixf — GL
- ::LogicOp — GL
- ::Map1d — GL
- ::Map1f — GL
- ::Map2d — GL
- ::Map2f — GL
- ::MapBuffer — GL
- ::MapBufferRange — GL
- ::MapGrid1d — GL
- ::MapGrid1f — GL
- ::MapGrid2d — GL
- ::MapGrid2f — GL
- ::MapNamedBuffer — GL
- ::MapNamedBufferRange — GL
- ::Materialf — GL
- ::Materialfv — GL
- ::Materiali — GL
- ::Materialiv — GL
- ::MatrixMode — GL
- ::MemoryBarrier — GL
- ::MemoryBarrierByRegion — GL
- ::MinSampleShading — GL
- ::MultMatrixd — GL
- ::MultMatrixf — GL
- ::MultTransposeMatrixd — GL
- ::MultTransposeMatrixf — GL
- ::MultiDrawArrays — GL
- ::MultiDrawArraysIndirect — GL
- ::MultiDrawArraysIndirectCount — GL
- ::MultiDrawElements — GL
- ::MultiDrawElementsBaseVertex — GL
- ::MultiDrawElementsIndirect — GL
- ::MultiDrawElementsIndirectCount — GL
- ::MultiTexCoord1d — GL
- ::MultiTexCoord1dv — GL
- ::MultiTexCoord1f — GL
- ::MultiTexCoord1fv — GL
- ::MultiTexCoord1i — GL
- ::MultiTexCoord1iv — GL
- ::MultiTexCoord1s — GL
- ::MultiTexCoord1sv — GL
- ::MultiTexCoord2d — GL
- ::MultiTexCoord2dv — GL
- ::MultiTexCoord2f — GL
- ::MultiTexCoord2fv — GL
- ::MultiTexCoord2i — GL
- ::MultiTexCoord2iv — GL
- ::MultiTexCoord2s — GL
- ::MultiTexCoord2sv — GL
- ::MultiTexCoord3d — GL
- ::MultiTexCoord3dv — GL
- ::MultiTexCoord3f — GL
- ::MultiTexCoord3fv — GL
- ::MultiTexCoord3i — GL
- ::MultiTexCoord3iv — GL
- ::MultiTexCoord3s — GL
- ::MultiTexCoord3sv — GL
- ::MultiTexCoord4d — GL
- ::MultiTexCoord4dv — GL
- ::MultiTexCoord4f — GL
- ::MultiTexCoord4fv — GL
- ::MultiTexCoord4i — GL
- ::MultiTexCoord4iv — GL
- ::MultiTexCoord4s — GL
- ::MultiTexCoord4sv — GL
- ::MultiTexCoordP1ui — GL
- ::MultiTexCoordP1uiv — GL
- ::MultiTexCoordP2ui — GL
- ::MultiTexCoordP2uiv — GL
- ::MultiTexCoordP3ui — GL
- ::MultiTexCoordP3uiv — GL
- ::MultiTexCoordP4ui — GL
- ::MultiTexCoordP4uiv — GL
- ::NamedBufferData — GL
- ::NamedBufferStorage — GL
- ::NamedBufferSubData — GL
- ::NamedFramebufferDrawBuffer — GL
- ::NamedFramebufferDrawBuffers — GL
- ::NamedFramebufferParameteri — GL
- ::NamedFramebufferReadBuffer — GL
- ::NamedFramebufferRenderbuffer — GL
- ::NamedFramebufferTexture — GL
- ::NamedFramebufferTextureLayer — GL
- ::NamedRenderbufferStorage — GL
- ::NamedRenderbufferStorageMultisample — GL
- ::NewList — GL
- ::Normal3b — GL
- ::Normal3bv — GL
- ::Normal3d — GL
- ::Normal3dv — GL
- ::Normal3f — GL
- ::Normal3fv — GL
- ::Normal3i — GL
- ::Normal3iv — GL
- ::Normal3s — GL
- ::Normal3sv — GL
- ::NormalP3ui — GL
- ::NormalP3uiv — GL
- ::NormalPointer — GL
- ::ObjectLabel — GL
- ::ObjectPtrLabel — GL
- ::Ortho — GL
- ::PassThrough — GL
- ::PatchParameterfv — GL
- ::PatchParameteri — GL
- ::PauseTransformFeedback — GL
- ::PixelMapfv — GL
- ::PixelMapuiv — GL
- ::PixelMapusv — GL
- ::PixelStoref — GL
- ::PixelStorei — GL
- ::PixelTransferf — GL
- ::PixelTransferi — GL
- ::PixelZoom — GL
- ::PointParameterf — GL
- ::PointParameterfv — GL
- ::PointParameteri — GL
- ::PointParameteriv — GL
- ::PointSize — GL
- ::PolygonMode — GL
- ::PolygonOffset — GL
- ::PolygonOffsetClamp — GL
- ::PolygonStipple — GL
- ::PopAttrib — GL
- ::PopClientAttrib — GL
- ::PopDebugGroup — GL
- ::PopMatrix — GL
- ::PopName — GL
- ::PrimitiveBoundingBox — GL
- ::PrimitiveRestartIndex — GL
- ::PrioritizeTextures — GL
- ::ProgramBinary — GL
- ::ProgramParameteri — GL
- ::ProgramUniform1d — GL
- ::ProgramUniform1dv — GL
- ::ProgramUniform1f — GL
- ::ProgramUniform1fv — GL
- ::ProgramUniform1i — GL
- ::ProgramUniform1iv — GL
- ::ProgramUniform1ui — GL
- ::ProgramUniform1uiv — GL
- ::ProgramUniform2d — GL
- ::ProgramUniform2dv — GL
- ::ProgramUniform2f — GL
- ::ProgramUniform2fv — GL
- ::ProgramUniform2i — GL
- ::ProgramUniform2iv — GL
- ::ProgramUniform2ui — GL
- ::ProgramUniform2uiv — GL
- ::ProgramUniform3d — GL
- ::ProgramUniform3dv — GL
- ::ProgramUniform3f — GL
- ::ProgramUniform3fv — GL
- ::ProgramUniform3i — GL
- ::ProgramUniform3iv — GL
- ::ProgramUniform3ui — GL
- ::ProgramUniform3uiv — GL
- ::ProgramUniform4d — GL
- ::ProgramUniform4dv — GL
- ::ProgramUniform4f — GL
- ::ProgramUniform4fv — GL
- ::ProgramUniform4i — GL
- ::ProgramUniform4iv — GL
- ::ProgramUniform4ui — GL
- ::ProgramUniform4uiv — GL
- ::ProgramUniformMatrix2dv — GL
- ::ProgramUniformMatrix2fv — GL
- ::ProgramUniformMatrix2x3dv — GL
- ::ProgramUniformMatrix2x3fv — GL
- ::ProgramUniformMatrix2x4dv — GL
- ::ProgramUniformMatrix2x4fv — GL
- ::ProgramUniformMatrix3dv — GL
- ::ProgramUniformMatrix3fv — GL
- ::ProgramUniformMatrix3x2dv — GL
- ::ProgramUniformMatrix3x2fv — GL
- ::ProgramUniformMatrix3x4dv — GL
- ::ProgramUniformMatrix3x4fv — GL
- ::ProgramUniformMatrix4dv — GL
- ::ProgramUniformMatrix4fv — GL
- ::ProgramUniformMatrix4x2dv — GL
- ::ProgramUniformMatrix4x2fv — GL
- ::ProgramUniformMatrix4x3dv — GL
- ::ProgramUniformMatrix4x3fv — GL
- ::ProvokingVertex — GL
- ::PushAttrib — GL
- ::PushClientAttrib — GL
- ::PushDebugGroup — GL
- ::PushMatrix — GL
- ::PushName — GL
- ::QueryCounter — GL
- ::RasterPos2d — GL
- ::RasterPos2dv — GL
- ::RasterPos2f — GL
- ::RasterPos2fv — GL
- ::RasterPos2i — GL
- ::RasterPos2iv — GL
- ::RasterPos2s — GL
- ::RasterPos2sv — GL
- ::RasterPos3d — GL
- ::RasterPos3dv — GL
- ::RasterPos3f — GL
- ::RasterPos3fv — GL
- ::RasterPos3i — GL
- ::RasterPos3iv — GL
- ::RasterPos3s — GL
- ::RasterPos3sv — GL
- ::RasterPos4d — GL
- ::RasterPos4dv — GL
- ::RasterPos4f — GL
- ::RasterPos4fv — GL
- ::RasterPos4i — GL
- ::RasterPos4iv — GL
- ::RasterPos4s — GL
- ::RasterPos4sv — GL
- ::ReadBuffer — GL
- ::ReadPixels — GL
- ::ReadnPixels — GL
- ::Rectd — GL
- ::Rectdv — GL
- ::Rectf — GL
- ::Rectfv — GL
- ::Recti — GL
- ::Rectiv — GL
- ::Rects — GL
- ::Rectsv — GL
- ::ReleaseShaderCompiler — GL
- ::RenderMode — GL
- ::RenderbufferStorage — GL
- ::RenderbufferStorageMultisample — GL
- ::ResumeTransformFeedback — GL
- ::Rotated — GL
- ::Rotatef — GL
- ::SampleCoverage — GL
- ::SampleMaski — GL
- ::SamplerParameterIiv — GL
- ::SamplerParameterIuiv — GL
- ::SamplerParameterf — GL
- ::SamplerParameterfv — GL
- ::SamplerParameteri — GL
- ::SamplerParameteriv — GL
- ::Scaled — GL
- ::Scalef — GL
- ::Scissor — GL
- ::ScissorArrayv — GL
- ::ScissorIndexed — GL
- ::ScissorIndexedv — GL
- ::SecondaryColor3b — GL
- ::SecondaryColor3bv — GL
- ::SecondaryColor3d — GL
- ::SecondaryColor3dv — GL
- ::SecondaryColor3f — GL
- ::SecondaryColor3fv — GL
- ::SecondaryColor3i — GL
- ::SecondaryColor3iv — GL
- ::SecondaryColor3s — GL
- ::SecondaryColor3sv — GL
- ::SecondaryColor3ub — GL
- ::SecondaryColor3ubv — GL
- ::SecondaryColor3ui — GL
- ::SecondaryColor3uiv — GL
- ::SecondaryColor3us — GL
- ::SecondaryColor3usv — GL
- ::SecondaryColorP3ui — GL
- ::SecondaryColorP3uiv — GL
- ::SecondaryColorPointer — GL
- ::SelectBuffer — GL
- ::ShadeModel — GL
- ::ShaderBinary — GL
- ::ShaderSource — GL
- ::ShaderStorageBlockBinding — GL
- ::SpecializeShader — GL
- ::StencilFunc — GL
- ::StencilFuncSeparate — GL
- ::StencilMask — GL
- ::StencilMaskSeparate — GL
- ::StencilOp — GL
- ::StencilOpSeparate — GL
- ::TexBuffer — GL
- ::TexBufferRange — GL
- ::TexCoord1d — GL
- ::TexCoord1dv — GL
- ::TexCoord1f — GL
- ::TexCoord1fv — GL
- ::TexCoord1i — GL
- ::TexCoord1iv — GL
- ::TexCoord1s — GL
- ::TexCoord1sv — GL
- ::TexCoord2d — GL
- ::TexCoord2dv — GL
- ::TexCoord2f — GL
- ::TexCoord2fv — GL
- ::TexCoord2i — GL
- ::TexCoord2iv — GL
- ::TexCoord2s — GL
- ::TexCoord2sv — GL
- ::TexCoord3d — GL
- ::TexCoord3dv — GL
- ::TexCoord3f — GL
- ::TexCoord3fv — GL
- ::TexCoord3i — GL
- ::TexCoord3iv — GL
- ::TexCoord3s — GL
- ::TexCoord3sv — GL
- ::TexCoord4d — GL
- ::TexCoord4dv — GL
- ::TexCoord4f — GL
- ::TexCoord4fv — GL
- ::TexCoord4i — GL
- ::TexCoord4iv — GL
- ::TexCoord4s — GL
- ::TexCoord4sv — GL
- ::TexCoordP1ui — GL
- ::TexCoordP1uiv — GL
- ::TexCoordP2ui — GL
- ::TexCoordP2uiv — GL
- ::TexCoordP3ui — GL
- ::TexCoordP3uiv — GL
- ::TexCoordP4ui — GL
- ::TexCoordP4uiv — GL
- ::TexCoordPointer — GL
- ::TexEnvf — GL
- ::TexEnvfv — GL
- ::TexEnvi — GL
- ::TexEnviv — GL
- ::TexGend — GL
- ::TexGendv — GL
- ::TexGenf — GL
- ::TexGenfv — GL
- ::TexGeni — GL
- ::TexGeniv — GL
- ::TexImage1D — GL
- ::TexImage2D — GL
- ::TexImage2DMultisample — GL
- ::TexImage3D — GL
- ::TexImage3DMultisample — GL
- ::TexParameterIiv — GL
- ::TexParameterIuiv — GL
- ::TexParameterf — GL
- ::TexParameterfv — GL
- ::TexParameteri — GL
- ::TexParameteriv — GL
- ::TexStorage1D — GL
- ::TexStorage2D — GL
- ::TexStorage2DMultisample — GL
- ::TexStorage3D — GL
- ::TexStorage3DMultisample — GL
- ::TexSubImage1D — GL
- ::TexSubImage2D — GL
- ::TexSubImage3D — GL
- ::TextureBarrier — GL
- ::TextureBuffer — GL
- ::TextureBufferRange — GL
- ::TextureParameterIiv — GL
- ::TextureParameterIuiv — GL
- ::TextureParameterf — GL
- ::TextureParameterfv — GL
- ::TextureParameteri — GL
- ::TextureParameteriv — GL
- ::TextureStorage1D — GL
- ::TextureStorage2D — GL
- ::TextureStorage2DMultisample — GL
- ::TextureStorage3D — GL
- ::TextureStorage3DMultisample — GL
- ::TextureSubImage1D — GL
- ::TextureSubImage2D — GL
- ::TextureSubImage3D — GL
- ::TextureView — GL
- ::TransformFeedbackBufferBase — GL
- ::TransformFeedbackBufferRange — GL
- ::TransformFeedbackVaryings — GL
- ::Translated — GL
- ::Translatef — GL
- ::Uniform1d — GL
- ::Uniform1dv — GL
- ::Uniform1f — GL
- ::Uniform1fv — GL
- ::Uniform1i — GL
- ::Uniform1iv — GL
- ::Uniform1ui — GL
- ::Uniform1uiv — GL
- ::Uniform2d — GL
- ::Uniform2dv — GL
- ::Uniform2f — GL
- ::Uniform2fv — GL
- ::Uniform2i — GL
- ::Uniform2iv — GL
- ::Uniform2ui — GL
- ::Uniform2uiv — GL
- ::Uniform3d — GL
- ::Uniform3dv — GL
- ::Uniform3f — GL
- ::Uniform3fv — GL
- ::Uniform3i — GL
- ::Uniform3iv — GL
- ::Uniform3ui — GL
- ::Uniform3uiv — GL
- ::Uniform4d — GL
- ::Uniform4dv — GL
- ::Uniform4f — GL
- ::Uniform4fv — GL
- ::Uniform4i — GL
- ::Uniform4iv — GL
- ::Uniform4ui — GL
- ::Uniform4uiv — GL
- ::UniformBlockBinding — GL
- ::UniformMatrix2dv — GL
- ::UniformMatrix2fv — GL
- ::UniformMatrix2x3dv — GL
- ::UniformMatrix2x3fv — GL
- ::UniformMatrix2x4dv — GL
- ::UniformMatrix2x4fv — GL
- ::UniformMatrix3dv — GL
- ::UniformMatrix3fv — GL
- ::UniformMatrix3x2dv — GL
- ::UniformMatrix3x2fv — GL
- ::UniformMatrix3x4dv — GL
- ::UniformMatrix3x4fv — GL
- ::UniformMatrix4dv — GL
- ::UniformMatrix4fv — GL
- ::UniformMatrix4x2dv — GL
- ::UniformMatrix4x2fv — GL
- ::UniformMatrix4x3dv — GL
- ::UniformMatrix4x3fv — GL
- ::UniformSubroutinesuiv — GL
- ::UnmapBuffer — GL
- ::UnmapNamedBuffer — GL
- ::UseProgram — GL
- ::UseProgramStages — GL
- ::ValidateProgram — GL
- ::ValidateProgramPipeline — GL
- ::Vertex2d — GL
- ::Vertex2dv — GL
- ::Vertex2f — GL
- ::Vertex2fv — GL
- ::Vertex2i — GL
- ::Vertex2iv — GL
- ::Vertex2s — GL
- ::Vertex2sv — GL
- ::Vertex3d — GL
- ::Vertex3dv — GL
- ::Vertex3f — GL
- ::Vertex3fv — GL
- ::Vertex3i — GL
- ::Vertex3iv — GL
- ::Vertex3s — GL
- ::Vertex3sv — GL
- ::Vertex4d — GL
- ::Vertex4dv — GL
- ::Vertex4f — GL
- ::Vertex4fv — GL
- ::Vertex4i — GL
- ::Vertex4iv — GL
- ::Vertex4s — GL
- ::Vertex4sv — GL
- ::VertexArrayAttribBinding — GL
- ::VertexArrayAttribFormat — GL
- ::VertexArrayAttribIFormat — GL
- ::VertexArrayAttribLFormat — GL
- ::VertexArrayBindingDivisor — GL
- ::VertexArrayElementBuffer — GL
- ::VertexArrayVertexBuffer — GL
- ::VertexArrayVertexBuffers — GL
- ::VertexAttrib1d — GL
- ::VertexAttrib1dv — GL
- ::VertexAttrib1f — GL
- ::VertexAttrib1fv — GL
- ::VertexAttrib1s — GL
- ::VertexAttrib1sv — GL
- ::VertexAttrib2d — GL
- ::VertexAttrib2dv — GL
- ::VertexAttrib2f — GL
- ::VertexAttrib2fv — GL
- ::VertexAttrib2s — GL
- ::VertexAttrib2sv — GL
- ::VertexAttrib3d — GL
- ::VertexAttrib3dv — GL
- ::VertexAttrib3f — GL
- ::VertexAttrib3fv — GL
- ::VertexAttrib3s — GL
- ::VertexAttrib3sv — GL
- ::VertexAttrib4Nbv — GL
- ::VertexAttrib4Niv — GL
- ::VertexAttrib4Nsv — GL
- ::VertexAttrib4Nub — GL
- ::VertexAttrib4Nubv — GL
- ::VertexAttrib4Nuiv — GL
- ::VertexAttrib4Nusv — GL
- ::VertexAttrib4bv — GL
- ::VertexAttrib4d — GL
- ::VertexAttrib4dv — GL
- ::VertexAttrib4f — GL
- ::VertexAttrib4fv — GL
- ::VertexAttrib4iv — GL
- ::VertexAttrib4s — GL
- ::VertexAttrib4sv — GL
- ::VertexAttrib4ubv — GL
- ::VertexAttrib4uiv — GL
- ::VertexAttrib4usv — GL
- ::VertexAttribBinding — GL
- ::VertexAttribDivisor — GL
- ::VertexAttribFormat — GL
- ::VertexAttribI1i — GL
- ::VertexAttribI1iv — GL
- ::VertexAttribI1ui — GL
- ::VertexAttribI1uiv — GL
- ::VertexAttribI2i — GL
- ::VertexAttribI2iv — GL
- ::VertexAttribI2ui — GL
- ::VertexAttribI2uiv — GL
- ::VertexAttribI3i — GL
- ::VertexAttribI3iv — GL
- ::VertexAttribI3ui — GL
- ::VertexAttribI3uiv — GL
- ::VertexAttribI4bv — GL
- ::VertexAttribI4i — GL
- ::VertexAttribI4iv — GL
- ::VertexAttribI4sv — GL
- ::VertexAttribI4ubv — GL
- ::VertexAttribI4ui — GL
- ::VertexAttribI4uiv — GL
- ::VertexAttribI4usv — GL
- ::VertexAttribIFormat — GL
- ::VertexAttribIPointer — GL
- ::VertexAttribL1d — GL
- ::VertexAttribL1dv — GL
- ::VertexAttribL2d — GL
- ::VertexAttribL2dv — GL
- ::VertexAttribL3d — GL
- ::VertexAttribL3dv — GL
- ::VertexAttribL4d — GL
- ::VertexAttribL4dv — GL
- ::VertexAttribLFormat — GL
- ::VertexAttribLPointer — GL
- ::VertexAttribP1ui — GL
- ::VertexAttribP1uiv — GL
- ::VertexAttribP2ui — GL
- ::VertexAttribP2uiv — GL
- ::VertexAttribP3ui — GL
- ::VertexAttribP3uiv — GL
- ::VertexAttribP4ui — GL
- ::VertexAttribP4uiv — GL
- ::VertexAttribPointer — GL
- ::VertexBindingDivisor — GL
- ::VertexP2ui — GL
- ::VertexP2uiv — GL
- ::VertexP3ui — GL
- ::VertexP3uiv — GL
- ::VertexP4ui — GL
- ::VertexP4uiv — GL
- ::VertexPointer — GL
- ::Viewport — GL
- ::ViewportArrayv — GL
- ::ViewportIndexedf — GL
- ::ViewportIndexedfv — GL
- ::WaitSync — GL
- ::WindowPos2d — GL
- ::WindowPos2dv — GL
- ::WindowPos2f — GL
- ::WindowPos2fv — GL
- ::WindowPos2i — GL
- ::WindowPos2iv — GL
- ::WindowPos2s — GL
- ::WindowPos2sv — GL
- ::WindowPos3d — GL
- ::WindowPos3dv — GL
- ::WindowPos3f — GL
- ::WindowPos3fv — GL
- ::WindowPos3i — GL
- ::WindowPos3iv — GL
- ::WindowPos3s — GL
- ::WindowPos3sv — GL
- ::bind_cgl_command — GL
- ::bind_command — GL
- ::bind_glx_command — GL
- ::bind_wgl_command — GL
- ::check_extension — GL
- ::create_callback — GLFW
- ::create_callback — GLU
- ::create_callback — GLUT
- ::create_callback_closure — GLFW
- ::create_callback_closure — GLUT
- ::create_callback_function — GLFW
- ::define_ext_command_GL_3DFX_multisample — GLExt
- ::define_ext_command_GL_3DFX_tbuffer — GLExt
- ::define_ext_command_GL_3DFX_texture_compression_FXT1 — GLExt
- ::define_ext_command_GL_AMD_blend_minmax_factor — GLExt
- ::define_ext_command_GL_AMD_compressed_3DC_texture — GLExt
- ::define_ext_command_GL_AMD_compressed_ATC_texture — GLExt
- ::define_ext_command_GL_AMD_conservative_depth — GLExt
- ::define_ext_command_GL_AMD_debug_output — GLExt
- ::define_ext_command_GL_AMD_depth_clamp_separate — GLExt
- ::define_ext_command_GL_AMD_draw_buffers_blend — GLExt
- ::define_ext_command_GL_AMD_framebuffer_multisample_advanced — GLExt
- ::define_ext_command_GL_AMD_framebuffer_sample_positions — GLExt
- ::define_ext_command_GL_AMD_gcn_shader — GLExt
- ::define_ext_command_GL_AMD_gpu_shader_half_float — GLExt
- ::define_ext_command_GL_AMD_gpu_shader_int16 — GLExt
- ::define_ext_command_GL_AMD_gpu_shader_int64 — GLExt
- ::define_ext_command_GL_AMD_interleaved_elements — GLExt
- ::define_ext_command_GL_AMD_multi_draw_indirect — GLExt
- ::define_ext_command_GL_AMD_name_gen_delete — GLExt
- ::define_ext_command_GL_AMD_occlusion_query_event — GLExt
- ::define_ext_command_GL_AMD_performance_monitor — GLExt
- ::define_ext_command_GL_AMD_pinned_memory — GLExt
- ::define_ext_command_GL_AMD_program_binary_Z400 — GLExt
- ::define_ext_command_GL_AMD_query_buffer_object — GLExt
- ::define_ext_command_GL_AMD_sample_positions — GLExt
- ::define_ext_command_GL_AMD_seamless_cubemap_per_texture — GLExt
- ::define_ext_command_GL_AMD_shader_atomic_counter_ops — GLExt
- ::define_ext_command_GL_AMD_shader_ballot — GLExt
- ::define_ext_command_GL_AMD_shader_explicit_vertex_parameter — GLExt
- ::define_ext_command_GL_AMD_shader_gpu_shader_half_float_fetch — GLExt
- ::define_ext_command_GL_AMD_shader_image_load_store_lod — GLExt
- ::define_ext_command_GL_AMD_shader_stencil_export — GLExt
- ::define_ext_command_GL_AMD_shader_trinary_minmax — GLExt
- ::define_ext_command_GL_AMD_sparse_texture — GLExt
- ::define_ext_command_GL_AMD_stencil_operation_extended — GLExt
- ::define_ext_command_GL_AMD_texture_gather_bias_lod — GLExt
- ::define_ext_command_GL_AMD_texture_texture4 — GLExt
- ::define_ext_command_GL_AMD_transform_feedback3_lines_triangles — GLExt
- ::define_ext_command_GL_AMD_transform_feedback4 — GLExt
- ::define_ext_command_GL_AMD_vertex_shader_layer — GLExt
- ::define_ext_command_GL_AMD_vertex_shader_tessellator — GLExt
- ::define_ext_command_GL_AMD_vertex_shader_viewport_index — GLExt
- ::define_ext_command_GL_ANDROID_extension_pack_es31a — GLExt
- ::define_ext_command_GL_ANGLE_depth_texture — GLExt
- ::define_ext_command_GL_ANGLE_framebuffer_blit — GLExt
- ::define_ext_command_GL_ANGLE_framebuffer_multisample — GLExt
- ::define_ext_command_GL_ANGLE_instanced_arrays — GLExt
- ::define_ext_command_GL_ANGLE_pack_reverse_row_order — GLExt
- ::define_ext_command_GL_ANGLE_program_binary — GLExt
- ::define_ext_command_GL_ANGLE_texture_compression_dxt3 — GLExt
- ::define_ext_command_GL_ANGLE_texture_compression_dxt5 — GLExt
- ::define_ext_command_GL_ANGLE_texture_usage — GLExt
- ::define_ext_command_GL_ANGLE_translated_shader_source — GLExt
- ::define_ext_command_GL_APPLE_aux_depth_stencil — GLExt
- ::define_ext_command_GL_APPLE_client_storage — GLExt
- ::define_ext_command_GL_APPLE_clip_distance — GLExt
- ::define_ext_command_GL_APPLE_color_buffer_packed_float — GLExt
- ::define_ext_command_GL_APPLE_copy_texture_levels — GLExt
- ::define_ext_command_GL_APPLE_element_array — GLExt
- ::define_ext_command_GL_APPLE_fence — GLExt
- ::define_ext_command_GL_APPLE_float_pixels — GLExt
- ::define_ext_command_GL_APPLE_flush_buffer_range — GLExt
- ::define_ext_command_GL_APPLE_framebuffer_multisample — GLExt
- ::define_ext_command_GL_APPLE_object_purgeable — GLExt
- ::define_ext_command_GL_APPLE_rgb_422 — GLExt
- ::define_ext_command_GL_APPLE_row_bytes — GLExt
- ::define_ext_command_GL_APPLE_specular_vector — GLExt
- ::define_ext_command_GL_APPLE_sync — GLExt
- ::define_ext_command_GL_APPLE_texture_format_BGRA8888 — GLExt
- ::define_ext_command_GL_APPLE_texture_max_level — GLExt
- ::define_ext_command_GL_APPLE_texture_packed_float — GLExt
- ::define_ext_command_GL_APPLE_texture_range — GLExt
- ::define_ext_command_GL_APPLE_transform_hint — GLExt
- ::define_ext_command_GL_APPLE_vertex_array_object — GLExt
- ::define_ext_command_GL_APPLE_vertex_array_range — GLExt
- ::define_ext_command_GL_APPLE_vertex_program_evaluators — GLExt
- ::define_ext_command_GL_APPLE_ycbcr_422 — GLExt
- ::define_ext_command_GL_ARB_ES2_compatibility — GLExt
- ::define_ext_command_GL_ARB_ES3_1_compatibility — GLExt
- ::define_ext_command_GL_ARB_ES3_2_compatibility — GLExt
- ::define_ext_command_GL_ARB_ES3_compatibility — GLExt
- ::define_ext_command_GL_ARB_arrays_of_arrays — GLExt
- ::define_ext_command_GL_ARB_base_instance — GLExt
- ::define_ext_command_GL_ARB_bindless_texture — GLExt
- ::define_ext_command_GL_ARB_blend_func_extended — GLExt
- ::define_ext_command_GL_ARB_buffer_storage — GLExt
- ::define_ext_command_GL_ARB_cl_event — GLExt
- ::define_ext_command_GL_ARB_clear_buffer_object — GLExt
- ::define_ext_command_GL_ARB_clear_texture — GLExt
- ::define_ext_command_GL_ARB_clip_control — GLExt
- ::define_ext_command_GL_ARB_color_buffer_float — GLExt
- ::define_ext_command_GL_ARB_compatibility — GLExt
- ::define_ext_command_GL_ARB_compressed_texture_pixel_storage — GLExt
- ::define_ext_command_GL_ARB_compute_shader — GLExt
- ::define_ext_command_GL_ARB_compute_variable_group_size — GLExt
- ::define_ext_command_GL_ARB_conditional_render_inverted — GLExt
- ::define_ext_command_GL_ARB_conservative_depth — GLExt
- ::define_ext_command_GL_ARB_copy_buffer — GLExt
- ::define_ext_command_GL_ARB_copy_image — GLExt
- ::define_ext_command_GL_ARB_cull_distance — GLExt
- ::define_ext_command_GL_ARB_debug_output — GLExt
- ::define_ext_command_GL_ARB_depth_buffer_float — GLExt
- ::define_ext_command_GL_ARB_depth_clamp — GLExt
- ::define_ext_command_GL_ARB_depth_texture — GLExt
- ::define_ext_command_GL_ARB_derivative_control — GLExt
- ::define_ext_command_GL_ARB_direct_state_access — GLExt
- ::define_ext_command_GL_ARB_draw_buffers — GLExt
- ::define_ext_command_GL_ARB_draw_buffers_blend — GLExt
- ::define_ext_command_GL_ARB_draw_elements_base_vertex — GLExt
- ::define_ext_command_GL_ARB_draw_indirect — GLExt
- ::define_ext_command_GL_ARB_draw_instanced — GLExt
- ::define_ext_command_GL_ARB_enhanced_layouts — GLExt
- ::define_ext_command_GL_ARB_explicit_attrib_location — GLExt
- ::define_ext_command_GL_ARB_explicit_uniform_location — GLExt
- ::define_ext_command_GL_ARB_fragment_coord_conventions — GLExt
- ::define_ext_command_GL_ARB_fragment_layer_viewport — GLExt
- ::define_ext_command_GL_ARB_fragment_program — GLExt
- ::define_ext_command_GL_ARB_fragment_program_shadow — GLExt
- ::define_ext_command_GL_ARB_fragment_shader — GLExt
- ::define_ext_command_GL_ARB_fragment_shader_interlock — GLExt
- ::define_ext_command_GL_ARB_framebuffer_no_attachments — GLExt
- ::define_ext_command_GL_ARB_framebuffer_object — GLExt
- ::define_ext_command_GL_ARB_framebuffer_sRGB — GLExt
- ::define_ext_command_GL_ARB_geometry_shader4 — GLExt
- ::define_ext_command_GL_ARB_get_program_binary — GLExt
- ::define_ext_command_GL_ARB_get_texture_sub_image — GLExt
- ::define_ext_command_GL_ARB_gl_spirv — GLExt
- ::define_ext_command_GL_ARB_gpu_shader5 — GLExt
- ::define_ext_command_GL_ARB_gpu_shader_fp64 — GLExt
- ::define_ext_command_GL_ARB_gpu_shader_int64 — GLExt
- ::define_ext_command_GL_ARB_half_float_pixel — GLExt
- ::define_ext_command_GL_ARB_half_float_vertex — GLExt
- ::define_ext_command_GL_ARB_imaging — GLExt
- ::define_ext_command_GL_ARB_indirect_parameters — GLExt
- ::define_ext_command_GL_ARB_instanced_arrays — GLExt
- ::define_ext_command_GL_ARB_internalformat_query — GLExt
- ::define_ext_command_GL_ARB_internalformat_query2 — GLExt
- ::define_ext_command_GL_ARB_invalidate_subdata — GLExt
- ::define_ext_command_GL_ARB_map_buffer_alignment — GLExt
- ::define_ext_command_GL_ARB_map_buffer_range — GLExt
- ::define_ext_command_GL_ARB_matrix_palette — GLExt
- ::define_ext_command_GL_ARB_multi_bind — GLExt
- ::define_ext_command_GL_ARB_multi_draw_indirect — GLExt
- ::define_ext_command_GL_ARB_multisample — GLExt
- ::define_ext_command_GL_ARB_multitexture — GLExt
- ::define_ext_command_GL_ARB_occlusion_query — GLExt
- ::define_ext_command_GL_ARB_occlusion_query2 — GLExt
- ::define_ext_command_GL_ARB_parallel_shader_compile — GLExt
- ::define_ext_command_GL_ARB_pipeline_statistics_query — GLExt
- ::define_ext_command_GL_ARB_pixel_buffer_object — GLExt
- ::define_ext_command_GL_ARB_point_parameters — GLExt
- ::define_ext_command_GL_ARB_point_sprite — GLExt
- ::define_ext_command_GL_ARB_polygon_offset_clamp — GLExt
- ::define_ext_command_GL_ARB_post_depth_coverage — GLExt
- ::define_ext_command_GL_ARB_program_interface_query — GLExt
- ::define_ext_command_GL_ARB_provoking_vertex — GLExt
- ::define_ext_command_GL_ARB_query_buffer_object — GLExt
- ::define_ext_command_GL_ARB_robust_buffer_access_behavior — GLExt
- ::define_ext_command_GL_ARB_robustness — GLExt
- ::define_ext_command_GL_ARB_robustness_isolation — GLExt
- ::define_ext_command_GL_ARB_sample_locations — GLExt
- ::define_ext_command_GL_ARB_sample_shading — GLExt
- ::define_ext_command_GL_ARB_sampler_objects — GLExt
- ::define_ext_command_GL_ARB_seamless_cube_map — GLExt
- ::define_ext_command_GL_ARB_seamless_cubemap_per_texture — GLExt
- ::define_ext_command_GL_ARB_separate_shader_objects — GLExt
- ::define_ext_command_GL_ARB_shader_atomic_counter_ops — GLExt
- ::define_ext_command_GL_ARB_shader_atomic_counters — GLExt
- ::define_ext_command_GL_ARB_shader_ballot — GLExt
- ::define_ext_command_GL_ARB_shader_bit_encoding — GLExt
- ::define_ext_command_GL_ARB_shader_clock — GLExt
- ::define_ext_command_GL_ARB_shader_draw_parameters — GLExt
- ::define_ext_command_GL_ARB_shader_group_vote — GLExt
- ::define_ext_command_GL_ARB_shader_image_load_store — GLExt
- ::define_ext_command_GL_ARB_shader_image_size — GLExt
- ::define_ext_command_GL_ARB_shader_objects — GLExt
- ::define_ext_command_GL_ARB_shader_precision — GLExt
- ::define_ext_command_GL_ARB_shader_stencil_export — GLExt
- ::define_ext_command_GL_ARB_shader_storage_buffer_object — GLExt
- ::define_ext_command_GL_ARB_shader_subroutine — GLExt
- ::define_ext_command_GL_ARB_shader_texture_image_samples — GLExt
- ::define_ext_command_GL_ARB_shader_texture_lod — GLExt
- ::define_ext_command_GL_ARB_shader_viewport_layer_array — GLExt
- ::define_ext_command_GL_ARB_shading_language_100 — GLExt
- ::define_ext_command_GL_ARB_shading_language_420pack — GLExt
- ::define_ext_command_GL_ARB_shading_language_include — GLExt
- ::define_ext_command_GL_ARB_shading_language_packing — GLExt
- ::define_ext_command_GL_ARB_shadow — GLExt
- ::define_ext_command_GL_ARB_shadow_ambient — GLExt
- ::define_ext_command_GL_ARB_sparse_buffer — GLExt
- ::define_ext_command_GL_ARB_sparse_texture — GLExt
- ::define_ext_command_GL_ARB_sparse_texture2 — GLExt
- ::define_ext_command_GL_ARB_sparse_texture_clamp — GLExt
- ::define_ext_command_GL_ARB_spirv_extensions — GLExt
- ::define_ext_command_GL_ARB_stencil_texturing — GLExt
- ::define_ext_command_GL_ARB_sync — GLExt
- ::define_ext_command_GL_ARB_tessellation_shader — GLExt
- ::define_ext_command_GL_ARB_texture_barrier — GLExt
- ::define_ext_command_GL_ARB_texture_border_clamp — GLExt
- ::define_ext_command_GL_ARB_texture_buffer_object — GLExt
- ::define_ext_command_GL_ARB_texture_buffer_object_rgb32 — GLExt
- ::define_ext_command_GL_ARB_texture_buffer_range — GLExt
- ::define_ext_command_GL_ARB_texture_compression — GLExt
- ::define_ext_command_GL_ARB_texture_compression_bptc — GLExt
- ::define_ext_command_GL_ARB_texture_compression_rgtc — GLExt
- ::define_ext_command_GL_ARB_texture_cube_map — GLExt
- ::define_ext_command_GL_ARB_texture_cube_map_array — GLExt
- ::define_ext_command_GL_ARB_texture_env_add — GLExt
- ::define_ext_command_GL_ARB_texture_env_combine — GLExt
- ::define_ext_command_GL_ARB_texture_env_crossbar — GLExt
- ::define_ext_command_GL_ARB_texture_env_dot3 — GLExt
- ::define_ext_command_GL_ARB_texture_filter_anisotropic — GLExt
- ::define_ext_command_GL_ARB_texture_filter_minmax — GLExt
- ::define_ext_command_GL_ARB_texture_float — GLExt
- ::define_ext_command_GL_ARB_texture_gather — GLExt
- ::define_ext_command_GL_ARB_texture_mirror_clamp_to_edge — GLExt
- ::define_ext_command_GL_ARB_texture_mirrored_repeat — GLExt
- ::define_ext_command_GL_ARB_texture_multisample — GLExt
- ::define_ext_command_GL_ARB_texture_non_power_of_two — GLExt
- ::define_ext_command_GL_ARB_texture_query_levels — GLExt
- ::define_ext_command_GL_ARB_texture_query_lod — GLExt
- ::define_ext_command_GL_ARB_texture_rectangle — GLExt
- ::define_ext_command_GL_ARB_texture_rg — GLExt
- ::define_ext_command_GL_ARB_texture_rgb10_a2ui — GLExt
- ::define_ext_command_GL_ARB_texture_stencil8 — GLExt
- ::define_ext_command_GL_ARB_texture_storage — GLExt
- ::define_ext_command_GL_ARB_texture_storage_multisample — GLExt
- ::define_ext_command_GL_ARB_texture_swizzle — GLExt
- ::define_ext_command_GL_ARB_texture_view — GLExt
- ::define_ext_command_GL_ARB_timer_query — GLExt
- ::define_ext_command_GL_ARB_transform_feedback2 — GLExt
- ::define_ext_command_GL_ARB_transform_feedback3 — GLExt
- ::define_ext_command_GL_ARB_transform_feedback_instanced — GLExt
- ::define_ext_command_GL_ARB_transform_feedback_overflow_query — GLExt
- ::define_ext_command_GL_ARB_transpose_matrix — GLExt
- ::define_ext_command_GL_ARB_uniform_buffer_object — GLExt
- ::define_ext_command_GL_ARB_vertex_array_bgra — GLExt
- ::define_ext_command_GL_ARB_vertex_array_object — GLExt
- ::define_ext_command_GL_ARB_vertex_attrib_64bit — GLExt
- ::define_ext_command_GL_ARB_vertex_attrib_binding — GLExt
- ::define_ext_command_GL_ARB_vertex_blend — GLExt
- ::define_ext_command_GL_ARB_vertex_buffer_object — GLExt
- ::define_ext_command_GL_ARB_vertex_program — GLExt
- ::define_ext_command_GL_ARB_vertex_shader — GLExt
- ::define_ext_command_GL_ARB_vertex_type_10f_11f_11f_rev — GLExt
- ::define_ext_command_GL_ARB_vertex_type_2_10_10_10_rev — GLExt
- ::define_ext_command_GL_ARB_viewport_array — GLExt
- ::define_ext_command_GL_ARB_window_pos — GLExt
- ::define_ext_command_GL_ARM_mali_program_binary — GLExt
- ::define_ext_command_GL_ARM_mali_shader_binary — GLExt
- ::define_ext_command_GL_ARM_rgba8 — GLExt
- ::define_ext_command_GL_ARM_shader_framebuffer_fetch — GLExt
- ::define_ext_command_GL_ARM_shader_framebuffer_fetch_depth_stencil — GLExt
- ::define_ext_command_GL_ARM_texture_unnormalized_coordinates — GLExt
- ::define_ext_command_GL_ATI_draw_buffers — GLExt
- ::define_ext_command_GL_ATI_element_array — GLExt
- ::define_ext_command_GL_ATI_envmap_bumpmap — GLExt
- ::define_ext_command_GL_ATI_fragment_shader — GLExt
- ::define_ext_command_GL_ATI_map_object_buffer — GLExt
- ::define_ext_command_GL_ATI_meminfo — GLExt
- ::define_ext_command_GL_ATI_pixel_format_float — GLExt
- ::define_ext_command_GL_ATI_pn_triangles — GLExt
- ::define_ext_command_GL_ATI_separate_stencil — GLExt
- ::define_ext_command_GL_ATI_text_fragment_shader — GLExt
- ::define_ext_command_GL_ATI_texture_env_combine3 — GLExt
- ::define_ext_command_GL_ATI_texture_float — GLExt
- ::define_ext_command_GL_ATI_texture_mirror_once — GLExt
- ::define_ext_command_GL_ATI_vertex_array_object — GLExt
- ::define_ext_command_GL_ATI_vertex_attrib_array_object — GLExt
- ::define_ext_command_GL_ATI_vertex_streams — GLExt
- ::define_ext_command_GL_DMP_program_binary — GLExt
- ::define_ext_command_GL_DMP_shader_binary — GLExt
- ::define_ext_command_GL_EXT_422_pixels — GLExt
- ::define_ext_command_GL_EXT_EGL_image_array — GLExt
- ::define_ext_command_GL_EXT_EGL_image_storage — GLExt
- ::define_ext_command_GL_EXT_EGL_image_storage_compression — GLExt
- ::define_ext_command_GL_EXT_EGL_sync — GLExt
- ::define_ext_command_GL_EXT_YUV_target — GLExt
- ::define_ext_command_GL_EXT_abgr — GLExt
- ::define_ext_command_GL_EXT_base_instance — GLExt
- ::define_ext_command_GL_EXT_bgra — GLExt
- ::define_ext_command_GL_EXT_bindable_uniform — GLExt
- ::define_ext_command_GL_EXT_blend_color — GLExt
- ::define_ext_command_GL_EXT_blend_equation_separate — GLExt
- ::define_ext_command_GL_EXT_blend_func_extended — GLExt
- ::define_ext_command_GL_EXT_blend_func_separate — GLExt
- ::define_ext_command_GL_EXT_blend_logic_op — GLExt
- ::define_ext_command_GL_EXT_blend_minmax — GLExt
- ::define_ext_command_GL_EXT_blend_subtract — GLExt
- ::define_ext_command_GL_EXT_buffer_storage — GLExt
- ::define_ext_command_GL_EXT_clear_texture — GLExt
- ::define_ext_command_GL_EXT_clip_control — GLExt
- ::define_ext_command_GL_EXT_clip_cull_distance — GLExt
- ::define_ext_command_GL_EXT_clip_volume_hint — GLExt
- ::define_ext_command_GL_EXT_cmyka — GLExt
- ::define_ext_command_GL_EXT_color_buffer_float — GLExt
- ::define_ext_command_GL_EXT_color_buffer_half_float — GLExt
- ::define_ext_command_GL_EXT_color_subtable — GLExt
- ::define_ext_command_GL_EXT_compiled_vertex_array — GLExt
- ::define_ext_command_GL_EXT_conservative_depth — GLExt
- ::define_ext_command_GL_EXT_convolution — GLExt
- ::define_ext_command_GL_EXT_coordinate_frame — GLExt
- ::define_ext_command_GL_EXT_copy_image — GLExt
- ::define_ext_command_GL_EXT_copy_texture — GLExt
- ::define_ext_command_GL_EXT_cull_vertex — GLExt
- ::define_ext_command_GL_EXT_debug_label — GLExt
- ::define_ext_command_GL_EXT_debug_marker — GLExt
- ::define_ext_command_GL_EXT_depth_bounds_test — GLExt
- ::define_ext_command_GL_EXT_depth_clamp — GLExt
- ::define_ext_command_GL_EXT_direct_state_access — GLExt
- ::define_ext_command_GL_EXT_discard_framebuffer — GLExt
- ::define_ext_command_GL_EXT_disjoint_timer_query — GLExt
- ::define_ext_command_GL_EXT_draw_buffers — GLExt
- ::define_ext_command_GL_EXT_draw_buffers2 — GLExt
- ::define_ext_command_GL_EXT_draw_buffers_indexed — GLExt
- ::define_ext_command_GL_EXT_draw_elements_base_vertex — GLExt
- ::define_ext_command_GL_EXT_draw_instanced — GLExt
- ::define_ext_command_GL_EXT_draw_range_elements — GLExt
- ::define_ext_command_GL_EXT_draw_transform_feedback — GLExt
- ::define_ext_command_GL_EXT_external_buffer — GLExt
- ::define_ext_command_GL_EXT_float_blend — GLExt
- ::define_ext_command_GL_EXT_fog_coord — GLExt
- ::define_ext_command_GL_EXT_framebuffer_blit — GLExt
- ::define_ext_command_GL_EXT_framebuffer_multisample — GLExt
- ::define_ext_command_GL_EXT_framebuffer_multisample_blit_scaled — GLExt
- ::define_ext_command_GL_EXT_framebuffer_object — GLExt
- ::define_ext_command_GL_EXT_framebuffer_sRGB — GLExt
- ::define_ext_command_GL_EXT_geometry_point_size — GLExt
- ::define_ext_command_GL_EXT_geometry_shader — GLExt
- ::define_ext_command_GL_EXT_geometry_shader4 — GLExt
- ::define_ext_command_GL_EXT_gpu_program_parameters — GLExt
- ::define_ext_command_GL_EXT_gpu_shader4 — GLExt
- ::define_ext_command_GL_EXT_gpu_shader5 — GLExt
- ::define_ext_command_GL_EXT_histogram — GLExt
- ::define_ext_command_GL_EXT_index_array_formats — GLExt
- ::define_ext_command_GL_EXT_index_func — GLExt
- ::define_ext_command_GL_EXT_index_material — GLExt
- ::define_ext_command_GL_EXT_index_texture — GLExt
- ::define_ext_command_GL_EXT_instanced_arrays — GLExt
- ::define_ext_command_GL_EXT_light_texture — GLExt
- ::define_ext_command_GL_EXT_map_buffer_range — GLExt
- ::define_ext_command_GL_EXT_memory_object — GLExt
- ::define_ext_command_GL_EXT_memory_object_fd — GLExt
- ::define_ext_command_GL_EXT_memory_object_win32 — GLExt
- ::define_ext_command_GL_EXT_misc_attribute — GLExt
- ::define_ext_command_GL_EXT_multi_draw_arrays — GLExt
- ::define_ext_command_GL_EXT_multi_draw_indirect — GLExt
- ::define_ext_command_GL_EXT_multisample — GLExt
- ::define_ext_command_GL_EXT_multisampled_compatibility — GLExt
- ::define_ext_command_GL_EXT_multisampled_render_to_texture — GLExt
- ::define_ext_command_GL_EXT_multisampled_render_to_texture2 — GLExt
- ::define_ext_command_GL_EXT_multiview_draw_buffers — GLExt
- ::define_ext_command_GL_EXT_multiview_tessellation_geometry_shader — GLExt
- ::define_ext_command_GL_EXT_multiview_texture_multisample — GLExt
- ::define_ext_command_GL_EXT_multiview_timer_query — GLExt
- ::define_ext_command_GL_EXT_occlusion_query_boolean — GLExt
- ::define_ext_command_GL_EXT_packed_depth_stencil — GLExt
- ::define_ext_command_GL_EXT_packed_float — GLExt
- ::define_ext_command_GL_EXT_packed_pixels — GLExt
- ::define_ext_command_GL_EXT_paletted_texture — GLExt
- ::define_ext_command_GL_EXT_pixel_buffer_object — GLExt
- ::define_ext_command_GL_EXT_pixel_transform — GLExt
- ::define_ext_command_GL_EXT_pixel_transform_color_table — GLExt
- ::define_ext_command_GL_EXT_point_parameters — GLExt
- ::define_ext_command_GL_EXT_polygon_offset — GLExt
- ::define_ext_command_GL_EXT_polygon_offset_clamp — GLExt
- ::define_ext_command_GL_EXT_post_depth_coverage — GLExt
- ::define_ext_command_GL_EXT_primitive_bounding_box — GLExt
- ::define_ext_command_GL_EXT_protected_textures — GLExt
- ::define_ext_command_GL_EXT_provoking_vertex — GLExt
- ::define_ext_command_GL_EXT_pvrtc_sRGB — GLExt
- ::define_ext_command_GL_EXT_raster_multisample — GLExt
- ::define_ext_command_GL_EXT_read_format_bgra — GLExt
- ::define_ext_command_GL_EXT_render_snorm — GLExt
- ::define_ext_command_GL_EXT_rescale_normal — GLExt
- ::define_ext_command_GL_EXT_robustness — GLExt
- ::define_ext_command_GL_EXT_sRGB — GLExt
- ::define_ext_command_GL_EXT_sRGB_write_control — GLExt
- ::define_ext_command_GL_EXT_secondary_color — GLExt
- ::define_ext_command_GL_EXT_semaphore — GLExt
- ::define_ext_command_GL_EXT_semaphore_fd — GLExt
- ::define_ext_command_GL_EXT_semaphore_win32 — GLExt
- ::define_ext_command_GL_EXT_separate_shader_objects — GLExt
- ::define_ext_command_GL_EXT_separate_specular_color — GLExt
- ::define_ext_command_GL_EXT_shader_framebuffer_fetch — GLExt
- ::define_ext_command_GL_EXT_shader_framebuffer_fetch_non_coherent — GLExt
- ::define_ext_command_GL_EXT_shader_group_vote — GLExt
- ::define_ext_command_GL_EXT_shader_image_load_formatted — GLExt
- ::define_ext_command_GL_EXT_shader_image_load_store — GLExt
- ::define_ext_command_GL_EXT_shader_implicit_conversions — GLExt
- ::define_ext_command_GL_EXT_shader_integer_mix — GLExt
- ::define_ext_command_GL_EXT_shader_io_blocks — GLExt
- ::define_ext_command_GL_EXT_shader_non_constant_global_initializers — GLExt
- ::define_ext_command_GL_EXT_shader_pixel_local_storage — GLExt
- ::define_ext_command_GL_EXT_shader_pixel_local_storage2 — GLExt
- ::define_ext_command_GL_EXT_shader_texture_lod — GLExt
- ::define_ext_command_GL_EXT_shadow_funcs — GLExt
- ::define_ext_command_GL_EXT_shadow_samplers — GLExt
- ::define_ext_command_GL_EXT_shared_texture_palette — GLExt
- ::define_ext_command_GL_EXT_sparse_texture — GLExt
- ::define_ext_command_GL_EXT_sparse_texture2 — GLExt
- ::define_ext_command_GL_EXT_stencil_clear_tag — GLExt
- ::define_ext_command_GL_EXT_stencil_two_side — GLExt
- ::define_ext_command_GL_EXT_stencil_wrap — GLExt
- ::define_ext_command_GL_EXT_subtexture — GLExt
- ::define_ext_command_GL_EXT_tessellation_point_size — GLExt
- ::define_ext_command_GL_EXT_tessellation_shader — GLExt
- ::define_ext_command_GL_EXT_texture — GLExt
- ::define_ext_command_GL_EXT_texture3D — GLExt
- ::define_ext_command_GL_EXT_texture_array — GLExt
- ::define_ext_command_GL_EXT_texture_border_clamp — GLExt
- ::define_ext_command_GL_EXT_texture_buffer — GLExt
- ::define_ext_command_GL_EXT_texture_buffer_object — GLExt
- ::define_ext_command_GL_EXT_texture_compression_astc_decode_mode — GLExt
- ::define_ext_command_GL_EXT_texture_compression_bptc — GLExt
- ::define_ext_command_GL_EXT_texture_compression_dxt1 — GLExt
- ::define_ext_command_GL_EXT_texture_compression_latc — GLExt
- ::define_ext_command_GL_EXT_texture_compression_rgtc — GLExt
- ::define_ext_command_GL_EXT_texture_compression_s3tc — GLExt
- ::define_ext_command_GL_EXT_texture_compression_s3tc_srgb — GLExt
- ::define_ext_command_GL_EXT_texture_cube_map — GLExt
- ::define_ext_command_GL_EXT_texture_cube_map_array — GLExt
- ::define_ext_command_GL_EXT_texture_env_add — GLExt
- ::define_ext_command_GL_EXT_texture_env_combine — GLExt
- ::define_ext_command_GL_EXT_texture_env_dot3 — GLExt
- ::define_ext_command_GL_EXT_texture_filter_anisotropic — GLExt
- ::define_ext_command_GL_EXT_texture_filter_minmax — GLExt
- ::define_ext_command_GL_EXT_texture_format_BGRA8888 — GLExt
- ::define_ext_command_GL_EXT_texture_format_sRGB_override — GLExt
- ::define_ext_command_GL_EXT_texture_integer — GLExt
- ::define_ext_command_GL_EXT_texture_lod_bias — GLExt
- ::define_ext_command_GL_EXT_texture_mirror_clamp — GLExt
- ::define_ext_command_GL_EXT_texture_mirror_clamp_to_edge — GLExt
- ::define_ext_command_GL_EXT_texture_norm16 — GLExt
- ::define_ext_command_GL_EXT_texture_object — GLExt
- ::define_ext_command_GL_EXT_texture_perturb_normal — GLExt
- ::define_ext_command_GL_EXT_texture_query_lod — GLExt
- ::define_ext_command_GL_EXT_texture_rg — GLExt
- ::define_ext_command_GL_EXT_texture_sRGB — GLExt
- ::define_ext_command_GL_EXT_texture_sRGB_R8 — GLExt
- ::define_ext_command_GL_EXT_texture_sRGB_RG8 — GLExt
- ::define_ext_command_GL_EXT_texture_sRGB_decode — GLExt
- ::define_ext_command_GL_EXT_texture_shadow_lod — GLExt
- ::define_ext_command_GL_EXT_texture_shared_exponent — GLExt
- ::define_ext_command_GL_EXT_texture_snorm — GLExt
- ::define_ext_command_GL_EXT_texture_storage — GLExt
- ::define_ext_command_GL_EXT_texture_storage_compression — GLExt
- ::define_ext_command_GL_EXT_texture_swizzle — GLExt
- ::define_ext_command_GL_EXT_texture_type_2_10_10_10_REV — GLExt
- ::define_ext_command_GL_EXT_texture_view — GLExt
- ::define_ext_command_GL_EXT_timer_query — GLExt
- ::define_ext_command_GL_EXT_transform_feedback — GLExt
- ::define_ext_command_GL_EXT_unpack_subimage — GLExt
- ::define_ext_command_GL_EXT_vertex_array — GLExt
- ::define_ext_command_GL_EXT_vertex_array_bgra — GLExt
- ::define_ext_command_GL_EXT_vertex_attrib_64bit — GLExt
- ::define_ext_command_GL_EXT_vertex_shader — GLExt
- ::define_ext_command_GL_EXT_vertex_weighting — GLExt
- ::define_ext_command_GL_EXT_win32_keyed_mutex — GLExt
- ::define_ext_command_GL_EXT_window_rectangles — GLExt
- ::define_ext_command_GL_EXT_x11_sync_object — GLExt
- ::define_ext_command_GL_FJ_shader_binary_GCCSO — GLExt
- ::define_ext_command_GL_GREMEDY_frame_terminator — GLExt
- ::define_ext_command_GL_GREMEDY_string_marker — GLExt
- ::define_ext_command_GL_HP_convolution_border_modes — GLExt
- ::define_ext_command_GL_HP_image_transform — GLExt
- ::define_ext_command_GL_HP_occlusion_test — GLExt
- ::define_ext_command_GL_HP_texture_lighting — GLExt
- ::define_ext_command_GL_IBM_cull_vertex — GLExt
- ::define_ext_command_GL_IBM_multimode_draw_arrays — GLExt
- ::define_ext_command_GL_IBM_rasterpos_clip — GLExt
- ::define_ext_command_GL_IBM_static_data — GLExt
- ::define_ext_command_GL_IBM_texture_mirrored_repeat — GLExt
- ::define_ext_command_GL_IBM_vertex_array_lists — GLExt
- ::define_ext_command_GL_IMG_bindless_texture — GLExt
- ::define_ext_command_GL_IMG_framebuffer_downsample — GLExt
- ::define_ext_command_GL_IMG_multisampled_render_to_texture — GLExt
- ::define_ext_command_GL_IMG_program_binary — GLExt
- ::define_ext_command_GL_IMG_read_format — GLExt
- ::define_ext_command_GL_IMG_shader_binary — GLExt
- ::define_ext_command_GL_IMG_texture_compression_pvrtc — GLExt
- ::define_ext_command_GL_IMG_texture_compression_pvrtc2 — GLExt
- ::define_ext_command_GL_IMG_texture_filter_cubic — GLExt
- ::define_ext_command_GL_INGR_blend_func_separate — GLExt
- ::define_ext_command_GL_INGR_color_clamp — GLExt
- ::define_ext_command_GL_INGR_interlace_read — GLExt
- ::define_ext_command_GL_INTEL_blackhole_render — GLExt
- ::define_ext_command_GL_INTEL_conservative_rasterization — GLExt
- ::define_ext_command_GL_INTEL_fragment_shader_ordering — GLExt
- ::define_ext_command_GL_INTEL_framebuffer_CMAA — GLExt
- ::define_ext_command_GL_INTEL_map_texture — GLExt
- ::define_ext_command_GL_INTEL_parallel_arrays — GLExt
- ::define_ext_command_GL_INTEL_performance_query — GLExt
- ::define_ext_command_GL_KHR_blend_equation_advanced — GLExt
- ::define_ext_command_GL_KHR_blend_equation_advanced_coherent — GLExt
- ::define_ext_command_GL_KHR_context_flush_control — GLExt
- ::define_ext_command_GL_KHR_debug — GLExt
- ::define_ext_command_GL_KHR_no_error — GLExt
- ::define_ext_command_GL_KHR_parallel_shader_compile — GLExt
- ::define_ext_command_GL_KHR_robust_buffer_access_behavior — GLExt
- ::define_ext_command_GL_KHR_robustness — GLExt
- ::define_ext_command_GL_KHR_shader_subgroup — GLExt
- ::define_ext_command_GL_KHR_texture_compression_astc_hdr — GLExt
- ::define_ext_command_GL_KHR_texture_compression_astc_ldr — GLExt
- ::define_ext_command_GL_KHR_texture_compression_astc_sliced_3d — GLExt
- ::define_ext_command_GL_MESAX_texture_stack — GLExt
- ::define_ext_command_GL_MESA_bgra — GLExt
- ::define_ext_command_GL_MESA_framebuffer_flip_x — GLExt
- ::define_ext_command_GL_MESA_framebuffer_flip_y — GLExt
- ::define_ext_command_GL_MESA_framebuffer_swap_xy — GLExt
- ::define_ext_command_GL_MESA_pack_invert — GLExt
- ::define_ext_command_GL_MESA_program_binary_formats — GLExt
- ::define_ext_command_GL_MESA_resize_buffers — GLExt
- ::define_ext_command_GL_MESA_shader_integer_functions — GLExt
- ::define_ext_command_GL_MESA_tile_raster_order — GLExt
- ::define_ext_command_GL_MESA_window_pos — GLExt
- ::define_ext_command_GL_MESA_ycbcr_texture — GLExt
- ::define_ext_command_GL_NVX_blend_equation_advanced_multi_draw_buffers — GLExt
- ::define_ext_command_GL_NVX_conditional_render — GLExt
- ::define_ext_command_GL_NVX_gpu_memory_info — GLExt
- ::define_ext_command_GL_NVX_gpu_multicast2 — GLExt
- ::define_ext_command_GL_NVX_linked_gpu_multicast — GLExt
- ::define_ext_command_GL_NVX_progress_fence — GLExt
- ::define_ext_command_GL_NV_alpha_to_coverage_dither_control — GLExt
- ::define_ext_command_GL_NV_bindless_multi_draw_indirect — GLExt
- ::define_ext_command_GL_NV_bindless_multi_draw_indirect_count — GLExt
- ::define_ext_command_GL_NV_bindless_texture — GLExt
- ::define_ext_command_GL_NV_blend_equation_advanced — GLExt
- ::define_ext_command_GL_NV_blend_equation_advanced_coherent — GLExt
- ::define_ext_command_GL_NV_blend_minmax_factor — GLExt
- ::define_ext_command_GL_NV_blend_square — GLExt
- ::define_ext_command_GL_NV_clip_space_w_scaling — GLExt
- ::define_ext_command_GL_NV_command_list — GLExt
- ::define_ext_command_GL_NV_compute_program5 — GLExt
- ::define_ext_command_GL_NV_compute_shader_derivatives — GLExt
- ::define_ext_command_GL_NV_conditional_render — GLExt
- ::define_ext_command_GL_NV_conservative_raster — GLExt
- ::define_ext_command_GL_NV_conservative_raster_dilate — GLExt
- ::define_ext_command_GL_NV_conservative_raster_pre_snap — GLExt
- ::define_ext_command_GL_NV_conservative_raster_pre_snap_triangles — GLExt
- ::define_ext_command_GL_NV_conservative_raster_underestimation — GLExt
- ::define_ext_command_GL_NV_copy_buffer — GLExt
- ::define_ext_command_GL_NV_copy_depth_to_color — GLExt
- ::define_ext_command_GL_NV_copy_image — GLExt
- ::define_ext_command_GL_NV_coverage_sample — GLExt
- ::define_ext_command_GL_NV_deep_texture3D — GLExt
- ::define_ext_command_GL_NV_depth_buffer_float — GLExt
- ::define_ext_command_GL_NV_depth_clamp — GLExt
- ::define_ext_command_GL_NV_depth_nonlinear — GLExt
- ::define_ext_command_GL_NV_draw_buffers — GLExt
- ::define_ext_command_GL_NV_draw_instanced — GLExt
- ::define_ext_command_GL_NV_draw_texture — GLExt
- ::define_ext_command_GL_NV_draw_vulkan_image — GLExt
- ::define_ext_command_GL_NV_evaluators — GLExt
- ::define_ext_command_GL_NV_explicit_attrib_location — GLExt
- ::define_ext_command_GL_NV_explicit_multisample — GLExt
- ::define_ext_command_GL_NV_fbo_color_attachments — GLExt
- ::define_ext_command_GL_NV_fence — GLExt
- ::define_ext_command_GL_NV_fill_rectangle — GLExt
- ::define_ext_command_GL_NV_float_buffer — GLExt
- ::define_ext_command_GL_NV_fog_distance — GLExt
- ::define_ext_command_GL_NV_fragment_coverage_to_color — GLExt
- ::define_ext_command_GL_NV_fragment_program — GLExt
- ::define_ext_command_GL_NV_fragment_program2 — GLExt
- ::define_ext_command_GL_NV_fragment_program4 — GLExt
- ::define_ext_command_GL_NV_fragment_program_option — GLExt
- ::define_ext_command_GL_NV_fragment_shader_barycentric — GLExt
- ::define_ext_command_GL_NV_fragment_shader_interlock — GLExt
- ::define_ext_command_GL_NV_framebuffer_blit — GLExt
- ::define_ext_command_GL_NV_framebuffer_mixed_samples — GLExt
- ::define_ext_command_GL_NV_framebuffer_multisample — GLExt
- ::define_ext_command_GL_NV_framebuffer_multisample_coverage — GLExt
- ::define_ext_command_GL_NV_generate_mipmap_sRGB — GLExt
- ::define_ext_command_GL_NV_geometry_program4 — GLExt
- ::define_ext_command_GL_NV_geometry_shader4 — GLExt
- ::define_ext_command_GL_NV_geometry_shader_passthrough — GLExt
- ::define_ext_command_GL_NV_gpu_multicast — GLExt
- ::define_ext_command_GL_NV_gpu_program4 — GLExt
- ::define_ext_command_GL_NV_gpu_program5 — GLExt
- ::define_ext_command_GL_NV_gpu_program5_mem_extended — GLExt
- ::define_ext_command_GL_NV_gpu_shader5 — GLExt
- ::define_ext_command_GL_NV_half_float — GLExt
- ::define_ext_command_GL_NV_image_formats — GLExt
- ::define_ext_command_GL_NV_instanced_arrays — GLExt
- ::define_ext_command_GL_NV_internalformat_sample_query — GLExt
- ::define_ext_command_GL_NV_light_max_exponent — GLExt
- ::define_ext_command_GL_NV_memory_attachment — GLExt
- ::define_ext_command_GL_NV_memory_object_sparse — GLExt
- ::define_ext_command_GL_NV_mesh_shader — GLExt
- ::define_ext_command_GL_NV_multisample_coverage — GLExt
- ::define_ext_command_GL_NV_multisample_filter_hint — GLExt
- ::define_ext_command_GL_NV_non_square_matrices — GLExt
- ::define_ext_command_GL_NV_occlusion_query — GLExt
- ::define_ext_command_GL_NV_packed_depth_stencil — GLExt
- ::define_ext_command_GL_NV_parameter_buffer_object — GLExt
- ::define_ext_command_GL_NV_parameter_buffer_object2 — GLExt
- ::define_ext_command_GL_NV_path_rendering — GLExt
- ::define_ext_command_GL_NV_path_rendering_shared_edge — GLExt
- ::define_ext_command_GL_NV_pixel_buffer_object — GLExt
- ::define_ext_command_GL_NV_pixel_data_range — GLExt
- ::define_ext_command_GL_NV_point_sprite — GLExt
- ::define_ext_command_GL_NV_polygon_mode — GLExt
- ::define_ext_command_GL_NV_present_video — GLExt
- ::define_ext_command_GL_NV_primitive_restart — GLExt
- ::define_ext_command_GL_NV_primitive_shading_rate — GLExt
- ::define_ext_command_GL_NV_query_resource — GLExt
- ::define_ext_command_GL_NV_query_resource_tag — GLExt
- ::define_ext_command_GL_NV_read_buffer — GLExt
- ::define_ext_command_GL_NV_read_buffer_front — GLExt
- ::define_ext_command_GL_NV_read_depth — GLExt
- ::define_ext_command_GL_NV_read_depth_stencil — GLExt
- ::define_ext_command_GL_NV_read_stencil — GLExt
- ::define_ext_command_GL_NV_register_combiners — GLExt
- ::define_ext_command_GL_NV_register_combiners2 — GLExt
- ::define_ext_command_GL_NV_representative_fragment_test — GLExt
- ::define_ext_command_GL_NV_robustness_video_memory_purge — GLExt
- ::define_ext_command_GL_NV_sRGB_formats — GLExt
- ::define_ext_command_GL_NV_sample_locations — GLExt
- ::define_ext_command_GL_NV_sample_mask_override_coverage — GLExt
- ::define_ext_command_GL_NV_scissor_exclusive — GLExt
- ::define_ext_command_GL_NV_shader_atomic_counters — GLExt
- ::define_ext_command_GL_NV_shader_atomic_float — GLExt
- ::define_ext_command_GL_NV_shader_atomic_float64 — GLExt
- ::define_ext_command_GL_NV_shader_atomic_fp16_vector — GLExt
- ::define_ext_command_GL_NV_shader_atomic_int64 — GLExt
- ::define_ext_command_GL_NV_shader_buffer_load — GLExt
- ::define_ext_command_GL_NV_shader_buffer_store — GLExt
- ::define_ext_command_GL_NV_shader_noperspective_interpolation — GLExt
- ::define_ext_command_GL_NV_shader_storage_buffer_object — GLExt
- ::define_ext_command_GL_NV_shader_subgroup_partitioned — GLExt
- ::define_ext_command_GL_NV_shader_texture_footprint — GLExt
- ::define_ext_command_GL_NV_shader_thread_group — GLExt
- ::define_ext_command_GL_NV_shader_thread_shuffle — GLExt
- ::define_ext_command_GL_NV_shading_rate_image — GLExt
- ::define_ext_command_GL_NV_shadow_samplers_array — GLExt
- ::define_ext_command_GL_NV_shadow_samplers_cube — GLExt
- ::define_ext_command_GL_NV_stereo_view_rendering — GLExt
- ::define_ext_command_GL_NV_tessellation_program5 — GLExt
- ::define_ext_command_GL_NV_texgen_emboss — GLExt
- ::define_ext_command_GL_NV_texgen_reflection — GLExt
- ::define_ext_command_GL_NV_texture_barrier — GLExt
- ::define_ext_command_GL_NV_texture_border_clamp — GLExt
- ::define_ext_command_GL_NV_texture_compression_s3tc_update — GLExt
- ::define_ext_command_GL_NV_texture_compression_vtc — GLExt
- ::define_ext_command_GL_NV_texture_env_combine4 — GLExt
- ::define_ext_command_GL_NV_texture_expand_normal — GLExt
- ::define_ext_command_GL_NV_texture_multisample — GLExt
- ::define_ext_command_GL_NV_texture_npot_2D_mipmap — GLExt
- ::define_ext_command_GL_NV_texture_rectangle — GLExt
- ::define_ext_command_GL_NV_texture_rectangle_compressed — GLExt
- ::define_ext_command_GL_NV_texture_shader — GLExt
- ::define_ext_command_GL_NV_texture_shader2 — GLExt
- ::define_ext_command_GL_NV_texture_shader3 — GLExt
- ::define_ext_command_GL_NV_timeline_semaphore — GLExt
- ::define_ext_command_GL_NV_transform_feedback — GLExt
- ::define_ext_command_GL_NV_transform_feedback2 — GLExt
- ::define_ext_command_GL_NV_uniform_buffer_unified_memory — GLExt
- ::define_ext_command_GL_NV_vdpau_interop — GLExt
- ::define_ext_command_GL_NV_vdpau_interop2 — GLExt
- ::define_ext_command_GL_NV_vertex_array_range — GLExt
- ::define_ext_command_GL_NV_vertex_array_range2 — GLExt
- ::define_ext_command_GL_NV_vertex_attrib_integer_64bit — GLExt
- ::define_ext_command_GL_NV_vertex_buffer_unified_memory — GLExt
- ::define_ext_command_GL_NV_vertex_program — GLExt
- ::define_ext_command_GL_NV_vertex_program1_1 — GLExt
- ::define_ext_command_GL_NV_vertex_program2 — GLExt
- ::define_ext_command_GL_NV_vertex_program2_option — GLExt
- ::define_ext_command_GL_NV_vertex_program3 — GLExt
- ::define_ext_command_GL_NV_vertex_program4 — GLExt
- ::define_ext_command_GL_NV_video_capture — GLExt
- ::define_ext_command_GL_NV_viewport_array — GLExt
- ::define_ext_command_GL_NV_viewport_array2 — GLExt
- ::define_ext_command_GL_NV_viewport_swizzle — GLExt
- ::define_ext_command_GL_OES_EGL_image — GLExt
- ::define_ext_command_GL_OES_EGL_image_external — GLExt
- ::define_ext_command_GL_OES_EGL_image_external_essl3 — GLExt
- ::define_ext_command_GL_OES_byte_coordinates — GLExt
- ::define_ext_command_GL_OES_compressed_ETC1_RGB8_sub_texture — GLExt
- ::define_ext_command_GL_OES_compressed_ETC1_RGB8_texture — GLExt
- ::define_ext_command_GL_OES_compressed_paletted_texture — GLExt
- ::define_ext_command_GL_OES_copy_image — GLExt
- ::define_ext_command_GL_OES_depth24 — GLExt
- ::define_ext_command_GL_OES_depth32 — GLExt
- ::define_ext_command_GL_OES_depth_texture — GLExt
- ::define_ext_command_GL_OES_draw_buffers_indexed — GLExt
- ::define_ext_command_GL_OES_draw_elements_base_vertex — GLExt
- ::define_ext_command_GL_OES_element_index_uint — GLExt
- ::define_ext_command_GL_OES_fbo_render_mipmap — GLExt
- ::define_ext_command_GL_OES_fixed_point — GLExt
- ::define_ext_command_GL_OES_fragment_precision_high — GLExt
- ::define_ext_command_GL_OES_geometry_point_size — GLExt
- ::define_ext_command_GL_OES_geometry_shader — GLExt
- ::define_ext_command_GL_OES_get_program_binary — GLExt
- ::define_ext_command_GL_OES_gpu_shader5 — GLExt
- ::define_ext_command_GL_OES_mapbuffer — GLExt
- ::define_ext_command_GL_OES_packed_depth_stencil — GLExt
- ::define_ext_command_GL_OES_primitive_bounding_box — GLExt
- ::define_ext_command_GL_OES_query_matrix — GLExt
- ::define_ext_command_GL_OES_read_format — GLExt
- ::define_ext_command_GL_OES_required_internalformat — GLExt
- ::define_ext_command_GL_OES_rgb8_rgba8 — GLExt
- ::define_ext_command_GL_OES_sample_shading — GLExt
- ::define_ext_command_GL_OES_sample_variables — GLExt
- ::define_ext_command_GL_OES_shader_image_atomic — GLExt
- ::define_ext_command_GL_OES_shader_io_blocks — GLExt
- ::define_ext_command_GL_OES_shader_multisample_interpolation — GLExt
- ::define_ext_command_GL_OES_single_precision — GLExt
- ::define_ext_command_GL_OES_standard_derivatives — GLExt
- ::define_ext_command_GL_OES_stencil1 — GLExt
- ::define_ext_command_GL_OES_stencil4 — GLExt
- ::define_ext_command_GL_OES_surfaceless_context — GLExt
- ::define_ext_command_GL_OES_tessellation_point_size — GLExt
- ::define_ext_command_GL_OES_tessellation_shader — GLExt
- ::define_ext_command_GL_OES_texture_3D — GLExt
- ::define_ext_command_GL_OES_texture_border_clamp — GLExt
- ::define_ext_command_GL_OES_texture_buffer — GLExt
- ::define_ext_command_GL_OES_texture_compression_astc — GLExt
- ::define_ext_command_GL_OES_texture_cube_map_array — GLExt
- ::define_ext_command_GL_OES_texture_float — GLExt
- ::define_ext_command_GL_OES_texture_float_linear — GLExt
- ::define_ext_command_GL_OES_texture_half_float — GLExt
- ::define_ext_command_GL_OES_texture_half_float_linear — GLExt
- ::define_ext_command_GL_OES_texture_npot — GLExt
- ::define_ext_command_GL_OES_texture_stencil8 — GLExt
- ::define_ext_command_GL_OES_texture_storage_multisample_2d_array — GLExt
- ::define_ext_command_GL_OES_texture_view — GLExt
- ::define_ext_command_GL_OES_vertex_array_object — GLExt
- ::define_ext_command_GL_OES_vertex_half_float — GLExt
- ::define_ext_command_GL_OES_vertex_type_10_10_10_2 — GLExt
- ::define_ext_command_GL_OES_viewport_array — GLExt
- ::define_ext_command_GL_OML_interlace — GLExt
- ::define_ext_command_GL_OML_resample — GLExt
- ::define_ext_command_GL_OML_subsample — GLExt
- ::define_ext_command_GL_OVR_multiview — GLExt
- ::define_ext_command_GL_OVR_multiview2 — GLExt
- ::define_ext_command_GL_OVR_multiview_multisampled_render_to_texture — GLExt
- ::define_ext_command_GL_PGI_misc_hints — GLExt
- ::define_ext_command_GL_PGI_vertex_hints — GLExt
- ::define_ext_command_GL_QCOM_YUV_texture_gather — GLExt
- ::define_ext_command_GL_QCOM_alpha_test — GLExt
- ::define_ext_command_GL_QCOM_binning_control — GLExt
- ::define_ext_command_GL_QCOM_driver_control — GLExt
- ::define_ext_command_GL_QCOM_extended_get — GLExt
- ::define_ext_command_GL_QCOM_extended_get2 — GLExt
- ::define_ext_command_GL_QCOM_frame_extrapolation — GLExt
- ::define_ext_command_GL_QCOM_framebuffer_foveated — GLExt
- ::define_ext_command_GL_QCOM_motion_estimation — GLExt
- ::define_ext_command_GL_QCOM_perfmon_global_mode — GLExt
- ::define_ext_command_GL_QCOM_render_shared_exponent — GLExt
- ::define_ext_command_GL_QCOM_shader_framebuffer_fetch_noncoherent — GLExt
- ::define_ext_command_GL_QCOM_shader_framebuffer_fetch_rate — GLExt
- ::define_ext_command_GL_QCOM_shading_rate — GLExt
- ::define_ext_command_GL_QCOM_texture_foveated — GLExt
- ::define_ext_command_GL_QCOM_texture_foveated2 — GLExt
- ::define_ext_command_GL_QCOM_texture_foveated_subsampled_layout — GLExt
- ::define_ext_command_GL_QCOM_tiled_rendering — GLExt
- ::define_ext_command_GL_QCOM_writeonly_rendering — GLExt
- ::define_ext_command_GL_REND_screen_coordinates — GLExt
- ::define_ext_command_GL_S3_s3tc — GLExt
- ::define_ext_command_GL_SGIS_detail_texture — GLExt
- ::define_ext_command_GL_SGIS_fog_function — GLExt
- ::define_ext_command_GL_SGIS_generate_mipmap — GLExt
- ::define_ext_command_GL_SGIS_multisample — GLExt
- ::define_ext_command_GL_SGIS_pixel_texture — GLExt
- ::define_ext_command_GL_SGIS_point_line_texgen — GLExt
- ::define_ext_command_GL_SGIS_point_parameters — GLExt
- ::define_ext_command_GL_SGIS_sharpen_texture — GLExt
- ::define_ext_command_GL_SGIS_texture4D — GLExt
- ::define_ext_command_GL_SGIS_texture_border_clamp — GLExt
- ::define_ext_command_GL_SGIS_texture_color_mask — GLExt
- ::define_ext_command_GL_SGIS_texture_edge_clamp — GLExt
- ::define_ext_command_GL_SGIS_texture_filter4 — GLExt
- ::define_ext_command_GL_SGIS_texture_lod — GLExt
- ::define_ext_command_GL_SGIS_texture_select — GLExt
- ::define_ext_command_GL_SGIX_async — GLExt
- ::define_ext_command_GL_SGIX_async_histogram — GLExt
- ::define_ext_command_GL_SGIX_async_pixel — GLExt
- ::define_ext_command_GL_SGIX_blend_alpha_minmax — GLExt
- ::define_ext_command_GL_SGIX_calligraphic_fragment — GLExt
- ::define_ext_command_GL_SGIX_clipmap — GLExt
- ::define_ext_command_GL_SGIX_convolution_accuracy — GLExt
- ::define_ext_command_GL_SGIX_depth_pass_instrument — GLExt
- ::define_ext_command_GL_SGIX_depth_texture — GLExt
- ::define_ext_command_GL_SGIX_flush_raster — GLExt
- ::define_ext_command_GL_SGIX_fog_offset — GLExt
- ::define_ext_command_GL_SGIX_fragment_lighting — GLExt
- ::define_ext_command_GL_SGIX_framezoom — GLExt
- ::define_ext_command_GL_SGIX_igloo_interface — GLExt
- ::define_ext_command_GL_SGIX_instruments — GLExt
- ::define_ext_command_GL_SGIX_interlace — GLExt
- ::define_ext_command_GL_SGIX_ir_instrument1 — GLExt
- ::define_ext_command_GL_SGIX_list_priority — GLExt
- ::define_ext_command_GL_SGIX_pixel_texture — GLExt
- ::define_ext_command_GL_SGIX_pixel_tiles — GLExt
- ::define_ext_command_GL_SGIX_polynomial_ffd — GLExt
- ::define_ext_command_GL_SGIX_reference_plane — GLExt
- ::define_ext_command_GL_SGIX_resample — GLExt
- ::define_ext_command_GL_SGIX_scalebias_hint — GLExt
- ::define_ext_command_GL_SGIX_shadow — GLExt
- ::define_ext_command_GL_SGIX_shadow_ambient — GLExt
- ::define_ext_command_GL_SGIX_sprite — GLExt
- ::define_ext_command_GL_SGIX_subsample — GLExt
- ::define_ext_command_GL_SGIX_tag_sample_buffer — GLExt
- ::define_ext_command_GL_SGIX_texture_add_env — GLExt
- ::define_ext_command_GL_SGIX_texture_coordinate_clamp — GLExt
- ::define_ext_command_GL_SGIX_texture_lod_bias — GLExt
- ::define_ext_command_GL_SGIX_texture_multi_buffer — GLExt
- ::define_ext_command_GL_SGIX_texture_scale_bias — GLExt
- ::define_ext_command_GL_SGIX_vertex_preclip — GLExt
- ::define_ext_command_GL_SGIX_ycrcb — GLExt
- ::define_ext_command_GL_SGIX_ycrcb_subsample — GLExt
- ::define_ext_command_GL_SGIX_ycrcba — GLExt
- ::define_ext_command_GL_SGI_color_matrix — GLExt
- ::define_ext_command_GL_SGI_color_table — GLExt
- ::define_ext_command_GL_SGI_texture_color_table — GLExt
- ::define_ext_command_GL_SUNX_constant_data — GLExt
- ::define_ext_command_GL_SUN_convolution_border_modes — GLExt
- ::define_ext_command_GL_SUN_global_alpha — GLExt
- ::define_ext_command_GL_SUN_mesh_array — GLExt
- ::define_ext_command_GL_SUN_slice_accum — GLExt
- ::define_ext_command_GL_SUN_triangle_list — GLExt
- ::define_ext_command_GL_SUN_vertex — GLExt
- ::define_ext_command_GL_VIV_shader_binary — GLExt
- ::define_ext_command_GL_WIN_phong_shading — GLExt
- ::define_ext_command_GL_WIN_specular_fog — GLExt
- ::define_ext_enum_GL_3DFX_multisample — GLExt
- ::define_ext_enum_GL_3DFX_tbuffer — GLExt
- ::define_ext_enum_GL_3DFX_texture_compression_FXT1 — GLExt
- ::define_ext_enum_GL_AMD_blend_minmax_factor — GLExt
- ::define_ext_enum_GL_AMD_compressed_3DC_texture — GLExt
- ::define_ext_enum_GL_AMD_compressed_ATC_texture — GLExt
- ::define_ext_enum_GL_AMD_conservative_depth — GLExt
- ::define_ext_enum_GL_AMD_debug_output — GLExt
- ::define_ext_enum_GL_AMD_depth_clamp_separate — GLExt
- ::define_ext_enum_GL_AMD_draw_buffers_blend — GLExt
- ::define_ext_enum_GL_AMD_framebuffer_multisample_advanced — GLExt
- ::define_ext_enum_GL_AMD_framebuffer_sample_positions — GLExt
- ::define_ext_enum_GL_AMD_gcn_shader — GLExt
- ::define_ext_enum_GL_AMD_gpu_shader_half_float — GLExt
- ::define_ext_enum_GL_AMD_gpu_shader_int16 — GLExt
- ::define_ext_enum_GL_AMD_gpu_shader_int64 — GLExt
- ::define_ext_enum_GL_AMD_interleaved_elements — GLExt
- ::define_ext_enum_GL_AMD_multi_draw_indirect — GLExt
- ::define_ext_enum_GL_AMD_name_gen_delete — GLExt
- ::define_ext_enum_GL_AMD_occlusion_query_event — GLExt
- ::define_ext_enum_GL_AMD_performance_monitor — GLExt
- ::define_ext_enum_GL_AMD_pinned_memory — GLExt
- ::define_ext_enum_GL_AMD_program_binary_Z400 — GLExt
- ::define_ext_enum_GL_AMD_query_buffer_object — GLExt
- ::define_ext_enum_GL_AMD_sample_positions — GLExt
- ::define_ext_enum_GL_AMD_seamless_cubemap_per_texture — GLExt
- ::define_ext_enum_GL_AMD_shader_atomic_counter_ops — GLExt
- ::define_ext_enum_GL_AMD_shader_ballot — GLExt
- ::define_ext_enum_GL_AMD_shader_explicit_vertex_parameter — GLExt
- ::define_ext_enum_GL_AMD_shader_gpu_shader_half_float_fetch — GLExt
- ::define_ext_enum_GL_AMD_shader_image_load_store_lod — GLExt
- ::define_ext_enum_GL_AMD_shader_stencil_export — GLExt
- ::define_ext_enum_GL_AMD_shader_trinary_minmax — GLExt
- ::define_ext_enum_GL_AMD_sparse_texture — GLExt
- ::define_ext_enum_GL_AMD_stencil_operation_extended — GLExt
- ::define_ext_enum_GL_AMD_texture_gather_bias_lod — GLExt
- ::define_ext_enum_GL_AMD_texture_texture4 — GLExt
- ::define_ext_enum_GL_AMD_transform_feedback3_lines_triangles — GLExt
- ::define_ext_enum_GL_AMD_transform_feedback4 — GLExt
- ::define_ext_enum_GL_AMD_vertex_shader_layer — GLExt
- ::define_ext_enum_GL_AMD_vertex_shader_tessellator — GLExt
- ::define_ext_enum_GL_AMD_vertex_shader_viewport_index — GLExt
- ::define_ext_enum_GL_ANDROID_extension_pack_es31a — GLExt
- ::define_ext_enum_GL_ANGLE_depth_texture — GLExt
- ::define_ext_enum_GL_ANGLE_framebuffer_blit — GLExt
- ::define_ext_enum_GL_ANGLE_framebuffer_multisample — GLExt
- ::define_ext_enum_GL_ANGLE_instanced_arrays — GLExt
- ::define_ext_enum_GL_ANGLE_pack_reverse_row_order — GLExt
- ::define_ext_enum_GL_ANGLE_program_binary — GLExt
- ::define_ext_enum_GL_ANGLE_texture_compression_dxt3 — GLExt
- ::define_ext_enum_GL_ANGLE_texture_compression_dxt5 — GLExt
- ::define_ext_enum_GL_ANGLE_texture_usage — GLExt
- ::define_ext_enum_GL_ANGLE_translated_shader_source — GLExt
- ::define_ext_enum_GL_APPLE_aux_depth_stencil — GLExt
- ::define_ext_enum_GL_APPLE_client_storage — GLExt
- ::define_ext_enum_GL_APPLE_clip_distance — GLExt
- ::define_ext_enum_GL_APPLE_color_buffer_packed_float — GLExt
- ::define_ext_enum_GL_APPLE_copy_texture_levels — GLExt
- ::define_ext_enum_GL_APPLE_element_array — GLExt
- ::define_ext_enum_GL_APPLE_fence — GLExt
- ::define_ext_enum_GL_APPLE_float_pixels — GLExt
- ::define_ext_enum_GL_APPLE_flush_buffer_range — GLExt
- ::define_ext_enum_GL_APPLE_framebuffer_multisample — GLExt
- ::define_ext_enum_GL_APPLE_object_purgeable — GLExt
- ::define_ext_enum_GL_APPLE_rgb_422 — GLExt
- ::define_ext_enum_GL_APPLE_row_bytes — GLExt
- ::define_ext_enum_GL_APPLE_specular_vector — GLExt
- ::define_ext_enum_GL_APPLE_sync — GLExt
- ::define_ext_enum_GL_APPLE_texture_format_BGRA8888 — GLExt
- ::define_ext_enum_GL_APPLE_texture_max_level — GLExt
- ::define_ext_enum_GL_APPLE_texture_packed_float — GLExt
- ::define_ext_enum_GL_APPLE_texture_range — GLExt
- ::define_ext_enum_GL_APPLE_transform_hint — GLExt
- ::define_ext_enum_GL_APPLE_vertex_array_object — GLExt
- ::define_ext_enum_GL_APPLE_vertex_array_range — GLExt
- ::define_ext_enum_GL_APPLE_vertex_program_evaluators — GLExt
- ::define_ext_enum_GL_APPLE_ycbcr_422 — GLExt
- ::define_ext_enum_GL_ARB_ES2_compatibility — GLExt
- ::define_ext_enum_GL_ARB_ES3_1_compatibility — GLExt
- ::define_ext_enum_GL_ARB_ES3_2_compatibility — GLExt
- ::define_ext_enum_GL_ARB_ES3_compatibility — GLExt
- ::define_ext_enum_GL_ARB_arrays_of_arrays — GLExt
- ::define_ext_enum_GL_ARB_base_instance — GLExt
- ::define_ext_enum_GL_ARB_bindless_texture — GLExt
- ::define_ext_enum_GL_ARB_blend_func_extended — GLExt
- ::define_ext_enum_GL_ARB_buffer_storage — GLExt
- ::define_ext_enum_GL_ARB_cl_event — GLExt
- ::define_ext_enum_GL_ARB_clear_buffer_object — GLExt
- ::define_ext_enum_GL_ARB_clear_texture — GLExt
- ::define_ext_enum_GL_ARB_clip_control — GLExt
- ::define_ext_enum_GL_ARB_color_buffer_float — GLExt
- ::define_ext_enum_GL_ARB_compatibility — GLExt
- ::define_ext_enum_GL_ARB_compressed_texture_pixel_storage — GLExt
- ::define_ext_enum_GL_ARB_compute_shader — GLExt
- ::define_ext_enum_GL_ARB_compute_variable_group_size — GLExt
- ::define_ext_enum_GL_ARB_conditional_render_inverted — GLExt
- ::define_ext_enum_GL_ARB_conservative_depth — GLExt
- ::define_ext_enum_GL_ARB_copy_buffer — GLExt
- ::define_ext_enum_GL_ARB_copy_image — GLExt
- ::define_ext_enum_GL_ARB_cull_distance — GLExt
- ::define_ext_enum_GL_ARB_debug_output — GLExt
- ::define_ext_enum_GL_ARB_depth_buffer_float — GLExt
- ::define_ext_enum_GL_ARB_depth_clamp — GLExt
- ::define_ext_enum_GL_ARB_depth_texture — GLExt
- ::define_ext_enum_GL_ARB_derivative_control — GLExt
- ::define_ext_enum_GL_ARB_direct_state_access — GLExt
- ::define_ext_enum_GL_ARB_draw_buffers — GLExt
- ::define_ext_enum_GL_ARB_draw_buffers_blend — GLExt
- ::define_ext_enum_GL_ARB_draw_elements_base_vertex — GLExt
- ::define_ext_enum_GL_ARB_draw_indirect — GLExt
- ::define_ext_enum_GL_ARB_draw_instanced — GLExt
- ::define_ext_enum_GL_ARB_enhanced_layouts — GLExt
- ::define_ext_enum_GL_ARB_explicit_attrib_location — GLExt
- ::define_ext_enum_GL_ARB_explicit_uniform_location — GLExt
- ::define_ext_enum_GL_ARB_fragment_coord_conventions — GLExt
- ::define_ext_enum_GL_ARB_fragment_layer_viewport — GLExt
- ::define_ext_enum_GL_ARB_fragment_program — GLExt
- ::define_ext_enum_GL_ARB_fragment_program_shadow — GLExt
- ::define_ext_enum_GL_ARB_fragment_shader — GLExt
- ::define_ext_enum_GL_ARB_fragment_shader_interlock — GLExt
- ::define_ext_enum_GL_ARB_framebuffer_no_attachments — GLExt
- ::define_ext_enum_GL_ARB_framebuffer_object — GLExt
- ::define_ext_enum_GL_ARB_framebuffer_sRGB — GLExt
- ::define_ext_enum_GL_ARB_geometry_shader4 — GLExt
- ::define_ext_enum_GL_ARB_get_program_binary — GLExt
- ::define_ext_enum_GL_ARB_get_texture_sub_image — GLExt
- ::define_ext_enum_GL_ARB_gl_spirv — GLExt
- ::define_ext_enum_GL_ARB_gpu_shader5 — GLExt
- ::define_ext_enum_GL_ARB_gpu_shader_fp64 — GLExt
- ::define_ext_enum_GL_ARB_gpu_shader_int64 — GLExt
- ::define_ext_enum_GL_ARB_half_float_pixel — GLExt
- ::define_ext_enum_GL_ARB_half_float_vertex — GLExt
- ::define_ext_enum_GL_ARB_imaging — GLExt
- ::define_ext_enum_GL_ARB_indirect_parameters — GLExt
- ::define_ext_enum_GL_ARB_instanced_arrays — GLExt
- ::define_ext_enum_GL_ARB_internalformat_query — GLExt
- ::define_ext_enum_GL_ARB_internalformat_query2 — GLExt
- ::define_ext_enum_GL_ARB_invalidate_subdata — GLExt
- ::define_ext_enum_GL_ARB_map_buffer_alignment — GLExt
- ::define_ext_enum_GL_ARB_map_buffer_range — GLExt
- ::define_ext_enum_GL_ARB_matrix_palette — GLExt
- ::define_ext_enum_GL_ARB_multi_bind — GLExt
- ::define_ext_enum_GL_ARB_multi_draw_indirect — GLExt
- ::define_ext_enum_GL_ARB_multisample — GLExt
- ::define_ext_enum_GL_ARB_multitexture — GLExt
- ::define_ext_enum_GL_ARB_occlusion_query — GLExt
- ::define_ext_enum_GL_ARB_occlusion_query2 — GLExt
- ::define_ext_enum_GL_ARB_parallel_shader_compile — GLExt
- ::define_ext_enum_GL_ARB_pipeline_statistics_query — GLExt
- ::define_ext_enum_GL_ARB_pixel_buffer_object — GLExt
- ::define_ext_enum_GL_ARB_point_parameters — GLExt
- ::define_ext_enum_GL_ARB_point_sprite — GLExt
- ::define_ext_enum_GL_ARB_polygon_offset_clamp — GLExt
- ::define_ext_enum_GL_ARB_post_depth_coverage — GLExt
- ::define_ext_enum_GL_ARB_program_interface_query — GLExt
- ::define_ext_enum_GL_ARB_provoking_vertex — GLExt
- ::define_ext_enum_GL_ARB_query_buffer_object — GLExt
- ::define_ext_enum_GL_ARB_robust_buffer_access_behavior — GLExt
- ::define_ext_enum_GL_ARB_robustness — GLExt
- ::define_ext_enum_GL_ARB_robustness_isolation — GLExt
- ::define_ext_enum_GL_ARB_sample_locations — GLExt
- ::define_ext_enum_GL_ARB_sample_shading — GLExt
- ::define_ext_enum_GL_ARB_sampler_objects — GLExt
- ::define_ext_enum_GL_ARB_seamless_cube_map — GLExt
- ::define_ext_enum_GL_ARB_seamless_cubemap_per_texture — GLExt
- ::define_ext_enum_GL_ARB_separate_shader_objects — GLExt
- ::define_ext_enum_GL_ARB_shader_atomic_counter_ops — GLExt
- ::define_ext_enum_GL_ARB_shader_atomic_counters — GLExt
- ::define_ext_enum_GL_ARB_shader_ballot — GLExt
- ::define_ext_enum_GL_ARB_shader_bit_encoding — GLExt
- ::define_ext_enum_GL_ARB_shader_clock — GLExt
- ::define_ext_enum_GL_ARB_shader_draw_parameters — GLExt
- ::define_ext_enum_GL_ARB_shader_group_vote — GLExt
- ::define_ext_enum_GL_ARB_shader_image_load_store — GLExt
- ::define_ext_enum_GL_ARB_shader_image_size — GLExt
- ::define_ext_enum_GL_ARB_shader_objects — GLExt
- ::define_ext_enum_GL_ARB_shader_precision — GLExt
- ::define_ext_enum_GL_ARB_shader_stencil_export — GLExt
- ::define_ext_enum_GL_ARB_shader_storage_buffer_object — GLExt
- ::define_ext_enum_GL_ARB_shader_subroutine — GLExt
- ::define_ext_enum_GL_ARB_shader_texture_image_samples — GLExt
- ::define_ext_enum_GL_ARB_shader_texture_lod — GLExt
- ::define_ext_enum_GL_ARB_shader_viewport_layer_array — GLExt
- ::define_ext_enum_GL_ARB_shading_language_100 — GLExt
- ::define_ext_enum_GL_ARB_shading_language_420pack — GLExt
- ::define_ext_enum_GL_ARB_shading_language_include — GLExt
- ::define_ext_enum_GL_ARB_shading_language_packing — GLExt
- ::define_ext_enum_GL_ARB_shadow — GLExt
- ::define_ext_enum_GL_ARB_shadow_ambient — GLExt
- ::define_ext_enum_GL_ARB_sparse_buffer — GLExt
- ::define_ext_enum_GL_ARB_sparse_texture — GLExt
- ::define_ext_enum_GL_ARB_sparse_texture2 — GLExt
- ::define_ext_enum_GL_ARB_sparse_texture_clamp — GLExt
- ::define_ext_enum_GL_ARB_spirv_extensions — GLExt
- ::define_ext_enum_GL_ARB_stencil_texturing — GLExt
- ::define_ext_enum_GL_ARB_sync — GLExt
- ::define_ext_enum_GL_ARB_tessellation_shader — GLExt
- ::define_ext_enum_GL_ARB_texture_barrier — GLExt
- ::define_ext_enum_GL_ARB_texture_border_clamp — GLExt
- ::define_ext_enum_GL_ARB_texture_buffer_object — GLExt
- ::define_ext_enum_GL_ARB_texture_buffer_object_rgb32 — GLExt
- ::define_ext_enum_GL_ARB_texture_buffer_range — GLExt
- ::define_ext_enum_GL_ARB_texture_compression — GLExt
- ::define_ext_enum_GL_ARB_texture_compression_bptc — GLExt
- ::define_ext_enum_GL_ARB_texture_compression_rgtc — GLExt
- ::define_ext_enum_GL_ARB_texture_cube_map — GLExt
- ::define_ext_enum_GL_ARB_texture_cube_map_array — GLExt
- ::define_ext_enum_GL_ARB_texture_env_add — GLExt
- ::define_ext_enum_GL_ARB_texture_env_combine — GLExt
- ::define_ext_enum_GL_ARB_texture_env_crossbar — GLExt
- ::define_ext_enum_GL_ARB_texture_env_dot3 — GLExt
- ::define_ext_enum_GL_ARB_texture_filter_anisotropic — GLExt
- ::define_ext_enum_GL_ARB_texture_filter_minmax — GLExt
- ::define_ext_enum_GL_ARB_texture_float — GLExt
- ::define_ext_enum_GL_ARB_texture_gather — GLExt
- ::define_ext_enum_GL_ARB_texture_mirror_clamp_to_edge — GLExt
- ::define_ext_enum_GL_ARB_texture_mirrored_repeat — GLExt
- ::define_ext_enum_GL_ARB_texture_multisample — GLExt
- ::define_ext_enum_GL_ARB_texture_non_power_of_two — GLExt
- ::define_ext_enum_GL_ARB_texture_query_levels — GLExt
- ::define_ext_enum_GL_ARB_texture_query_lod — GLExt
- ::define_ext_enum_GL_ARB_texture_rectangle — GLExt
- ::define_ext_enum_GL_ARB_texture_rg — GLExt
- ::define_ext_enum_GL_ARB_texture_rgb10_a2ui — GLExt
- ::define_ext_enum_GL_ARB_texture_stencil8 — GLExt
- ::define_ext_enum_GL_ARB_texture_storage — GLExt
- ::define_ext_enum_GL_ARB_texture_storage_multisample — GLExt
- ::define_ext_enum_GL_ARB_texture_swizzle — GLExt
- ::define_ext_enum_GL_ARB_texture_view — GLExt
- ::define_ext_enum_GL_ARB_timer_query — GLExt
- ::define_ext_enum_GL_ARB_transform_feedback2 — GLExt
- ::define_ext_enum_GL_ARB_transform_feedback3 — GLExt
- ::define_ext_enum_GL_ARB_transform_feedback_instanced — GLExt
- ::define_ext_enum_GL_ARB_transform_feedback_overflow_query — GLExt
- ::define_ext_enum_GL_ARB_transpose_matrix — GLExt
- ::define_ext_enum_GL_ARB_uniform_buffer_object — GLExt
- ::define_ext_enum_GL_ARB_vertex_array_bgra — GLExt
- ::define_ext_enum_GL_ARB_vertex_array_object — GLExt
- ::define_ext_enum_GL_ARB_vertex_attrib_64bit — GLExt
- ::define_ext_enum_GL_ARB_vertex_attrib_binding — GLExt
- ::define_ext_enum_GL_ARB_vertex_blend — GLExt
- ::define_ext_enum_GL_ARB_vertex_buffer_object — GLExt
- ::define_ext_enum_GL_ARB_vertex_program — GLExt
- ::define_ext_enum_GL_ARB_vertex_shader — GLExt
- ::define_ext_enum_GL_ARB_vertex_type_10f_11f_11f_rev — GLExt
- ::define_ext_enum_GL_ARB_vertex_type_2_10_10_10_rev — GLExt
- ::define_ext_enum_GL_ARB_viewport_array — GLExt
- ::define_ext_enum_GL_ARB_window_pos — GLExt
- ::define_ext_enum_GL_ARM_mali_program_binary — GLExt
- ::define_ext_enum_GL_ARM_mali_shader_binary — GLExt
- ::define_ext_enum_GL_ARM_rgba8 — GLExt
- ::define_ext_enum_GL_ARM_shader_framebuffer_fetch — GLExt
- ::define_ext_enum_GL_ARM_shader_framebuffer_fetch_depth_stencil — GLExt
- ::define_ext_enum_GL_ARM_texture_unnormalized_coordinates — GLExt
- ::define_ext_enum_GL_ATI_draw_buffers — GLExt
- ::define_ext_enum_GL_ATI_element_array — GLExt
- ::define_ext_enum_GL_ATI_envmap_bumpmap — GLExt
- ::define_ext_enum_GL_ATI_fragment_shader — GLExt
- ::define_ext_enum_GL_ATI_map_object_buffer — GLExt
- ::define_ext_enum_GL_ATI_meminfo — GLExt
- ::define_ext_enum_GL_ATI_pixel_format_float — GLExt
- ::define_ext_enum_GL_ATI_pn_triangles — GLExt
- ::define_ext_enum_GL_ATI_separate_stencil — GLExt
- ::define_ext_enum_GL_ATI_text_fragment_shader — GLExt
- ::define_ext_enum_GL_ATI_texture_env_combine3 — GLExt
- ::define_ext_enum_GL_ATI_texture_float — GLExt
- ::define_ext_enum_GL_ATI_texture_mirror_once — GLExt
- ::define_ext_enum_GL_ATI_vertex_array_object — GLExt
- ::define_ext_enum_GL_ATI_vertex_attrib_array_object — GLExt
- ::define_ext_enum_GL_ATI_vertex_streams — GLExt
- ::define_ext_enum_GL_DMP_program_binary — GLExt
- ::define_ext_enum_GL_DMP_shader_binary — GLExt
- ::define_ext_enum_GL_EXT_422_pixels — GLExt
- ::define_ext_enum_GL_EXT_EGL_image_array — GLExt
- ::define_ext_enum_GL_EXT_EGL_image_storage — GLExt
- ::define_ext_enum_GL_EXT_EGL_image_storage_compression — GLExt
- ::define_ext_enum_GL_EXT_EGL_sync — GLExt
- ::define_ext_enum_GL_EXT_YUV_target — GLExt
- ::define_ext_enum_GL_EXT_abgr — GLExt
- ::define_ext_enum_GL_EXT_base_instance — GLExt
- ::define_ext_enum_GL_EXT_bgra — GLExt
- ::define_ext_enum_GL_EXT_bindable_uniform — GLExt
- ::define_ext_enum_GL_EXT_blend_color — GLExt
- ::define_ext_enum_GL_EXT_blend_equation_separate — GLExt
- ::define_ext_enum_GL_EXT_blend_func_extended — GLExt
- ::define_ext_enum_GL_EXT_blend_func_separate — GLExt
- ::define_ext_enum_GL_EXT_blend_logic_op — GLExt
- ::define_ext_enum_GL_EXT_blend_minmax — GLExt
- ::define_ext_enum_GL_EXT_blend_subtract — GLExt
- ::define_ext_enum_GL_EXT_buffer_storage — GLExt
- ::define_ext_enum_GL_EXT_clear_texture — GLExt
- ::define_ext_enum_GL_EXT_clip_control — GLExt
- ::define_ext_enum_GL_EXT_clip_cull_distance — GLExt
- ::define_ext_enum_GL_EXT_clip_volume_hint — GLExt
- ::define_ext_enum_GL_EXT_cmyka — GLExt
- ::define_ext_enum_GL_EXT_color_buffer_float — GLExt
- ::define_ext_enum_GL_EXT_color_buffer_half_float — GLExt
- ::define_ext_enum_GL_EXT_color_subtable — GLExt
- ::define_ext_enum_GL_EXT_compiled_vertex_array — GLExt
- ::define_ext_enum_GL_EXT_conservative_depth — GLExt
- ::define_ext_enum_GL_EXT_convolution — GLExt
- ::define_ext_enum_GL_EXT_coordinate_frame — GLExt
- ::define_ext_enum_GL_EXT_copy_image — GLExt
- ::define_ext_enum_GL_EXT_copy_texture — GLExt
- ::define_ext_enum_GL_EXT_cull_vertex — GLExt
- ::define_ext_enum_GL_EXT_debug_label — GLExt
- ::define_ext_enum_GL_EXT_debug_marker — GLExt
- ::define_ext_enum_GL_EXT_depth_bounds_test — GLExt
- ::define_ext_enum_GL_EXT_depth_clamp — GLExt
- ::define_ext_enum_GL_EXT_direct_state_access — GLExt
- ::define_ext_enum_GL_EXT_discard_framebuffer — GLExt
- ::define_ext_enum_GL_EXT_disjoint_timer_query — GLExt
- ::define_ext_enum_GL_EXT_draw_buffers — GLExt
- ::define_ext_enum_GL_EXT_draw_buffers2 — GLExt
- ::define_ext_enum_GL_EXT_draw_buffers_indexed — GLExt
- ::define_ext_enum_GL_EXT_draw_elements_base_vertex — GLExt
- ::define_ext_enum_GL_EXT_draw_instanced — GLExt
- ::define_ext_enum_GL_EXT_draw_range_elements — GLExt
- ::define_ext_enum_GL_EXT_draw_transform_feedback — GLExt
- ::define_ext_enum_GL_EXT_external_buffer — GLExt
- ::define_ext_enum_GL_EXT_float_blend — GLExt
- ::define_ext_enum_GL_EXT_fog_coord — GLExt
- ::define_ext_enum_GL_EXT_framebuffer_blit — GLExt
- ::define_ext_enum_GL_EXT_framebuffer_multisample — GLExt
- ::define_ext_enum_GL_EXT_framebuffer_multisample_blit_scaled — GLExt
- ::define_ext_enum_GL_EXT_framebuffer_object — GLExt
- ::define_ext_enum_GL_EXT_framebuffer_sRGB — GLExt
- ::define_ext_enum_GL_EXT_geometry_point_size — GLExt
- ::define_ext_enum_GL_EXT_geometry_shader — GLExt
- ::define_ext_enum_GL_EXT_geometry_shader4 — GLExt
- ::define_ext_enum_GL_EXT_gpu_program_parameters — GLExt
- ::define_ext_enum_GL_EXT_gpu_shader4 — GLExt
- ::define_ext_enum_GL_EXT_gpu_shader5 — GLExt
- ::define_ext_enum_GL_EXT_histogram — GLExt
- ::define_ext_enum_GL_EXT_index_array_formats — GLExt
- ::define_ext_enum_GL_EXT_index_func — GLExt
- ::define_ext_enum_GL_EXT_index_material — GLExt
- ::define_ext_enum_GL_EXT_index_texture — GLExt
- ::define_ext_enum_GL_EXT_instanced_arrays — GLExt
- ::define_ext_enum_GL_EXT_light_texture — GLExt
- ::define_ext_enum_GL_EXT_map_buffer_range — GLExt
- ::define_ext_enum_GL_EXT_memory_object — GLExt
- ::define_ext_enum_GL_EXT_memory_object_fd — GLExt
- ::define_ext_enum_GL_EXT_memory_object_win32 — GLExt
- ::define_ext_enum_GL_EXT_misc_attribute — GLExt
- ::define_ext_enum_GL_EXT_multi_draw_arrays — GLExt
- ::define_ext_enum_GL_EXT_multi_draw_indirect — GLExt
- ::define_ext_enum_GL_EXT_multisample — GLExt
- ::define_ext_enum_GL_EXT_multisampled_compatibility — GLExt
- ::define_ext_enum_GL_EXT_multisampled_render_to_texture — GLExt
- ::define_ext_enum_GL_EXT_multisampled_render_to_texture2 — GLExt
- ::define_ext_enum_GL_EXT_multiview_draw_buffers — GLExt
- ::define_ext_enum_GL_EXT_multiview_tessellation_geometry_shader — GLExt
- ::define_ext_enum_GL_EXT_multiview_texture_multisample — GLExt
- ::define_ext_enum_GL_EXT_multiview_timer_query — GLExt
- ::define_ext_enum_GL_EXT_occlusion_query_boolean — GLExt
- ::define_ext_enum_GL_EXT_packed_depth_stencil — GLExt
- ::define_ext_enum_GL_EXT_packed_float — GLExt
- ::define_ext_enum_GL_EXT_packed_pixels — GLExt
- ::define_ext_enum_GL_EXT_paletted_texture — GLExt
- ::define_ext_enum_GL_EXT_pixel_buffer_object — GLExt
- ::define_ext_enum_GL_EXT_pixel_transform — GLExt
- ::define_ext_enum_GL_EXT_pixel_transform_color_table — GLExt
- ::define_ext_enum_GL_EXT_point_parameters — GLExt
- ::define_ext_enum_GL_EXT_polygon_offset — GLExt
- ::define_ext_enum_GL_EXT_polygon_offset_clamp — GLExt
- ::define_ext_enum_GL_EXT_post_depth_coverage — GLExt
- ::define_ext_enum_GL_EXT_primitive_bounding_box — GLExt
- ::define_ext_enum_GL_EXT_protected_textures — GLExt
- ::define_ext_enum_GL_EXT_provoking_vertex — GLExt
- ::define_ext_enum_GL_EXT_pvrtc_sRGB — GLExt
- ::define_ext_enum_GL_EXT_raster_multisample — GLExt
- ::define_ext_enum_GL_EXT_read_format_bgra — GLExt
- ::define_ext_enum_GL_EXT_render_snorm — GLExt
- ::define_ext_enum_GL_EXT_rescale_normal — GLExt
- ::define_ext_enum_GL_EXT_robustness — GLExt
- ::define_ext_enum_GL_EXT_sRGB — GLExt
- ::define_ext_enum_GL_EXT_sRGB_write_control — GLExt
- ::define_ext_enum_GL_EXT_secondary_color — GLExt
- ::define_ext_enum_GL_EXT_semaphore — GLExt
- ::define_ext_enum_GL_EXT_semaphore_fd — GLExt
- ::define_ext_enum_GL_EXT_semaphore_win32 — GLExt
- ::define_ext_enum_GL_EXT_separate_shader_objects — GLExt
- ::define_ext_enum_GL_EXT_separate_specular_color — GLExt
- ::define_ext_enum_GL_EXT_shader_framebuffer_fetch — GLExt
- ::define_ext_enum_GL_EXT_shader_framebuffer_fetch_non_coherent — GLExt
- ::define_ext_enum_GL_EXT_shader_group_vote — GLExt
- ::define_ext_enum_GL_EXT_shader_image_load_formatted — GLExt
- ::define_ext_enum_GL_EXT_shader_image_load_store — GLExt
- ::define_ext_enum_GL_EXT_shader_implicit_conversions — GLExt
- ::define_ext_enum_GL_EXT_shader_integer_mix — GLExt
- ::define_ext_enum_GL_EXT_shader_io_blocks — GLExt
- ::define_ext_enum_GL_EXT_shader_non_constant_global_initializers — GLExt
- ::define_ext_enum_GL_EXT_shader_pixel_local_storage — GLExt
- ::define_ext_enum_GL_EXT_shader_pixel_local_storage2 — GLExt
- ::define_ext_enum_GL_EXT_shader_texture_lod — GLExt
- ::define_ext_enum_GL_EXT_shadow_funcs — GLExt
- ::define_ext_enum_GL_EXT_shadow_samplers — GLExt
- ::define_ext_enum_GL_EXT_shared_texture_palette — GLExt
- ::define_ext_enum_GL_EXT_sparse_texture — GLExt
- ::define_ext_enum_GL_EXT_sparse_texture2 — GLExt
- ::define_ext_enum_GL_EXT_stencil_clear_tag — GLExt
- ::define_ext_enum_GL_EXT_stencil_two_side — GLExt
- ::define_ext_enum_GL_EXT_stencil_wrap — GLExt
- ::define_ext_enum_GL_EXT_subtexture — GLExt
- ::define_ext_enum_GL_EXT_tessellation_point_size — GLExt
- ::define_ext_enum_GL_EXT_tessellation_shader — GLExt
- ::define_ext_enum_GL_EXT_texture — GLExt
- ::define_ext_enum_GL_EXT_texture3D — GLExt
- ::define_ext_enum_GL_EXT_texture_array — GLExt
- ::define_ext_enum_GL_EXT_texture_border_clamp — GLExt
- ::define_ext_enum_GL_EXT_texture_buffer — GLExt
- ::define_ext_enum_GL_EXT_texture_buffer_object — GLExt
- ::define_ext_enum_GL_EXT_texture_compression_astc_decode_mode — GLExt
- ::define_ext_enum_GL_EXT_texture_compression_bptc — GLExt
- ::define_ext_enum_GL_EXT_texture_compression_dxt1 — GLExt
- ::define_ext_enum_GL_EXT_texture_compression_latc — GLExt
- ::define_ext_enum_GL_EXT_texture_compression_rgtc — GLExt
- ::define_ext_enum_GL_EXT_texture_compression_s3tc — GLExt
- ::define_ext_enum_GL_EXT_texture_compression_s3tc_srgb — GLExt
- ::define_ext_enum_GL_EXT_texture_cube_map — GLExt
- ::define_ext_enum_GL_EXT_texture_cube_map_array — GLExt
- ::define_ext_enum_GL_EXT_texture_env_add — GLExt
- ::define_ext_enum_GL_EXT_texture_env_combine — GLExt
- ::define_ext_enum_GL_EXT_texture_env_dot3 — GLExt
- ::define_ext_enum_GL_EXT_texture_filter_anisotropic — GLExt
- ::define_ext_enum_GL_EXT_texture_filter_minmax — GLExt
- ::define_ext_enum_GL_EXT_texture_format_BGRA8888 — GLExt
- ::define_ext_enum_GL_EXT_texture_format_sRGB_override — GLExt
- ::define_ext_enum_GL_EXT_texture_integer — GLExt
- ::define_ext_enum_GL_EXT_texture_lod_bias — GLExt
- ::define_ext_enum_GL_EXT_texture_mirror_clamp — GLExt
- ::define_ext_enum_GL_EXT_texture_mirror_clamp_to_edge — GLExt
- ::define_ext_enum_GL_EXT_texture_norm16 — GLExt
- ::define_ext_enum_GL_EXT_texture_object — GLExt
- ::define_ext_enum_GL_EXT_texture_perturb_normal — GLExt
- ::define_ext_enum_GL_EXT_texture_query_lod — GLExt
- ::define_ext_enum_GL_EXT_texture_rg — GLExt
- ::define_ext_enum_GL_EXT_texture_sRGB — GLExt
- ::define_ext_enum_GL_EXT_texture_sRGB_R8 — GLExt
- ::define_ext_enum_GL_EXT_texture_sRGB_RG8 — GLExt
- ::define_ext_enum_GL_EXT_texture_sRGB_decode — GLExt
- ::define_ext_enum_GL_EXT_texture_shadow_lod — GLExt
- ::define_ext_enum_GL_EXT_texture_shared_exponent — GLExt
- ::define_ext_enum_GL_EXT_texture_snorm — GLExt
- ::define_ext_enum_GL_EXT_texture_storage — GLExt
- ::define_ext_enum_GL_EXT_texture_storage_compression — GLExt
- ::define_ext_enum_GL_EXT_texture_swizzle — GLExt
- ::define_ext_enum_GL_EXT_texture_type_2_10_10_10_REV — GLExt
- ::define_ext_enum_GL_EXT_texture_view — GLExt
- ::define_ext_enum_GL_EXT_timer_query — GLExt
- ::define_ext_enum_GL_EXT_transform_feedback — GLExt
- ::define_ext_enum_GL_EXT_unpack_subimage — GLExt
- ::define_ext_enum_GL_EXT_vertex_array — GLExt
- ::define_ext_enum_GL_EXT_vertex_array_bgra — GLExt
- ::define_ext_enum_GL_EXT_vertex_attrib_64bit — GLExt
- ::define_ext_enum_GL_EXT_vertex_shader — GLExt
- ::define_ext_enum_GL_EXT_vertex_weighting — GLExt
- ::define_ext_enum_GL_EXT_win32_keyed_mutex — GLExt
- ::define_ext_enum_GL_EXT_window_rectangles — GLExt
- ::define_ext_enum_GL_EXT_x11_sync_object — GLExt
- ::define_ext_enum_GL_FJ_shader_binary_GCCSO — GLExt
- ::define_ext_enum_GL_GREMEDY_frame_terminator — GLExt
- ::define_ext_enum_GL_GREMEDY_string_marker — GLExt
- ::define_ext_enum_GL_HP_convolution_border_modes — GLExt
- ::define_ext_enum_GL_HP_image_transform — GLExt
- ::define_ext_enum_GL_HP_occlusion_test — GLExt
- ::define_ext_enum_GL_HP_texture_lighting — GLExt
- ::define_ext_enum_GL_IBM_cull_vertex — GLExt
- ::define_ext_enum_GL_IBM_multimode_draw_arrays — GLExt
- ::define_ext_enum_GL_IBM_rasterpos_clip — GLExt
- ::define_ext_enum_GL_IBM_static_data — GLExt
- ::define_ext_enum_GL_IBM_texture_mirrored_repeat — GLExt
- ::define_ext_enum_GL_IBM_vertex_array_lists — GLExt
- ::define_ext_enum_GL_IMG_bindless_texture — GLExt
- ::define_ext_enum_GL_IMG_framebuffer_downsample — GLExt
- ::define_ext_enum_GL_IMG_multisampled_render_to_texture — GLExt
- ::define_ext_enum_GL_IMG_program_binary — GLExt
- ::define_ext_enum_GL_IMG_read_format — GLExt
- ::define_ext_enum_GL_IMG_shader_binary — GLExt
- ::define_ext_enum_GL_IMG_texture_compression_pvrtc — GLExt
- ::define_ext_enum_GL_IMG_texture_compression_pvrtc2 — GLExt
- ::define_ext_enum_GL_IMG_texture_filter_cubic — GLExt
- ::define_ext_enum_GL_INGR_blend_func_separate — GLExt
- ::define_ext_enum_GL_INGR_color_clamp — GLExt
- ::define_ext_enum_GL_INGR_interlace_read — GLExt
- ::define_ext_enum_GL_INTEL_blackhole_render — GLExt
- ::define_ext_enum_GL_INTEL_conservative_rasterization — GLExt
- ::define_ext_enum_GL_INTEL_fragment_shader_ordering — GLExt
- ::define_ext_enum_GL_INTEL_framebuffer_CMAA — GLExt
- ::define_ext_enum_GL_INTEL_map_texture — GLExt
- ::define_ext_enum_GL_INTEL_parallel_arrays — GLExt
- ::define_ext_enum_GL_INTEL_performance_query — GLExt
- ::define_ext_enum_GL_KHR_blend_equation_advanced — GLExt
- ::define_ext_enum_GL_KHR_blend_equation_advanced_coherent — GLExt
- ::define_ext_enum_GL_KHR_context_flush_control — GLExt
- ::define_ext_enum_GL_KHR_debug — GLExt
- ::define_ext_enum_GL_KHR_no_error — GLExt
- ::define_ext_enum_GL_KHR_parallel_shader_compile — GLExt
- ::define_ext_enum_GL_KHR_robust_buffer_access_behavior — GLExt
- ::define_ext_enum_GL_KHR_robustness — GLExt
- ::define_ext_enum_GL_KHR_shader_subgroup — GLExt
- ::define_ext_enum_GL_KHR_texture_compression_astc_hdr — GLExt
- ::define_ext_enum_GL_KHR_texture_compression_astc_ldr — GLExt
- ::define_ext_enum_GL_KHR_texture_compression_astc_sliced_3d — GLExt
- ::define_ext_enum_GL_MESAX_texture_stack — GLExt
- ::define_ext_enum_GL_MESA_bgra — GLExt
- ::define_ext_enum_GL_MESA_framebuffer_flip_x — GLExt
- ::define_ext_enum_GL_MESA_framebuffer_flip_y — GLExt
- ::define_ext_enum_GL_MESA_framebuffer_swap_xy — GLExt
- ::define_ext_enum_GL_MESA_pack_invert — GLExt
- ::define_ext_enum_GL_MESA_program_binary_formats — GLExt
- ::define_ext_enum_GL_MESA_resize_buffers — GLExt
- ::define_ext_enum_GL_MESA_shader_integer_functions — GLExt
- ::define_ext_enum_GL_MESA_tile_raster_order — GLExt
- ::define_ext_enum_GL_MESA_window_pos — GLExt
- ::define_ext_enum_GL_MESA_ycbcr_texture — GLExt
- ::define_ext_enum_GL_NVX_blend_equation_advanced_multi_draw_buffers — GLExt
- ::define_ext_enum_GL_NVX_conditional_render — GLExt
- ::define_ext_enum_GL_NVX_gpu_memory_info — GLExt
- ::define_ext_enum_GL_NVX_gpu_multicast2 — GLExt
- ::define_ext_enum_GL_NVX_linked_gpu_multicast — GLExt
- ::define_ext_enum_GL_NVX_progress_fence — GLExt
- ::define_ext_enum_GL_NV_alpha_to_coverage_dither_control — GLExt
- ::define_ext_enum_GL_NV_bindless_multi_draw_indirect — GLExt
- ::define_ext_enum_GL_NV_bindless_multi_draw_indirect_count — GLExt
- ::define_ext_enum_GL_NV_bindless_texture — GLExt
- ::define_ext_enum_GL_NV_blend_equation_advanced — GLExt
- ::define_ext_enum_GL_NV_blend_equation_advanced_coherent — GLExt
- ::define_ext_enum_GL_NV_blend_minmax_factor — GLExt
- ::define_ext_enum_GL_NV_blend_square — GLExt
- ::define_ext_enum_GL_NV_clip_space_w_scaling — GLExt
- ::define_ext_enum_GL_NV_command_list — GLExt
- ::define_ext_enum_GL_NV_compute_program5 — GLExt
- ::define_ext_enum_GL_NV_compute_shader_derivatives — GLExt
- ::define_ext_enum_GL_NV_conditional_render — GLExt
- ::define_ext_enum_GL_NV_conservative_raster — GLExt
- ::define_ext_enum_GL_NV_conservative_raster_dilate — GLExt
- ::define_ext_enum_GL_NV_conservative_raster_pre_snap — GLExt
- ::define_ext_enum_GL_NV_conservative_raster_pre_snap_triangles — GLExt
- ::define_ext_enum_GL_NV_conservative_raster_underestimation — GLExt
- ::define_ext_enum_GL_NV_copy_buffer — GLExt
- ::define_ext_enum_GL_NV_copy_depth_to_color — GLExt
- ::define_ext_enum_GL_NV_copy_image — GLExt
- ::define_ext_enum_GL_NV_coverage_sample — GLExt
- ::define_ext_enum_GL_NV_deep_texture3D — GLExt
- ::define_ext_enum_GL_NV_depth_buffer_float — GLExt
- ::define_ext_enum_GL_NV_depth_clamp — GLExt
- ::define_ext_enum_GL_NV_depth_nonlinear — GLExt
- ::define_ext_enum_GL_NV_draw_buffers — GLExt
- ::define_ext_enum_GL_NV_draw_instanced — GLExt
- ::define_ext_enum_GL_NV_draw_texture — GLExt
- ::define_ext_enum_GL_NV_draw_vulkan_image — GLExt
- ::define_ext_enum_GL_NV_evaluators — GLExt
- ::define_ext_enum_GL_NV_explicit_attrib_location — GLExt
- ::define_ext_enum_GL_NV_explicit_multisample — GLExt
- ::define_ext_enum_GL_NV_fbo_color_attachments — GLExt
- ::define_ext_enum_GL_NV_fence — GLExt
- ::define_ext_enum_GL_NV_fill_rectangle — GLExt
- ::define_ext_enum_GL_NV_float_buffer — GLExt
- ::define_ext_enum_GL_NV_fog_distance — GLExt
- ::define_ext_enum_GL_NV_fragment_coverage_to_color — GLExt
- ::define_ext_enum_GL_NV_fragment_program — GLExt
- ::define_ext_enum_GL_NV_fragment_program2 — GLExt
- ::define_ext_enum_GL_NV_fragment_program4 — GLExt
- ::define_ext_enum_GL_NV_fragment_program_option — GLExt
- ::define_ext_enum_GL_NV_fragment_shader_barycentric — GLExt
- ::define_ext_enum_GL_NV_fragment_shader_interlock — GLExt
- ::define_ext_enum_GL_NV_framebuffer_blit — GLExt
- ::define_ext_enum_GL_NV_framebuffer_mixed_samples — GLExt
- ::define_ext_enum_GL_NV_framebuffer_multisample — GLExt
- ::define_ext_enum_GL_NV_framebuffer_multisample_coverage — GLExt
- ::define_ext_enum_GL_NV_generate_mipmap_sRGB — GLExt
- ::define_ext_enum_GL_NV_geometry_program4 — GLExt
- ::define_ext_enum_GL_NV_geometry_shader4 — GLExt
- ::define_ext_enum_GL_NV_geometry_shader_passthrough — GLExt
- ::define_ext_enum_GL_NV_gpu_multicast — GLExt
- ::define_ext_enum_GL_NV_gpu_program4 — GLExt
- ::define_ext_enum_GL_NV_gpu_program5 — GLExt
- ::define_ext_enum_GL_NV_gpu_program5_mem_extended — GLExt
- ::define_ext_enum_GL_NV_gpu_shader5 — GLExt
- ::define_ext_enum_GL_NV_half_float — GLExt
- ::define_ext_enum_GL_NV_image_formats — GLExt
- ::define_ext_enum_GL_NV_instanced_arrays — GLExt
- ::define_ext_enum_GL_NV_internalformat_sample_query — GLExt
- ::define_ext_enum_GL_NV_light_max_exponent — GLExt
- ::define_ext_enum_GL_NV_memory_attachment — GLExt
- ::define_ext_enum_GL_NV_memory_object_sparse — GLExt
- ::define_ext_enum_GL_NV_mesh_shader — GLExt
- ::define_ext_enum_GL_NV_multisample_coverage — GLExt
- ::define_ext_enum_GL_NV_multisample_filter_hint — GLExt
- ::define_ext_enum_GL_NV_non_square_matrices — GLExt
- ::define_ext_enum_GL_NV_occlusion_query — GLExt
- ::define_ext_enum_GL_NV_packed_depth_stencil — GLExt
- ::define_ext_enum_GL_NV_parameter_buffer_object — GLExt
- ::define_ext_enum_GL_NV_parameter_buffer_object2 — GLExt
- ::define_ext_enum_GL_NV_path_rendering — GLExt
- ::define_ext_enum_GL_NV_path_rendering_shared_edge — GLExt
- ::define_ext_enum_GL_NV_pixel_buffer_object — GLExt
- ::define_ext_enum_GL_NV_pixel_data_range — GLExt
- ::define_ext_enum_GL_NV_point_sprite — GLExt
- ::define_ext_enum_GL_NV_polygon_mode — GLExt
- ::define_ext_enum_GL_NV_present_video — GLExt
- ::define_ext_enum_GL_NV_primitive_restart — GLExt
- ::define_ext_enum_GL_NV_primitive_shading_rate — GLExt
- ::define_ext_enum_GL_NV_query_resource — GLExt
- ::define_ext_enum_GL_NV_query_resource_tag — GLExt
- ::define_ext_enum_GL_NV_read_buffer — GLExt
- ::define_ext_enum_GL_NV_read_buffer_front — GLExt
- ::define_ext_enum_GL_NV_read_depth — GLExt
- ::define_ext_enum_GL_NV_read_depth_stencil — GLExt
- ::define_ext_enum_GL_NV_read_stencil — GLExt
- ::define_ext_enum_GL_NV_register_combiners — GLExt
- ::define_ext_enum_GL_NV_register_combiners2 — GLExt
- ::define_ext_enum_GL_NV_representative_fragment_test — GLExt
- ::define_ext_enum_GL_NV_robustness_video_memory_purge — GLExt
- ::define_ext_enum_GL_NV_sRGB_formats — GLExt
- ::define_ext_enum_GL_NV_sample_locations — GLExt
- ::define_ext_enum_GL_NV_sample_mask_override_coverage — GLExt
- ::define_ext_enum_GL_NV_scissor_exclusive — GLExt
- ::define_ext_enum_GL_NV_shader_atomic_counters — GLExt
- ::define_ext_enum_GL_NV_shader_atomic_float — GLExt
- ::define_ext_enum_GL_NV_shader_atomic_float64 — GLExt
- ::define_ext_enum_GL_NV_shader_atomic_fp16_vector — GLExt
- ::define_ext_enum_GL_NV_shader_atomic_int64 — GLExt
- ::define_ext_enum_GL_NV_shader_buffer_load — GLExt
- ::define_ext_enum_GL_NV_shader_buffer_store — GLExt
- ::define_ext_enum_GL_NV_shader_noperspective_interpolation — GLExt
- ::define_ext_enum_GL_NV_shader_storage_buffer_object — GLExt
- ::define_ext_enum_GL_NV_shader_subgroup_partitioned — GLExt
- ::define_ext_enum_GL_NV_shader_texture_footprint — GLExt
- ::define_ext_enum_GL_NV_shader_thread_group — GLExt
- ::define_ext_enum_GL_NV_shader_thread_shuffle — GLExt
- ::define_ext_enum_GL_NV_shading_rate_image — GLExt
- ::define_ext_enum_GL_NV_shadow_samplers_array — GLExt
- ::define_ext_enum_GL_NV_shadow_samplers_cube — GLExt
- ::define_ext_enum_GL_NV_stereo_view_rendering — GLExt
- ::define_ext_enum_GL_NV_tessellation_program5 — GLExt
- ::define_ext_enum_GL_NV_texgen_emboss — GLExt
- ::define_ext_enum_GL_NV_texgen_reflection — GLExt
- ::define_ext_enum_GL_NV_texture_barrier — GLExt
- ::define_ext_enum_GL_NV_texture_border_clamp — GLExt
- ::define_ext_enum_GL_NV_texture_compression_s3tc_update — GLExt
- ::define_ext_enum_GL_NV_texture_compression_vtc — GLExt
- ::define_ext_enum_GL_NV_texture_env_combine4 — GLExt
- ::define_ext_enum_GL_NV_texture_expand_normal — GLExt
- ::define_ext_enum_GL_NV_texture_multisample — GLExt
- ::define_ext_enum_GL_NV_texture_npot_2D_mipmap — GLExt
- ::define_ext_enum_GL_NV_texture_rectangle — GLExt
- ::define_ext_enum_GL_NV_texture_rectangle_compressed — GLExt
- ::define_ext_enum_GL_NV_texture_shader — GLExt
- ::define_ext_enum_GL_NV_texture_shader2 — GLExt
- ::define_ext_enum_GL_NV_texture_shader3 — GLExt
- ::define_ext_enum_GL_NV_timeline_semaphore — GLExt
- ::define_ext_enum_GL_NV_transform_feedback — GLExt
- ::define_ext_enum_GL_NV_transform_feedback2 — GLExt
- ::define_ext_enum_GL_NV_uniform_buffer_unified_memory — GLExt
- ::define_ext_enum_GL_NV_vdpau_interop — GLExt
- ::define_ext_enum_GL_NV_vdpau_interop2 — GLExt
- ::define_ext_enum_GL_NV_vertex_array_range — GLExt
- ::define_ext_enum_GL_NV_vertex_array_range2 — GLExt
- ::define_ext_enum_GL_NV_vertex_attrib_integer_64bit — GLExt
- ::define_ext_enum_GL_NV_vertex_buffer_unified_memory — GLExt
- ::define_ext_enum_GL_NV_vertex_program — GLExt
- ::define_ext_enum_GL_NV_vertex_program1_1 — GLExt
- ::define_ext_enum_GL_NV_vertex_program2 — GLExt
- ::define_ext_enum_GL_NV_vertex_program2_option — GLExt
- ::define_ext_enum_GL_NV_vertex_program3 — GLExt
- ::define_ext_enum_GL_NV_vertex_program4 — GLExt
- ::define_ext_enum_GL_NV_video_capture — GLExt
- ::define_ext_enum_GL_NV_viewport_array — GLExt
- ::define_ext_enum_GL_NV_viewport_array2 — GLExt
- ::define_ext_enum_GL_NV_viewport_swizzle — GLExt
- ::define_ext_enum_GL_OES_EGL_image — GLExt
- ::define_ext_enum_GL_OES_EGL_image_external — GLExt
- ::define_ext_enum_GL_OES_EGL_image_external_essl3 — GLExt
- ::define_ext_enum_GL_OES_byte_coordinates — GLExt
- ::define_ext_enum_GL_OES_compressed_ETC1_RGB8_sub_texture — GLExt
- ::define_ext_enum_GL_OES_compressed_ETC1_RGB8_texture — GLExt
- ::define_ext_enum_GL_OES_compressed_paletted_texture — GLExt
- ::define_ext_enum_GL_OES_copy_image — GLExt
- ::define_ext_enum_GL_OES_depth24 — GLExt
- ::define_ext_enum_GL_OES_depth32 — GLExt
- ::define_ext_enum_GL_OES_depth_texture — GLExt
- ::define_ext_enum_GL_OES_draw_buffers_indexed — GLExt
- ::define_ext_enum_GL_OES_draw_elements_base_vertex — GLExt
- ::define_ext_enum_GL_OES_element_index_uint — GLExt
- ::define_ext_enum_GL_OES_fbo_render_mipmap — GLExt
- ::define_ext_enum_GL_OES_fixed_point — GLExt
- ::define_ext_enum_GL_OES_fragment_precision_high — GLExt
- ::define_ext_enum_GL_OES_geometry_point_size — GLExt
- ::define_ext_enum_GL_OES_geometry_shader — GLExt
- ::define_ext_enum_GL_OES_get_program_binary — GLExt
- ::define_ext_enum_GL_OES_gpu_shader5 — GLExt
- ::define_ext_enum_GL_OES_mapbuffer — GLExt
- ::define_ext_enum_GL_OES_packed_depth_stencil — GLExt
- ::define_ext_enum_GL_OES_primitive_bounding_box — GLExt
- ::define_ext_enum_GL_OES_query_matrix — GLExt
- ::define_ext_enum_GL_OES_read_format — GLExt
- ::define_ext_enum_GL_OES_required_internalformat — GLExt
- ::define_ext_enum_GL_OES_rgb8_rgba8 — GLExt
- ::define_ext_enum_GL_OES_sample_shading — GLExt
- ::define_ext_enum_GL_OES_sample_variables — GLExt
- ::define_ext_enum_GL_OES_shader_image_atomic — GLExt
- ::define_ext_enum_GL_OES_shader_io_blocks — GLExt
- ::define_ext_enum_GL_OES_shader_multisample_interpolation — GLExt
- ::define_ext_enum_GL_OES_single_precision — GLExt
- ::define_ext_enum_GL_OES_standard_derivatives — GLExt
- ::define_ext_enum_GL_OES_stencil1 — GLExt
- ::define_ext_enum_GL_OES_stencil4 — GLExt
- ::define_ext_enum_GL_OES_surfaceless_context — GLExt
- ::define_ext_enum_GL_OES_tessellation_point_size — GLExt
- ::define_ext_enum_GL_OES_tessellation_shader — GLExt
- ::define_ext_enum_GL_OES_texture_3D — GLExt
- ::define_ext_enum_GL_OES_texture_border_clamp — GLExt
- ::define_ext_enum_GL_OES_texture_buffer — GLExt
- ::define_ext_enum_GL_OES_texture_compression_astc — GLExt
- ::define_ext_enum_GL_OES_texture_cube_map_array — GLExt
- ::define_ext_enum_GL_OES_texture_float — GLExt
- ::define_ext_enum_GL_OES_texture_float_linear — GLExt
- ::define_ext_enum_GL_OES_texture_half_float — GLExt
- ::define_ext_enum_GL_OES_texture_half_float_linear — GLExt
- ::define_ext_enum_GL_OES_texture_npot — GLExt
- ::define_ext_enum_GL_OES_texture_stencil8 — GLExt
- ::define_ext_enum_GL_OES_texture_storage_multisample_2d_array — GLExt
- ::define_ext_enum_GL_OES_texture_view — GLExt
- ::define_ext_enum_GL_OES_vertex_array_object — GLExt
- ::define_ext_enum_GL_OES_vertex_half_float — GLExt
- ::define_ext_enum_GL_OES_vertex_type_10_10_10_2 — GLExt
- ::define_ext_enum_GL_OES_viewport_array — GLExt
- ::define_ext_enum_GL_OML_interlace — GLExt
- ::define_ext_enum_GL_OML_resample — GLExt
- ::define_ext_enum_GL_OML_subsample — GLExt
- ::define_ext_enum_GL_OVR_multiview — GLExt
- ::define_ext_enum_GL_OVR_multiview2 — GLExt
- ::define_ext_enum_GL_OVR_multiview_multisampled_render_to_texture — GLExt
- ::define_ext_enum_GL_PGI_misc_hints — GLExt
- ::define_ext_enum_GL_PGI_vertex_hints — GLExt
- ::define_ext_enum_GL_QCOM_YUV_texture_gather — GLExt
- ::define_ext_enum_GL_QCOM_alpha_test — GLExt
- ::define_ext_enum_GL_QCOM_binning_control — GLExt
- ::define_ext_enum_GL_QCOM_driver_control — GLExt
- ::define_ext_enum_GL_QCOM_extended_get — GLExt
- ::define_ext_enum_GL_QCOM_extended_get2 — GLExt
- ::define_ext_enum_GL_QCOM_frame_extrapolation — GLExt
- ::define_ext_enum_GL_QCOM_framebuffer_foveated — GLExt
- ::define_ext_enum_GL_QCOM_motion_estimation — GLExt
- ::define_ext_enum_GL_QCOM_perfmon_global_mode — GLExt
- ::define_ext_enum_GL_QCOM_render_shared_exponent — GLExt
- ::define_ext_enum_GL_QCOM_shader_framebuffer_fetch_noncoherent — GLExt
- ::define_ext_enum_GL_QCOM_shader_framebuffer_fetch_rate — GLExt
- ::define_ext_enum_GL_QCOM_shading_rate — GLExt
- ::define_ext_enum_GL_QCOM_texture_foveated — GLExt
- ::define_ext_enum_GL_QCOM_texture_foveated2 — GLExt
- ::define_ext_enum_GL_QCOM_texture_foveated_subsampled_layout — GLExt
- ::define_ext_enum_GL_QCOM_tiled_rendering — GLExt
- ::define_ext_enum_GL_QCOM_writeonly_rendering — GLExt
- ::define_ext_enum_GL_REND_screen_coordinates — GLExt
- ::define_ext_enum_GL_S3_s3tc — GLExt
- ::define_ext_enum_GL_SGIS_detail_texture — GLExt
- ::define_ext_enum_GL_SGIS_fog_function — GLExt
- ::define_ext_enum_GL_SGIS_generate_mipmap — GLExt
- ::define_ext_enum_GL_SGIS_multisample — GLExt
- ::define_ext_enum_GL_SGIS_pixel_texture — GLExt
- ::define_ext_enum_GL_SGIS_point_line_texgen — GLExt
- ::define_ext_enum_GL_SGIS_point_parameters — GLExt
- ::define_ext_enum_GL_SGIS_sharpen_texture — GLExt
- ::define_ext_enum_GL_SGIS_texture4D — GLExt
- ::define_ext_enum_GL_SGIS_texture_border_clamp — GLExt
- ::define_ext_enum_GL_SGIS_texture_color_mask — GLExt
- ::define_ext_enum_GL_SGIS_texture_edge_clamp — GLExt
- ::define_ext_enum_GL_SGIS_texture_filter4 — GLExt
- ::define_ext_enum_GL_SGIS_texture_lod — GLExt
- ::define_ext_enum_GL_SGIS_texture_select — GLExt
- ::define_ext_enum_GL_SGIX_async — GLExt
- ::define_ext_enum_GL_SGIX_async_histogram — GLExt
- ::define_ext_enum_GL_SGIX_async_pixel — GLExt
- ::define_ext_enum_GL_SGIX_blend_alpha_minmax — GLExt
- ::define_ext_enum_GL_SGIX_calligraphic_fragment — GLExt
- ::define_ext_enum_GL_SGIX_clipmap — GLExt
- ::define_ext_enum_GL_SGIX_convolution_accuracy — GLExt
- ::define_ext_enum_GL_SGIX_depth_pass_instrument — GLExt
- ::define_ext_enum_GL_SGIX_depth_texture — GLExt
- ::define_ext_enum_GL_SGIX_flush_raster — GLExt
- ::define_ext_enum_GL_SGIX_fog_offset — GLExt
- ::define_ext_enum_GL_SGIX_fragment_lighting — GLExt
- ::define_ext_enum_GL_SGIX_framezoom — GLExt
- ::define_ext_enum_GL_SGIX_igloo_interface — GLExt
- ::define_ext_enum_GL_SGIX_instruments — GLExt
- ::define_ext_enum_GL_SGIX_interlace — GLExt
- ::define_ext_enum_GL_SGIX_ir_instrument1 — GLExt
- ::define_ext_enum_GL_SGIX_list_priority — GLExt
- ::define_ext_enum_GL_SGIX_pixel_texture — GLExt
- ::define_ext_enum_GL_SGIX_pixel_tiles — GLExt
- ::define_ext_enum_GL_SGIX_polynomial_ffd — GLExt
- ::define_ext_enum_GL_SGIX_reference_plane — GLExt
- ::define_ext_enum_GL_SGIX_resample — GLExt
- ::define_ext_enum_GL_SGIX_scalebias_hint — GLExt
- ::define_ext_enum_GL_SGIX_shadow — GLExt
- ::define_ext_enum_GL_SGIX_shadow_ambient — GLExt
- ::define_ext_enum_GL_SGIX_sprite — GLExt
- ::define_ext_enum_GL_SGIX_subsample — GLExt
- ::define_ext_enum_GL_SGIX_tag_sample_buffer — GLExt
- ::define_ext_enum_GL_SGIX_texture_add_env — GLExt
- ::define_ext_enum_GL_SGIX_texture_coordinate_clamp — GLExt
- ::define_ext_enum_GL_SGIX_texture_lod_bias — GLExt
- ::define_ext_enum_GL_SGIX_texture_multi_buffer — GLExt
- ::define_ext_enum_GL_SGIX_texture_scale_bias — GLExt
- ::define_ext_enum_GL_SGIX_vertex_preclip — GLExt
- ::define_ext_enum_GL_SGIX_ycrcb — GLExt
- ::define_ext_enum_GL_SGIX_ycrcb_subsample — GLExt
- ::define_ext_enum_GL_SGIX_ycrcba — GLExt
- ::define_ext_enum_GL_SGI_color_matrix — GLExt
- ::define_ext_enum_GL_SGI_color_table — GLExt
- ::define_ext_enum_GL_SGI_texture_color_table — GLExt
- ::define_ext_enum_GL_SUNX_constant_data — GLExt
- ::define_ext_enum_GL_SUN_convolution_border_modes — GLExt
- ::define_ext_enum_GL_SUN_global_alpha — GLExt
- ::define_ext_enum_GL_SUN_mesh_array — GLExt
- ::define_ext_enum_GL_SUN_slice_accum — GLExt
- ::define_ext_enum_GL_SUN_triangle_list — GLExt
- ::define_ext_enum_GL_SUN_vertex — GLExt
- ::define_ext_enum_GL_VIV_shader_binary — GLExt
- ::define_ext_enum_GL_WIN_phong_shading — GLExt
- ::define_ext_enum_GL_WIN_specular_fog — GLExt
- ::get_cgl_command — GL
- ::get_command — GL
- ::get_ext_command_GL_3DFX_multisample — GLExt
- ::get_ext_command_GL_3DFX_tbuffer — GLExt
- ::get_ext_command_GL_3DFX_texture_compression_FXT1 — GLExt
- ::get_ext_command_GL_AMD_blend_minmax_factor — GLExt
- ::get_ext_command_GL_AMD_compressed_3DC_texture — GLExt
- ::get_ext_command_GL_AMD_compressed_ATC_texture — GLExt
- ::get_ext_command_GL_AMD_conservative_depth — GLExt
- ::get_ext_command_GL_AMD_debug_output — GLExt
- ::get_ext_command_GL_AMD_depth_clamp_separate — GLExt
- ::get_ext_command_GL_AMD_draw_buffers_blend — GLExt
- ::get_ext_command_GL_AMD_framebuffer_multisample_advanced — GLExt
- ::get_ext_command_GL_AMD_framebuffer_sample_positions — GLExt
- ::get_ext_command_GL_AMD_gcn_shader — GLExt
- ::get_ext_command_GL_AMD_gpu_shader_half_float — GLExt
- ::get_ext_command_GL_AMD_gpu_shader_int16 — GLExt
- ::get_ext_command_GL_AMD_gpu_shader_int64 — GLExt
- ::get_ext_command_GL_AMD_interleaved_elements — GLExt
- ::get_ext_command_GL_AMD_multi_draw_indirect — GLExt
- ::get_ext_command_GL_AMD_name_gen_delete — GLExt
- ::get_ext_command_GL_AMD_occlusion_query_event — GLExt
- ::get_ext_command_GL_AMD_performance_monitor — GLExt
- ::get_ext_command_GL_AMD_pinned_memory — GLExt
- ::get_ext_command_GL_AMD_program_binary_Z400 — GLExt
- ::get_ext_command_GL_AMD_query_buffer_object — GLExt
- ::get_ext_command_GL_AMD_sample_positions — GLExt
- ::get_ext_command_GL_AMD_seamless_cubemap_per_texture — GLExt
- ::get_ext_command_GL_AMD_shader_atomic_counter_ops — GLExt
- ::get_ext_command_GL_AMD_shader_ballot — GLExt
- ::get_ext_command_GL_AMD_shader_explicit_vertex_parameter — GLExt
- ::get_ext_command_GL_AMD_shader_gpu_shader_half_float_fetch — GLExt
- ::get_ext_command_GL_AMD_shader_image_load_store_lod — GLExt
- ::get_ext_command_GL_AMD_shader_stencil_export — GLExt
- ::get_ext_command_GL_AMD_shader_trinary_minmax — GLExt
- ::get_ext_command_GL_AMD_sparse_texture — GLExt
- ::get_ext_command_GL_AMD_stencil_operation_extended — GLExt
- ::get_ext_command_GL_AMD_texture_gather_bias_lod — GLExt
- ::get_ext_command_GL_AMD_texture_texture4 — GLExt
- ::get_ext_command_GL_AMD_transform_feedback3_lines_triangles — GLExt
- ::get_ext_command_GL_AMD_transform_feedback4 — GLExt
- ::get_ext_command_GL_AMD_vertex_shader_layer — GLExt
- ::get_ext_command_GL_AMD_vertex_shader_tessellator — GLExt
- ::get_ext_command_GL_AMD_vertex_shader_viewport_index — GLExt
- ::get_ext_command_GL_ANDROID_extension_pack_es31a — GLExt
- ::get_ext_command_GL_ANGLE_depth_texture — GLExt
- ::get_ext_command_GL_ANGLE_framebuffer_blit — GLExt
- ::get_ext_command_GL_ANGLE_framebuffer_multisample — GLExt
- ::get_ext_command_GL_ANGLE_instanced_arrays — GLExt
- ::get_ext_command_GL_ANGLE_pack_reverse_row_order — GLExt
- ::get_ext_command_GL_ANGLE_program_binary — GLExt
- ::get_ext_command_GL_ANGLE_texture_compression_dxt3 — GLExt
- ::get_ext_command_GL_ANGLE_texture_compression_dxt5 — GLExt
- ::get_ext_command_GL_ANGLE_texture_usage — GLExt
- ::get_ext_command_GL_ANGLE_translated_shader_source — GLExt
- ::get_ext_command_GL_APPLE_aux_depth_stencil — GLExt
- ::get_ext_command_GL_APPLE_client_storage — GLExt
- ::get_ext_command_GL_APPLE_clip_distance — GLExt
- ::get_ext_command_GL_APPLE_color_buffer_packed_float — GLExt
- ::get_ext_command_GL_APPLE_copy_texture_levels — GLExt
- ::get_ext_command_GL_APPLE_element_array — GLExt
- ::get_ext_command_GL_APPLE_fence — GLExt
- ::get_ext_command_GL_APPLE_float_pixels — GLExt
- ::get_ext_command_GL_APPLE_flush_buffer_range — GLExt
- ::get_ext_command_GL_APPLE_framebuffer_multisample — GLExt
- ::get_ext_command_GL_APPLE_object_purgeable — GLExt
- ::get_ext_command_GL_APPLE_rgb_422 — GLExt
- ::get_ext_command_GL_APPLE_row_bytes — GLExt
- ::get_ext_command_GL_APPLE_specular_vector — GLExt
- ::get_ext_command_GL_APPLE_sync — GLExt
- ::get_ext_command_GL_APPLE_texture_format_BGRA8888 — GLExt
- ::get_ext_command_GL_APPLE_texture_max_level — GLExt
- ::get_ext_command_GL_APPLE_texture_packed_float — GLExt
- ::get_ext_command_GL_APPLE_texture_range — GLExt
- ::get_ext_command_GL_APPLE_transform_hint — GLExt
- ::get_ext_command_GL_APPLE_vertex_array_object — GLExt
- ::get_ext_command_GL_APPLE_vertex_array_range — GLExt
- ::get_ext_command_GL_APPLE_vertex_program_evaluators — GLExt
- ::get_ext_command_GL_APPLE_ycbcr_422 — GLExt
- ::get_ext_command_GL_ARB_ES2_compatibility — GLExt
- ::get_ext_command_GL_ARB_ES3_1_compatibility — GLExt
- ::get_ext_command_GL_ARB_ES3_2_compatibility — GLExt
- ::get_ext_command_GL_ARB_ES3_compatibility — GLExt
- ::get_ext_command_GL_ARB_arrays_of_arrays — GLExt
- ::get_ext_command_GL_ARB_base_instance — GLExt
- ::get_ext_command_GL_ARB_bindless_texture — GLExt
- ::get_ext_command_GL_ARB_blend_func_extended — GLExt
- ::get_ext_command_GL_ARB_buffer_storage — GLExt
- ::get_ext_command_GL_ARB_cl_event — GLExt
- ::get_ext_command_GL_ARB_clear_buffer_object — GLExt
- ::get_ext_command_GL_ARB_clear_texture — GLExt
- ::get_ext_command_GL_ARB_clip_control — GLExt
- ::get_ext_command_GL_ARB_color_buffer_float — GLExt
- ::get_ext_command_GL_ARB_compatibility — GLExt
- ::get_ext_command_GL_ARB_compressed_texture_pixel_storage — GLExt
- ::get_ext_command_GL_ARB_compute_shader — GLExt
- ::get_ext_command_GL_ARB_compute_variable_group_size — GLExt
- ::get_ext_command_GL_ARB_conditional_render_inverted — GLExt
- ::get_ext_command_GL_ARB_conservative_depth — GLExt
- ::get_ext_command_GL_ARB_copy_buffer — GLExt
- ::get_ext_command_GL_ARB_copy_image — GLExt
- ::get_ext_command_GL_ARB_cull_distance — GLExt
- ::get_ext_command_GL_ARB_debug_output — GLExt
- ::get_ext_command_GL_ARB_depth_buffer_float — GLExt
- ::get_ext_command_GL_ARB_depth_clamp — GLExt
- ::get_ext_command_GL_ARB_depth_texture — GLExt
- ::get_ext_command_GL_ARB_derivative_control — GLExt
- ::get_ext_command_GL_ARB_direct_state_access — GLExt
- ::get_ext_command_GL_ARB_draw_buffers — GLExt
- ::get_ext_command_GL_ARB_draw_buffers_blend — GLExt
- ::get_ext_command_GL_ARB_draw_elements_base_vertex — GLExt
- ::get_ext_command_GL_ARB_draw_indirect — GLExt
- ::get_ext_command_GL_ARB_draw_instanced — GLExt
- ::get_ext_command_GL_ARB_enhanced_layouts — GLExt
- ::get_ext_command_GL_ARB_explicit_attrib_location — GLExt
- ::get_ext_command_GL_ARB_explicit_uniform_location — GLExt
- ::get_ext_command_GL_ARB_fragment_coord_conventions — GLExt
- ::get_ext_command_GL_ARB_fragment_layer_viewport — GLExt
- ::get_ext_command_GL_ARB_fragment_program — GLExt
- ::get_ext_command_GL_ARB_fragment_program_shadow — GLExt
- ::get_ext_command_GL_ARB_fragment_shader — GLExt
- ::get_ext_command_GL_ARB_fragment_shader_interlock — GLExt
- ::get_ext_command_GL_ARB_framebuffer_no_attachments — GLExt
- ::get_ext_command_GL_ARB_framebuffer_object — GLExt
- ::get_ext_command_GL_ARB_framebuffer_sRGB — GLExt
- ::get_ext_command_GL_ARB_geometry_shader4 — GLExt
- ::get_ext_command_GL_ARB_get_program_binary — GLExt
- ::get_ext_command_GL_ARB_get_texture_sub_image — GLExt
- ::get_ext_command_GL_ARB_gl_spirv — GLExt
- ::get_ext_command_GL_ARB_gpu_shader5 — GLExt
- ::get_ext_command_GL_ARB_gpu_shader_fp64 — GLExt
- ::get_ext_command_GL_ARB_gpu_shader_int64 — GLExt
- ::get_ext_command_GL_ARB_half_float_pixel — GLExt
- ::get_ext_command_GL_ARB_half_float_vertex — GLExt
- ::get_ext_command_GL_ARB_imaging — GLExt
- ::get_ext_command_GL_ARB_indirect_parameters — GLExt
- ::get_ext_command_GL_ARB_instanced_arrays — GLExt
- ::get_ext_command_GL_ARB_internalformat_query — GLExt
- ::get_ext_command_GL_ARB_internalformat_query2 — GLExt
- ::get_ext_command_GL_ARB_invalidate_subdata — GLExt
- ::get_ext_command_GL_ARB_map_buffer_alignment — GLExt
- ::get_ext_command_GL_ARB_map_buffer_range — GLExt
- ::get_ext_command_GL_ARB_matrix_palette — GLExt
- ::get_ext_command_GL_ARB_multi_bind — GLExt
- ::get_ext_command_GL_ARB_multi_draw_indirect — GLExt
- ::get_ext_command_GL_ARB_multisample — GLExt
- ::get_ext_command_GL_ARB_multitexture — GLExt
- ::get_ext_command_GL_ARB_occlusion_query — GLExt
- ::get_ext_command_GL_ARB_occlusion_query2 — GLExt
- ::get_ext_command_GL_ARB_parallel_shader_compile — GLExt
- ::get_ext_command_GL_ARB_pipeline_statistics_query — GLExt
- ::get_ext_command_GL_ARB_pixel_buffer_object — GLExt
- ::get_ext_command_GL_ARB_point_parameters — GLExt
- ::get_ext_command_GL_ARB_point_sprite — GLExt
- ::get_ext_command_GL_ARB_polygon_offset_clamp — GLExt
- ::get_ext_command_GL_ARB_post_depth_coverage — GLExt
- ::get_ext_command_GL_ARB_program_interface_query — GLExt
- ::get_ext_command_GL_ARB_provoking_vertex — GLExt
- ::get_ext_command_GL_ARB_query_buffer_object — GLExt
- ::get_ext_command_GL_ARB_robust_buffer_access_behavior — GLExt
- ::get_ext_command_GL_ARB_robustness — GLExt
- ::get_ext_command_GL_ARB_robustness_isolation — GLExt
- ::get_ext_command_GL_ARB_sample_locations — GLExt
- ::get_ext_command_GL_ARB_sample_shading — GLExt
- ::get_ext_command_GL_ARB_sampler_objects — GLExt
- ::get_ext_command_GL_ARB_seamless_cube_map — GLExt
- ::get_ext_command_GL_ARB_seamless_cubemap_per_texture — GLExt
- ::get_ext_command_GL_ARB_separate_shader_objects — GLExt
- ::get_ext_command_GL_ARB_shader_atomic_counter_ops — GLExt
- ::get_ext_command_GL_ARB_shader_atomic_counters — GLExt
- ::get_ext_command_GL_ARB_shader_ballot — GLExt
- ::get_ext_command_GL_ARB_shader_bit_encoding — GLExt
- ::get_ext_command_GL_ARB_shader_clock — GLExt
- ::get_ext_command_GL_ARB_shader_draw_parameters — GLExt
- ::get_ext_command_GL_ARB_shader_group_vote — GLExt
- ::get_ext_command_GL_ARB_shader_image_load_store — GLExt
- ::get_ext_command_GL_ARB_shader_image_size — GLExt
- ::get_ext_command_GL_ARB_shader_objects — GLExt
- ::get_ext_command_GL_ARB_shader_precision — GLExt
- ::get_ext_command_GL_ARB_shader_stencil_export — GLExt
- ::get_ext_command_GL_ARB_shader_storage_buffer_object — GLExt
- ::get_ext_command_GL_ARB_shader_subroutine — GLExt
- ::get_ext_command_GL_ARB_shader_texture_image_samples — GLExt
- ::get_ext_command_GL_ARB_shader_texture_lod — GLExt
- ::get_ext_command_GL_ARB_shader_viewport_layer_array — GLExt
- ::get_ext_command_GL_ARB_shading_language_100 — GLExt
- ::get_ext_command_GL_ARB_shading_language_420pack — GLExt
- ::get_ext_command_GL_ARB_shading_language_include — GLExt
- ::get_ext_command_GL_ARB_shading_language_packing — GLExt
- ::get_ext_command_GL_ARB_shadow — GLExt
- ::get_ext_command_GL_ARB_shadow_ambient — GLExt
- ::get_ext_command_GL_ARB_sparse_buffer — GLExt
- ::get_ext_command_GL_ARB_sparse_texture — GLExt
- ::get_ext_command_GL_ARB_sparse_texture2 — GLExt
- ::get_ext_command_GL_ARB_sparse_texture_clamp — GLExt
- ::get_ext_command_GL_ARB_spirv_extensions — GLExt
- ::get_ext_command_GL_ARB_stencil_texturing — GLExt
- ::get_ext_command_GL_ARB_sync — GLExt
- ::get_ext_command_GL_ARB_tessellation_shader — GLExt
- ::get_ext_command_GL_ARB_texture_barrier — GLExt
- ::get_ext_command_GL_ARB_texture_border_clamp — GLExt
- ::get_ext_command_GL_ARB_texture_buffer_object — GLExt
- ::get_ext_command_GL_ARB_texture_buffer_object_rgb32 — GLExt
- ::get_ext_command_GL_ARB_texture_buffer_range — GLExt
- ::get_ext_command_GL_ARB_texture_compression — GLExt
- ::get_ext_command_GL_ARB_texture_compression_bptc — GLExt
- ::get_ext_command_GL_ARB_texture_compression_rgtc — GLExt
- ::get_ext_command_GL_ARB_texture_cube_map — GLExt
- ::get_ext_command_GL_ARB_texture_cube_map_array — GLExt
- ::get_ext_command_GL_ARB_texture_env_add — GLExt
- ::get_ext_command_GL_ARB_texture_env_combine — GLExt
- ::get_ext_command_GL_ARB_texture_env_crossbar — GLExt
- ::get_ext_command_GL_ARB_texture_env_dot3 — GLExt
- ::get_ext_command_GL_ARB_texture_filter_anisotropic — GLExt
- ::get_ext_command_GL_ARB_texture_filter_minmax — GLExt
- ::get_ext_command_GL_ARB_texture_float — GLExt
- ::get_ext_command_GL_ARB_texture_gather — GLExt
- ::get_ext_command_GL_ARB_texture_mirror_clamp_to_edge — GLExt
- ::get_ext_command_GL_ARB_texture_mirrored_repeat — GLExt
- ::get_ext_command_GL_ARB_texture_multisample — GLExt
- ::get_ext_command_GL_ARB_texture_non_power_of_two — GLExt
- ::get_ext_command_GL_ARB_texture_query_levels — GLExt
- ::get_ext_command_GL_ARB_texture_query_lod — GLExt
- ::get_ext_command_GL_ARB_texture_rectangle — GLExt
- ::get_ext_command_GL_ARB_texture_rg — GLExt
- ::get_ext_command_GL_ARB_texture_rgb10_a2ui — GLExt
- ::get_ext_command_GL_ARB_texture_stencil8 — GLExt
- ::get_ext_command_GL_ARB_texture_storage — GLExt
- ::get_ext_command_GL_ARB_texture_storage_multisample — GLExt
- ::get_ext_command_GL_ARB_texture_swizzle — GLExt
- ::get_ext_command_GL_ARB_texture_view — GLExt
- ::get_ext_command_GL_ARB_timer_query — GLExt
- ::get_ext_command_GL_ARB_transform_feedback2 — GLExt
- ::get_ext_command_GL_ARB_transform_feedback3 — GLExt
- ::get_ext_command_GL_ARB_transform_feedback_instanced — GLExt
- ::get_ext_command_GL_ARB_transform_feedback_overflow_query — GLExt
- ::get_ext_command_GL_ARB_transpose_matrix — GLExt
- ::get_ext_command_GL_ARB_uniform_buffer_object — GLExt
- ::get_ext_command_GL_ARB_vertex_array_bgra — GLExt
- ::get_ext_command_GL_ARB_vertex_array_object — GLExt
- ::get_ext_command_GL_ARB_vertex_attrib_64bit — GLExt
- ::get_ext_command_GL_ARB_vertex_attrib_binding — GLExt
- ::get_ext_command_GL_ARB_vertex_blend — GLExt
- ::get_ext_command_GL_ARB_vertex_buffer_object — GLExt
- ::get_ext_command_GL_ARB_vertex_program — GLExt
- ::get_ext_command_GL_ARB_vertex_shader — GLExt
- ::get_ext_command_GL_ARB_vertex_type_10f_11f_11f_rev — GLExt
- ::get_ext_command_GL_ARB_vertex_type_2_10_10_10_rev — GLExt
- ::get_ext_command_GL_ARB_viewport_array — GLExt
- ::get_ext_command_GL_ARB_window_pos — GLExt
- ::get_ext_command_GL_ARM_mali_program_binary — GLExt
- ::get_ext_command_GL_ARM_mali_shader_binary — GLExt
- ::get_ext_command_GL_ARM_rgba8 — GLExt
- ::get_ext_command_GL_ARM_shader_framebuffer_fetch — GLExt
- ::get_ext_command_GL_ARM_shader_framebuffer_fetch_depth_stencil — GLExt
- ::get_ext_command_GL_ARM_texture_unnormalized_coordinates — GLExt
- ::get_ext_command_GL_ATI_draw_buffers — GLExt
- ::get_ext_command_GL_ATI_element_array — GLExt
- ::get_ext_command_GL_ATI_envmap_bumpmap — GLExt
- ::get_ext_command_GL_ATI_fragment_shader — GLExt
- ::get_ext_command_GL_ATI_map_object_buffer — GLExt
- ::get_ext_command_GL_ATI_meminfo — GLExt
- ::get_ext_command_GL_ATI_pixel_format_float — GLExt
- ::get_ext_command_GL_ATI_pn_triangles — GLExt
- ::get_ext_command_GL_ATI_separate_stencil — GLExt
- ::get_ext_command_GL_ATI_text_fragment_shader — GLExt
- ::get_ext_command_GL_ATI_texture_env_combine3 — GLExt
- ::get_ext_command_GL_ATI_texture_float — GLExt
- ::get_ext_command_GL_ATI_texture_mirror_once — GLExt
- ::get_ext_command_GL_ATI_vertex_array_object — GLExt
- ::get_ext_command_GL_ATI_vertex_attrib_array_object — GLExt
- ::get_ext_command_GL_ATI_vertex_streams — GLExt
- ::get_ext_command_GL_DMP_program_binary — GLExt
- ::get_ext_command_GL_DMP_shader_binary — GLExt
- ::get_ext_command_GL_EXT_422_pixels — GLExt
- ::get_ext_command_GL_EXT_EGL_image_array — GLExt
- ::get_ext_command_GL_EXT_EGL_image_storage — GLExt
- ::get_ext_command_GL_EXT_EGL_image_storage_compression — GLExt
- ::get_ext_command_GL_EXT_EGL_sync — GLExt
- ::get_ext_command_GL_EXT_YUV_target — GLExt
- ::get_ext_command_GL_EXT_abgr — GLExt
- ::get_ext_command_GL_EXT_base_instance — GLExt
- ::get_ext_command_GL_EXT_bgra — GLExt
- ::get_ext_command_GL_EXT_bindable_uniform — GLExt
- ::get_ext_command_GL_EXT_blend_color — GLExt
- ::get_ext_command_GL_EXT_blend_equation_separate — GLExt
- ::get_ext_command_GL_EXT_blend_func_extended — GLExt
- ::get_ext_command_GL_EXT_blend_func_separate — GLExt
- ::get_ext_command_GL_EXT_blend_logic_op — GLExt
- ::get_ext_command_GL_EXT_blend_minmax — GLExt
- ::get_ext_command_GL_EXT_blend_subtract — GLExt
- ::get_ext_command_GL_EXT_buffer_storage — GLExt
- ::get_ext_command_GL_EXT_clear_texture — GLExt
- ::get_ext_command_GL_EXT_clip_control — GLExt
- ::get_ext_command_GL_EXT_clip_cull_distance — GLExt
- ::get_ext_command_GL_EXT_clip_volume_hint — GLExt
- ::get_ext_command_GL_EXT_cmyka — GLExt
- ::get_ext_command_GL_EXT_color_buffer_float — GLExt
- ::get_ext_command_GL_EXT_color_buffer_half_float — GLExt
- ::get_ext_command_GL_EXT_color_subtable — GLExt
- ::get_ext_command_GL_EXT_compiled_vertex_array — GLExt
- ::get_ext_command_GL_EXT_conservative_depth — GLExt
- ::get_ext_command_GL_EXT_convolution — GLExt
- ::get_ext_command_GL_EXT_coordinate_frame — GLExt
- ::get_ext_command_GL_EXT_copy_image — GLExt
- ::get_ext_command_GL_EXT_copy_texture — GLExt
- ::get_ext_command_GL_EXT_cull_vertex — GLExt
- ::get_ext_command_GL_EXT_debug_label — GLExt
- ::get_ext_command_GL_EXT_debug_marker — GLExt
- ::get_ext_command_GL_EXT_depth_bounds_test — GLExt
- ::get_ext_command_GL_EXT_depth_clamp — GLExt
- ::get_ext_command_GL_EXT_direct_state_access — GLExt
- ::get_ext_command_GL_EXT_discard_framebuffer — GLExt
- ::get_ext_command_GL_EXT_disjoint_timer_query — GLExt
- ::get_ext_command_GL_EXT_draw_buffers — GLExt
- ::get_ext_command_GL_EXT_draw_buffers2 — GLExt
- ::get_ext_command_GL_EXT_draw_buffers_indexed — GLExt
- ::get_ext_command_GL_EXT_draw_elements_base_vertex — GLExt
- ::get_ext_command_GL_EXT_draw_instanced — GLExt
- ::get_ext_command_GL_EXT_draw_range_elements — GLExt
- ::get_ext_command_GL_EXT_draw_transform_feedback — GLExt
- ::get_ext_command_GL_EXT_external_buffer — GLExt
- ::get_ext_command_GL_EXT_float_blend — GLExt
- ::get_ext_command_GL_EXT_fog_coord — GLExt
- ::get_ext_command_GL_EXT_framebuffer_blit — GLExt
- ::get_ext_command_GL_EXT_framebuffer_multisample — GLExt
- ::get_ext_command_GL_EXT_framebuffer_multisample_blit_scaled — GLExt
- ::get_ext_command_GL_EXT_framebuffer_object — GLExt
- ::get_ext_command_GL_EXT_framebuffer_sRGB — GLExt
- ::get_ext_command_GL_EXT_geometry_point_size — GLExt
- ::get_ext_command_GL_EXT_geometry_shader — GLExt
- ::get_ext_command_GL_EXT_geometry_shader4 — GLExt
- ::get_ext_command_GL_EXT_gpu_program_parameters — GLExt
- ::get_ext_command_GL_EXT_gpu_shader4 — GLExt
- ::get_ext_command_GL_EXT_gpu_shader5 — GLExt
- ::get_ext_command_GL_EXT_histogram — GLExt
- ::get_ext_command_GL_EXT_index_array_formats — GLExt
- ::get_ext_command_GL_EXT_index_func — GLExt
- ::get_ext_command_GL_EXT_index_material — GLExt
- ::get_ext_command_GL_EXT_index_texture — GLExt
- ::get_ext_command_GL_EXT_instanced_arrays — GLExt
- ::get_ext_command_GL_EXT_light_texture — GLExt
- ::get_ext_command_GL_EXT_map_buffer_range — GLExt
- ::get_ext_command_GL_EXT_memory_object — GLExt
- ::get_ext_command_GL_EXT_memory_object_fd — GLExt
- ::get_ext_command_GL_EXT_memory_object_win32 — GLExt
- ::get_ext_command_GL_EXT_misc_attribute — GLExt
- ::get_ext_command_GL_EXT_multi_draw_arrays — GLExt
- ::get_ext_command_GL_EXT_multi_draw_indirect — GLExt
- ::get_ext_command_GL_EXT_multisample — GLExt
- ::get_ext_command_GL_EXT_multisampled_compatibility — GLExt
- ::get_ext_command_GL_EXT_multisampled_render_to_texture — GLExt
- ::get_ext_command_GL_EXT_multisampled_render_to_texture2 — GLExt
- ::get_ext_command_GL_EXT_multiview_draw_buffers — GLExt
- ::get_ext_command_GL_EXT_multiview_tessellation_geometry_shader — GLExt
- ::get_ext_command_GL_EXT_multiview_texture_multisample — GLExt
- ::get_ext_command_GL_EXT_multiview_timer_query — GLExt
- ::get_ext_command_GL_EXT_occlusion_query_boolean — GLExt
- ::get_ext_command_GL_EXT_packed_depth_stencil — GLExt
- ::get_ext_command_GL_EXT_packed_float — GLExt
- ::get_ext_command_GL_EXT_packed_pixels — GLExt
- ::get_ext_command_GL_EXT_paletted_texture — GLExt
- ::get_ext_command_GL_EXT_pixel_buffer_object — GLExt
- ::get_ext_command_GL_EXT_pixel_transform — GLExt
- ::get_ext_command_GL_EXT_pixel_transform_color_table — GLExt
- ::get_ext_command_GL_EXT_point_parameters — GLExt
- ::get_ext_command_GL_EXT_polygon_offset — GLExt
- ::get_ext_command_GL_EXT_polygon_offset_clamp — GLExt
- ::get_ext_command_GL_EXT_post_depth_coverage — GLExt
- ::get_ext_command_GL_EXT_primitive_bounding_box — GLExt
- ::get_ext_command_GL_EXT_protected_textures — GLExt
- ::get_ext_command_GL_EXT_provoking_vertex — GLExt
- ::get_ext_command_GL_EXT_pvrtc_sRGB — GLExt
- ::get_ext_command_GL_EXT_raster_multisample — GLExt
- ::get_ext_command_GL_EXT_read_format_bgra — GLExt
- ::get_ext_command_GL_EXT_render_snorm — GLExt
- ::get_ext_command_GL_EXT_rescale_normal — GLExt
- ::get_ext_command_GL_EXT_robustness — GLExt
- ::get_ext_command_GL_EXT_sRGB — GLExt
- ::get_ext_command_GL_EXT_sRGB_write_control — GLExt
- ::get_ext_command_GL_EXT_secondary_color — GLExt
- ::get_ext_command_GL_EXT_semaphore — GLExt
- ::get_ext_command_GL_EXT_semaphore_fd — GLExt
- ::get_ext_command_GL_EXT_semaphore_win32 — GLExt
- ::get_ext_command_GL_EXT_separate_shader_objects — GLExt
- ::get_ext_command_GL_EXT_separate_specular_color — GLExt
- ::get_ext_command_GL_EXT_shader_framebuffer_fetch — GLExt
- ::get_ext_command_GL_EXT_shader_framebuffer_fetch_non_coherent — GLExt
- ::get_ext_command_GL_EXT_shader_group_vote — GLExt
- ::get_ext_command_GL_EXT_shader_image_load_formatted — GLExt
- ::get_ext_command_GL_EXT_shader_image_load_store — GLExt
- ::get_ext_command_GL_EXT_shader_implicit_conversions — GLExt
- ::get_ext_command_GL_EXT_shader_integer_mix — GLExt
- ::get_ext_command_GL_EXT_shader_io_blocks — GLExt
- ::get_ext_command_GL_EXT_shader_non_constant_global_initializers — GLExt
- ::get_ext_command_GL_EXT_shader_pixel_local_storage — GLExt
- ::get_ext_command_GL_EXT_shader_pixel_local_storage2 — GLExt
- ::get_ext_command_GL_EXT_shader_texture_lod — GLExt
- ::get_ext_command_GL_EXT_shadow_funcs — GLExt
- ::get_ext_command_GL_EXT_shadow_samplers — GLExt
- ::get_ext_command_GL_EXT_shared_texture_palette — GLExt
- ::get_ext_command_GL_EXT_sparse_texture — GLExt
- ::get_ext_command_GL_EXT_sparse_texture2 — GLExt
- ::get_ext_command_GL_EXT_stencil_clear_tag — GLExt
- ::get_ext_command_GL_EXT_stencil_two_side — GLExt
- ::get_ext_command_GL_EXT_stencil_wrap — GLExt
- ::get_ext_command_GL_EXT_subtexture — GLExt
- ::get_ext_command_GL_EXT_tessellation_point_size — GLExt
- ::get_ext_command_GL_EXT_tessellation_shader — GLExt
- ::get_ext_command_GL_EXT_texture — GLExt
- ::get_ext_command_GL_EXT_texture3D — GLExt
- ::get_ext_command_GL_EXT_texture_array — GLExt
- ::get_ext_command_GL_EXT_texture_border_clamp — GLExt
- ::get_ext_command_GL_EXT_texture_buffer — GLExt
- ::get_ext_command_GL_EXT_texture_buffer_object — GLExt
- ::get_ext_command_GL_EXT_texture_compression_astc_decode_mode — GLExt
- ::get_ext_command_GL_EXT_texture_compression_bptc — GLExt
- ::get_ext_command_GL_EXT_texture_compression_dxt1 — GLExt
- ::get_ext_command_GL_EXT_texture_compression_latc — GLExt
- ::get_ext_command_GL_EXT_texture_compression_rgtc — GLExt
- ::get_ext_command_GL_EXT_texture_compression_s3tc — GLExt
- ::get_ext_command_GL_EXT_texture_compression_s3tc_srgb — GLExt
- ::get_ext_command_GL_EXT_texture_cube_map — GLExt
- ::get_ext_command_GL_EXT_texture_cube_map_array — GLExt
- ::get_ext_command_GL_EXT_texture_env_add — GLExt
- ::get_ext_command_GL_EXT_texture_env_combine — GLExt
- ::get_ext_command_GL_EXT_texture_env_dot3 — GLExt
- ::get_ext_command_GL_EXT_texture_filter_anisotropic — GLExt
- ::get_ext_command_GL_EXT_texture_filter_minmax — GLExt
- ::get_ext_command_GL_EXT_texture_format_BGRA8888 — GLExt
- ::get_ext_command_GL_EXT_texture_format_sRGB_override — GLExt
- ::get_ext_command_GL_EXT_texture_integer — GLExt
- ::get_ext_command_GL_EXT_texture_lod_bias — GLExt
- ::get_ext_command_GL_EXT_texture_mirror_clamp — GLExt
- ::get_ext_command_GL_EXT_texture_mirror_clamp_to_edge — GLExt
- ::get_ext_command_GL_EXT_texture_norm16 — GLExt
- ::get_ext_command_GL_EXT_texture_object — GLExt
- ::get_ext_command_GL_EXT_texture_perturb_normal — GLExt
- ::get_ext_command_GL_EXT_texture_query_lod — GLExt
- ::get_ext_command_GL_EXT_texture_rg — GLExt
- ::get_ext_command_GL_EXT_texture_sRGB — GLExt
- ::get_ext_command_GL_EXT_texture_sRGB_R8 — GLExt
- ::get_ext_command_GL_EXT_texture_sRGB_RG8 — GLExt
- ::get_ext_command_GL_EXT_texture_sRGB_decode — GLExt
- ::get_ext_command_GL_EXT_texture_shadow_lod — GLExt
- ::get_ext_command_GL_EXT_texture_shared_exponent — GLExt
- ::get_ext_command_GL_EXT_texture_snorm — GLExt
- ::get_ext_command_GL_EXT_texture_storage — GLExt
- ::get_ext_command_GL_EXT_texture_storage_compression — GLExt
- ::get_ext_command_GL_EXT_texture_swizzle — GLExt
- ::get_ext_command_GL_EXT_texture_type_2_10_10_10_REV — GLExt
- ::get_ext_command_GL_EXT_texture_view — GLExt
- ::get_ext_command_GL_EXT_timer_query — GLExt
- ::get_ext_command_GL_EXT_transform_feedback — GLExt
- ::get_ext_command_GL_EXT_unpack_subimage — GLExt
- ::get_ext_command_GL_EXT_vertex_array — GLExt
- ::get_ext_command_GL_EXT_vertex_array_bgra — GLExt
- ::get_ext_command_GL_EXT_vertex_attrib_64bit — GLExt
- ::get_ext_command_GL_EXT_vertex_shader — GLExt
- ::get_ext_command_GL_EXT_vertex_weighting — GLExt
- ::get_ext_command_GL_EXT_win32_keyed_mutex — GLExt
- ::get_ext_command_GL_EXT_window_rectangles — GLExt
- ::get_ext_command_GL_EXT_x11_sync_object — GLExt
- ::get_ext_command_GL_FJ_shader_binary_GCCSO — GLExt
- ::get_ext_command_GL_GREMEDY_frame_terminator — GLExt
- ::get_ext_command_GL_GREMEDY_string_marker — GLExt
- ::get_ext_command_GL_HP_convolution_border_modes — GLExt
- ::get_ext_command_GL_HP_image_transform — GLExt
- ::get_ext_command_GL_HP_occlusion_test — GLExt
- ::get_ext_command_GL_HP_texture_lighting — GLExt
- ::get_ext_command_GL_IBM_cull_vertex — GLExt
- ::get_ext_command_GL_IBM_multimode_draw_arrays — GLExt
- ::get_ext_command_GL_IBM_rasterpos_clip — GLExt
- ::get_ext_command_GL_IBM_static_data — GLExt
- ::get_ext_command_GL_IBM_texture_mirrored_repeat — GLExt
- ::get_ext_command_GL_IBM_vertex_array_lists — GLExt
- ::get_ext_command_GL_IMG_bindless_texture — GLExt
- ::get_ext_command_GL_IMG_framebuffer_downsample — GLExt
- ::get_ext_command_GL_IMG_multisampled_render_to_texture — GLExt
- ::get_ext_command_GL_IMG_program_binary — GLExt
- ::get_ext_command_GL_IMG_read_format — GLExt
- ::get_ext_command_GL_IMG_shader_binary — GLExt
- ::get_ext_command_GL_IMG_texture_compression_pvrtc — GLExt
- ::get_ext_command_GL_IMG_texture_compression_pvrtc2 — GLExt
- ::get_ext_command_GL_IMG_texture_filter_cubic — GLExt
- ::get_ext_command_GL_INGR_blend_func_separate — GLExt
- ::get_ext_command_GL_INGR_color_clamp — GLExt
- ::get_ext_command_GL_INGR_interlace_read — GLExt
- ::get_ext_command_GL_INTEL_blackhole_render — GLExt
- ::get_ext_command_GL_INTEL_conservative_rasterization — GLExt
- ::get_ext_command_GL_INTEL_fragment_shader_ordering — GLExt
- ::get_ext_command_GL_INTEL_framebuffer_CMAA — GLExt
- ::get_ext_command_GL_INTEL_map_texture — GLExt
- ::get_ext_command_GL_INTEL_parallel_arrays — GLExt
- ::get_ext_command_GL_INTEL_performance_query — GLExt
- ::get_ext_command_GL_KHR_blend_equation_advanced — GLExt
- ::get_ext_command_GL_KHR_blend_equation_advanced_coherent — GLExt
- ::get_ext_command_GL_KHR_context_flush_control — GLExt
- ::get_ext_command_GL_KHR_debug — GLExt
- ::get_ext_command_GL_KHR_no_error — GLExt
- ::get_ext_command_GL_KHR_parallel_shader_compile — GLExt
- ::get_ext_command_GL_KHR_robust_buffer_access_behavior — GLExt
- ::get_ext_command_GL_KHR_robustness — GLExt
- ::get_ext_command_GL_KHR_shader_subgroup — GLExt
- ::get_ext_command_GL_KHR_texture_compression_astc_hdr — GLExt
- ::get_ext_command_GL_KHR_texture_compression_astc_ldr — GLExt
- ::get_ext_command_GL_KHR_texture_compression_astc_sliced_3d — GLExt
- ::get_ext_command_GL_MESAX_texture_stack — GLExt
- ::get_ext_command_GL_MESA_bgra — GLExt
- ::get_ext_command_GL_MESA_framebuffer_flip_x — GLExt
- ::get_ext_command_GL_MESA_framebuffer_flip_y — GLExt
- ::get_ext_command_GL_MESA_framebuffer_swap_xy — GLExt
- ::get_ext_command_GL_MESA_pack_invert — GLExt
- ::get_ext_command_GL_MESA_program_binary_formats — GLExt
- ::get_ext_command_GL_MESA_resize_buffers — GLExt
- ::get_ext_command_GL_MESA_shader_integer_functions — GLExt
- ::get_ext_command_GL_MESA_tile_raster_order — GLExt
- ::get_ext_command_GL_MESA_window_pos — GLExt
- ::get_ext_command_GL_MESA_ycbcr_texture — GLExt
- ::get_ext_command_GL_NVX_blend_equation_advanced_multi_draw_buffers — GLExt
- ::get_ext_command_GL_NVX_conditional_render — GLExt
- ::get_ext_command_GL_NVX_gpu_memory_info — GLExt
- ::get_ext_command_GL_NVX_gpu_multicast2 — GLExt
- ::get_ext_command_GL_NVX_linked_gpu_multicast — GLExt
- ::get_ext_command_GL_NVX_progress_fence — GLExt
- ::get_ext_command_GL_NV_alpha_to_coverage_dither_control — GLExt
- ::get_ext_command_GL_NV_bindless_multi_draw_indirect — GLExt
- ::get_ext_command_GL_NV_bindless_multi_draw_indirect_count — GLExt
- ::get_ext_command_GL_NV_bindless_texture — GLExt
- ::get_ext_command_GL_NV_blend_equation_advanced — GLExt
- ::get_ext_command_GL_NV_blend_equation_advanced_coherent — GLExt
- ::get_ext_command_GL_NV_blend_minmax_factor — GLExt
- ::get_ext_command_GL_NV_blend_square — GLExt
- ::get_ext_command_GL_NV_clip_space_w_scaling — GLExt
- ::get_ext_command_GL_NV_command_list — GLExt
- ::get_ext_command_GL_NV_compute_program5 — GLExt
- ::get_ext_command_GL_NV_compute_shader_derivatives — GLExt
- ::get_ext_command_GL_NV_conditional_render — GLExt
- ::get_ext_command_GL_NV_conservative_raster — GLExt
- ::get_ext_command_GL_NV_conservative_raster_dilate — GLExt
- ::get_ext_command_GL_NV_conservative_raster_pre_snap — GLExt
- ::get_ext_command_GL_NV_conservative_raster_pre_snap_triangles — GLExt
- ::get_ext_command_GL_NV_conservative_raster_underestimation — GLExt
- ::get_ext_command_GL_NV_copy_buffer — GLExt
- ::get_ext_command_GL_NV_copy_depth_to_color — GLExt
- ::get_ext_command_GL_NV_copy_image — GLExt
- ::get_ext_command_GL_NV_coverage_sample — GLExt
- ::get_ext_command_GL_NV_deep_texture3D — GLExt
- ::get_ext_command_GL_NV_depth_buffer_float — GLExt
- ::get_ext_command_GL_NV_depth_clamp — GLExt
- ::get_ext_command_GL_NV_depth_nonlinear — GLExt
- ::get_ext_command_GL_NV_draw_buffers — GLExt
- ::get_ext_command_GL_NV_draw_instanced — GLExt
- ::get_ext_command_GL_NV_draw_texture — GLExt
- ::get_ext_command_GL_NV_draw_vulkan_image — GLExt
- ::get_ext_command_GL_NV_evaluators — GLExt
- ::get_ext_command_GL_NV_explicit_attrib_location — GLExt
- ::get_ext_command_GL_NV_explicit_multisample — GLExt
- ::get_ext_command_GL_NV_fbo_color_attachments — GLExt
- ::get_ext_command_GL_NV_fence — GLExt
- ::get_ext_command_GL_NV_fill_rectangle — GLExt
- ::get_ext_command_GL_NV_float_buffer — GLExt
- ::get_ext_command_GL_NV_fog_distance — GLExt
- ::get_ext_command_GL_NV_fragment_coverage_to_color — GLExt
- ::get_ext_command_GL_NV_fragment_program — GLExt
- ::get_ext_command_GL_NV_fragment_program2 — GLExt
- ::get_ext_command_GL_NV_fragment_program4 — GLExt
- ::get_ext_command_GL_NV_fragment_program_option — GLExt
- ::get_ext_command_GL_NV_fragment_shader_barycentric — GLExt
- ::get_ext_command_GL_NV_fragment_shader_interlock — GLExt
- ::get_ext_command_GL_NV_framebuffer_blit — GLExt
- ::get_ext_command_GL_NV_framebuffer_mixed_samples — GLExt
- ::get_ext_command_GL_NV_framebuffer_multisample — GLExt
- ::get_ext_command_GL_NV_framebuffer_multisample_coverage — GLExt
- ::get_ext_command_GL_NV_generate_mipmap_sRGB — GLExt
- ::get_ext_command_GL_NV_geometry_program4 — GLExt
- ::get_ext_command_GL_NV_geometry_shader4 — GLExt
- ::get_ext_command_GL_NV_geometry_shader_passthrough — GLExt
- ::get_ext_command_GL_NV_gpu_multicast — GLExt
- ::get_ext_command_GL_NV_gpu_program4 — GLExt
- ::get_ext_command_GL_NV_gpu_program5 — GLExt
- ::get_ext_command_GL_NV_gpu_program5_mem_extended — GLExt
- ::get_ext_command_GL_NV_gpu_shader5 — GLExt
- ::get_ext_command_GL_NV_half_float — GLExt
- ::get_ext_command_GL_NV_image_formats — GLExt
- ::get_ext_command_GL_NV_instanced_arrays — GLExt
- ::get_ext_command_GL_NV_internalformat_sample_query — GLExt
- ::get_ext_command_GL_NV_light_max_exponent — GLExt
- ::get_ext_command_GL_NV_memory_attachment — GLExt
- ::get_ext_command_GL_NV_memory_object_sparse — GLExt
- ::get_ext_command_GL_NV_mesh_shader — GLExt
- ::get_ext_command_GL_NV_multisample_coverage — GLExt
- ::get_ext_command_GL_NV_multisample_filter_hint — GLExt
- ::get_ext_command_GL_NV_non_square_matrices — GLExt
- ::get_ext_command_GL_NV_occlusion_query — GLExt
- ::get_ext_command_GL_NV_packed_depth_stencil — GLExt
- ::get_ext_command_GL_NV_parameter_buffer_object — GLExt
- ::get_ext_command_GL_NV_parameter_buffer_object2 — GLExt
- ::get_ext_command_GL_NV_path_rendering — GLExt
- ::get_ext_command_GL_NV_path_rendering_shared_edge — GLExt
- ::get_ext_command_GL_NV_pixel_buffer_object — GLExt
- ::get_ext_command_GL_NV_pixel_data_range — GLExt
- ::get_ext_command_GL_NV_point_sprite — GLExt
- ::get_ext_command_GL_NV_polygon_mode — GLExt
- ::get_ext_command_GL_NV_present_video — GLExt
- ::get_ext_command_GL_NV_primitive_restart — GLExt
- ::get_ext_command_GL_NV_primitive_shading_rate — GLExt
- ::get_ext_command_GL_NV_query_resource — GLExt
- ::get_ext_command_GL_NV_query_resource_tag — GLExt
- ::get_ext_command_GL_NV_read_buffer — GLExt
- ::get_ext_command_GL_NV_read_buffer_front — GLExt
- ::get_ext_command_GL_NV_read_depth — GLExt
- ::get_ext_command_GL_NV_read_depth_stencil — GLExt
- ::get_ext_command_GL_NV_read_stencil — GLExt
- ::get_ext_command_GL_NV_register_combiners — GLExt
- ::get_ext_command_GL_NV_register_combiners2 — GLExt
- ::get_ext_command_GL_NV_representative_fragment_test — GLExt
- ::get_ext_command_GL_NV_robustness_video_memory_purge — GLExt
- ::get_ext_command_GL_NV_sRGB_formats — GLExt
- ::get_ext_command_GL_NV_sample_locations — GLExt
- ::get_ext_command_GL_NV_sample_mask_override_coverage — GLExt
- ::get_ext_command_GL_NV_scissor_exclusive — GLExt
- ::get_ext_command_GL_NV_shader_atomic_counters — GLExt
- ::get_ext_command_GL_NV_shader_atomic_float — GLExt
- ::get_ext_command_GL_NV_shader_atomic_float64 — GLExt
- ::get_ext_command_GL_NV_shader_atomic_fp16_vector — GLExt
- ::get_ext_command_GL_NV_shader_atomic_int64 — GLExt
- ::get_ext_command_GL_NV_shader_buffer_load — GLExt
- ::get_ext_command_GL_NV_shader_buffer_store — GLExt
- ::get_ext_command_GL_NV_shader_noperspective_interpolation — GLExt
- ::get_ext_command_GL_NV_shader_storage_buffer_object — GLExt
- ::get_ext_command_GL_NV_shader_subgroup_partitioned — GLExt
- ::get_ext_command_GL_NV_shader_texture_footprint — GLExt
- ::get_ext_command_GL_NV_shader_thread_group — GLExt
- ::get_ext_command_GL_NV_shader_thread_shuffle — GLExt
- ::get_ext_command_GL_NV_shading_rate_image — GLExt
- ::get_ext_command_GL_NV_shadow_samplers_array — GLExt
- ::get_ext_command_GL_NV_shadow_samplers_cube — GLExt
- ::get_ext_command_GL_NV_stereo_view_rendering — GLExt
- ::get_ext_command_GL_NV_tessellation_program5 — GLExt
- ::get_ext_command_GL_NV_texgen_emboss — GLExt
- ::get_ext_command_GL_NV_texgen_reflection — GLExt
- ::get_ext_command_GL_NV_texture_barrier — GLExt
- ::get_ext_command_GL_NV_texture_border_clamp — GLExt
- ::get_ext_command_GL_NV_texture_compression_s3tc_update — GLExt
- ::get_ext_command_GL_NV_texture_compression_vtc — GLExt
- ::get_ext_command_GL_NV_texture_env_combine4 — GLExt
- ::get_ext_command_GL_NV_texture_expand_normal — GLExt
- ::get_ext_command_GL_NV_texture_multisample — GLExt
- ::get_ext_command_GL_NV_texture_npot_2D_mipmap — GLExt
- ::get_ext_command_GL_NV_texture_rectangle — GLExt
- ::get_ext_command_GL_NV_texture_rectangle_compressed — GLExt
- ::get_ext_command_GL_NV_texture_shader — GLExt
- ::get_ext_command_GL_NV_texture_shader2 — GLExt
- ::get_ext_command_GL_NV_texture_shader3 — GLExt
- ::get_ext_command_GL_NV_timeline_semaphore — GLExt
- ::get_ext_command_GL_NV_transform_feedback — GLExt
- ::get_ext_command_GL_NV_transform_feedback2 — GLExt
- ::get_ext_command_GL_NV_uniform_buffer_unified_memory — GLExt
- ::get_ext_command_GL_NV_vdpau_interop — GLExt
- ::get_ext_command_GL_NV_vdpau_interop2 — GLExt
- ::get_ext_command_GL_NV_vertex_array_range — GLExt
- ::get_ext_command_GL_NV_vertex_array_range2 — GLExt
- ::get_ext_command_GL_NV_vertex_attrib_integer_64bit — GLExt
- ::get_ext_command_GL_NV_vertex_buffer_unified_memory — GLExt
- ::get_ext_command_GL_NV_vertex_program — GLExt
- ::get_ext_command_GL_NV_vertex_program1_1 — GLExt
- ::get_ext_command_GL_NV_vertex_program2 — GLExt
- ::get_ext_command_GL_NV_vertex_program2_option — GLExt
- ::get_ext_command_GL_NV_vertex_program3 — GLExt
- ::get_ext_command_GL_NV_vertex_program4 — GLExt
- ::get_ext_command_GL_NV_video_capture — GLExt
- ::get_ext_command_GL_NV_viewport_array — GLExt
- ::get_ext_command_GL_NV_viewport_array2 — GLExt
- ::get_ext_command_GL_NV_viewport_swizzle — GLExt
- ::get_ext_command_GL_OES_EGL_image — GLExt
- ::get_ext_command_GL_OES_EGL_image_external — GLExt
- ::get_ext_command_GL_OES_EGL_image_external_essl3 — GLExt
- ::get_ext_command_GL_OES_byte_coordinates — GLExt
- ::get_ext_command_GL_OES_compressed_ETC1_RGB8_sub_texture — GLExt
- ::get_ext_command_GL_OES_compressed_ETC1_RGB8_texture — GLExt
- ::get_ext_command_GL_OES_compressed_paletted_texture — GLExt
- ::get_ext_command_GL_OES_copy_image — GLExt
- ::get_ext_command_GL_OES_depth24 — GLExt
- ::get_ext_command_GL_OES_depth32 — GLExt
- ::get_ext_command_GL_OES_depth_texture — GLExt
- ::get_ext_command_GL_OES_draw_buffers_indexed — GLExt
- ::get_ext_command_GL_OES_draw_elements_base_vertex — GLExt
- ::get_ext_command_GL_OES_element_index_uint — GLExt
- ::get_ext_command_GL_OES_fbo_render_mipmap — GLExt
- ::get_ext_command_GL_OES_fixed_point — GLExt
- ::get_ext_command_GL_OES_fragment_precision_high — GLExt
- ::get_ext_command_GL_OES_geometry_point_size — GLExt
- ::get_ext_command_GL_OES_geometry_shader — GLExt
- ::get_ext_command_GL_OES_get_program_binary — GLExt
- ::get_ext_command_GL_OES_gpu_shader5 — GLExt
- ::get_ext_command_GL_OES_mapbuffer — GLExt
- ::get_ext_command_GL_OES_packed_depth_stencil — GLExt
- ::get_ext_command_GL_OES_primitive_bounding_box — GLExt
- ::get_ext_command_GL_OES_query_matrix — GLExt
- ::get_ext_command_GL_OES_read_format — GLExt
- ::get_ext_command_GL_OES_required_internalformat — GLExt
- ::get_ext_command_GL_OES_rgb8_rgba8 — GLExt
- ::get_ext_command_GL_OES_sample_shading — GLExt
- ::get_ext_command_GL_OES_sample_variables — GLExt
- ::get_ext_command_GL_OES_shader_image_atomic — GLExt
- ::get_ext_command_GL_OES_shader_io_blocks — GLExt
- ::get_ext_command_GL_OES_shader_multisample_interpolation — GLExt
- ::get_ext_command_GL_OES_single_precision — GLExt
- ::get_ext_command_GL_OES_standard_derivatives — GLExt
- ::get_ext_command_GL_OES_stencil1 — GLExt
- ::get_ext_command_GL_OES_stencil4 — GLExt
- ::get_ext_command_GL_OES_surfaceless_context — GLExt
- ::get_ext_command_GL_OES_tessellation_point_size — GLExt
- ::get_ext_command_GL_OES_tessellation_shader — GLExt
- ::get_ext_command_GL_OES_texture_3D — GLExt
- ::get_ext_command_GL_OES_texture_border_clamp — GLExt
- ::get_ext_command_GL_OES_texture_buffer — GLExt
- ::get_ext_command_GL_OES_texture_compression_astc — GLExt
- ::get_ext_command_GL_OES_texture_cube_map_array — GLExt
- ::get_ext_command_GL_OES_texture_float — GLExt
- ::get_ext_command_GL_OES_texture_float_linear — GLExt
- ::get_ext_command_GL_OES_texture_half_float — GLExt
- ::get_ext_command_GL_OES_texture_half_float_linear — GLExt
- ::get_ext_command_GL_OES_texture_npot — GLExt
- ::get_ext_command_GL_OES_texture_stencil8 — GLExt
- ::get_ext_command_GL_OES_texture_storage_multisample_2d_array — GLExt
- ::get_ext_command_GL_OES_texture_view — GLExt
- ::get_ext_command_GL_OES_vertex_array_object — GLExt
- ::get_ext_command_GL_OES_vertex_half_float — GLExt
- ::get_ext_command_GL_OES_vertex_type_10_10_10_2 — GLExt
- ::get_ext_command_GL_OES_viewport_array — GLExt
- ::get_ext_command_GL_OML_interlace — GLExt
- ::get_ext_command_GL_OML_resample — GLExt
- ::get_ext_command_GL_OML_subsample — GLExt
- ::get_ext_command_GL_OVR_multiview — GLExt
- ::get_ext_command_GL_OVR_multiview2 — GLExt
- ::get_ext_command_GL_OVR_multiview_multisampled_render_to_texture — GLExt
- ::get_ext_command_GL_PGI_misc_hints — GLExt
- ::get_ext_command_GL_PGI_vertex_hints — GLExt
- ::get_ext_command_GL_QCOM_YUV_texture_gather — GLExt
- ::get_ext_command_GL_QCOM_alpha_test — GLExt
- ::get_ext_command_GL_QCOM_binning_control — GLExt
- ::get_ext_command_GL_QCOM_driver_control — GLExt
- ::get_ext_command_GL_QCOM_extended_get — GLExt
- ::get_ext_command_GL_QCOM_extended_get2 — GLExt
- ::get_ext_command_GL_QCOM_frame_extrapolation — GLExt
- ::get_ext_command_GL_QCOM_framebuffer_foveated — GLExt
- ::get_ext_command_GL_QCOM_motion_estimation — GLExt
- ::get_ext_command_GL_QCOM_perfmon_global_mode — GLExt
- ::get_ext_command_GL_QCOM_render_shared_exponent — GLExt
- ::get_ext_command_GL_QCOM_shader_framebuffer_fetch_noncoherent — GLExt
- ::get_ext_command_GL_QCOM_shader_framebuffer_fetch_rate — GLExt
- ::get_ext_command_GL_QCOM_shading_rate — GLExt
- ::get_ext_command_GL_QCOM_texture_foveated — GLExt
- ::get_ext_command_GL_QCOM_texture_foveated2 — GLExt
- ::get_ext_command_GL_QCOM_texture_foveated_subsampled_layout — GLExt
- ::get_ext_command_GL_QCOM_tiled_rendering — GLExt
- ::get_ext_command_GL_QCOM_writeonly_rendering — GLExt
- ::get_ext_command_GL_REND_screen_coordinates — GLExt
- ::get_ext_command_GL_S3_s3tc — GLExt
- ::get_ext_command_GL_SGIS_detail_texture — GLExt
- ::get_ext_command_GL_SGIS_fog_function — GLExt
- ::get_ext_command_GL_SGIS_generate_mipmap — GLExt
- ::get_ext_command_GL_SGIS_multisample — GLExt
- ::get_ext_command_GL_SGIS_pixel_texture — GLExt
- ::get_ext_command_GL_SGIS_point_line_texgen — GLExt
- ::get_ext_command_GL_SGIS_point_parameters — GLExt
- ::get_ext_command_GL_SGIS_sharpen_texture — GLExt
- ::get_ext_command_GL_SGIS_texture4D — GLExt
- ::get_ext_command_GL_SGIS_texture_border_clamp — GLExt
- ::get_ext_command_GL_SGIS_texture_color_mask — GLExt
- ::get_ext_command_GL_SGIS_texture_edge_clamp — GLExt
- ::get_ext_command_GL_SGIS_texture_filter4 — GLExt
- ::get_ext_command_GL_SGIS_texture_lod — GLExt
- ::get_ext_command_GL_SGIS_texture_select — GLExt
- ::get_ext_command_GL_SGIX_async — GLExt
- ::get_ext_command_GL_SGIX_async_histogram — GLExt
- ::get_ext_command_GL_SGIX_async_pixel — GLExt
- ::get_ext_command_GL_SGIX_blend_alpha_minmax — GLExt
- ::get_ext_command_GL_SGIX_calligraphic_fragment — GLExt
- ::get_ext_command_GL_SGIX_clipmap — GLExt
- ::get_ext_command_GL_SGIX_convolution_accuracy — GLExt
- ::get_ext_command_GL_SGIX_depth_pass_instrument — GLExt
- ::get_ext_command_GL_SGIX_depth_texture — GLExt
- ::get_ext_command_GL_SGIX_flush_raster — GLExt
- ::get_ext_command_GL_SGIX_fog_offset — GLExt
- ::get_ext_command_GL_SGIX_fragment_lighting — GLExt
- ::get_ext_command_GL_SGIX_framezoom — GLExt
- ::get_ext_command_GL_SGIX_igloo_interface — GLExt
- ::get_ext_command_GL_SGIX_instruments — GLExt
- ::get_ext_command_GL_SGIX_interlace — GLExt
- ::get_ext_command_GL_SGIX_ir_instrument1 — GLExt
- ::get_ext_command_GL_SGIX_list_priority — GLExt
- ::get_ext_command_GL_SGIX_pixel_texture — GLExt
- ::get_ext_command_GL_SGIX_pixel_tiles — GLExt
- ::get_ext_command_GL_SGIX_polynomial_ffd — GLExt
- ::get_ext_command_GL_SGIX_reference_plane — GLExt
- ::get_ext_command_GL_SGIX_resample — GLExt
- ::get_ext_command_GL_SGIX_scalebias_hint — GLExt
- ::get_ext_command_GL_SGIX_shadow — GLExt
- ::get_ext_command_GL_SGIX_shadow_ambient — GLExt
- ::get_ext_command_GL_SGIX_sprite — GLExt
- ::get_ext_command_GL_SGIX_subsample — GLExt
- ::get_ext_command_GL_SGIX_tag_sample_buffer — GLExt
- ::get_ext_command_GL_SGIX_texture_add_env — GLExt
- ::get_ext_command_GL_SGIX_texture_coordinate_clamp — GLExt
- ::get_ext_command_GL_SGIX_texture_lod_bias — GLExt
- ::get_ext_command_GL_SGIX_texture_multi_buffer — GLExt
- ::get_ext_command_GL_SGIX_texture_scale_bias — GLExt
- ::get_ext_command_GL_SGIX_vertex_preclip — GLExt
- ::get_ext_command_GL_SGIX_ycrcb — GLExt
- ::get_ext_command_GL_SGIX_ycrcb_subsample — GLExt
- ::get_ext_command_GL_SGIX_ycrcba — GLExt
- ::get_ext_command_GL_SGI_color_matrix — GLExt
- ::get_ext_command_GL_SGI_color_table — GLExt
- ::get_ext_command_GL_SGI_texture_color_table — GLExt
- ::get_ext_command_GL_SUNX_constant_data — GLExt
- ::get_ext_command_GL_SUN_convolution_border_modes — GLExt
- ::get_ext_command_GL_SUN_global_alpha — GLExt
- ::get_ext_command_GL_SUN_mesh_array — GLExt
- ::get_ext_command_GL_SUN_slice_accum — GLExt
- ::get_ext_command_GL_SUN_triangle_list — GLExt
- ::get_ext_command_GL_SUN_vertex — GLExt
- ::get_ext_command_GL_VIV_shader_binary — GLExt
- ::get_ext_command_GL_WIN_phong_shading — GLExt
- ::get_ext_command_GL_WIN_specular_fog — GLExt
- ::get_ext_enum_GL_3DFX_multisample — GLExt
- ::get_ext_enum_GL_3DFX_tbuffer — GLExt
- ::get_ext_enum_GL_3DFX_texture_compression_FXT1 — GLExt
- ::get_ext_enum_GL_AMD_blend_minmax_factor — GLExt
- ::get_ext_enum_GL_AMD_compressed_3DC_texture — GLExt
- ::get_ext_enum_GL_AMD_compressed_ATC_texture — GLExt
- ::get_ext_enum_GL_AMD_conservative_depth — GLExt
- ::get_ext_enum_GL_AMD_debug_output — GLExt
- ::get_ext_enum_GL_AMD_depth_clamp_separate — GLExt
- ::get_ext_enum_GL_AMD_draw_buffers_blend — GLExt
- ::get_ext_enum_GL_AMD_framebuffer_multisample_advanced — GLExt
- ::get_ext_enum_GL_AMD_framebuffer_sample_positions — GLExt
- ::get_ext_enum_GL_AMD_gcn_shader — GLExt
- ::get_ext_enum_GL_AMD_gpu_shader_half_float — GLExt
- ::get_ext_enum_GL_AMD_gpu_shader_int16 — GLExt
- ::get_ext_enum_GL_AMD_gpu_shader_int64 — GLExt
- ::get_ext_enum_GL_AMD_interleaved_elements — GLExt
- ::get_ext_enum_GL_AMD_multi_draw_indirect — GLExt
- ::get_ext_enum_GL_AMD_name_gen_delete — GLExt
- ::get_ext_enum_GL_AMD_occlusion_query_event — GLExt
- ::get_ext_enum_GL_AMD_performance_monitor — GLExt
- ::get_ext_enum_GL_AMD_pinned_memory — GLExt
- ::get_ext_enum_GL_AMD_program_binary_Z400 — GLExt
- ::get_ext_enum_GL_AMD_query_buffer_object — GLExt
- ::get_ext_enum_GL_AMD_sample_positions — GLExt
- ::get_ext_enum_GL_AMD_seamless_cubemap_per_texture — GLExt
- ::get_ext_enum_GL_AMD_shader_atomic_counter_ops — GLExt
- ::get_ext_enum_GL_AMD_shader_ballot — GLExt
- ::get_ext_enum_GL_AMD_shader_explicit_vertex_parameter — GLExt
- ::get_ext_enum_GL_AMD_shader_gpu_shader_half_float_fetch — GLExt
- ::get_ext_enum_GL_AMD_shader_image_load_store_lod — GLExt
- ::get_ext_enum_GL_AMD_shader_stencil_export — GLExt
- ::get_ext_enum_GL_AMD_shader_trinary_minmax — GLExt
- ::get_ext_enum_GL_AMD_sparse_texture — GLExt
- ::get_ext_enum_GL_AMD_stencil_operation_extended — GLExt
- ::get_ext_enum_GL_AMD_texture_gather_bias_lod — GLExt
- ::get_ext_enum_GL_AMD_texture_texture4 — GLExt
- ::get_ext_enum_GL_AMD_transform_feedback3_lines_triangles — GLExt
- ::get_ext_enum_GL_AMD_transform_feedback4 — GLExt
- ::get_ext_enum_GL_AMD_vertex_shader_layer — GLExt
- ::get_ext_enum_GL_AMD_vertex_shader_tessellator — GLExt
- ::get_ext_enum_GL_AMD_vertex_shader_viewport_index — GLExt
- ::get_ext_enum_GL_ANDROID_extension_pack_es31a — GLExt
- ::get_ext_enum_GL_ANGLE_depth_texture — GLExt
- ::get_ext_enum_GL_ANGLE_framebuffer_blit — GLExt
- ::get_ext_enum_GL_ANGLE_framebuffer_multisample — GLExt
- ::get_ext_enum_GL_ANGLE_instanced_arrays — GLExt
- ::get_ext_enum_GL_ANGLE_pack_reverse_row_order — GLExt
- ::get_ext_enum_GL_ANGLE_program_binary — GLExt
- ::get_ext_enum_GL_ANGLE_texture_compression_dxt3 — GLExt
- ::get_ext_enum_GL_ANGLE_texture_compression_dxt5 — GLExt
- ::get_ext_enum_GL_ANGLE_texture_usage — GLExt
- ::get_ext_enum_GL_ANGLE_translated_shader_source — GLExt
- ::get_ext_enum_GL_APPLE_aux_depth_stencil — GLExt
- ::get_ext_enum_GL_APPLE_client_storage — GLExt
- ::get_ext_enum_GL_APPLE_clip_distance — GLExt
- ::get_ext_enum_GL_APPLE_color_buffer_packed_float — GLExt
- ::get_ext_enum_GL_APPLE_copy_texture_levels — GLExt
- ::get_ext_enum_GL_APPLE_element_array — GLExt
- ::get_ext_enum_GL_APPLE_fence — GLExt
- ::get_ext_enum_GL_APPLE_float_pixels — GLExt
- ::get_ext_enum_GL_APPLE_flush_buffer_range — GLExt
- ::get_ext_enum_GL_APPLE_framebuffer_multisample — GLExt
- ::get_ext_enum_GL_APPLE_object_purgeable — GLExt
- ::get_ext_enum_GL_APPLE_rgb_422 — GLExt
- ::get_ext_enum_GL_APPLE_row_bytes — GLExt
- ::get_ext_enum_GL_APPLE_specular_vector — GLExt
- ::get_ext_enum_GL_APPLE_sync — GLExt
- ::get_ext_enum_GL_APPLE_texture_format_BGRA8888 — GLExt
- ::get_ext_enum_GL_APPLE_texture_max_level — GLExt
- ::get_ext_enum_GL_APPLE_texture_packed_float — GLExt
- ::get_ext_enum_GL_APPLE_texture_range — GLExt
- ::get_ext_enum_GL_APPLE_transform_hint — GLExt
- ::get_ext_enum_GL_APPLE_vertex_array_object — GLExt
- ::get_ext_enum_GL_APPLE_vertex_array_range — GLExt
- ::get_ext_enum_GL_APPLE_vertex_program_evaluators — GLExt
- ::get_ext_enum_GL_APPLE_ycbcr_422 — GLExt
- ::get_ext_enum_GL_ARB_ES2_compatibility — GLExt
- ::get_ext_enum_GL_ARB_ES3_1_compatibility — GLExt
- ::get_ext_enum_GL_ARB_ES3_2_compatibility — GLExt
- ::get_ext_enum_GL_ARB_ES3_compatibility — GLExt
- ::get_ext_enum_GL_ARB_arrays_of_arrays — GLExt
- ::get_ext_enum_GL_ARB_base_instance — GLExt
- ::get_ext_enum_GL_ARB_bindless_texture — GLExt
- ::get_ext_enum_GL_ARB_blend_func_extended — GLExt
- ::get_ext_enum_GL_ARB_buffer_storage — GLExt
- ::get_ext_enum_GL_ARB_cl_event — GLExt
- ::get_ext_enum_GL_ARB_clear_buffer_object — GLExt
- ::get_ext_enum_GL_ARB_clear_texture — GLExt
- ::get_ext_enum_GL_ARB_clip_control — GLExt
- ::get_ext_enum_GL_ARB_color_buffer_float — GLExt
- ::get_ext_enum_GL_ARB_compatibility — GLExt
- ::get_ext_enum_GL_ARB_compressed_texture_pixel_storage — GLExt
- ::get_ext_enum_GL_ARB_compute_shader — GLExt
- ::get_ext_enum_GL_ARB_compute_variable_group_size — GLExt
- ::get_ext_enum_GL_ARB_conditional_render_inverted — GLExt
- ::get_ext_enum_GL_ARB_conservative_depth — GLExt
- ::get_ext_enum_GL_ARB_copy_buffer — GLExt
- ::get_ext_enum_GL_ARB_copy_image — GLExt
- ::get_ext_enum_GL_ARB_cull_distance — GLExt
- ::get_ext_enum_GL_ARB_debug_output — GLExt
- ::get_ext_enum_GL_ARB_depth_buffer_float — GLExt
- ::get_ext_enum_GL_ARB_depth_clamp — GLExt
- ::get_ext_enum_GL_ARB_depth_texture — GLExt
- ::get_ext_enum_GL_ARB_derivative_control — GLExt
- ::get_ext_enum_GL_ARB_direct_state_access — GLExt
- ::get_ext_enum_GL_ARB_draw_buffers — GLExt
- ::get_ext_enum_GL_ARB_draw_buffers_blend — GLExt
- ::get_ext_enum_GL_ARB_draw_elements_base_vertex — GLExt
- ::get_ext_enum_GL_ARB_draw_indirect — GLExt
- ::get_ext_enum_GL_ARB_draw_instanced — GLExt
- ::get_ext_enum_GL_ARB_enhanced_layouts — GLExt
- ::get_ext_enum_GL_ARB_explicit_attrib_location — GLExt
- ::get_ext_enum_GL_ARB_explicit_uniform_location — GLExt
- ::get_ext_enum_GL_ARB_fragment_coord_conventions — GLExt
- ::get_ext_enum_GL_ARB_fragment_layer_viewport — GLExt
- ::get_ext_enum_GL_ARB_fragment_program — GLExt
- ::get_ext_enum_GL_ARB_fragment_program_shadow — GLExt
- ::get_ext_enum_GL_ARB_fragment_shader — GLExt
- ::get_ext_enum_GL_ARB_fragment_shader_interlock — GLExt
- ::get_ext_enum_GL_ARB_framebuffer_no_attachments — GLExt
- ::get_ext_enum_GL_ARB_framebuffer_object — GLExt
- ::get_ext_enum_GL_ARB_framebuffer_sRGB — GLExt
- ::get_ext_enum_GL_ARB_geometry_shader4 — GLExt
- ::get_ext_enum_GL_ARB_get_program_binary — GLExt
- ::get_ext_enum_GL_ARB_get_texture_sub_image — GLExt
- ::get_ext_enum_GL_ARB_gl_spirv — GLExt
- ::get_ext_enum_GL_ARB_gpu_shader5 — GLExt
- ::get_ext_enum_GL_ARB_gpu_shader_fp64 — GLExt
- ::get_ext_enum_GL_ARB_gpu_shader_int64 — GLExt
- ::get_ext_enum_GL_ARB_half_float_pixel — GLExt
- ::get_ext_enum_GL_ARB_half_float_vertex — GLExt
- ::get_ext_enum_GL_ARB_imaging — GLExt
- ::get_ext_enum_GL_ARB_indirect_parameters — GLExt
- ::get_ext_enum_GL_ARB_instanced_arrays — GLExt
- ::get_ext_enum_GL_ARB_internalformat_query — GLExt
- ::get_ext_enum_GL_ARB_internalformat_query2 — GLExt
- ::get_ext_enum_GL_ARB_invalidate_subdata — GLExt
- ::get_ext_enum_GL_ARB_map_buffer_alignment — GLExt
- ::get_ext_enum_GL_ARB_map_buffer_range — GLExt
- ::get_ext_enum_GL_ARB_matrix_palette — GLExt
- ::get_ext_enum_GL_ARB_multi_bind — GLExt
- ::get_ext_enum_GL_ARB_multi_draw_indirect — GLExt
- ::get_ext_enum_GL_ARB_multisample — GLExt
- ::get_ext_enum_GL_ARB_multitexture — GLExt
- ::get_ext_enum_GL_ARB_occlusion_query — GLExt
- ::get_ext_enum_GL_ARB_occlusion_query2 — GLExt
- ::get_ext_enum_GL_ARB_parallel_shader_compile — GLExt
- ::get_ext_enum_GL_ARB_pipeline_statistics_query — GLExt
- ::get_ext_enum_GL_ARB_pixel_buffer_object — GLExt
- ::get_ext_enum_GL_ARB_point_parameters — GLExt
- ::get_ext_enum_GL_ARB_point_sprite — GLExt
- ::get_ext_enum_GL_ARB_polygon_offset_clamp — GLExt
- ::get_ext_enum_GL_ARB_post_depth_coverage — GLExt
- ::get_ext_enum_GL_ARB_program_interface_query — GLExt
- ::get_ext_enum_GL_ARB_provoking_vertex — GLExt
- ::get_ext_enum_GL_ARB_query_buffer_object — GLExt
- ::get_ext_enum_GL_ARB_robust_buffer_access_behavior — GLExt
- ::get_ext_enum_GL_ARB_robustness — GLExt
- ::get_ext_enum_GL_ARB_robustness_isolation — GLExt
- ::get_ext_enum_GL_ARB_sample_locations — GLExt
- ::get_ext_enum_GL_ARB_sample_shading — GLExt
- ::get_ext_enum_GL_ARB_sampler_objects — GLExt
- ::get_ext_enum_GL_ARB_seamless_cube_map — GLExt
- ::get_ext_enum_GL_ARB_seamless_cubemap_per_texture — GLExt
- ::get_ext_enum_GL_ARB_separate_shader_objects — GLExt
- ::get_ext_enum_GL_ARB_shader_atomic_counter_ops — GLExt
- ::get_ext_enum_GL_ARB_shader_atomic_counters — GLExt
- ::get_ext_enum_GL_ARB_shader_ballot — GLExt
- ::get_ext_enum_GL_ARB_shader_bit_encoding — GLExt
- ::get_ext_enum_GL_ARB_shader_clock — GLExt
- ::get_ext_enum_GL_ARB_shader_draw_parameters — GLExt
- ::get_ext_enum_GL_ARB_shader_group_vote — GLExt
- ::get_ext_enum_GL_ARB_shader_image_load_store — GLExt
- ::get_ext_enum_GL_ARB_shader_image_size — GLExt
- ::get_ext_enum_GL_ARB_shader_objects — GLExt
- ::get_ext_enum_GL_ARB_shader_precision — GLExt
- ::get_ext_enum_GL_ARB_shader_stencil_export — GLExt
- ::get_ext_enum_GL_ARB_shader_storage_buffer_object — GLExt
- ::get_ext_enum_GL_ARB_shader_subroutine — GLExt
- ::get_ext_enum_GL_ARB_shader_texture_image_samples — GLExt
- ::get_ext_enum_GL_ARB_shader_texture_lod — GLExt
- ::get_ext_enum_GL_ARB_shader_viewport_layer_array — GLExt
- ::get_ext_enum_GL_ARB_shading_language_100 — GLExt
- ::get_ext_enum_GL_ARB_shading_language_420pack — GLExt
- ::get_ext_enum_GL_ARB_shading_language_include — GLExt
- ::get_ext_enum_GL_ARB_shading_language_packing — GLExt
- ::get_ext_enum_GL_ARB_shadow — GLExt
- ::get_ext_enum_GL_ARB_shadow_ambient — GLExt
- ::get_ext_enum_GL_ARB_sparse_buffer — GLExt
- ::get_ext_enum_GL_ARB_sparse_texture — GLExt
- ::get_ext_enum_GL_ARB_sparse_texture2 — GLExt
- ::get_ext_enum_GL_ARB_sparse_texture_clamp — GLExt
- ::get_ext_enum_GL_ARB_spirv_extensions — GLExt
- ::get_ext_enum_GL_ARB_stencil_texturing — GLExt
- ::get_ext_enum_GL_ARB_sync — GLExt
- ::get_ext_enum_GL_ARB_tessellation_shader — GLExt
- ::get_ext_enum_GL_ARB_texture_barrier — GLExt
- ::get_ext_enum_GL_ARB_texture_border_clamp — GLExt
- ::get_ext_enum_GL_ARB_texture_buffer_object — GLExt
- ::get_ext_enum_GL_ARB_texture_buffer_object_rgb32 — GLExt
- ::get_ext_enum_GL_ARB_texture_buffer_range — GLExt
- ::get_ext_enum_GL_ARB_texture_compression — GLExt
- ::get_ext_enum_GL_ARB_texture_compression_bptc — GLExt
- ::get_ext_enum_GL_ARB_texture_compression_rgtc — GLExt
- ::get_ext_enum_GL_ARB_texture_cube_map — GLExt
- ::get_ext_enum_GL_ARB_texture_cube_map_array — GLExt
- ::get_ext_enum_GL_ARB_texture_env_add — GLExt
- ::get_ext_enum_GL_ARB_texture_env_combine — GLExt
- ::get_ext_enum_GL_ARB_texture_env_crossbar — GLExt
- ::get_ext_enum_GL_ARB_texture_env_dot3 — GLExt
- ::get_ext_enum_GL_ARB_texture_filter_anisotropic — GLExt
- ::get_ext_enum_GL_ARB_texture_filter_minmax — GLExt
- ::get_ext_enum_GL_ARB_texture_float — GLExt
- ::get_ext_enum_GL_ARB_texture_gather — GLExt
- ::get_ext_enum_GL_ARB_texture_mirror_clamp_to_edge — GLExt
- ::get_ext_enum_GL_ARB_texture_mirrored_repeat — GLExt
- ::get_ext_enum_GL_ARB_texture_multisample — GLExt
- ::get_ext_enum_GL_ARB_texture_non_power_of_two — GLExt
- ::get_ext_enum_GL_ARB_texture_query_levels — GLExt
- ::get_ext_enum_GL_ARB_texture_query_lod — GLExt
- ::get_ext_enum_GL_ARB_texture_rectangle — GLExt
- ::get_ext_enum_GL_ARB_texture_rg — GLExt
- ::get_ext_enum_GL_ARB_texture_rgb10_a2ui — GLExt
- ::get_ext_enum_GL_ARB_texture_stencil8 — GLExt
- ::get_ext_enum_GL_ARB_texture_storage — GLExt
- ::get_ext_enum_GL_ARB_texture_storage_multisample — GLExt
- ::get_ext_enum_GL_ARB_texture_swizzle — GLExt
- ::get_ext_enum_GL_ARB_texture_view — GLExt
- ::get_ext_enum_GL_ARB_timer_query — GLExt
- ::get_ext_enum_GL_ARB_transform_feedback2 — GLExt
- ::get_ext_enum_GL_ARB_transform_feedback3 — GLExt
- ::get_ext_enum_GL_ARB_transform_feedback_instanced — GLExt
- ::get_ext_enum_GL_ARB_transform_feedback_overflow_query — GLExt
- ::get_ext_enum_GL_ARB_transpose_matrix — GLExt
- ::get_ext_enum_GL_ARB_uniform_buffer_object — GLExt
- ::get_ext_enum_GL_ARB_vertex_array_bgra — GLExt
- ::get_ext_enum_GL_ARB_vertex_array_object — GLExt
- ::get_ext_enum_GL_ARB_vertex_attrib_64bit — GLExt
- ::get_ext_enum_GL_ARB_vertex_attrib_binding — GLExt
- ::get_ext_enum_GL_ARB_vertex_blend — GLExt
- ::get_ext_enum_GL_ARB_vertex_buffer_object — GLExt
- ::get_ext_enum_GL_ARB_vertex_program — GLExt
- ::get_ext_enum_GL_ARB_vertex_shader — GLExt
- ::get_ext_enum_GL_ARB_vertex_type_10f_11f_11f_rev — GLExt
- ::get_ext_enum_GL_ARB_vertex_type_2_10_10_10_rev — GLExt
- ::get_ext_enum_GL_ARB_viewport_array — GLExt
- ::get_ext_enum_GL_ARB_window_pos — GLExt
- ::get_ext_enum_GL_ARM_mali_program_binary — GLExt
- ::get_ext_enum_GL_ARM_mali_shader_binary — GLExt
- ::get_ext_enum_GL_ARM_rgba8 — GLExt
- ::get_ext_enum_GL_ARM_shader_framebuffer_fetch — GLExt
- ::get_ext_enum_GL_ARM_shader_framebuffer_fetch_depth_stencil — GLExt
- ::get_ext_enum_GL_ARM_texture_unnormalized_coordinates — GLExt
- ::get_ext_enum_GL_ATI_draw_buffers — GLExt
- ::get_ext_enum_GL_ATI_element_array — GLExt
- ::get_ext_enum_GL_ATI_envmap_bumpmap — GLExt
- ::get_ext_enum_GL_ATI_fragment_shader — GLExt
- ::get_ext_enum_GL_ATI_map_object_buffer — GLExt
- ::get_ext_enum_GL_ATI_meminfo — GLExt
- ::get_ext_enum_GL_ATI_pixel_format_float — GLExt
- ::get_ext_enum_GL_ATI_pn_triangles — GLExt
- ::get_ext_enum_GL_ATI_separate_stencil — GLExt
- ::get_ext_enum_GL_ATI_text_fragment_shader — GLExt
- ::get_ext_enum_GL_ATI_texture_env_combine3 — GLExt
- ::get_ext_enum_GL_ATI_texture_float — GLExt
- ::get_ext_enum_GL_ATI_texture_mirror_once — GLExt
- ::get_ext_enum_GL_ATI_vertex_array_object — GLExt
- ::get_ext_enum_GL_ATI_vertex_attrib_array_object — GLExt
- ::get_ext_enum_GL_ATI_vertex_streams — GLExt
- ::get_ext_enum_GL_DMP_program_binary — GLExt
- ::get_ext_enum_GL_DMP_shader_binary — GLExt
- ::get_ext_enum_GL_EXT_422_pixels — GLExt
- ::get_ext_enum_GL_EXT_EGL_image_array — GLExt
- ::get_ext_enum_GL_EXT_EGL_image_storage — GLExt
- ::get_ext_enum_GL_EXT_EGL_image_storage_compression — GLExt
- ::get_ext_enum_GL_EXT_EGL_sync — GLExt
- ::get_ext_enum_GL_EXT_YUV_target — GLExt
- ::get_ext_enum_GL_EXT_abgr — GLExt
- ::get_ext_enum_GL_EXT_base_instance — GLExt
- ::get_ext_enum_GL_EXT_bgra — GLExt
- ::get_ext_enum_GL_EXT_bindable_uniform — GLExt
- ::get_ext_enum_GL_EXT_blend_color — GLExt
- ::get_ext_enum_GL_EXT_blend_equation_separate — GLExt
- ::get_ext_enum_GL_EXT_blend_func_extended — GLExt
- ::get_ext_enum_GL_EXT_blend_func_separate — GLExt
- ::get_ext_enum_GL_EXT_blend_logic_op — GLExt
- ::get_ext_enum_GL_EXT_blend_minmax — GLExt
- ::get_ext_enum_GL_EXT_blend_subtract — GLExt
- ::get_ext_enum_GL_EXT_buffer_storage — GLExt
- ::get_ext_enum_GL_EXT_clear_texture — GLExt
- ::get_ext_enum_GL_EXT_clip_control — GLExt
- ::get_ext_enum_GL_EXT_clip_cull_distance — GLExt
- ::get_ext_enum_GL_EXT_clip_volume_hint — GLExt
- ::get_ext_enum_GL_EXT_cmyka — GLExt
- ::get_ext_enum_GL_EXT_color_buffer_float — GLExt
- ::get_ext_enum_GL_EXT_color_buffer_half_float — GLExt
- ::get_ext_enum_GL_EXT_color_subtable — GLExt
- ::get_ext_enum_GL_EXT_compiled_vertex_array — GLExt
- ::get_ext_enum_GL_EXT_conservative_depth — GLExt
- ::get_ext_enum_GL_EXT_convolution — GLExt
- ::get_ext_enum_GL_EXT_coordinate_frame — GLExt
- ::get_ext_enum_GL_EXT_copy_image — GLExt
- ::get_ext_enum_GL_EXT_copy_texture — GLExt
- ::get_ext_enum_GL_EXT_cull_vertex — GLExt
- ::get_ext_enum_GL_EXT_debug_label — GLExt
- ::get_ext_enum_GL_EXT_debug_marker — GLExt
- ::get_ext_enum_GL_EXT_depth_bounds_test — GLExt
- ::get_ext_enum_GL_EXT_depth_clamp — GLExt
- ::get_ext_enum_GL_EXT_direct_state_access — GLExt
- ::get_ext_enum_GL_EXT_discard_framebuffer — GLExt
- ::get_ext_enum_GL_EXT_disjoint_timer_query — GLExt
- ::get_ext_enum_GL_EXT_draw_buffers — GLExt
- ::get_ext_enum_GL_EXT_draw_buffers2 — GLExt
- ::get_ext_enum_GL_EXT_draw_buffers_indexed — GLExt
- ::get_ext_enum_GL_EXT_draw_elements_base_vertex — GLExt
- ::get_ext_enum_GL_EXT_draw_instanced — GLExt
- ::get_ext_enum_GL_EXT_draw_range_elements — GLExt
- ::get_ext_enum_GL_EXT_draw_transform_feedback — GLExt
- ::get_ext_enum_GL_EXT_external_buffer — GLExt
- ::get_ext_enum_GL_EXT_float_blend — GLExt
- ::get_ext_enum_GL_EXT_fog_coord — GLExt
- ::get_ext_enum_GL_EXT_framebuffer_blit — GLExt
- ::get_ext_enum_GL_EXT_framebuffer_multisample — GLExt
- ::get_ext_enum_GL_EXT_framebuffer_multisample_blit_scaled — GLExt
- ::get_ext_enum_GL_EXT_framebuffer_object — GLExt
- ::get_ext_enum_GL_EXT_framebuffer_sRGB — GLExt
- ::get_ext_enum_GL_EXT_geometry_point_size — GLExt
- ::get_ext_enum_GL_EXT_geometry_shader — GLExt
- ::get_ext_enum_GL_EXT_geometry_shader4 — GLExt
- ::get_ext_enum_GL_EXT_gpu_program_parameters — GLExt
- ::get_ext_enum_GL_EXT_gpu_shader4 — GLExt
- ::get_ext_enum_GL_EXT_gpu_shader5 — GLExt
- ::get_ext_enum_GL_EXT_histogram — GLExt
- ::get_ext_enum_GL_EXT_index_array_formats — GLExt
- ::get_ext_enum_GL_EXT_index_func — GLExt
- ::get_ext_enum_GL_EXT_index_material — GLExt
- ::get_ext_enum_GL_EXT_index_texture — GLExt
- ::get_ext_enum_GL_EXT_instanced_arrays — GLExt
- ::get_ext_enum_GL_EXT_light_texture — GLExt
- ::get_ext_enum_GL_EXT_map_buffer_range — GLExt
- ::get_ext_enum_GL_EXT_memory_object — GLExt
- ::get_ext_enum_GL_EXT_memory_object_fd — GLExt
- ::get_ext_enum_GL_EXT_memory_object_win32 — GLExt
- ::get_ext_enum_GL_EXT_misc_attribute — GLExt
- ::get_ext_enum_GL_EXT_multi_draw_arrays — GLExt
- ::get_ext_enum_GL_EXT_multi_draw_indirect — GLExt
- ::get_ext_enum_GL_EXT_multisample — GLExt
- ::get_ext_enum_GL_EXT_multisampled_compatibility — GLExt
- ::get_ext_enum_GL_EXT_multisampled_render_to_texture — GLExt
- ::get_ext_enum_GL_EXT_multisampled_render_to_texture2 — GLExt
- ::get_ext_enum_GL_EXT_multiview_draw_buffers — GLExt
- ::get_ext_enum_GL_EXT_multiview_tessellation_geometry_shader — GLExt
- ::get_ext_enum_GL_EXT_multiview_texture_multisample — GLExt
- ::get_ext_enum_GL_EXT_multiview_timer_query — GLExt
- ::get_ext_enum_GL_EXT_occlusion_query_boolean — GLExt
- ::get_ext_enum_GL_EXT_packed_depth_stencil — GLExt
- ::get_ext_enum_GL_EXT_packed_float — GLExt
- ::get_ext_enum_GL_EXT_packed_pixels — GLExt
- ::get_ext_enum_GL_EXT_paletted_texture — GLExt
- ::get_ext_enum_GL_EXT_pixel_buffer_object — GLExt
- ::get_ext_enum_GL_EXT_pixel_transform — GLExt
- ::get_ext_enum_GL_EXT_pixel_transform_color_table — GLExt
- ::get_ext_enum_GL_EXT_point_parameters — GLExt
- ::get_ext_enum_GL_EXT_polygon_offset — GLExt
- ::get_ext_enum_GL_EXT_polygon_offset_clamp — GLExt
- ::get_ext_enum_GL_EXT_post_depth_coverage — GLExt
- ::get_ext_enum_GL_EXT_primitive_bounding_box — GLExt
- ::get_ext_enum_GL_EXT_protected_textures — GLExt
- ::get_ext_enum_GL_EXT_provoking_vertex — GLExt
- ::get_ext_enum_GL_EXT_pvrtc_sRGB — GLExt
- ::get_ext_enum_GL_EXT_raster_multisample — GLExt
- ::get_ext_enum_GL_EXT_read_format_bgra — GLExt
- ::get_ext_enum_GL_EXT_render_snorm — GLExt
- ::get_ext_enum_GL_EXT_rescale_normal — GLExt
- ::get_ext_enum_GL_EXT_robustness — GLExt
- ::get_ext_enum_GL_EXT_sRGB — GLExt
- ::get_ext_enum_GL_EXT_sRGB_write_control — GLExt
- ::get_ext_enum_GL_EXT_secondary_color — GLExt
- ::get_ext_enum_GL_EXT_semaphore — GLExt
- ::get_ext_enum_GL_EXT_semaphore_fd — GLExt
- ::get_ext_enum_GL_EXT_semaphore_win32 — GLExt
- ::get_ext_enum_GL_EXT_separate_shader_objects — GLExt
- ::get_ext_enum_GL_EXT_separate_specular_color — GLExt
- ::get_ext_enum_GL_EXT_shader_framebuffer_fetch — GLExt
- ::get_ext_enum_GL_EXT_shader_framebuffer_fetch_non_coherent — GLExt
- ::get_ext_enum_GL_EXT_shader_group_vote — GLExt
- ::get_ext_enum_GL_EXT_shader_image_load_formatted — GLExt
- ::get_ext_enum_GL_EXT_shader_image_load_store — GLExt
- ::get_ext_enum_GL_EXT_shader_implicit_conversions — GLExt
- ::get_ext_enum_GL_EXT_shader_integer_mix — GLExt
- ::get_ext_enum_GL_EXT_shader_io_blocks — GLExt
- ::get_ext_enum_GL_EXT_shader_non_constant_global_initializers — GLExt
- ::get_ext_enum_GL_EXT_shader_pixel_local_storage — GLExt
- ::get_ext_enum_GL_EXT_shader_pixel_local_storage2 — GLExt
- ::get_ext_enum_GL_EXT_shader_texture_lod — GLExt
- ::get_ext_enum_GL_EXT_shadow_funcs — GLExt
- ::get_ext_enum_GL_EXT_shadow_samplers — GLExt
- ::get_ext_enum_GL_EXT_shared_texture_palette — GLExt
- ::get_ext_enum_GL_EXT_sparse_texture — GLExt
- ::get_ext_enum_GL_EXT_sparse_texture2 — GLExt
- ::get_ext_enum_GL_EXT_stencil_clear_tag — GLExt
- ::get_ext_enum_GL_EXT_stencil_two_side — GLExt
- ::get_ext_enum_GL_EXT_stencil_wrap — GLExt
- ::get_ext_enum_GL_EXT_subtexture — GLExt
- ::get_ext_enum_GL_EXT_tessellation_point_size — GLExt
- ::get_ext_enum_GL_EXT_tessellation_shader — GLExt
- ::get_ext_enum_GL_EXT_texture — GLExt
- ::get_ext_enum_GL_EXT_texture3D — GLExt
- ::get_ext_enum_GL_EXT_texture_array — GLExt
- ::get_ext_enum_GL_EXT_texture_border_clamp — GLExt
- ::get_ext_enum_GL_EXT_texture_buffer — GLExt
- ::get_ext_enum_GL_EXT_texture_buffer_object — GLExt
- ::get_ext_enum_GL_EXT_texture_compression_astc_decode_mode — GLExt
- ::get_ext_enum_GL_EXT_texture_compression_bptc — GLExt
- ::get_ext_enum_GL_EXT_texture_compression_dxt1 — GLExt
- ::get_ext_enum_GL_EXT_texture_compression_latc — GLExt
- ::get_ext_enum_GL_EXT_texture_compression_rgtc — GLExt
- ::get_ext_enum_GL_EXT_texture_compression_s3tc — GLExt
- ::get_ext_enum_GL_EXT_texture_compression_s3tc_srgb — GLExt
- ::get_ext_enum_GL_EXT_texture_cube_map — GLExt
- ::get_ext_enum_GL_EXT_texture_cube_map_array — GLExt
- ::get_ext_enum_GL_EXT_texture_env_add — GLExt
- ::get_ext_enum_GL_EXT_texture_env_combine — GLExt
- ::get_ext_enum_GL_EXT_texture_env_dot3 — GLExt
- ::get_ext_enum_GL_EXT_texture_filter_anisotropic — GLExt
- ::get_ext_enum_GL_EXT_texture_filter_minmax — GLExt
- ::get_ext_enum_GL_EXT_texture_format_BGRA8888 — GLExt
- ::get_ext_enum_GL_EXT_texture_format_sRGB_override — GLExt
- ::get_ext_enum_GL_EXT_texture_integer — GLExt
- ::get_ext_enum_GL_EXT_texture_lod_bias — GLExt
- ::get_ext_enum_GL_EXT_texture_mirror_clamp — GLExt
- ::get_ext_enum_GL_EXT_texture_mirror_clamp_to_edge — GLExt
- ::get_ext_enum_GL_EXT_texture_norm16 — GLExt
- ::get_ext_enum_GL_EXT_texture_object — GLExt
- ::get_ext_enum_GL_EXT_texture_perturb_normal — GLExt
- ::get_ext_enum_GL_EXT_texture_query_lod — GLExt
- ::get_ext_enum_GL_EXT_texture_rg — GLExt
- ::get_ext_enum_GL_EXT_texture_sRGB — GLExt
- ::get_ext_enum_GL_EXT_texture_sRGB_R8 — GLExt
- ::get_ext_enum_GL_EXT_texture_sRGB_RG8 — GLExt
- ::get_ext_enum_GL_EXT_texture_sRGB_decode — GLExt
- ::get_ext_enum_GL_EXT_texture_shadow_lod — GLExt
- ::get_ext_enum_GL_EXT_texture_shared_exponent — GLExt
- ::get_ext_enum_GL_EXT_texture_snorm — GLExt
- ::get_ext_enum_GL_EXT_texture_storage — GLExt
- ::get_ext_enum_GL_EXT_texture_storage_compression — GLExt
- ::get_ext_enum_GL_EXT_texture_swizzle — GLExt
- ::get_ext_enum_GL_EXT_texture_type_2_10_10_10_REV — GLExt
- ::get_ext_enum_GL_EXT_texture_view — GLExt
- ::get_ext_enum_GL_EXT_timer_query — GLExt
- ::get_ext_enum_GL_EXT_transform_feedback — GLExt
- ::get_ext_enum_GL_EXT_unpack_subimage — GLExt
- ::get_ext_enum_GL_EXT_vertex_array — GLExt
- ::get_ext_enum_GL_EXT_vertex_array_bgra — GLExt
- ::get_ext_enum_GL_EXT_vertex_attrib_64bit — GLExt
- ::get_ext_enum_GL_EXT_vertex_shader — GLExt
- ::get_ext_enum_GL_EXT_vertex_weighting — GLExt
- ::get_ext_enum_GL_EXT_win32_keyed_mutex — GLExt
- ::get_ext_enum_GL_EXT_window_rectangles — GLExt
- ::get_ext_enum_GL_EXT_x11_sync_object — GLExt
- ::get_ext_enum_GL_FJ_shader_binary_GCCSO — GLExt
- ::get_ext_enum_GL_GREMEDY_frame_terminator — GLExt
- ::get_ext_enum_GL_GREMEDY_string_marker — GLExt
- ::get_ext_enum_GL_HP_convolution_border_modes — GLExt
- ::get_ext_enum_GL_HP_image_transform — GLExt
- ::get_ext_enum_GL_HP_occlusion_test — GLExt
- ::get_ext_enum_GL_HP_texture_lighting — GLExt
- ::get_ext_enum_GL_IBM_cull_vertex — GLExt
- ::get_ext_enum_GL_IBM_multimode_draw_arrays — GLExt
- ::get_ext_enum_GL_IBM_rasterpos_clip — GLExt
- ::get_ext_enum_GL_IBM_static_data — GLExt
- ::get_ext_enum_GL_IBM_texture_mirrored_repeat — GLExt
- ::get_ext_enum_GL_IBM_vertex_array_lists — GLExt
- ::get_ext_enum_GL_IMG_bindless_texture — GLExt
- ::get_ext_enum_GL_IMG_framebuffer_downsample — GLExt
- ::get_ext_enum_GL_IMG_multisampled_render_to_texture — GLExt
- ::get_ext_enum_GL_IMG_program_binary — GLExt
- ::get_ext_enum_GL_IMG_read_format — GLExt
- ::get_ext_enum_GL_IMG_shader_binary — GLExt
- ::get_ext_enum_GL_IMG_texture_compression_pvrtc — GLExt
- ::get_ext_enum_GL_IMG_texture_compression_pvrtc2 — GLExt
- ::get_ext_enum_GL_IMG_texture_filter_cubic — GLExt
- ::get_ext_enum_GL_INGR_blend_func_separate — GLExt
- ::get_ext_enum_GL_INGR_color_clamp — GLExt
- ::get_ext_enum_GL_INGR_interlace_read — GLExt
- ::get_ext_enum_GL_INTEL_blackhole_render — GLExt
- ::get_ext_enum_GL_INTEL_conservative_rasterization — GLExt
- ::get_ext_enum_GL_INTEL_fragment_shader_ordering — GLExt
- ::get_ext_enum_GL_INTEL_framebuffer_CMAA — GLExt
- ::get_ext_enum_GL_INTEL_map_texture — GLExt
- ::get_ext_enum_GL_INTEL_parallel_arrays — GLExt
- ::get_ext_enum_GL_INTEL_performance_query — GLExt
- ::get_ext_enum_GL_KHR_blend_equation_advanced — GLExt
- ::get_ext_enum_GL_KHR_blend_equation_advanced_coherent — GLExt
- ::get_ext_enum_GL_KHR_context_flush_control — GLExt
- ::get_ext_enum_GL_KHR_debug — GLExt
- ::get_ext_enum_GL_KHR_no_error — GLExt
- ::get_ext_enum_GL_KHR_parallel_shader_compile — GLExt
- ::get_ext_enum_GL_KHR_robust_buffer_access_behavior — GLExt
- ::get_ext_enum_GL_KHR_robustness — GLExt
- ::get_ext_enum_GL_KHR_shader_subgroup — GLExt
- ::get_ext_enum_GL_KHR_texture_compression_astc_hdr — GLExt
- ::get_ext_enum_GL_KHR_texture_compression_astc_ldr — GLExt
- ::get_ext_enum_GL_KHR_texture_compression_astc_sliced_3d — GLExt
- ::get_ext_enum_GL_MESAX_texture_stack — GLExt
- ::get_ext_enum_GL_MESA_bgra — GLExt
- ::get_ext_enum_GL_MESA_framebuffer_flip_x — GLExt
- ::get_ext_enum_GL_MESA_framebuffer_flip_y — GLExt
- ::get_ext_enum_GL_MESA_framebuffer_swap_xy — GLExt
- ::get_ext_enum_GL_MESA_pack_invert — GLExt
- ::get_ext_enum_GL_MESA_program_binary_formats — GLExt
- ::get_ext_enum_GL_MESA_resize_buffers — GLExt
- ::get_ext_enum_GL_MESA_shader_integer_functions — GLExt
- ::get_ext_enum_GL_MESA_tile_raster_order — GLExt
- ::get_ext_enum_GL_MESA_window_pos — GLExt
- ::get_ext_enum_GL_MESA_ycbcr_texture — GLExt
- ::get_ext_enum_GL_NVX_blend_equation_advanced_multi_draw_buffers — GLExt
- ::get_ext_enum_GL_NVX_conditional_render — GLExt
- ::get_ext_enum_GL_NVX_gpu_memory_info — GLExt
- ::get_ext_enum_GL_NVX_gpu_multicast2 — GLExt
- ::get_ext_enum_GL_NVX_linked_gpu_multicast — GLExt
- ::get_ext_enum_GL_NVX_progress_fence — GLExt
- ::get_ext_enum_GL_NV_alpha_to_coverage_dither_control — GLExt
- ::get_ext_enum_GL_NV_bindless_multi_draw_indirect — GLExt
- ::get_ext_enum_GL_NV_bindless_multi_draw_indirect_count — GLExt
- ::get_ext_enum_GL_NV_bindless_texture — GLExt
- ::get_ext_enum_GL_NV_blend_equation_advanced — GLExt
- ::get_ext_enum_GL_NV_blend_equation_advanced_coherent — GLExt
- ::get_ext_enum_GL_NV_blend_minmax_factor — GLExt
- ::get_ext_enum_GL_NV_blend_square — GLExt
- ::get_ext_enum_GL_NV_clip_space_w_scaling — GLExt
- ::get_ext_enum_GL_NV_command_list — GLExt
- ::get_ext_enum_GL_NV_compute_program5 — GLExt
- ::get_ext_enum_GL_NV_compute_shader_derivatives — GLExt
- ::get_ext_enum_GL_NV_conditional_render — GLExt
- ::get_ext_enum_GL_NV_conservative_raster — GLExt
- ::get_ext_enum_GL_NV_conservative_raster_dilate — GLExt
- ::get_ext_enum_GL_NV_conservative_raster_pre_snap — GLExt
- ::get_ext_enum_GL_NV_conservative_raster_pre_snap_triangles — GLExt
- ::get_ext_enum_GL_NV_conservative_raster_underestimation — GLExt
- ::get_ext_enum_GL_NV_copy_buffer — GLExt
- ::get_ext_enum_GL_NV_copy_depth_to_color — GLExt
- ::get_ext_enum_GL_NV_copy_image — GLExt
- ::get_ext_enum_GL_NV_coverage_sample — GLExt
- ::get_ext_enum_GL_NV_deep_texture3D — GLExt
- ::get_ext_enum_GL_NV_depth_buffer_float — GLExt
- ::get_ext_enum_GL_NV_depth_clamp — GLExt
- ::get_ext_enum_GL_NV_depth_nonlinear — GLExt
- ::get_ext_enum_GL_NV_draw_buffers — GLExt
- ::get_ext_enum_GL_NV_draw_instanced — GLExt
- ::get_ext_enum_GL_NV_draw_texture — GLExt
- ::get_ext_enum_GL_NV_draw_vulkan_image — GLExt
- ::get_ext_enum_GL_NV_evaluators — GLExt
- ::get_ext_enum_GL_NV_explicit_attrib_location — GLExt
- ::get_ext_enum_GL_NV_explicit_multisample — GLExt
- ::get_ext_enum_GL_NV_fbo_color_attachments — GLExt
- ::get_ext_enum_GL_NV_fence — GLExt
- ::get_ext_enum_GL_NV_fill_rectangle — GLExt
- ::get_ext_enum_GL_NV_float_buffer — GLExt
- ::get_ext_enum_GL_NV_fog_distance — GLExt
- ::get_ext_enum_GL_NV_fragment_coverage_to_color — GLExt
- ::get_ext_enum_GL_NV_fragment_program — GLExt
- ::get_ext_enum_GL_NV_fragment_program2 — GLExt
- ::get_ext_enum_GL_NV_fragment_program4 — GLExt
- ::get_ext_enum_GL_NV_fragment_program_option — GLExt
- ::get_ext_enum_GL_NV_fragment_shader_barycentric — GLExt
- ::get_ext_enum_GL_NV_fragment_shader_interlock — GLExt
- ::get_ext_enum_GL_NV_framebuffer_blit — GLExt
- ::get_ext_enum_GL_NV_framebuffer_mixed_samples — GLExt
- ::get_ext_enum_GL_NV_framebuffer_multisample — GLExt
- ::get_ext_enum_GL_NV_framebuffer_multisample_coverage — GLExt
- ::get_ext_enum_GL_NV_generate_mipmap_sRGB — GLExt
- ::get_ext_enum_GL_NV_geometry_program4 — GLExt
- ::get_ext_enum_GL_NV_geometry_shader4 — GLExt
- ::get_ext_enum_GL_NV_geometry_shader_passthrough — GLExt
- ::get_ext_enum_GL_NV_gpu_multicast — GLExt
- ::get_ext_enum_GL_NV_gpu_program4 — GLExt
- ::get_ext_enum_GL_NV_gpu_program5 — GLExt
- ::get_ext_enum_GL_NV_gpu_program5_mem_extended — GLExt
- ::get_ext_enum_GL_NV_gpu_shader5 — GLExt
- ::get_ext_enum_GL_NV_half_float — GLExt
- ::get_ext_enum_GL_NV_image_formats — GLExt
- ::get_ext_enum_GL_NV_instanced_arrays — GLExt
- ::get_ext_enum_GL_NV_internalformat_sample_query — GLExt
- ::get_ext_enum_GL_NV_light_max_exponent — GLExt
- ::get_ext_enum_GL_NV_memory_attachment — GLExt
- ::get_ext_enum_GL_NV_memory_object_sparse — GLExt
- ::get_ext_enum_GL_NV_mesh_shader — GLExt
- ::get_ext_enum_GL_NV_multisample_coverage — GLExt
- ::get_ext_enum_GL_NV_multisample_filter_hint — GLExt
- ::get_ext_enum_GL_NV_non_square_matrices — GLExt
- ::get_ext_enum_GL_NV_occlusion_query — GLExt
- ::get_ext_enum_GL_NV_packed_depth_stencil — GLExt
- ::get_ext_enum_GL_NV_parameter_buffer_object — GLExt
- ::get_ext_enum_GL_NV_parameter_buffer_object2 — GLExt
- ::get_ext_enum_GL_NV_path_rendering — GLExt
- ::get_ext_enum_GL_NV_path_rendering_shared_edge — GLExt
- ::get_ext_enum_GL_NV_pixel_buffer_object — GLExt
- ::get_ext_enum_GL_NV_pixel_data_range — GLExt
- ::get_ext_enum_GL_NV_point_sprite — GLExt
- ::get_ext_enum_GL_NV_polygon_mode — GLExt
- ::get_ext_enum_GL_NV_present_video — GLExt
- ::get_ext_enum_GL_NV_primitive_restart — GLExt
- ::get_ext_enum_GL_NV_primitive_shading_rate — GLExt
- ::get_ext_enum_GL_NV_query_resource — GLExt
- ::get_ext_enum_GL_NV_query_resource_tag — GLExt
- ::get_ext_enum_GL_NV_read_buffer — GLExt
- ::get_ext_enum_GL_NV_read_buffer_front — GLExt
- ::get_ext_enum_GL_NV_read_depth — GLExt
- ::get_ext_enum_GL_NV_read_depth_stencil — GLExt
- ::get_ext_enum_GL_NV_read_stencil — GLExt
- ::get_ext_enum_GL_NV_register_combiners — GLExt
- ::get_ext_enum_GL_NV_register_combiners2 — GLExt
- ::get_ext_enum_GL_NV_representative_fragment_test — GLExt
- ::get_ext_enum_GL_NV_robustness_video_memory_purge — GLExt
- ::get_ext_enum_GL_NV_sRGB_formats — GLExt
- ::get_ext_enum_GL_NV_sample_locations — GLExt
- ::get_ext_enum_GL_NV_sample_mask_override_coverage — GLExt
- ::get_ext_enum_GL_NV_scissor_exclusive — GLExt
- ::get_ext_enum_GL_NV_shader_atomic_counters — GLExt
- ::get_ext_enum_GL_NV_shader_atomic_float — GLExt
- ::get_ext_enum_GL_NV_shader_atomic_float64 — GLExt
- ::get_ext_enum_GL_NV_shader_atomic_fp16_vector — GLExt
- ::get_ext_enum_GL_NV_shader_atomic_int64 — GLExt
- ::get_ext_enum_GL_NV_shader_buffer_load — GLExt
- ::get_ext_enum_GL_NV_shader_buffer_store — GLExt
- ::get_ext_enum_GL_NV_shader_noperspective_interpolation — GLExt
- ::get_ext_enum_GL_NV_shader_storage_buffer_object — GLExt
- ::get_ext_enum_GL_NV_shader_subgroup_partitioned — GLExt
- ::get_ext_enum_GL_NV_shader_texture_footprint — GLExt
- ::get_ext_enum_GL_NV_shader_thread_group — GLExt
- ::get_ext_enum_GL_NV_shader_thread_shuffle — GLExt
- ::get_ext_enum_GL_NV_shading_rate_image — GLExt
- ::get_ext_enum_GL_NV_shadow_samplers_array — GLExt
- ::get_ext_enum_GL_NV_shadow_samplers_cube — GLExt
- ::get_ext_enum_GL_NV_stereo_view_rendering — GLExt
- ::get_ext_enum_GL_NV_tessellation_program5 — GLExt
- ::get_ext_enum_GL_NV_texgen_emboss — GLExt
- ::get_ext_enum_GL_NV_texgen_reflection — GLExt
- ::get_ext_enum_GL_NV_texture_barrier — GLExt
- ::get_ext_enum_GL_NV_texture_border_clamp — GLExt
- ::get_ext_enum_GL_NV_texture_compression_s3tc_update — GLExt
- ::get_ext_enum_GL_NV_texture_compression_vtc — GLExt
- ::get_ext_enum_GL_NV_texture_env_combine4 — GLExt
- ::get_ext_enum_GL_NV_texture_expand_normal — GLExt
- ::get_ext_enum_GL_NV_texture_multisample — GLExt
- ::get_ext_enum_GL_NV_texture_npot_2D_mipmap — GLExt
- ::get_ext_enum_GL_NV_texture_rectangle — GLExt
- ::get_ext_enum_GL_NV_texture_rectangle_compressed — GLExt
- ::get_ext_enum_GL_NV_texture_shader — GLExt
- ::get_ext_enum_GL_NV_texture_shader2 — GLExt
- ::get_ext_enum_GL_NV_texture_shader3 — GLExt
- ::get_ext_enum_GL_NV_timeline_semaphore — GLExt
- ::get_ext_enum_GL_NV_transform_feedback — GLExt
- ::get_ext_enum_GL_NV_transform_feedback2 — GLExt
- ::get_ext_enum_GL_NV_uniform_buffer_unified_memory — GLExt
- ::get_ext_enum_GL_NV_vdpau_interop — GLExt
- ::get_ext_enum_GL_NV_vdpau_interop2 — GLExt
- ::get_ext_enum_GL_NV_vertex_array_range — GLExt
- ::get_ext_enum_GL_NV_vertex_array_range2 — GLExt
- ::get_ext_enum_GL_NV_vertex_attrib_integer_64bit — GLExt
- ::get_ext_enum_GL_NV_vertex_buffer_unified_memory — GLExt
- ::get_ext_enum_GL_NV_vertex_program — GLExt
- ::get_ext_enum_GL_NV_vertex_program1_1 — GLExt
- ::get_ext_enum_GL_NV_vertex_program2 — GLExt
- ::get_ext_enum_GL_NV_vertex_program2_option — GLExt
- ::get_ext_enum_GL_NV_vertex_program3 — GLExt
- ::get_ext_enum_GL_NV_vertex_program4 — GLExt
- ::get_ext_enum_GL_NV_video_capture — GLExt
- ::get_ext_enum_GL_NV_viewport_array — GLExt
- ::get_ext_enum_GL_NV_viewport_array2 — GLExt
- ::get_ext_enum_GL_NV_viewport_swizzle — GLExt
- ::get_ext_enum_GL_OES_EGL_image — GLExt
- ::get_ext_enum_GL_OES_EGL_image_external — GLExt
- ::get_ext_enum_GL_OES_EGL_image_external_essl3 — GLExt
- ::get_ext_enum_GL_OES_byte_coordinates — GLExt
- ::get_ext_enum_GL_OES_compressed_ETC1_RGB8_sub_texture — GLExt
- ::get_ext_enum_GL_OES_compressed_ETC1_RGB8_texture — GLExt
- ::get_ext_enum_GL_OES_compressed_paletted_texture — GLExt
- ::get_ext_enum_GL_OES_copy_image — GLExt
- ::get_ext_enum_GL_OES_depth24 — GLExt
- ::get_ext_enum_GL_OES_depth32 — GLExt
- ::get_ext_enum_GL_OES_depth_texture — GLExt
- ::get_ext_enum_GL_OES_draw_buffers_indexed — GLExt
- ::get_ext_enum_GL_OES_draw_elements_base_vertex — GLExt
- ::get_ext_enum_GL_OES_element_index_uint — GLExt
- ::get_ext_enum_GL_OES_fbo_render_mipmap — GLExt
- ::get_ext_enum_GL_OES_fixed_point — GLExt
- ::get_ext_enum_GL_OES_fragment_precision_high — GLExt
- ::get_ext_enum_GL_OES_geometry_point_size — GLExt
- ::get_ext_enum_GL_OES_geometry_shader — GLExt
- ::get_ext_enum_GL_OES_get_program_binary — GLExt
- ::get_ext_enum_GL_OES_gpu_shader5 — GLExt
- ::get_ext_enum_GL_OES_mapbuffer — GLExt
- ::get_ext_enum_GL_OES_packed_depth_stencil — GLExt
- ::get_ext_enum_GL_OES_primitive_bounding_box — GLExt
- ::get_ext_enum_GL_OES_query_matrix — GLExt
- ::get_ext_enum_GL_OES_read_format — GLExt
- ::get_ext_enum_GL_OES_required_internalformat — GLExt
- ::get_ext_enum_GL_OES_rgb8_rgba8 — GLExt
- ::get_ext_enum_GL_OES_sample_shading — GLExt
- ::get_ext_enum_GL_OES_sample_variables — GLExt
- ::get_ext_enum_GL_OES_shader_image_atomic — GLExt
- ::get_ext_enum_GL_OES_shader_io_blocks — GLExt
- ::get_ext_enum_GL_OES_shader_multisample_interpolation — GLExt
- ::get_ext_enum_GL_OES_single_precision — GLExt
- ::get_ext_enum_GL_OES_standard_derivatives — GLExt
- ::get_ext_enum_GL_OES_stencil1 — GLExt
- ::get_ext_enum_GL_OES_stencil4 — GLExt
- ::get_ext_enum_GL_OES_surfaceless_context — GLExt
- ::get_ext_enum_GL_OES_tessellation_point_size — GLExt
- ::get_ext_enum_GL_OES_tessellation_shader — GLExt
- ::get_ext_enum_GL_OES_texture_3D — GLExt
- ::get_ext_enum_GL_OES_texture_border_clamp — GLExt
- ::get_ext_enum_GL_OES_texture_buffer — GLExt
- ::get_ext_enum_GL_OES_texture_compression_astc — GLExt
- ::get_ext_enum_GL_OES_texture_cube_map_array — GLExt
- ::get_ext_enum_GL_OES_texture_float — GLExt
- ::get_ext_enum_GL_OES_texture_float_linear — GLExt
- ::get_ext_enum_GL_OES_texture_half_float — GLExt
- ::get_ext_enum_GL_OES_texture_half_float_linear — GLExt
- ::get_ext_enum_GL_OES_texture_npot — GLExt
- ::get_ext_enum_GL_OES_texture_stencil8 — GLExt
- ::get_ext_enum_GL_OES_texture_storage_multisample_2d_array — GLExt
- ::get_ext_enum_GL_OES_texture_view — GLExt
- ::get_ext_enum_GL_OES_vertex_array_object — GLExt
- ::get_ext_enum_GL_OES_vertex_half_float — GLExt
- ::get_ext_enum_GL_OES_vertex_type_10_10_10_2 — GLExt
- ::get_ext_enum_GL_OES_viewport_array — GLExt
- ::get_ext_enum_GL_OML_interlace — GLExt
- ::get_ext_enum_GL_OML_resample — GLExt
- ::get_ext_enum_GL_OML_subsample — GLExt
- ::get_ext_enum_GL_OVR_multiview — GLExt
- ::get_ext_enum_GL_OVR_multiview2 — GLExt
- ::get_ext_enum_GL_OVR_multiview_multisampled_render_to_texture — GLExt
- ::get_ext_enum_GL_PGI_misc_hints — GLExt
- ::get_ext_enum_GL_PGI_vertex_hints — GLExt
- ::get_ext_enum_GL_QCOM_YUV_texture_gather — GLExt
- ::get_ext_enum_GL_QCOM_alpha_test — GLExt
- ::get_ext_enum_GL_QCOM_binning_control — GLExt
- ::get_ext_enum_GL_QCOM_driver_control — GLExt
- ::get_ext_enum_GL_QCOM_extended_get — GLExt
- ::get_ext_enum_GL_QCOM_extended_get2 — GLExt
- ::get_ext_enum_GL_QCOM_frame_extrapolation — GLExt
- ::get_ext_enum_GL_QCOM_framebuffer_foveated — GLExt
- ::get_ext_enum_GL_QCOM_motion_estimation — GLExt
- ::get_ext_enum_GL_QCOM_perfmon_global_mode — GLExt
- ::get_ext_enum_GL_QCOM_render_shared_exponent — GLExt
- ::get_ext_enum_GL_QCOM_shader_framebuffer_fetch_noncoherent — GLExt
- ::get_ext_enum_GL_QCOM_shader_framebuffer_fetch_rate — GLExt
- ::get_ext_enum_GL_QCOM_shading_rate — GLExt
- ::get_ext_enum_GL_QCOM_texture_foveated — GLExt
- ::get_ext_enum_GL_QCOM_texture_foveated2 — GLExt
- ::get_ext_enum_GL_QCOM_texture_foveated_subsampled_layout — GLExt
- ::get_ext_enum_GL_QCOM_tiled_rendering — GLExt
- ::get_ext_enum_GL_QCOM_writeonly_rendering — GLExt
- ::get_ext_enum_GL_REND_screen_coordinates — GLExt
- ::get_ext_enum_GL_S3_s3tc — GLExt
- ::get_ext_enum_GL_SGIS_detail_texture — GLExt
- ::get_ext_enum_GL_SGIS_fog_function — GLExt
- ::get_ext_enum_GL_SGIS_generate_mipmap — GLExt
- ::get_ext_enum_GL_SGIS_multisample — GLExt
- ::get_ext_enum_GL_SGIS_pixel_texture — GLExt
- ::get_ext_enum_GL_SGIS_point_line_texgen — GLExt
- ::get_ext_enum_GL_SGIS_point_parameters — GLExt
- ::get_ext_enum_GL_SGIS_sharpen_texture — GLExt
- ::get_ext_enum_GL_SGIS_texture4D — GLExt
- ::get_ext_enum_GL_SGIS_texture_border_clamp — GLExt
- ::get_ext_enum_GL_SGIS_texture_color_mask — GLExt
- ::get_ext_enum_GL_SGIS_texture_edge_clamp — GLExt
- ::get_ext_enum_GL_SGIS_texture_filter4 — GLExt
- ::get_ext_enum_GL_SGIS_texture_lod — GLExt
- ::get_ext_enum_GL_SGIS_texture_select — GLExt
- ::get_ext_enum_GL_SGIX_async — GLExt
- ::get_ext_enum_GL_SGIX_async_histogram — GLExt
- ::get_ext_enum_GL_SGIX_async_pixel — GLExt
- ::get_ext_enum_GL_SGIX_blend_alpha_minmax — GLExt
- ::get_ext_enum_GL_SGIX_calligraphic_fragment — GLExt
- ::get_ext_enum_GL_SGIX_clipmap — GLExt
- ::get_ext_enum_GL_SGIX_convolution_accuracy — GLExt
- ::get_ext_enum_GL_SGIX_depth_pass_instrument — GLExt
- ::get_ext_enum_GL_SGIX_depth_texture — GLExt
- ::get_ext_enum_GL_SGIX_flush_raster — GLExt
- ::get_ext_enum_GL_SGIX_fog_offset — GLExt
- ::get_ext_enum_GL_SGIX_fragment_lighting — GLExt
- ::get_ext_enum_GL_SGIX_framezoom — GLExt
- ::get_ext_enum_GL_SGIX_igloo_interface — GLExt
- ::get_ext_enum_GL_SGIX_instruments — GLExt
- ::get_ext_enum_GL_SGIX_interlace — GLExt
- ::get_ext_enum_GL_SGIX_ir_instrument1 — GLExt
- ::get_ext_enum_GL_SGIX_list_priority — GLExt
- ::get_ext_enum_GL_SGIX_pixel_texture — GLExt
- ::get_ext_enum_GL_SGIX_pixel_tiles — GLExt
- ::get_ext_enum_GL_SGIX_polynomial_ffd — GLExt
- ::get_ext_enum_GL_SGIX_reference_plane — GLExt
- ::get_ext_enum_GL_SGIX_resample — GLExt
- ::get_ext_enum_GL_SGIX_scalebias_hint — GLExt
- ::get_ext_enum_GL_SGIX_shadow — GLExt
- ::get_ext_enum_GL_SGIX_shadow_ambient — GLExt
- ::get_ext_enum_GL_SGIX_sprite — GLExt
- ::get_ext_enum_GL_SGIX_subsample — GLExt
- ::get_ext_enum_GL_SGIX_tag_sample_buffer — GLExt
- ::get_ext_enum_GL_SGIX_texture_add_env — GLExt
- ::get_ext_enum_GL_SGIX_texture_coordinate_clamp — GLExt
- ::get_ext_enum_GL_SGIX_texture_lod_bias — GLExt
- ::get_ext_enum_GL_SGIX_texture_multi_buffer — GLExt
- ::get_ext_enum_GL_SGIX_texture_scale_bias — GLExt
- ::get_ext_enum_GL_SGIX_vertex_preclip — GLExt
- ::get_ext_enum_GL_SGIX_ycrcb — GLExt
- ::get_ext_enum_GL_SGIX_ycrcb_subsample — GLExt
- ::get_ext_enum_GL_SGIX_ycrcba — GLExt
- ::get_ext_enum_GL_SGI_color_matrix — GLExt
- ::get_ext_enum_GL_SGI_color_table — GLExt
- ::get_ext_enum_GL_SGI_texture_color_table — GLExt
- ::get_ext_enum_GL_SUNX_constant_data — GLExt
- ::get_ext_enum_GL_SUN_convolution_border_modes — GLExt
- ::get_ext_enum_GL_SUN_global_alpha — GLExt
- ::get_ext_enum_GL_SUN_mesh_array — GLExt
- ::get_ext_enum_GL_SUN_slice_accum — GLExt
- ::get_ext_enum_GL_SUN_triangle_list — GLExt
- ::get_ext_enum_GL_SUN_vertex — GLExt
- ::get_ext_enum_GL_VIV_shader_binary — GLExt
- ::get_ext_enum_GL_WIN_phong_shading — GLExt
- ::get_ext_enum_GL_WIN_specular_fog — GLExt
- ::get_extension_command_symbols — GL
- ::get_extension_enum_symbols — GL
- ::get_glx_command — GL
- ::get_platform — GL
- ::get_wgl_command — GL
- ::import_symbols — GLFW
- ::import_symbols — GLU
- ::import_symbols — GLUT
- ::import_symbols — GL
- ::load_dll — GL
- ::load_lib — GLFW
- ::load_lib — GLU
- ::load_lib — GLUT
- ::load_lib — GL
- ::open_lib — GL
- ::setup_extension — GL
- ::setup_extension_all — GL
- ::wglGetProcAddress — GL
- #CGLGetCurrentContext — GL
- #CGLGetShareGroup — GL
- #glXGetCurrentContext — GL
- #glXGetCurrentDisplay — GL
- #wglGetCurrentContext — GL
- #wglGetCurrentDC — GL