module GL

opengl-bindings

NOTICE

This is an automatically generated file.

opengl-bindings

NOTICE

This is an automatically generated file.

Constants

ACCUM
ACCUM_ALPHA_BITS
ACCUM_BLUE_BITS
ACCUM_BUFFER_BIT
ACCUM_CLEAR_VALUE
ACCUM_GREEN_BITS
ACCUM_RED_BITS
ACTIVE_ATOMIC_COUNTER_BUFFERS
ACTIVE_ATTRIBUTES
ACTIVE_ATTRIBUTE_MAX_LENGTH
ACTIVE_PROGRAM
ACTIVE_RESOURCES
ACTIVE_SUBROUTINES
ACTIVE_SUBROUTINE_MAX_LENGTH
ACTIVE_SUBROUTINE_UNIFORMS
ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
ACTIVE_TEXTURE
ACTIVE_UNIFORMS
ACTIVE_UNIFORM_BLOCKS
ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
ACTIVE_UNIFORM_MAX_LENGTH
ACTIVE_VARIABLES
ADD
ADD_SIGNED
ALIASED_LINE_WIDTH_RANGE
ALIASED_POINT_SIZE_RANGE
ALL_ATTRIB_BITS
ALL_BARRIER_BITS
ALL_SHADER_BITS
ALPHA
ALPHA12
ALPHA16
ALPHA4
ALPHA8
ALPHA_BIAS
ALPHA_BITS
ALPHA_INTEGER
ALPHA_SCALE
ALPHA_TEST
ALPHA_TEST_FUNC
ALPHA_TEST_REF
ALREADY_SIGNALED
ALWAYS
AMBIENT
AMBIENT_AND_DIFFUSE
AND
AND_INVERTED
AND_REVERSE
ANY_SAMPLES_PASSED
ANY_SAMPLES_PASSED_CONSERVATIVE
ARRAY_BUFFER
ARRAY_BUFFER_BINDING
ARRAY_SIZE
ARRAY_STRIDE
ATOMIC_COUNTER_BARRIER_BIT
ATOMIC_COUNTER_BUFFER
ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
ATOMIC_COUNTER_BUFFER_BINDING
ATOMIC_COUNTER_BUFFER_DATA_SIZE
ATOMIC_COUNTER_BUFFER_INDEX
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
ATOMIC_COUNTER_BUFFER_SIZE
ATOMIC_COUNTER_BUFFER_START
ATTACHED_SHADERS
ATTRIB_STACK_DEPTH
AUTO_GENERATE_MIPMAP
AUTO_NORMAL
AUX0
AUX1
AUX2
AUX3
AUX_BUFFERS
BACK
BACK_LEFT
BACK_RIGHT
BGR
BGRA
BGRA_INTEGER
BGR_INTEGER
BITMAP
BITMAP_TOKEN
BLEND
BLEND_COLOR
BLEND_DST
BLEND_DST_ALPHA
BLEND_DST_RGB
BLEND_EQUATION
BLEND_EQUATION_ALPHA
BLEND_EQUATION_RGB
BLEND_SRC
BLEND_SRC_ALPHA
BLEND_SRC_RGB
BLOCK_INDEX
BLUE
BLUE_BIAS
BLUE_BITS
BLUE_INTEGER
BLUE_SCALE
BOOL
BOOL_VEC2
BOOL_VEC3
BOOL_VEC4
BUFFER
BUFFER_ACCESS
BUFFER_ACCESS_FLAGS
BUFFER_BINDING
BUFFER_DATA_SIZE
BUFFER_IMMUTABLE_STORAGE
BUFFER_MAPPED
BUFFER_MAP_LENGTH
BUFFER_MAP_OFFSET
BUFFER_MAP_POINTER
BUFFER_SIZE
BUFFER_STORAGE_FLAGS
BUFFER_UPDATE_BARRIER_BIT
BUFFER_USAGE
BUFFER_VARIABLE
BYTE
C3F_V3F
C4F_N3F_V3F
C4UB_V2F
C4UB_V3F
CAVEAT_SUPPORT
CCW
CGL_FUNCTIONS_ARGS_MAP
CGL_FUNCTIONS_MAP
CGL_FUNCTIONS_RETVAL_MAP
CLAMP
CLAMP_FRAGMENT_COLOR
CLAMP_READ_COLOR
CLAMP_TO_BORDER
CLAMP_TO_EDGE
CLAMP_VERTEX_COLOR
CLEAR
CLEAR_BUFFER
CLEAR_TEXTURE
CLIENT_ACTIVE_TEXTURE
CLIENT_ALL_ATTRIB_BITS
CLIENT_ATTRIB_STACK_DEPTH
CLIENT_MAPPED_BUFFER_BARRIER_BIT
CLIENT_PIXEL_STORE_BIT
CLIENT_STORAGE_BIT
CLIENT_VERTEX_ARRAY_BIT
CLIPPING_INPUT_PRIMITIVES
CLIPPING_OUTPUT_PRIMITIVES
CLIP_DEPTH_MODE
CLIP_DISTANCE0
CLIP_DISTANCE1
CLIP_DISTANCE2
CLIP_DISTANCE3
CLIP_DISTANCE4
CLIP_DISTANCE5
CLIP_DISTANCE6
CLIP_DISTANCE7
CLIP_ORIGIN
CLIP_PLANE0
CLIP_PLANE1
CLIP_PLANE2
CLIP_PLANE3
CLIP_PLANE4
CLIP_PLANE5
COEFF
COLOR
COLORBURN
COLORDODGE
COLOR_ARRAY
COLOR_ARRAY_BUFFER_BINDING
COLOR_ARRAY_POINTER
COLOR_ARRAY_SIZE
COLOR_ARRAY_STRIDE
COLOR_ARRAY_TYPE
COLOR_ATTACHMENT0
COLOR_ATTACHMENT1
COLOR_ATTACHMENT10
COLOR_ATTACHMENT11
COLOR_ATTACHMENT12
COLOR_ATTACHMENT13
COLOR_ATTACHMENT14
COLOR_ATTACHMENT15
COLOR_ATTACHMENT16
COLOR_ATTACHMENT17
COLOR_ATTACHMENT18
COLOR_ATTACHMENT19
COLOR_ATTACHMENT2
COLOR_ATTACHMENT20
COLOR_ATTACHMENT21
COLOR_ATTACHMENT22
COLOR_ATTACHMENT23
COLOR_ATTACHMENT24
COLOR_ATTACHMENT25
COLOR_ATTACHMENT26
COLOR_ATTACHMENT27
COLOR_ATTACHMENT28
COLOR_ATTACHMENT29
COLOR_ATTACHMENT3
COLOR_ATTACHMENT30
COLOR_ATTACHMENT31
COLOR_ATTACHMENT4
COLOR_ATTACHMENT5
COLOR_ATTACHMENT6
COLOR_ATTACHMENT7
COLOR_ATTACHMENT8
COLOR_ATTACHMENT9
COLOR_BUFFER_BIT
COLOR_CLEAR_VALUE
COLOR_COMPONENTS
COLOR_ENCODING
COLOR_INDEX
COLOR_INDEXES
COLOR_LOGIC_OP
COLOR_MATERIAL
COLOR_MATERIAL_FACE
COLOR_MATERIAL_PARAMETER
COLOR_RENDERABLE
COLOR_SUM
COLOR_TABLE
COLOR_WRITEMASK
COMBINE
COMBINE_ALPHA
COMBINE_RGB
COMMAND_BARRIER_BIT
COMPARE_REF_TO_TEXTURE
COMPARE_R_TO_TEXTURE
COMPATIBLE_SUBROUTINES
COMPILE
COMPILE_AND_EXECUTE
COMPILE_STATUS
COMPRESSED_ALPHA
COMPRESSED_INTENSITY
COMPRESSED_LUMINANCE
COMPRESSED_LUMINANCE_ALPHA
COMPRESSED_R11_EAC
COMPRESSED_RED
COMPRESSED_RED_RGTC1
COMPRESSED_RG
COMPRESSED_RG11_EAC
COMPRESSED_RGB
COMPRESSED_RGB8_ETC2
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
COMPRESSED_RGBA
COMPRESSED_RGBA8_ETC2_EAC
COMPRESSED_RGBA_ASTC_10x10
COMPRESSED_RGBA_ASTC_10x5
COMPRESSED_RGBA_ASTC_10x6
COMPRESSED_RGBA_ASTC_10x8
COMPRESSED_RGBA_ASTC_12x10
COMPRESSED_RGBA_ASTC_12x12
COMPRESSED_RGBA_ASTC_4x4
COMPRESSED_RGBA_ASTC_5x4
COMPRESSED_RGBA_ASTC_5x5
COMPRESSED_RGBA_ASTC_6x5
COMPRESSED_RGBA_ASTC_6x6
COMPRESSED_RGBA_ASTC_8x5
COMPRESSED_RGBA_ASTC_8x6
COMPRESSED_RGBA_ASTC_8x8
COMPRESSED_RGBA_BPTC_UNORM
COMPRESSED_RGB_BPTC_SIGNED_FLOAT
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
COMPRESSED_RG_RGTC2
COMPRESSED_SIGNED_R11_EAC
COMPRESSED_SIGNED_RED_RGTC1
COMPRESSED_SIGNED_RG11_EAC
COMPRESSED_SIGNED_RG_RGTC2
COMPRESSED_SLUMINANCE
COMPRESSED_SLUMINANCE_ALPHA
COMPRESSED_SRGB
COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
COMPRESSED_SRGB8_ETC2
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
COMPRESSED_SRGB_ALPHA
COMPRESSED_SRGB_ALPHA_BPTC_UNORM
COMPRESSED_TEXTURE_FORMATS
COMPUTE_SHADER
COMPUTE_SHADER_BIT
COMPUTE_SHADER_INVOCATIONS
COMPUTE_SUBROUTINE
COMPUTE_SUBROUTINE_UNIFORM
COMPUTE_TEXTURE
COMPUTE_WORK_GROUP_SIZE
CONDITION_SATISFIED
CONSTANT
CONSTANT_ALPHA
CONSTANT_ATTENUATION
CONSTANT_COLOR
CONTEXT_COMPATIBILITY_PROFILE_BIT
CONTEXT_CORE_PROFILE_BIT
CONTEXT_FLAGS
CONTEXT_FLAG_DEBUG_BIT
CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
CONTEXT_FLAG_NO_ERROR_BIT
CONTEXT_FLAG_ROBUST_ACCESS_BIT
CONTEXT_LOST
CONTEXT_PROFILE_MASK
CONTEXT_RELEASE_BEHAVIOR
CONTEXT_RELEASE_BEHAVIOR_FLUSH
CONVOLUTION_1D
CONVOLUTION_2D
COORD_REPLACE
COPY
COPY_INVERTED
COPY_PIXEL_TOKEN
COPY_READ_BUFFER
COPY_READ_BUFFER_BINDING
COPY_WRITE_BUFFER
COPY_WRITE_BUFFER_BINDING
CULL_FACE
CULL_FACE_MODE
CURRENT_BIT
CURRENT_COLOR
CURRENT_FOG_COORD
CURRENT_FOG_COORDINATE
CURRENT_INDEX
CURRENT_NORMAL
CURRENT_PROGRAM
CURRENT_QUERY
CURRENT_RASTER_COLOR
CURRENT_RASTER_DISTANCE
CURRENT_RASTER_INDEX
CURRENT_RASTER_POSITION
CURRENT_RASTER_POSITION_VALID
CURRENT_RASTER_SECONDARY_COLOR
CURRENT_RASTER_TEXTURE_COORDS
CURRENT_SECONDARY_COLOR
CURRENT_TEXTURE_COORDS
CURRENT_VERTEX_ATTRIB
CW
DARKEN
DEBUG_CALLBACK_FUNCTION
DEBUG_CALLBACK_USER_PARAM
DEBUG_GROUP_STACK_DEPTH
DEBUG_LOGGED_MESSAGES
DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
DEBUG_OUTPUT
DEBUG_OUTPUT_SYNCHRONOUS
DEBUG_SEVERITY_HIGH
DEBUG_SEVERITY_LOW
DEBUG_SEVERITY_MEDIUM
DEBUG_SEVERITY_NOTIFICATION
DEBUG_SOURCE_API
DEBUG_SOURCE_APPLICATION
DEBUG_SOURCE_OTHER
DEBUG_SOURCE_SHADER_COMPILER
DEBUG_SOURCE_THIRD_PARTY
DEBUG_SOURCE_WINDOW_SYSTEM
DEBUG_TYPE_DEPRECATED_BEHAVIOR
DEBUG_TYPE_ERROR
DEBUG_TYPE_MARKER
DEBUG_TYPE_OTHER
DEBUG_TYPE_PERFORMANCE
DEBUG_TYPE_POP_GROUP
DEBUG_TYPE_PORTABILITY
DEBUG_TYPE_PUSH_GROUP
DEBUG_TYPE_UNDEFINED_BEHAVIOR
DECAL
DECR
DECR_WRAP
DELETE_STATUS
DEPTH
DEPTH24_STENCIL8
DEPTH32F_STENCIL8
DEPTH_ATTACHMENT
DEPTH_BIAS
DEPTH_BITS
DEPTH_BUFFER_BIT
DEPTH_CLAMP
DEPTH_CLEAR_VALUE
DEPTH_COMPONENT
DEPTH_COMPONENT16
DEPTH_COMPONENT24
DEPTH_COMPONENT32
DEPTH_COMPONENT32F
DEPTH_COMPONENTS
DEPTH_FUNC
DEPTH_RANGE
DEPTH_RENDERABLE
DEPTH_SCALE
DEPTH_STENCIL
DEPTH_STENCIL_ATTACHMENT
DEPTH_STENCIL_TEXTURE_MODE
DEPTH_TEST
DEPTH_TEXTURE_MODE
DEPTH_WRITEMASK
DIFFERENCE
DIFFUSE
DISPATCH_INDIRECT_BUFFER
DISPATCH_INDIRECT_BUFFER_BINDING
DISPLAY_LIST
DITHER
DOMAIN
DONT_CARE
DOT3_RGB
DOT3_RGBA
DOUBLE
DOUBLEBUFFER
DOUBLE_MAT2
DOUBLE_MAT2x3
DOUBLE_MAT2x4
DOUBLE_MAT3
DOUBLE_MAT3x2
DOUBLE_MAT3x4
DOUBLE_MAT4
DOUBLE_MAT4x2
DOUBLE_MAT4x3
DOUBLE_VEC2
DOUBLE_VEC3
DOUBLE_VEC4
DRAW_BUFFER
DRAW_BUFFER0
DRAW_BUFFER1
DRAW_BUFFER10
DRAW_BUFFER11
DRAW_BUFFER12
DRAW_BUFFER13
DRAW_BUFFER14
DRAW_BUFFER15
DRAW_BUFFER2
DRAW_BUFFER3
DRAW_BUFFER4
DRAW_BUFFER5
DRAW_BUFFER6
DRAW_BUFFER7
DRAW_BUFFER8
DRAW_BUFFER9
DRAW_FRAMEBUFFER
DRAW_FRAMEBUFFER_BINDING
DRAW_INDIRECT_BUFFER
DRAW_INDIRECT_BUFFER_BINDING
DRAW_PIXEL_TOKEN
DST_ALPHA
DST_COLOR
DYNAMIC_COPY
DYNAMIC_DRAW
DYNAMIC_READ
DYNAMIC_STORAGE_BIT
EDGE_FLAG
EDGE_FLAG_ARRAY
EDGE_FLAG_ARRAY_BUFFER_BINDING
EDGE_FLAG_ARRAY_POINTER
EDGE_FLAG_ARRAY_STRIDE
ELEMENT_ARRAY_BARRIER_BIT
ELEMENT_ARRAY_BUFFER
ELEMENT_ARRAY_BUFFER_BINDING
EMISSION
ENABLE_BIT
EQUAL
EQUIV
EVAL_BIT
EXCLUSION
EXP
EXP2
EXTENSIONS
EYE_LINEAR
EYE_PLANE
FALSE
FASTEST
FEEDBACK
FEEDBACK_BUFFER_POINTER
FEEDBACK_BUFFER_SIZE
FEEDBACK_BUFFER_TYPE
FILL
FILTER
FIRST_VERTEX_CONVENTION
FIXED
FIXED_ONLY
FLAT
FLOAT
FLOAT_32_UNSIGNED_INT_24_8_REV
FLOAT_MAT2
FLOAT_MAT2x3
FLOAT_MAT2x4
FLOAT_MAT3
FLOAT_MAT3x2
FLOAT_MAT3x4
FLOAT_MAT4
FLOAT_MAT4x2
FLOAT_MAT4x3
FLOAT_VEC2
FLOAT_VEC3
FLOAT_VEC4
FOG
FOG_BIT
FOG_COLOR
FOG_COORD
FOG_COORDINATE
FOG_COORDINATE_ARRAY
FOG_COORDINATE_ARRAY_BUFFER_BINDING
FOG_COORDINATE_ARRAY_POINTER
FOG_COORDINATE_ARRAY_STRIDE
FOG_COORDINATE_ARRAY_TYPE
FOG_COORDINATE_SOURCE
FOG_COORD_ARRAY
FOG_COORD_ARRAY_BUFFER_BINDING
FOG_COORD_ARRAY_POINTER
FOG_COORD_ARRAY_STRIDE
FOG_COORD_ARRAY_TYPE
FOG_COORD_SRC
FOG_DENSITY
FOG_END
FOG_HINT
FOG_INDEX
FOG_MODE
FOG_START
FRACTIONAL_EVEN
FRACTIONAL_ODD
FRAGMENT_DEPTH
FRAGMENT_INTERPOLATION_OFFSET_BITS
FRAGMENT_SHADER
FRAGMENT_SHADER_BIT
FRAGMENT_SHADER_DERIVATIVE_HINT
FRAGMENT_SHADER_INVOCATIONS
FRAGMENT_SUBROUTINE
FRAGMENT_SUBROUTINE_UNIFORM
FRAGMENT_TEXTURE
FRAMEBUFFER
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
FRAMEBUFFER_ATTACHMENT_LAYERED
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
FRAMEBUFFER_ATTACHMENT_RED_SIZE
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
FRAMEBUFFER_BARRIER_BIT
FRAMEBUFFER_BINDING
FRAMEBUFFER_BLEND
FRAMEBUFFER_COMPLETE
FRAMEBUFFER_DEFAULT
FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
FRAMEBUFFER_DEFAULT_HEIGHT
FRAMEBUFFER_DEFAULT_LAYERS
FRAMEBUFFER_DEFAULT_SAMPLES
FRAMEBUFFER_DEFAULT_WIDTH
FRAMEBUFFER_INCOMPLETE_ATTACHMENT
FRAMEBUFFER_INCOMPLETE_DIMENSIONS
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
FRAMEBUFFER_INCOMPLETE_READ_BUFFER
FRAMEBUFFER_RENDERABLE
FRAMEBUFFER_RENDERABLE_LAYERED
FRAMEBUFFER_SRGB
FRAMEBUFFER_UNDEFINED
FRAMEBUFFER_UNSUPPORTED
FRONT
FRONT_AND_BACK
FRONT_FACE
FRONT_LEFT
FRONT_RIGHT
FULL_SUPPORT
FUNC_ADD
FUNC_REVERSE_SUBTRACT
FUNC_SUBTRACT
GENERATE_MIPMAP
GENERATE_MIPMAP_HINT
GEOMETRY_INPUT_TYPE
GEOMETRY_OUTPUT_TYPE
GEOMETRY_SHADER
GEOMETRY_SHADER_BIT
GEOMETRY_SHADER_INVOCATIONS
GEOMETRY_SHADER_PRIMITIVES_EMITTED
GEOMETRY_SUBROUTINE
GEOMETRY_SUBROUTINE_UNIFORM
GEOMETRY_TEXTURE
GEOMETRY_VERTICES_OUT
GEQUAL
GET_TEXTURE_IMAGE_FORMAT
GET_TEXTURE_IMAGE_TYPE
GLX_FUNCTIONS_ARGS_MAP
GLX_FUNCTIONS_MAP
GLX_FUNCTIONS_RETVAL_MAP
GL_2D
GL_2_BYTES
GL_3D
GL_3D_COLOR
GL_3D_COLOR_TEXTURE
GL_3_BYTES
GL_4D_COLOR_TEXTURE
GL_4_BYTES
GL_FUNCTIONS_ARGS_MAP
GL_FUNCTIONS_MAP
GL_FUNCTIONS_RETVAL_MAP
GL_FUNCTION_SYMBOLS
GREATER
GREEN
GREEN_BIAS
GREEN_BITS
GREEN_INTEGER
GREEN_SCALE
GUILTY_CONTEXT_RESET
HALF_FLOAT
HARDLIGHT
HIGH_FLOAT
HIGH_INT
HINT_BIT
HISTOGRAM
HSL_COLOR
HSL_HUE
HSL_LUMINOSITY
HSL_SATURATION
IMAGE_1D
IMAGE_1D_ARRAY
IMAGE_2D
IMAGE_2D_ARRAY
IMAGE_2D_MULTISAMPLE
IMAGE_2D_MULTISAMPLE_ARRAY
IMAGE_2D_RECT
IMAGE_3D
IMAGE_BINDING_ACCESS
IMAGE_BINDING_FORMAT
IMAGE_BINDING_LAYER
IMAGE_BINDING_LAYERED
IMAGE_BINDING_LEVEL
IMAGE_BINDING_NAME
IMAGE_BUFFER
IMAGE_CLASS_10_10_10_2
IMAGE_CLASS_11_11_10
IMAGE_CLASS_1_X_16
IMAGE_CLASS_1_X_32
IMAGE_CLASS_1_X_8
IMAGE_CLASS_2_X_16
IMAGE_CLASS_2_X_32
IMAGE_CLASS_2_X_8
IMAGE_CLASS_4_X_16
IMAGE_CLASS_4_X_32
IMAGE_CLASS_4_X_8
IMAGE_COMPATIBILITY_CLASS
IMAGE_CUBE
IMAGE_CUBE_MAP_ARRAY
IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
IMAGE_FORMAT_COMPATIBILITY_TYPE
IMAGE_PIXEL_FORMAT
IMAGE_PIXEL_TYPE
IMAGE_TEXEL_SIZE
IMPLEMENTATION_COLOR_READ_FORMAT
IMPLEMENTATION_COLOR_READ_TYPE
INCR
INCR_WRAP
INDEX
INDEX_ARRAY
INDEX_ARRAY_BUFFER_BINDING
INDEX_ARRAY_POINTER
INDEX_ARRAY_STRIDE
INDEX_ARRAY_TYPE
INDEX_BITS
INDEX_CLEAR_VALUE
INDEX_LOGIC_OP
INDEX_MODE
INDEX_OFFSET
INDEX_SHIFT
INDEX_WRITEMASK
INFO_LOG_LENGTH
INNOCENT_CONTEXT_RESET
INT
INTENSITY
INTENSITY12
INTENSITY16
INTENSITY4
INTENSITY8
INTERLEAVED_ATTRIBS
INTERNALFORMAT_ALPHA_SIZE
INTERNALFORMAT_ALPHA_TYPE
INTERNALFORMAT_BLUE_SIZE
INTERNALFORMAT_BLUE_TYPE
INTERNALFORMAT_DEPTH_SIZE
INTERNALFORMAT_DEPTH_TYPE
INTERNALFORMAT_GREEN_SIZE
INTERNALFORMAT_GREEN_TYPE
INTERNALFORMAT_PREFERRED
INTERNALFORMAT_RED_SIZE
INTERNALFORMAT_RED_TYPE
INTERNALFORMAT_SHARED_SIZE
INTERNALFORMAT_STENCIL_SIZE
INTERNALFORMAT_STENCIL_TYPE
INTERNALFORMAT_SUPPORTED
INTERPOLATE
INT_2_10_10_10_REV
INT_IMAGE_1D
INT_IMAGE_1D_ARRAY
INT_IMAGE_2D
INT_IMAGE_2D_ARRAY
INT_IMAGE_2D_MULTISAMPLE
INT_IMAGE_2D_MULTISAMPLE_ARRAY
INT_IMAGE_2D_RECT
INT_IMAGE_3D
INT_IMAGE_BUFFER
INT_IMAGE_CUBE
INT_IMAGE_CUBE_MAP_ARRAY
INT_SAMPLER_1D
INT_SAMPLER_1D_ARRAY
INT_SAMPLER_2D
INT_SAMPLER_2D_ARRAY
INT_SAMPLER_2D_MULTISAMPLE
INT_SAMPLER_2D_MULTISAMPLE_ARRAY
INT_SAMPLER_2D_RECT
INT_SAMPLER_3D
INT_SAMPLER_BUFFER
INT_SAMPLER_CUBE
INT_SAMPLER_CUBE_MAP_ARRAY
INT_VEC2
INT_VEC3
INT_VEC4
INVALID_ENUM
INVALID_FRAMEBUFFER_OPERATION
INVALID_INDEX
INVALID_OPERATION
INVALID_VALUE
INVERT
ISOLINES
IS_PER_PATCH
IS_ROW_MAJOR
KEEP
LAST_VERTEX_CONVENTION
LAYER_PROVOKING_VERTEX
LEFT
LEQUAL
LESS
LIGHT0
LIGHT1
LIGHT2
LIGHT3
LIGHT4
LIGHT5
LIGHT6
LIGHT7
LIGHTEN
LIGHTING
LIGHTING_BIT
LIGHT_MODEL_AMBIENT
LIGHT_MODEL_COLOR_CONTROL
LIGHT_MODEL_LOCAL_VIEWER
LIGHT_MODEL_TWO_SIDE
LINE
LINEAR
LINEAR_ATTENUATION
LINEAR_MIPMAP_LINEAR
LINEAR_MIPMAP_NEAREST
LINES
LINES_ADJACENCY
LINE_BIT
LINE_LOOP
LINE_RESET_TOKEN
LINE_SMOOTH
LINE_SMOOTH_HINT
LINE_STIPPLE
LINE_STIPPLE_PATTERN
LINE_STIPPLE_REPEAT
LINE_STRIP
LINE_STRIP_ADJACENCY
LINE_TOKEN
LINE_WIDTH
LINE_WIDTH_GRANULARITY
LINE_WIDTH_RANGE
LIST_BASE
LIST_BIT
LIST_INDEX
LIST_MODE
LOAD
LOCATION
LOCATION_COMPONENT
LOCATION_INDEX
LOGIC_OP
LOGIC_OP_MODE
LOSE_CONTEXT_ON_RESET
LOWER_LEFT
LOW_FLOAT
LOW_INT
LUMINANCE
LUMINANCE12
LUMINANCE12_ALPHA12
LUMINANCE12_ALPHA4
LUMINANCE16
LUMINANCE16_ALPHA16
LUMINANCE4
LUMINANCE4_ALPHA4
LUMINANCE6_ALPHA2
LUMINANCE8
LUMINANCE8_ALPHA8
LUMINANCE_ALPHA
MAJOR_VERSION
MANUAL_GENERATE_MIPMAP
MAP1_COLOR_4
MAP1_GRID_DOMAIN
MAP1_GRID_SEGMENTS
MAP1_INDEX
MAP1_NORMAL
MAP1_TEXTURE_COORD_1
MAP1_TEXTURE_COORD_2
MAP1_TEXTURE_COORD_3
MAP1_TEXTURE_COORD_4
MAP1_VERTEX_3
MAP1_VERTEX_4
MAP2_COLOR_4
MAP2_GRID_DOMAIN
MAP2_GRID_SEGMENTS
MAP2_INDEX
MAP2_NORMAL
MAP2_TEXTURE_COORD_1
MAP2_TEXTURE_COORD_2
MAP2_TEXTURE_COORD_3
MAP2_TEXTURE_COORD_4
MAP2_VERTEX_3
MAP2_VERTEX_4
MAP_COHERENT_BIT
MAP_COLOR
MAP_FLUSH_EXPLICIT_BIT
MAP_INVALIDATE_BUFFER_BIT
MAP_INVALIDATE_RANGE_BIT
MAP_PERSISTENT_BIT
MAP_READ_BIT
MAP_STENCIL
MAP_UNSYNCHRONIZED_BIT
MAP_WRITE_BIT
MATRIX_MODE
MATRIX_STRIDE
MAX
MAX_3D_TEXTURE_SIZE
MAX_ARRAY_TEXTURE_LAYERS
MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
MAX_ATOMIC_COUNTER_BUFFER_SIZE
MAX_ATTRIB_STACK_DEPTH
MAX_CLIENT_ATTRIB_STACK_DEPTH
MAX_CLIP_DISTANCES
MAX_CLIP_PLANES
MAX_COLOR_ATTACHMENTS
MAX_COLOR_TEXTURE_SAMPLES
MAX_COMBINED_ATOMIC_COUNTERS
MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
MAX_COMBINED_CLIP_AND_CULL_DISTANCES
MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
MAX_COMBINED_DIMENSIONS
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
MAX_COMBINED_IMAGE_UNIFORMS
MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
MAX_COMBINED_SHADER_OUTPUT_RESOURCES
MAX_COMBINED_SHADER_STORAGE_BLOCKS
MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
MAX_COMBINED_TEXTURE_IMAGE_UNITS
MAX_COMBINED_UNIFORM_BLOCKS
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
MAX_COMPUTE_ATOMIC_COUNTERS
MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
MAX_COMPUTE_IMAGE_UNIFORMS
MAX_COMPUTE_SHADER_STORAGE_BLOCKS
MAX_COMPUTE_SHARED_MEMORY_SIZE
MAX_COMPUTE_TEXTURE_IMAGE_UNITS
MAX_COMPUTE_UNIFORM_BLOCKS
MAX_COMPUTE_UNIFORM_COMPONENTS
MAX_COMPUTE_WORK_GROUP_COUNT
MAX_COMPUTE_WORK_GROUP_INVOCATIONS
MAX_COMPUTE_WORK_GROUP_SIZE
MAX_CUBE_MAP_TEXTURE_SIZE
MAX_CULL_DISTANCES
MAX_DEBUG_GROUP_STACK_DEPTH
MAX_DEBUG_LOGGED_MESSAGES
MAX_DEBUG_MESSAGE_LENGTH
MAX_DEPTH
MAX_DEPTH_TEXTURE_SAMPLES
MAX_DRAW_BUFFERS
MAX_DUAL_SOURCE_DRAW_BUFFERS
MAX_ELEMENTS_INDICES
MAX_ELEMENTS_VERTICES
MAX_ELEMENT_INDEX
MAX_EVAL_ORDER
MAX_FRAGMENT_ATOMIC_COUNTERS
MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
MAX_FRAGMENT_IMAGE_UNIFORMS
MAX_FRAGMENT_INPUT_COMPONENTS
MAX_FRAGMENT_INTERPOLATION_OFFSET
MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
MAX_FRAGMENT_UNIFORM_BLOCKS
MAX_FRAGMENT_UNIFORM_COMPONENTS
MAX_FRAGMENT_UNIFORM_VECTORS
MAX_FRAMEBUFFER_HEIGHT
MAX_FRAMEBUFFER_LAYERS
MAX_FRAMEBUFFER_SAMPLES
MAX_FRAMEBUFFER_WIDTH
MAX_GEOMETRY_ATOMIC_COUNTERS
MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
MAX_GEOMETRY_IMAGE_UNIFORMS
MAX_GEOMETRY_INPUT_COMPONENTS
MAX_GEOMETRY_OUTPUT_COMPONENTS
MAX_GEOMETRY_OUTPUT_VERTICES
MAX_GEOMETRY_SHADER_INVOCATIONS
MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
MAX_GEOMETRY_UNIFORM_BLOCKS
MAX_GEOMETRY_UNIFORM_COMPONENTS
MAX_HEIGHT
MAX_IMAGE_SAMPLES
MAX_IMAGE_UNITS
MAX_INTEGER_SAMPLES
MAX_LABEL_LENGTH
MAX_LAYERS
MAX_LIGHTS
MAX_LIST_NESTING
MAX_MODELVIEW_STACK_DEPTH
MAX_NAME_LENGTH
MAX_NAME_STACK_DEPTH
MAX_NUM_ACTIVE_VARIABLES
MAX_NUM_COMPATIBLE_SUBROUTINES
MAX_PATCH_VERTICES
MAX_PIXEL_MAP_TABLE
MAX_PROGRAM_TEXEL_OFFSET
MAX_PROGRAM_TEXTURE_GATHER_OFFSET
MAX_PROJECTION_STACK_DEPTH
MAX_RECTANGLE_TEXTURE_SIZE
MAX_RENDERBUFFER_SIZE
MAX_SAMPLES
MAX_SAMPLE_MASK_WORDS
MAX_SERVER_WAIT_TIMEOUT
MAX_SHADER_STORAGE_BLOCK_SIZE
MAX_SHADER_STORAGE_BUFFER_BINDINGS
MAX_SUBROUTINES
MAX_SUBROUTINE_UNIFORM_LOCATIONS
MAX_TESS_CONTROL_ATOMIC_COUNTERS
MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
MAX_TESS_CONTROL_IMAGE_UNIFORMS
MAX_TESS_CONTROL_INPUT_COMPONENTS
MAX_TESS_CONTROL_OUTPUT_COMPONENTS
MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
MAX_TESS_CONTROL_UNIFORM_BLOCKS
MAX_TESS_CONTROL_UNIFORM_COMPONENTS
MAX_TESS_EVALUATION_ATOMIC_COUNTERS
MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
MAX_TESS_EVALUATION_IMAGE_UNIFORMS
MAX_TESS_EVALUATION_INPUT_COMPONENTS
MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
MAX_TESS_EVALUATION_UNIFORM_BLOCKS
MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
MAX_TESS_GEN_LEVEL
MAX_TESS_PATCH_COMPONENTS
MAX_TEXTURE_BUFFER_SIZE
MAX_TEXTURE_COORDS
MAX_TEXTURE_IMAGE_UNITS
MAX_TEXTURE_LOD_BIAS
MAX_TEXTURE_MAX_ANISOTROPY
MAX_TEXTURE_SIZE
MAX_TEXTURE_STACK_DEPTH
MAX_TEXTURE_UNITS
MAX_TRANSFORM_FEEDBACK_BUFFERS
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
MAX_UNIFORM_BLOCK_SIZE
MAX_UNIFORM_BUFFER_BINDINGS
MAX_UNIFORM_LOCATIONS
MAX_VARYING_COMPONENTS
MAX_VARYING_FLOATS
MAX_VARYING_VECTORS
MAX_VERTEX_ATOMIC_COUNTERS
MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
MAX_VERTEX_ATTRIBS
MAX_VERTEX_ATTRIB_BINDINGS
MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
MAX_VERTEX_ATTRIB_STRIDE
MAX_VERTEX_IMAGE_UNIFORMS
MAX_VERTEX_OUTPUT_COMPONENTS
MAX_VERTEX_SHADER_STORAGE_BLOCKS
MAX_VERTEX_STREAMS
MAX_VERTEX_TEXTURE_IMAGE_UNITS
MAX_VERTEX_UNIFORM_BLOCKS
MAX_VERTEX_UNIFORM_COMPONENTS
MAX_VERTEX_UNIFORM_VECTORS
MAX_VIEWPORTS
MAX_VIEWPORT_DIMS
MAX_WIDTH
MEDIUM_FLOAT
MEDIUM_INT
MIN
MINMAX
MINOR_VERSION
MIN_FRAGMENT_INTERPOLATION_OFFSET
MIN_MAP_BUFFER_ALIGNMENT
MIN_PROGRAM_TEXEL_OFFSET
MIN_PROGRAM_TEXTURE_GATHER_OFFSET
MIN_SAMPLE_SHADING_VALUE
MIPMAP
MIRRORED_REPEAT
MIRROR_CLAMP_TO_EDGE
MODELVIEW
MODELVIEW_MATRIX
MODELVIEW_STACK_DEPTH
MODULATE
MULT
MULTIPLY
MULTISAMPLE
MULTISAMPLE_BIT
MULTISAMPLE_LINE_WIDTH_GRANULARITY
MULTISAMPLE_LINE_WIDTH_RANGE
N3F_V3F
NAME_LENGTH
NAME_STACK_DEPTH
NAND
NEAREST
NEAREST_MIPMAP_LINEAR
NEAREST_MIPMAP_NEAREST
NEGATIVE_ONE_TO_ONE
NEVER
NICEST
NONE
NOOP
NOR
NORMALIZE
NORMAL_ARRAY
NORMAL_ARRAY_BUFFER_BINDING
NORMAL_ARRAY_POINTER
NORMAL_ARRAY_STRIDE
NORMAL_ARRAY_TYPE
NORMAL_MAP
NOTEQUAL
NO_ERROR
NO_RESET_NOTIFICATION
NUM_ACTIVE_VARIABLES
NUM_COMPATIBLE_SUBROUTINES
NUM_COMPRESSED_TEXTURE_FORMATS
NUM_EXTENSIONS
NUM_PROGRAM_BINARY_FORMATS
NUM_SAMPLE_COUNTS
NUM_SHADER_BINARY_FORMATS
NUM_SHADING_LANGUAGE_VERSIONS
NUM_SPIR_V_EXTENSIONS
OBJECT_LINEAR
OBJECT_PLANE
OBJECT_TYPE
OFFSET
ONE
ONE_MINUS_CONSTANT_ALPHA
ONE_MINUS_CONSTANT_COLOR
ONE_MINUS_DST_ALPHA
ONE_MINUS_DST_COLOR
ONE_MINUS_SRC1_ALPHA
ONE_MINUS_SRC1_COLOR
ONE_MINUS_SRC_ALPHA
ONE_MINUS_SRC_COLOR
OPERAND0_ALPHA
OPERAND0_RGB
OPERAND1_ALPHA
OPERAND1_RGB
OPERAND2_ALPHA
OPERAND2_RGB
OR
ORDER
OR_INVERTED
OR_REVERSE
OUT_OF_MEMORY
OVERLAY
PACK_ALIGNMENT
PACK_COMPRESSED_BLOCK_DEPTH
PACK_COMPRESSED_BLOCK_HEIGHT
PACK_COMPRESSED_BLOCK_SIZE
PACK_COMPRESSED_BLOCK_WIDTH
PACK_IMAGE_HEIGHT
PACK_LSB_FIRST
PACK_ROW_LENGTH
PACK_SKIP_IMAGES
PACK_SKIP_PIXELS
PACK_SKIP_ROWS
PACK_SWAP_BYTES
PARAMETER_BUFFER
PARAMETER_BUFFER_BINDING
PASS_THROUGH_TOKEN
PATCHES
PATCH_DEFAULT_INNER_LEVEL
PATCH_DEFAULT_OUTER_LEVEL
PATCH_VERTICES
PERSPECTIVE_CORRECTION_HINT
PIXEL_BUFFER_BARRIER_BIT
PIXEL_MAP_A_TO_A
PIXEL_MAP_A_TO_A_SIZE
PIXEL_MAP_B_TO_B
PIXEL_MAP_B_TO_B_SIZE
PIXEL_MAP_G_TO_G
PIXEL_MAP_G_TO_G_SIZE
PIXEL_MAP_I_TO_A
PIXEL_MAP_I_TO_A_SIZE
PIXEL_MAP_I_TO_B
PIXEL_MAP_I_TO_B_SIZE
PIXEL_MAP_I_TO_G
PIXEL_MAP_I_TO_G_SIZE
PIXEL_MAP_I_TO_I
PIXEL_MAP_I_TO_I_SIZE
PIXEL_MAP_I_TO_R
PIXEL_MAP_I_TO_R_SIZE
PIXEL_MAP_R_TO_R
PIXEL_MAP_R_TO_R_SIZE
PIXEL_MAP_S_TO_S
PIXEL_MAP_S_TO_S_SIZE
PIXEL_MODE_BIT
PIXEL_PACK_BUFFER
PIXEL_PACK_BUFFER_BINDING
PIXEL_UNPACK_BUFFER
PIXEL_UNPACK_BUFFER_BINDING
POINT
POINTS
POINT_BIT
POINT_DISTANCE_ATTENUATION
POINT_FADE_THRESHOLD_SIZE
POINT_SIZE
POINT_SIZE_GRANULARITY
POINT_SIZE_MAX
POINT_SIZE_MIN
POINT_SIZE_RANGE
POINT_SMOOTH
POINT_SMOOTH_HINT
POINT_SPRITE
POINT_SPRITE_COORD_ORIGIN
POINT_TOKEN
POLYGON
POLYGON_BIT
POLYGON_MODE
POLYGON_OFFSET_CLAMP
POLYGON_OFFSET_FACTOR
POLYGON_OFFSET_FILL
POLYGON_OFFSET_LINE
POLYGON_OFFSET_POINT
POLYGON_OFFSET_UNITS
POLYGON_SMOOTH
POLYGON_SMOOTH_HINT
POLYGON_STIPPLE
POLYGON_STIPPLE_BIT
POLYGON_TOKEN
POSITION
POST_COLOR_MATRIX_COLOR_TABLE
POST_CONVOLUTION_COLOR_TABLE
PREVIOUS
PRIMARY_COLOR
PRIMITIVES_GENERATED
PRIMITIVES_SUBMITTED
PRIMITIVE_BOUNDING_BOX
PRIMITIVE_RESTART
PRIMITIVE_RESTART_FIXED_INDEX
PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
PRIMITIVE_RESTART_INDEX
PROGRAM
PROGRAM_BINARY_FORMATS
PROGRAM_BINARY_LENGTH
PROGRAM_BINARY_RETRIEVABLE_HINT
PROGRAM_INPUT
PROGRAM_OUTPUT
PROGRAM_PIPELINE
PROGRAM_PIPELINE_BINDING
PROGRAM_POINT_SIZE
PROGRAM_SEPARABLE
PROJECTION
PROJECTION_MATRIX
PROJECTION_STACK_DEPTH
PROVOKING_VERTEX
PROXY_COLOR_TABLE
PROXY_HISTOGRAM
PROXY_POST_COLOR_MATRIX_COLOR_TABLE
PROXY_POST_CONVOLUTION_COLOR_TABLE
PROXY_TEXTURE_1D
PROXY_TEXTURE_1D_ARRAY
PROXY_TEXTURE_2D
PROXY_TEXTURE_2D_ARRAY
PROXY_TEXTURE_2D_MULTISAMPLE
PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
PROXY_TEXTURE_3D
PROXY_TEXTURE_CUBE_MAP
PROXY_TEXTURE_CUBE_MAP_ARRAY
PROXY_TEXTURE_RECTANGLE
Q
QUADRATIC_ATTENUATION
QUADS
QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
QUAD_STRIP
QUERY
QUERY_BUFFER
QUERY_BUFFER_BARRIER_BIT
QUERY_BUFFER_BINDING
QUERY_BY_REGION_NO_WAIT
QUERY_BY_REGION_NO_WAIT_INVERTED
QUERY_BY_REGION_WAIT
QUERY_BY_REGION_WAIT_INVERTED
QUERY_COUNTER_BITS
QUERY_NO_WAIT
QUERY_NO_WAIT_INVERTED
QUERY_RESULT
QUERY_RESULT_AVAILABLE
QUERY_RESULT_NO_WAIT
QUERY_TARGET
QUERY_WAIT
QUERY_WAIT_INVERTED
R
R11F_G11F_B10F
R16
R16F
R16I
R16UI
R16_SNORM
R32F
R32I
R32UI
R3_G3_B2
R8
R8I
R8UI
R8_SNORM
RASTERIZER_DISCARD
READ_BUFFER
READ_FRAMEBUFFER
READ_FRAMEBUFFER_BINDING
READ_ONLY
READ_PIXELS
READ_PIXELS_FORMAT
READ_PIXELS_TYPE
READ_WRITE
RED
RED_BIAS
RED_BITS
RED_INTEGER
RED_SCALE
REFERENCED_BY_COMPUTE_SHADER
REFERENCED_BY_FRAGMENT_SHADER
REFERENCED_BY_GEOMETRY_SHADER
REFERENCED_BY_TESS_CONTROL_SHADER
REFERENCED_BY_TESS_EVALUATION_SHADER
REFERENCED_BY_VERTEX_SHADER
REFLECTION_MAP
RENDER
RENDERBUFFER
RENDERBUFFER_ALPHA_SIZE
RENDERBUFFER_BINDING
RENDERBUFFER_BLUE_SIZE
RENDERBUFFER_DEPTH_SIZE
RENDERBUFFER_GREEN_SIZE
RENDERBUFFER_HEIGHT
RENDERBUFFER_INTERNAL_FORMAT
RENDERBUFFER_RED_SIZE
RENDERBUFFER_SAMPLES
RENDERBUFFER_STENCIL_SIZE
RENDERBUFFER_WIDTH
RENDERER
RENDER_MODE
REPEAT
REPLACE
RESCALE_NORMAL
RESET_NOTIFICATION_STRATEGY
RETURN
RG
RG16
RG16F
RG16I
RG16UI
RG16_SNORM
RG32F
RG32I
RG32UI
RG8
RG8I
RG8UI
RG8_SNORM
RGB
RGB10
RGB10_A2
RGB10_A2UI
RGB12
RGB16
RGB16F
RGB16I
RGB16UI
RGB16_SNORM
RGB32F
RGB32I
RGB32UI
RGB4
RGB5
RGB565
RGB5_A1
RGB8
RGB8I
RGB8UI
RGB8_SNORM
RGB9_E5
RGBA
RGBA12
RGBA16
RGBA16F
RGBA16I
RGBA16UI
RGBA16_SNORM
RGBA2
RGBA32F
RGBA32I
RGBA32UI
RGBA4
RGBA8
RGBA8I
RGBA8UI
RGBA8_SNORM
RGBA_INTEGER
RGBA_MODE
RGB_INTEGER
RGB_SCALE
RG_INTEGER
S
SAMPLER
SAMPLER_1D
SAMPLER_1D_ARRAY
SAMPLER_1D_ARRAY_SHADOW
SAMPLER_1D_SHADOW
SAMPLER_2D
SAMPLER_2D_ARRAY
SAMPLER_2D_ARRAY_SHADOW
SAMPLER_2D_MULTISAMPLE
SAMPLER_2D_MULTISAMPLE_ARRAY
SAMPLER_2D_RECT
SAMPLER_2D_RECT_SHADOW
SAMPLER_2D_SHADOW
SAMPLER_3D
SAMPLER_BINDING
SAMPLER_BUFFER
SAMPLER_CUBE
SAMPLER_CUBE_MAP_ARRAY
SAMPLER_CUBE_MAP_ARRAY_SHADOW
SAMPLER_CUBE_SHADOW
SAMPLES
SAMPLES_PASSED
SAMPLE_ALPHA_TO_COVERAGE
SAMPLE_ALPHA_TO_ONE
SAMPLE_BUFFERS
SAMPLE_COVERAGE
SAMPLE_COVERAGE_INVERT
SAMPLE_COVERAGE_VALUE
SAMPLE_MASK
SAMPLE_MASK_VALUE
SAMPLE_POSITION
SAMPLE_SHADING
SCISSOR_BIT
SCISSOR_BOX
SCISSOR_TEST
SCREEN
SECONDARY_COLOR_ARRAY
SECONDARY_COLOR_ARRAY_BUFFER_BINDING
SECONDARY_COLOR_ARRAY_POINTER
SECONDARY_COLOR_ARRAY_SIZE
SECONDARY_COLOR_ARRAY_STRIDE
SECONDARY_COLOR_ARRAY_TYPE
SELECT
SELECTION_BUFFER_POINTER
SELECTION_BUFFER_SIZE
SEPARABLE_2D
SEPARATE_ATTRIBS
SEPARATE_SPECULAR_COLOR
SET
SHADER
SHADER_BINARY_FORMATS
SHADER_BINARY_FORMAT_SPIR_V
SHADER_COMPILER
SHADER_IMAGE_ACCESS_BARRIER_BIT
SHADER_IMAGE_ATOMIC
SHADER_IMAGE_LOAD
SHADER_IMAGE_STORE
SHADER_SOURCE_LENGTH
SHADER_STORAGE_BARRIER_BIT
SHADER_STORAGE_BLOCK
SHADER_STORAGE_BUFFER
SHADER_STORAGE_BUFFER_BINDING
SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
SHADER_STORAGE_BUFFER_SIZE
SHADER_STORAGE_BUFFER_START
SHADER_TYPE
SHADE_MODEL
SHADING_LANGUAGE_VERSION
SHININESS
SHORT
SIGNALED
SIGNED_NORMALIZED
SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
SINGLE_COLOR
SLUMINANCE
SLUMINANCE8
SLUMINANCE8_ALPHA8
SLUMINANCE_ALPHA
SMOOTH
SMOOTH_LINE_WIDTH_GRANULARITY
SMOOTH_LINE_WIDTH_RANGE
SMOOTH_POINT_SIZE_GRANULARITY
SMOOTH_POINT_SIZE_RANGE
SOFTLIGHT
SOURCE0_ALPHA
SOURCE0_RGB
SOURCE1_ALPHA
SOURCE1_RGB
SOURCE2_ALPHA
SOURCE2_RGB
SPECULAR
SPHERE_MAP
SPIR_V_BINARY
SPIR_V_EXTENSIONS
SPOT_CUTOFF
SPOT_DIRECTION
SPOT_EXPONENT
SRC0_ALPHA
SRC0_RGB
SRC1_ALPHA
SRC1_COLOR
SRC1_RGB
SRC2_ALPHA
SRC2_RGB
SRC_ALPHA
SRC_ALPHA_SATURATE
SRC_COLOR
SRGB
SRGB8
SRGB8_ALPHA8
SRGB_ALPHA
SRGB_READ
SRGB_WRITE
STACK_OVERFLOW
STACK_UNDERFLOW
STATIC_COPY
STATIC_DRAW
STATIC_READ
STENCIL
STENCIL_ATTACHMENT
STENCIL_BACK_FAIL
STENCIL_BACK_FUNC
STENCIL_BACK_PASS_DEPTH_FAIL
STENCIL_BACK_PASS_DEPTH_PASS
STENCIL_BACK_REF
STENCIL_BACK_VALUE_MASK
STENCIL_BACK_WRITEMASK
STENCIL_BITS
STENCIL_BUFFER_BIT
STENCIL_CLEAR_VALUE
STENCIL_COMPONENTS
STENCIL_FAIL
STENCIL_FUNC
STENCIL_INDEX
STENCIL_INDEX1
STENCIL_INDEX16
STENCIL_INDEX4
STENCIL_INDEX8
STENCIL_PASS_DEPTH_FAIL
STENCIL_PASS_DEPTH_PASS
STENCIL_REF
STENCIL_RENDERABLE
STENCIL_TEST
STENCIL_VALUE_MASK
STENCIL_WRITEMASK
STEREO
STREAM_COPY
STREAM_DRAW
STREAM_READ
SUBPIXEL_BITS
SUBTRACT
SYNC_CONDITION
SYNC_FENCE
SYNC_FLAGS
SYNC_FLUSH_COMMANDS_BIT
SYNC_GPU_COMMANDS_COMPLETE
SYNC_STATUS
T
T2F_C3F_V3F
T2F_C4F_N3F_V3F
T2F_C4UB_V3F
T2F_N3F_V3F
T2F_V3F
T4F_C4F_N3F_V4F
T4F_V4F
TESS_CONTROL_OUTPUT_VERTICES
TESS_CONTROL_SHADER
TESS_CONTROL_SHADER_BIT
TESS_CONTROL_SHADER_PATCHES
TESS_CONTROL_SUBROUTINE
TESS_CONTROL_SUBROUTINE_UNIFORM
TESS_CONTROL_TEXTURE
TESS_EVALUATION_SHADER
TESS_EVALUATION_SHADER_BIT
TESS_EVALUATION_SHADER_INVOCATIONS
TESS_EVALUATION_SUBROUTINE
TESS_EVALUATION_SUBROUTINE_UNIFORM
TESS_EVALUATION_TEXTURE
TESS_GEN_MODE
TESS_GEN_POINT_MODE
TESS_GEN_SPACING
TESS_GEN_VERTEX_ORDER
TEXTURE
TEXTURE0
TEXTURE1
TEXTURE10
TEXTURE11
TEXTURE12
TEXTURE13
TEXTURE14
TEXTURE15
TEXTURE16
TEXTURE17
TEXTURE18
TEXTURE19
TEXTURE2
TEXTURE20
TEXTURE21
TEXTURE22
TEXTURE23
TEXTURE24
TEXTURE25
TEXTURE26
TEXTURE27
TEXTURE28
TEXTURE29
TEXTURE3
TEXTURE30
TEXTURE31
TEXTURE4
TEXTURE5
TEXTURE6
TEXTURE7
TEXTURE8
TEXTURE9
TEXTURE_1D
TEXTURE_1D_ARRAY
TEXTURE_2D
TEXTURE_2D_ARRAY
TEXTURE_2D_MULTISAMPLE
TEXTURE_2D_MULTISAMPLE_ARRAY
TEXTURE_3D
TEXTURE_ALPHA_SIZE
TEXTURE_ALPHA_TYPE
TEXTURE_BASE_LEVEL
TEXTURE_BINDING_1D
TEXTURE_BINDING_1D_ARRAY
TEXTURE_BINDING_2D
TEXTURE_BINDING_2D_ARRAY
TEXTURE_BINDING_2D_MULTISAMPLE
TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
TEXTURE_BINDING_3D
TEXTURE_BINDING_BUFFER
TEXTURE_BINDING_CUBE_MAP
TEXTURE_BINDING_CUBE_MAP_ARRAY
TEXTURE_BINDING_RECTANGLE
TEXTURE_BIT
TEXTURE_BLUE_SIZE
TEXTURE_BLUE_TYPE
TEXTURE_BORDER
TEXTURE_BORDER_COLOR
TEXTURE_BUFFER
TEXTURE_BUFFER_BINDING
TEXTURE_BUFFER_DATA_STORE_BINDING
TEXTURE_BUFFER_OFFSET
TEXTURE_BUFFER_OFFSET_ALIGNMENT
TEXTURE_BUFFER_SIZE
TEXTURE_COMPARE_FUNC
TEXTURE_COMPARE_MODE
TEXTURE_COMPONENTS
TEXTURE_COMPRESSED
TEXTURE_COMPRESSED_BLOCK_HEIGHT
TEXTURE_COMPRESSED_BLOCK_SIZE
TEXTURE_COMPRESSED_BLOCK_WIDTH
TEXTURE_COMPRESSED_IMAGE_SIZE
TEXTURE_COMPRESSION_HINT
TEXTURE_COORD_ARRAY
TEXTURE_COORD_ARRAY_BUFFER_BINDING
TEXTURE_COORD_ARRAY_POINTER
TEXTURE_COORD_ARRAY_SIZE
TEXTURE_COORD_ARRAY_STRIDE
TEXTURE_COORD_ARRAY_TYPE
TEXTURE_CUBE_MAP
TEXTURE_CUBE_MAP_ARRAY
TEXTURE_CUBE_MAP_NEGATIVE_X
TEXTURE_CUBE_MAP_NEGATIVE_Y
TEXTURE_CUBE_MAP_NEGATIVE_Z
TEXTURE_CUBE_MAP_POSITIVE_X
TEXTURE_CUBE_MAP_POSITIVE_Y
TEXTURE_CUBE_MAP_POSITIVE_Z
TEXTURE_CUBE_MAP_SEAMLESS
TEXTURE_DEPTH
TEXTURE_DEPTH_SIZE
TEXTURE_DEPTH_TYPE
TEXTURE_ENV
TEXTURE_ENV_COLOR
TEXTURE_ENV_MODE
TEXTURE_FETCH_BARRIER_BIT
TEXTURE_FILTER_CONTROL
TEXTURE_FIXED_SAMPLE_LOCATIONS
TEXTURE_GATHER
TEXTURE_GATHER_SHADOW
TEXTURE_GEN_MODE
TEXTURE_GEN_Q
TEXTURE_GEN_R
TEXTURE_GEN_S
TEXTURE_GEN_T
TEXTURE_GREEN_SIZE
TEXTURE_GREEN_TYPE
TEXTURE_HEIGHT
TEXTURE_IMAGE_FORMAT
TEXTURE_IMAGE_TYPE
TEXTURE_IMMUTABLE_FORMAT
TEXTURE_IMMUTABLE_LEVELS
TEXTURE_INTENSITY_SIZE
TEXTURE_INTENSITY_TYPE
TEXTURE_INTERNAL_FORMAT
TEXTURE_LOD_BIAS
TEXTURE_LUMINANCE_SIZE
TEXTURE_LUMINANCE_TYPE
TEXTURE_MAG_FILTER
TEXTURE_MATRIX
TEXTURE_MAX_ANISOTROPY
TEXTURE_MAX_LEVEL
TEXTURE_MAX_LOD
TEXTURE_MIN_FILTER
TEXTURE_MIN_LOD
TEXTURE_PRIORITY
TEXTURE_RECTANGLE
TEXTURE_RED_SIZE
TEXTURE_RED_TYPE
TEXTURE_RESIDENT
TEXTURE_SAMPLES
TEXTURE_SHADOW
TEXTURE_SHARED_SIZE
TEXTURE_STACK_DEPTH
TEXTURE_STENCIL_SIZE
TEXTURE_SWIZZLE_A
TEXTURE_SWIZZLE_B
TEXTURE_SWIZZLE_G
TEXTURE_SWIZZLE_R
TEXTURE_SWIZZLE_RGBA
TEXTURE_TARGET
TEXTURE_UPDATE_BARRIER_BIT
TEXTURE_VIEW
TEXTURE_VIEW_MIN_LAYER
TEXTURE_VIEW_MIN_LEVEL
TEXTURE_VIEW_NUM_LAYERS
TEXTURE_VIEW_NUM_LEVELS
TEXTURE_WIDTH
TEXTURE_WRAP_R
TEXTURE_WRAP_S
TEXTURE_WRAP_T
TIMEOUT_EXPIRED
TIMEOUT_IGNORED
TIMESTAMP
TIME_ELAPSED
TOP_LEVEL_ARRAY_SIZE
TOP_LEVEL_ARRAY_STRIDE
TRANSFORM_BIT
TRANSFORM_FEEDBACK
TRANSFORM_FEEDBACK_ACTIVE
TRANSFORM_FEEDBACK_BARRIER_BIT
TRANSFORM_FEEDBACK_BINDING
TRANSFORM_FEEDBACK_BUFFER
TRANSFORM_FEEDBACK_BUFFER_ACTIVE
TRANSFORM_FEEDBACK_BUFFER_BINDING
TRANSFORM_FEEDBACK_BUFFER_INDEX
TRANSFORM_FEEDBACK_BUFFER_MODE
TRANSFORM_FEEDBACK_BUFFER_PAUSED
TRANSFORM_FEEDBACK_BUFFER_SIZE
TRANSFORM_FEEDBACK_BUFFER_START
TRANSFORM_FEEDBACK_BUFFER_STRIDE
TRANSFORM_FEEDBACK_OVERFLOW
TRANSFORM_FEEDBACK_PAUSED
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
TRANSFORM_FEEDBACK_STREAM_OVERFLOW
TRANSFORM_FEEDBACK_VARYING
TRANSFORM_FEEDBACK_VARYINGS
TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
TRANSPOSE_COLOR_MATRIX
TRANSPOSE_MODELVIEW_MATRIX
TRANSPOSE_PROJECTION_MATRIX
TRANSPOSE_TEXTURE_MATRIX
TRIANGLES
TRIANGLES_ADJACENCY
TRIANGLE_FAN
TRIANGLE_STRIP
TRIANGLE_STRIP_ADJACENCY
TRUE
TYPE
UNDEFINED_VERTEX
UNIFORM
UNIFORM_ARRAY_STRIDE
UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
UNIFORM_BARRIER_BIT
UNIFORM_BLOCK
UNIFORM_BLOCK_ACTIVE_UNIFORMS
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
UNIFORM_BLOCK_BINDING
UNIFORM_BLOCK_DATA_SIZE
UNIFORM_BLOCK_INDEX
UNIFORM_BLOCK_NAME_LENGTH
UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
UNIFORM_BUFFER
UNIFORM_BUFFER_BINDING
UNIFORM_BUFFER_OFFSET_ALIGNMENT
UNIFORM_BUFFER_SIZE
UNIFORM_BUFFER_START
UNIFORM_IS_ROW_MAJOR
UNIFORM_MATRIX_STRIDE
UNIFORM_NAME_LENGTH
UNIFORM_OFFSET
UNIFORM_SIZE
UNIFORM_TYPE
UNKNOWN_CONTEXT_RESET
UNPACK_ALIGNMENT
UNPACK_COMPRESSED_BLOCK_DEPTH
UNPACK_COMPRESSED_BLOCK_HEIGHT
UNPACK_COMPRESSED_BLOCK_SIZE
UNPACK_COMPRESSED_BLOCK_WIDTH
UNPACK_IMAGE_HEIGHT
UNPACK_LSB_FIRST
UNPACK_ROW_LENGTH
UNPACK_SKIP_IMAGES
UNPACK_SKIP_PIXELS
UNPACK_SKIP_ROWS
UNPACK_SWAP_BYTES
UNSIGNALED
UNSIGNED_BYTE
UNSIGNED_BYTE_2_3_3_REV
UNSIGNED_BYTE_3_3_2
UNSIGNED_INT
UNSIGNED_INT_10F_11F_11F_REV
UNSIGNED_INT_10_10_10_2
UNSIGNED_INT_24_8
UNSIGNED_INT_2_10_10_10_REV
UNSIGNED_INT_5_9_9_9_REV
UNSIGNED_INT_8_8_8_8
UNSIGNED_INT_8_8_8_8_REV
UNSIGNED_INT_ATOMIC_COUNTER
UNSIGNED_INT_IMAGE_1D
UNSIGNED_INT_IMAGE_1D_ARRAY
UNSIGNED_INT_IMAGE_2D
UNSIGNED_INT_IMAGE_2D_ARRAY
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
UNSIGNED_INT_IMAGE_2D_RECT
UNSIGNED_INT_IMAGE_3D
UNSIGNED_INT_IMAGE_BUFFER
UNSIGNED_INT_IMAGE_CUBE
UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
UNSIGNED_INT_SAMPLER_1D
UNSIGNED_INT_SAMPLER_1D_ARRAY
UNSIGNED_INT_SAMPLER_2D
UNSIGNED_INT_SAMPLER_2D_ARRAY
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
UNSIGNED_INT_SAMPLER_2D_RECT
UNSIGNED_INT_SAMPLER_3D
UNSIGNED_INT_SAMPLER_BUFFER
UNSIGNED_INT_SAMPLER_CUBE
UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
UNSIGNED_INT_VEC2
UNSIGNED_INT_VEC3
UNSIGNED_INT_VEC4
UNSIGNED_NORMALIZED
UNSIGNED_SHORT
UNSIGNED_SHORT_1_5_5_5_REV
UNSIGNED_SHORT_4_4_4_4
UNSIGNED_SHORT_4_4_4_4_REV
UNSIGNED_SHORT_5_5_5_1
UNSIGNED_SHORT_5_6_5
UNSIGNED_SHORT_5_6_5_REV
UPPER_LEFT
V2F
V3F
VALIDATE_STATUS
VENDOR
VERSION
VERTEX_ARRAY
VERTEX_ARRAY_BINDING
VERTEX_ARRAY_BUFFER_BINDING
VERTEX_ARRAY_POINTER
VERTEX_ARRAY_SIZE
VERTEX_ARRAY_STRIDE
VERTEX_ARRAY_TYPE
VERTEX_ATTRIB_ARRAY_BARRIER_BIT
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
VERTEX_ATTRIB_ARRAY_DIVISOR
VERTEX_ATTRIB_ARRAY_ENABLED
VERTEX_ATTRIB_ARRAY_INTEGER
VERTEX_ATTRIB_ARRAY_LONG
VERTEX_ATTRIB_ARRAY_NORMALIZED
VERTEX_ATTRIB_ARRAY_POINTER
VERTEX_ATTRIB_ARRAY_SIZE
VERTEX_ATTRIB_ARRAY_STRIDE
VERTEX_ATTRIB_ARRAY_TYPE
VERTEX_ATTRIB_BINDING
VERTEX_ATTRIB_RELATIVE_OFFSET
VERTEX_BINDING_BUFFER
VERTEX_BINDING_DIVISOR
VERTEX_BINDING_OFFSET
VERTEX_BINDING_STRIDE
VERTEX_PROGRAM_POINT_SIZE
VERTEX_PROGRAM_TWO_SIDE
VERTEX_SHADER
VERTEX_SHADER_BIT
VERTEX_SHADER_INVOCATIONS
VERTEX_SUBROUTINE
VERTEX_SUBROUTINE_UNIFORM
VERTEX_TEXTURE
VERTICES_SUBMITTED
VIEWPORT
VIEWPORT_BIT
VIEWPORT_BOUNDS_RANGE
VIEWPORT_INDEX_PROVOKING_VERTEX
VIEWPORT_SUBPIXEL_BITS
VIEW_CLASS_128_BITS
VIEW_CLASS_16_BITS
VIEW_CLASS_24_BITS
VIEW_CLASS_32_BITS
VIEW_CLASS_48_BITS
VIEW_CLASS_64_BITS
VIEW_CLASS_8_BITS
VIEW_CLASS_96_BITS
VIEW_CLASS_BPTC_FLOAT
VIEW_CLASS_BPTC_UNORM
VIEW_CLASS_RGTC1_RED
VIEW_CLASS_RGTC2_RG
VIEW_CLASS_S3TC_DXT1_RGB
VIEW_CLASS_S3TC_DXT1_RGBA
VIEW_CLASS_S3TC_DXT3_RGBA
VIEW_CLASS_S3TC_DXT5_RGBA
VIEW_COMPATIBILITY_CLASS
WAIT_FAILED
WEIGHT_ARRAY_BUFFER_BINDING
WGL_FUNCTIONS_ARGS_MAP
WGL_FUNCTIONS_MAP
WGL_FUNCTIONS_RETVAL_MAP
WRITE_ONLY
XOR
ZERO
ZERO_TO_ONE
ZOOM_X
ZOOM_Y

Public Class Methods

Accum(_op_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4124
def self.Accum(_op_, _value_)
  GL_FUNCTIONS_MAP[:glAccum].call(_op_, _value_)
end
ActiveShaderProgram(_pipeline_, _program_) click to toggle source
# File lib/opengl_command.rb, line 6280
def self.ActiveShaderProgram(_pipeline_, _program_)
  GL_FUNCTIONS_MAP[:glActiveShaderProgram].call(_pipeline_, _program_)
end
ActiveTexture(_texture_) click to toggle source
# File lib/opengl_command.rb, line 4524
def self.ActiveTexture(_texture_)
  GL_FUNCTIONS_MAP[:glActiveTexture].call(_texture_)
end
AlphaFunc(_func_, _ref_) click to toggle source
# File lib/opengl_command.rb, line 4216
def self.AlphaFunc(_func_, _ref_)
  GL_FUNCTIONS_MAP[:glAlphaFunc].call(_func_, _ref_)
end
AreTexturesResident(_n_, _textures_, _residences_) click to toggle source
# File lib/opengl_command.rb, line 4484
def self.AreTexturesResident(_n_, _textures_, _residences_)
  GL_FUNCTIONS_MAP[:glAreTexturesResident].call(_n_, _textures_, _residences_)
end
ArrayElement(_i_) click to toggle source
# File lib/opengl_command.rb, line 4444
def self.ArrayElement(_i_)
  GL_FUNCTIONS_MAP[:glArrayElement].call(_i_)
end
AttachShader(_program_, _shader_) click to toggle source
# File lib/opengl_command.rb, line 4992
def self.AttachShader(_program_, _shader_)
  GL_FUNCTIONS_MAP[:glAttachShader].call(_program_, _shader_)
end
Begin(_mode_) click to toggle source
# File lib/opengl_command.rb, line 3384
def self.Begin(_mode_)
  GL_FUNCTIONS_MAP[:glBegin].call(_mode_)
end
BeginConditionalRender(_id_, _mode_) click to toggle source
# File lib/opengl_command.rb, line 5420
def self.BeginConditionalRender(_id_, _mode_)
  GL_FUNCTIONS_MAP[:glBeginConditionalRender].call(_id_, _mode_)
end
BeginQuery(_target_, _id_) click to toggle source
# File lib/opengl_command.rb, line 4908
def self.BeginQuery(_target_, _id_)
  GL_FUNCTIONS_MAP[:glBeginQuery].call(_target_, _id_)
end
BeginQueryIndexed(_target_, _index_, _id_) click to toggle source
# File lib/opengl_command.rb, line 6232
def self.BeginQueryIndexed(_target_, _index_, _id_)
  GL_FUNCTIONS_MAP[:glBeginQueryIndexed].call(_target_, _index_, _id_)
end
BeginTransformFeedback(_primitiveMode_) click to toggle source
# File lib/opengl_command.rb, line 5392
def self.BeginTransformFeedback(_primitiveMode_)
  GL_FUNCTIONS_MAP[:glBeginTransformFeedback].call(_primitiveMode_)
end
BindAttribLocation(_program_, _index_, _name_) click to toggle source
# File lib/opengl_command.rb, line 4996
def self.BindAttribLocation(_program_, _index_, _name_)
  GL_FUNCTIONS_MAP[:glBindAttribLocation].call(_program_, _index_, _name_)
end
BindBuffer(_target_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 4928
def self.BindBuffer(_target_, _buffer_)
  GL_FUNCTIONS_MAP[:glBindBuffer].call(_target_, _buffer_)
end
BindBufferBase(_target_, _index_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 5404
def self.BindBufferBase(_target_, _index_, _buffer_)
  GL_FUNCTIONS_MAP[:glBindBufferBase].call(_target_, _index_, _buffer_)
end
BindBufferRange(_target_, _index_, _buffer_, _offset_, _size_) click to toggle source
# File lib/opengl_command.rb, line 5400
def self.BindBufferRange(_target_, _index_, _buffer_, _offset_, _size_)
  GL_FUNCTIONS_MAP[:glBindBufferRange].call(_target_, _index_, _buffer_, _offset_, _size_)
end
BindBuffersBase(_target_, _first_, _count_, _buffers_) click to toggle source
# File lib/opengl_command.rb, line 6828
def self.BindBuffersBase(_target_, _first_, _count_, _buffers_)
  GL_FUNCTIONS_MAP[:glBindBuffersBase].call(_target_, _first_, _count_, _buffers_)
end
BindBuffersRange(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_) click to toggle source
# File lib/opengl_command.rb, line 6832
def self.BindBuffersRange(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_)
  GL_FUNCTIONS_MAP[:glBindBuffersRange].call(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_)
end
BindFragDataLocation(_program_, _color_, _name_) click to toggle source
# File lib/opengl_command.rb, line 5524
def self.BindFragDataLocation(_program_, _color_, _name_)
  GL_FUNCTIONS_MAP[:glBindFragDataLocation].call(_program_, _color_, _name_)
end
BindFragDataLocationIndexed(_program_, _colorNumber_, _index_, _name_) click to toggle source
# File lib/opengl_command.rb, line 5828
def self.BindFragDataLocationIndexed(_program_, _colorNumber_, _index_, _name_)
  GL_FUNCTIONS_MAP[:glBindFragDataLocationIndexed].call(_program_, _colorNumber_, _index_, _name_)
end
BindFramebuffer(_target_, _framebuffer_) click to toggle source
# File lib/opengl_command.rb, line 5628
def self.BindFramebuffer(_target_, _framebuffer_)
  GL_FUNCTIONS_MAP[:glBindFramebuffer].call(_target_, _framebuffer_)
end
BindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_) click to toggle source
# File lib/opengl_command.rb, line 6616
def self.BindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)
  GL_FUNCTIONS_MAP[:glBindImageTexture].call(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)
end
BindImageTextures(_first_, _count_, _textures_) click to toggle source
# File lib/opengl_command.rb, line 6844
def self.BindImageTextures(_first_, _count_, _textures_)
  GL_FUNCTIONS_MAP[:glBindImageTextures].call(_first_, _count_, _textures_)
end
BindProgramPipeline(_pipeline_) click to toggle source
# File lib/opengl_command.rb, line 6288
def self.BindProgramPipeline(_pipeline_)
  GL_FUNCTIONS_MAP[:glBindProgramPipeline].call(_pipeline_)
end
BindRenderbuffer(_target_, _renderbuffer_) click to toggle source
# File lib/opengl_command.rb, line 5604
def self.BindRenderbuffer(_target_, _renderbuffer_)
  GL_FUNCTIONS_MAP[:glBindRenderbuffer].call(_target_, _renderbuffer_)
end
BindSampler(_unit_, _sampler_) click to toggle source
# File lib/opengl_command.rb, line 5848
def self.BindSampler(_unit_, _sampler_)
  GL_FUNCTIONS_MAP[:glBindSampler].call(_unit_, _sampler_)
end
BindSamplers(_first_, _count_, _samplers_) click to toggle source
# File lib/opengl_command.rb, line 6840
def self.BindSamplers(_first_, _count_, _samplers_)
  GL_FUNCTIONS_MAP[:glBindSamplers].call(_first_, _count_, _samplers_)
end
BindTexture(_target_, _texture_) click to toggle source
# File lib/opengl_command.rb, line 4428
def self.BindTexture(_target_, _texture_)
  GL_FUNCTIONS_MAP[:glBindTexture].call(_target_, _texture_)
end
BindTextureUnit(_unit_, _texture_) click to toggle source
# File lib/opengl_command.rb, line 7124
def self.BindTextureUnit(_unit_, _texture_)
  GL_FUNCTIONS_MAP[:glBindTextureUnit].call(_unit_, _texture_)
end
BindTextures(_first_, _count_, _textures_) click to toggle source
# File lib/opengl_command.rb, line 6836
def self.BindTextures(_first_, _count_, _textures_)
  GL_FUNCTIONS_MAP[:glBindTextures].call(_first_, _count_, _textures_)
end
BindTransformFeedback(_target_, _id_) click to toggle source
# File lib/opengl_command.rb, line 6200
def self.BindTransformFeedback(_target_, _id_)
  GL_FUNCTIONS_MAP[:glBindTransformFeedback].call(_target_, _id_)
end
BindVertexArray(_array_) click to toggle source
# File lib/opengl_command.rb, line 5688
def self.BindVertexArray(_array_)
  GL_FUNCTIONS_MAP[:glBindVertexArray].call(_array_)
end
BindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_) click to toggle source
# File lib/opengl_command.rb, line 6752
def self.BindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_)
  GL_FUNCTIONS_MAP[:glBindVertexBuffer].call(_bindingindex_, _buffer_, _offset_, _stride_)
end
BindVertexBuffers(_first_, _count_, _buffers_, _offsets_, _strides_) click to toggle source
# File lib/opengl_command.rb, line 6848
def self.BindVertexBuffers(_first_, _count_, _buffers_, _offsets_, _strides_)
  GL_FUNCTIONS_MAP[:glBindVertexBuffers].call(_first_, _count_, _buffers_, _offsets_, _strides_)
end
Bitmap(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_) click to toggle source
# File lib/opengl_command.rb, line 3388
def self.Bitmap(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_)
  GL_FUNCTIONS_MAP[:glBitmap].call(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_)
end
BlendBarrier() click to toggle source
# File lib/opengl_es_command.rb, line 2350
def self.BlendBarrier()
  GL_FUNCTIONS_MAP[:glBlendBarrier].call()
end
BlendColor(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 4888
def self.BlendColor(_red_, _green_, _blue_, _alpha_)
  GL_FUNCTIONS_MAP[:glBlendColor].call(_red_, _green_, _blue_, _alpha_)
end
BlendEquation(_mode_) click to toggle source
# File lib/opengl_command.rb, line 4892
def self.BlendEquation(_mode_)
  GL_FUNCTIONS_MAP[:glBlendEquation].call(_mode_)
end
BlendEquationSeparate(_modeRGB_, _modeAlpha_) click to toggle source
# File lib/opengl_command.rb, line 4972
def self.BlendEquationSeparate(_modeRGB_, _modeAlpha_)
  GL_FUNCTIONS_MAP[:glBlendEquationSeparate].call(_modeRGB_, _modeAlpha_)
end
BlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_) click to toggle source
# File lib/opengl_command.rb, line 6068
def self.BlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_)
  GL_FUNCTIONS_MAP[:glBlendEquationSeparatei].call(_buf_, _modeRGB_, _modeAlpha_)
end
BlendEquationi(_buf_, _mode_) click to toggle source
# File lib/opengl_command.rb, line 6064
def self.BlendEquationi(_buf_, _mode_)
  GL_FUNCTIONS_MAP[:glBlendEquationi].call(_buf_, _mode_)
end
BlendFunc(_sfactor_, _dfactor_) click to toggle source
# File lib/opengl_command.rb, line 3264
def self.BlendFunc(_sfactor_, _dfactor_)
  GL_FUNCTIONS_MAP[:glBlendFunc].call(_sfactor_, _dfactor_)
end
BlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_) click to toggle source
# File lib/opengl_command.rb, line 4708
def self.BlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)
  GL_FUNCTIONS_MAP[:glBlendFuncSeparate].call(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)
end
BlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_) click to toggle source
# File lib/opengl_command.rb, line 6076
def self.BlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)
  GL_FUNCTIONS_MAP[:glBlendFuncSeparatei].call(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)
end
BlendFunci(_buf_, _src_, _dst_) click to toggle source
# File lib/opengl_command.rb, line 6072
def self.BlendFunci(_buf_, _src_, _dst_)
  GL_FUNCTIONS_MAP[:glBlendFunci].call(_buf_, _src_, _dst_)
end
BlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) click to toggle source
# File lib/opengl_command.rb, line 5668
def self.BlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
  GL_FUNCTIONS_MAP[:glBlitFramebuffer].call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
end
BlitNamedFramebuffer(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) click to toggle source
# File lib/opengl_command.rb, line 6996
def self.BlitNamedFramebuffer(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
  GL_FUNCTIONS_MAP[:glBlitNamedFramebuffer].call(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
end
BufferData(_target_, _size_, _data_, _usage_) click to toggle source
# File lib/opengl_command.rb, line 4944
def self.BufferData(_target_, _size_, _data_, _usage_)
  GL_FUNCTIONS_MAP[:glBufferData].call(_target_, _size_, _data_, _usage_)
end
BufferStorage(_target_, _size_, _data_, _flags_) click to toggle source
# File lib/opengl_command.rb, line 6816
def self.BufferStorage(_target_, _size_, _data_, _flags_)
  GL_FUNCTIONS_MAP[:glBufferStorage].call(_target_, _size_, _data_, _flags_)
end
BufferSubData(_target_, _offset_, _size_, _data_) click to toggle source
# File lib/opengl_command.rb, line 4948
def self.BufferSubData(_target_, _offset_, _size_, _data_)
  GL_FUNCTIONS_MAP[:glBufferSubData].call(_target_, _offset_, _size_, _data_)
end
CallList(_list_) click to toggle source
# File lib/opengl_command.rb, line 3364
def self.CallList(_list_)
  GL_FUNCTIONS_MAP[:glCallList].call(_list_)
end
CallLists(_n_, _type_, _lists_) click to toggle source
# File lib/opengl_command.rb, line 3368
def self.CallLists(_n_, _type_, _lists_)
  GL_FUNCTIONS_MAP[:glCallLists].call(_n_, _type_, _lists_)
end
CheckFramebufferStatus(_target_) click to toggle source
# File lib/opengl_command.rb, line 5640
def self.CheckFramebufferStatus(_target_)
  GL_FUNCTIONS_MAP[:glCheckFramebufferStatus].call(_target_)
end
CheckNamedFramebufferStatus(_framebuffer_, _target_) click to toggle source
# File lib/opengl_command.rb, line 7000
def self.CheckNamedFramebufferStatus(_framebuffer_, _target_)
  GL_FUNCTIONS_MAP[:glCheckNamedFramebufferStatus].call(_framebuffer_, _target_)
end
ClampColor(_target_, _clamp_) click to toggle source
# File lib/opengl_command.rb, line 5416
def self.ClampColor(_target_, _clamp_)
  GL_FUNCTIONS_MAP[:glClampColor].call(_target_, _clamp_)
end
Clear(_mask_) click to toggle source
# File lib/opengl_command.rb, line 3220
def self.Clear(_mask_)
  GL_FUNCTIONS_MAP[:glClear].call(_mask_)
end
ClearAccum(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 4112
def self.ClearAccum(_red_, _green_, _blue_, _alpha_)
  GL_FUNCTIONS_MAP[:glClearAccum].call(_red_, _green_, _blue_, _alpha_)
end
ClearBufferData(_target_, _internalformat_, _format_, _type_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6644
def self.ClearBufferData(_target_, _internalformat_, _format_, _type_, _data_)
  GL_FUNCTIONS_MAP[:glClearBufferData].call(_target_, _internalformat_, _format_, _type_, _data_)
end
ClearBufferSubData(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6648
def self.ClearBufferSubData(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)
  GL_FUNCTIONS_MAP[:glClearBufferSubData].call(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)
end
ClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_) click to toggle source
# File lib/opengl_command.rb, line 5592
def self.ClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_)
  GL_FUNCTIONS_MAP[:glClearBufferfi].call(_buffer_, _drawbuffer_, _depth_, _stencil_)
end
ClearBufferfv(_buffer_, _drawbuffer_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5588
def self.ClearBufferfv(_buffer_, _drawbuffer_, _value_)
  GL_FUNCTIONS_MAP[:glClearBufferfv].call(_buffer_, _drawbuffer_, _value_)
end
ClearBufferiv(_buffer_, _drawbuffer_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5580
def self.ClearBufferiv(_buffer_, _drawbuffer_, _value_)
  GL_FUNCTIONS_MAP[:glClearBufferiv].call(_buffer_, _drawbuffer_, _value_)
end
ClearBufferuiv(_buffer_, _drawbuffer_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5584
def self.ClearBufferuiv(_buffer_, _drawbuffer_, _value_)
  GL_FUNCTIONS_MAP[:glClearBufferuiv].call(_buffer_, _drawbuffer_, _value_)
end
ClearColor(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 3224
def self.ClearColor(_red_, _green_, _blue_, _alpha_)
  GL_FUNCTIONS_MAP[:glClearColor].call(_red_, _green_, _blue_, _alpha_)
end
ClearDepth(_depth_) click to toggle source
# File lib/opengl_command.rb, line 3232
def self.ClearDepth(_depth_)
  GL_FUNCTIONS_MAP[:glClearDepth].call(_depth_)
end
ClearDepthf(_d_) click to toggle source
# File lib/opengl_command.rb, line 6260
def self.ClearDepthf(_d_)
  GL_FUNCTIONS_MAP[:glClearDepthf].call(_d_)
end
ClearIndex(_c_) click to toggle source
# File lib/opengl_command.rb, line 4116
def self.ClearIndex(_c_)
  GL_FUNCTIONS_MAP[:glClearIndex].call(_c_)
end
ClearNamedBufferData(_buffer_, _internalformat_, _format_, _type_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6900
def self.ClearNamedBufferData(_buffer_, _internalformat_, _format_, _type_, _data_)
  GL_FUNCTIONS_MAP[:glClearNamedBufferData].call(_buffer_, _internalformat_, _format_, _type_, _data_)
end
ClearNamedBufferSubData(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6904
def self.ClearNamedBufferSubData(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)
  GL_FUNCTIONS_MAP[:glClearNamedBufferSubData].call(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)
end
ClearNamedFramebufferfi(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_) click to toggle source
# File lib/opengl_command.rb, line 6992
def self.ClearNamedFramebufferfi(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_)
  GL_FUNCTIONS_MAP[:glClearNamedFramebufferfi].call(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_)
end
ClearNamedFramebufferfv(_framebuffer_, _buffer_, _drawbuffer_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6988
def self.ClearNamedFramebufferfv(_framebuffer_, _buffer_, _drawbuffer_, _value_)
  GL_FUNCTIONS_MAP[:glClearNamedFramebufferfv].call(_framebuffer_, _buffer_, _drawbuffer_, _value_)
end
ClearNamedFramebufferiv(_framebuffer_, _buffer_, _drawbuffer_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6980
def self.ClearNamedFramebufferiv(_framebuffer_, _buffer_, _drawbuffer_, _value_)
  GL_FUNCTIONS_MAP[:glClearNamedFramebufferiv].call(_framebuffer_, _buffer_, _drawbuffer_, _value_)
end
ClearNamedFramebufferuiv(_framebuffer_, _buffer_, _drawbuffer_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6984
def self.ClearNamedFramebufferuiv(_framebuffer_, _buffer_, _drawbuffer_, _value_)
  GL_FUNCTIONS_MAP[:glClearNamedFramebufferuiv].call(_framebuffer_, _buffer_, _drawbuffer_, _value_)
end
ClearStencil(_s_) click to toggle source
# File lib/opengl_command.rb, line 3228
def self.ClearStencil(_s_)
  GL_FUNCTIONS_MAP[:glClearStencil].call(_s_)
end
ClearTexImage(_texture_, _level_, _format_, _type_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6820
def self.ClearTexImage(_texture_, _level_, _format_, _type_, _data_)
  GL_FUNCTIONS_MAP[:glClearTexImage].call(_texture_, _level_, _format_, _type_, _data_)
end
ClearTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6824
def self.ClearTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_)
  GL_FUNCTIONS_MAP[:glClearTexSubImage].call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_)
end
ClientActiveTexture(_texture_) click to toggle source
# File lib/opengl_command.rb, line 4560
def self.ClientActiveTexture(_texture_)
  GL_FUNCTIONS_MAP[:glClientActiveTexture].call(_texture_)
end
ClientWaitSync(_sync_, _flags_, _timeout_) click to toggle source
# File lib/opengl_command.rb, line 5784
def self.ClientWaitSync(_sync_, _flags_, _timeout_)
  GL_FUNCTIONS_MAP[:glClientWaitSync].call(_sync_, _flags_, _timeout_)
end
ClipControl(_origin_, _depth_) click to toggle source
# File lib/opengl_command.rb, line 6852
def self.ClipControl(_origin_, _depth_)
  GL_FUNCTIONS_MAP[:glClipControl].call(_origin_, _depth_)
end
ClipPlane(_plane_, _equation_) click to toggle source
# File lib/opengl_command.rb, line 3956
def self.ClipPlane(_plane_, _equation_)
  GL_FUNCTIONS_MAP[:glClipPlane].call(_plane_, _equation_)
end
Color3b(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 3392
def self.Color3b(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glColor3b].call(_red_, _green_, _blue_)
end
Color3bv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3396
def self.Color3bv(_v_)
  GL_FUNCTIONS_MAP[:glColor3bv].call(_v_)
end
Color3d(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 3400
def self.Color3d(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glColor3d].call(_red_, _green_, _blue_)
end
Color3dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3404
def self.Color3dv(_v_)
  GL_FUNCTIONS_MAP[:glColor3dv].call(_v_)
end
Color3f(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 3408
def self.Color3f(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glColor3f].call(_red_, _green_, _blue_)
end
Color3fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3412
def self.Color3fv(_v_)
  GL_FUNCTIONS_MAP[:glColor3fv].call(_v_)
end
Color3i(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 3416
def self.Color3i(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glColor3i].call(_red_, _green_, _blue_)
end
Color3iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3420
def self.Color3iv(_v_)
  GL_FUNCTIONS_MAP[:glColor3iv].call(_v_)
end
Color3s(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 3424
def self.Color3s(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glColor3s].call(_red_, _green_, _blue_)
end
Color3sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3428
def self.Color3sv(_v_)
  GL_FUNCTIONS_MAP[:glColor3sv].call(_v_)
end
Color3ub(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 3432
def self.Color3ub(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glColor3ub].call(_red_, _green_, _blue_)
end
Color3ubv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3436
def self.Color3ubv(_v_)
  GL_FUNCTIONS_MAP[:glColor3ubv].call(_v_)
end
Color3ui(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 3440
def self.Color3ui(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glColor3ui].call(_red_, _green_, _blue_)
end
Color3uiv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3444
def self.Color3uiv(_v_)
  GL_FUNCTIONS_MAP[:glColor3uiv].call(_v_)
end
Color3us(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 3448
def self.Color3us(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glColor3us].call(_red_, _green_, _blue_)
end
Color3usv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3452
def self.Color3usv(_v_)
  GL_FUNCTIONS_MAP[:glColor3usv].call(_v_)
end
Color4b(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 3456
def self.Color4b(_red_, _green_, _blue_, _alpha_)
  GL_FUNCTIONS_MAP[:glColor4b].call(_red_, _green_, _blue_, _alpha_)
end
Color4bv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3460
def self.Color4bv(_v_)
  GL_FUNCTIONS_MAP[:glColor4bv].call(_v_)
end
Color4d(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 3464
def self.Color4d(_red_, _green_, _blue_, _alpha_)
  GL_FUNCTIONS_MAP[:glColor4d].call(_red_, _green_, _blue_, _alpha_)
end
Color4dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3468
def self.Color4dv(_v_)
  GL_FUNCTIONS_MAP[:glColor4dv].call(_v_)
end
Color4f(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 3472
def self.Color4f(_red_, _green_, _blue_, _alpha_)
  GL_FUNCTIONS_MAP[:glColor4f].call(_red_, _green_, _blue_, _alpha_)
end
Color4fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3476
def self.Color4fv(_v_)
  GL_FUNCTIONS_MAP[:glColor4fv].call(_v_)
end
Color4i(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 3480
def self.Color4i(_red_, _green_, _blue_, _alpha_)
  GL_FUNCTIONS_MAP[:glColor4i].call(_red_, _green_, _blue_, _alpha_)
end
Color4iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3484
def self.Color4iv(_v_)
  GL_FUNCTIONS_MAP[:glColor4iv].call(_v_)
end
Color4s(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 3488
def self.Color4s(_red_, _green_, _blue_, _alpha_)
  GL_FUNCTIONS_MAP[:glColor4s].call(_red_, _green_, _blue_, _alpha_)
end
Color4sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3492
def self.Color4sv(_v_)
  GL_FUNCTIONS_MAP[:glColor4sv].call(_v_)
end
Color4ub(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 3496
def self.Color4ub(_red_, _green_, _blue_, _alpha_)
  GL_FUNCTIONS_MAP[:glColor4ub].call(_red_, _green_, _blue_, _alpha_)
end
Color4ubv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3500
def self.Color4ubv(_v_)
  GL_FUNCTIONS_MAP[:glColor4ubv].call(_v_)
end
Color4ui(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 3504
def self.Color4ui(_red_, _green_, _blue_, _alpha_)
  GL_FUNCTIONS_MAP[:glColor4ui].call(_red_, _green_, _blue_, _alpha_)
end
Color4uiv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3508
def self.Color4uiv(_v_)
  GL_FUNCTIONS_MAP[:glColor4uiv].call(_v_)
end
Color4us(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 3512
def self.Color4us(_red_, _green_, _blue_, _alpha_)
  GL_FUNCTIONS_MAP[:glColor4us].call(_red_, _green_, _blue_, _alpha_)
end
Color4usv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3516
def self.Color4usv(_v_)
  GL_FUNCTIONS_MAP[:glColor4usv].call(_v_)
end
ColorMask(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 3240
def self.ColorMask(_red_, _green_, _blue_, _alpha_)
  GL_FUNCTIONS_MAP[:glColorMask].call(_red_, _green_, _blue_, _alpha_)
end
ColorMaski(_index_, _r_, _g_, _b_, _a_) click to toggle source
# File lib/opengl_command.rb, line 5368
def self.ColorMaski(_index_, _r_, _g_, _b_, _a_)
  GL_FUNCTIONS_MAP[:glColorMaski].call(_index_, _r_, _g_, _b_, _a_)
end
ColorMaterial(_face_, _mode_) click to toggle source
# File lib/opengl_command.rb, line 3960
def self.ColorMaterial(_face_, _mode_)
  GL_FUNCTIONS_MAP[:glColorMaterial].call(_face_, _mode_)
end
ColorP3ui(_type_, _color_) click to toggle source
# File lib/opengl_command.rb, line 6036
def self.ColorP3ui(_type_, _color_)
  GL_FUNCTIONS_MAP[:glColorP3ui].call(_type_, _color_)
end
ColorP3uiv(_type_, _color_) click to toggle source
# File lib/opengl_command.rb, line 6040
def self.ColorP3uiv(_type_, _color_)
  GL_FUNCTIONS_MAP[:glColorP3uiv].call(_type_, _color_)
end
ColorP4ui(_type_, _color_) click to toggle source
# File lib/opengl_command.rb, line 6044
def self.ColorP4ui(_type_, _color_)
  GL_FUNCTIONS_MAP[:glColorP4ui].call(_type_, _color_)
end
ColorP4uiv(_type_, _color_) click to toggle source
# File lib/opengl_command.rb, line 6048
def self.ColorP4uiv(_type_, _color_)
  GL_FUNCTIONS_MAP[:glColorP4uiv].call(_type_, _color_)
end
ColorPointer(_size_, _type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 4448
def self.ColorPointer(_size_, _type_, _stride_, _pointer_)
  GL_FUNCTIONS_MAP[:glColorPointer].call(_size_, _type_, _stride_, _pointer_)
end
CompileShader(_shader_) click to toggle source
# File lib/opengl_command.rb, line 5000
def self.CompileShader(_shader_)
  GL_FUNCTIONS_MAP[:glCompileShader].call(_shader_)
end
CompressedTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 4540
def self.CompressedTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_)
  GL_FUNCTIONS_MAP[:glCompressedTexImage1D].call(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_)
end
CompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 4536
def self.CompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)
  GL_FUNCTIONS_MAP[:glCompressedTexImage2D].call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)
end
CompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 4532
def self.CompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)
  GL_FUNCTIONS_MAP[:glCompressedTexImage3D].call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)
end
CompressedTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 4552
def self.CompressedTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)
  GL_FUNCTIONS_MAP[:glCompressedTexSubImage1D].call(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)
end
CompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 4548
def self.CompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
  GL_FUNCTIONS_MAP[:glCompressedTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
end
CompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 4544
def self.CompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
  GL_FUNCTIONS_MAP[:glCompressedTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
end
CompressedTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 7072
def self.CompressedTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)
  GL_FUNCTIONS_MAP[:glCompressedTextureSubImage1D].call(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)
end
CompressedTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 7076
def self.CompressedTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
  GL_FUNCTIONS_MAP[:glCompressedTextureSubImage2D].call(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
end
CompressedTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 7080
def self.CompressedTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
  GL_FUNCTIONS_MAP[:glCompressedTextureSubImage3D].call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
end
CopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_) click to toggle source
# File lib/opengl_command.rb, line 5720
def self.CopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)
  GL_FUNCTIONS_MAP[:glCopyBufferSubData].call(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)
end
CopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_) click to toggle source
# File lib/opengl_command.rb, line 6660
def self.CopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)
  GL_FUNCTIONS_MAP[:glCopyImageSubData].call(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)
end
CopyNamedBufferSubData(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_) click to toggle source
# File lib/opengl_command.rb, line 6896
def self.CopyNamedBufferSubData(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_)
  GL_FUNCTIONS_MAP[:glCopyNamedBufferSubData].call(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_)
end
CopyPixels(_x_, _y_, _width_, _height_, _type_) click to toggle source
# File lib/opengl_command.rb, line 4244
def self.CopyPixels(_x_, _y_, _width_, _height_, _type_)
  GL_FUNCTIONS_MAP[:glCopyPixels].call(_x_, _y_, _width_, _height_, _type_)
end
CopyTexImage1D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_) click to toggle source
# File lib/opengl_command.rb, line 4404
def self.CopyTexImage1D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_)
  GL_FUNCTIONS_MAP[:glCopyTexImage1D].call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_)
end
CopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_) click to toggle source
# File lib/opengl_command.rb, line 4408
def self.CopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)
  GL_FUNCTIONS_MAP[:glCopyTexImage2D].call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)
end
CopyTexSubImage1D(_target_, _level_, _xoffset_, _x_, _y_, _width_) click to toggle source
# File lib/opengl_command.rb, line 4412
def self.CopyTexSubImage1D(_target_, _level_, _xoffset_, _x_, _y_, _width_)
  GL_FUNCTIONS_MAP[:glCopyTexSubImage1D].call(_target_, _level_, _xoffset_, _x_, _y_, _width_)
end
CopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 4416
def self.CopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glCopyTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
end
CopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 4520
def self.CopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glCopyTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
end
CopyTextureSubImage1D(_texture_, _level_, _xoffset_, _x_, _y_, _width_) click to toggle source
# File lib/opengl_command.rb, line 7084
def self.CopyTextureSubImage1D(_texture_, _level_, _xoffset_, _x_, _y_, _width_)
  GL_FUNCTIONS_MAP[:glCopyTextureSubImage1D].call(_texture_, _level_, _xoffset_, _x_, _y_, _width_)
end
CopyTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 7088
def self.CopyTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glCopyTextureSubImage2D].call(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
end
CopyTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 7092
def self.CopyTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glCopyTextureSubImage3D].call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
end
CreateBuffers(_n_, _buffers_) click to toggle source
# File lib/opengl_command.rb, line 6880
def self.CreateBuffers(_n_, _buffers_)
  GL_FUNCTIONS_MAP[:glCreateBuffers].call(_n_, _buffers_)
end
CreateFramebuffers(_n_, _framebuffers_) click to toggle source
# File lib/opengl_command.rb, line 6940
def self.CreateFramebuffers(_n_, _framebuffers_)
  GL_FUNCTIONS_MAP[:glCreateFramebuffers].call(_n_, _framebuffers_)
end
CreateProgram() click to toggle source
# File lib/opengl_command.rb, line 5004
def self.CreateProgram()
  GL_FUNCTIONS_MAP[:glCreateProgram].call()
end
CreateProgramPipelines(_n_, _pipelines_) click to toggle source
# File lib/opengl_command.rb, line 7220
def self.CreateProgramPipelines(_n_, _pipelines_)
  GL_FUNCTIONS_MAP[:glCreateProgramPipelines].call(_n_, _pipelines_)
end
CreateQueries(_target_, _n_, _ids_) click to toggle source
# File lib/opengl_command.rb, line 7224
def self.CreateQueries(_target_, _n_, _ids_)
  GL_FUNCTIONS_MAP[:glCreateQueries].call(_target_, _n_, _ids_)
end
CreateRenderbuffers(_n_, _renderbuffers_) click to toggle source
# File lib/opengl_command.rb, line 7012
def self.CreateRenderbuffers(_n_, _renderbuffers_)
  GL_FUNCTIONS_MAP[:glCreateRenderbuffers].call(_n_, _renderbuffers_)
end
CreateSamplers(_n_, _samplers_) click to toggle source
# File lib/opengl_command.rb, line 7216
def self.CreateSamplers(_n_, _samplers_)
  GL_FUNCTIONS_MAP[:glCreateSamplers].call(_n_, _samplers_)
end
CreateShader(_type_) click to toggle source
# File lib/opengl_command.rb, line 5008
def self.CreateShader(_type_)
  GL_FUNCTIONS_MAP[:glCreateShader].call(_type_)
end
CreateShaderProgramv(_type_, _count_, _strings_) click to toggle source
# File lib/opengl_command.rb, line 6284
def self.CreateShaderProgramv(_type_, _count_, _strings_)
  GL_FUNCTIONS_MAP[:glCreateShaderProgramv].call(_type_, _count_, _strings_)
end
CreateTextures(_target_, _n_, _textures_) click to toggle source
# File lib/opengl_command.rb, line 7028
def self.CreateTextures(_target_, _n_, _textures_)
  GL_FUNCTIONS_MAP[:glCreateTextures].call(_target_, _n_, _textures_)
end
CreateTransformFeedbacks(_n_, _ids_) click to toggle source
# File lib/opengl_command.rb, line 6856
def self.CreateTransformFeedbacks(_n_, _ids_)
  GL_FUNCTIONS_MAP[:glCreateTransformFeedbacks].call(_n_, _ids_)
end
CreateVertexArrays(_n_, _arrays_) click to toggle source
# File lib/opengl_command.rb, line 7160
def self.CreateVertexArrays(_n_, _arrays_)
  GL_FUNCTIONS_MAP[:glCreateVertexArrays].call(_n_, _arrays_)
end
CullFace(_mode_) click to toggle source
# File lib/opengl_command.rb, line 3164
def self.CullFace(_mode_)
  GL_FUNCTIONS_MAP[:glCullFace].call(_mode_)
end
DebugMessageCallback(_callback_, _userParam_) click to toggle source
# File lib/opengl_command.rb, line 6784
def self.DebugMessageCallback(_callback_, _userParam_)
  GL_FUNCTIONS_MAP[:glDebugMessageCallback].call(_callback_, _userParam_)
end
DebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_) click to toggle source
# File lib/opengl_command.rb, line 6776
def self.DebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_)
  GL_FUNCTIONS_MAP[:glDebugMessageControl].call(_source_, _type_, _severity_, _count_, _ids_, _enabled_)
end
DebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_) click to toggle source
# File lib/opengl_command.rb, line 6780
def self.DebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_)
  GL_FUNCTIONS_MAP[:glDebugMessageInsert].call(_source_, _type_, _id_, _severity_, _length_, _buf_)
end
DeleteBuffers(_n_, _buffers_) click to toggle source
# File lib/opengl_command.rb, line 4932
def self.DeleteBuffers(_n_, _buffers_)
  GL_FUNCTIONS_MAP[:glDeleteBuffers].call(_n_, _buffers_)
end
DeleteFramebuffers(_n_, _framebuffers_) click to toggle source
# File lib/opengl_command.rb, line 5632
def self.DeleteFramebuffers(_n_, _framebuffers_)
  GL_FUNCTIONS_MAP[:glDeleteFramebuffers].call(_n_, _framebuffers_)
end
DeleteLists(_list_, _range_) click to toggle source
# File lib/opengl_command.rb, line 3372
def self.DeleteLists(_list_, _range_)
  GL_FUNCTIONS_MAP[:glDeleteLists].call(_list_, _range_)
end
DeleteProgram(_program_) click to toggle source
# File lib/opengl_command.rb, line 5012
def self.DeleteProgram(_program_)
  GL_FUNCTIONS_MAP[:glDeleteProgram].call(_program_)
end
DeleteProgramPipelines(_n_, _pipelines_) click to toggle source
# File lib/opengl_command.rb, line 6292
def self.DeleteProgramPipelines(_n_, _pipelines_)
  GL_FUNCTIONS_MAP[:glDeleteProgramPipelines].call(_n_, _pipelines_)
end
DeleteQueries(_n_, _ids_) click to toggle source
# File lib/opengl_command.rb, line 4900
def self.DeleteQueries(_n_, _ids_)
  GL_FUNCTIONS_MAP[:glDeleteQueries].call(_n_, _ids_)
end
DeleteRenderbuffers(_n_, _renderbuffers_) click to toggle source
# File lib/opengl_command.rb, line 5608
def self.DeleteRenderbuffers(_n_, _renderbuffers_)
  GL_FUNCTIONS_MAP[:glDeleteRenderbuffers].call(_n_, _renderbuffers_)
end
DeleteSamplers(_count_, _samplers_) click to toggle source
# File lib/opengl_command.rb, line 5840
def self.DeleteSamplers(_count_, _samplers_)
  GL_FUNCTIONS_MAP[:glDeleteSamplers].call(_count_, _samplers_)
end
DeleteShader(_shader_) click to toggle source
# File lib/opengl_command.rb, line 5016
def self.DeleteShader(_shader_)
  GL_FUNCTIONS_MAP[:glDeleteShader].call(_shader_)
end
DeleteSync(_sync_) click to toggle source
# File lib/opengl_command.rb, line 5780
def self.DeleteSync(_sync_)
  GL_FUNCTIONS_MAP[:glDeleteSync].call(_sync_)
end
DeleteTextures(_n_, _textures_) click to toggle source
# File lib/opengl_command.rb, line 4432
def self.DeleteTextures(_n_, _textures_)
  GL_FUNCTIONS_MAP[:glDeleteTextures].call(_n_, _textures_)
end
DeleteTransformFeedbacks(_n_, _ids_) click to toggle source
# File lib/opengl_command.rb, line 6204
def self.DeleteTransformFeedbacks(_n_, _ids_)
  GL_FUNCTIONS_MAP[:glDeleteTransformFeedbacks].call(_n_, _ids_)
end
DeleteVertexArrays(_n_, _arrays_) click to toggle source
# File lib/opengl_command.rb, line 5692
def self.DeleteVertexArrays(_n_, _arrays_)
  GL_FUNCTIONS_MAP[:glDeleteVertexArrays].call(_n_, _arrays_)
end
DepthFunc(_func_) click to toggle source
# File lib/opengl_command.rb, line 3280
def self.DepthFunc(_func_)
  GL_FUNCTIONS_MAP[:glDepthFunc].call(_func_)
end
DepthMask(_flag_) click to toggle source
# File lib/opengl_command.rb, line 3244
def self.DepthMask(_flag_)
  GL_FUNCTIONS_MAP[:glDepthMask].call(_flag_)
end
DepthRange(_n_, _f_) click to toggle source
# File lib/opengl_command.rb, line 3348
def self.DepthRange(_n_, _f_)
  GL_FUNCTIONS_MAP[:glDepthRange].call(_n_, _f_)
end
DepthRangeArrayv(_first_, _count_, _v_) click to toggle source
# File lib/opengl_command.rb, line 6580
def self.DepthRangeArrayv(_first_, _count_, _v_)
  GL_FUNCTIONS_MAP[:glDepthRangeArrayv].call(_first_, _count_, _v_)
end
DepthRangeIndexed(_index_, _n_, _f_) click to toggle source
# File lib/opengl_command.rb, line 6584
def self.DepthRangeIndexed(_index_, _n_, _f_)
  GL_FUNCTIONS_MAP[:glDepthRangeIndexed].call(_index_, _n_, _f_)
end
DepthRangef(_n_, _f_) click to toggle source
# File lib/opengl_command.rb, line 6256
def self.DepthRangef(_n_, _f_)
  GL_FUNCTIONS_MAP[:glDepthRangef].call(_n_, _f_)
end
DetachShader(_program_, _shader_) click to toggle source
# File lib/opengl_command.rb, line 5020
def self.DetachShader(_program_, _shader_)
  GL_FUNCTIONS_MAP[:glDetachShader].call(_program_, _shader_)
end
Disable(_cap_) click to toggle source
# File lib/opengl_command.rb, line 3248
def self.Disable(_cap_)
  GL_FUNCTIONS_MAP[:glDisable].call(_cap_)
end
DisableClientState(_array_) click to toggle source
# File lib/opengl_command.rb, line 4452
def self.DisableClientState(_array_)
  GL_FUNCTIONS_MAP[:glDisableClientState].call(_array_)
end
DisableVertexArrayAttrib(_vaobj_, _index_) click to toggle source
# File lib/opengl_command.rb, line 7164
def self.DisableVertexArrayAttrib(_vaobj_, _index_)
  GL_FUNCTIONS_MAP[:glDisableVertexArrayAttrib].call(_vaobj_, _index_)
end
DisableVertexAttribArray(_index_) click to toggle source
# File lib/opengl_command.rb, line 5024
def self.DisableVertexAttribArray(_index_)
  GL_FUNCTIONS_MAP[:glDisableVertexAttribArray].call(_index_)
end
Disablei(_target_, _index_) click to toggle source
# File lib/opengl_command.rb, line 5384
def self.Disablei(_target_, _index_)
  GL_FUNCTIONS_MAP[:glDisablei].call(_target_, _index_)
end
DispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_) click to toggle source
# File lib/opengl_command.rb, line 6652
def self.DispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_)
  GL_FUNCTIONS_MAP[:glDispatchCompute].call(_num_groups_x_, _num_groups_y_, _num_groups_z_)
end
DispatchComputeIndirect(_indirect_) click to toggle source
# File lib/opengl_command.rb, line 6656
def self.DispatchComputeIndirect(_indirect_)
  GL_FUNCTIONS_MAP[:glDispatchComputeIndirect].call(_indirect_)
end
DrawArrays(_mode_, _first_, _count_) click to toggle source
# File lib/opengl_command.rb, line 4388
def self.DrawArrays(_mode_, _first_, _count_)
  GL_FUNCTIONS_MAP[:glDrawArrays].call(_mode_, _first_, _count_)
end
DrawArraysIndirect(_mode_, _indirect_) click to toggle source
# File lib/opengl_command.rb, line 6080
def self.DrawArraysIndirect(_mode_, _indirect_)
  GL_FUNCTIONS_MAP[:glDrawArraysIndirect].call(_mode_, _indirect_)
end
DrawArraysInstanced(_mode_, _first_, _count_, _instancecount_) click to toggle source
# File lib/opengl_command.rb, line 5704
def self.DrawArraysInstanced(_mode_, _first_, _count_, _instancecount_)
  GL_FUNCTIONS_MAP[:glDrawArraysInstanced].call(_mode_, _first_, _count_, _instancecount_)
end
DrawArraysInstancedBaseInstance(_mode_, _first_, _count_, _instancecount_, _baseinstance_) click to toggle source
# File lib/opengl_command.rb, line 6596
def self.DrawArraysInstancedBaseInstance(_mode_, _first_, _count_, _instancecount_, _baseinstance_)
  GL_FUNCTIONS_MAP[:glDrawArraysInstancedBaseInstance].call(_mode_, _first_, _count_, _instancecount_, _baseinstance_)
end
DrawBuffer(_buf_) click to toggle source
# File lib/opengl_command.rb, line 3216
def self.DrawBuffer(_buf_)
  GL_FUNCTIONS_MAP[:glDrawBuffer].call(_buf_)
end
DrawBuffers(_n_, _bufs_) click to toggle source
# File lib/opengl_command.rb, line 4976
def self.DrawBuffers(_n_, _bufs_)
  GL_FUNCTIONS_MAP[:glDrawBuffers].call(_n_, _bufs_)
end
DrawElements(_mode_, _count_, _type_, _indices_) click to toggle source
# File lib/opengl_command.rb, line 4392
def self.DrawElements(_mode_, _count_, _type_, _indices_)
  GL_FUNCTIONS_MAP[:glDrawElements].call(_mode_, _count_, _type_, _indices_)
end
DrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_) click to toggle source
# File lib/opengl_command.rb, line 5752
def self.DrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_)
  GL_FUNCTIONS_MAP[:glDrawElementsBaseVertex].call(_mode_, _count_, _type_, _indices_, _basevertex_)
end
DrawElementsIndirect(_mode_, _type_, _indirect_) click to toggle source
# File lib/opengl_command.rb, line 6084
def self.DrawElementsIndirect(_mode_, _type_, _indirect_)
  GL_FUNCTIONS_MAP[:glDrawElementsIndirect].call(_mode_, _type_, _indirect_)
end
DrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_) click to toggle source
# File lib/opengl_command.rb, line 5708
def self.DrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_)
  GL_FUNCTIONS_MAP[:glDrawElementsInstanced].call(_mode_, _count_, _type_, _indices_, _instancecount_)
end
DrawElementsInstancedBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_) click to toggle source
# File lib/opengl_command.rb, line 6600
def self.DrawElementsInstancedBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_)
  GL_FUNCTIONS_MAP[:glDrawElementsInstancedBaseInstance].call(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_)
end
DrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_) click to toggle source
# File lib/opengl_command.rb, line 5760
def self.DrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)
  GL_FUNCTIONS_MAP[:glDrawElementsInstancedBaseVertex].call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)
end
DrawElementsInstancedBaseVertexBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_) click to toggle source
# File lib/opengl_command.rb, line 6604
def self.DrawElementsInstancedBaseVertexBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_)
  GL_FUNCTIONS_MAP[:glDrawElementsInstancedBaseVertexBaseInstance].call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_)
end
DrawPixels(_width_, _height_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 4248
def self.DrawPixels(_width_, _height_, _format_, _type_, _pixels_)
  GL_FUNCTIONS_MAP[:glDrawPixels].call(_width_, _height_, _format_, _type_, _pixels_)
end
DrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_) click to toggle source
# File lib/opengl_command.rb, line 4508
def self.DrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_)
  GL_FUNCTIONS_MAP[:glDrawRangeElements].call(_mode_, _start_, _end_, _count_, _type_, _indices_)
end
DrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_) click to toggle source
# File lib/opengl_command.rb, line 5756
def self.DrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)
  GL_FUNCTIONS_MAP[:glDrawRangeElementsBaseVertex].call(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)
end
DrawTransformFeedback(_mode_, _id_) click to toggle source
# File lib/opengl_command.rb, line 6224
def self.DrawTransformFeedback(_mode_, _id_)
  GL_FUNCTIONS_MAP[:glDrawTransformFeedback].call(_mode_, _id_)
end
DrawTransformFeedbackInstanced(_mode_, _id_, _instancecount_) click to toggle source
# File lib/opengl_command.rb, line 6636
def self.DrawTransformFeedbackInstanced(_mode_, _id_, _instancecount_)
  GL_FUNCTIONS_MAP[:glDrawTransformFeedbackInstanced].call(_mode_, _id_, _instancecount_)
end
DrawTransformFeedbackStream(_mode_, _id_, _stream_) click to toggle source
# File lib/opengl_command.rb, line 6228
def self.DrawTransformFeedbackStream(_mode_, _id_, _stream_)
  GL_FUNCTIONS_MAP[:glDrawTransformFeedbackStream].call(_mode_, _id_, _stream_)
end
DrawTransformFeedbackStreamInstanced(_mode_, _id_, _stream_, _instancecount_) click to toggle source
# File lib/opengl_command.rb, line 6640
def self.DrawTransformFeedbackStreamInstanced(_mode_, _id_, _stream_, _instancecount_)
  GL_FUNCTIONS_MAP[:glDrawTransformFeedbackStreamInstanced].call(_mode_, _id_, _stream_, _instancecount_)
end
EdgeFlag(_flag_) click to toggle source
# File lib/opengl_command.rb, line 3520
def self.EdgeFlag(_flag_)
  GL_FUNCTIONS_MAP[:glEdgeFlag].call(_flag_)
end
EdgeFlagPointer(_stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 4456
def self.EdgeFlagPointer(_stride_, _pointer_)
  GL_FUNCTIONS_MAP[:glEdgeFlagPointer].call(_stride_, _pointer_)
end
EdgeFlagv(_flag_) click to toggle source
# File lib/opengl_command.rb, line 3524
def self.EdgeFlagv(_flag_)
  GL_FUNCTIONS_MAP[:glEdgeFlagv].call(_flag_)
end
Enable(_cap_) click to toggle source
# File lib/opengl_command.rb, line 3252
def self.Enable(_cap_)
  GL_FUNCTIONS_MAP[:glEnable].call(_cap_)
end
EnableClientState(_array_) click to toggle source
# File lib/opengl_command.rb, line 4460
def self.EnableClientState(_array_)
  GL_FUNCTIONS_MAP[:glEnableClientState].call(_array_)
end
EnableVertexArrayAttrib(_vaobj_, _index_) click to toggle source
# File lib/opengl_command.rb, line 7168
def self.EnableVertexArrayAttrib(_vaobj_, _index_)
  GL_FUNCTIONS_MAP[:glEnableVertexArrayAttrib].call(_vaobj_, _index_)
end
EnableVertexAttribArray(_index_) click to toggle source
# File lib/opengl_command.rb, line 5028
def self.EnableVertexAttribArray(_index_)
  GL_FUNCTIONS_MAP[:glEnableVertexAttribArray].call(_index_)
end
Enablei(_target_, _index_) click to toggle source
# File lib/opengl_command.rb, line 5380
def self.Enablei(_target_, _index_)
  GL_FUNCTIONS_MAP[:glEnablei].call(_target_, _index_)
end
End() click to toggle source
# File lib/opengl_command.rb, line 3528
def self.End()
  GL_FUNCTIONS_MAP[:glEnd].call()
end
EndConditionalRender() click to toggle source
# File lib/opengl_command.rb, line 5424
def self.EndConditionalRender()
  GL_FUNCTIONS_MAP[:glEndConditionalRender].call()
end
EndList() click to toggle source
# File lib/opengl_command.rb, line 3360
def self.EndList()
  GL_FUNCTIONS_MAP[:glEndList].call()
end
EndQuery(_target_) click to toggle source
# File lib/opengl_command.rb, line 4912
def self.EndQuery(_target_)
  GL_FUNCTIONS_MAP[:glEndQuery].call(_target_)
end
EndQueryIndexed(_target_, _index_) click to toggle source
# File lib/opengl_command.rb, line 6236
def self.EndQueryIndexed(_target_, _index_)
  GL_FUNCTIONS_MAP[:glEndQueryIndexed].call(_target_, _index_)
end
EndTransformFeedback() click to toggle source
# File lib/opengl_command.rb, line 5396
def self.EndTransformFeedback()
  GL_FUNCTIONS_MAP[:glEndTransformFeedback].call()
end
EvalCoord1d(_u_) click to toggle source
# File lib/opengl_command.rb, line 4168
def self.EvalCoord1d(_u_)
  GL_FUNCTIONS_MAP[:glEvalCoord1d].call(_u_)
end
EvalCoord1dv(_u_) click to toggle source
# File lib/opengl_command.rb, line 4172
def self.EvalCoord1dv(_u_)
  GL_FUNCTIONS_MAP[:glEvalCoord1dv].call(_u_)
end
EvalCoord1f(_u_) click to toggle source
# File lib/opengl_command.rb, line 4176
def self.EvalCoord1f(_u_)
  GL_FUNCTIONS_MAP[:glEvalCoord1f].call(_u_)
end
EvalCoord1fv(_u_) click to toggle source
# File lib/opengl_command.rb, line 4180
def self.EvalCoord1fv(_u_)
  GL_FUNCTIONS_MAP[:glEvalCoord1fv].call(_u_)
end
EvalCoord2d(_u_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4184
def self.EvalCoord2d(_u_, _v_)
  GL_FUNCTIONS_MAP[:glEvalCoord2d].call(_u_, _v_)
end
EvalCoord2dv(_u_) click to toggle source
# File lib/opengl_command.rb, line 4188
def self.EvalCoord2dv(_u_)
  GL_FUNCTIONS_MAP[:glEvalCoord2dv].call(_u_)
end
EvalCoord2f(_u_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4192
def self.EvalCoord2f(_u_, _v_)
  GL_FUNCTIONS_MAP[:glEvalCoord2f].call(_u_, _v_)
end
EvalCoord2fv(_u_) click to toggle source
# File lib/opengl_command.rb, line 4196
def self.EvalCoord2fv(_u_)
  GL_FUNCTIONS_MAP[:glEvalCoord2fv].call(_u_)
end
EvalMesh1(_mode_, _i1_, _i2_) click to toggle source
# File lib/opengl_command.rb, line 4200
def self.EvalMesh1(_mode_, _i1_, _i2_)
  GL_FUNCTIONS_MAP[:glEvalMesh1].call(_mode_, _i1_, _i2_)
end
EvalMesh2(_mode_, _i1_, _i2_, _j1_, _j2_) click to toggle source
# File lib/opengl_command.rb, line 4208
def self.EvalMesh2(_mode_, _i1_, _i2_, _j1_, _j2_)
  GL_FUNCTIONS_MAP[:glEvalMesh2].call(_mode_, _i1_, _i2_, _j1_, _j2_)
end
EvalPoint1(_i_) click to toggle source
# File lib/opengl_command.rb, line 4204
def self.EvalPoint1(_i_)
  GL_FUNCTIONS_MAP[:glEvalPoint1].call(_i_)
end
EvalPoint2(_i_, _j_) click to toggle source
# File lib/opengl_command.rb, line 4212
def self.EvalPoint2(_i_, _j_)
  GL_FUNCTIONS_MAP[:glEvalPoint2].call(_i_, _j_)
end
FeedbackBuffer(_size_, _type_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 4080
def self.FeedbackBuffer(_size_, _type_, _buffer_)
  GL_FUNCTIONS_MAP[:glFeedbackBuffer].call(_size_, _type_, _buffer_)
end
FenceSync(_condition_, _flags_) click to toggle source
# File lib/opengl_command.rb, line 5772
def self.FenceSync(_condition_, _flags_)
  GL_FUNCTIONS_MAP[:glFenceSync].call(_condition_, _flags_)
end
Finish() click to toggle source
# File lib/opengl_command.rb, line 3256
def self.Finish()
  GL_FUNCTIONS_MAP[:glFinish].call()
end
Flush() click to toggle source
# File lib/opengl_command.rb, line 3260
def self.Flush()
  GL_FUNCTIONS_MAP[:glFlush].call()
end
FlushMappedBufferRange(_target_, _offset_, _length_) click to toggle source
# File lib/opengl_command.rb, line 5684
def self.FlushMappedBufferRange(_target_, _offset_, _length_)
  GL_FUNCTIONS_MAP[:glFlushMappedBufferRange].call(_target_, _offset_, _length_)
end
FlushMappedNamedBufferRange(_buffer_, _offset_, _length_) click to toggle source
# File lib/opengl_command.rb, line 6920
def self.FlushMappedNamedBufferRange(_buffer_, _offset_, _length_)
  GL_FUNCTIONS_MAP[:glFlushMappedNamedBufferRange].call(_buffer_, _offset_, _length_)
end
FogCoordPointer(_type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 4752
def self.FogCoordPointer(_type_, _stride_, _pointer_)
  GL_FUNCTIONS_MAP[:glFogCoordPointer].call(_type_, _stride_, _pointer_)
end
FogCoordd(_coord_) click to toggle source
# File lib/opengl_command.rb, line 4744
def self.FogCoordd(_coord_)
  GL_FUNCTIONS_MAP[:glFogCoordd].call(_coord_)
end
FogCoorddv(_coord_) click to toggle source
# File lib/opengl_command.rb, line 4748
def self.FogCoorddv(_coord_)
  GL_FUNCTIONS_MAP[:glFogCoorddv].call(_coord_)
end
FogCoordf(_coord_) click to toggle source
# File lib/opengl_command.rb, line 4736
def self.FogCoordf(_coord_)
  GL_FUNCTIONS_MAP[:glFogCoordf].call(_coord_)
end
FogCoordfv(_coord_) click to toggle source
# File lib/opengl_command.rb, line 4740
def self.FogCoordfv(_coord_)
  GL_FUNCTIONS_MAP[:glFogCoordfv].call(_coord_)
end
Fogf(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 3964
def self.Fogf(_pname_, _param_)
  GL_FUNCTIONS_MAP[:glFogf].call(_pname_, _param_)
end
Fogfv(_pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3968
def self.Fogfv(_pname_, _params_)
  GL_FUNCTIONS_MAP[:glFogfv].call(_pname_, _params_)
end
Fogi(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 3972
def self.Fogi(_pname_, _param_)
  GL_FUNCTIONS_MAP[:glFogi].call(_pname_, _param_)
end
Fogiv(_pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3976
def self.Fogiv(_pname_, _params_)
  GL_FUNCTIONS_MAP[:glFogiv].call(_pname_, _params_)
end
FramebufferParameteri(_target_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6664
def self.FramebufferParameteri(_target_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glFramebufferParameteri].call(_target_, _pname_, _param_)
end
FramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_) click to toggle source
# File lib/opengl_command.rb, line 5656
def self.FramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)
  GL_FUNCTIONS_MAP[:glFramebufferRenderbuffer].call(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)
end
FramebufferTexture(_target_, _attachment_, _texture_, _level_) click to toggle source
# File lib/opengl_command.rb, line 5808
def self.FramebufferTexture(_target_, _attachment_, _texture_, _level_)
  GL_FUNCTIONS_MAP[:glFramebufferTexture].call(_target_, _attachment_, _texture_, _level_)
end
FramebufferTexture1D(_target_, _attachment_, _textarget_, _texture_, _level_) click to toggle source
# File lib/opengl_command.rb, line 5644
def self.FramebufferTexture1D(_target_, _attachment_, _textarget_, _texture_, _level_)
  GL_FUNCTIONS_MAP[:glFramebufferTexture1D].call(_target_, _attachment_, _textarget_, _texture_, _level_)
end
FramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_) click to toggle source
# File lib/opengl_command.rb, line 5648
def self.FramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_)
  GL_FUNCTIONS_MAP[:glFramebufferTexture2D].call(_target_, _attachment_, _textarget_, _texture_, _level_)
end
FramebufferTexture3D(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_) click to toggle source
# File lib/opengl_command.rb, line 5652
def self.FramebufferTexture3D(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)
  GL_FUNCTIONS_MAP[:glFramebufferTexture3D].call(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)
end
FramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_) click to toggle source
# File lib/opengl_command.rb, line 5676
def self.FramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_)
  GL_FUNCTIONS_MAP[:glFramebufferTextureLayer].call(_target_, _attachment_, _texture_, _level_, _layer_)
end
FrontFace(_mode_) click to toggle source
# File lib/opengl_command.rb, line 3168
def self.FrontFace(_mode_)
  GL_FUNCTIONS_MAP[:glFrontFace].call(_mode_)
end
Frustum(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) click to toggle source
# File lib/opengl_command.rb, line 4324
def self.Frustum(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
  GL_FUNCTIONS_MAP[:glFrustum].call(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
end
GenBuffers(_n_, _buffers_) click to toggle source
# File lib/opengl_command.rb, line 4936
def self.GenBuffers(_n_, _buffers_)
  GL_FUNCTIONS_MAP[:glGenBuffers].call(_n_, _buffers_)
end
GenFramebuffers(_n_, _framebuffers_) click to toggle source
# File lib/opengl_command.rb, line 5636
def self.GenFramebuffers(_n_, _framebuffers_)
  GL_FUNCTIONS_MAP[:glGenFramebuffers].call(_n_, _framebuffers_)
end
GenLists(_range_) click to toggle source
# File lib/opengl_command.rb, line 3376
def self.GenLists(_range_)
  GL_FUNCTIONS_MAP[:glGenLists].call(_range_)
end
GenProgramPipelines(_n_, _pipelines_) click to toggle source
# File lib/opengl_command.rb, line 6296
def self.GenProgramPipelines(_n_, _pipelines_)
  GL_FUNCTIONS_MAP[:glGenProgramPipelines].call(_n_, _pipelines_)
end
GenQueries(_n_, _ids_) click to toggle source
# File lib/opengl_command.rb, line 4896
def self.GenQueries(_n_, _ids_)
  GL_FUNCTIONS_MAP[:glGenQueries].call(_n_, _ids_)
end
GenRenderbuffers(_n_, _renderbuffers_) click to toggle source
# File lib/opengl_command.rb, line 5612
def self.GenRenderbuffers(_n_, _renderbuffers_)
  GL_FUNCTIONS_MAP[:glGenRenderbuffers].call(_n_, _renderbuffers_)
end
GenSamplers(_count_, _samplers_) click to toggle source
# File lib/opengl_command.rb, line 5836
def self.GenSamplers(_count_, _samplers_)
  GL_FUNCTIONS_MAP[:glGenSamplers].call(_count_, _samplers_)
end
GenTextures(_n_, _textures_) click to toggle source
# File lib/opengl_command.rb, line 4436
def self.GenTextures(_n_, _textures_)
  GL_FUNCTIONS_MAP[:glGenTextures].call(_n_, _textures_)
end
GenTransformFeedbacks(_n_, _ids_) click to toggle source
# File lib/opengl_command.rb, line 6208
def self.GenTransformFeedbacks(_n_, _ids_)
  GL_FUNCTIONS_MAP[:glGenTransformFeedbacks].call(_n_, _ids_)
end
GenVertexArrays(_n_, _arrays_) click to toggle source
# File lib/opengl_command.rb, line 5696
def self.GenVertexArrays(_n_, _arrays_)
  GL_FUNCTIONS_MAP[:glGenVertexArrays].call(_n_, _arrays_)
end
GenerateMipmap(_target_) click to toggle source
# File lib/opengl_command.rb, line 5664
def self.GenerateMipmap(_target_)
  GL_FUNCTIONS_MAP[:glGenerateMipmap].call(_target_)
end
GenerateTextureMipmap(_texture_) click to toggle source
# File lib/opengl_command.rb, line 7120
def self.GenerateTextureMipmap(_texture_)
  GL_FUNCTIONS_MAP[:glGenerateTextureMipmap].call(_texture_)
end
GetActiveAtomicCounterBufferiv(_program_, _bufferIndex_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6612
def self.GetActiveAtomicCounterBufferiv(_program_, _bufferIndex_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetActiveAtomicCounterBufferiv].call(_program_, _bufferIndex_, _pname_, _params_)
end
GetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) click to toggle source
# File lib/opengl_command.rb, line 5032
def self.GetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
  GL_FUNCTIONS_MAP[:glGetActiveAttrib].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
end
GetActiveSubroutineName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_) click to toggle source
# File lib/opengl_command.rb, line 6176
def self.GetActiveSubroutineName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)
  GL_FUNCTIONS_MAP[:glGetActiveSubroutineName].call(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)
end
GetActiveSubroutineUniformName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_) click to toggle source
# File lib/opengl_command.rb, line 6172
def self.GetActiveSubroutineUniformName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)
  GL_FUNCTIONS_MAP[:glGetActiveSubroutineUniformName].call(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)
end
GetActiveSubroutineUniformiv(_program_, _shadertype_, _index_, _pname_, _values_) click to toggle source
# File lib/opengl_command.rb, line 6168
def self.GetActiveSubroutineUniformiv(_program_, _shadertype_, _index_, _pname_, _values_)
  GL_FUNCTIONS_MAP[:glGetActiveSubroutineUniformiv].call(_program_, _shadertype_, _index_, _pname_, _values_)
end
GetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) click to toggle source
# File lib/opengl_command.rb, line 5036
def self.GetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
  GL_FUNCTIONS_MAP[:glGetActiveUniform].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
end
GetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_) click to toggle source
# File lib/opengl_command.rb, line 5744
def self.GetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)
  GL_FUNCTIONS_MAP[:glGetActiveUniformBlockName].call(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)
end
GetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5740
def self.GetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetActiveUniformBlockiv].call(_program_, _uniformBlockIndex_, _pname_, _params_)
end
GetActiveUniformName(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_) click to toggle source
# File lib/opengl_command.rb, line 5732
def self.GetActiveUniformName(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_)
  GL_FUNCTIONS_MAP[:glGetActiveUniformName].call(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_)
end
GetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5728
def self.GetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetActiveUniformsiv].call(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)
end
GetAttachedShaders(_program_, _maxCount_, _count_, _shaders_) click to toggle source
# File lib/opengl_command.rb, line 5040
def self.GetAttachedShaders(_program_, _maxCount_, _count_, _shaders_)
  GL_FUNCTIONS_MAP[:glGetAttachedShaders].call(_program_, _maxCount_, _count_, _shaders_)
end
GetAttribLocation(_program_, _name_) click to toggle source
# File lib/opengl_command.rb, line 5044
def self.GetAttribLocation(_program_, _name_)
  GL_FUNCTIONS_MAP[:glGetAttribLocation].call(_program_, _name_)
end
GetBooleani_v(_target_, _index_, _data_) click to toggle source
# File lib/opengl_command.rb, line 5372
def self.GetBooleani_v(_target_, _index_, _data_)
  GL_FUNCTIONS_MAP[:glGetBooleani_v].call(_target_, _index_, _data_)
end
GetBooleanv(_pname_, _data_) click to toggle source
# File lib/opengl_command.rb, line 3300
def self.GetBooleanv(_pname_, _data_)
  GL_FUNCTIONS_MAP[:glGetBooleanv].call(_pname_, _data_)
end
GetBufferParameteri64v(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5804
def self.GetBufferParameteri64v(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetBufferParameteri64v].call(_target_, _pname_, _params_)
end
GetBufferParameteriv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4964
def self.GetBufferParameteriv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetBufferParameteriv].call(_target_, _pname_, _params_)
end
GetBufferPointerv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4968
def self.GetBufferPointerv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetBufferPointerv].call(_target_, _pname_, _params_)
end
GetBufferSubData(_target_, _offset_, _size_, _data_) click to toggle source
# File lib/opengl_command.rb, line 4952
def self.GetBufferSubData(_target_, _offset_, _size_, _data_)
  GL_FUNCTIONS_MAP[:glGetBufferSubData].call(_target_, _offset_, _size_, _data_)
end
GetClipPlane(_plane_, _equation_) click to toggle source
# File lib/opengl_command.rb, line 4252
def self.GetClipPlane(_plane_, _equation_)
  GL_FUNCTIONS_MAP[:glGetClipPlane].call(_plane_, _equation_)
end
GetCompressedTexImage(_target_, _level_, _img_) click to toggle source
# File lib/opengl_command.rb, line 4556
def self.GetCompressedTexImage(_target_, _level_, _img_)
  GL_FUNCTIONS_MAP[:glGetCompressedTexImage].call(_target_, _level_, _img_)
end
GetCompressedTextureImage(_texture_, _level_, _bufSize_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 7132
def self.GetCompressedTextureImage(_texture_, _level_, _bufSize_, _pixels_)
  GL_FUNCTIONS_MAP[:glGetCompressedTextureImage].call(_texture_, _level_, _bufSize_, _pixels_)
end
GetCompressedTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 7252
def self.GetCompressedTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_)
  GL_FUNCTIONS_MAP[:glGetCompressedTextureSubImage].call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_)
end
GetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_) click to toggle source
# File lib/opengl_command.rb, line 6788
def self.GetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)
  GL_FUNCTIONS_MAP[:glGetDebugMessageLog].call(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)
end
GetDoublei_v(_target_, _index_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6592
def self.GetDoublei_v(_target_, _index_, _data_)
  GL_FUNCTIONS_MAP[:glGetDoublei_v].call(_target_, _index_, _data_)
end
GetDoublev(_pname_, _data_) click to toggle source
# File lib/opengl_command.rb, line 3304
def self.GetDoublev(_pname_, _data_)
  GL_FUNCTIONS_MAP[:glGetDoublev].call(_pname_, _data_)
end
GetError() click to toggle source
# File lib/opengl_command.rb, line 3308
def self.GetError()
  GL_FUNCTIONS_MAP[:glGetError].call()
end
GetFloati_v(_target_, _index_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6588
def self.GetFloati_v(_target_, _index_, _data_)
  GL_FUNCTIONS_MAP[:glGetFloati_v].call(_target_, _index_, _data_)
end
GetFloatv(_pname_, _data_) click to toggle source
# File lib/opengl_command.rb, line 3312
def self.GetFloatv(_pname_, _data_)
  GL_FUNCTIONS_MAP[:glGetFloatv].call(_pname_, _data_)
end
GetFragDataIndex(_program_, _name_) click to toggle source
# File lib/opengl_command.rb, line 5832
def self.GetFragDataIndex(_program_, _name_)
  GL_FUNCTIONS_MAP[:glGetFragDataIndex].call(_program_, _name_)
end
GetFragDataLocation(_program_, _name_) click to toggle source
# File lib/opengl_command.rb, line 5528
def self.GetFragDataLocation(_program_, _name_)
  GL_FUNCTIONS_MAP[:glGetFragDataLocation].call(_program_, _name_)
end
GetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5660
def self.GetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetFramebufferAttachmentParameteriv].call(_target_, _attachment_, _pname_, _params_)
end
GetFramebufferParameteriv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6668
def self.GetFramebufferParameteriv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetFramebufferParameteriv].call(_target_, _pname_, _params_)
end
GetGraphicsResetStatus() click to toggle source
# File lib/opengl_command.rb, line 7256
def self.GetGraphicsResetStatus()
  GL_FUNCTIONS_MAP[:glGetGraphicsResetStatus].call()
end
GetInteger64i_v(_target_, _index_, _data_) click to toggle source
# File lib/opengl_command.rb, line 5800
def self.GetInteger64i_v(_target_, _index_, _data_)
  GL_FUNCTIONS_MAP[:glGetInteger64i_v].call(_target_, _index_, _data_)
end
GetInteger64v(_pname_, _data_) click to toggle source
# File lib/opengl_command.rb, line 5792
def self.GetInteger64v(_pname_, _data_)
  GL_FUNCTIONS_MAP[:glGetInteger64v].call(_pname_, _data_)
end
GetIntegeri_v(_target_, _index_, _data_) click to toggle source
# File lib/opengl_command.rb, line 5376
def self.GetIntegeri_v(_target_, _index_, _data_)
  GL_FUNCTIONS_MAP[:glGetIntegeri_v].call(_target_, _index_, _data_)
end
GetIntegerv(_pname_, _data_) click to toggle source
# File lib/opengl_command.rb, line 3316
def self.GetIntegerv(_pname_, _data_)
  GL_FUNCTIONS_MAP[:glGetIntegerv].call(_pname_, _data_)
end
GetInternalformati64v(_target_, _internalformat_, _pname_, _count_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6672
def self.GetInternalformati64v(_target_, _internalformat_, _pname_, _count_, _params_)
  GL_FUNCTIONS_MAP[:glGetInternalformati64v].call(_target_, _internalformat_, _pname_, _count_, _params_)
end
GetInternalformativ(_target_, _internalformat_, _pname_, _count_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6608
def self.GetInternalformativ(_target_, _internalformat_, _pname_, _count_, _params_)
  GL_FUNCTIONS_MAP[:glGetInternalformativ].call(_target_, _internalformat_, _pname_, _count_, _params_)
end
GetLightfv(_light_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4256
def self.GetLightfv(_light_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetLightfv].call(_light_, _pname_, _params_)
end
GetLightiv(_light_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4260
def self.GetLightiv(_light_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetLightiv].call(_light_, _pname_, _params_)
end
GetMapdv(_target_, _query_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4264
def self.GetMapdv(_target_, _query_, _v_)
  GL_FUNCTIONS_MAP[:glGetMapdv].call(_target_, _query_, _v_)
end
GetMapfv(_target_, _query_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4268
def self.GetMapfv(_target_, _query_, _v_)
  GL_FUNCTIONS_MAP[:glGetMapfv].call(_target_, _query_, _v_)
end
GetMapiv(_target_, _query_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4272
def self.GetMapiv(_target_, _query_, _v_)
  GL_FUNCTIONS_MAP[:glGetMapiv].call(_target_, _query_, _v_)
end
GetMaterialfv(_face_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4276
def self.GetMaterialfv(_face_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetMaterialfv].call(_face_, _pname_, _params_)
end
GetMaterialiv(_face_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4280
def self.GetMaterialiv(_face_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetMaterialiv].call(_face_, _pname_, _params_)
end
GetMultisamplefv(_pname_, _index_, _val_) click to toggle source
# File lib/opengl_command.rb, line 5820
def self.GetMultisamplefv(_pname_, _index_, _val_)
  GL_FUNCTIONS_MAP[:glGetMultisamplefv].call(_pname_, _index_, _val_)
end
GetNamedBufferParameteri64v(_buffer_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6928
def self.GetNamedBufferParameteri64v(_buffer_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetNamedBufferParameteri64v].call(_buffer_, _pname_, _params_)
end
GetNamedBufferParameteriv(_buffer_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6924
def self.GetNamedBufferParameteriv(_buffer_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetNamedBufferParameteriv].call(_buffer_, _pname_, _params_)
end
GetNamedBufferPointerv(_buffer_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6932
def self.GetNamedBufferPointerv(_buffer_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetNamedBufferPointerv].call(_buffer_, _pname_, _params_)
end
GetNamedBufferSubData(_buffer_, _offset_, _size_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6936
def self.GetNamedBufferSubData(_buffer_, _offset_, _size_, _data_)
  GL_FUNCTIONS_MAP[:glGetNamedBufferSubData].call(_buffer_, _offset_, _size_, _data_)
end
GetNamedFramebufferAttachmentParameteriv(_framebuffer_, _attachment_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7008
def self.GetNamedFramebufferAttachmentParameteriv(_framebuffer_, _attachment_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetNamedFramebufferAttachmentParameteriv].call(_framebuffer_, _attachment_, _pname_, _params_)
end
GetNamedFramebufferParameteriv(_framebuffer_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 7004
def self.GetNamedFramebufferParameteriv(_framebuffer_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glGetNamedFramebufferParameteriv].call(_framebuffer_, _pname_, _param_)
end
GetNamedRenderbufferParameteriv(_renderbuffer_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7024
def self.GetNamedRenderbufferParameteriv(_renderbuffer_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetNamedRenderbufferParameteriv].call(_renderbuffer_, _pname_, _params_)
end
GetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_) click to toggle source
# File lib/opengl_command.rb, line 6804
def self.GetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_)
  GL_FUNCTIONS_MAP[:glGetObjectLabel].call(_identifier_, _name_, _bufSize_, _length_, _label_)
end
GetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_) click to toggle source
# File lib/opengl_command.rb, line 6812
def self.GetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_)
  GL_FUNCTIONS_MAP[:glGetObjectPtrLabel].call(_ptr_, _bufSize_, _length_, _label_)
end
GetPixelMapfv(_map_, _values_) click to toggle source
# File lib/opengl_command.rb, line 4284
def self.GetPixelMapfv(_map_, _values_)
  GL_FUNCTIONS_MAP[:glGetPixelMapfv].call(_map_, _values_)
end
GetPixelMapuiv(_map_, _values_) click to toggle source
# File lib/opengl_command.rb, line 4288
def self.GetPixelMapuiv(_map_, _values_)
  GL_FUNCTIONS_MAP[:glGetPixelMapuiv].call(_map_, _values_)
end
GetPixelMapusv(_map_, _values_) click to toggle source
# File lib/opengl_command.rb, line 4292
def self.GetPixelMapusv(_map_, _values_)
  GL_FUNCTIONS_MAP[:glGetPixelMapusv].call(_map_, _values_)
end
GetPointerv(_pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4396
def self.GetPointerv(_pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetPointerv].call(_pname_, _params_)
end
GetPolygonStipple(_mask_) click to toggle source
# File lib/opengl_command.rb, line 4296
def self.GetPolygonStipple(_mask_)
  GL_FUNCTIONS_MAP[:glGetPolygonStipple].call(_mask_)
end
GetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_) click to toggle source
# File lib/opengl_command.rb, line 6264
def self.GetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)
  GL_FUNCTIONS_MAP[:glGetProgramBinary].call(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)
end
GetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_) click to toggle source
# File lib/opengl_command.rb, line 5052
def self.GetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_)
  GL_FUNCTIONS_MAP[:glGetProgramInfoLog].call(_program_, _bufSize_, _length_, _infoLog_)
end
GetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6708
def self.GetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetProgramInterfaceiv].call(_program_, _programInterface_, _pname_, _params_)
end
GetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_) click to toggle source
# File lib/opengl_command.rb, line 6512
def self.GetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_)
  GL_FUNCTIONS_MAP[:glGetProgramPipelineInfoLog].call(_pipeline_, _bufSize_, _length_, _infoLog_)
end
GetProgramPipelineiv(_pipeline_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6304
def self.GetProgramPipelineiv(_pipeline_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetProgramPipelineiv].call(_pipeline_, _pname_, _params_)
end
GetProgramResourceIndex(_program_, _programInterface_, _name_) click to toggle source
# File lib/opengl_command.rb, line 6712
def self.GetProgramResourceIndex(_program_, _programInterface_, _name_)
  GL_FUNCTIONS_MAP[:glGetProgramResourceIndex].call(_program_, _programInterface_, _name_)
end
GetProgramResourceLocation(_program_, _programInterface_, _name_) click to toggle source
# File lib/opengl_command.rb, line 6724
def self.GetProgramResourceLocation(_program_, _programInterface_, _name_)
  GL_FUNCTIONS_MAP[:glGetProgramResourceLocation].call(_program_, _programInterface_, _name_)
end
GetProgramResourceLocationIndex(_program_, _programInterface_, _name_) click to toggle source
# File lib/opengl_command.rb, line 6728
def self.GetProgramResourceLocationIndex(_program_, _programInterface_, _name_)
  GL_FUNCTIONS_MAP[:glGetProgramResourceLocationIndex].call(_program_, _programInterface_, _name_)
end
GetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_) click to toggle source
# File lib/opengl_command.rb, line 6716
def self.GetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)
  GL_FUNCTIONS_MAP[:glGetProgramResourceName].call(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)
end
GetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6720
def self.GetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)
  GL_FUNCTIONS_MAP[:glGetProgramResourceiv].call(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)
end
GetProgramStageiv(_program_, _shadertype_, _pname_, _values_) click to toggle source
# File lib/opengl_command.rb, line 6188
def self.GetProgramStageiv(_program_, _shadertype_, _pname_, _values_)
  GL_FUNCTIONS_MAP[:glGetProgramStageiv].call(_program_, _shadertype_, _pname_, _values_)
end
GetProgramiv(_program_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5048
def self.GetProgramiv(_program_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetProgramiv].call(_program_, _pname_, _params_)
end
GetQueryBufferObjecti64v(_id_, _buffer_, _pname_, _offset_) click to toggle source
# File lib/opengl_command.rb, line 7228
def self.GetQueryBufferObjecti64v(_id_, _buffer_, _pname_, _offset_)
  GL_FUNCTIONS_MAP[:glGetQueryBufferObjecti64v].call(_id_, _buffer_, _pname_, _offset_)
end
GetQueryBufferObjectiv(_id_, _buffer_, _pname_, _offset_) click to toggle source
# File lib/opengl_command.rb, line 7232
def self.GetQueryBufferObjectiv(_id_, _buffer_, _pname_, _offset_)
  GL_FUNCTIONS_MAP[:glGetQueryBufferObjectiv].call(_id_, _buffer_, _pname_, _offset_)
end
GetQueryBufferObjectui64v(_id_, _buffer_, _pname_, _offset_) click to toggle source
# File lib/opengl_command.rb, line 7236
def self.GetQueryBufferObjectui64v(_id_, _buffer_, _pname_, _offset_)
  GL_FUNCTIONS_MAP[:glGetQueryBufferObjectui64v].call(_id_, _buffer_, _pname_, _offset_)
end
GetQueryBufferObjectuiv(_id_, _buffer_, _pname_, _offset_) click to toggle source
# File lib/opengl_command.rb, line 7240
def self.GetQueryBufferObjectuiv(_id_, _buffer_, _pname_, _offset_)
  GL_FUNCTIONS_MAP[:glGetQueryBufferObjectuiv].call(_id_, _buffer_, _pname_, _offset_)
end
GetQueryIndexediv(_target_, _index_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6240
def self.GetQueryIndexediv(_target_, _index_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetQueryIndexediv].call(_target_, _index_, _pname_, _params_)
end
GetQueryObjecti64v(_id_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5896
def self.GetQueryObjecti64v(_id_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetQueryObjecti64v].call(_id_, _pname_, _params_)
end
GetQueryObjectiv(_id_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4920
def self.GetQueryObjectiv(_id_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetQueryObjectiv].call(_id_, _pname_, _params_)
end
GetQueryObjectui64v(_id_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5900
def self.GetQueryObjectui64v(_id_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetQueryObjectui64v].call(_id_, _pname_, _params_)
end
GetQueryObjectuiv(_id_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4924
def self.GetQueryObjectuiv(_id_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetQueryObjectuiv].call(_id_, _pname_, _params_)
end
GetQueryiv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4916
def self.GetQueryiv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetQueryiv].call(_target_, _pname_, _params_)
end
GetRenderbufferParameteriv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5620
def self.GetRenderbufferParameteriv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetRenderbufferParameteriv].call(_target_, _pname_, _params_)
end
GetSamplerParameterIiv(_sampler_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5880
def self.GetSamplerParameterIiv(_sampler_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetSamplerParameterIiv].call(_sampler_, _pname_, _params_)
end
GetSamplerParameterIuiv(_sampler_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5888
def self.GetSamplerParameterIuiv(_sampler_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetSamplerParameterIuiv].call(_sampler_, _pname_, _params_)
end
GetSamplerParameterfv(_sampler_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5884
def self.GetSamplerParameterfv(_sampler_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetSamplerParameterfv].call(_sampler_, _pname_, _params_)
end
GetSamplerParameteriv(_sampler_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5876
def self.GetSamplerParameteriv(_sampler_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetSamplerParameteriv].call(_sampler_, _pname_, _params_)
end
GetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_) click to toggle source
# File lib/opengl_command.rb, line 5060
def self.GetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_)
  GL_FUNCTIONS_MAP[:glGetShaderInfoLog].call(_shader_, _bufSize_, _length_, _infoLog_)
end
GetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_) click to toggle source
# File lib/opengl_command.rb, line 6252
def self.GetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_)
  GL_FUNCTIONS_MAP[:glGetShaderPrecisionFormat].call(_shadertype_, _precisiontype_, _range_, _precision_)
end
GetShaderSource(_shader_, _bufSize_, _length_, _source_) click to toggle source
# File lib/opengl_command.rb, line 5064
def self.GetShaderSource(_shader_, _bufSize_, _length_, _source_)
  GL_FUNCTIONS_MAP[:glGetShaderSource].call(_shader_, _bufSize_, _length_, _source_)
end
GetShaderiv(_shader_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5056
def self.GetShaderiv(_shader_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetShaderiv].call(_shader_, _pname_, _params_)
end
GetString(_name_) click to toggle source
# File lib/opengl_command.rb, line 3320
def self.GetString(_name_)
  GL_FUNCTIONS_MAP[:glGetString].call(_name_)
end
GetStringi(_name_, _index_) click to toggle source
# File lib/opengl_command.rb, line 5596
def self.GetStringi(_name_, _index_)
  GL_FUNCTIONS_MAP[:glGetStringi].call(_name_, _index_)
end
GetSubroutineIndex(_program_, _shadertype_, _name_) click to toggle source
# File lib/opengl_command.rb, line 6164
def self.GetSubroutineIndex(_program_, _shadertype_, _name_)
  GL_FUNCTIONS_MAP[:glGetSubroutineIndex].call(_program_, _shadertype_, _name_)
end
GetSubroutineUniformLocation(_program_, _shadertype_, _name_) click to toggle source
# File lib/opengl_command.rb, line 6160
def self.GetSubroutineUniformLocation(_program_, _shadertype_, _name_)
  GL_FUNCTIONS_MAP[:glGetSubroutineUniformLocation].call(_program_, _shadertype_, _name_)
end
GetSynciv(_sync_, _pname_, _count_, _length_, _values_) click to toggle source
# File lib/opengl_command.rb, line 5796
def self.GetSynciv(_sync_, _pname_, _count_, _length_, _values_)
  GL_FUNCTIONS_MAP[:glGetSynciv].call(_sync_, _pname_, _count_, _length_, _values_)
end
GetTexEnvfv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4300
def self.GetTexEnvfv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTexEnvfv].call(_target_, _pname_, _params_)
end
GetTexEnviv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4304
def self.GetTexEnviv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTexEnviv].call(_target_, _pname_, _params_)
end
GetTexGendv(_coord_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4308
def self.GetTexGendv(_coord_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTexGendv].call(_coord_, _pname_, _params_)
end
GetTexGenfv(_coord_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4312
def self.GetTexGenfv(_coord_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTexGenfv].call(_coord_, _pname_, _params_)
end
GetTexGeniv(_coord_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4316
def self.GetTexGeniv(_coord_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTexGeniv].call(_coord_, _pname_, _params_)
end
GetTexImage(_target_, _level_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 3324
def self.GetTexImage(_target_, _level_, _format_, _type_, _pixels_)
  GL_FUNCTIONS_MAP[:glGetTexImage].call(_target_, _level_, _format_, _type_, _pixels_)
end
GetTexLevelParameterfv(_target_, _level_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3336
def self.GetTexLevelParameterfv(_target_, _level_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTexLevelParameterfv].call(_target_, _level_, _pname_, _params_)
end
GetTexLevelParameteriv(_target_, _level_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3340
def self.GetTexLevelParameteriv(_target_, _level_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTexLevelParameteriv].call(_target_, _level_, _pname_, _params_)
end
GetTexParameterIiv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5572
def self.GetTexParameterIiv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTexParameterIiv].call(_target_, _pname_, _params_)
end
GetTexParameterIuiv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5576
def self.GetTexParameterIuiv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTexParameterIuiv].call(_target_, _pname_, _params_)
end
GetTexParameterfv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3328
def self.GetTexParameterfv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTexParameterfv].call(_target_, _pname_, _params_)
end
GetTexParameteriv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3332
def self.GetTexParameteriv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTexParameteriv].call(_target_, _pname_, _params_)
end
GetTextureImage(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 7128
def self.GetTextureImage(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_)
  GL_FUNCTIONS_MAP[:glGetTextureImage].call(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_)
end
GetTextureLevelParameterfv(_texture_, _level_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7136
def self.GetTextureLevelParameterfv(_texture_, _level_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTextureLevelParameterfv].call(_texture_, _level_, _pname_, _params_)
end
GetTextureLevelParameteriv(_texture_, _level_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7140
def self.GetTextureLevelParameteriv(_texture_, _level_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTextureLevelParameteriv].call(_texture_, _level_, _pname_, _params_)
end
GetTextureParameterIiv(_texture_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7148
def self.GetTextureParameterIiv(_texture_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTextureParameterIiv].call(_texture_, _pname_, _params_)
end
GetTextureParameterIuiv(_texture_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7152
def self.GetTextureParameterIuiv(_texture_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTextureParameterIuiv].call(_texture_, _pname_, _params_)
end
GetTextureParameterfv(_texture_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7144
def self.GetTextureParameterfv(_texture_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTextureParameterfv].call(_texture_, _pname_, _params_)
end
GetTextureParameteriv(_texture_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7156
def self.GetTextureParameteriv(_texture_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetTextureParameteriv].call(_texture_, _pname_, _params_)
end
GetTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 7248
def self.GetTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_)
  GL_FUNCTIONS_MAP[:glGetTextureSubImage].call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_)
end
GetTransformFeedbackVarying(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) click to toggle source
# File lib/opengl_command.rb, line 5412
def self.GetTransformFeedbackVarying(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
  GL_FUNCTIONS_MAP[:glGetTransformFeedbackVarying].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
end
GetTransformFeedbacki64_v(_xfb_, _pname_, _index_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6876
def self.GetTransformFeedbacki64_v(_xfb_, _pname_, _index_, _param_)
  GL_FUNCTIONS_MAP[:glGetTransformFeedbacki64_v].call(_xfb_, _pname_, _index_, _param_)
end
GetTransformFeedbacki_v(_xfb_, _pname_, _index_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6872
def self.GetTransformFeedbacki_v(_xfb_, _pname_, _index_, _param_)
  GL_FUNCTIONS_MAP[:glGetTransformFeedbacki_v].call(_xfb_, _pname_, _index_, _param_)
end
GetTransformFeedbackiv(_xfb_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6868
def self.GetTransformFeedbackiv(_xfb_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glGetTransformFeedbackiv].call(_xfb_, _pname_, _param_)
end
GetUniformBlockIndex(_program_, _uniformBlockName_) click to toggle source
# File lib/opengl_command.rb, line 5736
def self.GetUniformBlockIndex(_program_, _uniformBlockName_)
  GL_FUNCTIONS_MAP[:glGetUniformBlockIndex].call(_program_, _uniformBlockName_)
end
GetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_) click to toggle source
# File lib/opengl_command.rb, line 5724
def self.GetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)
  GL_FUNCTIONS_MAP[:glGetUniformIndices].call(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)
end
GetUniformLocation(_program_, _name_) click to toggle source
# File lib/opengl_command.rb, line 5068
def self.GetUniformLocation(_program_, _name_)
  GL_FUNCTIONS_MAP[:glGetUniformLocation].call(_program_, _name_)
end
GetUniformSubroutineuiv(_shadertype_, _location_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6184
def self.GetUniformSubroutineuiv(_shadertype_, _location_, _params_)
  GL_FUNCTIONS_MAP[:glGetUniformSubroutineuiv].call(_shadertype_, _location_, _params_)
end
GetUniformdv(_program_, _location_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6156
def self.GetUniformdv(_program_, _location_, _params_)
  GL_FUNCTIONS_MAP[:glGetUniformdv].call(_program_, _location_, _params_)
end
GetUniformfv(_program_, _location_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5072
def self.GetUniformfv(_program_, _location_, _params_)
  GL_FUNCTIONS_MAP[:glGetUniformfv].call(_program_, _location_, _params_)
end
GetUniformiv(_program_, _location_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5076
def self.GetUniformiv(_program_, _location_, _params_)
  GL_FUNCTIONS_MAP[:glGetUniformiv].call(_program_, _location_, _params_)
end
GetUniformuiv(_program_, _location_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5520
def self.GetUniformuiv(_program_, _location_, _params_)
  GL_FUNCTIONS_MAP[:glGetUniformuiv].call(_program_, _location_, _params_)
end
GetVertexArrayIndexed64iv(_vaobj_, _index_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 7212
def self.GetVertexArrayIndexed64iv(_vaobj_, _index_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glGetVertexArrayIndexed64iv].call(_vaobj_, _index_, _pname_, _param_)
end
GetVertexArrayIndexediv(_vaobj_, _index_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 7208
def self.GetVertexArrayIndexediv(_vaobj_, _index_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glGetVertexArrayIndexediv].call(_vaobj_, _index_, _pname_, _param_)
end
GetVertexArrayiv(_vaobj_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 7204
def self.GetVertexArrayiv(_vaobj_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glGetVertexArrayiv].call(_vaobj_, _pname_, _param_)
end
GetVertexAttribIiv(_index_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5432
def self.GetVertexAttribIiv(_index_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetVertexAttribIiv].call(_index_, _pname_, _params_)
end
GetVertexAttribIuiv(_index_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5436
def self.GetVertexAttribIuiv(_index_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetVertexAttribIuiv].call(_index_, _pname_, _params_)
end
GetVertexAttribLdv(_index_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6552
def self.GetVertexAttribLdv(_index_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetVertexAttribLdv].call(_index_, _pname_, _params_)
end
GetVertexAttribPointerv(_index_, _pname_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 5092
def self.GetVertexAttribPointerv(_index_, _pname_, _pointer_)
  GL_FUNCTIONS_MAP[:glGetVertexAttribPointerv].call(_index_, _pname_, _pointer_)
end
GetVertexAttribdv(_index_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5080
def self.GetVertexAttribdv(_index_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetVertexAttribdv].call(_index_, _pname_, _params_)
end
GetVertexAttribfv(_index_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5084
def self.GetVertexAttribfv(_index_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetVertexAttribfv].call(_index_, _pname_, _params_)
end
GetVertexAttribiv(_index_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5088
def self.GetVertexAttribiv(_index_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glGetVertexAttribiv].call(_index_, _pname_, _params_)
end
GetnColorTable(_target_, _format_, _type_, _bufSize_, _table_) click to toggle source
# File lib/opengl_command.rb, line 7316
def self.GetnColorTable(_target_, _format_, _type_, _bufSize_, _table_)
  GL_FUNCTIONS_MAP[:glGetnColorTable].call(_target_, _format_, _type_, _bufSize_, _table_)
end
GetnCompressedTexImage(_target_, _lod_, _bufSize_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 7260
def self.GetnCompressedTexImage(_target_, _lod_, _bufSize_, _pixels_)
  GL_FUNCTIONS_MAP[:glGetnCompressedTexImage].call(_target_, _lod_, _bufSize_, _pixels_)
end
GetnConvolutionFilter(_target_, _format_, _type_, _bufSize_, _image_) click to toggle source
# File lib/opengl_command.rb, line 7320
def self.GetnConvolutionFilter(_target_, _format_, _type_, _bufSize_, _image_)
  GL_FUNCTIONS_MAP[:glGetnConvolutionFilter].call(_target_, _format_, _type_, _bufSize_, _image_)
end
GetnHistogram(_target_, _reset_, _format_, _type_, _bufSize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 7328
def self.GetnHistogram(_target_, _reset_, _format_, _type_, _bufSize_, _values_)
  GL_FUNCTIONS_MAP[:glGetnHistogram].call(_target_, _reset_, _format_, _type_, _bufSize_, _values_)
end
GetnMapdv(_target_, _query_, _bufSize_, _v_) click to toggle source
# File lib/opengl_command.rb, line 7288
def self.GetnMapdv(_target_, _query_, _bufSize_, _v_)
  GL_FUNCTIONS_MAP[:glGetnMapdv].call(_target_, _query_, _bufSize_, _v_)
end
GetnMapfv(_target_, _query_, _bufSize_, _v_) click to toggle source
# File lib/opengl_command.rb, line 7292
def self.GetnMapfv(_target_, _query_, _bufSize_, _v_)
  GL_FUNCTIONS_MAP[:glGetnMapfv].call(_target_, _query_, _bufSize_, _v_)
end
GetnMapiv(_target_, _query_, _bufSize_, _v_) click to toggle source
# File lib/opengl_command.rb, line 7296
def self.GetnMapiv(_target_, _query_, _bufSize_, _v_)
  GL_FUNCTIONS_MAP[:glGetnMapiv].call(_target_, _query_, _bufSize_, _v_)
end
GetnMinmax(_target_, _reset_, _format_, _type_, _bufSize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 7332
def self.GetnMinmax(_target_, _reset_, _format_, _type_, _bufSize_, _values_)
  GL_FUNCTIONS_MAP[:glGetnMinmax].call(_target_, _reset_, _format_, _type_, _bufSize_, _values_)
end
GetnPixelMapfv(_map_, _bufSize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 7300
def self.GetnPixelMapfv(_map_, _bufSize_, _values_)
  GL_FUNCTIONS_MAP[:glGetnPixelMapfv].call(_map_, _bufSize_, _values_)
end
GetnPixelMapuiv(_map_, _bufSize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 7304
def self.GetnPixelMapuiv(_map_, _bufSize_, _values_)
  GL_FUNCTIONS_MAP[:glGetnPixelMapuiv].call(_map_, _bufSize_, _values_)
end
GetnPixelMapusv(_map_, _bufSize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 7308
def self.GetnPixelMapusv(_map_, _bufSize_, _values_)
  GL_FUNCTIONS_MAP[:glGetnPixelMapusv].call(_map_, _bufSize_, _values_)
end
GetnPolygonStipple(_bufSize_, _pattern_) click to toggle source
# File lib/opengl_command.rb, line 7312
def self.GetnPolygonStipple(_bufSize_, _pattern_)
  GL_FUNCTIONS_MAP[:glGetnPolygonStipple].call(_bufSize_, _pattern_)
end
GetnSeparableFilter(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_) click to toggle source
# File lib/opengl_command.rb, line 7324
def self.GetnSeparableFilter(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_)
  GL_FUNCTIONS_MAP[:glGetnSeparableFilter].call(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_)
end
GetnTexImage(_target_, _level_, _format_, _type_, _bufSize_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 7264
def self.GetnTexImage(_target_, _level_, _format_, _type_, _bufSize_, _pixels_)
  GL_FUNCTIONS_MAP[:glGetnTexImage].call(_target_, _level_, _format_, _type_, _bufSize_, _pixels_)
end
GetnUniformdv(_program_, _location_, _bufSize_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7268
def self.GetnUniformdv(_program_, _location_, _bufSize_, _params_)
  GL_FUNCTIONS_MAP[:glGetnUniformdv].call(_program_, _location_, _bufSize_, _params_)
end
GetnUniformfv(_program_, _location_, _bufSize_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7272
def self.GetnUniformfv(_program_, _location_, _bufSize_, _params_)
  GL_FUNCTIONS_MAP[:glGetnUniformfv].call(_program_, _location_, _bufSize_, _params_)
end
GetnUniformiv(_program_, _location_, _bufSize_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7276
def self.GetnUniformiv(_program_, _location_, _bufSize_, _params_)
  GL_FUNCTIONS_MAP[:glGetnUniformiv].call(_program_, _location_, _bufSize_, _params_)
end
GetnUniformuiv(_program_, _location_, _bufSize_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7280
def self.GetnUniformuiv(_program_, _location_, _bufSize_, _params_)
  GL_FUNCTIONS_MAP[:glGetnUniformuiv].call(_program_, _location_, _bufSize_, _params_)
end
Hint(_target_, _mode_) click to toggle source
# File lib/opengl_command.rb, line 3172
def self.Hint(_target_, _mode_)
  GL_FUNCTIONS_MAP[:glHint].call(_target_, _mode_)
end
IndexMask(_mask_) click to toggle source
# File lib/opengl_command.rb, line 4120
def self.IndexMask(_mask_)
  GL_FUNCTIONS_MAP[:glIndexMask].call(_mask_)
end
IndexPointer(_type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 4464
def self.IndexPointer(_type_, _stride_, _pointer_)
  GL_FUNCTIONS_MAP[:glIndexPointer].call(_type_, _stride_, _pointer_)
end
Indexd(_c_) click to toggle source
# File lib/opengl_command.rb, line 3532
def self.Indexd(_c_)
  GL_FUNCTIONS_MAP[:glIndexd].call(_c_)
end
Indexdv(_c_) click to toggle source
# File lib/opengl_command.rb, line 3536
def self.Indexdv(_c_)
  GL_FUNCTIONS_MAP[:glIndexdv].call(_c_)
end
Indexf(_c_) click to toggle source
# File lib/opengl_command.rb, line 3540
def self.Indexf(_c_)
  GL_FUNCTIONS_MAP[:glIndexf].call(_c_)
end
Indexfv(_c_) click to toggle source
# File lib/opengl_command.rb, line 3544
def self.Indexfv(_c_)
  GL_FUNCTIONS_MAP[:glIndexfv].call(_c_)
end
Indexi(_c_) click to toggle source
# File lib/opengl_command.rb, line 3548
def self.Indexi(_c_)
  GL_FUNCTIONS_MAP[:glIndexi].call(_c_)
end
Indexiv(_c_) click to toggle source
# File lib/opengl_command.rb, line 3552
def self.Indexiv(_c_)
  GL_FUNCTIONS_MAP[:glIndexiv].call(_c_)
end
Indexs(_c_) click to toggle source
# File lib/opengl_command.rb, line 3556
def self.Indexs(_c_)
  GL_FUNCTIONS_MAP[:glIndexs].call(_c_)
end
Indexsv(_c_) click to toggle source
# File lib/opengl_command.rb, line 3560
def self.Indexsv(_c_)
  GL_FUNCTIONS_MAP[:glIndexsv].call(_c_)
end
Indexub(_c_) click to toggle source
# File lib/opengl_command.rb, line 4492
def self.Indexub(_c_)
  GL_FUNCTIONS_MAP[:glIndexub].call(_c_)
end
Indexubv(_c_) click to toggle source
# File lib/opengl_command.rb, line 4496
def self.Indexubv(_c_)
  GL_FUNCTIONS_MAP[:glIndexubv].call(_c_)
end
InitNames() click to toggle source
# File lib/opengl_command.rb, line 4092
def self.InitNames()
  GL_FUNCTIONS_MAP[:glInitNames].call()
end
InterleavedArrays(_format_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 4468
def self.InterleavedArrays(_format_, _stride_, _pointer_)
  GL_FUNCTIONS_MAP[:glInterleavedArrays].call(_format_, _stride_, _pointer_)
end
InvalidateBufferData(_buffer_) click to toggle source
# File lib/opengl_command.rb, line 6688
def self.InvalidateBufferData(_buffer_)
  GL_FUNCTIONS_MAP[:glInvalidateBufferData].call(_buffer_)
end
InvalidateBufferSubData(_buffer_, _offset_, _length_) click to toggle source
# File lib/opengl_command.rb, line 6684
def self.InvalidateBufferSubData(_buffer_, _offset_, _length_)
  GL_FUNCTIONS_MAP[:glInvalidateBufferSubData].call(_buffer_, _offset_, _length_)
end
InvalidateFramebuffer(_target_, _numAttachments_, _attachments_) click to toggle source
# File lib/opengl_command.rb, line 6692
def self.InvalidateFramebuffer(_target_, _numAttachments_, _attachments_)
  GL_FUNCTIONS_MAP[:glInvalidateFramebuffer].call(_target_, _numAttachments_, _attachments_)
end
InvalidateNamedFramebufferData(_framebuffer_, _numAttachments_, _attachments_) click to toggle source
# File lib/opengl_command.rb, line 6972
def self.InvalidateNamedFramebufferData(_framebuffer_, _numAttachments_, _attachments_)
  GL_FUNCTIONS_MAP[:glInvalidateNamedFramebufferData].call(_framebuffer_, _numAttachments_, _attachments_)
end
InvalidateNamedFramebufferSubData(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 6976
def self.InvalidateNamedFramebufferSubData(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glInvalidateNamedFramebufferSubData].call(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
end
InvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 6696
def self.InvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glInvalidateSubFramebuffer].call(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
end
InvalidateTexImage(_texture_, _level_) click to toggle source
# File lib/opengl_command.rb, line 6680
def self.InvalidateTexImage(_texture_, _level_)
  GL_FUNCTIONS_MAP[:glInvalidateTexImage].call(_texture_, _level_)
end
InvalidateTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_) click to toggle source
# File lib/opengl_command.rb, line 6676
def self.InvalidateTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_)
  GL_FUNCTIONS_MAP[:glInvalidateTexSubImage].call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_)
end
IsBuffer(_buffer_) click to toggle source
# File lib/opengl_command.rb, line 4940
def self.IsBuffer(_buffer_)
  GL_FUNCTIONS_MAP[:glIsBuffer].call(_buffer_)
end
IsEnabled(_cap_) click to toggle source
# File lib/opengl_command.rb, line 3344
def self.IsEnabled(_cap_)
  GL_FUNCTIONS_MAP[:glIsEnabled].call(_cap_)
end
IsEnabledi(_target_, _index_) click to toggle source
# File lib/opengl_command.rb, line 5388
def self.IsEnabledi(_target_, _index_)
  GL_FUNCTIONS_MAP[:glIsEnabledi].call(_target_, _index_)
end
IsFramebuffer(_framebuffer_) click to toggle source
# File lib/opengl_command.rb, line 5624
def self.IsFramebuffer(_framebuffer_)
  GL_FUNCTIONS_MAP[:glIsFramebuffer].call(_framebuffer_)
end
IsList(_list_) click to toggle source
# File lib/opengl_command.rb, line 4320
def self.IsList(_list_)
  GL_FUNCTIONS_MAP[:glIsList].call(_list_)
end
IsProgram(_program_) click to toggle source
# File lib/opengl_command.rb, line 5096
def self.IsProgram(_program_)
  GL_FUNCTIONS_MAP[:glIsProgram].call(_program_)
end
IsProgramPipeline(_pipeline_) click to toggle source
# File lib/opengl_command.rb, line 6300
def self.IsProgramPipeline(_pipeline_)
  GL_FUNCTIONS_MAP[:glIsProgramPipeline].call(_pipeline_)
end
IsQuery(_id_) click to toggle source
# File lib/opengl_command.rb, line 4904
def self.IsQuery(_id_)
  GL_FUNCTIONS_MAP[:glIsQuery].call(_id_)
end
IsRenderbuffer(_renderbuffer_) click to toggle source
# File lib/opengl_command.rb, line 5600
def self.IsRenderbuffer(_renderbuffer_)
  GL_FUNCTIONS_MAP[:glIsRenderbuffer].call(_renderbuffer_)
end
IsSampler(_sampler_) click to toggle source
# File lib/opengl_command.rb, line 5844
def self.IsSampler(_sampler_)
  GL_FUNCTIONS_MAP[:glIsSampler].call(_sampler_)
end
IsShader(_shader_) click to toggle source
# File lib/opengl_command.rb, line 5100
def self.IsShader(_shader_)
  GL_FUNCTIONS_MAP[:glIsShader].call(_shader_)
end
IsSync(_sync_) click to toggle source
# File lib/opengl_command.rb, line 5776
def self.IsSync(_sync_)
  GL_FUNCTIONS_MAP[:glIsSync].call(_sync_)
end
IsTexture(_texture_) click to toggle source
# File lib/opengl_command.rb, line 4440
def self.IsTexture(_texture_)
  GL_FUNCTIONS_MAP[:glIsTexture].call(_texture_)
end
IsTransformFeedback(_id_) click to toggle source
# File lib/opengl_command.rb, line 6212
def self.IsTransformFeedback(_id_)
  GL_FUNCTIONS_MAP[:glIsTransformFeedback].call(_id_)
end
IsVertexArray(_array_) click to toggle source
# File lib/opengl_command.rb, line 5700
def self.IsVertexArray(_array_)
  GL_FUNCTIONS_MAP[:glIsVertexArray].call(_array_)
end
LightModelf(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 3996
def self.LightModelf(_pname_, _param_)
  GL_FUNCTIONS_MAP[:glLightModelf].call(_pname_, _param_)
end
LightModelfv(_pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4000
def self.LightModelfv(_pname_, _params_)
  GL_FUNCTIONS_MAP[:glLightModelfv].call(_pname_, _params_)
end
LightModeli(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4004
def self.LightModeli(_pname_, _param_)
  GL_FUNCTIONS_MAP[:glLightModeli].call(_pname_, _param_)
end
LightModeliv(_pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4008
def self.LightModeliv(_pname_, _params_)
  GL_FUNCTIONS_MAP[:glLightModeliv].call(_pname_, _params_)
end
Lightf(_light_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 3980
def self.Lightf(_light_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glLightf].call(_light_, _pname_, _param_)
end
Lightfv(_light_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3984
def self.Lightfv(_light_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glLightfv].call(_light_, _pname_, _params_)
end
Lighti(_light_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 3988
def self.Lighti(_light_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glLighti].call(_light_, _pname_, _param_)
end
Lightiv(_light_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3992
def self.Lightiv(_light_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glLightiv].call(_light_, _pname_, _params_)
end
LineStipple(_factor_, _pattern_) click to toggle source
# File lib/opengl_command.rb, line 4012
def self.LineStipple(_factor_, _pattern_)
  GL_FUNCTIONS_MAP[:glLineStipple].call(_factor_, _pattern_)
end
LineWidth(_width_) click to toggle source
# File lib/opengl_command.rb, line 3176
def self.LineWidth(_width_)
  GL_FUNCTIONS_MAP[:glLineWidth].call(_width_)
end
LinkProgram(_program_) click to toggle source
# File lib/opengl_command.rb, line 5104
def self.LinkProgram(_program_)
  GL_FUNCTIONS_MAP[:glLinkProgram].call(_program_)
end
ListBase(_base_) click to toggle source
# File lib/opengl_command.rb, line 3380
def self.ListBase(_base_)
  GL_FUNCTIONS_MAP[:glListBase].call(_base_)
end
LoadIdentity() click to toggle source
# File lib/opengl_command.rb, line 4328
def self.LoadIdentity()
  GL_FUNCTIONS_MAP[:glLoadIdentity].call()
end
LoadMatrixd(_m_) click to toggle source
# File lib/opengl_command.rb, line 4336
def self.LoadMatrixd(_m_)
  GL_FUNCTIONS_MAP[:glLoadMatrixd].call(_m_)
end
LoadMatrixf(_m_) click to toggle source
# File lib/opengl_command.rb, line 4332
def self.LoadMatrixf(_m_)
  GL_FUNCTIONS_MAP[:glLoadMatrixf].call(_m_)
end
LoadName(_name_) click to toggle source
# File lib/opengl_command.rb, line 4096
def self.LoadName(_name_)
  GL_FUNCTIONS_MAP[:glLoadName].call(_name_)
end
LoadTransposeMatrixd(_m_) click to toggle source
# File lib/opengl_command.rb, line 4696
def self.LoadTransposeMatrixd(_m_)
  GL_FUNCTIONS_MAP[:glLoadTransposeMatrixd].call(_m_)
end
LoadTransposeMatrixf(_m_) click to toggle source
# File lib/opengl_command.rb, line 4692
def self.LoadTransposeMatrixf(_m_)
  GL_FUNCTIONS_MAP[:glLoadTransposeMatrixf].call(_m_)
end
LogicOp(_opcode_) click to toggle source
# File lib/opengl_command.rb, line 3268
def self.LogicOp(_opcode_)
  GL_FUNCTIONS_MAP[:glLogicOp].call(_opcode_)
end
Map1d(_target_, _u1_, _u2_, _stride_, _order_, _points_) click to toggle source
# File lib/opengl_command.rb, line 4136
def self.Map1d(_target_, _u1_, _u2_, _stride_, _order_, _points_)
  GL_FUNCTIONS_MAP[:glMap1d].call(_target_, _u1_, _u2_, _stride_, _order_, _points_)
end
Map1f(_target_, _u1_, _u2_, _stride_, _order_, _points_) click to toggle source
# File lib/opengl_command.rb, line 4140
def self.Map1f(_target_, _u1_, _u2_, _stride_, _order_, _points_)
  GL_FUNCTIONS_MAP[:glMap1f].call(_target_, _u1_, _u2_, _stride_, _order_, _points_)
end
Map2d(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) click to toggle source
# File lib/opengl_command.rb, line 4144
def self.Map2d(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
  GL_FUNCTIONS_MAP[:glMap2d].call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
end
Map2f(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) click to toggle source
# File lib/opengl_command.rb, line 4148
def self.Map2f(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
  GL_FUNCTIONS_MAP[:glMap2f].call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
end
MapBuffer(_target_, _access_) click to toggle source
# File lib/opengl_command.rb, line 4956
def self.MapBuffer(_target_, _access_)
  GL_FUNCTIONS_MAP[:glMapBuffer].call(_target_, _access_)
end
MapBufferRange(_target_, _offset_, _length_, _access_) click to toggle source
# File lib/opengl_command.rb, line 5680
def self.MapBufferRange(_target_, _offset_, _length_, _access_)
  GL_FUNCTIONS_MAP[:glMapBufferRange].call(_target_, _offset_, _length_, _access_)
end
MapGrid1d(_un_, _u1_, _u2_) click to toggle source
# File lib/opengl_command.rb, line 4152
def self.MapGrid1d(_un_, _u1_, _u2_)
  GL_FUNCTIONS_MAP[:glMapGrid1d].call(_un_, _u1_, _u2_)
end
MapGrid1f(_un_, _u1_, _u2_) click to toggle source
# File lib/opengl_command.rb, line 4156
def self.MapGrid1f(_un_, _u1_, _u2_)
  GL_FUNCTIONS_MAP[:glMapGrid1f].call(_un_, _u1_, _u2_)
end
MapGrid2d(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 4160
def self.MapGrid2d(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
  GL_FUNCTIONS_MAP[:glMapGrid2d].call(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
end
MapGrid2f(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 4164
def self.MapGrid2f(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
  GL_FUNCTIONS_MAP[:glMapGrid2f].call(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
end
MapNamedBuffer(_buffer_, _access_) click to toggle source
# File lib/opengl_command.rb, line 6908
def self.MapNamedBuffer(_buffer_, _access_)
  GL_FUNCTIONS_MAP[:glMapNamedBuffer].call(_buffer_, _access_)
end
MapNamedBufferRange(_buffer_, _offset_, _length_, _access_) click to toggle source
# File lib/opengl_command.rb, line 6912
def self.MapNamedBufferRange(_buffer_, _offset_, _length_, _access_)
  GL_FUNCTIONS_MAP[:glMapNamedBufferRange].call(_buffer_, _offset_, _length_, _access_)
end
Materialf(_face_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4016
def self.Materialf(_face_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glMaterialf].call(_face_, _pname_, _param_)
end
Materialfv(_face_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4020
def self.Materialfv(_face_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glMaterialfv].call(_face_, _pname_, _params_)
end
Materiali(_face_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4024
def self.Materiali(_face_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glMateriali].call(_face_, _pname_, _param_)
end
Materialiv(_face_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4028
def self.Materialiv(_face_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glMaterialiv].call(_face_, _pname_, _params_)
end
MatrixMode(_mode_) click to toggle source
# File lib/opengl_command.rb, line 4340
def self.MatrixMode(_mode_)
  GL_FUNCTIONS_MAP[:glMatrixMode].call(_mode_)
end
MemoryBarrier(_barriers_) click to toggle source
# File lib/opengl_command.rb, line 6620
def self.MemoryBarrier(_barriers_)
  GL_FUNCTIONS_MAP[:glMemoryBarrier].call(_barriers_)
end
MemoryBarrierByRegion(_barriers_) click to toggle source
# File lib/opengl_command.rb, line 7244
def self.MemoryBarrierByRegion(_barriers_)
  GL_FUNCTIONS_MAP[:glMemoryBarrierByRegion].call(_barriers_)
end
MinSampleShading(_value_) click to toggle source
# File lib/opengl_command.rb, line 6060
def self.MinSampleShading(_value_)
  GL_FUNCTIONS_MAP[:glMinSampleShading].call(_value_)
end
MultMatrixd(_m_) click to toggle source
# File lib/opengl_command.rb, line 4348
def self.MultMatrixd(_m_)
  GL_FUNCTIONS_MAP[:glMultMatrixd].call(_m_)
end
MultMatrixf(_m_) click to toggle source
# File lib/opengl_command.rb, line 4344
def self.MultMatrixf(_m_)
  GL_FUNCTIONS_MAP[:glMultMatrixf].call(_m_)
end
MultTransposeMatrixd(_m_) click to toggle source
# File lib/opengl_command.rb, line 4704
def self.MultTransposeMatrixd(_m_)
  GL_FUNCTIONS_MAP[:glMultTransposeMatrixd].call(_m_)
end
MultTransposeMatrixf(_m_) click to toggle source
# File lib/opengl_command.rb, line 4700
def self.MultTransposeMatrixf(_m_)
  GL_FUNCTIONS_MAP[:glMultTransposeMatrixf].call(_m_)
end
MultiDrawArrays(_mode_, _first_, _count_, _drawcount_) click to toggle source
# File lib/opengl_command.rb, line 4712
def self.MultiDrawArrays(_mode_, _first_, _count_, _drawcount_)
  GL_FUNCTIONS_MAP[:glMultiDrawArrays].call(_mode_, _first_, _count_, _drawcount_)
end
MultiDrawArraysIndirect(_mode_, _indirect_, _drawcount_, _stride_) click to toggle source
# File lib/opengl_command.rb, line 6700
def self.MultiDrawArraysIndirect(_mode_, _indirect_, _drawcount_, _stride_)
  GL_FUNCTIONS_MAP[:glMultiDrawArraysIndirect].call(_mode_, _indirect_, _drawcount_, _stride_)
end
MultiDrawArraysIndirectCount(_mode_, _indirect_, _drawcount_, _maxdrawcount_, _stride_) click to toggle source
# File lib/opengl_command.rb, line 7344
def self.MultiDrawArraysIndirectCount(_mode_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)
  GL_FUNCTIONS_MAP[:glMultiDrawArraysIndirectCount].call(_mode_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)
end
MultiDrawElements(_mode_, _count_, _type_, _indices_, _drawcount_) click to toggle source
# File lib/opengl_command.rb, line 4716
def self.MultiDrawElements(_mode_, _count_, _type_, _indices_, _drawcount_)
  GL_FUNCTIONS_MAP[:glMultiDrawElements].call(_mode_, _count_, _type_, _indices_, _drawcount_)
end
MultiDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_) click to toggle source
# File lib/opengl_command.rb, line 5764
def self.MultiDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_)
  GL_FUNCTIONS_MAP[:glMultiDrawElementsBaseVertex].call(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_)
end
MultiDrawElementsIndirect(_mode_, _type_, _indirect_, _drawcount_, _stride_) click to toggle source
# File lib/opengl_command.rb, line 6704
def self.MultiDrawElementsIndirect(_mode_, _type_, _indirect_, _drawcount_, _stride_)
  GL_FUNCTIONS_MAP[:glMultiDrawElementsIndirect].call(_mode_, _type_, _indirect_, _drawcount_, _stride_)
end
MultiDrawElementsIndirectCount(_mode_, _type_, _indirect_, _drawcount_, _maxdrawcount_, _stride_) click to toggle source
# File lib/opengl_command.rb, line 7348
def self.MultiDrawElementsIndirectCount(_mode_, _type_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)
  GL_FUNCTIONS_MAP[:glMultiDrawElementsIndirectCount].call(_mode_, _type_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)
end
MultiTexCoord1d(_target_, _s_) click to toggle source
# File lib/opengl_command.rb, line 4564
def self.MultiTexCoord1d(_target_, _s_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord1d].call(_target_, _s_)
end
MultiTexCoord1dv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4568
def self.MultiTexCoord1dv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord1dv].call(_target_, _v_)
end
MultiTexCoord1f(_target_, _s_) click to toggle source
# File lib/opengl_command.rb, line 4572
def self.MultiTexCoord1f(_target_, _s_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord1f].call(_target_, _s_)
end
MultiTexCoord1fv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4576
def self.MultiTexCoord1fv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord1fv].call(_target_, _v_)
end
MultiTexCoord1i(_target_, _s_) click to toggle source
# File lib/opengl_command.rb, line 4580
def self.MultiTexCoord1i(_target_, _s_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord1i].call(_target_, _s_)
end
MultiTexCoord1iv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4584
def self.MultiTexCoord1iv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord1iv].call(_target_, _v_)
end
MultiTexCoord1s(_target_, _s_) click to toggle source
# File lib/opengl_command.rb, line 4588
def self.MultiTexCoord1s(_target_, _s_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord1s].call(_target_, _s_)
end
MultiTexCoord1sv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4592
def self.MultiTexCoord1sv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord1sv].call(_target_, _v_)
end
MultiTexCoord2d(_target_, _s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 4596
def self.MultiTexCoord2d(_target_, _s_, _t_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord2d].call(_target_, _s_, _t_)
end
MultiTexCoord2dv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4600
def self.MultiTexCoord2dv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord2dv].call(_target_, _v_)
end
MultiTexCoord2f(_target_, _s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 4604
def self.MultiTexCoord2f(_target_, _s_, _t_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord2f].call(_target_, _s_, _t_)
end
MultiTexCoord2fv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4608
def self.MultiTexCoord2fv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord2fv].call(_target_, _v_)
end
MultiTexCoord2i(_target_, _s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 4612
def self.MultiTexCoord2i(_target_, _s_, _t_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord2i].call(_target_, _s_, _t_)
end
MultiTexCoord2iv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4616
def self.MultiTexCoord2iv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord2iv].call(_target_, _v_)
end
MultiTexCoord2s(_target_, _s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 4620
def self.MultiTexCoord2s(_target_, _s_, _t_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord2s].call(_target_, _s_, _t_)
end
MultiTexCoord2sv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4624
def self.MultiTexCoord2sv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord2sv].call(_target_, _v_)
end
MultiTexCoord3d(_target_, _s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 4628
def self.MultiTexCoord3d(_target_, _s_, _t_, _r_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord3d].call(_target_, _s_, _t_, _r_)
end
MultiTexCoord3dv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4632
def self.MultiTexCoord3dv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord3dv].call(_target_, _v_)
end
MultiTexCoord3f(_target_, _s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 4636
def self.MultiTexCoord3f(_target_, _s_, _t_, _r_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord3f].call(_target_, _s_, _t_, _r_)
end
MultiTexCoord3fv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4640
def self.MultiTexCoord3fv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord3fv].call(_target_, _v_)
end
MultiTexCoord3i(_target_, _s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 4644
def self.MultiTexCoord3i(_target_, _s_, _t_, _r_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord3i].call(_target_, _s_, _t_, _r_)
end
MultiTexCoord3iv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4648
def self.MultiTexCoord3iv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord3iv].call(_target_, _v_)
end
MultiTexCoord3s(_target_, _s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 4652
def self.MultiTexCoord3s(_target_, _s_, _t_, _r_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord3s].call(_target_, _s_, _t_, _r_)
end
MultiTexCoord3sv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4656
def self.MultiTexCoord3sv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord3sv].call(_target_, _v_)
end
MultiTexCoord4d(_target_, _s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 4660
def self.MultiTexCoord4d(_target_, _s_, _t_, _r_, _q_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord4d].call(_target_, _s_, _t_, _r_, _q_)
end
MultiTexCoord4dv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4664
def self.MultiTexCoord4dv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord4dv].call(_target_, _v_)
end
MultiTexCoord4f(_target_, _s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 4668
def self.MultiTexCoord4f(_target_, _s_, _t_, _r_, _q_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord4f].call(_target_, _s_, _t_, _r_, _q_)
end
MultiTexCoord4fv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4672
def self.MultiTexCoord4fv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord4fv].call(_target_, _v_)
end
MultiTexCoord4i(_target_, _s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 4676
def self.MultiTexCoord4i(_target_, _s_, _t_, _r_, _q_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord4i].call(_target_, _s_, _t_, _r_, _q_)
end
MultiTexCoord4iv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4680
def self.MultiTexCoord4iv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord4iv].call(_target_, _v_)
end
MultiTexCoord4s(_target_, _s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 4684
def self.MultiTexCoord4s(_target_, _s_, _t_, _r_, _q_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord4s].call(_target_, _s_, _t_, _r_, _q_)
end
MultiTexCoord4sv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4688
def self.MultiTexCoord4sv(_target_, _v_)
  GL_FUNCTIONS_MAP[:glMultiTexCoord4sv].call(_target_, _v_)
end
MultiTexCoordP1ui(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 5996
def self.MultiTexCoordP1ui(_texture_, _type_, _coords_)
  GL_FUNCTIONS_MAP[:glMultiTexCoordP1ui].call(_texture_, _type_, _coords_)
end
MultiTexCoordP1uiv(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 6000
def self.MultiTexCoordP1uiv(_texture_, _type_, _coords_)
  GL_FUNCTIONS_MAP[:glMultiTexCoordP1uiv].call(_texture_, _type_, _coords_)
end
MultiTexCoordP2ui(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 6004
def self.MultiTexCoordP2ui(_texture_, _type_, _coords_)
  GL_FUNCTIONS_MAP[:glMultiTexCoordP2ui].call(_texture_, _type_, _coords_)
end
MultiTexCoordP2uiv(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 6008
def self.MultiTexCoordP2uiv(_texture_, _type_, _coords_)
  GL_FUNCTIONS_MAP[:glMultiTexCoordP2uiv].call(_texture_, _type_, _coords_)
end
MultiTexCoordP3ui(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 6012
def self.MultiTexCoordP3ui(_texture_, _type_, _coords_)
  GL_FUNCTIONS_MAP[:glMultiTexCoordP3ui].call(_texture_, _type_, _coords_)
end
MultiTexCoordP3uiv(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 6016
def self.MultiTexCoordP3uiv(_texture_, _type_, _coords_)
  GL_FUNCTIONS_MAP[:glMultiTexCoordP3uiv].call(_texture_, _type_, _coords_)
end
MultiTexCoordP4ui(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 6020
def self.MultiTexCoordP4ui(_texture_, _type_, _coords_)
  GL_FUNCTIONS_MAP[:glMultiTexCoordP4ui].call(_texture_, _type_, _coords_)
end
MultiTexCoordP4uiv(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 6024
def self.MultiTexCoordP4uiv(_texture_, _type_, _coords_)
  GL_FUNCTIONS_MAP[:glMultiTexCoordP4uiv].call(_texture_, _type_, _coords_)
end
NamedBufferData(_buffer_, _size_, _data_, _usage_) click to toggle source
# File lib/opengl_command.rb, line 6888
def self.NamedBufferData(_buffer_, _size_, _data_, _usage_)
  GL_FUNCTIONS_MAP[:glNamedBufferData].call(_buffer_, _size_, _data_, _usage_)
end
NamedBufferStorage(_buffer_, _size_, _data_, _flags_) click to toggle source
# File lib/opengl_command.rb, line 6884
def self.NamedBufferStorage(_buffer_, _size_, _data_, _flags_)
  GL_FUNCTIONS_MAP[:glNamedBufferStorage].call(_buffer_, _size_, _data_, _flags_)
end
NamedBufferSubData(_buffer_, _offset_, _size_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6892
def self.NamedBufferSubData(_buffer_, _offset_, _size_, _data_)
  GL_FUNCTIONS_MAP[:glNamedBufferSubData].call(_buffer_, _offset_, _size_, _data_)
end
NamedFramebufferDrawBuffer(_framebuffer_, _buf_) click to toggle source
# File lib/opengl_command.rb, line 6960
def self.NamedFramebufferDrawBuffer(_framebuffer_, _buf_)
  GL_FUNCTIONS_MAP[:glNamedFramebufferDrawBuffer].call(_framebuffer_, _buf_)
end
NamedFramebufferDrawBuffers(_framebuffer_, _n_, _bufs_) click to toggle source
# File lib/opengl_command.rb, line 6964
def self.NamedFramebufferDrawBuffers(_framebuffer_, _n_, _bufs_)
  GL_FUNCTIONS_MAP[:glNamedFramebufferDrawBuffers].call(_framebuffer_, _n_, _bufs_)
end
NamedFramebufferParameteri(_framebuffer_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6948
def self.NamedFramebufferParameteri(_framebuffer_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glNamedFramebufferParameteri].call(_framebuffer_, _pname_, _param_)
end
NamedFramebufferReadBuffer(_framebuffer_, _src_) click to toggle source
# File lib/opengl_command.rb, line 6968
def self.NamedFramebufferReadBuffer(_framebuffer_, _src_)
  GL_FUNCTIONS_MAP[:glNamedFramebufferReadBuffer].call(_framebuffer_, _src_)
end
NamedFramebufferRenderbuffer(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_) click to toggle source
# File lib/opengl_command.rb, line 6944
def self.NamedFramebufferRenderbuffer(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_)
  GL_FUNCTIONS_MAP[:glNamedFramebufferRenderbuffer].call(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_)
end
NamedFramebufferTexture(_framebuffer_, _attachment_, _texture_, _level_) click to toggle source
# File lib/opengl_command.rb, line 6952
def self.NamedFramebufferTexture(_framebuffer_, _attachment_, _texture_, _level_)
  GL_FUNCTIONS_MAP[:glNamedFramebufferTexture].call(_framebuffer_, _attachment_, _texture_, _level_)
end
NamedFramebufferTextureLayer(_framebuffer_, _attachment_, _texture_, _level_, _layer_) click to toggle source
# File lib/opengl_command.rb, line 6956
def self.NamedFramebufferTextureLayer(_framebuffer_, _attachment_, _texture_, _level_, _layer_)
  GL_FUNCTIONS_MAP[:glNamedFramebufferTextureLayer].call(_framebuffer_, _attachment_, _texture_, _level_, _layer_)
end
NamedRenderbufferStorage(_renderbuffer_, _internalformat_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 7016
def self.NamedRenderbufferStorage(_renderbuffer_, _internalformat_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glNamedRenderbufferStorage].call(_renderbuffer_, _internalformat_, _width_, _height_)
end
NamedRenderbufferStorageMultisample(_renderbuffer_, _samples_, _internalformat_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 7020
def self.NamedRenderbufferStorageMultisample(_renderbuffer_, _samples_, _internalformat_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glNamedRenderbufferStorageMultisample].call(_renderbuffer_, _samples_, _internalformat_, _width_, _height_)
end
NewList(_list_, _mode_) click to toggle source
# File lib/opengl_command.rb, line 3356
def self.NewList(_list_, _mode_)
  GL_FUNCTIONS_MAP[:glNewList].call(_list_, _mode_)
end
Normal3b(_nx_, _ny_, _nz_) click to toggle source
# File lib/opengl_command.rb, line 3564
def self.Normal3b(_nx_, _ny_, _nz_)
  GL_FUNCTIONS_MAP[:glNormal3b].call(_nx_, _ny_, _nz_)
end
Normal3bv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3568
def self.Normal3bv(_v_)
  GL_FUNCTIONS_MAP[:glNormal3bv].call(_v_)
end
Normal3d(_nx_, _ny_, _nz_) click to toggle source
# File lib/opengl_command.rb, line 3572
def self.Normal3d(_nx_, _ny_, _nz_)
  GL_FUNCTIONS_MAP[:glNormal3d].call(_nx_, _ny_, _nz_)
end
Normal3dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3576
def self.Normal3dv(_v_)
  GL_FUNCTIONS_MAP[:glNormal3dv].call(_v_)
end
Normal3f(_nx_, _ny_, _nz_) click to toggle source
# File lib/opengl_command.rb, line 3580
def self.Normal3f(_nx_, _ny_, _nz_)
  GL_FUNCTIONS_MAP[:glNormal3f].call(_nx_, _ny_, _nz_)
end
Normal3fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3584
def self.Normal3fv(_v_)
  GL_FUNCTIONS_MAP[:glNormal3fv].call(_v_)
end
Normal3i(_nx_, _ny_, _nz_) click to toggle source
# File lib/opengl_command.rb, line 3588
def self.Normal3i(_nx_, _ny_, _nz_)
  GL_FUNCTIONS_MAP[:glNormal3i].call(_nx_, _ny_, _nz_)
end
Normal3iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3592
def self.Normal3iv(_v_)
  GL_FUNCTIONS_MAP[:glNormal3iv].call(_v_)
end
Normal3s(_nx_, _ny_, _nz_) click to toggle source
# File lib/opengl_command.rb, line 3596
def self.Normal3s(_nx_, _ny_, _nz_)
  GL_FUNCTIONS_MAP[:glNormal3s].call(_nx_, _ny_, _nz_)
end
Normal3sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3600
def self.Normal3sv(_v_)
  GL_FUNCTIONS_MAP[:glNormal3sv].call(_v_)
end
NormalP3ui(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 6028
def self.NormalP3ui(_type_, _coords_)
  GL_FUNCTIONS_MAP[:glNormalP3ui].call(_type_, _coords_)
end
NormalP3uiv(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 6032
def self.NormalP3uiv(_type_, _coords_)
  GL_FUNCTIONS_MAP[:glNormalP3uiv].call(_type_, _coords_)
end
NormalPointer(_type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 4472
def self.NormalPointer(_type_, _stride_, _pointer_)
  GL_FUNCTIONS_MAP[:glNormalPointer].call(_type_, _stride_, _pointer_)
end
ObjectLabel(_identifier_, _name_, _length_, _label_) click to toggle source
# File lib/opengl_command.rb, line 6800
def self.ObjectLabel(_identifier_, _name_, _length_, _label_)
  GL_FUNCTIONS_MAP[:glObjectLabel].call(_identifier_, _name_, _length_, _label_)
end
ObjectPtrLabel(_ptr_, _length_, _label_) click to toggle source
# File lib/opengl_command.rb, line 6808
def self.ObjectPtrLabel(_ptr_, _length_, _label_)
  GL_FUNCTIONS_MAP[:glObjectPtrLabel].call(_ptr_, _length_, _label_)
end
Ortho(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) click to toggle source
# File lib/opengl_command.rb, line 4352
def self.Ortho(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
  GL_FUNCTIONS_MAP[:glOrtho].call(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
end
PassThrough(_token_) click to toggle source
# File lib/opengl_command.rb, line 4100
def self.PassThrough(_token_)
  GL_FUNCTIONS_MAP[:glPassThrough].call(_token_)
end
PatchParameterfv(_pname_, _values_) click to toggle source
# File lib/opengl_command.rb, line 6196
def self.PatchParameterfv(_pname_, _values_)
  GL_FUNCTIONS_MAP[:glPatchParameterfv].call(_pname_, _values_)
end
PatchParameteri(_pname_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6192
def self.PatchParameteri(_pname_, _value_)
  GL_FUNCTIONS_MAP[:glPatchParameteri].call(_pname_, _value_)
end
PauseTransformFeedback() click to toggle source
# File lib/opengl_command.rb, line 6216
def self.PauseTransformFeedback()
  GL_FUNCTIONS_MAP[:glPauseTransformFeedback].call()
end
PixelMapfv(_map_, _mapsize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 4232
def self.PixelMapfv(_map_, _mapsize_, _values_)
  GL_FUNCTIONS_MAP[:glPixelMapfv].call(_map_, _mapsize_, _values_)
end
PixelMapuiv(_map_, _mapsize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 4236
def self.PixelMapuiv(_map_, _mapsize_, _values_)
  GL_FUNCTIONS_MAP[:glPixelMapuiv].call(_map_, _mapsize_, _values_)
end
PixelMapusv(_map_, _mapsize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 4240
def self.PixelMapusv(_map_, _mapsize_, _values_)
  GL_FUNCTIONS_MAP[:glPixelMapusv].call(_map_, _mapsize_, _values_)
end
PixelStoref(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 3284
def self.PixelStoref(_pname_, _param_)
  GL_FUNCTIONS_MAP[:glPixelStoref].call(_pname_, _param_)
end
PixelStorei(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 3288
def self.PixelStorei(_pname_, _param_)
  GL_FUNCTIONS_MAP[:glPixelStorei].call(_pname_, _param_)
end
PixelTransferf(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4224
def self.PixelTransferf(_pname_, _param_)
  GL_FUNCTIONS_MAP[:glPixelTransferf].call(_pname_, _param_)
end
PixelTransferi(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4228
def self.PixelTransferi(_pname_, _param_)
  GL_FUNCTIONS_MAP[:glPixelTransferi].call(_pname_, _param_)
end
PixelZoom(_xfactor_, _yfactor_) click to toggle source
# File lib/opengl_command.rb, line 4220
def self.PixelZoom(_xfactor_, _yfactor_)
  GL_FUNCTIONS_MAP[:glPixelZoom].call(_xfactor_, _yfactor_)
end
PointParameterf(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4720
def self.PointParameterf(_pname_, _param_)
  GL_FUNCTIONS_MAP[:glPointParameterf].call(_pname_, _param_)
end
PointParameterfv(_pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4724
def self.PointParameterfv(_pname_, _params_)
  GL_FUNCTIONS_MAP[:glPointParameterfv].call(_pname_, _params_)
end
PointParameteri(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4728
def self.PointParameteri(_pname_, _param_)
  GL_FUNCTIONS_MAP[:glPointParameteri].call(_pname_, _param_)
end
PointParameteriv(_pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4732
def self.PointParameteriv(_pname_, _params_)
  GL_FUNCTIONS_MAP[:glPointParameteriv].call(_pname_, _params_)
end
PointSize(_size_) click to toggle source
# File lib/opengl_command.rb, line 3180
def self.PointSize(_size_)
  GL_FUNCTIONS_MAP[:glPointSize].call(_size_)
end
PolygonMode(_face_, _mode_) click to toggle source
# File lib/opengl_command.rb, line 3184
def self.PolygonMode(_face_, _mode_)
  GL_FUNCTIONS_MAP[:glPolygonMode].call(_face_, _mode_)
end
PolygonOffset(_factor_, _units_) click to toggle source
# File lib/opengl_command.rb, line 4400
def self.PolygonOffset(_factor_, _units_)
  GL_FUNCTIONS_MAP[:glPolygonOffset].call(_factor_, _units_)
end
PolygonOffsetClamp(_factor_, _units_, _clamp_) click to toggle source
# File lib/opengl_command.rb, line 7352
def self.PolygonOffsetClamp(_factor_, _units_, _clamp_)
  GL_FUNCTIONS_MAP[:glPolygonOffsetClamp].call(_factor_, _units_, _clamp_)
end
PolygonStipple(_mask_) click to toggle source
# File lib/opengl_command.rb, line 4032
def self.PolygonStipple(_mask_)
  GL_FUNCTIONS_MAP[:glPolygonStipple].call(_mask_)
end
PopAttrib() click to toggle source
# File lib/opengl_command.rb, line 4128
def self.PopAttrib()
  GL_FUNCTIONS_MAP[:glPopAttrib].call()
end
PopClientAttrib() click to toggle source
# File lib/opengl_command.rb, line 4500
def self.PopClientAttrib()
  GL_FUNCTIONS_MAP[:glPopClientAttrib].call()
end
PopDebugGroup() click to toggle source
# File lib/opengl_command.rb, line 6796
def self.PopDebugGroup()
  GL_FUNCTIONS_MAP[:glPopDebugGroup].call()
end
PopMatrix() click to toggle source
# File lib/opengl_command.rb, line 4356
def self.PopMatrix()
  GL_FUNCTIONS_MAP[:glPopMatrix].call()
end
PopName() click to toggle source
# File lib/opengl_command.rb, line 4104
def self.PopName()
  GL_FUNCTIONS_MAP[:glPopName].call()
end
PrimitiveBoundingBox(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_) click to toggle source
# File lib/opengl_es_command.rb, line 2450
def self.PrimitiveBoundingBox(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)
  GL_FUNCTIONS_MAP[:glPrimitiveBoundingBox].call(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)
end
PrimitiveRestartIndex(_index_) click to toggle source
# File lib/opengl_command.rb, line 5716
def self.PrimitiveRestartIndex(_index_)
  GL_FUNCTIONS_MAP[:glPrimitiveRestartIndex].call(_index_)
end
PrioritizeTextures(_n_, _textures_, _priorities_) click to toggle source
# File lib/opengl_command.rb, line 4488
def self.PrioritizeTextures(_n_, _textures_, _priorities_)
  GL_FUNCTIONS_MAP[:glPrioritizeTextures].call(_n_, _textures_, _priorities_)
end
ProgramBinary(_program_, _binaryFormat_, _binary_, _length_) click to toggle source
# File lib/opengl_command.rb, line 6268
def self.ProgramBinary(_program_, _binaryFormat_, _binary_, _length_)
  GL_FUNCTIONS_MAP[:glProgramBinary].call(_program_, _binaryFormat_, _binary_, _length_)
end
ProgramParameteri(_program_, _pname_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6272
def self.ProgramParameteri(_program_, _pname_, _value_)
  GL_FUNCTIONS_MAP[:glProgramParameteri].call(_program_, _pname_, _value_)
end
ProgramUniform1d(_program_, _location_, _v0_) click to toggle source
# File lib/opengl_command.rb, line 6324
def self.ProgramUniform1d(_program_, _location_, _v0_)
  GL_FUNCTIONS_MAP[:glProgramUniform1d].call(_program_, _location_, _v0_)
end
ProgramUniform1dv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6328
def self.ProgramUniform1dv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform1dv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform1f(_program_, _location_, _v0_) click to toggle source
# File lib/opengl_command.rb, line 6316
def self.ProgramUniform1f(_program_, _location_, _v0_)
  GL_FUNCTIONS_MAP[:glProgramUniform1f].call(_program_, _location_, _v0_)
end
ProgramUniform1fv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6320
def self.ProgramUniform1fv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform1fv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform1i(_program_, _location_, _v0_) click to toggle source
# File lib/opengl_command.rb, line 6308
def self.ProgramUniform1i(_program_, _location_, _v0_)
  GL_FUNCTIONS_MAP[:glProgramUniform1i].call(_program_, _location_, _v0_)
end
ProgramUniform1iv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6312
def self.ProgramUniform1iv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform1iv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform1ui(_program_, _location_, _v0_) click to toggle source
# File lib/opengl_command.rb, line 6332
def self.ProgramUniform1ui(_program_, _location_, _v0_)
  GL_FUNCTIONS_MAP[:glProgramUniform1ui].call(_program_, _location_, _v0_)
end
ProgramUniform1uiv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6336
def self.ProgramUniform1uiv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform1uiv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform2d(_program_, _location_, _v0_, _v1_) click to toggle source
# File lib/opengl_command.rb, line 6356
def self.ProgramUniform2d(_program_, _location_, _v0_, _v1_)
  GL_FUNCTIONS_MAP[:glProgramUniform2d].call(_program_, _location_, _v0_, _v1_)
end
ProgramUniform2dv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6360
def self.ProgramUniform2dv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform2dv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform2f(_program_, _location_, _v0_, _v1_) click to toggle source
# File lib/opengl_command.rb, line 6348
def self.ProgramUniform2f(_program_, _location_, _v0_, _v1_)
  GL_FUNCTIONS_MAP[:glProgramUniform2f].call(_program_, _location_, _v0_, _v1_)
end
ProgramUniform2fv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6352
def self.ProgramUniform2fv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform2fv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform2i(_program_, _location_, _v0_, _v1_) click to toggle source
# File lib/opengl_command.rb, line 6340
def self.ProgramUniform2i(_program_, _location_, _v0_, _v1_)
  GL_FUNCTIONS_MAP[:glProgramUniform2i].call(_program_, _location_, _v0_, _v1_)
end
ProgramUniform2iv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6344
def self.ProgramUniform2iv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform2iv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform2ui(_program_, _location_, _v0_, _v1_) click to toggle source
# File lib/opengl_command.rb, line 6364
def self.ProgramUniform2ui(_program_, _location_, _v0_, _v1_)
  GL_FUNCTIONS_MAP[:glProgramUniform2ui].call(_program_, _location_, _v0_, _v1_)
end
ProgramUniform2uiv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6368
def self.ProgramUniform2uiv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform2uiv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform3d(_program_, _location_, _v0_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 6388
def self.ProgramUniform3d(_program_, _location_, _v0_, _v1_, _v2_)
  GL_FUNCTIONS_MAP[:glProgramUniform3d].call(_program_, _location_, _v0_, _v1_, _v2_)
end
ProgramUniform3dv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6392
def self.ProgramUniform3dv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform3dv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 6380
def self.ProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_)
  GL_FUNCTIONS_MAP[:glProgramUniform3f].call(_program_, _location_, _v0_, _v1_, _v2_)
end
ProgramUniform3fv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6384
def self.ProgramUniform3fv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform3fv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 6372
def self.ProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_)
  GL_FUNCTIONS_MAP[:glProgramUniform3i].call(_program_, _location_, _v0_, _v1_, _v2_)
end
ProgramUniform3iv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6376
def self.ProgramUniform3iv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform3iv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 6396
def self.ProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_)
  GL_FUNCTIONS_MAP[:glProgramUniform3ui].call(_program_, _location_, _v0_, _v1_, _v2_)
end
ProgramUniform3uiv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6400
def self.ProgramUniform3uiv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform3uiv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform4d(_program_, _location_, _v0_, _v1_, _v2_, _v3_) click to toggle source
# File lib/opengl_command.rb, line 6420
def self.ProgramUniform4d(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
  GL_FUNCTIONS_MAP[:glProgramUniform4d].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
end
ProgramUniform4dv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6424
def self.ProgramUniform4dv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform4dv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_) click to toggle source
# File lib/opengl_command.rb, line 6412
def self.ProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
  GL_FUNCTIONS_MAP[:glProgramUniform4f].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
end
ProgramUniform4fv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6416
def self.ProgramUniform4fv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform4fv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_) click to toggle source
# File lib/opengl_command.rb, line 6404
def self.ProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
  GL_FUNCTIONS_MAP[:glProgramUniform4i].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
end
ProgramUniform4iv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6408
def self.ProgramUniform4iv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform4iv].call(_program_, _location_, _count_, _value_)
end
ProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_) click to toggle source
# File lib/opengl_command.rb, line 6428
def self.ProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
  GL_FUNCTIONS_MAP[:glProgramUniform4ui].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
end
ProgramUniform4uiv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6432
def self.ProgramUniform4uiv(_program_, _location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniform4uiv].call(_program_, _location_, _count_, _value_)
end
ProgramUniformMatrix2dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6448
def self.ProgramUniformMatrix2dv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix2dv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6436
def self.ProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix2fv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix2x3dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6484
def self.ProgramUniformMatrix2x3dv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix2x3dv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6460
def self.ProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix2x3fv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix2x4dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6492
def self.ProgramUniformMatrix2x4dv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix2x4dv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6468
def self.ProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix2x4fv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix3dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6452
def self.ProgramUniformMatrix3dv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix3dv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6440
def self.ProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix3fv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix3x2dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6488
def self.ProgramUniformMatrix3x2dv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix3x2dv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6464
def self.ProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix3x2fv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix3x4dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6500
def self.ProgramUniformMatrix3x4dv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix3x4dv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6476
def self.ProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix3x4fv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix4dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6456
def self.ProgramUniformMatrix4dv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix4dv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6444
def self.ProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix4fv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix4x2dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6496
def self.ProgramUniformMatrix4x2dv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix4x2dv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6472
def self.ProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix4x2fv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix4x3dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6504
def self.ProgramUniformMatrix4x3dv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix4x3dv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6480
def self.ProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glProgramUniformMatrix4x3fv].call(_program_, _location_, _count_, _transpose_, _value_)
end
ProvokingVertex(_mode_) click to toggle source
# File lib/opengl_command.rb, line 5768
def self.ProvokingVertex(_mode_)
  GL_FUNCTIONS_MAP[:glProvokingVertex].call(_mode_)
end
PushAttrib(_mask_) click to toggle source
# File lib/opengl_command.rb, line 4132
def self.PushAttrib(_mask_)
  GL_FUNCTIONS_MAP[:glPushAttrib].call(_mask_)
end
PushClientAttrib(_mask_) click to toggle source
# File lib/opengl_command.rb, line 4504
def self.PushClientAttrib(_mask_)
  GL_FUNCTIONS_MAP[:glPushClientAttrib].call(_mask_)
end
PushDebugGroup(_source_, _id_, _length_, _message_) click to toggle source
# File lib/opengl_command.rb, line 6792
def self.PushDebugGroup(_source_, _id_, _length_, _message_)
  GL_FUNCTIONS_MAP[:glPushDebugGroup].call(_source_, _id_, _length_, _message_)
end
PushMatrix() click to toggle source
# File lib/opengl_command.rb, line 4360
def self.PushMatrix()
  GL_FUNCTIONS_MAP[:glPushMatrix].call()
end
PushName(_name_) click to toggle source
# File lib/opengl_command.rb, line 4108
def self.PushName(_name_)
  GL_FUNCTIONS_MAP[:glPushName].call(_name_)
end
QueryCounter(_id_, _target_) click to toggle source
# File lib/opengl_command.rb, line 5892
def self.QueryCounter(_id_, _target_)
  GL_FUNCTIONS_MAP[:glQueryCounter].call(_id_, _target_)
end
RasterPos2d(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 3604
def self.RasterPos2d(_x_, _y_)
  GL_FUNCTIONS_MAP[:glRasterPos2d].call(_x_, _y_)
end
RasterPos2dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3608
def self.RasterPos2dv(_v_)
  GL_FUNCTIONS_MAP[:glRasterPos2dv].call(_v_)
end
RasterPos2f(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 3612
def self.RasterPos2f(_x_, _y_)
  GL_FUNCTIONS_MAP[:glRasterPos2f].call(_x_, _y_)
end
RasterPos2fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3616
def self.RasterPos2fv(_v_)
  GL_FUNCTIONS_MAP[:glRasterPos2fv].call(_v_)
end
RasterPos2i(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 3620
def self.RasterPos2i(_x_, _y_)
  GL_FUNCTIONS_MAP[:glRasterPos2i].call(_x_, _y_)
end
RasterPos2iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3624
def self.RasterPos2iv(_v_)
  GL_FUNCTIONS_MAP[:glRasterPos2iv].call(_v_)
end
RasterPos2s(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 3628
def self.RasterPos2s(_x_, _y_)
  GL_FUNCTIONS_MAP[:glRasterPos2s].call(_x_, _y_)
end
RasterPos2sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3632
def self.RasterPos2sv(_v_)
  GL_FUNCTIONS_MAP[:glRasterPos2sv].call(_v_)
end
RasterPos3d(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 3636
def self.RasterPos3d(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glRasterPos3d].call(_x_, _y_, _z_)
end
RasterPos3dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3640
def self.RasterPos3dv(_v_)
  GL_FUNCTIONS_MAP[:glRasterPos3dv].call(_v_)
end
RasterPos3f(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 3644
def self.RasterPos3f(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glRasterPos3f].call(_x_, _y_, _z_)
end
RasterPos3fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3648
def self.RasterPos3fv(_v_)
  GL_FUNCTIONS_MAP[:glRasterPos3fv].call(_v_)
end
RasterPos3i(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 3652
def self.RasterPos3i(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glRasterPos3i].call(_x_, _y_, _z_)
end
RasterPos3iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3656
def self.RasterPos3iv(_v_)
  GL_FUNCTIONS_MAP[:glRasterPos3iv].call(_v_)
end
RasterPos3s(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 3660
def self.RasterPos3s(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glRasterPos3s].call(_x_, _y_, _z_)
end
RasterPos3sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3664
def self.RasterPos3sv(_v_)
  GL_FUNCTIONS_MAP[:glRasterPos3sv].call(_v_)
end
RasterPos4d(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 3668
def self.RasterPos4d(_x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glRasterPos4d].call(_x_, _y_, _z_, _w_)
end
RasterPos4dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3672
def self.RasterPos4dv(_v_)
  GL_FUNCTIONS_MAP[:glRasterPos4dv].call(_v_)
end
RasterPos4f(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 3676
def self.RasterPos4f(_x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glRasterPos4f].call(_x_, _y_, _z_, _w_)
end
RasterPos4fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3680
def self.RasterPos4fv(_v_)
  GL_FUNCTIONS_MAP[:glRasterPos4fv].call(_v_)
end
RasterPos4i(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 3684
def self.RasterPos4i(_x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glRasterPos4i].call(_x_, _y_, _z_, _w_)
end
RasterPos4iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3688
def self.RasterPos4iv(_v_)
  GL_FUNCTIONS_MAP[:glRasterPos4iv].call(_v_)
end
RasterPos4s(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 3692
def self.RasterPos4s(_x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glRasterPos4s].call(_x_, _y_, _z_, _w_)
end
RasterPos4sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3696
def self.RasterPos4sv(_v_)
  GL_FUNCTIONS_MAP[:glRasterPos4sv].call(_v_)
end
ReadBuffer(_src_) click to toggle source
# File lib/opengl_command.rb, line 3292
def self.ReadBuffer(_src_)
  GL_FUNCTIONS_MAP[:glReadBuffer].call(_src_)
end
ReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 3296
def self.ReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_)
  GL_FUNCTIONS_MAP[:glReadPixels].call(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_)
end
ReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 7284
def self.ReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)
  GL_FUNCTIONS_MAP[:glReadnPixels].call(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)
end
Rectd(_x1_, _y1_, _x2_, _y2_) click to toggle source
# File lib/opengl_command.rb, line 3700
def self.Rectd(_x1_, _y1_, _x2_, _y2_)
  GL_FUNCTIONS_MAP[:glRectd].call(_x1_, _y1_, _x2_, _y2_)
end
Rectdv(_v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 3704
def self.Rectdv(_v1_, _v2_)
  GL_FUNCTIONS_MAP[:glRectdv].call(_v1_, _v2_)
end
Rectf(_x1_, _y1_, _x2_, _y2_) click to toggle source
# File lib/opengl_command.rb, line 3708
def self.Rectf(_x1_, _y1_, _x2_, _y2_)
  GL_FUNCTIONS_MAP[:glRectf].call(_x1_, _y1_, _x2_, _y2_)
end
Rectfv(_v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 3712
def self.Rectfv(_v1_, _v2_)
  GL_FUNCTIONS_MAP[:glRectfv].call(_v1_, _v2_)
end
Recti(_x1_, _y1_, _x2_, _y2_) click to toggle source
# File lib/opengl_command.rb, line 3716
def self.Recti(_x1_, _y1_, _x2_, _y2_)
  GL_FUNCTIONS_MAP[:glRecti].call(_x1_, _y1_, _x2_, _y2_)
end
Rectiv(_v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 3720
def self.Rectiv(_v1_, _v2_)
  GL_FUNCTIONS_MAP[:glRectiv].call(_v1_, _v2_)
end
Rects(_x1_, _y1_, _x2_, _y2_) click to toggle source
# File lib/opengl_command.rb, line 3724
def self.Rects(_x1_, _y1_, _x2_, _y2_)
  GL_FUNCTIONS_MAP[:glRects].call(_x1_, _y1_, _x2_, _y2_)
end
Rectsv(_v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 3728
def self.Rectsv(_v1_, _v2_)
  GL_FUNCTIONS_MAP[:glRectsv].call(_v1_, _v2_)
end
ReleaseShaderCompiler() click to toggle source
# File lib/opengl_command.rb, line 6244
def self.ReleaseShaderCompiler()
  GL_FUNCTIONS_MAP[:glReleaseShaderCompiler].call()
end
RenderMode(_mode_) click to toggle source
# File lib/opengl_command.rb, line 4088
def self.RenderMode(_mode_)
  GL_FUNCTIONS_MAP[:glRenderMode].call(_mode_)
end
RenderbufferStorage(_target_, _internalformat_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 5616
def self.RenderbufferStorage(_target_, _internalformat_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glRenderbufferStorage].call(_target_, _internalformat_, _width_, _height_)
end
RenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 5672
def self.RenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glRenderbufferStorageMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_)
end
ResumeTransformFeedback() click to toggle source
# File lib/opengl_command.rb, line 6220
def self.ResumeTransformFeedback()
  GL_FUNCTIONS_MAP[:glResumeTransformFeedback].call()
end
Rotated(_angle_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 4364
def self.Rotated(_angle_, _x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glRotated].call(_angle_, _x_, _y_, _z_)
end
Rotatef(_angle_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 4368
def self.Rotatef(_angle_, _x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glRotatef].call(_angle_, _x_, _y_, _z_)
end
SampleCoverage(_value_, _invert_) click to toggle source
# File lib/opengl_command.rb, line 4528
def self.SampleCoverage(_value_, _invert_)
  GL_FUNCTIONS_MAP[:glSampleCoverage].call(_value_, _invert_)
end
SampleMaski(_maskNumber_, _mask_) click to toggle source
# File lib/opengl_command.rb, line 5824
def self.SampleMaski(_maskNumber_, _mask_)
  GL_FUNCTIONS_MAP[:glSampleMaski].call(_maskNumber_, _mask_)
end
SamplerParameterIiv(_sampler_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 5868
def self.SamplerParameterIiv(_sampler_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glSamplerParameterIiv].call(_sampler_, _pname_, _param_)
end
SamplerParameterIuiv(_sampler_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 5872
def self.SamplerParameterIuiv(_sampler_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glSamplerParameterIuiv].call(_sampler_, _pname_, _param_)
end
SamplerParameterf(_sampler_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 5860
def self.SamplerParameterf(_sampler_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glSamplerParameterf].call(_sampler_, _pname_, _param_)
end
SamplerParameterfv(_sampler_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 5864
def self.SamplerParameterfv(_sampler_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glSamplerParameterfv].call(_sampler_, _pname_, _param_)
end
SamplerParameteri(_sampler_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 5852
def self.SamplerParameteri(_sampler_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glSamplerParameteri].call(_sampler_, _pname_, _param_)
end
SamplerParameteriv(_sampler_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 5856
def self.SamplerParameteriv(_sampler_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glSamplerParameteriv].call(_sampler_, _pname_, _param_)
end
Scaled(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 4372
def self.Scaled(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glScaled].call(_x_, _y_, _z_)
end
Scalef(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 4376
def self.Scalef(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glScalef].call(_x_, _y_, _z_)
end
Scissor(_x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 3188
def self.Scissor(_x_, _y_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glScissor].call(_x_, _y_, _width_, _height_)
end
ScissorArrayv(_first_, _count_, _v_) click to toggle source
# File lib/opengl_command.rb, line 6568
def self.ScissorArrayv(_first_, _count_, _v_)
  GL_FUNCTIONS_MAP[:glScissorArrayv].call(_first_, _count_, _v_)
end
ScissorIndexed(_index_, _left_, _bottom_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 6572
def self.ScissorIndexed(_index_, _left_, _bottom_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glScissorIndexed].call(_index_, _left_, _bottom_, _width_, _height_)
end
ScissorIndexedv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 6576
def self.ScissorIndexedv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glScissorIndexedv].call(_index_, _v_)
end
SecondaryColor3b(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 4756
def self.SecondaryColor3b(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3b].call(_red_, _green_, _blue_)
end
SecondaryColor3bv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4760
def self.SecondaryColor3bv(_v_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3bv].call(_v_)
end
SecondaryColor3d(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 4764
def self.SecondaryColor3d(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3d].call(_red_, _green_, _blue_)
end
SecondaryColor3dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4768
def self.SecondaryColor3dv(_v_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3dv].call(_v_)
end
SecondaryColor3f(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 4772
def self.SecondaryColor3f(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3f].call(_red_, _green_, _blue_)
end
SecondaryColor3fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4776
def self.SecondaryColor3fv(_v_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3fv].call(_v_)
end
SecondaryColor3i(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 4780
def self.SecondaryColor3i(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3i].call(_red_, _green_, _blue_)
end
SecondaryColor3iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4784
def self.SecondaryColor3iv(_v_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3iv].call(_v_)
end
SecondaryColor3s(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 4788
def self.SecondaryColor3s(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3s].call(_red_, _green_, _blue_)
end
SecondaryColor3sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4792
def self.SecondaryColor3sv(_v_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3sv].call(_v_)
end
SecondaryColor3ub(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 4796
def self.SecondaryColor3ub(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3ub].call(_red_, _green_, _blue_)
end
SecondaryColor3ubv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4800
def self.SecondaryColor3ubv(_v_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3ubv].call(_v_)
end
SecondaryColor3ui(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 4804
def self.SecondaryColor3ui(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3ui].call(_red_, _green_, _blue_)
end
SecondaryColor3uiv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4808
def self.SecondaryColor3uiv(_v_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3uiv].call(_v_)
end
SecondaryColor3us(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 4812
def self.SecondaryColor3us(_red_, _green_, _blue_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3us].call(_red_, _green_, _blue_)
end
SecondaryColor3usv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4816
def self.SecondaryColor3usv(_v_)
  GL_FUNCTIONS_MAP[:glSecondaryColor3usv].call(_v_)
end
SecondaryColorP3ui(_type_, _color_) click to toggle source
# File lib/opengl_command.rb, line 6052
def self.SecondaryColorP3ui(_type_, _color_)
  GL_FUNCTIONS_MAP[:glSecondaryColorP3ui].call(_type_, _color_)
end
SecondaryColorP3uiv(_type_, _color_) click to toggle source
# File lib/opengl_command.rb, line 6056
def self.SecondaryColorP3uiv(_type_, _color_)
  GL_FUNCTIONS_MAP[:glSecondaryColorP3uiv].call(_type_, _color_)
end
SecondaryColorPointer(_size_, _type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 4820
def self.SecondaryColorPointer(_size_, _type_, _stride_, _pointer_)
  GL_FUNCTIONS_MAP[:glSecondaryColorPointer].call(_size_, _type_, _stride_, _pointer_)
end
SelectBuffer(_size_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 4084
def self.SelectBuffer(_size_, _buffer_)
  GL_FUNCTIONS_MAP[:glSelectBuffer].call(_size_, _buffer_)
end
ShadeModel(_mode_) click to toggle source
# File lib/opengl_command.rb, line 4036
def self.ShadeModel(_mode_)
  GL_FUNCTIONS_MAP[:glShadeModel].call(_mode_)
end
ShaderBinary(_count_, _shaders_, _binaryFormat_, _binary_, _length_) click to toggle source
# File lib/opengl_command.rb, line 6248
def self.ShaderBinary(_count_, _shaders_, _binaryFormat_, _binary_, _length_)
  GL_FUNCTIONS_MAP[:glShaderBinary].call(_count_, _shaders_, _binaryFormat_, _binary_, _length_)
end
ShaderSource(_shader_, _count_, _string_, _length_) click to toggle source
# File lib/opengl_command.rb, line 5108
def self.ShaderSource(_shader_, _count_, _string_, _length_)
  GL_FUNCTIONS_MAP[:glShaderSource].call(_shader_, _count_, _string_, _length_)
end
ShaderStorageBlockBinding(_program_, _storageBlockIndex_, _storageBlockBinding_) click to toggle source
# File lib/opengl_command.rb, line 6732
def self.ShaderStorageBlockBinding(_program_, _storageBlockIndex_, _storageBlockBinding_)
  GL_FUNCTIONS_MAP[:glShaderStorageBlockBinding].call(_program_, _storageBlockIndex_, _storageBlockBinding_)
end
SpecializeShader(_shader_, _pEntryPoint_, _numSpecializationConstants_, _pConstantIndex_, _pConstantValue_) click to toggle source
# File lib/opengl_command.rb, line 7340
def self.SpecializeShader(_shader_, _pEntryPoint_, _numSpecializationConstants_, _pConstantIndex_, _pConstantValue_)
  GL_FUNCTIONS_MAP[:glSpecializeShader].call(_shader_, _pEntryPoint_, _numSpecializationConstants_, _pConstantIndex_, _pConstantValue_)
end
StencilFunc(_func_, _ref_, _mask_) click to toggle source
# File lib/opengl_command.rb, line 3272
def self.StencilFunc(_func_, _ref_, _mask_)
  GL_FUNCTIONS_MAP[:glStencilFunc].call(_func_, _ref_, _mask_)
end
StencilFuncSeparate(_face_, _func_, _ref_, _mask_) click to toggle source
# File lib/opengl_command.rb, line 4984
def self.StencilFuncSeparate(_face_, _func_, _ref_, _mask_)
  GL_FUNCTIONS_MAP[:glStencilFuncSeparate].call(_face_, _func_, _ref_, _mask_)
end
StencilMask(_mask_) click to toggle source
# File lib/opengl_command.rb, line 3236
def self.StencilMask(_mask_)
  GL_FUNCTIONS_MAP[:glStencilMask].call(_mask_)
end
StencilMaskSeparate(_face_, _mask_) click to toggle source
# File lib/opengl_command.rb, line 4988
def self.StencilMaskSeparate(_face_, _mask_)
  GL_FUNCTIONS_MAP[:glStencilMaskSeparate].call(_face_, _mask_)
end
StencilOp(_fail_, _zfail_, _zpass_) click to toggle source
# File lib/opengl_command.rb, line 3276
def self.StencilOp(_fail_, _zfail_, _zpass_)
  GL_FUNCTIONS_MAP[:glStencilOp].call(_fail_, _zfail_, _zpass_)
end
StencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_) click to toggle source
# File lib/opengl_command.rb, line 4980
def self.StencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_)
  GL_FUNCTIONS_MAP[:glStencilOpSeparate].call(_face_, _sfail_, _dpfail_, _dppass_)
end
TexBuffer(_target_, _internalformat_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 5712
def self.TexBuffer(_target_, _internalformat_, _buffer_)
  GL_FUNCTIONS_MAP[:glTexBuffer].call(_target_, _internalformat_, _buffer_)
end
TexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_) click to toggle source
# File lib/opengl_command.rb, line 6736
def self.TexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_)
  GL_FUNCTIONS_MAP[:glTexBufferRange].call(_target_, _internalformat_, _buffer_, _offset_, _size_)
end
TexCoord1d(_s_) click to toggle source
# File lib/opengl_command.rb, line 3732
def self.TexCoord1d(_s_)
  GL_FUNCTIONS_MAP[:glTexCoord1d].call(_s_)
end
TexCoord1dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3736
def self.TexCoord1dv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord1dv].call(_v_)
end
TexCoord1f(_s_) click to toggle source
# File lib/opengl_command.rb, line 3740
def self.TexCoord1f(_s_)
  GL_FUNCTIONS_MAP[:glTexCoord1f].call(_s_)
end
TexCoord1fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3744
def self.TexCoord1fv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord1fv].call(_v_)
end
TexCoord1i(_s_) click to toggle source
# File lib/opengl_command.rb, line 3748
def self.TexCoord1i(_s_)
  GL_FUNCTIONS_MAP[:glTexCoord1i].call(_s_)
end
TexCoord1iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3752
def self.TexCoord1iv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord1iv].call(_v_)
end
TexCoord1s(_s_) click to toggle source
# File lib/opengl_command.rb, line 3756
def self.TexCoord1s(_s_)
  GL_FUNCTIONS_MAP[:glTexCoord1s].call(_s_)
end
TexCoord1sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3760
def self.TexCoord1sv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord1sv].call(_v_)
end
TexCoord2d(_s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 3764
def self.TexCoord2d(_s_, _t_)
  GL_FUNCTIONS_MAP[:glTexCoord2d].call(_s_, _t_)
end
TexCoord2dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3768
def self.TexCoord2dv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord2dv].call(_v_)
end
TexCoord2f(_s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 3772
def self.TexCoord2f(_s_, _t_)
  GL_FUNCTIONS_MAP[:glTexCoord2f].call(_s_, _t_)
end
TexCoord2fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3776
def self.TexCoord2fv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord2fv].call(_v_)
end
TexCoord2i(_s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 3780
def self.TexCoord2i(_s_, _t_)
  GL_FUNCTIONS_MAP[:glTexCoord2i].call(_s_, _t_)
end
TexCoord2iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3784
def self.TexCoord2iv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord2iv].call(_v_)
end
TexCoord2s(_s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 3788
def self.TexCoord2s(_s_, _t_)
  GL_FUNCTIONS_MAP[:glTexCoord2s].call(_s_, _t_)
end
TexCoord2sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3792
def self.TexCoord2sv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord2sv].call(_v_)
end
TexCoord3d(_s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 3796
def self.TexCoord3d(_s_, _t_, _r_)
  GL_FUNCTIONS_MAP[:glTexCoord3d].call(_s_, _t_, _r_)
end
TexCoord3dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3800
def self.TexCoord3dv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord3dv].call(_v_)
end
TexCoord3f(_s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 3804
def self.TexCoord3f(_s_, _t_, _r_)
  GL_FUNCTIONS_MAP[:glTexCoord3f].call(_s_, _t_, _r_)
end
TexCoord3fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3808
def self.TexCoord3fv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord3fv].call(_v_)
end
TexCoord3i(_s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 3812
def self.TexCoord3i(_s_, _t_, _r_)
  GL_FUNCTIONS_MAP[:glTexCoord3i].call(_s_, _t_, _r_)
end
TexCoord3iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3816
def self.TexCoord3iv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord3iv].call(_v_)
end
TexCoord3s(_s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 3820
def self.TexCoord3s(_s_, _t_, _r_)
  GL_FUNCTIONS_MAP[:glTexCoord3s].call(_s_, _t_, _r_)
end
TexCoord3sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3824
def self.TexCoord3sv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord3sv].call(_v_)
end
TexCoord4d(_s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 3828
def self.TexCoord4d(_s_, _t_, _r_, _q_)
  GL_FUNCTIONS_MAP[:glTexCoord4d].call(_s_, _t_, _r_, _q_)
end
TexCoord4dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3832
def self.TexCoord4dv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord4dv].call(_v_)
end
TexCoord4f(_s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 3836
def self.TexCoord4f(_s_, _t_, _r_, _q_)
  GL_FUNCTIONS_MAP[:glTexCoord4f].call(_s_, _t_, _r_, _q_)
end
TexCoord4fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3840
def self.TexCoord4fv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord4fv].call(_v_)
end
TexCoord4i(_s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 3844
def self.TexCoord4i(_s_, _t_, _r_, _q_)
  GL_FUNCTIONS_MAP[:glTexCoord4i].call(_s_, _t_, _r_, _q_)
end
TexCoord4iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3848
def self.TexCoord4iv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord4iv].call(_v_)
end
TexCoord4s(_s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 3852
def self.TexCoord4s(_s_, _t_, _r_, _q_)
  GL_FUNCTIONS_MAP[:glTexCoord4s].call(_s_, _t_, _r_, _q_)
end
TexCoord4sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3856
def self.TexCoord4sv(_v_)
  GL_FUNCTIONS_MAP[:glTexCoord4sv].call(_v_)
end
TexCoordP1ui(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 5964
def self.TexCoordP1ui(_type_, _coords_)
  GL_FUNCTIONS_MAP[:glTexCoordP1ui].call(_type_, _coords_)
end
TexCoordP1uiv(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 5968
def self.TexCoordP1uiv(_type_, _coords_)
  GL_FUNCTIONS_MAP[:glTexCoordP1uiv].call(_type_, _coords_)
end
TexCoordP2ui(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 5972
def self.TexCoordP2ui(_type_, _coords_)
  GL_FUNCTIONS_MAP[:glTexCoordP2ui].call(_type_, _coords_)
end
TexCoordP2uiv(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 5976
def self.TexCoordP2uiv(_type_, _coords_)
  GL_FUNCTIONS_MAP[:glTexCoordP2uiv].call(_type_, _coords_)
end
TexCoordP3ui(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 5980
def self.TexCoordP3ui(_type_, _coords_)
  GL_FUNCTIONS_MAP[:glTexCoordP3ui].call(_type_, _coords_)
end
TexCoordP3uiv(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 5984
def self.TexCoordP3uiv(_type_, _coords_)
  GL_FUNCTIONS_MAP[:glTexCoordP3uiv].call(_type_, _coords_)
end
TexCoordP4ui(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 5988
def self.TexCoordP4ui(_type_, _coords_)
  GL_FUNCTIONS_MAP[:glTexCoordP4ui].call(_type_, _coords_)
end
TexCoordP4uiv(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 5992
def self.TexCoordP4uiv(_type_, _coords_)
  GL_FUNCTIONS_MAP[:glTexCoordP4uiv].call(_type_, _coords_)
end
TexCoordPointer(_size_, _type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 4476
def self.TexCoordPointer(_size_, _type_, _stride_, _pointer_)
  GL_FUNCTIONS_MAP[:glTexCoordPointer].call(_size_, _type_, _stride_, _pointer_)
end
TexEnvf(_target_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4040
def self.TexEnvf(_target_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glTexEnvf].call(_target_, _pname_, _param_)
end
TexEnvfv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4044
def self.TexEnvfv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glTexEnvfv].call(_target_, _pname_, _params_)
end
TexEnvi(_target_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4048
def self.TexEnvi(_target_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glTexEnvi].call(_target_, _pname_, _param_)
end
TexEnviv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4052
def self.TexEnviv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glTexEnviv].call(_target_, _pname_, _params_)
end
TexGend(_coord_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4056
def self.TexGend(_coord_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glTexGend].call(_coord_, _pname_, _param_)
end
TexGendv(_coord_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4060
def self.TexGendv(_coord_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glTexGendv].call(_coord_, _pname_, _params_)
end
TexGenf(_coord_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4064
def self.TexGenf(_coord_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glTexGenf].call(_coord_, _pname_, _param_)
end
TexGenfv(_coord_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4068
def self.TexGenfv(_coord_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glTexGenfv].call(_coord_, _pname_, _params_)
end
TexGeni(_coord_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4072
def self.TexGeni(_coord_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glTexGeni].call(_coord_, _pname_, _param_)
end
TexGeniv(_coord_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4076
def self.TexGeniv(_coord_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glTexGeniv].call(_coord_, _pname_, _params_)
end
TexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 3208
def self.TexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_)
  GL_FUNCTIONS_MAP[:glTexImage1D].call(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_)
end
TexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 3212
def self.TexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)
  GL_FUNCTIONS_MAP[:glTexImage2D].call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)
end
TexImage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) click to toggle source
# File lib/opengl_command.rb, line 5812
def self.TexImage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
  GL_FUNCTIONS_MAP[:glTexImage2DMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
end
TexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 4512
def self.TexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)
  GL_FUNCTIONS_MAP[:glTexImage3D].call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)
end
TexImage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) click to toggle source
# File lib/opengl_command.rb, line 5816
def self.TexImage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
  GL_FUNCTIONS_MAP[:glTexImage3DMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
end
TexParameterIiv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5564
def self.TexParameterIiv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glTexParameterIiv].call(_target_, _pname_, _params_)
end
TexParameterIuiv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5568
def self.TexParameterIuiv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glTexParameterIuiv].call(_target_, _pname_, _params_)
end
TexParameterf(_target_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 3192
def self.TexParameterf(_target_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glTexParameterf].call(_target_, _pname_, _param_)
end
TexParameterfv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3196
def self.TexParameterfv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glTexParameterfv].call(_target_, _pname_, _params_)
end
TexParameteri(_target_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 3200
def self.TexParameteri(_target_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glTexParameteri].call(_target_, _pname_, _param_)
end
TexParameteriv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3204
def self.TexParameteriv(_target_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glTexParameteriv].call(_target_, _pname_, _params_)
end
TexStorage1D(_target_, _levels_, _internalformat_, _width_) click to toggle source
# File lib/opengl_command.rb, line 6624
def self.TexStorage1D(_target_, _levels_, _internalformat_, _width_)
  GL_FUNCTIONS_MAP[:glTexStorage1D].call(_target_, _levels_, _internalformat_, _width_)
end
TexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 6628
def self.TexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glTexStorage2D].call(_target_, _levels_, _internalformat_, _width_, _height_)
end
TexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) click to toggle source
# File lib/opengl_command.rb, line 6740
def self.TexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
  GL_FUNCTIONS_MAP[:glTexStorage2DMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
end
TexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_) click to toggle source
# File lib/opengl_command.rb, line 6632
def self.TexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)
  GL_FUNCTIONS_MAP[:glTexStorage3D].call(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)
end
TexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) click to toggle source
# File lib/opengl_command.rb, line 6744
def self.TexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
  GL_FUNCTIONS_MAP[:glTexStorage3DMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
end
TexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 4420
def self.TexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)
  GL_FUNCTIONS_MAP[:glTexSubImage1D].call(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)
end
TexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 4424
def self.TexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
  GL_FUNCTIONS_MAP[:glTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
end
TexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 4516
def self.TexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
  GL_FUNCTIONS_MAP[:glTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
end
TextureBarrier() click to toggle source
# File lib/opengl_command.rb, line 7336
def self.TextureBarrier()
  GL_FUNCTIONS_MAP[:glTextureBarrier].call()
end
TextureBuffer(_texture_, _internalformat_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 7032
def self.TextureBuffer(_texture_, _internalformat_, _buffer_)
  GL_FUNCTIONS_MAP[:glTextureBuffer].call(_texture_, _internalformat_, _buffer_)
end
TextureBufferRange(_texture_, _internalformat_, _buffer_, _offset_, _size_) click to toggle source
# File lib/opengl_command.rb, line 7036
def self.TextureBufferRange(_texture_, _internalformat_, _buffer_, _offset_, _size_)
  GL_FUNCTIONS_MAP[:glTextureBufferRange].call(_texture_, _internalformat_, _buffer_, _offset_, _size_)
end
TextureParameterIiv(_texture_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7108
def self.TextureParameterIiv(_texture_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glTextureParameterIiv].call(_texture_, _pname_, _params_)
end
TextureParameterIuiv(_texture_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7112
def self.TextureParameterIuiv(_texture_, _pname_, _params_)
  GL_FUNCTIONS_MAP[:glTextureParameterIuiv].call(_texture_, _pname_, _params_)
end
TextureParameterf(_texture_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 7096
def self.TextureParameterf(_texture_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glTextureParameterf].call(_texture_, _pname_, _param_)
end
TextureParameterfv(_texture_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 7100
def self.TextureParameterfv(_texture_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glTextureParameterfv].call(_texture_, _pname_, _param_)
end
TextureParameteri(_texture_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 7104
def self.TextureParameteri(_texture_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glTextureParameteri].call(_texture_, _pname_, _param_)
end
TextureParameteriv(_texture_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 7116
def self.TextureParameteriv(_texture_, _pname_, _param_)
  GL_FUNCTIONS_MAP[:glTextureParameteriv].call(_texture_, _pname_, _param_)
end
TextureStorage1D(_texture_, _levels_, _internalformat_, _width_) click to toggle source
# File lib/opengl_command.rb, line 7040
def self.TextureStorage1D(_texture_, _levels_, _internalformat_, _width_)
  GL_FUNCTIONS_MAP[:glTextureStorage1D].call(_texture_, _levels_, _internalformat_, _width_)
end
TextureStorage2D(_texture_, _levels_, _internalformat_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 7044
def self.TextureStorage2D(_texture_, _levels_, _internalformat_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glTextureStorage2D].call(_texture_, _levels_, _internalformat_, _width_, _height_)
end
TextureStorage2DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) click to toggle source
# File lib/opengl_command.rb, line 7052
def self.TextureStorage2DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
  GL_FUNCTIONS_MAP[:glTextureStorage2DMultisample].call(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
end
TextureStorage3D(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_) click to toggle source
# File lib/opengl_command.rb, line 7048
def self.TextureStorage3D(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_)
  GL_FUNCTIONS_MAP[:glTextureStorage3D].call(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_)
end
TextureStorage3DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) click to toggle source
# File lib/opengl_command.rb, line 7056
def self.TextureStorage3DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
  GL_FUNCTIONS_MAP[:glTextureStorage3DMultisample].call(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
end
TextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 7060
def self.TextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)
  GL_FUNCTIONS_MAP[:glTextureSubImage1D].call(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)
end
TextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 7064
def self.TextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
  GL_FUNCTIONS_MAP[:glTextureSubImage2D].call(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
end
TextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 7068
def self.TextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
  GL_FUNCTIONS_MAP[:glTextureSubImage3D].call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
end
TextureView(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_) click to toggle source
# File lib/opengl_command.rb, line 6748
def self.TextureView(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_)
  GL_FUNCTIONS_MAP[:glTextureView].call(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_)
end
TransformFeedbackBufferBase(_xfb_, _index_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 6860
def self.TransformFeedbackBufferBase(_xfb_, _index_, _buffer_)
  GL_FUNCTIONS_MAP[:glTransformFeedbackBufferBase].call(_xfb_, _index_, _buffer_)
end
TransformFeedbackBufferRange(_xfb_, _index_, _buffer_, _offset_, _size_) click to toggle source
# File lib/opengl_command.rb, line 6864
def self.TransformFeedbackBufferRange(_xfb_, _index_, _buffer_, _offset_, _size_)
  GL_FUNCTIONS_MAP[:glTransformFeedbackBufferRange].call(_xfb_, _index_, _buffer_, _offset_, _size_)
end
TransformFeedbackVaryings(_program_, _count_, _varyings_, _bufferMode_) click to toggle source
# File lib/opengl_command.rb, line 5408
def self.TransformFeedbackVaryings(_program_, _count_, _varyings_, _bufferMode_)
  GL_FUNCTIONS_MAP[:glTransformFeedbackVaryings].call(_program_, _count_, _varyings_, _bufferMode_)
end
Translated(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 4380
def self.Translated(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glTranslated].call(_x_, _y_, _z_)
end
Translatef(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 4384
def self.Translatef(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glTranslatef].call(_x_, _y_, _z_)
end
Uniform1d(_location_, _x_) click to toggle source
# File lib/opengl_command.rb, line 6088
def self.Uniform1d(_location_, _x_)
  GL_FUNCTIONS_MAP[:glUniform1d].call(_location_, _x_)
end
Uniform1dv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6104
def self.Uniform1dv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform1dv].call(_location_, _count_, _value_)
end
Uniform1f(_location_, _v0_) click to toggle source
# File lib/opengl_command.rb, line 5116
def self.Uniform1f(_location_, _v0_)
  GL_FUNCTIONS_MAP[:glUniform1f].call(_location_, _v0_)
end
Uniform1fv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5148
def self.Uniform1fv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform1fv].call(_location_, _count_, _value_)
end
Uniform1i(_location_, _v0_) click to toggle source
# File lib/opengl_command.rb, line 5132
def self.Uniform1i(_location_, _v0_)
  GL_FUNCTIONS_MAP[:glUniform1i].call(_location_, _v0_)
end
Uniform1iv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5164
def self.Uniform1iv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform1iv].call(_location_, _count_, _value_)
end
Uniform1ui(_location_, _v0_) click to toggle source
# File lib/opengl_command.rb, line 5532
def self.Uniform1ui(_location_, _v0_)
  GL_FUNCTIONS_MAP[:glUniform1ui].call(_location_, _v0_)
end
Uniform1uiv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5548
def self.Uniform1uiv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform1uiv].call(_location_, _count_, _value_)
end
Uniform2d(_location_, _x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 6092
def self.Uniform2d(_location_, _x_, _y_)
  GL_FUNCTIONS_MAP[:glUniform2d].call(_location_, _x_, _y_)
end
Uniform2dv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6108
def self.Uniform2dv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform2dv].call(_location_, _count_, _value_)
end
Uniform2f(_location_, _v0_, _v1_) click to toggle source
# File lib/opengl_command.rb, line 5120
def self.Uniform2f(_location_, _v0_, _v1_)
  GL_FUNCTIONS_MAP[:glUniform2f].call(_location_, _v0_, _v1_)
end
Uniform2fv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5152
def self.Uniform2fv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform2fv].call(_location_, _count_, _value_)
end
Uniform2i(_location_, _v0_, _v1_) click to toggle source
# File lib/opengl_command.rb, line 5136
def self.Uniform2i(_location_, _v0_, _v1_)
  GL_FUNCTIONS_MAP[:glUniform2i].call(_location_, _v0_, _v1_)
end
Uniform2iv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5168
def self.Uniform2iv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform2iv].call(_location_, _count_, _value_)
end
Uniform2ui(_location_, _v0_, _v1_) click to toggle source
# File lib/opengl_command.rb, line 5536
def self.Uniform2ui(_location_, _v0_, _v1_)
  GL_FUNCTIONS_MAP[:glUniform2ui].call(_location_, _v0_, _v1_)
end
Uniform2uiv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5552
def self.Uniform2uiv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform2uiv].call(_location_, _count_, _value_)
end
Uniform3d(_location_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 6096
def self.Uniform3d(_location_, _x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glUniform3d].call(_location_, _x_, _y_, _z_)
end
Uniform3dv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6112
def self.Uniform3dv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform3dv].call(_location_, _count_, _value_)
end
Uniform3f(_location_, _v0_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 5124
def self.Uniform3f(_location_, _v0_, _v1_, _v2_)
  GL_FUNCTIONS_MAP[:glUniform3f].call(_location_, _v0_, _v1_, _v2_)
end
Uniform3fv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5156
def self.Uniform3fv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform3fv].call(_location_, _count_, _value_)
end
Uniform3i(_location_, _v0_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 5140
def self.Uniform3i(_location_, _v0_, _v1_, _v2_)
  GL_FUNCTIONS_MAP[:glUniform3i].call(_location_, _v0_, _v1_, _v2_)
end
Uniform3iv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5172
def self.Uniform3iv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform3iv].call(_location_, _count_, _value_)
end
Uniform3ui(_location_, _v0_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 5540
def self.Uniform3ui(_location_, _v0_, _v1_, _v2_)
  GL_FUNCTIONS_MAP[:glUniform3ui].call(_location_, _v0_, _v1_, _v2_)
end
Uniform3uiv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5556
def self.Uniform3uiv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform3uiv].call(_location_, _count_, _value_)
end
Uniform4d(_location_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 6100
def self.Uniform4d(_location_, _x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glUniform4d].call(_location_, _x_, _y_, _z_, _w_)
end
Uniform4dv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6116
def self.Uniform4dv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform4dv].call(_location_, _count_, _value_)
end
Uniform4f(_location_, _v0_, _v1_, _v2_, _v3_) click to toggle source
# File lib/opengl_command.rb, line 5128
def self.Uniform4f(_location_, _v0_, _v1_, _v2_, _v3_)
  GL_FUNCTIONS_MAP[:glUniform4f].call(_location_, _v0_, _v1_, _v2_, _v3_)
end
Uniform4fv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5160
def self.Uniform4fv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform4fv].call(_location_, _count_, _value_)
end
Uniform4i(_location_, _v0_, _v1_, _v2_, _v3_) click to toggle source
# File lib/opengl_command.rb, line 5144
def self.Uniform4i(_location_, _v0_, _v1_, _v2_, _v3_)
  GL_FUNCTIONS_MAP[:glUniform4i].call(_location_, _v0_, _v1_, _v2_, _v3_)
end
Uniform4iv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5176
def self.Uniform4iv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform4iv].call(_location_, _count_, _value_)
end
Uniform4ui(_location_, _v0_, _v1_, _v2_, _v3_) click to toggle source
# File lib/opengl_command.rb, line 5544
def self.Uniform4ui(_location_, _v0_, _v1_, _v2_, _v3_)
  GL_FUNCTIONS_MAP[:glUniform4ui].call(_location_, _v0_, _v1_, _v2_, _v3_)
end
Uniform4uiv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5560
def self.Uniform4uiv(_location_, _count_, _value_)
  GL_FUNCTIONS_MAP[:glUniform4uiv].call(_location_, _count_, _value_)
end
UniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_) click to toggle source
# File lib/opengl_command.rb, line 5748
def self.UniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_)
  GL_FUNCTIONS_MAP[:glUniformBlockBinding].call(_program_, _uniformBlockIndex_, _uniformBlockBinding_)
end
UniformMatrix2dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6120
def self.UniformMatrix2dv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix2dv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix2fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5180
def self.UniformMatrix2fv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix2fv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix2x3dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6132
def self.UniformMatrix2x3dv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix2x3dv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix2x3fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5344
def self.UniformMatrix2x3fv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix2x3fv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix2x4dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6136
def self.UniformMatrix2x4dv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix2x4dv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix2x4fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5352
def self.UniformMatrix2x4fv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix2x4fv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix3dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6124
def self.UniformMatrix3dv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix3dv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix3fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5184
def self.UniformMatrix3fv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix3fv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix3x2dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6140
def self.UniformMatrix3x2dv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix3x2dv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix3x2fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5348
def self.UniformMatrix3x2fv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix3x2fv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix3x4dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6144
def self.UniformMatrix3x4dv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix3x4dv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix3x4fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5360
def self.UniformMatrix3x4fv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix3x4fv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix4dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6128
def self.UniformMatrix4dv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix4dv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix4fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5188
def self.UniformMatrix4fv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix4fv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix4x2dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6148
def self.UniformMatrix4x2dv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix4x2dv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix4x2fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5356
def self.UniformMatrix4x2fv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix4x2fv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix4x3dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6152
def self.UniformMatrix4x3dv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix4x3dv].call(_location_, _count_, _transpose_, _value_)
end
UniformMatrix4x3fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5364
def self.UniformMatrix4x3fv(_location_, _count_, _transpose_, _value_)
  GL_FUNCTIONS_MAP[:glUniformMatrix4x3fv].call(_location_, _count_, _transpose_, _value_)
end
UniformSubroutinesuiv(_shadertype_, _count_, _indices_) click to toggle source
# File lib/opengl_command.rb, line 6180
def self.UniformSubroutinesuiv(_shadertype_, _count_, _indices_)
  GL_FUNCTIONS_MAP[:glUniformSubroutinesuiv].call(_shadertype_, _count_, _indices_)
end
UnmapBuffer(_target_) click to toggle source
# File lib/opengl_command.rb, line 4960
def self.UnmapBuffer(_target_)
  GL_FUNCTIONS_MAP[:glUnmapBuffer].call(_target_)
end
UnmapNamedBuffer(_buffer_) click to toggle source
# File lib/opengl_command.rb, line 6916
def self.UnmapNamedBuffer(_buffer_)
  GL_FUNCTIONS_MAP[:glUnmapNamedBuffer].call(_buffer_)
end
UseProgram(_program_) click to toggle source
# File lib/opengl_command.rb, line 5112
def self.UseProgram(_program_)
  GL_FUNCTIONS_MAP[:glUseProgram].call(_program_)
end
UseProgramStages(_pipeline_, _stages_, _program_) click to toggle source
# File lib/opengl_command.rb, line 6276
def self.UseProgramStages(_pipeline_, _stages_, _program_)
  GL_FUNCTIONS_MAP[:glUseProgramStages].call(_pipeline_, _stages_, _program_)
end
ValidateProgram(_program_) click to toggle source
# File lib/opengl_command.rb, line 5192
def self.ValidateProgram(_program_)
  GL_FUNCTIONS_MAP[:glValidateProgram].call(_program_)
end
ValidateProgramPipeline(_pipeline_) click to toggle source
# File lib/opengl_command.rb, line 6508
def self.ValidateProgramPipeline(_pipeline_)
  GL_FUNCTIONS_MAP[:glValidateProgramPipeline].call(_pipeline_)
end
Vertex2d(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 3860
def self.Vertex2d(_x_, _y_)
  GL_FUNCTIONS_MAP[:glVertex2d].call(_x_, _y_)
end
Vertex2dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3864
def self.Vertex2dv(_v_)
  GL_FUNCTIONS_MAP[:glVertex2dv].call(_v_)
end
Vertex2f(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 3868
def self.Vertex2f(_x_, _y_)
  GL_FUNCTIONS_MAP[:glVertex2f].call(_x_, _y_)
end
Vertex2fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3872
def self.Vertex2fv(_v_)
  GL_FUNCTIONS_MAP[:glVertex2fv].call(_v_)
end
Vertex2i(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 3876
def self.Vertex2i(_x_, _y_)
  GL_FUNCTIONS_MAP[:glVertex2i].call(_x_, _y_)
end
Vertex2iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3880
def self.Vertex2iv(_v_)
  GL_FUNCTIONS_MAP[:glVertex2iv].call(_v_)
end
Vertex2s(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 3884
def self.Vertex2s(_x_, _y_)
  GL_FUNCTIONS_MAP[:glVertex2s].call(_x_, _y_)
end
Vertex2sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3888
def self.Vertex2sv(_v_)
  GL_FUNCTIONS_MAP[:glVertex2sv].call(_v_)
end
Vertex3d(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 3892
def self.Vertex3d(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glVertex3d].call(_x_, _y_, _z_)
end
Vertex3dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3896
def self.Vertex3dv(_v_)
  GL_FUNCTIONS_MAP[:glVertex3dv].call(_v_)
end
Vertex3f(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 3900
def self.Vertex3f(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glVertex3f].call(_x_, _y_, _z_)
end
Vertex3fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3904
def self.Vertex3fv(_v_)
  GL_FUNCTIONS_MAP[:glVertex3fv].call(_v_)
end
Vertex3i(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 3908
def self.Vertex3i(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glVertex3i].call(_x_, _y_, _z_)
end
Vertex3iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3912
def self.Vertex3iv(_v_)
  GL_FUNCTIONS_MAP[:glVertex3iv].call(_v_)
end
Vertex3s(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 3916
def self.Vertex3s(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glVertex3s].call(_x_, _y_, _z_)
end
Vertex3sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3920
def self.Vertex3sv(_v_)
  GL_FUNCTIONS_MAP[:glVertex3sv].call(_v_)
end
Vertex4d(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 3924
def self.Vertex4d(_x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glVertex4d].call(_x_, _y_, _z_, _w_)
end
Vertex4dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3928
def self.Vertex4dv(_v_)
  GL_FUNCTIONS_MAP[:glVertex4dv].call(_v_)
end
Vertex4f(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 3932
def self.Vertex4f(_x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glVertex4f].call(_x_, _y_, _z_, _w_)
end
Vertex4fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3936
def self.Vertex4fv(_v_)
  GL_FUNCTIONS_MAP[:glVertex4fv].call(_v_)
end
Vertex4i(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 3940
def self.Vertex4i(_x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glVertex4i].call(_x_, _y_, _z_, _w_)
end
Vertex4iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3944
def self.Vertex4iv(_v_)
  GL_FUNCTIONS_MAP[:glVertex4iv].call(_v_)
end
Vertex4s(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 3948
def self.Vertex4s(_x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glVertex4s].call(_x_, _y_, _z_, _w_)
end
Vertex4sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3952
def self.Vertex4sv(_v_)
  GL_FUNCTIONS_MAP[:glVertex4sv].call(_v_)
end
VertexArrayAttribBinding(_vaobj_, _attribindex_, _bindingindex_) click to toggle source
# File lib/opengl_command.rb, line 7184
def self.VertexArrayAttribBinding(_vaobj_, _attribindex_, _bindingindex_)
  GL_FUNCTIONS_MAP[:glVertexArrayAttribBinding].call(_vaobj_, _attribindex_, _bindingindex_)
end
VertexArrayAttribFormat(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_) click to toggle source
# File lib/opengl_command.rb, line 7188
def self.VertexArrayAttribFormat(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
  GL_FUNCTIONS_MAP[:glVertexArrayAttribFormat].call(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
end
VertexArrayAttribIFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) click to toggle source
# File lib/opengl_command.rb, line 7192
def self.VertexArrayAttribIFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)
  GL_FUNCTIONS_MAP[:glVertexArrayAttribIFormat].call(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)
end
VertexArrayAttribLFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) click to toggle source
# File lib/opengl_command.rb, line 7196
def self.VertexArrayAttribLFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)
  GL_FUNCTIONS_MAP[:glVertexArrayAttribLFormat].call(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)
end
VertexArrayBindingDivisor(_vaobj_, _bindingindex_, _divisor_) click to toggle source
# File lib/opengl_command.rb, line 7200
def self.VertexArrayBindingDivisor(_vaobj_, _bindingindex_, _divisor_)
  GL_FUNCTIONS_MAP[:glVertexArrayBindingDivisor].call(_vaobj_, _bindingindex_, _divisor_)
end
VertexArrayElementBuffer(_vaobj_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 7172
def self.VertexArrayElementBuffer(_vaobj_, _buffer_)
  GL_FUNCTIONS_MAP[:glVertexArrayElementBuffer].call(_vaobj_, _buffer_)
end
VertexArrayVertexBuffer(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_) click to toggle source
# File lib/opengl_command.rb, line 7176
def self.VertexArrayVertexBuffer(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_)
  GL_FUNCTIONS_MAP[:glVertexArrayVertexBuffer].call(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_)
end
VertexArrayVertexBuffers(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_) click to toggle source
# File lib/opengl_command.rb, line 7180
def self.VertexArrayVertexBuffers(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_)
  GL_FUNCTIONS_MAP[:glVertexArrayVertexBuffers].call(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_)
end
VertexAttrib1d(_index_, _x_) click to toggle source
# File lib/opengl_command.rb, line 5196
def self.VertexAttrib1d(_index_, _x_)
  GL_FUNCTIONS_MAP[:glVertexAttrib1d].call(_index_, _x_)
end
VertexAttrib1dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5200
def self.VertexAttrib1dv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib1dv].call(_index_, _v_)
end
VertexAttrib1f(_index_, _x_) click to toggle source
# File lib/opengl_command.rb, line 5204
def self.VertexAttrib1f(_index_, _x_)
  GL_FUNCTIONS_MAP[:glVertexAttrib1f].call(_index_, _x_)
end
VertexAttrib1fv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5208
def self.VertexAttrib1fv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib1fv].call(_index_, _v_)
end
VertexAttrib1s(_index_, _x_) click to toggle source
# File lib/opengl_command.rb, line 5212
def self.VertexAttrib1s(_index_, _x_)
  GL_FUNCTIONS_MAP[:glVertexAttrib1s].call(_index_, _x_)
end
VertexAttrib1sv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5216
def self.VertexAttrib1sv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib1sv].call(_index_, _v_)
end
VertexAttrib2d(_index_, _x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 5220
def self.VertexAttrib2d(_index_, _x_, _y_)
  GL_FUNCTIONS_MAP[:glVertexAttrib2d].call(_index_, _x_, _y_)
end
VertexAttrib2dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5224
def self.VertexAttrib2dv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib2dv].call(_index_, _v_)
end
VertexAttrib2f(_index_, _x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 5228
def self.VertexAttrib2f(_index_, _x_, _y_)
  GL_FUNCTIONS_MAP[:glVertexAttrib2f].call(_index_, _x_, _y_)
end
VertexAttrib2fv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5232
def self.VertexAttrib2fv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib2fv].call(_index_, _v_)
end
VertexAttrib2s(_index_, _x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 5236
def self.VertexAttrib2s(_index_, _x_, _y_)
  GL_FUNCTIONS_MAP[:glVertexAttrib2s].call(_index_, _x_, _y_)
end
VertexAttrib2sv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5240
def self.VertexAttrib2sv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib2sv].call(_index_, _v_)
end
VertexAttrib3d(_index_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 5244
def self.VertexAttrib3d(_index_, _x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glVertexAttrib3d].call(_index_, _x_, _y_, _z_)
end
VertexAttrib3dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5248
def self.VertexAttrib3dv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib3dv].call(_index_, _v_)
end
VertexAttrib3f(_index_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 5252
def self.VertexAttrib3f(_index_, _x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glVertexAttrib3f].call(_index_, _x_, _y_, _z_)
end
VertexAttrib3fv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5256
def self.VertexAttrib3fv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib3fv].call(_index_, _v_)
end
VertexAttrib3s(_index_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 5260
def self.VertexAttrib3s(_index_, _x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glVertexAttrib3s].call(_index_, _x_, _y_, _z_)
end
VertexAttrib3sv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5264
def self.VertexAttrib3sv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib3sv].call(_index_, _v_)
end
VertexAttrib4Nbv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5268
def self.VertexAttrib4Nbv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4Nbv].call(_index_, _v_)
end
VertexAttrib4Niv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5272
def self.VertexAttrib4Niv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4Niv].call(_index_, _v_)
end
VertexAttrib4Nsv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5276
def self.VertexAttrib4Nsv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4Nsv].call(_index_, _v_)
end
VertexAttrib4Nub(_index_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 5280
def self.VertexAttrib4Nub(_index_, _x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4Nub].call(_index_, _x_, _y_, _z_, _w_)
end
VertexAttrib4Nubv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5284
def self.VertexAttrib4Nubv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4Nubv].call(_index_, _v_)
end
VertexAttrib4Nuiv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5288
def self.VertexAttrib4Nuiv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4Nuiv].call(_index_, _v_)
end
VertexAttrib4Nusv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5292
def self.VertexAttrib4Nusv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4Nusv].call(_index_, _v_)
end
VertexAttrib4bv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5296
def self.VertexAttrib4bv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4bv].call(_index_, _v_)
end
VertexAttrib4d(_index_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 5300
def self.VertexAttrib4d(_index_, _x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4d].call(_index_, _x_, _y_, _z_, _w_)
end
VertexAttrib4dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5304
def self.VertexAttrib4dv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4dv].call(_index_, _v_)
end
VertexAttrib4f(_index_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 5308
def self.VertexAttrib4f(_index_, _x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4f].call(_index_, _x_, _y_, _z_, _w_)
end
VertexAttrib4fv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5312
def self.VertexAttrib4fv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4fv].call(_index_, _v_)
end
VertexAttrib4iv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5316
def self.VertexAttrib4iv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4iv].call(_index_, _v_)
end
VertexAttrib4s(_index_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 5320
def self.VertexAttrib4s(_index_, _x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4s].call(_index_, _x_, _y_, _z_, _w_)
end
VertexAttrib4sv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5324
def self.VertexAttrib4sv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4sv].call(_index_, _v_)
end
VertexAttrib4ubv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5328
def self.VertexAttrib4ubv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4ubv].call(_index_, _v_)
end
VertexAttrib4uiv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5332
def self.VertexAttrib4uiv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4uiv].call(_index_, _v_)
end
VertexAttrib4usv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5336
def self.VertexAttrib4usv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttrib4usv].call(_index_, _v_)
end
VertexAttribBinding(_attribindex_, _bindingindex_) click to toggle source
# File lib/opengl_command.rb, line 6768
def self.VertexAttribBinding(_attribindex_, _bindingindex_)
  GL_FUNCTIONS_MAP[:glVertexAttribBinding].call(_attribindex_, _bindingindex_)
end
VertexAttribDivisor(_index_, _divisor_) click to toggle source
# File lib/opengl_command.rb, line 5904
def self.VertexAttribDivisor(_index_, _divisor_)
  GL_FUNCTIONS_MAP[:glVertexAttribDivisor].call(_index_, _divisor_)
end
VertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_) click to toggle source
# File lib/opengl_command.rb, line 6756
def self.VertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
  GL_FUNCTIONS_MAP[:glVertexAttribFormat].call(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
end
VertexAttribI1i(_index_, _x_) click to toggle source
# File lib/opengl_command.rb, line 5440
def self.VertexAttribI1i(_index_, _x_)
  GL_FUNCTIONS_MAP[:glVertexAttribI1i].call(_index_, _x_)
end
VertexAttribI1iv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5472
def self.VertexAttribI1iv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribI1iv].call(_index_, _v_)
end
VertexAttribI1ui(_index_, _x_) click to toggle source
# File lib/opengl_command.rb, line 5456
def self.VertexAttribI1ui(_index_, _x_)
  GL_FUNCTIONS_MAP[:glVertexAttribI1ui].call(_index_, _x_)
end
VertexAttribI1uiv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5488
def self.VertexAttribI1uiv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribI1uiv].call(_index_, _v_)
end
VertexAttribI2i(_index_, _x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 5444
def self.VertexAttribI2i(_index_, _x_, _y_)
  GL_FUNCTIONS_MAP[:glVertexAttribI2i].call(_index_, _x_, _y_)
end
VertexAttribI2iv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5476
def self.VertexAttribI2iv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribI2iv].call(_index_, _v_)
end
VertexAttribI2ui(_index_, _x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 5460
def self.VertexAttribI2ui(_index_, _x_, _y_)
  GL_FUNCTIONS_MAP[:glVertexAttribI2ui].call(_index_, _x_, _y_)
end
VertexAttribI2uiv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5492
def self.VertexAttribI2uiv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribI2uiv].call(_index_, _v_)
end
VertexAttribI3i(_index_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 5448
def self.VertexAttribI3i(_index_, _x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glVertexAttribI3i].call(_index_, _x_, _y_, _z_)
end
VertexAttribI3iv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5480
def self.VertexAttribI3iv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribI3iv].call(_index_, _v_)
end
VertexAttribI3ui(_index_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 5464
def self.VertexAttribI3ui(_index_, _x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glVertexAttribI3ui].call(_index_, _x_, _y_, _z_)
end
VertexAttribI3uiv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5496
def self.VertexAttribI3uiv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribI3uiv].call(_index_, _v_)
end
VertexAttribI4bv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5504
def self.VertexAttribI4bv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribI4bv].call(_index_, _v_)
end
VertexAttribI4i(_index_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 5452
def self.VertexAttribI4i(_index_, _x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glVertexAttribI4i].call(_index_, _x_, _y_, _z_, _w_)
end
VertexAttribI4iv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5484
def self.VertexAttribI4iv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribI4iv].call(_index_, _v_)
end
VertexAttribI4sv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5508
def self.VertexAttribI4sv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribI4sv].call(_index_, _v_)
end
VertexAttribI4ubv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5512
def self.VertexAttribI4ubv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribI4ubv].call(_index_, _v_)
end
VertexAttribI4ui(_index_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 5468
def self.VertexAttribI4ui(_index_, _x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glVertexAttribI4ui].call(_index_, _x_, _y_, _z_, _w_)
end
VertexAttribI4uiv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5500
def self.VertexAttribI4uiv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribI4uiv].call(_index_, _v_)
end
VertexAttribI4usv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5516
def self.VertexAttribI4usv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribI4usv].call(_index_, _v_)
end
VertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_) click to toggle source
# File lib/opengl_command.rb, line 6760
def self.VertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_)
  GL_FUNCTIONS_MAP[:glVertexAttribIFormat].call(_attribindex_, _size_, _type_, _relativeoffset_)
end
VertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 5428
def self.VertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_)
  GL_FUNCTIONS_MAP[:glVertexAttribIPointer].call(_index_, _size_, _type_, _stride_, _pointer_)
end
VertexAttribL1d(_index_, _x_) click to toggle source
# File lib/opengl_command.rb, line 6516
def self.VertexAttribL1d(_index_, _x_)
  GL_FUNCTIONS_MAP[:glVertexAttribL1d].call(_index_, _x_)
end
VertexAttribL1dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 6532
def self.VertexAttribL1dv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribL1dv].call(_index_, _v_)
end
VertexAttribL2d(_index_, _x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 6520
def self.VertexAttribL2d(_index_, _x_, _y_)
  GL_FUNCTIONS_MAP[:glVertexAttribL2d].call(_index_, _x_, _y_)
end
VertexAttribL2dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 6536
def self.VertexAttribL2dv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribL2dv].call(_index_, _v_)
end
VertexAttribL3d(_index_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 6524
def self.VertexAttribL3d(_index_, _x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glVertexAttribL3d].call(_index_, _x_, _y_, _z_)
end
VertexAttribL3dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 6540
def self.VertexAttribL3dv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribL3dv].call(_index_, _v_)
end
VertexAttribL4d(_index_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 6528
def self.VertexAttribL4d(_index_, _x_, _y_, _z_, _w_)
  GL_FUNCTIONS_MAP[:glVertexAttribL4d].call(_index_, _x_, _y_, _z_, _w_)
end
VertexAttribL4dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 6544
def self.VertexAttribL4dv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glVertexAttribL4dv].call(_index_, _v_)
end
VertexAttribLFormat(_attribindex_, _size_, _type_, _relativeoffset_) click to toggle source
# File lib/opengl_command.rb, line 6764
def self.VertexAttribLFormat(_attribindex_, _size_, _type_, _relativeoffset_)
  GL_FUNCTIONS_MAP[:glVertexAttribLFormat].call(_attribindex_, _size_, _type_, _relativeoffset_)
end
VertexAttribLPointer(_index_, _size_, _type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 6548
def self.VertexAttribLPointer(_index_, _size_, _type_, _stride_, _pointer_)
  GL_FUNCTIONS_MAP[:glVertexAttribLPointer].call(_index_, _size_, _type_, _stride_, _pointer_)
end
VertexAttribP1ui(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5908
def self.VertexAttribP1ui(_index_, _type_, _normalized_, _value_)
  GL_FUNCTIONS_MAP[:glVertexAttribP1ui].call(_index_, _type_, _normalized_, _value_)
end
VertexAttribP1uiv(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5912
def self.VertexAttribP1uiv(_index_, _type_, _normalized_, _value_)
  GL_FUNCTIONS_MAP[:glVertexAttribP1uiv].call(_index_, _type_, _normalized_, _value_)
end
VertexAttribP2ui(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5916
def self.VertexAttribP2ui(_index_, _type_, _normalized_, _value_)
  GL_FUNCTIONS_MAP[:glVertexAttribP2ui].call(_index_, _type_, _normalized_, _value_)
end
VertexAttribP2uiv(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5920
def self.VertexAttribP2uiv(_index_, _type_, _normalized_, _value_)
  GL_FUNCTIONS_MAP[:glVertexAttribP2uiv].call(_index_, _type_, _normalized_, _value_)
end
VertexAttribP3ui(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5924
def self.VertexAttribP3ui(_index_, _type_, _normalized_, _value_)
  GL_FUNCTIONS_MAP[:glVertexAttribP3ui].call(_index_, _type_, _normalized_, _value_)
end
VertexAttribP3uiv(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5928
def self.VertexAttribP3uiv(_index_, _type_, _normalized_, _value_)
  GL_FUNCTIONS_MAP[:glVertexAttribP3uiv].call(_index_, _type_, _normalized_, _value_)
end
VertexAttribP4ui(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5932
def self.VertexAttribP4ui(_index_, _type_, _normalized_, _value_)
  GL_FUNCTIONS_MAP[:glVertexAttribP4ui].call(_index_, _type_, _normalized_, _value_)
end
VertexAttribP4uiv(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5936
def self.VertexAttribP4uiv(_index_, _type_, _normalized_, _value_)
  GL_FUNCTIONS_MAP[:glVertexAttribP4uiv].call(_index_, _type_, _normalized_, _value_)
end
VertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 5340
def self.VertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)
  GL_FUNCTIONS_MAP[:glVertexAttribPointer].call(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)
end
VertexBindingDivisor(_bindingindex_, _divisor_) click to toggle source
# File lib/opengl_command.rb, line 6772
def self.VertexBindingDivisor(_bindingindex_, _divisor_)
  GL_FUNCTIONS_MAP[:glVertexBindingDivisor].call(_bindingindex_, _divisor_)
end
VertexP2ui(_type_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5940
def self.VertexP2ui(_type_, _value_)
  GL_FUNCTIONS_MAP[:glVertexP2ui].call(_type_, _value_)
end
VertexP2uiv(_type_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5944
def self.VertexP2uiv(_type_, _value_)
  GL_FUNCTIONS_MAP[:glVertexP2uiv].call(_type_, _value_)
end
VertexP3ui(_type_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5948
def self.VertexP3ui(_type_, _value_)
  GL_FUNCTIONS_MAP[:glVertexP3ui].call(_type_, _value_)
end
VertexP3uiv(_type_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5952
def self.VertexP3uiv(_type_, _value_)
  GL_FUNCTIONS_MAP[:glVertexP3uiv].call(_type_, _value_)
end
VertexP4ui(_type_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5956
def self.VertexP4ui(_type_, _value_)
  GL_FUNCTIONS_MAP[:glVertexP4ui].call(_type_, _value_)
end
VertexP4uiv(_type_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5960
def self.VertexP4uiv(_type_, _value_)
  GL_FUNCTIONS_MAP[:glVertexP4uiv].call(_type_, _value_)
end
VertexPointer(_size_, _type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 4480
def self.VertexPointer(_size_, _type_, _stride_, _pointer_)
  GL_FUNCTIONS_MAP[:glVertexPointer].call(_size_, _type_, _stride_, _pointer_)
end
Viewport(_x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 3352
def self.Viewport(_x_, _y_, _width_, _height_)
  GL_FUNCTIONS_MAP[:glViewport].call(_x_, _y_, _width_, _height_)
end
ViewportArrayv(_first_, _count_, _v_) click to toggle source
# File lib/opengl_command.rb, line 6556
def self.ViewportArrayv(_first_, _count_, _v_)
  GL_FUNCTIONS_MAP[:glViewportArrayv].call(_first_, _count_, _v_)
end
ViewportIndexedf(_index_, _x_, _y_, _w_, _h_) click to toggle source
# File lib/opengl_command.rb, line 6560
def self.ViewportIndexedf(_index_, _x_, _y_, _w_, _h_)
  GL_FUNCTIONS_MAP[:glViewportIndexedf].call(_index_, _x_, _y_, _w_, _h_)
end
ViewportIndexedfv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 6564
def self.ViewportIndexedfv(_index_, _v_)
  GL_FUNCTIONS_MAP[:glViewportIndexedfv].call(_index_, _v_)
end
WaitSync(_sync_, _flags_, _timeout_) click to toggle source
# File lib/opengl_command.rb, line 5788
def self.WaitSync(_sync_, _flags_, _timeout_)
  GL_FUNCTIONS_MAP[:glWaitSync].call(_sync_, _flags_, _timeout_)
end
WindowPos2d(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 4824
def self.WindowPos2d(_x_, _y_)
  GL_FUNCTIONS_MAP[:glWindowPos2d].call(_x_, _y_)
end
WindowPos2dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4828
def self.WindowPos2dv(_v_)
  GL_FUNCTIONS_MAP[:glWindowPos2dv].call(_v_)
end
WindowPos2f(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 4832
def self.WindowPos2f(_x_, _y_)
  GL_FUNCTIONS_MAP[:glWindowPos2f].call(_x_, _y_)
end
WindowPos2fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4836
def self.WindowPos2fv(_v_)
  GL_FUNCTIONS_MAP[:glWindowPos2fv].call(_v_)
end
WindowPos2i(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 4840
def self.WindowPos2i(_x_, _y_)
  GL_FUNCTIONS_MAP[:glWindowPos2i].call(_x_, _y_)
end
WindowPos2iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4844
def self.WindowPos2iv(_v_)
  GL_FUNCTIONS_MAP[:glWindowPos2iv].call(_v_)
end
WindowPos2s(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 4848
def self.WindowPos2s(_x_, _y_)
  GL_FUNCTIONS_MAP[:glWindowPos2s].call(_x_, _y_)
end
WindowPos2sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4852
def self.WindowPos2sv(_v_)
  GL_FUNCTIONS_MAP[:glWindowPos2sv].call(_v_)
end
WindowPos3d(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 4856
def self.WindowPos3d(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glWindowPos3d].call(_x_, _y_, _z_)
end
WindowPos3dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4860
def self.WindowPos3dv(_v_)
  GL_FUNCTIONS_MAP[:glWindowPos3dv].call(_v_)
end
WindowPos3f(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 4864
def self.WindowPos3f(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glWindowPos3f].call(_x_, _y_, _z_)
end
WindowPos3fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4868
def self.WindowPos3fv(_v_)
  GL_FUNCTIONS_MAP[:glWindowPos3fv].call(_v_)
end
WindowPos3i(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 4872
def self.WindowPos3i(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glWindowPos3i].call(_x_, _y_, _z_)
end
WindowPos3iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4876
def self.WindowPos3iv(_v_)
  GL_FUNCTIONS_MAP[:glWindowPos3iv].call(_v_)
end
WindowPos3s(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 4880
def self.WindowPos3s(_x_, _y_, _z_)
  GL_FUNCTIONS_MAP[:glWindowPos3s].call(_x_, _y_, _z_)
end
WindowPos3sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 4884
def self.WindowPos3sv(_v_)
  GL_FUNCTIONS_MAP[:glWindowPos3sv].call(_v_)
end
bind_cgl_command(sym) click to toggle source
# File lib/opengl_macosx.rb, line 21
def self.bind_cgl_command(sym)
  CGL_FUNCTIONS_MAP[sym] = Fiddle::Function.new(@@cgl_dll[sym.to_s],
                                                CGL_FUNCTIONS_ARGS_MAP[sym],
                                                CGL_FUNCTIONS_RETVAL_MAP[sym])
  raise RuntimeError if CGL_FUNCTIONS_RETVAL_MAP[sym] == nil
end
bind_command(sym) click to toggle source
INTERNAL
# File lib/opengl_common.rb, line 65
def self.bind_command(sym)
  begin
    GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new(@@gl_dll[sym.to_s], 
                                                 GL_FUNCTIONS_ARGS_MAP[sym],
                                                 GL_FUNCTIONS_RETVAL_MAP[sym])
  rescue
    if self.get_platform == :OPENGL_PLATFORM_WINDOWS
      func_ptr = wglGetProcAddress(sym.to_s)
      GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new(func_ptr,
                                                   GL_FUNCTIONS_ARGS_MAP[sym],
                                                   GL_FUNCTIONS_RETVAL_MAP[sym])
    end
    raise RuntimeError if GL_FUNCTIONS_MAP[sym] == nil
  end
end
bind_glx_command(sym) click to toggle source
# File lib/opengl_linux.rb, line 16
def self.bind_glx_command(sym)
  GLX_FUNCTIONS_MAP[sym] = Fiddle::Function.new(@@gl_dll[sym.to_s],
                                                GLX_FUNCTIONS_ARGS_MAP[sym],
                                                GLX_FUNCTIONS_RETVAL_MAP[sym])
  raise RuntimeError if GLX_FUNCTIONS_RETVAL_MAP[sym] == nil
end
bind_wgl_command(sym) click to toggle source
# File lib/opengl_windows.rb, line 16
def self.bind_wgl_command(sym)
  WGL_FUNCTIONS_MAP[sym] = Fiddle::Function.new(@@gl_dll[sym.to_s],
                                                WGL_FUNCTIONS_ARGS_MAP[sym],
                                                WGL_FUNCTIONS_RETVAL_MAP[sym])
  raise RuntimeError if WGL_FUNCTIONS_RETVAL_MAP[sym] == nil
end
check_extension(ext_name) click to toggle source
# File lib/opengl_ext_common.rb, line 3
def self.check_extension(ext_name)
  get_string = GL.get_command(:glGetString) # [INTERNAL] Shortcut to get pointer without proper user setup.
  version_number = get_string.call(GL::VERSION).to_s.split(/\./)
  if version_number[0].to_i >= 3
    # glGetString(GL_EXTENSIONS) was deprecated in OpenGL 3.0
    # Ref.: http://sourceforge.net/p/glew/bugs/120/
    get_integerv = GL.get_command(:glGetIntegerv)
    get_stringi = GL.get_command(:glGetStringi)
    extensions_count_buf = '    '
    get_integerv.call(GL::NUM_EXTENSIONS, extensions_count_buf)
    extensions_count = extensions_count_buf.unpack('L')[0]
    extensions_count.times do |i|
      supported_ext_name = get_stringi.call(GL::EXTENSIONS, i).to_s
      return true if ext_name == supported_ext_name
    end
    return false
  else
    ext_strings = get_string.call(GL::EXTENSIONS).to_s.split(/ /)
    return ext_strings.include? ext_name
  end
end
get_cgl_command(sym) click to toggle source
# File lib/opengl_macosx.rb, line 11
def self.get_cgl_command(sym)
  if @@cgl_dll == nil
    @@cgl_dll = Fiddle.dlopen('/System/Library/Frameworks/OpenGL.framework/OpenGL')
  end
  if CGL_FUNCTIONS_MAP[sym] == nil
    bind_cgl_command(sym)
  end
  return CGL_FUNCTIONS_MAP[sym]
end
get_command(sym) click to toggle source
INTERNAL
# File lib/opengl_common.rb, line 57
def self.get_command(sym)
  if GL_FUNCTIONS_MAP[sym] == nil
    bind_command(sym)
  end
  return GL_FUNCTIONS_MAP[sym]
end
get_extension_command_symbols(ext_name) click to toggle source
# File lib/opengl_ext_common.rb, line 47
def self.get_extension_command_symbols(ext_name)
  get_ext_command = "get_ext_command_#{ext_name}".to_sym
  GLExt.send(get_ext_command)
end
get_extension_enum_symbols(ext_name) click to toggle source
# File lib/opengl_ext_common.rb, line 42
def self.get_extension_enum_symbols(ext_name)
  get_ext_enum = "get_ext_enum_#{ext_name}".to_sym
  GLExt.send(get_ext_enum)
end
get_glx_command(sym) click to toggle source
# File lib/opengl_linux.rb, line 9
def self.get_glx_command(sym)
  if GLX_FUNCTIONS_MAP[sym] == nil
    bind_glx_command(sym)
  end
  return GLX_FUNCTIONS_MAP[sym]
end
get_platform() click to toggle source
# File lib/opengl_platform.rb, line 15
def self.get_platform()
  return @@opengl_platform
end
get_wgl_command(sym) click to toggle source
# File lib/opengl_windows.rb, line 9
def self.get_wgl_command(sym)
  if WGL_FUNCTIONS_MAP[sym] == nil
    bind_wgl_command(sym)
  end
  return WGL_FUNCTIONS_MAP[sym]
end
import_symbols(output_error: false) click to toggle source

Import OpenGL APIs

  • Call this after OpenGL context becomes vailable (e.g.: glfwMakeContextCurrent)

# File lib/opengl_common.rb, line 24
def self.import_symbols(output_error: false)
  GL_FUNCTION_SYMBOLS.each do |sym|
    begin
      bind_command(sym) if GL_FUNCTIONS_MAP[sym] == nil || GL_FUNCTIONS_MAP[sym].ptr == 0
    rescue
      $stderr.puts("[Warning] opengl_common.rb : Failed to import #{sym}.") if output_error
    end
  end
end
load_dll(lib = nil, path = nil) click to toggle source
OBSOLETE
# File lib/opengl_common.rb, line 51
def self.load_dll(lib = nil, path = nil)
  $stderr.puts "[Warning] opengl_common.rb : OpenGL.load_dll is deprecated, use OpenGL.load_lib instead"
  self.load_lib(lib, path)
end
load_lib(lib_path = nil, output_import_error = false) click to toggle source
# File lib/opengl_common.rb, line 34
def self.load_lib(lib_path = nil, output_import_error = false)
  if lib_path == nil
    lib_path = case self.get_platform
               when :OPENGL_PLATFORM_WINDOWS
                 'C:/Windows/System32/opengl32.dll'
               when :OPENGL_PLATFORM_MACOSX
                 '/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib'
               else
                 'libGL.so' # not tested
               end
  end

  open_lib(lib_path: lib_path)
  import_symbols(output_error: output_import_error)
end
open_lib(lib_path: nil) click to toggle source

Open dll/dylib/so for symbol import

  • Note that OpenGL APIs won’t be available until you call import_symbols

# File lib/opengl_common.rb, line 8
def self.open_lib(lib_path: nil)
  if lib_path == nil
    case self.get_platform
    when :OPENGL_PLATFORM_WINDOWS
      lib_path = 'C:/Windows/System32/opengl32.dll'
    when :OPENGL_PLATFORM_MACOSX
      lib_path = '/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib'
    else
      lib_path = 'libGL.so' # not tested
    end
  end
  @@gl_dll = Fiddle.dlopen(lib_path)
end
setup_extension(ext_name, skip_check: false) click to toggle source
# File lib/opengl_ext_common.rb, line 25
def self.setup_extension(ext_name, skip_check: false)
  if skip_check || self.check_extension(ext_name)
    define_ext_enum = "define_ext_enum_#{ext_name}".to_sym
    define_ext_command = "define_ext_command_#{ext_name}".to_sym
    GLExt.send(define_ext_enum)
    GLExt.send(define_ext_command)
  end
end
setup_extension_all(skip_check: false) click to toggle source
# File lib/opengl_ext_common.rb, line 34
def self.setup_extension_all(skip_check: false)
  self.methods.each do |method_name|
    if method_name =~ /define_ext_command_(.*)/
      setup_extension($1, skip_check)
    end
  end
end
wglGetProcAddress(_lpszProc_) click to toggle source
# File lib/opengl_windows.rb, line 26
def self.wglGetProcAddress(_lpszProc_)
  f = GL::get_wgl_command(:wglGetProcAddress)
  f.call(_lpszProc_)
end

Public Instance Methods

CGLGetCurrentContext() click to toggle source
# File lib/opengl_macosx.rb, line 31
def CGLGetCurrentContext()
  f = GL::get_cgl_command(:CGLGetCurrentContext)
  f.call()
end
CGLGetShareGroup(_cgl_ctxobj_) click to toggle source
# File lib/opengl_macosx.rb, line 39
def CGLGetShareGroup(_cgl_ctxobj_)
  f = GL::get_cgl_command(:CGLGetShareGroup)
  f.call(_cgl_ctxobj_)
end
glXGetCurrentContext() click to toggle source
# File lib/opengl_linux.rb, line 26
def glXGetCurrentContext()
  f = GL::get_glx_command(:glXGetCurrentContext)
  f.call()
end
glXGetCurrentDisplay(_glx_ctxobj_) click to toggle source
# File lib/opengl_linux.rb, line 34
def glXGetCurrentDisplay(_glx_ctxobj_)
  f = GL::get_glx_command(:glXGetCurrentDisplay)
  f.call(_glx_ctxobj_)
end
wglGetCurrentContext() click to toggle source
# File lib/opengl_windows.rb, line 34
def wglGetCurrentContext()
  f = GL::get_wgl_command(:wglGetCurrentContext)
  f.call()
end
wglGetCurrentDC() click to toggle source
# File lib/opengl_windows.rb, line 42
def wglGetCurrentDC()
  f = GL::get_wgl_command(:wglGetCurrentDC)
  f.call()
end