class Physicist::Laboratory::Screen
Attributes
camera[RW]
map_grid[RW]
scientist[RW]
Public Instance Methods
avatar_for(scientist)
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# File lib/physicist/laboratory/screen.rb, line 33 def avatar_for(scientist) Dedalus::Elements::Sprite.new( path: 'media/images/walk.png', frame: 0, invert_x: false, asset_width: 64, asset_height: 64, scale: 2.0 ) end
field()
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# File lib/physicist/laboratory/screen.rb, line 16 def field SpriteField.new( grid: map_grid, scale: 1.0, camera_location: camera, tiles_path: "media/images/tiles.png", tile_width: 64, tile_height: 64, tile_class: "Dedalus::Elements::MapTile", sprite_map: sprite_map ) end
heading()
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# File lib/physicist/laboratory/screen.rb, line 44 def heading [ Heading.new(text: "[Physics Laboratory]"), Paragraph.new(text: "Hello, #{scientist.name_with_title}") ] end
show()
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# File lib/physicist/laboratory/screen.rb, line 7 def show [ Paragraph.new(text: "Welcome to the lab, #{scientist.display_name}!"), Paragraph.new(text: "Pos: #{scientist.current.position}"), Paragraph.new(text: "Vel: #{scientist.current.velocity}"), field ] end
sprite_map()
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# File lib/physicist/laboratory/screen.rb, line 29 def sprite_map { scientist.current.position => [avatar_for(scientist)] } end