Table of Contents - pirate_game-0.0.1 Documentation
Pages
Classes and Modules
- PirateGame
- PirateGame::Animation
- PirateGame::Background
- PirateGame::Boot
- PirateGame::Bridge
- PirateGame::BridgeButton
- PirateGame::Client
- PirateGame::ClientApp
- PirateGame::GameMaster
- PirateGame::Image
- PirateGame::LogBook
- PirateGame::MasterApp
- PirateGame::Protocol
- PirateGame::Stage
- PirateGame::TimeoutRenewer
- PirateGame::Wave
- PirateGame::WavingItem
- Shoes
- Shoes::Swt
- Shoes::Swt::Progress
- Shoes::Swt::TextBlockPainter
Methods
- ::config — PirateGame::Boot
- ::config_file — PirateGame::Boot
- ::config_hash — PirateGame::Boot
- ::default — PirateGame::Protocol
- ::default_name — PirateGame::Client
- ::new — PirateGame::Animation
- ::new — PirateGame::Background
- ::new — PirateGame::Bridge
- ::new — PirateGame::BridgeButton
- ::new — PirateGame::Client
- ::new — PirateGame::GameMaster
- ::new — PirateGame::Image
- ::new — PirateGame::LogBook
- ::new — PirateGame::MasterApp
- ::new — PirateGame::Stage
- ::new — PirateGame::TimeoutRenewer
- ::new — PirateGame::Wave
- ::new — PirateGame::WavingItem
- ::run — PirateGame::ClientApp
- ::run — PirateGame::MasterApp
- ::waving_offset — PirateGame::Boot
- #action_time_left — PirateGame::Client
- #add — PirateGame::LogBook
- #add_extra_item — PirateGame::Background
- #all_items — PirateGame::Background
- #allow_registration? — PirateGame::GameMaster
- #animate — PirateGame::Background
- #animate — PirateGame::BridgeButton
- #animate — PirateGame::ClientApp
- #animate — PirateGame::Image
- #animate — PirateGame::Wave
- #animate_items — PirateGame::ClientApp
- #bridge_for_player — PirateGame::Stage
- #broadcast — PirateGame::Client
- #clicked — PirateGame::Client
- #color — PirateGame::Background
- #complete — PirateGame::Stage
- #create_action_watcher — PirateGame::GameMaster
- #create_items — PirateGame::ClientApp
- #detect_registration_change — PirateGame::ClientApp
- #detect_stage_status_change — PirateGame::MasterApp
- #detect_state_change — PirateGame::MasterApp
- #display_screen — PirateGame::MasterApp
- #draw — PirateGame::Background
- #draw — PirateGame::BridgeButton
- #draw — PirateGame::Image
- #draw — PirateGame::Wave
- #draw_items — PirateGame::ClientApp
- #draw_mothership_button — PirateGame::ClientApp
- #each — PirateGame::LogBook
- #empty? — PirateGame::LogBook
- #end_game — PirateGame::Client
- #end_screen — PirateGame::ClientApp
- #failure? — PirateGame::Stage
- #foreground? — PirateGame::Background
- #fraction= — Shoes::Swt::Progress
- #game_info — PirateGame::GameMaster
- #game_rundown — PirateGame::GameMaster
- #generate_all_items — PirateGame::Stage
- #handle_action — PirateGame::GameMaster
- #in_progress? — PirateGame::Stage
- #increment — PirateGame::Stage
- #increment_stage — PirateGame::GameMaster
- #issue_command — PirateGame::Client
- #launch_screen — PirateGame::ClientApp
- #launch_screen — PirateGame::MasterApp
- #length — PirateGame::LogBook
- #on_registration — PirateGame::GameMaster
- #paintControl — Shoes::Swt::TextBlockPainter
- #passed? — PirateGame::Stage
- #perform_action — PirateGame::Client
- #pirate_ship — PirateGame::ClientApp
- #pub_screen — PirateGame::ClientApp
- #randomize_state — PirateGame::Background
- #register — PirateGame::Client
- #register — PirateGame::ClientApp
- #registrations_text — PirateGame::GameMaster
- #renewer — PirateGame::Client
- #required_actions — PirateGame::Stage
- #return_to_pub — PirateGame::Client
- #run — PirateGame::MasterApp
- #rundown — PirateGame::Stage
- #sample_item — PirateGame::Bridge
- #say — PirateGame::Client
- #select_game_screen — PirateGame::ClientApp
- #send_end_game_to_clients — PirateGame::GameMaster
- #send_return_to_pub_to_clients — PirateGame::GameMaster
- #send_speed_to_items — PirateGame::Background
- #send_stage_info_to_clients — PirateGame::GameMaster
- #send_start_to_clients — PirateGame::GameMaster
- #set_state — PirateGame::Background
- #set_state — PirateGame::Client
- #set_state — PirateGame::GameMaster
- #size — PirateGame::LogBook
- #stage_info — PirateGame::GameMaster
- #stage_screen — PirateGame::ClientApp
- #start — PirateGame::GameMaster
- #start_stage — PirateGame::Client
- #startable? — PirateGame::GameMaster
- #state= — PirateGame::ClientApp
- #status — PirateGame::Stage
- #success? — PirateGame::Stage
- #teammates — PirateGame::Client
- #time_left — PirateGame::Stage
- #unregister — PirateGame::ClientApp
- #update — PirateGame::GameMaster
- #update_button_stack — PirateGame::MasterApp
- #update_chat_room — PirateGame::ClientApp
- #update_on_registration_change — PirateGame::ClientApp
- #wait_for_action — PirateGame::Client
- #waiting? — PirateGame::Client
- #watch_state — PirateGame::ClientApp
- #waving_offset — PirateGame::WavingItem