module Raylib
Constants
- ARROWS_SIZE
- ARROWS_VISIBLE
- ARROW_PADDING
- BACKGROUND_COLOR
- BASE_COLOR_DISABLED
- BASE_COLOR_FOCUSED
- BASE_COLOR_NORMAL
- BASE_COLOR_PRESSED
- BEIGE
- BLACK
- BLANK
- BLEND_ADDITIVE
- BLEND_ADD_COLORS
- BLEND_ALPHA
- BLEND_ALPHA_PREMUL
- BLEND_CUSTOM
- BLEND_MULTIPLIED
- BLEND_SUBTRACT_COLORS
- BLUE
- BORDER_COLOR_DISABLED
- BORDER_COLOR_FOCUSED
- BORDER_COLOR_NORMAL
- BORDER_COLOR_PRESSED
- BORDER_WIDTH
- BROWN
- BUTTON
- CAMERA_CUSTOM
- CAMERA_FIRST_PERSON
- CAMERA_FREE
- CAMERA_ORBITAL
- CAMERA_ORTHOGRAPHIC
- CAMERA_PERSPECTIVE
- CAMERA_THIRD_PERSON
- CHECKBOX
- CHECK_PADDING
- COLORPICKER
- COLOR_SELECTOR_SIZE
- COMBOBOX
- COMBO_BUTTON_SPACING
- COMBO_BUTTON_WIDTH
- CUBEMAP_LAYOUT_AUTO_DETECT
- CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE
- CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR
- CUBEMAP_LAYOUT_LINE_HORIZONTAL
- CUBEMAP_LAYOUT_LINE_VERTICAL
- CUBEMAP_LAYOUT_PANORAMA
- Camera
- DARKBLUE
- DARKBROWN
- DARKGRAY
- DARKGREEN
- DARKPURPLE
- DEFAULT
- DEG2RAD
- DROPDOWNBOX
- DROPDOWN_ITEMS_SPACING
- FLAG_FULLSCREEN_MODE
- FLAG_INTERLACED_HINT
- FLAG_MSAA_4X_HINT
- FLAG_VSYNC_HINT
Enum
- FLAG_WINDOW_ALWAYS_RUN
- FLAG_WINDOW_HIDDEN
- FLAG_WINDOW_HIGHDPI
- FLAG_WINDOW_MAXIMIZED
- FLAG_WINDOW_MINIMIZED
- FLAG_WINDOW_RESIZABLE
- FLAG_WINDOW_TOPMOST
- FLAG_WINDOW_TRANSPARENT
- FLAG_WINDOW_UNDECORATED
- FLAG_WINDOW_UNFOCUSED
- FONT_BITMAP
- FONT_DEFAULT
- FONT_SDF
- GAMEPAD_AXIS_LEFT_TRIGGER
- GAMEPAD_AXIS_LEFT_X
- GAMEPAD_AXIS_LEFT_Y
- GAMEPAD_AXIS_RIGHT_TRIGGER
- GAMEPAD_AXIS_RIGHT_X
- GAMEPAD_AXIS_RIGHT_Y
- GAMEPAD_BUTTON_LEFT_FACE_DOWN
- GAMEPAD_BUTTON_LEFT_FACE_LEFT
- GAMEPAD_BUTTON_LEFT_FACE_RIGHT
- GAMEPAD_BUTTON_LEFT_FACE_UP
- GAMEPAD_BUTTON_LEFT_THUMB
- GAMEPAD_BUTTON_LEFT_TRIGGER_1
- GAMEPAD_BUTTON_LEFT_TRIGGER_2
- GAMEPAD_BUTTON_MIDDLE
- GAMEPAD_BUTTON_MIDDLE_LEFT
- GAMEPAD_BUTTON_MIDDLE_RIGHT
- GAMEPAD_BUTTON_RIGHT_FACE_DOWN
- GAMEPAD_BUTTON_RIGHT_FACE_LEFT
- GAMEPAD_BUTTON_RIGHT_FACE_RIGHT
- GAMEPAD_BUTTON_RIGHT_FACE_UP
- GAMEPAD_BUTTON_RIGHT_THUMB
- GAMEPAD_BUTTON_RIGHT_TRIGGER_1
- GAMEPAD_BUTTON_RIGHT_TRIGGER_2
- GAMEPAD_BUTTON_UNKNOWN
- GESTURE_DOUBLETAP
- GESTURE_DRAG
- GESTURE_HOLD
- GESTURE_NONE
- GESTURE_PINCH_IN
- GESTURE_PINCH_OUT
- GESTURE_SWIPE_DOWN
- GESTURE_SWIPE_LEFT
- GESTURE_SWIPE_RIGHT
- GESTURE_SWIPE_UP
- GESTURE_TAP
- GOLD
- GRAY
- GREEN
- GROUP_PADDING
- GUI_STATE_DISABLED
- GUI_STATE_FOCUSED
- GUI_STATE_NORMAL
Enum
- GUI_STATE_PRESSED
- GUI_TEXT_ALIGN_CENTER
- GUI_TEXT_ALIGN_LEFT
- GUI_TEXT_ALIGN_RIGHT
- HUEBAR_PADDING
- HUEBAR_SELECTOR_HEIGHT
- HUEBAR_SELECTOR_OVERFLOW
- HUEBAR_WIDTH
- KEY_A
- KEY_APOSTROPHE
- KEY_B
- KEY_BACK
- KEY_BACKSLASH
- KEY_BACKSPACE
- KEY_C
- KEY_CAPS_LOCK
- KEY_COMMA
- KEY_D
- KEY_DELETE
- KEY_DOWN
- KEY_E
- KEY_EIGHT
- KEY_END
- KEY_ENTER
- KEY_EQUAL
- KEY_ESCAPE
- KEY_F
- KEY_F1
- KEY_F10
- KEY_F11
- KEY_F12
- KEY_F2
- KEY_F3
- KEY_F4
- KEY_F5
- KEY_F6
- KEY_F7
- KEY_F8
- KEY_F9
- KEY_FIVE
- KEY_FOUR
- KEY_G
- KEY_GRAVE
- KEY_H
- KEY_HOME
- KEY_I
- KEY_INSERT
- KEY_J
- KEY_K
- KEY_KB_MENU
- KEY_KP_0
- KEY_KP_1
- KEY_KP_2
- KEY_KP_3
- KEY_KP_4
- KEY_KP_5
- KEY_KP_6
- KEY_KP_7
- KEY_KP_8
- KEY_KP_9
- KEY_KP_ADD
- KEY_KP_DECIMAL
- KEY_KP_DIVIDE
- KEY_KP_ENTER
- KEY_KP_EQUAL
- KEY_KP_MULTIPLY
- KEY_KP_SUBTRACT
- KEY_L
- KEY_LEFT
- KEY_LEFT_ALT
- KEY_LEFT_BRACKET
- KEY_LEFT_CONTROL
- KEY_LEFT_SHIFT
- KEY_LEFT_SUPER
- KEY_M
- KEY_MENU
- KEY_MINUS
- KEY_N
- KEY_NINE
- KEY_NULL
- KEY_NUM_LOCK
- KEY_O
- KEY_ONE
- KEY_P
- KEY_PAGE_DOWN
- KEY_PAGE_UP
- KEY_PAUSE
- KEY_PERIOD
- KEY_PRINT_SCREEN
- KEY_Q
- KEY_R
- KEY_RIGHT
- KEY_RIGHT_ALT
- KEY_RIGHT_BRACKET
- KEY_RIGHT_CONTROL
- KEY_RIGHT_SHIFT
- KEY_RIGHT_SUPER
- KEY_S
- KEY_SCROLL_LOCK
- KEY_SEMICOLON
- KEY_SEVEN
- KEY_SIX
- KEY_SLASH
- KEY_SPACE
- KEY_T
- KEY_TAB
- KEY_THREE
- KEY_TWO
- KEY_U
- KEY_UP
- KEY_V
- KEY_VOLUME_DOWN
- KEY_VOLUME_UP
- KEY_W
- KEY_X
- KEY_Y
- KEY_Z
- KEY_ZERO
- LABEL
- LIGHTGRAY
- LIME
- LINE_COLOR
- LISTVIEW
- LIST_ITEMS_HEIGHT
- LIST_ITEMS_SPACING
- LOG_ALL
- LOG_DEBUG
- LOG_ERROR
- LOG_FATAL
- LOG_INFO
- LOG_NONE
- LOG_TRACE
- LOG_WARNING
- MAGENTA
- MAROON
- MATERIAL_MAP_ALBEDO
- MATERIAL_MAP_BRDF
- MATERIAL_MAP_CUBEMAP
- MATERIAL_MAP_EMISSION
- MATERIAL_MAP_HEIGHT
- MATERIAL_MAP_IRRADIANCE
- MATERIAL_MAP_METALNESS
- MATERIAL_MAP_NORMAL
- MATERIAL_MAP_OCCLUSION
- MATERIAL_MAP_PREFILTER
- MATERIAL_MAP_ROUGHNESS
- MOUSE_BUTTON_BACK
- MOUSE_BUTTON_EXTRA
- MOUSE_BUTTON_FORWARD
- MOUSE_BUTTON_LEFT
- MOUSE_BUTTON_MIDDLE
- MOUSE_BUTTON_RIGHT
- MOUSE_BUTTON_SIDE
- MOUSE_CURSOR_ARROW
- MOUSE_CURSOR_CROSSHAIR
- MOUSE_CURSOR_DEFAULT
- MOUSE_CURSOR_IBEAM
- MOUSE_CURSOR_NOT_ALLOWED
- MOUSE_CURSOR_POINTING_HAND
- MOUSE_CURSOR_RESIZE_ALL
- MOUSE_CURSOR_RESIZE_EW
- MOUSE_CURSOR_RESIZE_NESW
- MOUSE_CURSOR_RESIZE_NS
- MOUSE_CURSOR_RESIZE_NWSE
- NPATCH_NINE_PATCH
- NPATCH_THREE_PATCH_HORIZONTAL
- NPATCH_THREE_PATCH_VERTICAL
- OPENGL_11
Enum
- OPENGL_21
- OPENGL_33
- OPENGL_43
- OPENGL_ES_20
- ORANGE
- PHYSAC_CIRCLE_VERTICES
- PHYSAC_COLLISION_ITERATIONS
- PHYSAC_MAX_BODIES
Define/Macro
- PHYSAC_MAX_MANIFOLDS
- PHYSAC_MAX_VERTICES
- PHYSAC_PENETRATION_ALLOWANCE
- PHYSAC_PENETRATION_CORRECTION
- PHYSAC_PI
- PHYSICS_CIRCLE
Enum
- PHYSICS_POLYGON
- PINK
- PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA
- PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
- PIXELFORMAT_COMPRESSED_DXT1_RGB
- PIXELFORMAT_COMPRESSED_DXT1_RGBA
- PIXELFORMAT_COMPRESSED_DXT3_RGBA
- PIXELFORMAT_COMPRESSED_DXT5_RGBA
- PIXELFORMAT_COMPRESSED_ETC1_RGB
- PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA
- PIXELFORMAT_COMPRESSED_ETC2_RGB
- PIXELFORMAT_COMPRESSED_PVRT_RGB
- PIXELFORMAT_COMPRESSED_PVRT_RGBA
- PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
- PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA
- PIXELFORMAT_UNCOMPRESSED_R32
- PIXELFORMAT_UNCOMPRESSED_R32G32B32
- PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
- PIXELFORMAT_UNCOMPRESSED_R4G4B4A4
- PIXELFORMAT_UNCOMPRESSED_R5G5B5A1
- PIXELFORMAT_UNCOMPRESSED_R5G6B5
- PIXELFORMAT_UNCOMPRESSED_R8G8B8
- PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
- PROGRESSBAR
- PROGRESS_PADDING
- PURPLE
- Quaternion
- RAD2DEG
- RAYGUI_ICON_1UP
- RAYGUI_ICON_203
- RAYGUI_ICON_204
- RAYGUI_ICON_205
- RAYGUI_ICON_206
- RAYGUI_ICON_207
- RAYGUI_ICON_208
- RAYGUI_ICON_209
- RAYGUI_ICON_210
- RAYGUI_ICON_211
- RAYGUI_ICON_212
- RAYGUI_ICON_213
- RAYGUI_ICON_214
- RAYGUI_ICON_215
- RAYGUI_ICON_216
- RAYGUI_ICON_217
- RAYGUI_ICON_218
- RAYGUI_ICON_219
- RAYGUI_ICON_220
- RAYGUI_ICON_221
- RAYGUI_ICON_222
- RAYGUI_ICON_223
- RAYGUI_ICON_224
- RAYGUI_ICON_225
- RAYGUI_ICON_226
- RAYGUI_ICON_227
- RAYGUI_ICON_228
- RAYGUI_ICON_229
- RAYGUI_ICON_230
- RAYGUI_ICON_231
- RAYGUI_ICON_232
- RAYGUI_ICON_233
- RAYGUI_ICON_234
- RAYGUI_ICON_235
- RAYGUI_ICON_236
- RAYGUI_ICON_237
- RAYGUI_ICON_238
- RAYGUI_ICON_239
- RAYGUI_ICON_240
- RAYGUI_ICON_241
- RAYGUI_ICON_242
- RAYGUI_ICON_243
- RAYGUI_ICON_244
- RAYGUI_ICON_245
- RAYGUI_ICON_246
- RAYGUI_ICON_247
- RAYGUI_ICON_248
- RAYGUI_ICON_249
- RAYGUI_ICON_250
- RAYGUI_ICON_251
- RAYGUI_ICON_252
- RAYGUI_ICON_253
- RAYGUI_ICON_254
- RAYGUI_ICON_255
- RAYGUI_ICON_ALPHA_CLEAR
- RAYGUI_ICON_ALPHA_MULTIPLY
- RAYGUI_ICON_ARROW_DOWN
- RAYGUI_ICON_ARROW_DOWN_FILL
- RAYGUI_ICON_ARROW_LEFT
- RAYGUI_ICON_ARROW_LEFT_FILL
- RAYGUI_ICON_ARROW_RIGHT
- RAYGUI_ICON_ARROW_RIGHT_FILL
- RAYGUI_ICON_ARROW_UP
- RAYGUI_ICON_ARROW_UP_FILL
- RAYGUI_ICON_AUDIO
- RAYGUI_ICON_BIN
- RAYGUI_ICON_BOX
- RAYGUI_ICON_BOX_BOTTOM
- RAYGUI_ICON_BOX_BOTTOM_LEFT
- RAYGUI_ICON_BOX_BOTTOM_RIGHT
- RAYGUI_ICON_BOX_CENTER
- RAYGUI_ICON_BOX_CIRCLE_MASK
- RAYGUI_ICON_BOX_CONCENTRIC
- RAYGUI_ICON_BOX_CORNERS_BIG
- RAYGUI_ICON_BOX_CORNERS_SMALL
- RAYGUI_ICON_BOX_DOTS_BIG
- RAYGUI_ICON_BOX_DOTS_SMALL
- RAYGUI_ICON_BOX_GRID
- RAYGUI_ICON_BOX_GRID_BIG
- RAYGUI_ICON_BOX_LEFT
- RAYGUI_ICON_BOX_MULTISIZE
- RAYGUI_ICON_BOX_RIGHT
- RAYGUI_ICON_BOX_TOP
- RAYGUI_ICON_BOX_TOP_LEFT
- RAYGUI_ICON_BOX_TOP_RIGHT
- RAYGUI_ICON_BRUSH_CLASSIC
- RAYGUI_ICON_BRUSH_PAINTER
- RAYGUI_ICON_CAMERA
- RAYGUI_ICON_CLOCK
- RAYGUI_ICON_COIN
- RAYGUI_ICON_COLOR_BUCKET
- RAYGUI_ICON_COLOR_PICKER
- RAYGUI_ICON_CORNER
- RAYGUI_ICON_CRACK
- RAYGUI_ICON_CRACK_POINTS
- RAYGUI_ICON_CROP
- RAYGUI_ICON_CROP_ALPHA
- RAYGUI_ICON_CROSS
- RAYGUI_ICON_CROSSLINE
- RAYGUI_ICON_CROSS_SMALL
- RAYGUI_ICON_CUBE
- RAYGUI_ICON_CUBE_FACE_BACK
- RAYGUI_ICON_CUBE_FACE_BOTTOM
- RAYGUI_ICON_CUBE_FACE_FRONT
- RAYGUI_ICON_CUBE_FACE_LEFT
- RAYGUI_ICON_CUBE_FACE_RIGHT
- RAYGUI_ICON_CUBE_FACE_TOP
- RAYGUI_ICON_CURSOR_CLASSIC
- RAYGUI_ICON_CURSOR_HAND
- RAYGUI_ICON_CURSOR_MOVE
- RAYGUI_ICON_CURSOR_MOVE_FILL
- RAYGUI_ICON_CURSOR_POINTER
- RAYGUI_ICON_CURSOR_SCALE
- RAYGUI_ICON_CURSOR_SCALE_FILL
- RAYGUI_ICON_CURSOR_SCALE_LEFT
- RAYGUI_ICON_CURSOR_SCALE_LEFT_FILL
- RAYGUI_ICON_CURSOR_SCALE_RIGHT
- RAYGUI_ICON_CURSOR_SCALE_RIGHT_FILL
- RAYGUI_ICON_DEMON
- RAYGUI_ICON_DITHERING
- RAYGUI_ICON_DOOR
- RAYGUI_ICON_EMPTYBOX
- RAYGUI_ICON_EMPTYBOX_SMALL
- RAYGUI_ICON_EXIT
- RAYGUI_ICON_EXPLOSION
- RAYGUI_ICON_EYE_OFF
- RAYGUI_ICON_EYE_ON
- RAYGUI_ICON_FILETYPE_ALPHA
- RAYGUI_ICON_FILETYPE_AUDIO
- RAYGUI_ICON_FILETYPE_BINARY
- RAYGUI_ICON_FILETYPE_HOME
- RAYGUI_ICON_FILETYPE_IMAGE
- RAYGUI_ICON_FILETYPE_INFO
- RAYGUI_ICON_FILETYPE_PLAY
- RAYGUI_ICON_FILETYPE_TEXT
- RAYGUI_ICON_FILETYPE_VIDEO
- RAYGUI_ICON_FILE_COPY
- RAYGUI_ICON_FILE_CUT
- RAYGUI_ICON_FILE_DELETE
- RAYGUI_ICON_FILE_EXPORT
- RAYGUI_ICON_FILE_NEW
- RAYGUI_ICON_FILE_OPEN
- RAYGUI_ICON_FILE_PASTE
- RAYGUI_ICON_FILE_SAVE
- RAYGUI_ICON_FILE_SAVE_CLASSIC
- RAYGUI_ICON_FILTER
- RAYGUI_ICON_FILTER_BILINEAR
- RAYGUI_ICON_FILTER_POINT
- RAYGUI_ICON_FILTER_TOP
- RAYGUI_ICON_FOLDER_FILE_OPEN
- RAYGUI_ICON_FOLDER_OPEN
- RAYGUI_ICON_FOLDER_SAVE
- RAYGUI_ICON_FOUR_BOXES
- RAYGUI_ICON_FX
- RAYGUI_ICON_GEAR
- RAYGUI_ICON_GEAR_BIG
- RAYGUI_ICON_GEAR_EX
- RAYGUI_ICON_GRID
- RAYGUI_ICON_GRID_FILL
- RAYGUI_ICON_HAND_POINTER
- RAYGUI_ICON_HEART
- RAYGUI_ICON_HELP
- RAYGUI_ICON_HEX
- RAYGUI_ICON_HIDPI
- RAYGUI_ICON_HOUSE
- RAYGUI_ICON_INFO
- RAYGUI_ICON_KEY
- RAYGUI_ICON_LASER
- RAYGUI_ICON_LAYERS
- RAYGUI_ICON_LAYERS_VISIBLE
- RAYGUI_ICON_LENS
- RAYGUI_ICON_LENS_BIG
- RAYGUI_ICON_LIFE_BARS
- RAYGUI_ICON_LINK
- RAYGUI_ICON_LINK_BOXES
- RAYGUI_ICON_LINK_BROKE
- RAYGUI_ICON_LINK_MULTI
- RAYGUI_ICON_LINK_NET
- RAYGUI_ICON_LOCK_CLOSE
- RAYGUI_ICON_LOCK_OPEN
- RAYGUI_ICON_MAGNET
- RAYGUI_ICON_MAILBOX
- RAYGUI_ICON_MIPMAPS
- RAYGUI_ICON_MODE_2D
- RAYGUI_ICON_MODE_3D
- RAYGUI_ICON_MONITOR
- RAYGUI_ICON_MUTATE
- RAYGUI_ICON_MUTATE_FILL
- RAYGUI_ICON_NONE
- RAYGUI_ICON_NOTEBOOK
- RAYGUI_ICON_OK_TICK
- RAYGUI_ICON_PENCIL
- RAYGUI_ICON_PENCIL_BIG
- RAYGUI_ICON_PHOTO_CAMERA
- RAYGUI_ICON_PHOTO_CAMERA_FLASH
- RAYGUI_ICON_PLAYER
- RAYGUI_ICON_PLAYER_JUMP
- RAYGUI_ICON_PLAYER_NEXT
- RAYGUI_ICON_PLAYER_PAUSE
- RAYGUI_ICON_PLAYER_PLAY
- RAYGUI_ICON_PLAYER_PLAY_BACK
- RAYGUI_ICON_PLAYER_PREVIOUS
- RAYGUI_ICON_PLAYER_RECORD
- RAYGUI_ICON_PLAYER_STOP
- RAYGUI_ICON_POT
- RAYGUI_ICON_PRINTER
- RAYGUI_ICON_REDO
- RAYGUI_ICON_REDO_FILL
- RAYGUI_ICON_REPEAT
- RAYGUI_ICON_REPEAT_FILL
- RAYGUI_ICON_REREDO
- RAYGUI_ICON_REREDO_FILL
- RAYGUI_ICON_RESIZE
- RAYGUI_ICON_ROTATE
- RAYGUI_ICON_ROTATE_FILL
- RAYGUI_ICON_RUBBER
- RAYGUI_ICON_SCALE
- RAYGUI_ICON_SHIELD
- RAYGUI_ICON_SHUFFLE
- RAYGUI_ICON_SHUFFLE_FILL
- RAYGUI_ICON_SPECIAL
- RAYGUI_ICON_SQUARE_TOGGLE
- RAYGUI_ICON_STAR
- RAYGUI_ICON_SUITCASE
- RAYGUI_ICON_SUITCASE_ZIP
- RAYGUI_ICON_SYMMETRY
- RAYGUI_ICON_SYMMETRY_HORIZONTAL
- RAYGUI_ICON_SYMMETRY_VERTICAL
- RAYGUI_ICON_TARGET
- RAYGUI_ICON_TARGET_BIG
- RAYGUI_ICON_TARGET_BIG_FILL
- RAYGUI_ICON_TARGET_MOVE
- RAYGUI_ICON_TARGET_MOVE_FILL
- RAYGUI_ICON_TARGET_POINT
- RAYGUI_ICON_TARGET_SMALL
- RAYGUI_ICON_TARGET_SMALL_FILL
- RAYGUI_ICON_TEXT_A
- RAYGUI_ICON_TEXT_NOTES
- RAYGUI_ICON_TEXT_POPUP
- RAYGUI_ICON_TEXT_T
- RAYGUI_ICON_TOOLS
- RAYGUI_ICON_UNDO
- RAYGUI_ICON_UNDO_FILL
- RAYGUI_ICON_VERTICAL_BARS
- RAYGUI_ICON_VERTICAL_BARS_FILL
- RAYGUI_ICON_WATER_DROP
- RAYGUI_ICON_WAVE
- RAYGUI_ICON_WAVE_SINUS
- RAYGUI_ICON_WAVE_SQUARE
- RAYGUI_ICON_WAVE_TRIANGULAR
- RAYGUI_ICON_WINDOW
- RAYGUI_ICON_ZOOM_ALL
- RAYGUI_ICON_ZOOM_BIG
- RAYGUI_ICON_ZOOM_CENTER
- RAYGUI_ICON_ZOOM_MEDIUM
- RAYGUI_ICON_ZOOM_SMALL
- RAYGUI_VERSION
Define/Macro
- RAYLIB_VERSION
Define/Macro
- RAYWHITE
- RED
- RESERVED
- RLGL_VERSION
Define/Macro
- RL_ATTACHMENT_COLOR_CHANNEL0
- RL_ATTACHMENT_COLOR_CHANNEL1
- RL_ATTACHMENT_COLOR_CHANNEL2
- RL_ATTACHMENT_COLOR_CHANNEL3
- RL_ATTACHMENT_COLOR_CHANNEL4
- RL_ATTACHMENT_COLOR_CHANNEL5
- RL_ATTACHMENT_COLOR_CHANNEL6
- RL_ATTACHMENT_COLOR_CHANNEL7
- RL_ATTACHMENT_CUBEMAP_NEGATIVE_X
- RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y
- RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z
- RL_ATTACHMENT_CUBEMAP_POSITIVE_X
- RL_ATTACHMENT_CUBEMAP_POSITIVE_Y
- RL_ATTACHMENT_CUBEMAP_POSITIVE_Z
- RL_ATTACHMENT_DEPTH
- RL_ATTACHMENT_RENDERBUFFER
- RL_ATTACHMENT_STENCIL
- RL_ATTACHMENT_TEXTURE2D
- RL_BLEND_ADDITIVE
- RL_BLEND_ADD_COLORS
- RL_BLEND_ALPHA
- RL_BLEND_ALPHA_PREMUL
- RL_BLEND_CUSTOM
- RL_BLEND_MULTIPLIED
- RL_BLEND_SUBTRACT_COLORS
- RL_COMPUTE_SHADER
- RL_CULL_DISTANCE_FAR
- RL_CULL_DISTANCE_NEAR
- RL_DEFAULT_BATCH_BUFFERS
- RL_DEFAULT_BATCH_BUFFER_ELEMENTS
- RL_DEFAULT_BATCH_DRAWCALLS
- RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS
- RL_DYNAMIC_COPY
- RL_DYNAMIC_DRAW
- RL_DYNAMIC_READ
- RL_FLOAT
- RL_FRAGMENT_SHADER
- RL_LINES
- RL_LOG_ALL
- RL_LOG_DEBUG
- RL_LOG_ERROR
- RL_LOG_FATAL
- RL_LOG_INFO
- RL_LOG_NONE
- RL_LOG_TRACE
- RL_LOG_WARNING
- RL_MAX_MATRIX_STACK_SIZE
- RL_MAX_SHADER_LOCATIONS
- RL_MODELVIEW
- RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA
- RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
- RL_PIXELFORMAT_COMPRESSED_DXT1_RGB
- RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA
- RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA
- RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA
- RL_PIXELFORMAT_COMPRESSED_ETC1_RGB
- RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA
- RL_PIXELFORMAT_COMPRESSED_ETC2_RGB
- RL_PIXELFORMAT_COMPRESSED_PVRT_RGB
- RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA
- RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
- RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA
- RL_PIXELFORMAT_UNCOMPRESSED_R32
- RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32
- RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
- RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4
- RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1
- RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5
- RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8
- RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
- RL_PROJECTION
- RL_QUADS
- RL_SHADER_ATTRIB_FLOAT
- RL_SHADER_ATTRIB_VEC2
- RL_SHADER_ATTRIB_VEC3
- RL_SHADER_ATTRIB_VEC4
- RL_SHADER_LOC_COLOR_AMBIENT
- RL_SHADER_LOC_COLOR_DIFFUSE
- RL_SHADER_LOC_COLOR_SPECULAR
- RL_SHADER_LOC_MAP_ALBEDO
- RL_SHADER_LOC_MAP_BRDF
- RL_SHADER_LOC_MAP_CUBEMAP
- RL_SHADER_LOC_MAP_EMISSION
- RL_SHADER_LOC_MAP_HEIGHT
- RL_SHADER_LOC_MAP_IRRADIANCE
- RL_SHADER_LOC_MAP_METALNESS
- RL_SHADER_LOC_MAP_NORMAL
- RL_SHADER_LOC_MAP_OCCLUSION
- RL_SHADER_LOC_MAP_PREFILTER
- RL_SHADER_LOC_MAP_ROUGHNESS
- RL_SHADER_LOC_MATRIX_MODEL
- RL_SHADER_LOC_MATRIX_MVP
- RL_SHADER_LOC_MATRIX_NORMAL
- RL_SHADER_LOC_MATRIX_PROJECTION
- RL_SHADER_LOC_MATRIX_VIEW
- RL_SHADER_LOC_VECTOR_VIEW
- RL_SHADER_LOC_VERTEX_COLOR
- RL_SHADER_LOC_VERTEX_NORMAL
- RL_SHADER_LOC_VERTEX_POSITION
- RL_SHADER_LOC_VERTEX_TANGENT
- RL_SHADER_LOC_VERTEX_TEXCOORD01
- RL_SHADER_LOC_VERTEX_TEXCOORD02
- RL_SHADER_UNIFORM_FLOAT
- RL_SHADER_UNIFORM_INT
- RL_SHADER_UNIFORM_IVEC2
- RL_SHADER_UNIFORM_IVEC3
- RL_SHADER_UNIFORM_IVEC4
- RL_SHADER_UNIFORM_SAMPLER2D
- RL_SHADER_UNIFORM_VEC2
- RL_SHADER_UNIFORM_VEC3
- RL_SHADER_UNIFORM_VEC4
- RL_STATIC_COPY
- RL_STATIC_DRAW
- RL_STATIC_READ
- RL_STREAM_COPY
- RL_STREAM_DRAW
- RL_STREAM_READ
- RL_TEXTURE
- RL_TEXTURE_FILTER_ANISOTROPIC
- RL_TEXTURE_FILTER_ANISOTROPIC_16X
- RL_TEXTURE_FILTER_ANISOTROPIC_4X
- RL_TEXTURE_FILTER_ANISOTROPIC_8X
- RL_TEXTURE_FILTER_BILINEAR
- RL_TEXTURE_FILTER_LINEAR
- RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST
- RL_TEXTURE_FILTER_MIP_LINEAR
- RL_TEXTURE_FILTER_MIP_NEAREST
- RL_TEXTURE_FILTER_NEAREST
- RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR
- RL_TEXTURE_FILTER_POINT
- RL_TEXTURE_FILTER_TRILINEAR
- RL_TEXTURE_MAG_FILTER
- RL_TEXTURE_MIN_FILTER
- RL_TEXTURE_WRAP_CLAMP
- RL_TEXTURE_WRAP_MIRROR_CLAMP
- RL_TEXTURE_WRAP_MIRROR_REPEAT
- RL_TEXTURE_WRAP_REPEAT
- RL_TEXTURE_WRAP_S
- RL_TEXTURE_WRAP_T
- RL_TRIANGLES
- RL_UNSIGNED_BYTE
- RL_VERTEX_SHADER
- RenderTexture2D
- SCROLLBAR
- SCROLLBAR_LEFT_SIDE
- SCROLLBAR_RIGHT_SIDE
- SCROLLBAR_SIDE
- SCROLLBAR_WIDTH
- SCROLL_PADDING
- SCROLL_SLIDER_PADDING
- SCROLL_SLIDER_SIZE
- SCROLL_SPEED
- SHADER_ATTRIB_FLOAT
- SHADER_ATTRIB_VEC2
- SHADER_ATTRIB_VEC3
- SHADER_ATTRIB_VEC4
- SHADER_LOC_COLOR_AMBIENT
- SHADER_LOC_COLOR_DIFFUSE
- SHADER_LOC_COLOR_SPECULAR
- SHADER_LOC_MAP_ALBEDO
- SHADER_LOC_MAP_BRDF
- SHADER_LOC_MAP_CUBEMAP
- SHADER_LOC_MAP_EMISSION
- SHADER_LOC_MAP_HEIGHT
- SHADER_LOC_MAP_IRRADIANCE
- SHADER_LOC_MAP_METALNESS
- SHADER_LOC_MAP_NORMAL
- SHADER_LOC_MAP_OCCLUSION
- SHADER_LOC_MAP_PREFILTER
- SHADER_LOC_MAP_ROUGHNESS
- SHADER_LOC_MATRIX_MODEL
- SHADER_LOC_MATRIX_MVP
- SHADER_LOC_MATRIX_NORMAL
- SHADER_LOC_MATRIX_PROJECTION
- SHADER_LOC_MATRIX_VIEW
- SHADER_LOC_VECTOR_VIEW
- SHADER_LOC_VERTEX_COLOR
- SHADER_LOC_VERTEX_NORMAL
- SHADER_LOC_VERTEX_POSITION
- SHADER_LOC_VERTEX_TANGENT
- SHADER_LOC_VERTEX_TEXCOORD01
- SHADER_LOC_VERTEX_TEXCOORD02
- SHADER_UNIFORM_FLOAT
- SHADER_UNIFORM_INT
- SHADER_UNIFORM_IVEC2
- SHADER_UNIFORM_IVEC3
- SHADER_UNIFORM_IVEC4
- SHADER_UNIFORM_SAMPLER2D
- SHADER_UNIFORM_VEC2
- SHADER_UNIFORM_VEC3
- SHADER_UNIFORM_VEC4
- SKYBLUE
- SLIDER
- SLIDER_PADDING
- SLIDER_WIDTH
- SPINNER
- SPIN_BUTTON_SPACING
- SPIN_BUTTON_WIDTH
- STATUSBAR
- TEXTBOX
- TEXTURE_FILTER_ANISOTROPIC_16X
- TEXTURE_FILTER_ANISOTROPIC_4X
- TEXTURE_FILTER_ANISOTROPIC_8X
- TEXTURE_FILTER_BILINEAR
- TEXTURE_FILTER_POINT
- TEXTURE_FILTER_TRILINEAR
- TEXTURE_WRAP_CLAMP
- TEXTURE_WRAP_MIRROR_CLAMP
- TEXTURE_WRAP_MIRROR_REPEAT
- TEXTURE_WRAP_REPEAT
- TEXT_ALIGNMENT
- TEXT_COLOR_DISABLED
- TEXT_COLOR_FOCUSED
- TEXT_COLOR_NORMAL
- TEXT_COLOR_PRESSED
- TEXT_INNER_PADDING
- TEXT_LINES_SPACING
- TEXT_PADDING
- TEXT_SIZE
- TEXT_SPACING
- TOGGLE
- Texture2D
- TextureCubemap
- VALUEBOX
- VIOLET
- WHITE
- YELLOW
Public Class Methods
load_lib(libpath, raygui_libpath: nil, physac_libpath: nil)
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# File lib/raylib.rb, line 17 def self.load_lib(libpath, raygui_libpath: nil, physac_libpath: nil) unless @@raylib_import_done begin lib_paths = [libpath, raygui_libpath, physac_libpath].compact ffi_lib_flags :now, :global ffi_lib *lib_paths setup_symbols() setup_raygui_symbols() if raygui_libpath != nil setup_physac_symbols() if physac_libpath != nil rescue => error puts error end end end
setup_physac_symbols()
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Function
# File lib/physac.rb, line 104 def self.setup_physac_symbols() symbols = [ :InitPhysics, :RunPhysicsStep, :SetPhysicsTimeStep, :IsPhysicsEnabled, :SetPhysicsGravity, :CreatePhysicsBodyCircle, :CreatePhysicsBodyRectangle, :CreatePhysicsBodyPolygon, :PhysicsAddForce, :PhysicsAddTorque, :PhysicsShatter, :GetPhysicsBodiesCount, :GetPhysicsBody, :GetPhysicsShapeType, :GetPhysicsShapeVerticesCount, :GetPhysicsShapeVertex, :SetPhysicsBodyRotation, :DestroyPhysicsBody, :ClosePhysics, ] args = { :InitPhysics => [], :RunPhysicsStep => [], :SetPhysicsTimeStep => [:double], :IsPhysicsEnabled => [], :SetPhysicsGravity => [:float, :float], :CreatePhysicsBodyCircle => [Vector2.by_value, :float, :float], :CreatePhysicsBodyRectangle => [Vector2.by_value, :float, :float, :float], :CreatePhysicsBodyPolygon => [Vector2.by_value, :float, :int, :float], :PhysicsAddForce => [:pointer, Vector2.by_value], :PhysicsAddTorque => [:pointer, :float], :PhysicsShatter => [:pointer, Vector2.by_value, :float], :GetPhysicsBodiesCount => [], :GetPhysicsBody => [:int], :GetPhysicsShapeType => [:int], :GetPhysicsShapeVerticesCount => [:int], :GetPhysicsShapeVertex => [:pointer, :int], :SetPhysicsBodyRotation => [:pointer, :float], :DestroyPhysicsBody => [:pointer], :ClosePhysics => [], } retvals = { :InitPhysics => :void, :RunPhysicsStep => :void, :SetPhysicsTimeStep => :void, :IsPhysicsEnabled => :bool, :SetPhysicsGravity => :void, :CreatePhysicsBodyCircle => :pointer, :CreatePhysicsBodyRectangle => :pointer, :CreatePhysicsBodyPolygon => :pointer, :PhysicsAddForce => :void, :PhysicsAddTorque => :void, :PhysicsShatter => :void, :GetPhysicsBodiesCount => :int, :GetPhysicsBody => :pointer, :GetPhysicsShapeType => :int, :GetPhysicsShapeVerticesCount => :int, :GetPhysicsShapeVertex => Vector2.by_value, :SetPhysicsBodyRotation => :void, :DestroyPhysicsBody => :void, :ClosePhysics => :void, } symbols.each do |sym| begin attach_function sym, args[sym], retvals[sym] rescue FFI::NotFoundError => error $stderr.puts("[Warning] Failed to import #{sym} (#{error}).") end end end
setup_raygui_symbols()
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Function
# File lib/raygui.rb, line 380 def self.setup_raygui_symbols() symbols = [ :GuiEnable, :GuiDisable, :GuiLock, :GuiUnlock, :GuiIsLocked, :GuiFade, :GuiSetState, :GuiGetState, :GuiSetFont, :GuiGetFont, :GuiSetStyle, :GuiGetStyle, :GuiWindowBox, :GuiGroupBox, :GuiLine, :GuiPanel, :GuiScrollPanel, :GuiLabel, :GuiButton, :GuiLabelButton, :GuiToggle, :GuiToggleGroup, :GuiCheckBox, :GuiComboBox, :GuiDropdownBox, :GuiSpinner, :GuiValueBox, :GuiTextBox, :GuiTextBoxMulti, :GuiSlider, :GuiSliderBar, :GuiProgressBar, :GuiStatusBar, :GuiDummyRec, :GuiGrid, :GuiListView, :GuiListViewEx, :GuiMessageBox, :GuiTextInputBox, :GuiColorPicker, :GuiColorPanel, :GuiColorBarAlpha, :GuiColorBarHue, :GuiLoadStyle, :GuiLoadStyleDefault, :GuiIconText, :GuiDrawIcon, :GuiGetIcons, :GuiGetIconData, :GuiSetIconData, :GuiSetIconPixel, :GuiClearIconPixel, :GuiCheckIconPixel, ] args = { :GuiEnable => [], :GuiDisable => [], :GuiLock => [], :GuiUnlock => [], :GuiIsLocked => [], :GuiFade => [:float], :GuiSetState => [:int], :GuiGetState => [], :GuiSetFont => [Font.by_value], :GuiGetFont => [], :GuiSetStyle => [:int, :int, :int], :GuiGetStyle => [:int, :int], :GuiWindowBox => [Rectangle.by_value, :pointer], :GuiGroupBox => [Rectangle.by_value, :pointer], :GuiLine => [Rectangle.by_value, :pointer], :GuiPanel => [Rectangle.by_value, :pointer], :GuiScrollPanel => [Rectangle.by_value, :pointer, Rectangle.by_value, :pointer], :GuiLabel => [Rectangle.by_value, :pointer], :GuiButton => [Rectangle.by_value, :pointer], :GuiLabelButton => [Rectangle.by_value, :pointer], :GuiToggle => [Rectangle.by_value, :pointer, :bool], :GuiToggleGroup => [Rectangle.by_value, :pointer, :int], :GuiCheckBox => [Rectangle.by_value, :pointer, :bool], :GuiComboBox => [Rectangle.by_value, :pointer, :int], :GuiDropdownBox => [Rectangle.by_value, :pointer, :pointer, :bool], :GuiSpinner => [Rectangle.by_value, :pointer, :pointer, :int, :int, :bool], :GuiValueBox => [Rectangle.by_value, :pointer, :pointer, :int, :int, :bool], :GuiTextBox => [Rectangle.by_value, :pointer, :int, :bool], :GuiTextBoxMulti => [Rectangle.by_value, :pointer, :int, :bool], :GuiSlider => [Rectangle.by_value, :pointer, :pointer, :float, :float, :float], :GuiSliderBar => [Rectangle.by_value, :pointer, :pointer, :float, :float, :float], :GuiProgressBar => [Rectangle.by_value, :pointer, :pointer, :float, :float, :float], :GuiStatusBar => [Rectangle.by_value, :pointer], :GuiDummyRec => [Rectangle.by_value, :pointer], :GuiGrid => [Rectangle.by_value, :pointer, :float, :int], :GuiListView => [Rectangle.by_value, :pointer, :pointer, :int], :GuiListViewEx => [Rectangle.by_value, :pointer, :int, :pointer, :pointer, :int], :GuiMessageBox => [Rectangle.by_value, :pointer, :pointer, :pointer], :GuiTextInputBox => [Rectangle.by_value, :pointer, :pointer, :pointer, :pointer], :GuiColorPicker => [Rectangle.by_value, :pointer, Color.by_value], :GuiColorPanel => [Rectangle.by_value, :pointer, Color.by_value], :GuiColorBarAlpha => [Rectangle.by_value, :pointer, :float], :GuiColorBarHue => [Rectangle.by_value, :pointer, :float], :GuiLoadStyle => [:pointer], :GuiLoadStyleDefault => [], :GuiIconText => [:int, :pointer], :GuiDrawIcon => [:int, :int, :int, :int, Color.by_value], :GuiGetIcons => [], :GuiGetIconData => [:int], :GuiSetIconData => [:int, :pointer], :GuiSetIconPixel => [:int, :int, :int], :GuiClearIconPixel => [:int, :int, :int], :GuiCheckIconPixel => [:int, :int, :int], } retvals = { :GuiEnable => :void, :GuiDisable => :void, :GuiLock => :void, :GuiUnlock => :void, :GuiIsLocked => :bool, :GuiFade => :void, :GuiSetState => :void, :GuiGetState => :int, :GuiSetFont => :void, :GuiGetFont => Font.by_value, :GuiSetStyle => :void, :GuiGetStyle => :int, :GuiWindowBox => :bool, :GuiGroupBox => :void, :GuiLine => :void, :GuiPanel => :void, :GuiScrollPanel => Rectangle.by_value, :GuiLabel => :void, :GuiButton => :bool, :GuiLabelButton => :bool, :GuiToggle => :bool, :GuiToggleGroup => :int, :GuiCheckBox => :bool, :GuiComboBox => :int, :GuiDropdownBox => :bool, :GuiSpinner => :bool, :GuiValueBox => :bool, :GuiTextBox => :bool, :GuiTextBoxMulti => :bool, :GuiSlider => :float, :GuiSliderBar => :float, :GuiProgressBar => :float, :GuiStatusBar => :void, :GuiDummyRec => :void, :GuiGrid => Vector2.by_value, :GuiListView => :int, :GuiListViewEx => :int, :GuiMessageBox => :int, :GuiTextInputBox => :int, :GuiColorPicker => Color.by_value, :GuiColorPanel => Color.by_value, :GuiColorBarAlpha => :float, :GuiColorBarHue => :float, :GuiLoadStyle => :void, :GuiLoadStyleDefault => :void, :GuiIconText => :pointer, :GuiDrawIcon => :void, :GuiGetIcons => :pointer, :GuiGetIconData => :pointer, :GuiSetIconData => :void, :GuiSetIconPixel => :void, :GuiClearIconPixel => :void, :GuiCheckIconPixel => :bool, } symbols.each do |sym| begin attach_function sym, args[sym], retvals[sym] rescue FFI::NotFoundError => error $stderr.puts("[Warning] Failed to import #{sym} (#{error}).") end end end
setup_raylib_symbols()
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Function
# File lib/raylib_main.rb, line 665 def self.setup_raylib_symbols() symbols = [ :InitWindow, :WindowShouldClose, :CloseWindow, :IsWindowReady, :IsWindowFullscreen, :IsWindowHidden, :IsWindowMinimized, :IsWindowMaximized, :IsWindowFocused, :IsWindowResized, :IsWindowState, :SetWindowState, :ClearWindowState, :ToggleFullscreen, :MaximizeWindow, :MinimizeWindow, :RestoreWindow, :SetWindowIcon, :SetWindowTitle, :SetWindowPosition, :SetWindowMonitor, :SetWindowMinSize, :SetWindowSize, :SetWindowOpacity, :GetWindowHandle, :GetScreenWidth, :GetScreenHeight, :GetRenderWidth, :GetRenderHeight, :GetMonitorCount, :GetCurrentMonitor, :GetMonitorPosition, :GetMonitorWidth, :GetMonitorHeight, :GetMonitorPhysicalWidth, :GetMonitorPhysicalHeight, :GetMonitorRefreshRate, :GetWindowPosition, :GetWindowScaleDPI, :GetMonitorName, :SetClipboardText, :GetClipboardText, :SwapScreenBuffer, :PollInputEvents, :WaitTime, :ShowCursor, :HideCursor, :IsCursorHidden, :EnableCursor, :DisableCursor, :IsCursorOnScreen, :ClearBackground, :BeginDrawing, :EndDrawing, :BeginMode2D, :EndMode2D, :BeginMode3D, :EndMode3D, :BeginTextureMode, :EndTextureMode, :BeginShaderMode, :EndShaderMode, :BeginBlendMode, :EndBlendMode, :BeginScissorMode, :EndScissorMode, :BeginVrStereoMode, :EndVrStereoMode, :LoadVrStereoConfig, :UnloadVrStereoConfig, :LoadShader, :LoadShaderFromMemory, :GetShaderLocation, :GetShaderLocationAttrib, :SetShaderValue, :SetShaderValueV, :SetShaderValueMatrix, :SetShaderValueTexture, :UnloadShader, :GetMouseRay, :GetCameraMatrix, :GetCameraMatrix2D, :GetWorldToScreen, :GetWorldToScreenEx, :GetWorldToScreen2D, :GetScreenToWorld2D, :SetTargetFPS, :GetFPS, :GetFrameTime, :GetTime, :GetRandomValue, :SetRandomSeed, :TakeScreenshot, :SetConfigFlags, :TraceLog, :SetTraceLogLevel, :MemAlloc, :MemRealloc, :MemFree, :SetTraceLogCallback, :SetLoadFileDataCallback, :SetSaveFileDataCallback, :SetLoadFileTextCallback, :SetSaveFileTextCallback, :LoadFileData, :UnloadFileData, :SaveFileData, :LoadFileText, :UnloadFileText, :SaveFileText, :FileExists, :DirectoryExists, :IsFileExtension, :GetFileLength, :GetFileExtension, :GetFileName, :GetFileNameWithoutExt, :GetDirectoryPath, :GetPrevDirectoryPath, :GetWorkingDirectory, :GetApplicationDirectory, :GetDirectoryFiles, :ClearDirectoryFiles, :ChangeDirectory, :IsFileDropped, :GetDroppedFiles, :ClearDroppedFiles, :GetFileModTime, :CompressData, :DecompressData, :EncodeDataBase64, :DecodeDataBase64, :SaveStorageValue, :LoadStorageValue, :OpenURL, :IsKeyPressed, :IsKeyDown, :IsKeyReleased, :IsKeyUp, :SetExitKey, :GetKeyPressed, :GetCharPressed, :IsGamepadAvailable, :GetGamepadName, :IsGamepadButtonPressed, :IsGamepadButtonDown, :IsGamepadButtonReleased, :IsGamepadButtonUp, :GetGamepadButtonPressed, :GetGamepadAxisCount, :GetGamepadAxisMovement, :SetGamepadMappings, :IsMouseButtonPressed, :IsMouseButtonDown, :IsMouseButtonReleased, :IsMouseButtonUp, :GetMouseX, :GetMouseY, :GetMousePosition, :GetMouseDelta, :SetMousePosition, :SetMouseOffset, :SetMouseScale, :GetMouseWheelMove, :SetMouseCursor, :GetTouchX, :GetTouchY, :GetTouchPosition, :GetTouchPointId, :GetTouchPointCount, :SetGesturesEnabled, :IsGestureDetected, :GetGestureDetected, :GetGestureHoldDuration, :GetGestureDragVector, :GetGestureDragAngle, :GetGesturePinchVector, :GetGesturePinchAngle, :SetCameraMode, :UpdateCamera, :SetCameraPanControl, :SetCameraAltControl, :SetCameraSmoothZoomControl, :SetCameraMoveControls, :SetShapesTexture, :DrawPixel, :DrawPixelV, :DrawLine, :DrawLineV, :DrawLineEx, :DrawLineBezier, :DrawLineBezierQuad, :DrawLineBezierCubic, :DrawLineStrip, :DrawCircle, :DrawCircleSector, :DrawCircleSectorLines, :DrawCircleGradient, :DrawCircleV, :DrawCircleLines, :DrawEllipse, :DrawEllipseLines, :DrawRing, :DrawRingLines, :DrawRectangle, :DrawRectangleV, :DrawRectangleRec, :DrawRectanglePro, :DrawRectangleGradientV, :DrawRectangleGradientH, :DrawRectangleGradientEx, :DrawRectangleLines, :DrawRectangleLinesEx, :DrawRectangleRounded, :DrawRectangleRoundedLines, :DrawTriangle, :DrawTriangleLines, :DrawTriangleFan, :DrawTriangleStrip, :DrawPoly, :DrawPolyLines, :DrawPolyLinesEx, :CheckCollisionRecs, :CheckCollisionCircles, :CheckCollisionCircleRec, :CheckCollisionPointRec, :CheckCollisionPointCircle, :CheckCollisionPointTriangle, :CheckCollisionLines, :CheckCollisionPointLine, :GetCollisionRec, :LoadImage, :LoadImageRaw, :LoadImageAnim, :LoadImageFromMemory, :LoadImageFromTexture, :LoadImageFromScreen, :UnloadImage, :ExportImage, :ExportImageAsCode, :GenImageColor, :GenImageGradientV, :GenImageGradientH, :GenImageGradientRadial, :GenImageChecked, :GenImageWhiteNoise, :GenImageCellular, :ImageCopy, :ImageFromImage, :ImageText, :ImageTextEx, :ImageFormat, :ImageToPOT, :ImageCrop, :ImageAlphaCrop, :ImageAlphaClear, :ImageAlphaMask, :ImageAlphaPremultiply, :ImageResize, :ImageResizeNN, :ImageResizeCanvas, :ImageMipmaps, :ImageDither, :ImageFlipVertical, :ImageFlipHorizontal, :ImageRotateCW, :ImageRotateCCW, :ImageColorTint, :ImageColorInvert, :ImageColorGrayscale, :ImageColorContrast, :ImageColorBrightness, :ImageColorReplace, :LoadImageColors, :LoadImagePalette, :UnloadImageColors, :UnloadImagePalette, :GetImageAlphaBorder, :GetImageColor, :ImageClearBackground, :ImageDrawPixel, :ImageDrawPixelV, :ImageDrawLine, :ImageDrawLineV, :ImageDrawCircle, :ImageDrawCircleV, :ImageDrawRectangle, :ImageDrawRectangleV, :ImageDrawRectangleRec, :ImageDrawRectangleLines, :ImageDraw, :ImageDrawText, :ImageDrawTextEx, :LoadTexture, :LoadTextureFromImage, :LoadTextureCubemap, :LoadRenderTexture, :UnloadTexture, :UnloadRenderTexture, :UpdateTexture, :UpdateTextureRec, :GenTextureMipmaps, :SetTextureFilter, :SetTextureWrap, :DrawTexture, :DrawTextureV, :DrawTextureEx, :DrawTextureRec, :DrawTextureQuad, :DrawTextureTiled, :DrawTexturePro, :DrawTextureNPatch, :DrawTexturePoly, :Fade, :ColorToInt, :ColorNormalize, :ColorFromNormalized, :ColorToHSV, :ColorFromHSV, :ColorAlpha, :ColorAlphaBlend, :GetColor, :GetPixelColor, :SetPixelColor, :GetPixelDataSize, :GetFontDefault, :LoadFont, :LoadFontEx, :LoadFontFromImage, :LoadFontFromMemory, :LoadFontData, :GenImageFontAtlas, :UnloadFontData, :UnloadFont, :ExportFontAsCode, :DrawFPS, :DrawText, :DrawTextEx, :DrawTextPro, :DrawTextCodepoint, :DrawTextCodepoints, :MeasureText, :MeasureTextEx, :GetGlyphIndex, :GetGlyphInfo, :GetGlyphAtlasRec, :LoadCodepoints, :UnloadCodepoints, :GetCodepointCount, :GetCodepoint, :CodepointToUTF8, :TextCodepointsToUTF8, :TextCopy, :TextIsEqual, :TextLength, :TextFormat, :TextSubtext, :TextReplace, :TextInsert, :TextJoin, :TextSplit, :TextAppend, :TextFindIndex, :TextToUpper, :TextToLower, :TextToPascal, :TextToInteger, :DrawLine3D, :DrawPoint3D, :DrawCircle3D, :DrawTriangle3D, :DrawTriangleStrip3D, :DrawCube, :DrawCubeV, :DrawCubeWires, :DrawCubeWiresV, :DrawCubeTexture, :DrawCubeTextureRec, :DrawSphere, :DrawSphereEx, :DrawSphereWires, :DrawCylinder, :DrawCylinderEx, :DrawCylinderWires, :DrawCylinderWiresEx, :DrawPlane, :DrawRay, :DrawGrid, :LoadModel, :LoadModelFromMesh, :UnloadModel, :UnloadModelKeepMeshes, :GetModelBoundingBox, :DrawModel, :DrawModelEx, :DrawModelWires, :DrawModelWiresEx, :DrawBoundingBox, :DrawBillboard, :DrawBillboardRec, :DrawBillboardPro, :UploadMesh, :UpdateMeshBuffer, :UnloadMesh, :DrawMesh, :DrawMeshInstanced, :ExportMesh, :GetMeshBoundingBox, :GenMeshTangents, :GenMeshBinormals, :GenMeshPoly, :GenMeshPlane, :GenMeshCube, :GenMeshSphere, :GenMeshHemiSphere, :GenMeshCylinder, :GenMeshCone, :GenMeshTorus, :GenMeshKnot, :GenMeshHeightmap, :GenMeshCubicmap, :LoadMaterials, :LoadMaterialDefault, :UnloadMaterial, :SetMaterialTexture, :SetModelMeshMaterial, :LoadModelAnimations, :UpdateModelAnimation, :UnloadModelAnimation, :UnloadModelAnimations, :IsModelAnimationValid, :CheckCollisionSpheres, :CheckCollisionBoxes, :CheckCollisionBoxSphere, :GetRayCollisionSphere, :GetRayCollisionBox, :GetRayCollisionModel, :GetRayCollisionMesh, :GetRayCollisionTriangle, :GetRayCollisionQuad, :InitAudioDevice, :CloseAudioDevice, :IsAudioDeviceReady, :SetMasterVolume, :LoadWave, :LoadWaveFromMemory, :LoadSound, :LoadSoundFromWave, :UpdateSound, :UnloadWave, :UnloadSound, :ExportWave, :ExportWaveAsCode, :PlaySound, :StopSound, :PauseSound, :ResumeSound, :PlaySoundMulti, :StopSoundMulti, :GetSoundsPlaying, :IsSoundPlaying, :SetSoundVolume, :SetSoundPitch, :SetSoundPan, :WaveCopy, :WaveCrop, :WaveFormat, :LoadWaveSamples, :UnloadWaveSamples, :LoadMusicStream, :LoadMusicStreamFromMemory, :UnloadMusicStream, :PlayMusicStream, :IsMusicStreamPlaying, :UpdateMusicStream, :StopMusicStream, :PauseMusicStream, :ResumeMusicStream, :SeekMusicStream, :SetMusicVolume, :SetMusicPitch, :SetMusicPan, :GetMusicTimeLength, :GetMusicTimePlayed, :LoadAudioStream, :UnloadAudioStream, :UpdateAudioStream, :IsAudioStreamProcessed, :PlayAudioStream, :PauseAudioStream, :ResumeAudioStream, :IsAudioStreamPlaying, :StopAudioStream, :SetAudioStreamVolume, :SetAudioStreamPitch, :SetAudioStreamPan, :SetAudioStreamBufferSizeDefault, ] args = { :InitWindow => [:int, :int, :pointer], :WindowShouldClose => [], :CloseWindow => [], :IsWindowReady => [], :IsWindowFullscreen => [], :IsWindowHidden => [], :IsWindowMinimized => [], :IsWindowMaximized => [], :IsWindowFocused => [], :IsWindowResized => [], :IsWindowState => [:uint], :SetWindowState => [:uint], :ClearWindowState => [:uint], :ToggleFullscreen => [], :MaximizeWindow => [], :MinimizeWindow => [], :RestoreWindow => [], :SetWindowIcon => [Image.by_value], :SetWindowTitle => [:pointer], :SetWindowPosition => [:int, :int], :SetWindowMonitor => [:int], :SetWindowMinSize => [:int, :int], :SetWindowSize => [:int, :int], :SetWindowOpacity => [:float], :GetWindowHandle => [], :GetScreenWidth => [], :GetScreenHeight => [], :GetRenderWidth => [], :GetRenderHeight => [], :GetMonitorCount => [], :GetCurrentMonitor => [], :GetMonitorPosition => [:int], :GetMonitorWidth => [:int], :GetMonitorHeight => [:int], :GetMonitorPhysicalWidth => [:int], :GetMonitorPhysicalHeight => [:int], :GetMonitorRefreshRate => [:int], :GetWindowPosition => [], :GetWindowScaleDPI => [], :GetMonitorName => [:int], :SetClipboardText => [:pointer], :GetClipboardText => [], :SwapScreenBuffer => [], :PollInputEvents => [], :WaitTime => [:float], :ShowCursor => [], :HideCursor => [], :IsCursorHidden => [], :EnableCursor => [], :DisableCursor => [], :IsCursorOnScreen => [], :ClearBackground => [Color.by_value], :BeginDrawing => [], :EndDrawing => [], :BeginMode2D => [Camera2D.by_value], :EndMode2D => [], :BeginMode3D => [Camera3D.by_value], :EndMode3D => [], :BeginTextureMode => [RenderTexture2D.by_value], :EndTextureMode => [], :BeginShaderMode => [Shader.by_value], :EndShaderMode => [], :BeginBlendMode => [:int], :EndBlendMode => [], :BeginScissorMode => [:int, :int, :int, :int], :EndScissorMode => [], :BeginVrStereoMode => [VrStereoConfig.by_value], :EndVrStereoMode => [], :LoadVrStereoConfig => [VrDeviceInfo.by_value], :UnloadVrStereoConfig => [VrStereoConfig.by_value], :LoadShader => [:pointer, :pointer], :LoadShaderFromMemory => [:pointer, :pointer], :GetShaderLocation => [Shader.by_value, :pointer], :GetShaderLocationAttrib => [Shader.by_value, :pointer], :SetShaderValue => [Shader.by_value, :int, :pointer, :int], :SetShaderValueV => [Shader.by_value, :int, :pointer, :int, :int], :SetShaderValueMatrix => [Shader.by_value, :int, Matrix.by_value], :SetShaderValueTexture => [Shader.by_value, :int, Texture2D.by_value], :UnloadShader => [Shader.by_value], :GetMouseRay => [Vector2.by_value, Camera.by_value], :GetCameraMatrix => [Camera.by_value], :GetCameraMatrix2D => [Camera2D.by_value], :GetWorldToScreen => [Vector3.by_value, Camera.by_value], :GetWorldToScreenEx => [Vector3.by_value, Camera.by_value, :int, :int], :GetWorldToScreen2D => [Vector2.by_value, Camera2D.by_value], :GetScreenToWorld2D => [Vector2.by_value, Camera2D.by_value], :SetTargetFPS => [:int], :GetFPS => [], :GetFrameTime => [], :GetTime => [], :GetRandomValue => [:int, :int], :SetRandomSeed => [:uint], :TakeScreenshot => [:pointer], :SetConfigFlags => [:uint], :TraceLog => [:int, :pointer, :varargs], :SetTraceLogLevel => [:int], :MemAlloc => [:int], :MemRealloc => [:pointer, :int], :MemFree => [:pointer], :SetTraceLogCallback => [:TraceLogCallback], :SetLoadFileDataCallback => [:LoadFileDataCallback], :SetSaveFileDataCallback => [:SaveFileDataCallback], :SetLoadFileTextCallback => [:LoadFileTextCallback], :SetSaveFileTextCallback => [:SaveFileTextCallback], :LoadFileData => [:pointer, :pointer], :UnloadFileData => [:pointer], :SaveFileData => [:pointer, :pointer, :uint], :LoadFileText => [:pointer], :UnloadFileText => [:pointer], :SaveFileText => [:pointer, :pointer], :FileExists => [:pointer], :DirectoryExists => [:pointer], :IsFileExtension => [:pointer, :pointer], :GetFileLength => [:pointer], :GetFileExtension => [:pointer], :GetFileName => [:pointer], :GetFileNameWithoutExt => [:pointer], :GetDirectoryPath => [:pointer], :GetPrevDirectoryPath => [:pointer], :GetWorkingDirectory => [], :GetApplicationDirectory => [], :GetDirectoryFiles => [:pointer, :pointer], :ClearDirectoryFiles => [], :ChangeDirectory => [:pointer], :IsFileDropped => [], :GetDroppedFiles => [:pointer], :ClearDroppedFiles => [], :GetFileModTime => [:pointer], :CompressData => [:pointer, :int, :pointer], :DecompressData => [:pointer, :int, :pointer], :EncodeDataBase64 => [:pointer, :int, :pointer], :DecodeDataBase64 => [:pointer, :pointer], :SaveStorageValue => [:uint, :int], :LoadStorageValue => [:uint], :OpenURL => [:pointer], :IsKeyPressed => [:int], :IsKeyDown => [:int], :IsKeyReleased => [:int], :IsKeyUp => [:int], :SetExitKey => [:int], :GetKeyPressed => [], :GetCharPressed => [], :IsGamepadAvailable => [:int], :GetGamepadName => [:int], :IsGamepadButtonPressed => [:int, :int], :IsGamepadButtonDown => [:int, :int], :IsGamepadButtonReleased => [:int, :int], :IsGamepadButtonUp => [:int, :int], :GetGamepadButtonPressed => [], :GetGamepadAxisCount => [:int], :GetGamepadAxisMovement => [:int, :int], :SetGamepadMappings => [:pointer], :IsMouseButtonPressed => [:int], :IsMouseButtonDown => [:int], :IsMouseButtonReleased => [:int], :IsMouseButtonUp => [:int], :GetMouseX => [], :GetMouseY => [], :GetMousePosition => [], :GetMouseDelta => [], :SetMousePosition => [:int, :int], :SetMouseOffset => [:int, :int], :SetMouseScale => [:float, :float], :GetMouseWheelMove => [], :SetMouseCursor => [:int], :GetTouchX => [], :GetTouchY => [], :GetTouchPosition => [:int], :GetTouchPointId => [:int], :GetTouchPointCount => [], :SetGesturesEnabled => [:uint], :IsGestureDetected => [:int], :GetGestureDetected => [], :GetGestureHoldDuration => [], :GetGestureDragVector => [], :GetGestureDragAngle => [], :GetGesturePinchVector => [], :GetGesturePinchAngle => [], :SetCameraMode => [Camera.by_value, :int], :UpdateCamera => [:pointer], :SetCameraPanControl => [:int], :SetCameraAltControl => [:int], :SetCameraSmoothZoomControl => [:int], :SetCameraMoveControls => [:int, :int, :int, :int, :int, :int], :SetShapesTexture => [Texture2D.by_value, Rectangle.by_value], :DrawPixel => [:int, :int, Color.by_value], :DrawPixelV => [Vector2.by_value, Color.by_value], :DrawLine => [:int, :int, :int, :int, Color.by_value], :DrawLineV => [Vector2.by_value, Vector2.by_value, Color.by_value], :DrawLineEx => [Vector2.by_value, Vector2.by_value, :float, Color.by_value], :DrawLineBezier => [Vector2.by_value, Vector2.by_value, :float, Color.by_value], :DrawLineBezierQuad => [Vector2.by_value, Vector2.by_value, Vector2.by_value, :float, Color.by_value], :DrawLineBezierCubic => [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value, :float, Color.by_value], :DrawLineStrip => [:pointer, :int, Color.by_value], :DrawCircle => [:int, :int, :float, Color.by_value], :DrawCircleSector => [Vector2.by_value, :float, :float, :float, :int, Color.by_value], :DrawCircleSectorLines => [Vector2.by_value, :float, :float, :float, :int, Color.by_value], :DrawCircleGradient => [:int, :int, :float, Color.by_value, Color.by_value], :DrawCircleV => [Vector2.by_value, :float, Color.by_value], :DrawCircleLines => [:int, :int, :float, Color.by_value], :DrawEllipse => [:int, :int, :float, :float, Color.by_value], :DrawEllipseLines => [:int, :int, :float, :float, Color.by_value], :DrawRing => [Vector2.by_value, :float, :float, :float, :float, :int, Color.by_value], :DrawRingLines => [Vector2.by_value, :float, :float, :float, :float, :int, Color.by_value], :DrawRectangle => [:int, :int, :int, :int, Color.by_value], :DrawRectangleV => [Vector2.by_value, Vector2.by_value, Color.by_value], :DrawRectangleRec => [Rectangle.by_value, Color.by_value], :DrawRectanglePro => [Rectangle.by_value, Vector2.by_value, :float, Color.by_value], :DrawRectangleGradientV => [:int, :int, :int, :int, Color.by_value, Color.by_value], :DrawRectangleGradientH => [:int, :int, :int, :int, Color.by_value, Color.by_value], :DrawRectangleGradientEx => [Rectangle.by_value, Color.by_value, Color.by_value, Color.by_value, Color.by_value], :DrawRectangleLines => [:int, :int, :int, :int, Color.by_value], :DrawRectangleLinesEx => [Rectangle.by_value, :float, Color.by_value], :DrawRectangleRounded => [Rectangle.by_value, :float, :int, Color.by_value], :DrawRectangleRoundedLines => [Rectangle.by_value, :float, :int, :float, Color.by_value], :DrawTriangle => [Vector2.by_value, Vector2.by_value, Vector2.by_value, Color.by_value], :DrawTriangleLines => [Vector2.by_value, Vector2.by_value, Vector2.by_value, Color.by_value], :DrawTriangleFan => [:pointer, :int, Color.by_value], :DrawTriangleStrip => [:pointer, :int, Color.by_value], :DrawPoly => [Vector2.by_value, :int, :float, :float, Color.by_value], :DrawPolyLines => [Vector2.by_value, :int, :float, :float, Color.by_value], :DrawPolyLinesEx => [Vector2.by_value, :int, :float, :float, :float, Color.by_value], :CheckCollisionRecs => [Rectangle.by_value, Rectangle.by_value], :CheckCollisionCircles => [Vector2.by_value, :float, Vector2.by_value, :float], :CheckCollisionCircleRec => [Vector2.by_value, :float, Rectangle.by_value], :CheckCollisionPointRec => [Vector2.by_value, Rectangle.by_value], :CheckCollisionPointCircle => [Vector2.by_value, Vector2.by_value, :float], :CheckCollisionPointTriangle => [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value], :CheckCollisionLines => [Vector2.by_value, Vector2.by_value, Vector2.by_value, Vector2.by_value, :pointer], :CheckCollisionPointLine => [Vector2.by_value, Vector2.by_value, Vector2.by_value, :int], :GetCollisionRec => [Rectangle.by_value, Rectangle.by_value], :LoadImage => [:pointer], :LoadImageRaw => [:pointer, :int, :int, :int, :int], :LoadImageAnim => [:pointer, :pointer], :LoadImageFromMemory => [:pointer, :pointer, :int], :LoadImageFromTexture => [Texture2D.by_value], :LoadImageFromScreen => [], :UnloadImage => [Image.by_value], :ExportImage => [Image.by_value, :pointer], :ExportImageAsCode => [Image.by_value, :pointer], :GenImageColor => [:int, :int, Color.by_value], :GenImageGradientV => [:int, :int, Color.by_value, Color.by_value], :GenImageGradientH => [:int, :int, Color.by_value, Color.by_value], :GenImageGradientRadial => [:int, :int, :float, Color.by_value, Color.by_value], :GenImageChecked => [:int, :int, :int, :int, Color.by_value, Color.by_value], :GenImageWhiteNoise => [:int, :int, :float], :GenImageCellular => [:int, :int, :int], :ImageCopy => [Image.by_value], :ImageFromImage => [Image.by_value, Rectangle.by_value], :ImageText => [:pointer, :int, Color.by_value], :ImageTextEx => [Font.by_value, :pointer, :float, :float, Color.by_value], :ImageFormat => [:pointer, :int], :ImageToPOT => [:pointer, Color.by_value], :ImageCrop => [:pointer, Rectangle.by_value], :ImageAlphaCrop => [:pointer, :float], :ImageAlphaClear => [:pointer, Color.by_value, :float], :ImageAlphaMask => [:pointer, Image.by_value], :ImageAlphaPremultiply => [:pointer], :ImageResize => [:pointer, :int, :int], :ImageResizeNN => [:pointer, :int, :int], :ImageResizeCanvas => [:pointer, :int, :int, :int, :int, Color.by_value], :ImageMipmaps => [:pointer], :ImageDither => [:pointer, :int, :int, :int, :int], :ImageFlipVertical => [:pointer], :ImageFlipHorizontal => [:pointer], :ImageRotateCW => [:pointer], :ImageRotateCCW => [:pointer], :ImageColorTint => [:pointer, Color.by_value], :ImageColorInvert => [:pointer], :ImageColorGrayscale => [:pointer], :ImageColorContrast => [:pointer, :float], :ImageColorBrightness => [:pointer, :int], :ImageColorReplace => [:pointer, Color.by_value, Color.by_value], :LoadImageColors => [Image.by_value], :LoadImagePalette => [Image.by_value, :int, :pointer], :UnloadImageColors => [:pointer], :UnloadImagePalette => [:pointer], :GetImageAlphaBorder => [Image.by_value, :float], :GetImageColor => [Image.by_value, :int, :int], :ImageClearBackground => [:pointer, Color.by_value], :ImageDrawPixel => [:pointer, :int, :int, Color.by_value], :ImageDrawPixelV => [:pointer, Vector2.by_value, Color.by_value], :ImageDrawLine => [:pointer, :int, :int, :int, :int, Color.by_value], :ImageDrawLineV => [:pointer, Vector2.by_value, Vector2.by_value, Color.by_value], :ImageDrawCircle => [:pointer, :int, :int, :int, Color.by_value], :ImageDrawCircleV => [:pointer, Vector2.by_value, :int, Color.by_value], :ImageDrawRectangle => [:pointer, :int, :int, :int, :int, Color.by_value], :ImageDrawRectangleV => [:pointer, Vector2.by_value, Vector2.by_value, Color.by_value], :ImageDrawRectangleRec => [:pointer, Rectangle.by_value, Color.by_value], :ImageDrawRectangleLines => [:pointer, Rectangle.by_value, :int, Color.by_value], :ImageDraw => [:pointer, Image.by_value, Rectangle.by_value, Rectangle.by_value, Color.by_value], :ImageDrawText => [:pointer, :pointer, :int, :int, :int, Color.by_value], :ImageDrawTextEx => [:pointer, Font.by_value, :pointer, Vector2.by_value, :float, :float, Color.by_value], :LoadTexture => [:pointer], :LoadTextureFromImage => [Image.by_value], :LoadTextureCubemap => [Image.by_value, :int], :LoadRenderTexture => [:int, :int], :UnloadTexture => [Texture2D.by_value], :UnloadRenderTexture => [RenderTexture2D.by_value], :UpdateTexture => [Texture2D.by_value, :pointer], :UpdateTextureRec => [Texture2D.by_value, Rectangle.by_value, :pointer], :GenTextureMipmaps => [:pointer], :SetTextureFilter => [Texture2D.by_value, :int], :SetTextureWrap => [Texture2D.by_value, :int], :DrawTexture => [Texture2D.by_value, :int, :int, Color.by_value], :DrawTextureV => [Texture2D.by_value, Vector2.by_value, Color.by_value], :DrawTextureEx => [Texture2D.by_value, Vector2.by_value, :float, :float, Color.by_value], :DrawTextureRec => [Texture2D.by_value, Rectangle.by_value, Vector2.by_value, Color.by_value], :DrawTextureQuad => [Texture2D.by_value, Vector2.by_value, Vector2.by_value, Rectangle.by_value, Color.by_value], :DrawTextureTiled => [Texture2D.by_value, Rectangle.by_value, Rectangle.by_value, Vector2.by_value, :float, :float, Color.by_value], :DrawTexturePro => [Texture2D.by_value, Rectangle.by_value, Rectangle.by_value, Vector2.by_value, :float, Color.by_value], :DrawTextureNPatch => [Texture2D.by_value, NPatchInfo.by_value, Rectangle.by_value, Vector2.by_value, :float, Color.by_value], :DrawTexturePoly => [Texture2D.by_value, Vector2.by_value, :pointer, :pointer, :int, Color.by_value], :Fade => [Color.by_value, :float], :ColorToInt => [Color.by_value], :ColorNormalize => [Color.by_value], :ColorFromNormalized => [Vector4.by_value], :ColorToHSV => [Color.by_value], :ColorFromHSV => [:float, :float, :float], :ColorAlpha => [Color.by_value, :float], :ColorAlphaBlend => [Color.by_value, Color.by_value, Color.by_value], :GetColor => [:uint], :GetPixelColor => [:pointer, :int], :SetPixelColor => [:pointer, Color.by_value, :int], :GetPixelDataSize => [:int, :int, :int], :GetFontDefault => [], :LoadFont => [:pointer], :LoadFontEx => [:pointer, :int, :pointer, :int], :LoadFontFromImage => [Image.by_value, Color.by_value, :int], :LoadFontFromMemory => [:pointer, :pointer, :int, :int, :pointer, :int], :LoadFontData => [:pointer, :int, :int, :pointer, :int, :int], :GenImageFontAtlas => [:pointer, :pointer, :int, :int, :int, :int], :UnloadFontData => [:pointer, :int], :UnloadFont => [Font.by_value], :ExportFontAsCode => [Font.by_value, :pointer], :DrawFPS => [:int, :int], :DrawText => [:pointer, :int, :int, :int, Color.by_value], :DrawTextEx => [Font.by_value, :pointer, Vector2.by_value, :float, :float, Color.by_value], :DrawTextPro => [Font.by_value, :pointer, Vector2.by_value, Vector2.by_value, :float, :float, :float, Color.by_value], :DrawTextCodepoint => [Font.by_value, :int, Vector2.by_value, :float, Color.by_value], :DrawTextCodepoints => [Font.by_value, :pointer, :int, Vector2.by_value, :float, :float, Color.by_value], :MeasureText => [:pointer, :int], :MeasureTextEx => [Font.by_value, :pointer, :float, :float], :GetGlyphIndex => [Font.by_value, :int], :GetGlyphInfo => [Font.by_value, :int], :GetGlyphAtlasRec => [Font.by_value, :int], :LoadCodepoints => [:pointer, :pointer], :UnloadCodepoints => [:pointer], :GetCodepointCount => [:pointer], :GetCodepoint => [:pointer, :pointer], :CodepointToUTF8 => [:int, :pointer], :TextCodepointsToUTF8 => [:pointer, :int], :TextCopy => [:pointer, :pointer], :TextIsEqual => [:pointer, :pointer], :TextLength => [:pointer], :TextFormat => [:pointer, :varargs], :TextSubtext => [:pointer, :int, :int], :TextReplace => [:pointer, :pointer, :pointer], :TextInsert => [:pointer, :pointer, :int], :TextJoin => [:pointer, :int, :pointer], :TextSplit => [:pointer, :char, :pointer], :TextAppend => [:pointer, :pointer, :pointer], :TextFindIndex => [:pointer, :pointer], :TextToUpper => [:pointer], :TextToLower => [:pointer], :TextToPascal => [:pointer], :TextToInteger => [:pointer], :DrawLine3D => [Vector3.by_value, Vector3.by_value, Color.by_value], :DrawPoint3D => [Vector3.by_value, Color.by_value], :DrawCircle3D => [Vector3.by_value, :float, Vector3.by_value, :float, Color.by_value], :DrawTriangle3D => [Vector3.by_value, Vector3.by_value, Vector3.by_value, Color.by_value], :DrawTriangleStrip3D => [:pointer, :int, Color.by_value], :DrawCube => [Vector3.by_value, :float, :float, :float, Color.by_value], :DrawCubeV => [Vector3.by_value, Vector3.by_value, Color.by_value], :DrawCubeWires => [Vector3.by_value, :float, :float, :float, Color.by_value], :DrawCubeWiresV => [Vector3.by_value, Vector3.by_value, Color.by_value], :DrawCubeTexture => [Texture2D.by_value, Vector3.by_value, :float, :float, :float, Color.by_value], :DrawCubeTextureRec => [Texture2D.by_value, Rectangle.by_value, Vector3.by_value, :float, :float, :float, Color.by_value], :DrawSphere => [Vector3.by_value, :float, Color.by_value], :DrawSphereEx => [Vector3.by_value, :float, :int, :int, Color.by_value], :DrawSphereWires => [Vector3.by_value, :float, :int, :int, Color.by_value], :DrawCylinder => [Vector3.by_value, :float, :float, :float, :int, Color.by_value], :DrawCylinderEx => [Vector3.by_value, Vector3.by_value, :float, :float, :int, Color.by_value], :DrawCylinderWires => [Vector3.by_value, :float, :float, :float, :int, Color.by_value], :DrawCylinderWiresEx => [Vector3.by_value, Vector3.by_value, :float, :float, :int, Color.by_value], :DrawPlane => [Vector3.by_value, Vector2.by_value, Color.by_value], :DrawRay => [Ray.by_value, Color.by_value], :DrawGrid => [:int, :float], :LoadModel => [:pointer], :LoadModelFromMesh => [Mesh.by_value], :UnloadModel => [Model.by_value], :UnloadModelKeepMeshes => [Model.by_value], :GetModelBoundingBox => [Model.by_value], :DrawModel => [Model.by_value, Vector3.by_value, :float, Color.by_value], :DrawModelEx => [Model.by_value, Vector3.by_value, Vector3.by_value, :float, Vector3.by_value, Color.by_value], :DrawModelWires => [Model.by_value, Vector3.by_value, :float, Color.by_value], :DrawModelWiresEx => [Model.by_value, Vector3.by_value, Vector3.by_value, :float, Vector3.by_value, Color.by_value], :DrawBoundingBox => [BoundingBox.by_value, Color.by_value], :DrawBillboard => [Camera.by_value, Texture2D.by_value, Vector3.by_value, :float, Color.by_value], :DrawBillboardRec => [Camera.by_value, Texture2D.by_value, Rectangle.by_value, Vector3.by_value, Vector2.by_value, Color.by_value], :DrawBillboardPro => [Camera.by_value, Texture2D.by_value, Rectangle.by_value, Vector3.by_value, Vector3.by_value, Vector2.by_value, Vector2.by_value, :float, Color.by_value], :UploadMesh => [:pointer, :bool], :UpdateMeshBuffer => [Mesh.by_value, :int, :pointer, :int, :int], :UnloadMesh => [Mesh.by_value], :DrawMesh => [Mesh.by_value, Material.by_value, Matrix.by_value], :DrawMeshInstanced => [Mesh.by_value, Material.by_value, :pointer, :int], :ExportMesh => [Mesh.by_value, :pointer], :GetMeshBoundingBox => [Mesh.by_value], :GenMeshTangents => [:pointer], :GenMeshBinormals => [:pointer], :GenMeshPoly => [:int, :float], :GenMeshPlane => [:float, :float, :int, :int], :GenMeshCube => [:float, :float, :float], :GenMeshSphere => [:float, :int, :int], :GenMeshHemiSphere => [:float, :int, :int], :GenMeshCylinder => [:float, :float, :int], :GenMeshCone => [:float, :float, :int], :GenMeshTorus => [:float, :float, :int, :int], :GenMeshKnot => [:float, :float, :int, :int], :GenMeshHeightmap => [Image.by_value, Vector3.by_value], :GenMeshCubicmap => [Image.by_value, Vector3.by_value], :LoadMaterials => [:pointer, :pointer], :LoadMaterialDefault => [], :UnloadMaterial => [Material.by_value], :SetMaterialTexture => [:pointer, :int, Texture2D.by_value], :SetModelMeshMaterial => [:pointer, :int, :int], :LoadModelAnimations => [:pointer, :pointer], :UpdateModelAnimation => [Model.by_value, ModelAnimation.by_value, :int], :UnloadModelAnimation => [ModelAnimation.by_value], :UnloadModelAnimations => [:pointer, :uint], :IsModelAnimationValid => [Model.by_value, ModelAnimation.by_value], :CheckCollisionSpheres => [Vector3.by_value, :float, Vector3.by_value, :float], :CheckCollisionBoxes => [BoundingBox.by_value, BoundingBox.by_value], :CheckCollisionBoxSphere => [BoundingBox.by_value, Vector3.by_value, :float], :GetRayCollisionSphere => [Ray.by_value, Vector3.by_value, :float], :GetRayCollisionBox => [Ray.by_value, BoundingBox.by_value], :GetRayCollisionModel => [Ray.by_value, Model.by_value], :GetRayCollisionMesh => [Ray.by_value, Mesh.by_value, Matrix.by_value], :GetRayCollisionTriangle => [Ray.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value], :GetRayCollisionQuad => [Ray.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value], :InitAudioDevice => [], :CloseAudioDevice => [], :IsAudioDeviceReady => [], :SetMasterVolume => [:float], :LoadWave => [:pointer], :LoadWaveFromMemory => [:pointer, :pointer, :int], :LoadSound => [:pointer], :LoadSoundFromWave => [Wave.by_value], :UpdateSound => [Sound.by_value, :pointer, :int], :UnloadWave => [Wave.by_value], :UnloadSound => [Sound.by_value], :ExportWave => [Wave.by_value, :pointer], :ExportWaveAsCode => [Wave.by_value, :pointer], :PlaySound => [Sound.by_value], :StopSound => [Sound.by_value], :PauseSound => [Sound.by_value], :ResumeSound => [Sound.by_value], :PlaySoundMulti => [Sound.by_value], :StopSoundMulti => [], :GetSoundsPlaying => [], :IsSoundPlaying => [Sound.by_value], :SetSoundVolume => [Sound.by_value, :float], :SetSoundPitch => [Sound.by_value, :float], :SetSoundPan => [Sound.by_value, :float], :WaveCopy => [Wave.by_value], :WaveCrop => [:pointer, :int, :int], :WaveFormat => [:pointer, :int, :int, :int], :LoadWaveSamples => [Wave.by_value], :UnloadWaveSamples => [:pointer], :LoadMusicStream => [:pointer], :LoadMusicStreamFromMemory => [:pointer, :pointer, :int], :UnloadMusicStream => [Music.by_value], :PlayMusicStream => [Music.by_value], :IsMusicStreamPlaying => [Music.by_value], :UpdateMusicStream => [Music.by_value], :StopMusicStream => [Music.by_value], :PauseMusicStream => [Music.by_value], :ResumeMusicStream => [Music.by_value], :SeekMusicStream => [Music.by_value, :float], :SetMusicVolume => [Music.by_value, :float], :SetMusicPitch => [Music.by_value, :float], :SetMusicPan => [Music.by_value, :float], :GetMusicTimeLength => [Music.by_value], :GetMusicTimePlayed => [Music.by_value], :LoadAudioStream => [:uint, :uint, :uint], :UnloadAudioStream => [AudioStream.by_value], :UpdateAudioStream => [AudioStream.by_value, :pointer, :int], :IsAudioStreamProcessed => [AudioStream.by_value], :PlayAudioStream => [AudioStream.by_value], :PauseAudioStream => [AudioStream.by_value], :ResumeAudioStream => [AudioStream.by_value], :IsAudioStreamPlaying => [AudioStream.by_value], :StopAudioStream => [AudioStream.by_value], :SetAudioStreamVolume => [AudioStream.by_value, :float], :SetAudioStreamPitch => [AudioStream.by_value, :float], :SetAudioStreamPan => [AudioStream.by_value, :float], :SetAudioStreamBufferSizeDefault => [:int], } retvals = { :InitWindow => :void, :WindowShouldClose => :bool, :CloseWindow => :void, :IsWindowReady => :bool, :IsWindowFullscreen => :bool, :IsWindowHidden => :bool, :IsWindowMinimized => :bool, :IsWindowMaximized => :bool, :IsWindowFocused => :bool, :IsWindowResized => :bool, :IsWindowState => :bool, :SetWindowState => :void, :ClearWindowState => :void, :ToggleFullscreen => :void, :MaximizeWindow => :void, :MinimizeWindow => :void, :RestoreWindow => :void, :SetWindowIcon => :void, :SetWindowTitle => :void, :SetWindowPosition => :void, :SetWindowMonitor => :void, :SetWindowMinSize => :void, :SetWindowSize => :void, :SetWindowOpacity => :void, :GetWindowHandle => :pointer, :GetScreenWidth => :int, :GetScreenHeight => :int, :GetRenderWidth => :int, :GetRenderHeight => :int, :GetMonitorCount => :int, :GetCurrentMonitor => :int, :GetMonitorPosition => Vector2.by_value, :GetMonitorWidth => :int, :GetMonitorHeight => :int, :GetMonitorPhysicalWidth => :int, :GetMonitorPhysicalHeight => :int, :GetMonitorRefreshRate => :int, :GetWindowPosition => Vector2.by_value, :GetWindowScaleDPI => Vector2.by_value, :GetMonitorName => :pointer, :SetClipboardText => :void, :GetClipboardText => :pointer, :SwapScreenBuffer => :void, :PollInputEvents => :void, :WaitTime => :void, :ShowCursor => :void, :HideCursor => :void, :IsCursorHidden => :bool, :EnableCursor => :void, :DisableCursor => :void, :IsCursorOnScreen => :bool, :ClearBackground => :void, :BeginDrawing => :void, :EndDrawing => :void, :BeginMode2D => :void, :EndMode2D => :void, :BeginMode3D => :void, :EndMode3D => :void, :BeginTextureMode => :void, :EndTextureMode => :void, :BeginShaderMode => :void, :EndShaderMode => :void, :BeginBlendMode => :void, :EndBlendMode => :void, :BeginScissorMode => :void, :EndScissorMode => :void, :BeginVrStereoMode => :void, :EndVrStereoMode => :void, :LoadVrStereoConfig => VrStereoConfig.by_value, :UnloadVrStereoConfig => :void, :LoadShader => Shader.by_value, :LoadShaderFromMemory => Shader.by_value, :GetShaderLocation => :int, :GetShaderLocationAttrib => :int, :SetShaderValue => :void, :SetShaderValueV => :void, :SetShaderValueMatrix => :void, :SetShaderValueTexture => :void, :UnloadShader => :void, :GetMouseRay => Ray.by_value, :GetCameraMatrix => Matrix.by_value, :GetCameraMatrix2D => Matrix.by_value, :GetWorldToScreen => Vector2.by_value, :GetWorldToScreenEx => Vector2.by_value, :GetWorldToScreen2D => Vector2.by_value, :GetScreenToWorld2D => Vector2.by_value, :SetTargetFPS => :void, :GetFPS => :int, :GetFrameTime => :float, :GetTime => :double, :GetRandomValue => :int, :SetRandomSeed => :void, :TakeScreenshot => :void, :SetConfigFlags => :void, :TraceLog => :void, :SetTraceLogLevel => :void, :MemAlloc => :pointer, :MemRealloc => :pointer, :MemFree => :void, :SetTraceLogCallback => :void, :SetLoadFileDataCallback => :void, :SetSaveFileDataCallback => :void, :SetLoadFileTextCallback => :void, :SetSaveFileTextCallback => :void, :LoadFileData => :pointer, :UnloadFileData => :void, :SaveFileData => :bool, :LoadFileText => :pointer, :UnloadFileText => :void, :SaveFileText => :bool, :FileExists => :bool, :DirectoryExists => :bool, :IsFileExtension => :bool, :GetFileLength => :int, :GetFileExtension => :pointer, :GetFileName => :pointer, :GetFileNameWithoutExt => :pointer, :GetDirectoryPath => :pointer, :GetPrevDirectoryPath => :pointer, :GetWorkingDirectory => :pointer, :GetApplicationDirectory => :pointer, :GetDirectoryFiles => :pointer, :ClearDirectoryFiles => :void, :ChangeDirectory => :bool, :IsFileDropped => :bool, :GetDroppedFiles => :pointer, :ClearDroppedFiles => :void, :GetFileModTime => :long, :CompressData => :pointer, :DecompressData => :pointer, :EncodeDataBase64 => :pointer, :DecodeDataBase64 => :pointer, :SaveStorageValue => :bool, :LoadStorageValue => :int, :OpenURL => :void, :IsKeyPressed => :bool, :IsKeyDown => :bool, :IsKeyReleased => :bool, :IsKeyUp => :bool, :SetExitKey => :void, :GetKeyPressed => :int, :GetCharPressed => :int, :IsGamepadAvailable => :bool, :GetGamepadName => :pointer, :IsGamepadButtonPressed => :bool, :IsGamepadButtonDown => :bool, :IsGamepadButtonReleased => :bool, :IsGamepadButtonUp => :bool, :GetGamepadButtonPressed => :int, :GetGamepadAxisCount => :int, :GetGamepadAxisMovement => :float, :SetGamepadMappings => :int, :IsMouseButtonPressed => :bool, :IsMouseButtonDown => :bool, :IsMouseButtonReleased => :bool, :IsMouseButtonUp => :bool, :GetMouseX => :int, :GetMouseY => :int, :GetMousePosition => Vector2.by_value, :GetMouseDelta => Vector2.by_value, :SetMousePosition => :void, :SetMouseOffset => :void, :SetMouseScale => :void, :GetMouseWheelMove => :float, :SetMouseCursor => :void, :GetTouchX => :int, :GetTouchY => :int, :GetTouchPosition => Vector2.by_value, :GetTouchPointId => :int, :GetTouchPointCount => :int, :SetGesturesEnabled => :void, :IsGestureDetected => :bool, :GetGestureDetected => :int, :GetGestureHoldDuration => :float, :GetGestureDragVector => Vector2.by_value, :GetGestureDragAngle => :float, :GetGesturePinchVector => Vector2.by_value, :GetGesturePinchAngle => :float, :SetCameraMode => :void, :UpdateCamera => :void, :SetCameraPanControl => :void, :SetCameraAltControl => :void, :SetCameraSmoothZoomControl => :void, :SetCameraMoveControls => :void, :SetShapesTexture => :void, :DrawPixel => :void, :DrawPixelV => :void, :DrawLine => :void, :DrawLineV => :void, :DrawLineEx => :void, :DrawLineBezier => :void, :DrawLineBezierQuad => :void, :DrawLineBezierCubic => :void, :DrawLineStrip => :void, :DrawCircle => :void, :DrawCircleSector => :void, :DrawCircleSectorLines => :void, :DrawCircleGradient => :void, :DrawCircleV => :void, :DrawCircleLines => :void, :DrawEllipse => :void, :DrawEllipseLines => :void, :DrawRing => :void, :DrawRingLines => :void, :DrawRectangle => :void, :DrawRectangleV => :void, :DrawRectangleRec => :void, :DrawRectanglePro => :void, :DrawRectangleGradientV => :void, :DrawRectangleGradientH => :void, :DrawRectangleGradientEx => :void, :DrawRectangleLines => :void, :DrawRectangleLinesEx => :void, :DrawRectangleRounded => :void, :DrawRectangleRoundedLines => :void, :DrawTriangle => :void, :DrawTriangleLines => :void, :DrawTriangleFan => :void, :DrawTriangleStrip => :void, :DrawPoly => :void, :DrawPolyLines => :void, :DrawPolyLinesEx => :void, :CheckCollisionRecs => :bool, :CheckCollisionCircles => :bool, :CheckCollisionCircleRec => :bool, :CheckCollisionPointRec => :bool, :CheckCollisionPointCircle => :bool, :CheckCollisionPointTriangle => :bool, :CheckCollisionLines => :bool, :CheckCollisionPointLine => :bool, :GetCollisionRec => Rectangle.by_value, :LoadImage => Image.by_value, :LoadImageRaw => Image.by_value, :LoadImageAnim => Image.by_value, :LoadImageFromMemory => Image.by_value, :LoadImageFromTexture => Image.by_value, :LoadImageFromScreen => Image.by_value, :UnloadImage => :void, :ExportImage => :bool, :ExportImageAsCode => :bool, :GenImageColor => Image.by_value, :GenImageGradientV => Image.by_value, :GenImageGradientH => Image.by_value, :GenImageGradientRadial => Image.by_value, :GenImageChecked => Image.by_value, :GenImageWhiteNoise => Image.by_value, :GenImageCellular => Image.by_value, :ImageCopy => Image.by_value, :ImageFromImage => Image.by_value, :ImageText => Image.by_value, :ImageTextEx => Image.by_value, :ImageFormat => :void, :ImageToPOT => :void, :ImageCrop => :void, :ImageAlphaCrop => :void, :ImageAlphaClear => :void, :ImageAlphaMask => :void, :ImageAlphaPremultiply => :void, :ImageResize => :void, :ImageResizeNN => :void, :ImageResizeCanvas => :void, :ImageMipmaps => :void, :ImageDither => :void, :ImageFlipVertical => :void, :ImageFlipHorizontal => :void, :ImageRotateCW => :void, :ImageRotateCCW => :void, :ImageColorTint => :void, :ImageColorInvert => :void, :ImageColorGrayscale => :void, :ImageColorContrast => :void, :ImageColorBrightness => :void, :ImageColorReplace => :void, :LoadImageColors => :pointer, :LoadImagePalette => :pointer, :UnloadImageColors => :void, :UnloadImagePalette => :void, :GetImageAlphaBorder => Rectangle.by_value, :GetImageColor => Color.by_value, :ImageClearBackground => :void, :ImageDrawPixel => :void, :ImageDrawPixelV => :void, :ImageDrawLine => :void, :ImageDrawLineV => :void, :ImageDrawCircle => :void, :ImageDrawCircleV => :void, :ImageDrawRectangle => :void, :ImageDrawRectangleV => :void, :ImageDrawRectangleRec => :void, :ImageDrawRectangleLines => :void, :ImageDraw => :void, :ImageDrawText => :void, :ImageDrawTextEx => :void, :LoadTexture => Texture2D.by_value, :LoadTextureFromImage => Texture2D.by_value, :LoadTextureCubemap => TextureCubemap.by_value, :LoadRenderTexture => RenderTexture2D.by_value, :UnloadTexture => :void, :UnloadRenderTexture => :void, :UpdateTexture => :void, :UpdateTextureRec => :void, :GenTextureMipmaps => :void, :SetTextureFilter => :void, :SetTextureWrap => :void, :DrawTexture => :void, :DrawTextureV => :void, :DrawTextureEx => :void, :DrawTextureRec => :void, :DrawTextureQuad => :void, :DrawTextureTiled => :void, :DrawTexturePro => :void, :DrawTextureNPatch => :void, :DrawTexturePoly => :void, :Fade => Color.by_value, :ColorToInt => :int, :ColorNormalize => Vector4.by_value, :ColorFromNormalized => Color.by_value, :ColorToHSV => Vector3.by_value, :ColorFromHSV => Color.by_value, :ColorAlpha => Color.by_value, :ColorAlphaBlend => Color.by_value, :GetColor => Color.by_value, :GetPixelColor => Color.by_value, :SetPixelColor => :void, :GetPixelDataSize => :int, :GetFontDefault => Font.by_value, :LoadFont => Font.by_value, :LoadFontEx => Font.by_value, :LoadFontFromImage => Font.by_value, :LoadFontFromMemory => Font.by_value, :LoadFontData => :pointer, :GenImageFontAtlas => Image.by_value, :UnloadFontData => :void, :UnloadFont => :void, :ExportFontAsCode => :bool, :DrawFPS => :void, :DrawText => :void, :DrawTextEx => :void, :DrawTextPro => :void, :DrawTextCodepoint => :void, :DrawTextCodepoints => :void, :MeasureText => :int, :MeasureTextEx => Vector2.by_value, :GetGlyphIndex => :int, :GetGlyphInfo => GlyphInfo.by_value, :GetGlyphAtlasRec => Rectangle.by_value, :LoadCodepoints => :pointer, :UnloadCodepoints => :void, :GetCodepointCount => :int, :GetCodepoint => :int, :CodepointToUTF8 => :pointer, :TextCodepointsToUTF8 => :pointer, :TextCopy => :int, :TextIsEqual => :bool, :TextLength => :uint, :TextFormat => :pointer, :TextSubtext => :pointer, :TextReplace => :pointer, :TextInsert => :pointer, :TextJoin => :pointer, :TextSplit => :pointer, :TextAppend => :void, :TextFindIndex => :int, :TextToUpper => :pointer, :TextToLower => :pointer, :TextToPascal => :pointer, :TextToInteger => :int, :DrawLine3D => :void, :DrawPoint3D => :void, :DrawCircle3D => :void, :DrawTriangle3D => :void, :DrawTriangleStrip3D => :void, :DrawCube => :void, :DrawCubeV => :void, :DrawCubeWires => :void, :DrawCubeWiresV => :void, :DrawCubeTexture => :void, :DrawCubeTextureRec => :void, :DrawSphere => :void, :DrawSphereEx => :void, :DrawSphereWires => :void, :DrawCylinder => :void, :DrawCylinderEx => :void, :DrawCylinderWires => :void, :DrawCylinderWiresEx => :void, :DrawPlane => :void, :DrawRay => :void, :DrawGrid => :void, :LoadModel => Model.by_value, :LoadModelFromMesh => Model.by_value, :UnloadModel => :void, :UnloadModelKeepMeshes => :void, :GetModelBoundingBox => BoundingBox.by_value, :DrawModel => :void, :DrawModelEx => :void, :DrawModelWires => :void, :DrawModelWiresEx => :void, :DrawBoundingBox => :void, :DrawBillboard => :void, :DrawBillboardRec => :void, :DrawBillboardPro => :void, :UploadMesh => :void, :UpdateMeshBuffer => :void, :UnloadMesh => :void, :DrawMesh => :void, :DrawMeshInstanced => :void, :ExportMesh => :bool, :GetMeshBoundingBox => BoundingBox.by_value, :GenMeshTangents => :void, :GenMeshBinormals => :void, :GenMeshPoly => Mesh.by_value, :GenMeshPlane => Mesh.by_value, :GenMeshCube => Mesh.by_value, :GenMeshSphere => Mesh.by_value, :GenMeshHemiSphere => Mesh.by_value, :GenMeshCylinder => Mesh.by_value, :GenMeshCone => Mesh.by_value, :GenMeshTorus => Mesh.by_value, :GenMeshKnot => Mesh.by_value, :GenMeshHeightmap => Mesh.by_value, :GenMeshCubicmap => Mesh.by_value, :LoadMaterials => :pointer, :LoadMaterialDefault => Material.by_value, :UnloadMaterial => :void, :SetMaterialTexture => :void, :SetModelMeshMaterial => :void, :LoadModelAnimations => :pointer, :UpdateModelAnimation => :void, :UnloadModelAnimation => :void, :UnloadModelAnimations => :void, :IsModelAnimationValid => :bool, :CheckCollisionSpheres => :bool, :CheckCollisionBoxes => :bool, :CheckCollisionBoxSphere => :bool, :GetRayCollisionSphere => RayCollision.by_value, :GetRayCollisionBox => RayCollision.by_value, :GetRayCollisionModel => RayCollision.by_value, :GetRayCollisionMesh => RayCollision.by_value, :GetRayCollisionTriangle => RayCollision.by_value, :GetRayCollisionQuad => RayCollision.by_value, :InitAudioDevice => :void, :CloseAudioDevice => :void, :IsAudioDeviceReady => :bool, :SetMasterVolume => :void, :LoadWave => Wave.by_value, :LoadWaveFromMemory => Wave.by_value, :LoadSound => Sound.by_value, :LoadSoundFromWave => Sound.by_value, :UpdateSound => :void, :UnloadWave => :void, :UnloadSound => :void, :ExportWave => :bool, :ExportWaveAsCode => :bool, :PlaySound => :void, :StopSound => :void, :PauseSound => :void, :ResumeSound => :void, :PlaySoundMulti => :void, :StopSoundMulti => :void, :GetSoundsPlaying => :int, :IsSoundPlaying => :bool, :SetSoundVolume => :void, :SetSoundPitch => :void, :SetSoundPan => :void, :WaveCopy => Wave.by_value, :WaveCrop => :void, :WaveFormat => :void, :LoadWaveSamples => :pointer, :UnloadWaveSamples => :void, :LoadMusicStream => Music.by_value, :LoadMusicStreamFromMemory => Music.by_value, :UnloadMusicStream => :void, :PlayMusicStream => :void, :IsMusicStreamPlaying => :bool, :UpdateMusicStream => :void, :StopMusicStream => :void, :PauseMusicStream => :void, :ResumeMusicStream => :void, :SeekMusicStream => :void, :SetMusicVolume => :void, :SetMusicPitch => :void, :SetMusicPan => :void, :GetMusicTimeLength => :float, :GetMusicTimePlayed => :float, :LoadAudioStream => AudioStream.by_value, :UnloadAudioStream => :void, :UpdateAudioStream => :void, :IsAudioStreamProcessed => :bool, :PlayAudioStream => :void, :PauseAudioStream => :void, :ResumeAudioStream => :void, :IsAudioStreamPlaying => :bool, :StopAudioStream => :void, :SetAudioStreamVolume => :void, :SetAudioStreamPitch => :void, :SetAudioStreamPan => :void, :SetAudioStreamBufferSizeDefault => :void, } symbols.each do |sym| begin attach_function sym, args[sym], retvals[sym] rescue FFI::NotFoundError => error $stderr.puts("[Warning] Failed to import #{sym} (#{error}).") end end end
setup_raymath_symbols()
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Function
# File lib/raymath.rb, line 37 def self.setup_raymath_symbols() symbols = [ :Clamp, :Lerp, :Normalize, :Remap, :Vector2Zero, :Vector2One, :Vector2Add, :Vector2AddValue, :Vector2Subtract, :Vector2SubtractValue, :Vector2Length, :Vector2LengthSqr, :Vector2DotProduct, :Vector2Distance, :Vector2Angle, :Vector2Scale, :Vector2Multiply, :Vector2Negate, :Vector2Divide, :Vector2Normalize, :Vector2Transform, :Vector2Lerp, :Vector2Reflect, :Vector2Rotate, :Vector2MoveTowards, :Vector3Zero, :Vector3One, :Vector3Add, :Vector3AddValue, :Vector3Subtract, :Vector3SubtractValue, :Vector3Scale, :Vector3Multiply, :Vector3CrossProduct, :Vector3Perpendicular, :Vector3Length, :Vector3LengthSqr, :Vector3DotProduct, :Vector3Distance, :Vector3Angle, :Vector3Negate, :Vector3Divide, :Vector3Normalize, :Vector3OrthoNormalize, :Vector3Transform, :Vector3RotateByQuaternion, :Vector3Lerp, :Vector3Reflect, :Vector3Min, :Vector3Max, :Vector3Barycenter, :Vector3Unproject, :Vector3ToFloatV, :MatrixDeterminant, :MatrixTrace, :MatrixTranspose, :MatrixInvert, :MatrixNormalize, :MatrixIdentity, :MatrixAdd, :MatrixSubtract, :MatrixMultiply, :MatrixTranslate, :MatrixRotate, :MatrixRotateX, :MatrixRotateY, :MatrixRotateZ, :MatrixRotateXYZ, :MatrixRotateZYX, :MatrixScale, :MatrixFrustum, :MatrixPerspective, :MatrixOrtho, :MatrixLookAt, :MatrixToFloatV, :QuaternionAdd, :QuaternionAddValue, :QuaternionSubtract, :QuaternionSubtractValue, :QuaternionIdentity, :QuaternionLength, :QuaternionNormalize, :QuaternionInvert, :QuaternionMultiply, :QuaternionScale, :QuaternionDivide, :QuaternionLerp, :QuaternionNlerp, :QuaternionSlerp, :QuaternionFromVector3ToVector3, :QuaternionFromMatrix, :QuaternionToMatrix, :QuaternionFromAxisAngle, :QuaternionToAxisAngle, :QuaternionFromEuler, :QuaternionToEuler, :QuaternionTransform, ] args = { :Clamp => [:float, :float, :float], :Lerp => [:float, :float, :float], :Normalize => [:float, :float, :float], :Remap => [:float, :float, :float, :float, :float], :Vector2Zero => [], :Vector2One => [], :Vector2Add => [Vector2.by_value, Vector2.by_value], :Vector2AddValue => [Vector2.by_value, :float], :Vector2Subtract => [Vector2.by_value, Vector2.by_value], :Vector2SubtractValue => [Vector2.by_value, :float], :Vector2Length => [Vector2.by_value], :Vector2LengthSqr => [Vector2.by_value], :Vector2DotProduct => [Vector2.by_value, Vector2.by_value], :Vector2Distance => [Vector2.by_value, Vector2.by_value], :Vector2Angle => [Vector2.by_value, Vector2.by_value], :Vector2Scale => [Vector2.by_value, :float], :Vector2Multiply => [Vector2.by_value, Vector2.by_value], :Vector2Negate => [Vector2.by_value], :Vector2Divide => [Vector2.by_value, Vector2.by_value], :Vector2Normalize => [Vector2.by_value], :Vector2Transform => [Vector2.by_value, Matrix.by_value], :Vector2Lerp => [Vector2.by_value, Vector2.by_value, :float], :Vector2Reflect => [Vector2.by_value, Vector2.by_value], :Vector2Rotate => [Vector2.by_value, :float], :Vector2MoveTowards => [Vector2.by_value, Vector2.by_value, :float], :Vector3Zero => [], :Vector3One => [], :Vector3Add => [Vector3.by_value, Vector3.by_value], :Vector3AddValue => [Vector3.by_value, :float], :Vector3Subtract => [Vector3.by_value, Vector3.by_value], :Vector3SubtractValue => [Vector3.by_value, :float], :Vector3Scale => [Vector3.by_value, :float], :Vector3Multiply => [Vector3.by_value, Vector3.by_value], :Vector3CrossProduct => [Vector3.by_value, Vector3.by_value], :Vector3Perpendicular => [Vector3.by_value], :Vector3Length => [Vector3.by_value], :Vector3LengthSqr => [Vector3.by_value], :Vector3DotProduct => [Vector3.by_value, Vector3.by_value], :Vector3Distance => [Vector3.by_value, Vector3.by_value], :Vector3Angle => [Vector3.by_value, Vector3.by_value], :Vector3Negate => [Vector3.by_value], :Vector3Divide => [Vector3.by_value, Vector3.by_value], :Vector3Normalize => [Vector3.by_value], :Vector3OrthoNormalize => [:pointer, :pointer], :Vector3Transform => [Vector3.by_value, Matrix.by_value], :Vector3RotateByQuaternion => [Vector3.by_value, Quaternion.by_value], :Vector3Lerp => [Vector3.by_value, Vector3.by_value, :float], :Vector3Reflect => [Vector3.by_value, Vector3.by_value], :Vector3Min => [Vector3.by_value, Vector3.by_value], :Vector3Max => [Vector3.by_value, Vector3.by_value], :Vector3Barycenter => [Vector3.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value], :Vector3Unproject => [Vector3.by_value, Matrix.by_value, Matrix.by_value], :Vector3ToFloatV => [Vector3.by_value], :MatrixDeterminant => [Matrix.by_value], :MatrixTrace => [Matrix.by_value], :MatrixTranspose => [Matrix.by_value], :MatrixInvert => [Matrix.by_value], :MatrixNormalize => [Matrix.by_value], :MatrixIdentity => [], :MatrixAdd => [Matrix.by_value, Matrix.by_value], :MatrixSubtract => [Matrix.by_value, Matrix.by_value], :MatrixMultiply => [Matrix.by_value, Matrix.by_value], :MatrixTranslate => [:float, :float, :float], :MatrixRotate => [Vector3.by_value, :float], :MatrixRotateX => [:float], :MatrixRotateY => [:float], :MatrixRotateZ => [:float], :MatrixRotateXYZ => [Vector3.by_value], :MatrixRotateZYX => [Vector3.by_value], :MatrixScale => [:float, :float, :float], :MatrixFrustum => [:double, :double, :double, :double, :double, :double], :MatrixPerspective => [:double, :double, :double, :double], :MatrixOrtho => [:double, :double, :double, :double, :double, :double], :MatrixLookAt => [Vector3.by_value, Vector3.by_value, Vector3.by_value], :MatrixToFloatV => [Matrix.by_value], :QuaternionAdd => [Quaternion.by_value, Quaternion.by_value], :QuaternionAddValue => [Quaternion.by_value, :float], :QuaternionSubtract => [Quaternion.by_value, Quaternion.by_value], :QuaternionSubtractValue => [Quaternion.by_value, :float], :QuaternionIdentity => [], :QuaternionLength => [Quaternion.by_value], :QuaternionNormalize => [Quaternion.by_value], :QuaternionInvert => [Quaternion.by_value], :QuaternionMultiply => [Quaternion.by_value, Quaternion.by_value], :QuaternionScale => [Quaternion.by_value, :float], :QuaternionDivide => [Quaternion.by_value, Quaternion.by_value], :QuaternionLerp => [Quaternion.by_value, Quaternion.by_value, :float], :QuaternionNlerp => [Quaternion.by_value, Quaternion.by_value, :float], :QuaternionSlerp => [Quaternion.by_value, Quaternion.by_value, :float], :QuaternionFromVector3ToVector3 => [Vector3.by_value, Vector3.by_value], :QuaternionFromMatrix => [Matrix.by_value], :QuaternionToMatrix => [Quaternion.by_value], :QuaternionFromAxisAngle => [Vector3.by_value, :float], :QuaternionToAxisAngle => [Quaternion.by_value, :pointer, :pointer], :QuaternionFromEuler => [:float, :float, :float], :QuaternionToEuler => [Quaternion.by_value], :QuaternionTransform => [Quaternion.by_value, Matrix.by_value], } retvals = { :Clamp => :float, :Lerp => :float, :Normalize => :float, :Remap => :float, :Vector2Zero => Vector2.by_value, :Vector2One => Vector2.by_value, :Vector2Add => Vector2.by_value, :Vector2AddValue => Vector2.by_value, :Vector2Subtract => Vector2.by_value, :Vector2SubtractValue => Vector2.by_value, :Vector2Length => :float, :Vector2LengthSqr => :float, :Vector2DotProduct => :float, :Vector2Distance => :float, :Vector2Angle => :float, :Vector2Scale => Vector2.by_value, :Vector2Multiply => Vector2.by_value, :Vector2Negate => Vector2.by_value, :Vector2Divide => Vector2.by_value, :Vector2Normalize => Vector2.by_value, :Vector2Transform => Vector2.by_value, :Vector2Lerp => Vector2.by_value, :Vector2Reflect => Vector2.by_value, :Vector2Rotate => Vector2.by_value, :Vector2MoveTowards => Vector2.by_value, :Vector3Zero => Vector3.by_value, :Vector3One => Vector3.by_value, :Vector3Add => Vector3.by_value, :Vector3AddValue => Vector3.by_value, :Vector3Subtract => Vector3.by_value, :Vector3SubtractValue => Vector3.by_value, :Vector3Scale => Vector3.by_value, :Vector3Multiply => Vector3.by_value, :Vector3CrossProduct => Vector3.by_value, :Vector3Perpendicular => Vector3.by_value, :Vector3Length => :float, :Vector3LengthSqr => :float, :Vector3DotProduct => :float, :Vector3Distance => :float, :Vector3Angle => :float, :Vector3Negate => Vector3.by_value, :Vector3Divide => Vector3.by_value, :Vector3Normalize => Vector3.by_value, :Vector3OrthoNormalize => :void, :Vector3Transform => Vector3.by_value, :Vector3RotateByQuaternion => Vector3.by_value, :Vector3Lerp => Vector3.by_value, :Vector3Reflect => Vector3.by_value, :Vector3Min => Vector3.by_value, :Vector3Max => Vector3.by_value, :Vector3Barycenter => Vector3.by_value, :Vector3Unproject => Vector3.by_value, :Vector3ToFloatV => Float3.by_value, :MatrixDeterminant => :float, :MatrixTrace => :float, :MatrixTranspose => Matrix.by_value, :MatrixInvert => Matrix.by_value, :MatrixNormalize => Matrix.by_value, :MatrixIdentity => Matrix.by_value, :MatrixAdd => Matrix.by_value, :MatrixSubtract => Matrix.by_value, :MatrixMultiply => Matrix.by_value, :MatrixTranslate => Matrix.by_value, :MatrixRotate => Matrix.by_value, :MatrixRotateX => Matrix.by_value, :MatrixRotateY => Matrix.by_value, :MatrixRotateZ => Matrix.by_value, :MatrixRotateXYZ => Matrix.by_value, :MatrixRotateZYX => Matrix.by_value, :MatrixScale => Matrix.by_value, :MatrixFrustum => Matrix.by_value, :MatrixPerspective => Matrix.by_value, :MatrixOrtho => Matrix.by_value, :MatrixLookAt => Matrix.by_value, :MatrixToFloatV => Float16.by_value, :QuaternionAdd => Quaternion.by_value, :QuaternionAddValue => Quaternion.by_value, :QuaternionSubtract => Quaternion.by_value, :QuaternionSubtractValue => Quaternion.by_value, :QuaternionIdentity => Quaternion.by_value, :QuaternionLength => :float, :QuaternionNormalize => Quaternion.by_value, :QuaternionInvert => Quaternion.by_value, :QuaternionMultiply => Quaternion.by_value, :QuaternionScale => Quaternion.by_value, :QuaternionDivide => Quaternion.by_value, :QuaternionLerp => Quaternion.by_value, :QuaternionNlerp => Quaternion.by_value, :QuaternionSlerp => Quaternion.by_value, :QuaternionFromVector3ToVector3 => Quaternion.by_value, :QuaternionFromMatrix => Quaternion.by_value, :QuaternionToMatrix => Matrix.by_value, :QuaternionFromAxisAngle => Quaternion.by_value, :QuaternionToAxisAngle => :void, :QuaternionFromEuler => Quaternion.by_value, :QuaternionToEuler => Vector3.by_value, :QuaternionTransform => Quaternion.by_value, } symbols.each do |sym| begin attach_function sym, args[sym], retvals[sym] rescue FFI::NotFoundError => error $stderr.puts("[Warning] Failed to import #{sym} (#{error}).") end end end
setup_rlgl_symbols()
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Function
# File lib/rlgl.rb, line 215 def self.setup_rlgl_symbols() symbols = [ :rlMatrixMode, :rlPushMatrix, :rlPopMatrix, :rlLoadIdentity, :rlTranslatef, :rlRotatef, :rlScalef, :rlMultMatrixf, :rlFrustum, :rlOrtho, :rlViewport, :rlBegin, :rlEnd, :rlVertex2i, :rlVertex2f, :rlVertex3f, :rlTexCoord2f, :rlNormal3f, :rlColor4ub, :rlColor3f, :rlColor4f, :rlEnableVertexArray, :rlDisableVertexArray, :rlEnableVertexBuffer, :rlDisableVertexBuffer, :rlEnableVertexBufferElement, :rlDisableVertexBufferElement, :rlEnableVertexAttribute, :rlDisableVertexAttribute, :rlActiveTextureSlot, :rlEnableTexture, :rlDisableTexture, :rlEnableTextureCubemap, :rlDisableTextureCubemap, :rlTextureParameters, :rlEnableShader, :rlDisableShader, :rlEnableFramebuffer, :rlDisableFramebuffer, :rlActiveDrawBuffers, :rlEnableColorBlend, :rlDisableColorBlend, :rlEnableDepthTest, :rlDisableDepthTest, :rlEnableDepthMask, :rlDisableDepthMask, :rlEnableBackfaceCulling, :rlDisableBackfaceCulling, :rlEnableScissorTest, :rlDisableScissorTest, :rlScissor, :rlEnableWireMode, :rlDisableWireMode, :rlSetLineWidth, :rlGetLineWidth, :rlEnableSmoothLines, :rlDisableSmoothLines, :rlEnableStereoRender, :rlDisableStereoRender, :rlIsStereoRenderEnabled, :rlClearColor, :rlClearScreenBuffers, :rlCheckErrors, :rlSetBlendMode, :rlSetBlendFactors, :rlglInit, :rlglClose, :rlLoadExtensions, :rlGetVersion, :rlGetFramebufferWidth, :rlGetFramebufferHeight, :rlGetTextureIdDefault, :rlGetShaderIdDefault, :rlGetShaderLocsDefault, :rlLoadRenderBatch, :rlUnloadRenderBatch, :rlDrawRenderBatch, :rlSetRenderBatchActive, :rlDrawRenderBatchActive, :rlCheckRenderBatchLimit, :rlSetTexture, :rlLoadVertexArray, :rlLoadVertexBuffer, :rlLoadVertexBufferElement, :rlUpdateVertexBuffer, :rlUpdateVertexBufferElements, :rlUnloadVertexArray, :rlUnloadVertexBuffer, :rlSetVertexAttribute, :rlSetVertexAttributeDivisor, :rlSetVertexAttributeDefault, :rlDrawVertexArray, :rlDrawVertexArrayElements, :rlDrawVertexArrayInstanced, :rlDrawVertexArrayElementsInstanced, :rlLoadTexture, :rlLoadTextureDepth, :rlLoadTextureCubemap, :rlUpdateTexture, :rlGetGlTextureFormats, :rlGetPixelFormatName, :rlUnloadTexture, :rlGenTextureMipmaps, :rlReadTexturePixels, :rlReadScreenPixels, :rlLoadFramebuffer, :rlFramebufferAttach, :rlFramebufferComplete, :rlUnloadFramebuffer, :rlLoadShaderCode, :rlCompileShader, :rlLoadShaderProgram, :rlUnloadShaderProgram, :rlGetLocationUniform, :rlGetLocationAttrib, :rlSetUniform, :rlSetUniformMatrix, :rlSetUniformSampler, :rlSetShader, :rlLoadComputeShaderProgram, :rlComputeShaderDispatch, :rlLoadShaderBuffer, :rlUnloadShaderBuffer, :rlUpdateShaderBufferElements, :rlGetShaderBufferSize, :rlReadShaderBufferElements, :rlBindShaderBuffer, :rlCopyBuffersElements, :rlBindImageTexture, :rlGetMatrixModelview, :rlGetMatrixProjection, :rlGetMatrixTransform, :rlGetMatrixProjectionStereo, :rlGetMatrixViewOffsetStereo, :rlSetMatrixProjection, :rlSetMatrixModelview, :rlSetMatrixProjectionStereo, :rlSetMatrixViewOffsetStereo, :rlLoadDrawCube, :rlLoadDrawQuad, ] args = { :rlMatrixMode => [:int], :rlPushMatrix => [], :rlPopMatrix => [], :rlLoadIdentity => [], :rlTranslatef => [:float, :float, :float], :rlRotatef => [:float, :float, :float, :float], :rlScalef => [:float, :float, :float], :rlMultMatrixf => [:pointer], :rlFrustum => [:double, :double, :double, :double, :double, :double], :rlOrtho => [:double, :double, :double, :double, :double, :double], :rlViewport => [:int, :int, :int, :int], :rlBegin => [:int], :rlEnd => [], :rlVertex2i => [:int, :int], :rlVertex2f => [:float, :float], :rlVertex3f => [:float, :float, :float], :rlTexCoord2f => [:float, :float], :rlNormal3f => [:float, :float, :float], :rlColor4ub => [:uchar, :uchar, :uchar, :uchar], :rlColor3f => [:float, :float, :float], :rlColor4f => [:float, :float, :float, :float], :rlEnableVertexArray => [:uint], :rlDisableVertexArray => [], :rlEnableVertexBuffer => [:uint], :rlDisableVertexBuffer => [], :rlEnableVertexBufferElement => [:uint], :rlDisableVertexBufferElement => [], :rlEnableVertexAttribute => [:uint], :rlDisableVertexAttribute => [:uint], :rlActiveTextureSlot => [:int], :rlEnableTexture => [:uint], :rlDisableTexture => [], :rlEnableTextureCubemap => [:uint], :rlDisableTextureCubemap => [], :rlTextureParameters => [:uint, :int, :int], :rlEnableShader => [:uint], :rlDisableShader => [], :rlEnableFramebuffer => [:uint], :rlDisableFramebuffer => [], :rlActiveDrawBuffers => [:int], :rlEnableColorBlend => [], :rlDisableColorBlend => [], :rlEnableDepthTest => [], :rlDisableDepthTest => [], :rlEnableDepthMask => [], :rlDisableDepthMask => [], :rlEnableBackfaceCulling => [], :rlDisableBackfaceCulling => [], :rlEnableScissorTest => [], :rlDisableScissorTest => [], :rlScissor => [:int, :int, :int, :int], :rlEnableWireMode => [], :rlDisableWireMode => [], :rlSetLineWidth => [:float], :rlGetLineWidth => [], :rlEnableSmoothLines => [], :rlDisableSmoothLines => [], :rlEnableStereoRender => [], :rlDisableStereoRender => [], :rlIsStereoRenderEnabled => [], :rlClearColor => [:uchar, :uchar, :uchar, :uchar], :rlClearScreenBuffers => [], :rlCheckErrors => [], :rlSetBlendMode => [:int], :rlSetBlendFactors => [:int, :int, :int], :rlglInit => [:int, :int], :rlglClose => [], :rlLoadExtensions => [:pointer], :rlGetVersion => [], :rlGetFramebufferWidth => [], :rlGetFramebufferHeight => [], :rlGetTextureIdDefault => [], :rlGetShaderIdDefault => [], :rlGetShaderLocsDefault => [], :rlLoadRenderBatch => [:int, :int], :rlUnloadRenderBatch => [RlRenderBatch.by_value], :rlDrawRenderBatch => [:pointer], :rlSetRenderBatchActive => [:pointer], :rlDrawRenderBatchActive => [], :rlCheckRenderBatchLimit => [:int], :rlSetTexture => [:uint], :rlLoadVertexArray => [], :rlLoadVertexBuffer => [:pointer, :int, :bool], :rlLoadVertexBufferElement => [:pointer, :int, :bool], :rlUpdateVertexBuffer => [:uint, :pointer, :int, :int], :rlUpdateVertexBufferElements => [:uint, :pointer, :int, :int], :rlUnloadVertexArray => [:uint], :rlUnloadVertexBuffer => [:uint], :rlSetVertexAttribute => [:uint, :int, :int, :bool, :int, :pointer], :rlSetVertexAttributeDivisor => [:uint, :int], :rlSetVertexAttributeDefault => [:int, :pointer, :int, :int], :rlDrawVertexArray => [:int, :int], :rlDrawVertexArrayElements => [:int, :int, :pointer], :rlDrawVertexArrayInstanced => [:int, :int, :int], :rlDrawVertexArrayElementsInstanced => [:int, :int, :pointer, :int], :rlLoadTexture => [:pointer, :int, :int, :int, :int], :rlLoadTextureDepth => [:int, :int, :bool], :rlLoadTextureCubemap => [:pointer, :int, :int], :rlUpdateTexture => [:uint, :int, :int, :int, :int, :int, :pointer], :rlGetGlTextureFormats => [:int, :pointer, :pointer, :pointer], :rlGetPixelFormatName => [:uint], :rlUnloadTexture => [:uint], :rlGenTextureMipmaps => [:uint, :int, :int, :int, :pointer], :rlReadTexturePixels => [:uint, :int, :int, :int], :rlReadScreenPixels => [:int, :int], :rlLoadFramebuffer => [:int, :int], :rlFramebufferAttach => [:uint, :uint, :int, :int, :int], :rlFramebufferComplete => [:uint], :rlUnloadFramebuffer => [:uint], :rlLoadShaderCode => [:pointer, :pointer], :rlCompileShader => [:pointer, :int], :rlLoadShaderProgram => [:uint, :uint], :rlUnloadShaderProgram => [:uint], :rlGetLocationUniform => [:uint, :pointer], :rlGetLocationAttrib => [:uint, :pointer], :rlSetUniform => [:int, :pointer, :int, :int], :rlSetUniformMatrix => [:int, Matrix.by_value], :rlSetUniformSampler => [:int, :uint], :rlSetShader => [:uint, :pointer], :rlLoadComputeShaderProgram => [:uint], :rlComputeShaderDispatch => [:uint, :uint, :uint], :rlLoadShaderBuffer => [:ulong_long, :pointer, :int], :rlUnloadShaderBuffer => [:uint], :rlUpdateShaderBufferElements => [:uint, :pointer, :ulong_long, :ulong_long], :rlGetShaderBufferSize => [:uint], :rlReadShaderBufferElements => [:uint, :pointer, :ulong_long, :ulong_long], :rlBindShaderBuffer => [:uint, :uint], :rlCopyBuffersElements => [:uint, :uint, :ulong_long, :ulong_long, :ulong_long], :rlBindImageTexture => [:uint, :uint, :uint, :int], :rlGetMatrixModelview => [], :rlGetMatrixProjection => [], :rlGetMatrixTransform => [], :rlGetMatrixProjectionStereo => [:int], :rlGetMatrixViewOffsetStereo => [:int], :rlSetMatrixProjection => [Matrix.by_value], :rlSetMatrixModelview => [Matrix.by_value], :rlSetMatrixProjectionStereo => [Matrix.by_value, Matrix.by_value], :rlSetMatrixViewOffsetStereo => [Matrix.by_value, Matrix.by_value], :rlLoadDrawCube => [], :rlLoadDrawQuad => [], } retvals = { :rlMatrixMode => :void, :rlPushMatrix => :void, :rlPopMatrix => :void, :rlLoadIdentity => :void, :rlTranslatef => :void, :rlRotatef => :void, :rlScalef => :void, :rlMultMatrixf => :void, :rlFrustum => :void, :rlOrtho => :void, :rlViewport => :void, :rlBegin => :void, :rlEnd => :void, :rlVertex2i => :void, :rlVertex2f => :void, :rlVertex3f => :void, :rlTexCoord2f => :void, :rlNormal3f => :void, :rlColor4ub => :void, :rlColor3f => :void, :rlColor4f => :void, :rlEnableVertexArray => :bool, :rlDisableVertexArray => :void, :rlEnableVertexBuffer => :void, :rlDisableVertexBuffer => :void, :rlEnableVertexBufferElement => :void, :rlDisableVertexBufferElement => :void, :rlEnableVertexAttribute => :void, :rlDisableVertexAttribute => :void, :rlActiveTextureSlot => :void, :rlEnableTexture => :void, :rlDisableTexture => :void, :rlEnableTextureCubemap => :void, :rlDisableTextureCubemap => :void, :rlTextureParameters => :void, :rlEnableShader => :void, :rlDisableShader => :void, :rlEnableFramebuffer => :void, :rlDisableFramebuffer => :void, :rlActiveDrawBuffers => :void, :rlEnableColorBlend => :void, :rlDisableColorBlend => :void, :rlEnableDepthTest => :void, :rlDisableDepthTest => :void, :rlEnableDepthMask => :void, :rlDisableDepthMask => :void, :rlEnableBackfaceCulling => :void, :rlDisableBackfaceCulling => :void, :rlEnableScissorTest => :void, :rlDisableScissorTest => :void, :rlScissor => :void, :rlEnableWireMode => :void, :rlDisableWireMode => :void, :rlSetLineWidth => :void, :rlGetLineWidth => :float, :rlEnableSmoothLines => :void, :rlDisableSmoothLines => :void, :rlEnableStereoRender => :void, :rlDisableStereoRender => :void, :rlIsStereoRenderEnabled => :bool, :rlClearColor => :void, :rlClearScreenBuffers => :void, :rlCheckErrors => :void, :rlSetBlendMode => :void, :rlSetBlendFactors => :void, :rlglInit => :void, :rlglClose => :void, :rlLoadExtensions => :void, :rlGetVersion => :int, :rlGetFramebufferWidth => :int, :rlGetFramebufferHeight => :int, :rlGetTextureIdDefault => :uint, :rlGetShaderIdDefault => :uint, :rlGetShaderLocsDefault => :pointer, :rlLoadRenderBatch => RlRenderBatch.by_value, :rlUnloadRenderBatch => :void, :rlDrawRenderBatch => :void, :rlSetRenderBatchActive => :void, :rlDrawRenderBatchActive => :void, :rlCheckRenderBatchLimit => :bool, :rlSetTexture => :void, :rlLoadVertexArray => :uint, :rlLoadVertexBuffer => :uint, :rlLoadVertexBufferElement => :uint, :rlUpdateVertexBuffer => :void, :rlUpdateVertexBufferElements => :void, :rlUnloadVertexArray => :void, :rlUnloadVertexBuffer => :void, :rlSetVertexAttribute => :void, :rlSetVertexAttributeDivisor => :void, :rlSetVertexAttributeDefault => :void, :rlDrawVertexArray => :void, :rlDrawVertexArrayElements => :void, :rlDrawVertexArrayInstanced => :void, :rlDrawVertexArrayElementsInstanced => :void, :rlLoadTexture => :uint, :rlLoadTextureDepth => :uint, :rlLoadTextureCubemap => :uint, :rlUpdateTexture => :void, :rlGetGlTextureFormats => :void, :rlGetPixelFormatName => :pointer, :rlUnloadTexture => :void, :rlGenTextureMipmaps => :void, :rlReadTexturePixels => :pointer, :rlReadScreenPixels => :pointer, :rlLoadFramebuffer => :uint, :rlFramebufferAttach => :void, :rlFramebufferComplete => :bool, :rlUnloadFramebuffer => :void, :rlLoadShaderCode => :uint, :rlCompileShader => :uint, :rlLoadShaderProgram => :uint, :rlUnloadShaderProgram => :void, :rlGetLocationUniform => :int, :rlGetLocationAttrib => :int, :rlSetUniform => :void, :rlSetUniformMatrix => :void, :rlSetUniformSampler => :void, :rlSetShader => :void, :rlLoadComputeShaderProgram => :uint, :rlComputeShaderDispatch => :void, :rlLoadShaderBuffer => :uint, :rlUnloadShaderBuffer => :void, :rlUpdateShaderBufferElements => :void, :rlGetShaderBufferSize => :ulong_long, :rlReadShaderBufferElements => :void, :rlBindShaderBuffer => :void, :rlCopyBuffersElements => :void, :rlBindImageTexture => :void, :rlGetMatrixModelview => Matrix.by_value, :rlGetMatrixProjection => Matrix.by_value, :rlGetMatrixTransform => Matrix.by_value, :rlGetMatrixProjectionStereo => Matrix.by_value, :rlGetMatrixViewOffsetStereo => Matrix.by_value, :rlSetMatrixProjection => :void, :rlSetMatrixModelview => :void, :rlSetMatrixProjectionStereo => :void, :rlSetMatrixViewOffsetStereo => :void, :rlLoadDrawCube => :void, :rlLoadDrawQuad => :void, } symbols.each do |sym| begin attach_function sym, args[sym], retvals[sym] rescue FFI::NotFoundError => error $stderr.puts("[Warning] Failed to import #{sym} (#{error}).") end end end
setup_symbols()
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# File lib/raylib.rb, line 36 def self.setup_symbols() setup_raylib_symbols() setup_raymath_symbols() setup_rlgl_symbols() end
Public Instance Methods
MatrixToFloat(mat)
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# File lib/raylib.rb, line 150 def MatrixToFloat(mat) return MatrixToFloatV(mat)[:v].to_a end
Vector3ToFloat(v)
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# File lib/raylib.rb, line 146 def Vector3ToFloat(v) return Vector3ToFloatV(mat)[:v].to_a end