module PAUL::GameTurn
Public Class Methods
take_turn(player)
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# File lib/PAUL/die.rb, line 8 def self.take_turn(player) die = Die.new case die.roll when 1..2 player.blam when 3..4 puts "#{player.name} was skipped." else player.w00t end treasure = TreasureTrove.random puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points." puts player.found_treasure(treasure) end