module Snake2d
Constants
- GRID_HEIGHT
- GRID_WIDTH
- SQUARE_SIZE
- VERSION
Public Class Methods
run()
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# File lib/snake2d.rb, line 126 def self.run Window.set background: 'navy' Window.set fps_cap: 20 snake = Snake.new game = Game.new Window.update do Window.clear unless game.finished? snake.move end snake.draw game.draw if game.snake_hit_ball?(snake.x, snake.y) game.record_hit snake.grow end if snake.hit_itself? game.finish end end Window.on :key_down do |event| if ['up', 'down', 'left', 'right'].include?(event.key) if snake.can_change_direction_to?(event.key) snake.direction = event.key end end if game.finished? && event.key == 'r' snake = Snake.new game = Game.new end end Window.show end