class Mittsu::DirectionalLight
Attributes
cast_shadow[RW]
shadow_bias[RW]
shadow_camera[RW]
shadow_camera_bottom[RW]
shadow_camera_far[RW]
shadow_camera_left[RW]
shadow_camera_near[RW]
shadow_camera_right[RW]
shadow_camera_top[RW]
shadow_camera_visible[RW]
shadow_cascade[RW]
shadow_cascade_array[RW]
shadow_cascade_bias[RW]
shadow_cascade_count[RW]
shadow_cascade_far_z[RW]
shadow_cascade_height[RW]
shadow_cascade_near_z[RW]
shadow_cascade_offset[RW]
shadow_cascade_width[RW]
shadow_darkness[RW]
shadow_map[RW]
shadow_map_height[RW]
shadow_map_size[RW]
shadow_map_width[RW]
shadow_matrix[RW]
target[RW]
Public Class Methods
new(color = nil, intensity = 1.0)
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Calls superclass method
# File lib/mittsu/lights/directional_light.rb, line 32 def initialize(color = nil, intensity = 1.0) super(color) @type = 'DirectionalLight' @position.set(0.0, 1.0, 0.0) @target = Object3D.new @intensity = intensity @cast_shadow = false @only_shadow = false # @shadow_camera_near = 50.0 @shadow_camera_far = 5000.0 @shadow_camera_left = -500.0 @shadow_camera_right = 500.0 @shadow_camera_top = 500.0 @shadow_camera_bottom = -500.0 @shadow_camera_visible = false @shadow_bias = 0 @shadow_darkness = 0.5 @shadow_map_width = 512 @shadow_map_height = 512 # @shadow_cascade = false @shadow_cascade_offset = Vector3.new(0.0, 0.0, -1000.0) @shadow_cascade_count = 2 @shadow_cascade_bias = [0, 0, 0] @shadow_cascade_width = [512, 512, 512] @shadow_cascade_height = [512, 512, 512] @shadow_cascade_near_z = [-1.000, 0.990, 0.998] @shadow_cascade_far_z = [0.990, 0.998, 1.000] @shadow_cascade_array = [] # @shadow_map = nil @shadow_map_size = nil @shadow_camera = nil @shadow_matrix = nil end
Public Instance Methods
clone()
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Calls superclass method
# File lib/mittsu/lights/directional_light.rb, line 87 def clone light = DirectionalLight.new super(light) light.target = @target.clone light.intensity = @intensity light.cast_shadow = @cast_shadow light.only_shadow = @only_shadow # light.shadow_camera_near = @shadow_camera_near light.shadow_camera_far = @shadow_camera_far light.shadow_camera_left = @shadow_camera_left light.shadow_camera_right = @shadow_camera_right light.shadow_camera_top = @shadow_camera_top light.shadow_camera_bottom = @shadow_camera_bottom light.shadow_camera_visible = @shadow_camera_visible light.shadow_bias = @shadow_bias light.shadow_darkness = @shadow_darkness light.shadow_map_width = @shadow_map_width light.shadow_map_height = @shadow_map_height # light.shadow_cascade = @shadow_cascade light.shadow_cascade_offset.copy(@shadow_cascade_offset) light.shadow_cascade_count = @shadow_cascade_count light.shadow_cascade_bias = @shadow_cascade_bias.dup light.shadow_cascade_width = @shadow_cascade_width.dup light.shadow_cascade_height = @shadow_cascade_height.dup light.shadow_cascade_near_z = @shadow_cascade_near_z.dup light.shadow_cascade_far_z = @shadow_cascade_far_z.dup end
virtual?()
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# File lib/mittsu/lights/directional_light.rb, line 131 def virtual? false end
Protected Instance Methods
jsonify()
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Calls superclass method
# File lib/mittsu/lights/directional_light.rb, line 137 def jsonify data = super data[:color] = self.color.get_hex data[:intensity] = self.intensity data end