class Mittsu::MeshLambertMaterial
parameters: {
color: <hex>, emissive: <hex>, opacity: <float>, map: Texture.new( <Image> ), light_map: Texture.( <Image> ), specular_map: Texture.new( <Image> ), alpha_map: Texture.new( <Image> ), env_map: TextureCube.new( [posx, negx, posy, negy, posz, negz]), combine: Multiply, reflectivity: <float>, refraction_ratio: <float>, shading: SmoothShading, blending: NormalBlending, depth_test: <bool>, depth_write: <bool>, wireframe: <boolean>, wireframe_linewidth: <float>, vertex_colors: NoColors / VertexColors / FaceColors, skinning: <bool>, morph_targets: <bool>, morph_normals: <bool>, fog: <bool>
}
Attributes
emissive[RW]
shading[RW]
wireframe_linecap[RW]
wireframe_linejoin[RW]
wireframe_linewidth[RW]
Public Class Methods
new(parameters = {})
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Calls superclass method
Mittsu::Material::new
# File lib/mittsu/materials/mesh_lambert_material.rb, line 42 def initialize(parameters = {}) super() @type = 'MeshLambertMaterial' @color = Color.new(0xffffff) # diffuse @emissive = Color.new(0x000000) @wrap_around = false @wrap_rbg = Vector3.new(1.0, 1.0, 1.0) @map = nil @light_map = nil @specular_map = nil @alpha_map = nil @env_map = nil @combine = MultiplyOperation @reflectivity = 1.0 @refraction_ratio = 0.98 @fog = true @shading = SmoothShading @wireframe = false @wireframe_linewidth = 1.0 @wireframe_linecap = :round @wireframe_linejoin = :round @vertex_colors = NoColors @skinning = false @morph_targets = false @morph_normals = false self.set_values(parameters) end
Public Instance Methods
clone()
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Calls superclass method
Mittsu::Material#clone
# File lib/mittsu/materials/mesh_lambert_material.rb, line 84 def clone material = MeshLambertMaterial.new super(material) material.color.copy(@color) material.emissive.copy(@color) material.wrap_around = @wrap_around material.wrap_rgb.copy(@wrap_rbg) material.map = @map material.light_map = @light_map material.specular_map = @specular_map material.alpha_map = @alpha_map material.env_map = @env_map material.combine = @combine material.reflectivity = @reflectivity material.refraction_ratio = @refraction_ratio material.fog = @fog material.shading = @shading material.wireframe = @wireframe material.wireframe_linewidth = @wireframe_linewidth material.wireframe_linecap = @wireframe_linecap material.wireframe_linejoin = @wireframe_linejoin material.vertex_colors = @vertex_colors material.skinning = @skinning material.morph_targets = @morph_targets material.morph_normals = @morph_normals material end