#include <QThread>
#include <QMutex>
#include <QWaitCondition>
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QOpenGLFramebufferObject>
#include <QOpenGLShaderProgram>
#include "timeline/sequence.h"
#include "effects/effect.h"
#include "rendering/framebufferobject.h"
Go to the source code of this file.
Classes | |
class | RenderThread |
Variables | |
const int | LUT3D_EDGE_SIZE = 32 |
const int | NUM_3D_ENTRIES = 98304 |
const int LUT3D_EDGE_SIZE = 32 |
const int NUM_3D_ENTRIES = 98304 |