#include <effect.h>
int GLTextureCoords::blendmode |
int GLTextureCoords::grid_size |
float GLTextureCoords::opacity |
float GLTextureCoords::textureBottomLeftQ |
float GLTextureCoords::textureBottomLeftX |
float GLTextureCoords::textureBottomLeftY |
float GLTextureCoords::textureBottomRightQ |
float GLTextureCoords::textureBottomRightX |
float GLTextureCoords::textureBottomRightY |
float GLTextureCoords::textureTopLeftQ |
float GLTextureCoords::textureTopLeftX |
float GLTextureCoords::textureTopLeftY |
float GLTextureCoords::textureTopRightQ |
float GLTextureCoords::textureTopRightX |
float GLTextureCoords::textureTopRightY |
int GLTextureCoords::vertexBottomLeftX |
int GLTextureCoords::vertexBottomLeftY |
int GLTextureCoords::vertexBottomLeftZ |
int GLTextureCoords::vertexBottomRightX |
int GLTextureCoords::vertexBottomRightY |
int GLTextureCoords::vertexBottomRightZ |
int GLTextureCoords::vertexTopLeftX |
int GLTextureCoords::vertexTopLeftY |
int GLTextureCoords::vertexTopLeftZ |
int GLTextureCoords::vertexTopRightX |
int GLTextureCoords::vertexTopRightY |
int GLTextureCoords::vertexTopRightZ |
The documentation for this struct was generated from the following file: