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GLTextureCoords Struct Reference

#include <effect.h>

Public Attributes

int grid_size
 
int vertexTopLeftX
 
int vertexTopLeftY
 
int vertexTopLeftZ
 
int vertexTopRightX
 
int vertexTopRightY
 
int vertexTopRightZ
 
int vertexBottomLeftX
 
int vertexBottomLeftY
 
int vertexBottomLeftZ
 
int vertexBottomRightX
 
int vertexBottomRightY
 
int vertexBottomRightZ
 
float textureTopLeftX
 
float textureTopLeftY
 
float textureTopLeftQ
 
float textureTopRightX
 
float textureTopRightY
 
float textureTopRightQ
 
float textureBottomRightX
 
float textureBottomRightY
 
float textureBottomRightQ
 
float textureBottomLeftX
 
float textureBottomLeftY
 
float textureBottomLeftQ
 
int blendmode
 
float opacity
 

Member Data Documentation

int GLTextureCoords::blendmode
int GLTextureCoords::grid_size
float GLTextureCoords::opacity
float GLTextureCoords::textureBottomLeftQ
float GLTextureCoords::textureBottomLeftX
float GLTextureCoords::textureBottomLeftY
float GLTextureCoords::textureBottomRightQ
float GLTextureCoords::textureBottomRightX
float GLTextureCoords::textureBottomRightY
float GLTextureCoords::textureTopLeftQ
float GLTextureCoords::textureTopLeftX
float GLTextureCoords::textureTopLeftY
float GLTextureCoords::textureTopRightQ
float GLTextureCoords::textureTopRightX
float GLTextureCoords::textureTopRightY
int GLTextureCoords::vertexBottomLeftX
int GLTextureCoords::vertexBottomLeftY
int GLTextureCoords::vertexBottomLeftZ
int GLTextureCoords::vertexBottomRightX
int GLTextureCoords::vertexBottomRightY
int GLTextureCoords::vertexBottomRightZ
int GLTextureCoords::vertexTopLeftX
int GLTextureCoords::vertexTopLeftY
int GLTextureCoords::vertexTopLeftZ
int GLTextureCoords::vertexTopRightX
int GLTextureCoords::vertexTopRightY
int GLTextureCoords::vertexTopRightZ

The documentation for this struct was generated from the following file: