#include <renderthread.h>
RenderThread::RenderThread |
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RenderThread::~RenderThread |
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void RenderThread::cancel |
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void RenderThread::delete_buffers |
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void RenderThread::delete_ctx |
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void RenderThread::delete_shaders |
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void RenderThread::destroy_ocio |
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bool RenderThread::did_texture_fail |
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const GLuint & RenderThread::get_texture |
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QMutex * RenderThread::get_texture_mutex |
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void RenderThread::paint |
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void RenderThread::ready |
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void RenderThread::run |
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void RenderThread::set_up_ocio |
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void RenderThread::start_render |
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QOpenGLContext * |
share, |
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Sequence * |
s, |
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int |
playback_speed, |
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const QString & |
save = nullptr , |
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GLvoid * |
pixels = nullptr , |
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int |
pixel_linesize = 0 , |
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int |
idivider = 0 , |
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bool |
wait = false |
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void RenderThread::wait_until_paused |
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QOpenGLShaderProgram* RenderThread::blend_mode_program |
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QOpenGLContext* RenderThread::ctx |
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int RenderThread::divider |
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bool RenderThread::front_buffer_switcher |
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QMutex RenderThread::front_mutex1 |
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QMutex RenderThread::front_mutex2 |
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QMutex RenderThread::main_thread_lock_ |
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QWaitCondition RenderThread::main_thread_wait_cond_ |
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GLuint RenderThread::ocio_lut_texture |
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QOpenGLShaderProgram* RenderThread::ocio_shader |
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GLvoid* RenderThread::pixel_buffer |
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int RenderThread::pixel_buffer_linesize |
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int RenderThread::playback_speed_ |
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QOpenGLShaderProgram* RenderThread::premultiply_program |
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QAtomicInt RenderThread::queued |
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bool RenderThread::running |
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QString RenderThread::save_fn |
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QOpenGLContext* RenderThread::share_ctx |
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QOffscreenSurface RenderThread::surface |
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int RenderThread::tex_height |
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int RenderThread::tex_width |
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bool RenderThread::texture_failed |
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QWaitCondition RenderThread::wait_cond_ |
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QMutex RenderThread::wait_lock_ |
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The documentation for this class was generated from the following files: