 3d_viewer.py | |
 3DSConverter.cpp | |
 3DSExporter.cpp | |
 3DSExporter.h | 3DS Exporter Main Header |
 3DSHelper.h | |
 3DSLoader.cpp | Implementation of the 3ds importer class |
 3DSLoader.h | 3DS File format loader |
 __init__.py | |
 ACLoader.cpp | |
 ACLoader.h | Declaration of the .ac importer class |
 ai_assert.h | |
 ai_regression_ui.py | |
 AiAnimation.java | |
 AiAnimBehavior.java | |
 AiBlendMode.java | |
 AiBone.java | |
 AiBoneWeight.java | |
 AiBuiltInWrapperProvider.java | |
 AiCamera.java | |
 AiColor.java | |
 AiConfig.java | |
 AiConfigOptions.java | |
 AiLight.java | |
 AiLightType.java | |
 AiMaterial.java | |
 AiMatrix4f.java | |
 AiMesh.java | |
 AiMeshAnim.java | |
 AiNode.java | |
 AiNodeAnim.java | |
 AiPostProcessSteps.java | |
 AiPrimitiveType.java | |
 AiQuaternion.java | |
 AiScene.java | |
 AiSceneFlag.java | |
 AiShadingMode.java | |
 AiTextureInfo.java | |
 AiTextureMapMode.java | |
 AiTextureMapping.java | |
 AiTextureOp.java | |
 AiTextureType.java | |
 AiVector.java | |
 AiWrapperProvider.java | |
 allocators.h | |
 AndroidJNIIOSystem.cpp | |
 AndroidJNIIOSystem.h | |
 anim.h | Defines the data structures in which the imported animations are returned |
 animation.d | |
 AnimEvaluator.cpp | |
 AnimEvaluator.h | |
 api.d | |
 ASELoader.cpp | Implementation of the ASE importer class |
 ASELoader.h | Definition of the .ASE importer class |
 ASEParser.cpp | Implementation of the ASE parser class |
 ASEParser.h | |
 assbin_chunks.h | |
 AssbinExporter.cpp | ASSBIN exporter main code |
 AssbinExporter.h | ASSBIN Exporter Main Header |
 AssbinLoader.cpp | Implementation of the .assbin importer class |
 AssbinLoader.h | .assbin File format loader |
 AssetHelper.h | |
 Assimp.cpp | Implementation of the Plain-C API |
 assimp.d | |
 assimp_view.cpp | |
 assimp_view.h | |
 AssimpAPITest.cpp | |
 AssimpCExport.cpp | Assimp C export interface |
 AssxmlExporter.cpp | ASSXML exporter main code |
 AssxmlExporter.h | ASSXML Exporter Main Header |
 B3DImporter.cpp | Implementation of the b3d importer class |
 B3DImporter.h | |
 Background.cpp | |
 Background.h | |
 BaseImporter.cpp | Implementation of BaseImporter |
 BaseImporter.h | |
 BaseProcess.cpp | |
 BaseProcess.h | |
 biginteger.h | |
 Bitmap.cpp | Defines bitmap format helper for textures |
 Bitmap.h | Defines bitmap format helper for textures |
 BlenderBMesh.cpp | Conversion of Blender's new BMesh stuff |
 BlenderBMesh.h | Conversion of Blender's new BMesh stuff |
 BlenderDNA.cpp | Implementation of the Blender DNA , that is its own serialized set of data structures |
 BlenderDNA.h | Blender DNA (file format specification embedded in blend file itself) loader |
 BlenderDNA.inl | Blender DNA (file format specification embedded in blend file itself) loader |
 BlenderIntermediate.h | Internal utility structures for the BlenderLoader |
 BlenderLoader.cpp | Implementation of the Blender3D importer class |
 BlenderLoader.h | Declaration of the Blender 3D (*.blend) importer class |
 BlenderModifier.cpp | Implementation of some blender modifiers (i.e subdivision, mirror) |
 BlenderModifier.h | Declare dedicated helper classes to simulate some blender modifiers (i.e |
 BlenderScene.cpp | MACHINE GENERATED BY |
 BlenderScene.h | Intermediate representation of a BLEND scene |
 BlenderSceneGen.h | MACHINE GENERATED BY |
 BlenderTessellator.cpp | A simple tessellation wrapper |
 BlenderTessellator.h | A simple tessellation wrapper |
 BlobIOSystem.h | |
 boost_includes.h | |
 BVHLoader.cpp | |
 BVHLoader.h | Defines the BHV motion capturing loader class |
 ByteSwapper.h | |
 C4DImporter.cpp | Implementation of the Cinema4D importer class |
 C4DImporter.h | Declaration of the Cinema4D (*.c4d) importer class |
 CalcTangentsProcess.cpp | |
 CalcTangentsProcess.h | |
 camera.d | |
 Camera.h | |
 camera.h | Defines the aiCamera data structure |
 CCompilerTest.c | |
 cexport.h | Defines the C-API for the Assimp export interface |
 cfileio.h | Defines generic C routines to access memory-mapped files |
 cimport.h | Defines the C-API to the Open Asset Import Library |
 CInterfaceIOWrapper.h | |
 clipper.cpp | |
 clipper.hpp | |
 CMakeCCompilerId.c | |
 CMakeCXXCompilerId.cpp | |
 COBLoader.cpp | Implementation of the TrueSpace COB/SCN importer class |
 COBLoader.h | Declaration of the TrueSpace (*.cob,*.scn) importer class |
 COBScene.h | Utilities for the COB importer |
 ColladaExporter.cpp | |
 ColladaExporter.h | Declares the exporter class to write a scene to a Collada file |
 ColladaHelper.h | |
 ColladaLoader.cpp | |
 ColladaLoader.h | |
 ColladaParser.cpp | Implementation of the Collada parser helper |
 ColladaParser.h | Defines the parser helper class for the collada loader |
 color4.h | RGBA color structure, including operators when compiling in C++ |
 color4.inl | Inline implementation of aiColor4t<TReal> operators |
 CompareDump.cpp | Implementation of the 'assimp cmpdmp', which compares two model dumps for equality |
 ComputeUVMappingProcess.cpp | |
 ComputeUVMappingProcess.h | |
 config.d | |
 include/assimp/config.h | |
 samples/DevIL/include/IL/config.h | |
 ConvertToLHProcess.cpp | |
 ConvertToLHProcess.h | |
 ConvertUTF.c | |
 ConvertUTF.h | |
 core.py | |
 CppGenerator.py | |
 CreateAnimMesh.cpp | |
 CreateAnimMesh.h | Create AnimMesh from Mesh |
 CSMLoader.cpp | Implementation of the CSM importer class |
 CSMLoader.h | Declaration of the CharacterStudio Motion importer class |
 D3MFImporter.cpp | |
 D3MFImporter.h | |
 D3MFOpcPackage.cpp | |
 D3MFOpcPackage.h | |
 DDLNode.cpp | |
 DDLNode.h | |
 DeboneProcess.cpp | |
 DeboneProcess.h | |
 DefaultIOStream.cpp | Default File I/O implementation for #Importer |
 DefaultIOStream.h | |
 DefaultIOSystem.cpp | |
 DefaultIOSystem.h | |
 DefaultLogger.cpp | Implementation of DefaultLogger (and Logger) |
 DefaultLogger.hpp | |
 DefaultProgressHandler.h | |
 Defines.h | |
 defs.h | Assimp build configuration setup |
 devil_internal_exports.h | |
 Display.cpp | |
 Display.h | |
 diyfp.h | |
 document.h | |
 dox.h | General documentation built from a doxygen comment |
 dox_cmd.h | General documentation for assimp_cmd |
 dtoa.h | |
 DXFHelper.h | Internal utilities for the DXF loader |
 DXFLoader.cpp | Implementation of the DXF importer class |
 DXFLoader.h | Declaration of the .dxf importer class |
 en.h | |
 encodedstream.h | |
 encodings.h | |
 error.h | |
 errors.py | |
 Exceptional.h | |
 Export.cpp | Implementation of the 'assimp export' utility |
 Exporter.cpp | Assimp export interface |
 Exporter.hpp | Defines the CPP-API for the Assimp export interface |
 ExpressReader.py | |
 fast_atof.h | |
 FBXAnimation.cpp | Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode, Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack |
 FBXBinaryTokenizer.cpp | Implementation of a fake lexer for binary fbx files - we emit tokens so the parser needs almost no special handling for binary files |
 FBXCompileConfig.h | FBX importer compile-time switches |
 FBXConverter.cpp | Implementation of the FBX DOM -> aiScene converter |
 FBXConverter.h | |
 FBXDeformer.cpp | |
 FBXDocument.cpp | Implementation of the FBX DOM classes |
 FBXDocument.h | FBX DOM |
 FBXDocumentUtil.cpp | Implementation of the FBX DOM utility functions declared in FBXDocumentUtil.h |
 FBXDocumentUtil.h | FBX internal utilities used by the DOM reading code |
 FBXImporter.cpp | Implementation of the FBX importer |
 FBXImporter.h | Declaration of the FBX main importer class |
 FBXImportSettings.h | FBX importer runtime configuration |
 FBXMaterial.cpp | Assimp::FBX::Material and Assimp::FBX::Texture implementation |
 FBXMeshGeometry.cpp | Assimp::FBX::MeshGeometry implementation |
 FBXMeshGeometry.h | |
 FBXModel.cpp | Assimp::FBX::Model implementation |
 FBXNodeAttribute.cpp | |
 FBXParser.cpp | Implementation of the FBX parser and the rudimentary DOM that we use |
 FBXParser.h | FBX parsing code |
 FBXProperties.cpp | Implementation of the FBX dynamic properties system |
 FBXProperties.h | FBX dynamic properties |
 FBXTokenizer.cpp | Implementation of the FBX broadphase lexer |
 FBXTokenizer.h | FBX lexer |
 FBXUtil.cpp | Implementation of internal FBX utility functions |
 FBXUtil.h | FBX utility functions for internal use |
 fileIO.d | |
 FileLogStream.h | |
 filereadstream.h | |
 FileSystemFilter.h | Implements a filter system to filter calls to Exists() and Open() in order to improve the success rate of file opening .. |
 filewritestream.h | |
 FindDegenerates.cpp | Implementation of the FindDegenerates post-process step |
 FindDegenerates.h | |
 FindInstancesProcess.cpp | Implementation of the aiProcess_FindInstances postprocessing step |
 FindInstancesProcess.h | Declares the aiProcess_FindInstances post-process step |
 FindInvalidDataProcess.cpp | |
 FindInvalidDataProcess.h | |
 fixed_pipeline_3d_viewer.py | |
 FixNormalsStep.cpp | |
 FixNormalsStep.h | |
 formats.py | |
 gen_db.py | |
 genblenddna.py | |
 generic_inserter.hpp | |
 GenericProperty.h | |
 GenFaceNormalsProcess.cpp | |
 GenFaceNormalsProcess.h | |
 GenVertexNormalsProcess.cpp | |
 GenVertexNormalsProcess.h | |
 glTFAsset.h | Declares a glTF class to handle gltf/glb files |
 glTFAsset.inl | |
 glTFAssetWriter.h | |
 glTFAssetWriter.inl | |
 glTFExporter.cpp | |
 glTFExporter.h | |
 glTFImporter.cpp | |
 glTFImporter.h | |
 glut.h | |
 HalfLifeFileData.h | |
 Hash.h | |
 HelpDialog.cpp | |
 helper.py | |
 HMPFileData.h | |
 HMPLoader.cpp | |
 HMPLoader.h | Declaration of the HMP importer class |
 ieee754.h | |
 IFCBoolean.cpp | Implements a subset of Ifc boolean operations |
 IFCCurve.cpp | |
 IFCGeometry.cpp | Geometry conversion and synthesis for IFC |
 IFCLoader.cpp | |
 IFCLoader.h | |
 IFCMaterial.cpp | Implementation of conversion routines to convert IFC materials to aiMaterial |
 IFCOpenings.cpp | Implements a subset of Ifc CSG operations for pouring holes for windows and doors into walls |
 IFCProfile.cpp | Read profile and curves entities from IFC files |
 IFCReaderGen.cpp | |
 IFCReaderGen.h | |
 IFCUtil.cpp | Implementation of conversion routines for some common Ifc helper entities |
 IFCUtil.h | |
 IFF.h | |
 il.h | |
 il_wrap.h | |
 ilu.h | |
 ilu_region.h | |
 ilut.h | |
 ilut_config.h | |
 ImageExtractor.cpp | Implementation of the 'assimp extract' utility |
 Importer.cpp | Implementation of the CPP-API class #Importer |
 Importer.h | Mostly internal stuff for use by Assimp::Importer |
 Importer.hpp | Defines the C++-API to the Open Asset Import Library |
 importerdesc.h | aiImporterFlags, aiImporterDesc implementation |
 ImporterRegistry.cpp | Central registry for all importers available |
 ImproveCacheLocality.cpp | |
 ImproveCacheLocality.h | |
 Info.cpp | Implementation of the 'assimp info' utility |
 Input.cpp | |
 inttypes.h | |
 IOStream.hpp | File I/O wrappers for C++ |
 IOSystem.hpp | File system wrapper for C++ |
 IRRLoader.cpp | Implementation of the Irr importer class |
 IRRLoader.h | Declaration of the .irrMesh (Irrlight Engine Mesh Format) importer class |
 IRRMeshLoader.cpp | |
 IRRMeshLoader.h | Declaration of the .irrMesh (Irrlight Engine Mesh Format) importer class |
 IRRShared.cpp | Shared utilities for the IRR and IRRMESH loaders |
 IRRShared.h | Shared utilities for the IRR and IRRMESH loaders |
 irrXMLWrapper.h | |
 itoa.h | |
 JaiDebug.java | |
 jassimp.cpp | |
 jassimp.h | |
 Jassimp.java | |
 JassimpConfig.java | |
 JoinVerticesProcess.cpp | |
 JoinVerticesProcess.h | |
 light.d | |
 light.h | Defines the aiLight data structure |
 LimitBoneWeightsProcess.cpp | |
 LimitBoneWeightsProcess.h | |
 LineSplitter.h | LineSplitter, a helper class to iterate through all lines of a file easily |
 loader.d | |
 LogAux.h | Common logging usage patterns for importer implementations |
 LogDisplay.cpp | |
 LogDisplay.h | |
 Logger.hpp | Abstract base class 'Logger', base of the logging system |
 LogStream.hpp | Abstract base class 'LogStream', representing an output log stream |
 LogWindow.cpp | |
 LogWindow.h | |
 LWOAnimation.cpp | LWOAnimationResolver utility class |
 LWOAnimation.h | LWOAnimationResolver utility class |
 LWOBLoader.cpp | |
 LWOFileData.h | Defines chunk constants used by the LWO file format |
 LWOLoader.cpp | Implementation of the LWO importer class |
 LWOLoader.h | |
 LWOMaterial.cpp | |
 LWSLoader.cpp | Implementation of the LWS importer class |
 LWSLoader.h | Declaration of the LightWave scene importer class |
 Macros.h | |
 test/unit/Main.cpp | |
 tools/assimp_cmd/Main.cpp | |
 Main.h | Utility declarations for assimp_cmd |
 main.m | |
 MakeVerboseFormat.cpp | |
 MakeVerboseFormat.h | |
 Material.cpp | |
 material.d | |
 material.h | Defines the material system of the library |
 material.inl | Defines the C++ getters for the material system |
 MaterialManager.h | |
 MaterialSystem.cpp | Implementation of the material system of the library |
 MaterialSystem.h | Now that #MaterialHelper is gone, this file only contains some internal material utility functions |
 math.d | |
 MathFunctions.h | Implementation of the math functions (gcd and lcm) |
 matrix3x3.h | Definition of a 3x3 matrix, including operators when compiling in C++ |
 matrix3x3.inl | Inline implementation of the 3x3 matrix operators |
 matrix4x4.h | 4x4 matrix structure, including operators when compiling in C++ |
 matrix4x4.inl | Inline implementation of the 4x4 matrix operators |
 MD2FileData.h | Defines helper data structures for importing MD2 files http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html |
 MD2Loader.cpp | |
 MD2Loader.h | Declaration of the .MD2 importer class |
 MD2NormalTable.h | |
 MD3FileData.h | |
 MD3Loader.cpp | Implementation of the MD3 importer class |
 MD3Loader.h | |
 MD4FileData.h | |
 MD5Loader.cpp | Implementation of the MD5 importer class |
 MD5Loader.h | Definition of the .MD5 importer class |
 MD5Parser.cpp | Implementation of the MD5 parser class |
 MD5Parser.h | Definition of the .MD5 parser class |
 MDCFileData.h | |
 MDCLoader.cpp | |
 MDCLoader.h | Definition of the MDC importer class |
 MDCNormalTable.h | |
 MDLDefaultColorMap.h | |
 MDLFileData.h | Definition of in-memory structures for the MDL file format |
 MDLLoader.cpp | Implementation of the main parts of the MDL importer class TODO Cleanup and further testing of some parts necessary |
 MDLLoader.h | Declaration of the loader for MDL files |
 MDLMaterialLoader.cpp | |
 memorybuffer.h | |
 MemoryIOWrapper.h | Handy IOStream/IOSystem implemetation to read directly from a memory buffer |
 memorystream.h | |
 mesh.d | |
 mesh.h | Declares the data structures in which the imported geometry is returned by ASSIMP: aiMesh, aiFace and aiBone data structures |
 MeshRenderer.cpp | |
 MeshRenderer.h | |
 MessageProc.cpp | |
 meta.h | |
 metadata.h | Defines the data structures for holding node meta information |
 model_loading.cpp | |
 ModelLoaderHelperClasses.h | |
 ModelLoaderHelperClasses.mm | |
 MS3DLoader.cpp | Implementation of the Ms3D importer class |
 MS3DLoader.h | Declaration of the MS3D importer class |
 MyDocument.h | |
 MyDocument.mm | |
 NDOLoader.cpp | Implementation of the NDO importer class |
 NDOLoader.h | Declaration of the Nendo importer class |
 NFFLoader.cpp | |
 NFFLoader.h | Declaration of the NFF importer class |
 Normals.cpp | |
 NullLogger.hpp | Dummy logger |
 ObjExporter.cpp | |
 ObjExporter.h | Declares the exporter class to write a scene to a Collada file |
 ObjFileData.h | |
 ObjFileImporter.cpp | |
 ObjFileImporter.h | |
 ObjFileMtlImporter.cpp | |
 ObjFileMtlImporter.h | |
 ObjFileParser.cpp | |
 ObjFileParser.h | |
 ObjTools.h | Some helpful templates for text parsing |
 OFFLoader.cpp | Implementation of the OFF importer class |
 OFFLoader.h | Declaration of the OFF importer class |
 OgreBinarySerializer.cpp | |
 OgreBinarySerializer.h | |
 OgreImporter.cpp | |
 OgreImporter.h | |
 OgreMaterial.cpp | |
 OgreParsingUtils.h | |
 OgreStructs.cpp | |
 OgreStructs.h | |
 OgreXmlSerializer.cpp | |
 OgreXmlSerializer.h | |
 OpenDDLCommon.cpp | |
 OpenDDLCommon.h | |
 OpenDDLExport.cpp | |
 OpenDDLExport.h | |
 OpenDDLParser.cpp | |
 OpenDDLParser.h | |
 OpenDDLParserUtils.h | |
 OpenGEXExporter.cpp | |
 OpenGEXExporter.h | |
 OpenGEXImporter.cpp | |
 OpenGEXImporter.h | |
 OpenGEXStructs.h | |
 OptimizeGraph.cpp | Implementation of the aiProcess_OptimizGraph step |
 OptimizeGraph.h | Declares a post processing step to optimize the scenegraph |
 OptimizeMeshes.cpp | Implementation of the aiProcess_OptimizeMeshes step |
 OptimizeMeshes.h | Declares a post processing step to join meshes, if possible |
 package-info.java | |
 ParsingUtils.h | Defines helper functions for text parsing |
 PlyExporter.cpp | |
 PlyExporter.h | Declares the exporter class to write a scene to a Polygon Library (ply) |
 PlyLoader.cpp | Implementation of the PLY importer class |
 PlyLoader.h | |
 PlyParser.cpp | |
 PlyParser.h | |
 pointer.h | |
 PolyTools.h | , various utilities for our dealings with arbitrary polygons |
 poppack1.h | |
 postprocess.d | |
 postprocess.h | Definitions for import post processing steps |
 postprocess.py | |
 PostStepRegistry.cpp | |
 pow10.h | |
 PretransformVertices.cpp | Implementation of the "PretransformVertices" post processing step |
 PretransformVertices.h | Defines a post processing step to pretransform all vertices in the scenegraph |
 prettywriter.h | |
 ProcessHelper.cpp | |
 ProcessHelper.h | |
 Profiler.h | Utility to measure the respective runtime of each import step |
 ProgressHandler.hpp | Abstract base class 'ProgressHandler' |
 pstdint.h | |
 pushpack1.h | |
 Q3BSPFileData.h | |
 Q3BSPFileImporter.cpp | |
 Q3BSPFileImporter.h | |
 Q3BSPFileParser.cpp | |
 Q3BSPFileParser.h | |
 Q3BSPZipArchive.cpp | |
 Q3BSPZipArchive.h | |
 Q3DLoader.cpp | Implementation of the Q3D importer class |
 Q3DLoader.h | Declaration of the Q3D importer class |
 qnan.h | Some utilities for our dealings with qnans |
 quaternion.h | Quaternion structure, including operators when compiling in C++ |
 quaternion.inl | Inline implementation of aiQuaterniont<TReal> operators |
 quicktest.py | |
 rapidjson.h | Common definitions and configuration |
 RawLoader.cpp | Implementation of the RAW importer class |
 RawLoader.h | |
 reader.h | |
 RemoveComments.cpp | Defines the CommentRemover utility class |
 RemoveComments.h | |
 RemoveRedundantMaterials.cpp | Implementation of the "RemoveRedundantMaterials" post processing step |
 RemoveRedundantMaterials.h | Defines a post processing step to remove redundant materials |
 RemoveVCProcess.cpp | |
 RemoveVCProcess.h | |
 RenderOptions.h | |
 code/res/resource.h | |
 tools/assimp_cmd/resource.h | |
 tools/assimp_view/resource.h | |
 result_checker.py | |
 revision.h | |
 run.py | |
 sample.py | |
 Sample_SimpleOpenGL.c | |
 scene.d | |
 scene.h | Defines the data structures in which the imported scene is returned |
 SceneAnimator.cpp | Implementation of the utility class SceneAnimator |
 SceneAnimator.h | Manages animations for a given scene and calculates present transformations for all nodes |
 SceneCombiner.cpp | |
 SceneCombiner.h | |
 ScenePreprocessor.cpp | |
 ScenePreprocessor.h | |
 ScenePrivate.h | |
 settings.py | |
 setup.py | |
 SGSpatialSort.cpp | |
 SGSpatialSort.h | |
 Shaders.cpp | |
 Shaders.h | |
 SIBImporter.cpp | Implementation of the SIB importer class |
 SIBImporter.h | Declaration of the SIB importer class |
 SkeletonMeshBuilder.cpp | Implementation of a little class to construct a dummy mesh for a skeleton |
 SkeletonMeshBuilder.h | Helper class to construct a dummy mesh for file formats containing only motion data |
 SMDLoader.cpp | Implementation of the SMD importer class |
 SMDLoader.h | Definition of the Valve SMD file format |
 SmoothingGroups.h | |
 SmoothingGroups.inl | |
 SortByPTypeProcess.cpp | |
 SortByPTypeProcess.h | |
 SpatialSort.cpp | |
 SpatialSort.h | |
 SplitByBoneCountProcess.cpp | Implementation of the SplitByBoneCount postprocessing step |
 SplitByBoneCountProcess.h | Defines a post processing step to split meshes with many bones into submeshes |
 SplitLargeMeshes.cpp | |
 SplitLargeMeshes.h | |
 stack.h | |
 StandardShapes.cpp | Implementation of the StandardShapes class |
 StandardShapes.h | |
 stdafx.cpp | |
 stdafx.h | |
 stdint.h | |
 StdOStreamLogStream.h | |
 StepExporter.cpp | |
 StepExporter.h | Declares the exporter class to write a scene to a Collada file |
 STEPFile.h | |
 STEPFileEncoding.cpp | STEP character handling, string unescaping |
 STEPFileEncoding.h | |
 STEPFileReader.cpp | Implementation of the STEP file parser, which fills a STEP::DB with data read from a file |
 STEPFileReader.h | |
 STLExporter.cpp | |
 STLExporter.h | Declares the exporter class to write a scene to a Stereolithography (STL) file |
 STLLoader.cpp | |
 STLLoader.h | Declaration of the STL importer class |
 streamload.py | |
 StreamReader.h | |
 StreamWriter.h | |
 strfunc.h | |
 stringbuffer.h | |
 StringComparison.h | |
 StringUtils.h | |
 strtod.h | |
 structs.py | |
 structsgen.py | |
 Subdivision.cpp | |
 Subdivision.h | |
 swap.h | |
 TargetAnimation.cpp | |
 TargetAnimation.h | |
 TerragenLoader.cpp | |
 TerragenLoader.h | Declaration of the .ter importer class |
 texture.d | |
 texture.h | Defines texture helper structures for the library |
 TextureTransform.cpp | |
 TextureTransform.h | |
 TinyFormatter.h | Utility to format log messages more easily |
 TriangulateProcess.cpp | Implementation of the post processing step to split up all faces with more than three indices into triangles |
 TriangulateProcess.h | |
 types.d | |
 types.h | Basic data types and primitives, such as vectors or colors |
 UnitTestPCH.h | |
 UnrealLoader.cpp | Implementation of the UNREAL (*.3D) importer class |
 UnrealLoader.h | Declaration of the .3d (UNREAL) importer class |
 utBlendImportAreaLight.cpp | |
 utBlendImportMaterials.cpp | |
 utColladaExportCamera.cpp | |
 utColladaExportLight.cpp | |
 utExport.cpp | |
 utFastAtof.cpp | |
 utFindDegenerates.cpp | |
 utFindInvalidData.cpp | |
 utFixInfacingNormals.cpp | |
 utGenNormals.cpp | |
 utils.py | |
 utImporter.cpp | |
 utImproveCacheLocality.cpp | |
 utIOSystem.cpp | |
 utIssues.cpp | |
 utJoinVertices.cpp | |
 utLimitBoneWeights.cpp | |
 utMaterialSystem.cpp | |
 utMatrix3x3.cpp | |
 utMatrix4x4.cpp | |
 utNoBoostTest.cpp | |
 utPretransformVertices.cpp | |
 utRemoveComments.cpp | |
 utRemoveComponent.cpp | |
 utRemoveRedundantMaterials.cpp | |
 utScenePreprocessor.cpp | |
 utSharedPPData.cpp | |
 utSortByPType.cpp | |
 utSplitLargeMeshes.cpp | |
 utStringUtils.cpp | |
 utTargetAnimation.cpp | |
 utTextureTransform.cpp | |
 utTriangulate.cpp | |
 utVertexTriangleAdjacency.cpp | |
 ValidateDataStructure.cpp | Implementation of the post processing step to validate the data structure returned by Assimp |
 ValidateDataStructure.h | |
 Value.cpp | |
 Value.h | |
 vector2.h | 2D vector structure, including operators when compiling in C++ |
 vector2.inl | Inline implementation of aiVector2t<TReal> operators |
 vector3.h | 3D vector structure, including operators when compiling in C++ |
 vector3.inl | Inline implementation of aiVector3t<TReal> operators |
 Version.cpp | |
 version.h | Functions to query the version of the Assimp runtime, check compile flags, .. |
 versionInfo.d | |
 Vertex.h | |
 VertexTriangleAdjacency.cpp | |
 VertexTriangleAdjacency.h | |
 Win32DebugLogStream.h | |
 WriteDumb.cpp | |
 writer.h | |
 XFileExporter.cpp | |
 XFileExporter.h | Declares the exporter class to write a scene to a Collada file |
 XFileHelper.h | |
 XFileImporter.cpp | Implementation of the XFile importer class |
 XFileImporter.h | Definition of the XFile importer class |
 XFileParser.cpp | |
 XFileParser.h | |
 XGLLoader.cpp | |
 XGLLoader.h | Declaration of the .xgl/.zgl |
 XMLTools.h | |