Assimp  v3.1.1 (June 2014)
glTF::Node Struct Reference

Inherits glTF::Object.

Public Member Functions

 Node ()
 
void Read (Value &obj, Asset &r)
 
- Public Member Functions inherited from glTF::Object
virtual bool IsSpecial () const
 Objects marked as special are not exported (used to emulate the binary body buffer) More...
 
virtual ~Object ()
 

Public Attributes

Ref< Cameracamera
 
std::vector< Ref< Node > > children
 
Ref< Lightlight
 
Nullable< mat4 > matrix
 
std::vector< Ref< Mesh > > meshes
 
Nullable< vec4 > rotation
 
Nullable< vec3 > scale
 
Nullable< vec3 > translation
 
- Public Attributes inherited from glTF::Object
std::string id
 The globally unique ID used to reference this object. More...
 
std::string name
 The user-defined name of this object. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from glTF::Object
static const char * TranslateId (Asset &r, const char *id)
 Maps special IDs to another ID, where needed. Subclasses may override it (statically) More...
 

Constructor & Destructor Documentation

glTF::Node::Node ( )
inline

Member Function Documentation

void glTF::Node::Read ( Value obj,
Asset r 
)
inline

Member Data Documentation

Ref<Camera> glTF::Node::camera
std::vector< Ref<Node> > glTF::Node::children
Ref<Light> glTF::Node::light
Nullable<mat4> glTF::Node::matrix
std::vector< Ref<Mesh> > glTF::Node::meshes
Nullable<vec4> glTF::Node::rotation
Nullable<vec3> glTF::Node::scale
Nullable<vec3> glTF::Node::translation

The documentation for this struct was generated from the following files: