Assimp  v3.1.1 (June 2014)
File List
Here is a list of all files with brief descriptions:
o*3d_viewer.py
o*3DSConverter.cpp
o*3DSExporter.cpp
o*3DSExporter.h3DS Exporter Main Header
o*3DSHelper.h
o*3DSLoader.cppImplementation of the 3ds importer class
o*3DSLoader.h3DS File format loader
o*__init__.py
o*ACLoader.cpp
o*ACLoader.hDeclaration of the .ac importer class
o*ai_assert.h
o*ai_regression_ui.py
o*AiAnimation.java
o*AiAnimBehavior.java
o*AiBlendMode.java
o*AiBone.java
o*AiBoneWeight.java
o*AiBuiltInWrapperProvider.java
o*AiCamera.java
o*AiColor.java
o*AiConfig.java
o*AiConfigOptions.java
o*AiLight.java
o*AiLightType.java
o*AiMaterial.java
o*AiMatrix4f.java
o*AiMesh.java
o*AiMeshAnim.java
o*AiNode.java
o*AiNodeAnim.java
o*AiPostProcessSteps.java
o*AiPrimitiveType.java
o*AiQuaternion.java
o*AiScene.java
o*AiSceneFlag.java
o*AiShadingMode.java
o*AiTextureInfo.java
o*AiTextureMapMode.java
o*AiTextureMapping.java
o*AiTextureOp.java
o*AiTextureType.java
o*AiVector.java
o*AiWrapperProvider.java
o*allocators.h
o*AndroidJNIIOSystem.cpp
o*AndroidJNIIOSystem.h
o*anim.hDefines the data structures in which the imported animations are returned
o*animation.d
o*AnimEvaluator.cpp
o*AnimEvaluator.h
o*api.d
o*ASELoader.cppImplementation of the ASE importer class
o*ASELoader.hDefinition of the .ASE importer class
o*ASEParser.cppImplementation of the ASE parser class
o*ASEParser.h
o*assbin_chunks.h
o*AssbinExporter.cppASSBIN exporter main code
o*AssbinExporter.hASSBIN Exporter Main Header
o*AssbinLoader.cppImplementation of the .assbin importer class
o*AssbinLoader.h.assbin File format loader
o*AssetHelper.h
o*Assimp.cppImplementation of the Plain-C API
o*assimp.d
o*assimp_view.cpp
o*assimp_view.h
o*AssimpAPITest.cpp
o*AssimpCExport.cppAssimp C export interface
o*AssxmlExporter.cppASSXML exporter main code
o*AssxmlExporter.hASSXML Exporter Main Header
o*B3DImporter.cppImplementation of the b3d importer class
o*B3DImporter.h
o*Background.cpp
o*Background.h
o*BaseImporter.cppImplementation of BaseImporter
o*BaseImporter.h
o*BaseProcess.cpp
o*BaseProcess.h
o*biginteger.h
o*Bitmap.cppDefines bitmap format helper for textures
o*Bitmap.hDefines bitmap format helper for textures
o*BlenderBMesh.cppConversion of Blender's new BMesh stuff
o*BlenderBMesh.hConversion of Blender's new BMesh stuff
o*BlenderDNA.cppImplementation of the Blender DNA, that is its own serialized set of data structures
o*BlenderDNA.hBlender DNA (file format specification embedded in blend file itself) loader
o*BlenderDNA.inlBlender DNA (file format specification embedded in blend file itself) loader
o*BlenderIntermediate.hInternal utility structures for the BlenderLoader
o*BlenderLoader.cppImplementation of the Blender3D importer class
o*BlenderLoader.hDeclaration of the Blender 3D (*.blend) importer class
o*BlenderModifier.cppImplementation of some blender modifiers (i.e subdivision, mirror)
o*BlenderModifier.hDeclare dedicated helper classes to simulate some blender modifiers (i.e
o*BlenderScene.cppMACHINE GENERATED BY
o*BlenderScene.hIntermediate representation of a BLEND scene
o*BlenderSceneGen.hMACHINE GENERATED BY
o*BlenderTessellator.cppA simple tessellation wrapper
o*BlenderTessellator.hA simple tessellation wrapper
o*BlobIOSystem.h
o*boost_includes.h
o*BVHLoader.cpp
o*BVHLoader.hDefines the BHV motion capturing loader class
o*ByteSwapper.h
o*C4DImporter.cppImplementation of the Cinema4D importer class
o*C4DImporter.hDeclaration of the Cinema4D (*.c4d) importer class
o*CalcTangentsProcess.cpp
o*CalcTangentsProcess.h
o*camera.d
o*Camera.h
o*camera.hDefines the aiCamera data structure
o*CCompilerTest.c
o*cexport.hDefines the C-API for the Assimp export interface
o*cfileio.hDefines generic C routines to access memory-mapped files
o*cimport.hDefines the C-API to the Open Asset Import Library
o*CInterfaceIOWrapper.h
o*clipper.cpp
o*clipper.hpp
o*CMakeCCompilerId.c
o*CMakeCXXCompilerId.cpp
o*COBLoader.cppImplementation of the TrueSpace COB/SCN importer class
o*COBLoader.hDeclaration of the TrueSpace (*.cob,*.scn) importer class
o*COBScene.hUtilities for the COB importer
o*ColladaExporter.cpp
o*ColladaExporter.hDeclares the exporter class to write a scene to a Collada file
o*ColladaHelper.h
o*ColladaLoader.cpp
o*ColladaLoader.h
o*ColladaParser.cppImplementation of the Collada parser helper
o*ColladaParser.hDefines the parser helper class for the collada loader
o*color4.hRGBA color structure, including operators when compiling in C++
o*color4.inlInline implementation of aiColor4t<TReal> operators
o*CompareDump.cppImplementation of the 'assimp cmpdmp', which compares two model dumps for equality
o*ComputeUVMappingProcess.cpp
o*ComputeUVMappingProcess.h
o*config.d
o*include/assimp/config.h
o*samples/DevIL/include/IL/config.h
o*ConvertToLHProcess.cpp
o*ConvertToLHProcess.h
o*ConvertUTF.c
o*ConvertUTF.h
o*core.py
o*CppGenerator.py
o*CreateAnimMesh.cpp
o*CreateAnimMesh.hCreate AnimMesh from Mesh
o*CSMLoader.cppImplementation of the CSM importer class
o*CSMLoader.hDeclaration of the CharacterStudio Motion importer class
o*D3MFImporter.cpp
o*D3MFImporter.h
o*D3MFOpcPackage.cpp
o*D3MFOpcPackage.h
o*DDLNode.cpp
o*DDLNode.h
o*DeboneProcess.cpp
o*DeboneProcess.h
o*DefaultIOStream.cppDefault File I/O implementation for #Importer
o*DefaultIOStream.h
o*DefaultIOSystem.cpp
o*DefaultIOSystem.h
o*DefaultLogger.cppImplementation of DefaultLogger (and Logger)
o*DefaultLogger.hpp
o*DefaultProgressHandler.h
o*Defines.h
o*defs.hAssimp build configuration setup
o*devil_internal_exports.h
o*Display.cpp
o*Display.h
o*diyfp.h
o*document.h
o*dox.hGeneral documentation built from a doxygen comment
o*dox_cmd.hGeneral documentation for assimp_cmd
o*dtoa.h
o*DXFHelper.hInternal utilities for the DXF loader
o*DXFLoader.cppImplementation of the DXF importer class
o*DXFLoader.hDeclaration of the .dxf importer class
o*en.h
o*encodedstream.h
o*encodings.h
o*error.h
o*errors.py
o*Exceptional.h
o*Export.cppImplementation of the 'assimp export' utility
o*Exporter.cppAssimp export interface
o*Exporter.hppDefines the CPP-API for the Assimp export interface
o*ExpressReader.py
o*fast_atof.h
o*FBXAnimation.cppAssimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode, Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack
o*FBXBinaryTokenizer.cppImplementation of a fake lexer for binary fbx files - we emit tokens so the parser needs almost no special handling for binary files
o*FBXCompileConfig.hFBX importer compile-time switches
o*FBXConverter.cppImplementation of the FBX DOM -> aiScene converter
o*FBXConverter.h
o*FBXDeformer.cpp
o*FBXDocument.cppImplementation of the FBX DOM classes
o*FBXDocument.hFBX DOM
o*FBXDocumentUtil.cppImplementation of the FBX DOM utility functions declared in FBXDocumentUtil.h
o*FBXDocumentUtil.hFBX internal utilities used by the DOM reading code
o*FBXImporter.cppImplementation of the FBX importer
o*FBXImporter.hDeclaration of the FBX main importer class
o*FBXImportSettings.hFBX importer runtime configuration
o*FBXMaterial.cppAssimp::FBX::Material and Assimp::FBX::Texture implementation
o*FBXMeshGeometry.cppAssimp::FBX::MeshGeometry implementation
o*FBXMeshGeometry.h
o*FBXModel.cppAssimp::FBX::Model implementation
o*FBXNodeAttribute.cpp
o*FBXParser.cppImplementation of the FBX parser and the rudimentary DOM that we use
o*FBXParser.hFBX parsing code
o*FBXProperties.cppImplementation of the FBX dynamic properties system
o*FBXProperties.hFBX dynamic properties
o*FBXTokenizer.cppImplementation of the FBX broadphase lexer
o*FBXTokenizer.hFBX lexer
o*FBXUtil.cppImplementation of internal FBX utility functions
o*FBXUtil.hFBX utility functions for internal use
o*fileIO.d
o*FileLogStream.h
o*filereadstream.h
o*FileSystemFilter.hImplements a filter system to filter calls to Exists() and Open() in order to improve the success rate of file opening ..
o*filewritestream.h
o*FindDegenerates.cppImplementation of the FindDegenerates post-process step
o*FindDegenerates.h
o*FindInstancesProcess.cppImplementation of the aiProcess_FindInstances postprocessing step
o*FindInstancesProcess.hDeclares the aiProcess_FindInstances post-process step
o*FindInvalidDataProcess.cpp
o*FindInvalidDataProcess.h
o*fixed_pipeline_3d_viewer.py
o*FixNormalsStep.cpp
o*FixNormalsStep.h
o*formats.py
o*gen_db.py
o*genblenddna.py
o*generic_inserter.hpp
o*GenericProperty.h
o*GenFaceNormalsProcess.cpp
o*GenFaceNormalsProcess.h
o*GenVertexNormalsProcess.cpp
o*GenVertexNormalsProcess.h
o*glTFAsset.hDeclares a glTF class to handle gltf/glb files
o*glTFAsset.inl
o*glTFAssetWriter.h
o*glTFAssetWriter.inl
o*glTFExporter.cpp
o*glTFExporter.h
o*glTFImporter.cpp
o*glTFImporter.h
o*glut.h
o*HalfLifeFileData.h
o*Hash.h
o*HelpDialog.cpp
o*helper.py
o*HMPFileData.h
o*HMPLoader.cpp
o*HMPLoader.hDeclaration of the HMP importer class
o*ieee754.h
o*IFCBoolean.cppImplements a subset of Ifc boolean operations
o*IFCCurve.cpp
o*IFCGeometry.cppGeometry conversion and synthesis for IFC
o*IFCLoader.cpp
o*IFCLoader.h
o*IFCMaterial.cppImplementation of conversion routines to convert IFC materials to aiMaterial
o*IFCOpenings.cppImplements a subset of Ifc CSG operations for pouring holes for windows and doors into walls
o*IFCProfile.cppRead profile and curves entities from IFC files
o*IFCReaderGen.cpp
o*IFCReaderGen.h
o*IFCUtil.cppImplementation of conversion routines for some common Ifc helper entities
o*IFCUtil.h
o*IFF.h
o*il.h
o*il_wrap.h
o*ilu.h
o*ilu_region.h
o*ilut.h
o*ilut_config.h
o*ImageExtractor.cppImplementation of the 'assimp extract' utility
o*Importer.cppImplementation of the CPP-API class #Importer
o*Importer.hMostly internal stuff for use by Assimp::Importer
o*Importer.hppDefines the C++-API to the Open Asset Import Library
o*importerdesc.haiImporterFlags, aiImporterDesc implementation
o*ImporterRegistry.cppCentral registry for all importers available
o*ImproveCacheLocality.cpp
o*ImproveCacheLocality.h
o*Info.cppImplementation of the 'assimp info' utility
o*Input.cpp
o*inttypes.h
o*IOStream.hppFile I/O wrappers for C++
o*IOSystem.hppFile system wrapper for C++
o*IRRLoader.cppImplementation of the Irr importer class
o*IRRLoader.hDeclaration of the .irrMesh (Irrlight Engine Mesh Format) importer class
o*IRRMeshLoader.cpp
o*IRRMeshLoader.hDeclaration of the .irrMesh (Irrlight Engine Mesh Format) importer class
o*IRRShared.cppShared utilities for the IRR and IRRMESH loaders
o*IRRShared.hShared utilities for the IRR and IRRMESH loaders
o*irrXMLWrapper.h
o*itoa.h
o*JaiDebug.java
o*jassimp.cpp
o*jassimp.h
o*Jassimp.java
o*JassimpConfig.java
o*JoinVerticesProcess.cpp
o*JoinVerticesProcess.h
o*light.d
o*light.hDefines the aiLight data structure
o*LimitBoneWeightsProcess.cpp
o*LimitBoneWeightsProcess.h
o*LineSplitter.hLineSplitter, a helper class to iterate through all lines of a file easily
o*loader.d
o*LogAux.hCommon logging usage patterns for importer implementations
o*LogDisplay.cpp
o*LogDisplay.h
o*Logger.hppAbstract base class 'Logger', base of the logging system
o*LogStream.hppAbstract base class 'LogStream', representing an output log stream
o*LogWindow.cpp
o*LogWindow.h
o*LWOAnimation.cppLWOAnimationResolver utility class
o*LWOAnimation.hLWOAnimationResolver utility class
o*LWOBLoader.cpp
o*LWOFileData.hDefines chunk constants used by the LWO file format
o*LWOLoader.cppImplementation of the LWO importer class
o*LWOLoader.h
o*LWOMaterial.cpp
o*LWSLoader.cppImplementation of the LWS importer class
o*LWSLoader.hDeclaration of the LightWave scene importer class
o*Macros.h
o*test/unit/Main.cpp
o*tools/assimp_cmd/Main.cpp
o*Main.hUtility declarations for assimp_cmd
o*main.m
o*MakeVerboseFormat.cpp
o*MakeVerboseFormat.h
o*Material.cpp
o*material.d
o*material.hDefines the material system of the library
o*material.inlDefines the C++ getters for the material system
o*MaterialManager.h
o*MaterialSystem.cppImplementation of the material system of the library
o*MaterialSystem.hNow that #MaterialHelper is gone, this file only contains some internal material utility functions
o*math.d
o*MathFunctions.hImplementation of the math functions (gcd and lcm)
o*matrix3x3.hDefinition of a 3x3 matrix, including operators when compiling in C++
o*matrix3x3.inlInline implementation of the 3x3 matrix operators
o*matrix4x4.h4x4 matrix structure, including operators when compiling in C++
o*matrix4x4.inlInline implementation of the 4x4 matrix operators
o*MD2FileData.hDefines helper data structures for importing MD2 files http://linux.ucla.edu/~phaethon/q3/formats/md2-schoenblum.html
o*MD2Loader.cpp
o*MD2Loader.hDeclaration of the .MD2 importer class
o*MD2NormalTable.h
o*MD3FileData.h
o*MD3Loader.cppImplementation of the MD3 importer class
o*MD3Loader.h
o*MD4FileData.h
o*MD5Loader.cppImplementation of the MD5 importer class
o*MD5Loader.hDefinition of the .MD5 importer class
o*MD5Parser.cppImplementation of the MD5 parser class
o*MD5Parser.hDefinition of the .MD5 parser class
o*MDCFileData.h
o*MDCLoader.cpp
o*MDCLoader.hDefinition of the MDC importer class
o*MDCNormalTable.h
o*MDLDefaultColorMap.h
o*MDLFileData.hDefinition of in-memory structures for the MDL file format
o*MDLLoader.cppImplementation of the main parts of the MDL importer class TODO Cleanup and further testing of some parts necessary
o*MDLLoader.hDeclaration of the loader for MDL files
o*MDLMaterialLoader.cpp
o*memorybuffer.h
o*MemoryIOWrapper.hHandy IOStream/IOSystem implemetation to read directly from a memory buffer
o*memorystream.h
o*mesh.d
o*mesh.hDeclares the data structures in which the imported geometry is returned by ASSIMP: aiMesh, aiFace and aiBone data structures
o*MeshRenderer.cpp
o*MeshRenderer.h
o*MessageProc.cpp
o*meta.h
o*metadata.hDefines the data structures for holding node meta information
o*model_loading.cpp
o*ModelLoaderHelperClasses.h
o*ModelLoaderHelperClasses.mm
o*MS3DLoader.cppImplementation of the Ms3D importer class
o*MS3DLoader.hDeclaration of the MS3D importer class
o*MyDocument.h
o*MyDocument.mm
o*NDOLoader.cppImplementation of the NDO importer class
o*NDOLoader.hDeclaration of the Nendo importer class
o*NFFLoader.cpp
o*NFFLoader.hDeclaration of the NFF importer class
o*Normals.cpp
o*NullLogger.hppDummy logger
o*ObjExporter.cpp
o*ObjExporter.hDeclares the exporter class to write a scene to a Collada file
o*ObjFileData.h
o*ObjFileImporter.cpp
o*ObjFileImporter.h
o*ObjFileMtlImporter.cpp
o*ObjFileMtlImporter.h
o*ObjFileParser.cpp
o*ObjFileParser.h
o*ObjTools.hSome helpful templates for text parsing
o*OFFLoader.cppImplementation of the OFF importer class
o*OFFLoader.hDeclaration of the OFF importer class
o*OgreBinarySerializer.cpp
o*OgreBinarySerializer.h
o*OgreImporter.cpp
o*OgreImporter.h
o*OgreMaterial.cpp
o*OgreParsingUtils.h
o*OgreStructs.cpp
o*OgreStructs.h
o*OgreXmlSerializer.cpp
o*OgreXmlSerializer.h
o*OpenDDLCommon.cpp
o*OpenDDLCommon.h
o*OpenDDLExport.cpp
o*OpenDDLExport.h
o*OpenDDLParser.cpp
o*OpenDDLParser.h
o*OpenDDLParserUtils.h
o*OpenGEXExporter.cpp
o*OpenGEXExporter.h
o*OpenGEXImporter.cpp
o*OpenGEXImporter.h
o*OpenGEXStructs.h
o*OptimizeGraph.cppImplementation of the aiProcess_OptimizGraph step
o*OptimizeGraph.hDeclares a post processing step to optimize the scenegraph
o*OptimizeMeshes.cppImplementation of the aiProcess_OptimizeMeshes step
o*OptimizeMeshes.hDeclares a post processing step to join meshes, if possible
o*package-info.java
o*ParsingUtils.hDefines helper functions for text parsing
o*PlyExporter.cpp
o*PlyExporter.hDeclares the exporter class to write a scene to a Polygon Library (ply)
o*PlyLoader.cppImplementation of the PLY importer class
o*PlyLoader.h
o*PlyParser.cpp
o*PlyParser.h
o*pointer.h
o*PolyTools.h, various utilities for our dealings with arbitrary polygons
o*poppack1.h
o*postprocess.d
o*postprocess.hDefinitions for import post processing steps
o*postprocess.py
o*PostStepRegistry.cpp
o*pow10.h
o*PretransformVertices.cppImplementation of the "PretransformVertices" post processing step
o*PretransformVertices.hDefines a post processing step to pretransform all vertices in the scenegraph
o*prettywriter.h
o*ProcessHelper.cpp
o*ProcessHelper.h
o*Profiler.hUtility to measure the respective runtime of each import step
o*ProgressHandler.hppAbstract base class 'ProgressHandler'
o*pstdint.h
o*pushpack1.h
o*Q3BSPFileData.h
o*Q3BSPFileImporter.cpp
o*Q3BSPFileImporter.h
o*Q3BSPFileParser.cpp
o*Q3BSPFileParser.h
o*Q3BSPZipArchive.cpp
o*Q3BSPZipArchive.h
o*Q3DLoader.cppImplementation of the Q3D importer class
o*Q3DLoader.hDeclaration of the Q3D importer class
o*qnan.hSome utilities for our dealings with qnans
o*quaternion.hQuaternion structure, including operators when compiling in C++
o*quaternion.inlInline implementation of aiQuaterniont<TReal> operators
o*quicktest.py
o*rapidjson.hCommon definitions and configuration
o*RawLoader.cppImplementation of the RAW importer class
o*RawLoader.h
o*reader.h
o*RemoveComments.cppDefines the CommentRemover utility class
o*RemoveComments.h
o*RemoveRedundantMaterials.cppImplementation of the "RemoveRedundantMaterials" post processing step
o*RemoveRedundantMaterials.hDefines a post processing step to remove redundant materials
o*RemoveVCProcess.cpp
o*RemoveVCProcess.h
o*RenderOptions.h
o*code/res/resource.h
o*tools/assimp_cmd/resource.h
o*tools/assimp_view/resource.h
o*result_checker.py
o*revision.h
o*run.py
o*sample.py
o*Sample_SimpleOpenGL.c
o*scene.d
o*scene.hDefines the data structures in which the imported scene is returned
o*SceneAnimator.cppImplementation of the utility class SceneAnimator
o*SceneAnimator.hManages animations for a given scene and calculates present transformations for all nodes
o*SceneCombiner.cpp
o*SceneCombiner.h
o*ScenePreprocessor.cpp
o*ScenePreprocessor.h
o*ScenePrivate.h
o*settings.py
o*setup.py
o*SGSpatialSort.cpp
o*SGSpatialSort.h
o*Shaders.cpp
o*Shaders.h
o*SIBImporter.cppImplementation of the SIB importer class
o*SIBImporter.hDeclaration of the SIB importer class
o*SkeletonMeshBuilder.cppImplementation of a little class to construct a dummy mesh for a skeleton
o*SkeletonMeshBuilder.hHelper class to construct a dummy mesh for file formats containing only motion data
o*SMDLoader.cppImplementation of the SMD importer class
o*SMDLoader.hDefinition of the Valve SMD file format
o*SmoothingGroups.h
o*SmoothingGroups.inl
o*SortByPTypeProcess.cpp
o*SortByPTypeProcess.h
o*SpatialSort.cpp
o*SpatialSort.h
o*SplitByBoneCountProcess.cppImplementation of the SplitByBoneCount postprocessing step
o*SplitByBoneCountProcess.hDefines a post processing step to split meshes with many bones into submeshes
o*SplitLargeMeshes.cpp
o*SplitLargeMeshes.h
o*stack.h
o*StandardShapes.cppImplementation of the StandardShapes class
o*StandardShapes.h
o*stdafx.cpp
o*stdafx.h
o*stdint.h
o*StdOStreamLogStream.h
o*StepExporter.cpp
o*StepExporter.hDeclares the exporter class to write a scene to a Collada file
o*STEPFile.h
o*STEPFileEncoding.cppSTEP character handling, string unescaping
o*STEPFileEncoding.h
o*STEPFileReader.cppImplementation of the STEP file parser, which fills a STEP::DB with data read from a file
o*STEPFileReader.h
o*STLExporter.cpp
o*STLExporter.hDeclares the exporter class to write a scene to a Stereolithography (STL) file
o*STLLoader.cpp
o*STLLoader.hDeclaration of the STL importer class
o*streamload.py
o*StreamReader.h
o*StreamWriter.h
o*strfunc.h
o*stringbuffer.h
o*StringComparison.h
o*StringUtils.h
o*strtod.h
o*structs.py
o*structsgen.py
o*Subdivision.cpp
o*Subdivision.h
o*swap.h
o*TargetAnimation.cpp
o*TargetAnimation.h
o*TerragenLoader.cpp
o*TerragenLoader.hDeclaration of the .ter importer class
o*texture.d
o*texture.hDefines texture helper structures for the library
o*TextureTransform.cpp
o*TextureTransform.h
o*TinyFormatter.hUtility to format log messages more easily
o*TriangulateProcess.cppImplementation of the post processing step to split up all faces with more than three indices into triangles
o*TriangulateProcess.h
o*types.d
o*types.hBasic data types and primitives, such as vectors or colors
o*UnitTestPCH.h
o*UnrealLoader.cppImplementation of the UNREAL (*.3D) importer class
o*UnrealLoader.hDeclaration of the .3d (UNREAL) importer class
o*utBlendImportAreaLight.cpp
o*utBlendImportMaterials.cpp
o*utColladaExportCamera.cpp
o*utColladaExportLight.cpp
o*utExport.cpp
o*utFastAtof.cpp
o*utFindDegenerates.cpp
o*utFindInvalidData.cpp
o*utFixInfacingNormals.cpp
o*utGenNormals.cpp
o*utils.py
o*utImporter.cpp
o*utImproveCacheLocality.cpp
o*utIOSystem.cpp
o*utIssues.cpp
o*utJoinVertices.cpp
o*utLimitBoneWeights.cpp
o*utMaterialSystem.cpp
o*utMatrix3x3.cpp
o*utMatrix4x4.cpp
o*utNoBoostTest.cpp
o*utPretransformVertices.cpp
o*utRemoveComments.cpp
o*utRemoveComponent.cpp
o*utRemoveRedundantMaterials.cpp
o*utScenePreprocessor.cpp
o*utSharedPPData.cpp
o*utSortByPType.cpp
o*utSplitLargeMeshes.cpp
o*utStringUtils.cpp
o*utTargetAnimation.cpp
o*utTextureTransform.cpp
o*utTriangulate.cpp
o*utVertexTriangleAdjacency.cpp
o*ValidateDataStructure.cppImplementation of the post processing step to validate the data structure returned by Assimp
o*ValidateDataStructure.h
o*Value.cpp
o*Value.h
o*vector2.h2D vector structure, including operators when compiling in C++
o*vector2.inlInline implementation of aiVector2t<TReal> operators
o*vector3.h3D vector structure, including operators when compiling in C++
o*vector3.inlInline implementation of aiVector3t<TReal> operators
o*Version.cpp
o*version.hFunctions to query the version of the Assimp runtime, check compile flags, ..
o*versionInfo.d
o*Vertex.h
o*VertexTriangleAdjacency.cpp
o*VertexTriangleAdjacency.h
o*Win32DebugLogStream.h
o*WriteDumb.cpp
o*writer.h
o*XFileExporter.cpp
o*XFileExporter.hDeclares the exporter class to write a scene to a Collada file
o*XFileHelper.h
o*XFileImporter.cppImplementation of the XFile importer class
o*XFileImporter.hDefinition of the XFile importer class
o*XFileParser.cpp
o*XFileParser.h
o*XGLLoader.cpp
o*XGLLoader.hDeclaration of the .xgl/.zgl
\*XMLTools.h