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void | tri3dInit () |
void | tri3dClose () |
void | tri3dClear (triS32 col, triS32 stencil, triS32 depth) |
void | tri3dEnable (triS32 what) |
void | tri3dDisable (triS32 what) |
void | tri3dPerspective (triFloat fov) |
void | tri3dOrtho () |
void | tri3dFilter (triS32 filter) |
void | tri3dRenderToAlpha (triS32 enable) |
void | tri3dRenderbufferCreate (triS32 n, triS32 psm, triS32 width, triS32 height) |
void | tri3dRenderbufferClose (triU32 n) |
void | tri3dRenderbufferSetTexture (triU32 n) |
void | tri3dRenderbufferSetRendertarget (triU32 n) |
void | tri3dRenderbufferToScreen (triS32 n, triS32 x, triS32 y) |
void | tri3dFramebufferSetRendertarget () |
void | tri3dFramebufferSetTexture () |
void | tri3dDepthbufferSetTexture (triU32 mode, void *ramp) |
void | tri3dRenderTexture (triFloat x, triFloat y, triFloat u0, triFloat v0, triFloat u1, triFloat v1) |
void | tri3dRenderFullscreenTexture (triFloat u0, triFloat v0, triFloat u1, triFloat v1) |
void | tri3dGridShader (triS32 twidth, triS32 theight, triS32 ysteps, triS32 xsteps, tri3dVertexShaderUVf shader) |
void | tri3d4x4Pcf (triS32 twidth, triS32 theight) |
void | tri3d4x4PcfDithered (triS32 twidth, triS32 theight) |
void | tri3d3x3OverlapFilter (triS32 twidth, triS32 theight) |
void | tri3d5x5_2stepConvolution (triS32 n1, triS32 n2) |
void | tri3d9x9_2stepConvolution (triS32 n1, triS32 n2) |