sgdk
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Sprite animation frame structure. More...
#include <sprite_eng.h>
Public Attributes | |
u8 | numSprite |
u8 | w |
u8 | h |
u8 | timer |
FrameInfo | frameInfos [4] |
TileSet * | tileset |
Sprite animation frame structure.
numSprite | number of VDP sprite which compose this frame |
frameInfos | frame information for [base, hflip, vflip, hvflip] version of the sprite |
tileset | tileset containing tiles for this animation frame (ordered for sprite) |
w | frame width in pixel |
h | frame height in pixel |
timer | active time for this frame (in 1/60 of second) |