sgdk
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Sprite animation structure. More...
#include <sprite_eng.h>
Public Attributes | |
u16 | numFrame |
AnimationFrame ** | frames |
u16 | length |
u8 * | sequence |
s16 | loop |
Sprite animation structure.
numFrame | number of different frame for this animation |
frames | frames composing the animation |
length | animation sequence length |
sequence | frame sequence animation (for instance: 0-1-2-2-1-2-3-4..) |
loop | frame sequence index for loop (last index if no loop) |