16#ifndef vtkOpenGLVolumeOpacityTable_h
17#define vtkOpenGLVolumeOpacityTable_h
20#include "vtkRenderingVolumeOpenGL2Module.h"
44 int filterValue)
override;
50 vtkObject* func,
double scalarRange[2],
int blendMode,
double sampleDistance)
override;
a simple class to control print indentation
vtkOpenGLVolumeLookupTable()=default
void InternalUpdate(vtkObject *func, int blendMode, double sampleDistance, double unitDistance, int filterValue) override
Update the internal texture object using the opacity transfer function.
static vtkOpenGLVolumeOpacityTable * New()
double LastSampleDistance
vtkOpenGLVolumeOpacityTable()=default
bool NeedsUpdate(vtkObject *func, double scalarRange[2], int blendMode, double sampleDistance) override
Test whether the internal function needs to be updated.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
@ MAXIMUM_INTENSITY_BLEND