20 #include <yaml-cpp/yaml.h> 21 #include "BattleUnit.h" 22 #include "SavedGame.h" 23 #include "../Mod/Mod.h" 29 struct BattleUnitKills;
37 std::string _type, _noun;
48 void load(
const YAML::Node& node);
50 YAML::Node
save()
const;
73 std::vector<SoldierCommendations*> _commendations;
74 std::vector<BattleUnitKills*> _killList;
75 std::vector<int> _missionIdList;
76 int _daysWoundedTotal, _totalShotByFriendlyCounter, _totalShotFriendlyCounter, _loneSurvivorTotal, _monthsService, _unconciousTotal, _shotAtCounterTotal,
77 _hitCounterTotal, _ironManTotal, _longDistanceHitCounterTotal, _lowAccuracyHitCounterTotal, _shotsFiredCounterTotal, _shotsLandedCounterTotal,
78 _shotAtCounter10in1Mission, _hitCounter5in1Mission, _timesWoundedTotal, _KIA, _allAliensKilledTotal, _allAliensStunnedTotal,
79 _woundsHealedTotal, _allUFOs, _allMissionTypes, _statGainTotal, _revivedUnitTotal, _wholeMedikitTotal, _braveryGainTotal, _bestOfRank, _MIA,
80 _martyrKillsTotal, _postMortemKills, _slaveKillsTotal, _bestSoldier;
82 void manageModularCommendations(std::map<std::string, int> &nextCommendationLevel, std::map<std::string, int> &modularCommendations, std::pair<std::string, int> statTotal,
int criteria);
83 void awardCommendation(
const std::string& type,
const std::string& noun =
"noNoun");
92 void load(
const YAML::Node& node);
94 YAML::Node
save()
const;
98 std::map<std::string, int> getAlienRankTotal();
100 std::map<std::string, int> getAlienRaceTotal();
102 std::map<std::string, int> getWeaponTotal();
104 std::map<std::string, int> getWeaponAmmoTotal();
106 std::map<std::string, int> getRegionTotal(std::vector<MissionStatistics*>*)
const;
108 std::map<std::string, int> getCountryTotal(std::vector<MissionStatistics*>*)
const;
110 std::map<std::string, int> getTypeTotal(std::vector<MissionStatistics*>*)
const;
112 std::map<std::string, int> getUFOTotal(std::vector<MissionStatistics*>*)
const;
114 int getKillTotal()
const;
116 int getMissionTotal()
const;
118 int getWinTotal(std::vector<MissionStatistics*>*)
const;
120 int getStunTotal()
const;
122 int getPanickTotal()
const;
124 int getControlTotal()
const;
126 int getDaysWoundedTotal()
const;
128 std::vector<SoldierCommendations*> *getSoldierCommendations();
130 bool manageCommendations(
Mod*, std::vector<MissionStatistics*>*);
132 void addMonthlyService();
134 int getMonthsService()
const;
136 std::vector<int> &getMissionIdList();
138 std::vector<BattleUnitKills*> &getKills();
140 void awardOriginalEightCommendation();
142 void awardBestOfRank(
int score);
144 void awardBestOverall(
int score);
146 void awardPostMortemKill(
int kills);
148 int getShotsFiredTotal()
const;
150 int getShotsLandedTotal()
const;
152 int getAccuracy()
const;
154 int getTrapKillTotal(
Mod*)
const;
156 int getReactionFireKillTotal(
Mod*)
const;
158 int getTerrorMissionTotal(std::vector<MissionStatistics*>*)
const;
160 int getNightMissionTotal(std::vector<MissionStatistics*>*)
const;
162 int getNightTerrorMissionTotal(std::vector<MissionStatistics*>*)
const;
164 int getBaseDefenseMissionTotal(std::vector<MissionStatistics*>*)
const;
166 int getAlienBaseAssaultTotal(std::vector<MissionStatistics*>*)
const;
168 int getImportantMissionTotal(std::vector<MissionStatistics*>*)
const;
170 int getScoreTotal(std::vector<MissionStatistics*>*)
const;
172 int getValiantCruxTotal(std::vector<MissionStatistics*>*)
const;
174 int getLootValueTotal(std::vector<MissionStatistics*>*)
const;
~SoldierCommendations()
Cleans up the commendation.
Definition: SoldierDiary.cpp:1205
std::string getType() const
Get commendation name.
Definition: SoldierDiary.cpp:1238
Definition: SoldierDiary.h:70
void addDecoration()
Increment decoration level.
Definition: SoldierDiary.cpp:1304
void load(const YAML::Node &node)
Loads the commendation information from YAML.
Definition: SoldierDiary.cpp:1213
Contains all the game-specific static data that never changes throughout the game, like rulesets and resources.
Definition: Mod.h:87
std::string getDecorationLevelName(int skipCounter) const
Get the commendation's decoration level's name.
Definition: SoldierDiary.cpp:1256
std::string getDecorationDescription() const
Get the commendation's decoration description.
Definition: SoldierDiary.cpp:1267
void makeOld()
Set the commendation newness to false.
Definition: SoldierDiary.cpp:1295
std::string getNoun() const
Get commendation noun.
Definition: SoldierDiary.cpp:1247
SoldierCommendations(const YAML::Node &node)
Creates a new commendation and loads its contents from YAML.
Definition: SoldierDiary.cpp:1190
bool isNew() const
Get the newness of the commendation.
Definition: SoldierDiary.cpp:1287
Container for battle unit statistics.
Definition: BattleUnitStatistics.h:304
YAML::Node save() const
Saves the commendation information to YAML.
Definition: SoldierDiary.cpp:1225
int getDecorationLevelInt() const
Get the commendation's decoration level's int.
Definition: SoldierDiary.cpp:1278
Each entry will be its own commendation.
Definition: SoldierDiary.h:34
Definition: BaseInfoState.cpp:40