21 #include "ListGamesState.h" 38 std::wstring _selected;
39 int _previousSelectedRow, _selectedRow;
ListSaveState(OptionsOrigin origin)
Creates the Save Game state.
Definition: ListSaveState.cpp:38
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void btnSaveGameClick(Action *action)
Handler for clicking on the Save Game button.
Definition: ListSaveState.cpp:156
void lstSavesPress(Action *action)
Handler for clicking the Saves list.
Definition: ListSaveState.cpp:93
Coloured button with a text label.
Definition: TextButton.h:38
void saveGame()
Save game.
Definition: ListSaveState.cpp:167
Save Game screen for listing info on available saved games and saving them.
Definition: ListSaveState.h:33
Base class for saved game screens which provides the common layout and listing.
Definition: ListGamesState.h:40
void edtSaveKeyPress(Action *action)
Handler for pressing a key on the Save edit.
Definition: ListSaveState.cpp:143
~ListSaveState()
Cleans up the Save Game state.
Definition: ListSaveState.cpp:72
void updateList()
Updates the savegame list.
Definition: ListSaveState.cpp:81
Editable version of Text.
Definition: TextEdit.h:34
Definition: BaseInfoState.cpp:40