OpenXcom
1.0
Open-source clone of the original X-Com
src
Mod
ExtraSounds.h
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#pragma once
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/*
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* Copyright 2010-2016 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <yaml-cpp/yaml.h>
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namespace
OpenXcom
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{
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class
ExtraSounds
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{
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private
:
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std::map<int, std::string> _sounds;
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int
_modIndex;
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public
:
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ExtraSounds
();
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virtual
~ExtraSounds
();
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void
load
(
const
YAML::Node &node,
int
modIndex);
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std::map<int, std::string> *
getSounds
();
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int
getModIndex
()
const
;
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};
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}
OpenXcom::ExtraSounds::ExtraSounds
ExtraSounds()
Creates a blank external sound set.
Definition:
ExtraSounds.cpp:28
OpenXcom::ExtraSounds
For adding a set of extra sound data to the game.
Definition:
ExtraSounds.h:28
OpenXcom::ExtraSounds::load
void load(const YAML::Node &node, int modIndex)
Loads the data from yaml.
Definition:
ExtraSounds.cpp:44
OpenXcom::ExtraSounds::getModIndex
int getModIndex() const
get the mod index for this external sound set.
Definition:
ExtraSounds.cpp:63
OpenXcom::ExtraSounds::getSounds
std::map< int, std::string > * getSounds()
Gets the list of sounds defined by this mod.
Definition:
ExtraSounds.cpp:54
OpenXcom::ExtraSounds::~ExtraSounds
virtual ~ExtraSounds()
Cleans up the external sound set.
Definition:
ExtraSounds.cpp:35
OpenXcom
Definition:
BaseInfoState.cpp:40
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