20 #include "../Engine/State.h" 27 class InteractiveSurface;
42 InteractiveSurface *_btnRotateLeft, *_btnRotateRight, *_btnRotateUp, *_btnRotateDown, *_btnZoomIn, *_btnZoomOut;
88 void resize(
int &dX,
int &dY);
Represents a craft stored in a base.
Definition: Craft.h:45
void resize(int &dX, int &dY)
Let the state know the window has been resized.
Definition: SelectDestinationState.cpp:340
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:32
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: SelectDestinationState.cpp:322
void btnZoomOutRightClick(Action *action)
Handler for right-clicking the Zoom Out icon.
Definition: SelectDestinationState.cpp:313
~SelectDestinationState()
Cleans up the Select Destination state.
Definition: SelectDestinationState.cpp:145
A game state that receives user input and reacts accordingly.
Definition: State.h:43
Box with a coloured border and custom background.
Definition: Window.h:40
void think()
Runs the timer.
Definition: SelectDestinationState.cpp:162
void globeClick(Action *action)
Handler for clicking the globe.
Definition: SelectDestinationState.cpp:183
Surface that the user can interact with.
Definition: InteractiveSurface.h:37
Interactive globe view of the world.
Definition: Globe.h:43
Text string displayed on screen.
Definition: Text.h:40
void btnRotateDownRelease(Action *action)
Handler for releasing the Rotate Down arrow.
Definition: SelectDestinationState.cpp:277
void btnZoomInRightClick(Action *action)
Handler for right-clicking the Zoom In icon.
Definition: SelectDestinationState.cpp:295
void btnCydoniaClick(Action *action)
Handler for clicking the Cydonia mission button.
Definition: SelectDestinationState.cpp:327
Screen that allows the player to pick a target for a craft on the globe.
Definition: SelectDestinationState.h:37
void btnZoomInLeftClick(Action *action)
Handler for left-clicking the Zoom In icon.
Definition: SelectDestinationState.cpp:286
void btnRotateUpRelease(Action *action)
Handler for releasing the Rotate Up arrow.
Definition: SelectDestinationState.cpp:259
SelectDestinationState(Craft *craft, Globe *globe)
Creates the Select Destination state.
Definition: SelectDestinationState.cpp:48
void handle(Action *action)
Handles actions.
Definition: SelectDestinationState.cpp:172
void btnRotateDownPress(Action *action)
Handler for pressing the Rotate Down arrow.
Definition: SelectDestinationState.cpp:268
Coloured button with a text label.
Definition: TextButton.h:38
void btnRotateLeftPress(Action *action)
Handler for pressing the Rotate Left arrow.
Definition: SelectDestinationState.cpp:214
void btnRotateUpPress(Action *action)
Handler for pressing the Rotate Up arrow.
Definition: SelectDestinationState.cpp:250
void btnRotateRightPress(Action *action)
Handler for pressing the Rotate Right arrow.
Definition: SelectDestinationState.cpp:232
void init()
Resets globe.
Definition: SelectDestinationState.cpp:153
Definition: BaseInfoState.cpp:40
void btnRotateLeftRelease(Action *action)
Handler for releasing the Rotate Left arrow.
Definition: SelectDestinationState.cpp:223
void btnZoomOutLeftClick(Action *action)
Handler for left-clicking the Zoom Out icon.
Definition: SelectDestinationState.cpp:304
void btnRotateRightRelease(Action *action)
Handler for releasing the Rotate Right arrow.
Definition: SelectDestinationState.cpp:241