OpenXcom  1.0
Open-source clone of the original X-Com
ExtraSounds.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include <yaml-cpp/yaml.h>
21 
22 namespace OpenXcom
23 {
24 
29 {
30 private:
31  std::map<int, std::string> _sounds;
32  int _modIndex;
33 public:
35  ExtraSounds();
37  virtual ~ExtraSounds();
39  void load(const YAML::Node &node, int modIndex);
41  std::map<int, std::string> *getSounds();
43  int getModIndex() const;
44 };
45 
46 }
ExtraSounds()
Creates a blank external sound set.
Definition: ExtraSounds.cpp:28
For adding a set of extra sound data to the game.
Definition: ExtraSounds.h:28
void load(const YAML::Node &node, int modIndex)
Loads the data from yaml.
Definition: ExtraSounds.cpp:44
int getModIndex() const
get the mod index for this external sound set.
Definition: ExtraSounds.cpp:63
std::map< int, std::string > * getSounds()
Gets the list of sounds defined by this mod.
Definition: ExtraSounds.cpp:54
virtual ~ExtraSounds()
Cleans up the external sound set.
Definition: ExtraSounds.cpp:35
Definition: BaseInfoState.cpp:40