OpenXcom  1.0
Open-source clone of the original X-Com
LoadGameState.h
1 #pragma once
2 /*
3  * Copyright 2010-2016 OpenXcom Developers.
4  *
5  * This file is part of OpenXcom.
6  *
7  * OpenXcom is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * OpenXcom is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
19  */
20 #include "../Engine/State.h"
21 #include <SDL.h>
22 #include <string>
23 #include "OptionsBaseState.h"
24 #include "../Savegame/SavedGame.h"
25 
26 namespace OpenXcom
27 {
28 
29 class Text;
30 
34 class LoadGameState : public State
35 {
36 private:
37  int _firstRun;
38  OptionsOrigin _origin;
39  Text *_txtStatus;
40  std::string _filename;
41 public:
43  LoadGameState(OptionsOrigin origin, const std::string &filename, SDL_Color *palette);
45  LoadGameState(OptionsOrigin origin, SaveType type, SDL_Color *palette);
49  void buildUi(SDL_Color *palette);
51  void init();
53  void think();
54 };
55 
56 }
void think()
Loads the game.
Definition: LoadGameState.cpp:142
void init()
Validates game.
Definition: LoadGameState.cpp:129
A game state that receives user input and reacts accordingly.
Definition: State.h:43
Text string displayed on screen.
Definition: Text.h:40
LoadGameState(OptionsOrigin origin, const std::string &filename, SDL_Color *palette)
Creates the Load Game state.
Definition: LoadGameState.cpp:48
~LoadGameState()
Cleans up the Load Game state.
Definition: LoadGameState.cpp:84
Loads a saved game, with an optional message.
Definition: LoadGameState.h:34
void buildUi(SDL_Color *palette)
Creates the interface.
Definition: LoadGameState.cpp:93
Definition: BaseInfoState.cpp:40