Definition at line 7462 of file Structs.h.
◆ __loadstatus
int X3D_HAnimMotionData::__loadstatus |
◆ _change
int X3D_HAnimMotionData::_change |
◆ _channelcount
int X3D_HAnimMotionData::_channelcount |
◆ _channels
void* X3D_HAnimMotionData::_channels |
◆ _defaultContainer
int X3D_HAnimMotionData::_defaultContainer |
◆ _dist
double X3D_HAnimMotionData::_dist |
◆ _executionContext
struct X3D_Node* X3D_HAnimMotionData::_executionContext |
◆ _extent
float X3D_HAnimMotionData::_extent[6] |
◆ _fieldchange
char* X3D_HAnimMotionData::_fieldchange |
◆ _fvalues
void* X3D_HAnimMotionData::_fvalues |
◆ _gc
void* X3D_HAnimMotionData::_gc |
◆ _hit
int X3D_HAnimMotionData::_hit |
◆ _ichange
int X3D_HAnimMotionData::_ichange |
◆ _intern
◆ _njoints
int X3D_HAnimMotionData::_njoints |
◆ _nodeType
int X3D_HAnimMotionData::_nodeType |
◆ _parentVector
struct Vector* X3D_HAnimMotionData::_parentVector |
◆ _renderFlags
int X3D_HAnimMotionData::_renderFlags |
◆ channels
◆ description
struct Uni_String* X3D_HAnimMotionData::description |
◆ frameCount
int X3D_HAnimMotionData::frameCount |
◆ frameDuration
double X3D_HAnimMotionData::frameDuration |
◆ joints
◆ loa
int X3D_HAnimMotionData::loa |
◆ metadata
struct X3D_Node* X3D_HAnimMotionData::metadata |
◆ referenceCount
int X3D_HAnimMotionData::referenceCount |
◆ values
The documentation for this struct was generated from the following file: