Definition at line 7276 of file Structs.h.
◆ __sibAffectors
struct Multi_Node X3D_HAnimHumanoid::__sibAffectors |
◆ _change
int X3D_HAnimHumanoid::_change |
◆ _defaultContainer
int X3D_HAnimHumanoid::_defaultContainer |
◆ _dist
double X3D_HAnimHumanoid::_dist |
◆ _executionContext
struct X3D_Node* X3D_HAnimHumanoid::_executionContext |
◆ _extent
float X3D_HAnimHumanoid::_extent[6] |
◆ _fieldchange
char* X3D_HAnimHumanoid::_fieldchange |
◆ _gc
void* X3D_HAnimHumanoid::_gc |
◆ _hit
int X3D_HAnimHumanoid::_hit |
◆ _ichange
int X3D_HAnimHumanoid::_ichange |
◆ _intern
◆ _lastMotionsEnabled
struct Multi_Bool X3D_HAnimHumanoid::_lastMotionsEnabled |
◆ _nodeType
int X3D_HAnimHumanoid::_nodeType |
◆ _origCoords
void* X3D_HAnimHumanoid::_origCoords |
◆ _origNorms
void* X3D_HAnimHumanoid::_origNorms |
◆ _parentVector
struct Vector* X3D_HAnimHumanoid::_parentVector |
◆ _renderFlags
int X3D_HAnimHumanoid::_renderFlags |
◆ bboxCenter
struct SFVec3f X3D_HAnimHumanoid::bboxCenter |
◆ bboxDisplay
int X3D_HAnimHumanoid::bboxDisplay |
◆ bboxSize
struct SFVec3f X3D_HAnimHumanoid::bboxSize |
◆ center
struct SFVec3f X3D_HAnimHumanoid::center |
◆ description
◆ info
◆ jointBindingPositions
struct Multi_Vec3f X3D_HAnimHumanoid::jointBindingPositions |
◆ jointBindingRotations
◆ jointBindingScales
struct Multi_Vec3f X3D_HAnimHumanoid::jointBindingScales |
◆ joints
◆ loa
int X3D_HAnimHumanoid::loa |
◆ metadata
struct X3D_Node* X3D_HAnimHumanoid::metadata |
◆ motions
◆ motionsEnabled
struct Multi_Bool X3D_HAnimHumanoid::motionsEnabled |
◆ name
◆ referenceCount
int X3D_HAnimHumanoid::referenceCount |
◆ rotation
◆ scale
struct SFVec3f X3D_HAnimHumanoid::scale |
◆ scaleOrientation
struct SFRotation X3D_HAnimHumanoid::scaleOrientation |
◆ segments
◆ sites
◆ skeletalConfiguration
struct Uni_String* X3D_HAnimHumanoid::skeletalConfiguration |
◆ skeleton
◆ skin
◆ skinBindingCoords
struct X3D_Node* X3D_HAnimHumanoid::skinBindingCoords |
◆ skinBindingNormals
struct X3D_Node* X3D_HAnimHumanoid::skinBindingNormals |
◆ skinCoord
struct X3D_Node* X3D_HAnimHumanoid::skinCoord |
◆ skinNormal
struct X3D_Node* X3D_HAnimHumanoid::skinNormal |
◆ transitionTime
double X3D_HAnimHumanoid::transitionTime |
◆ translation
struct SFVec3f X3D_HAnimHumanoid::translation |
◆ version
◆ viewpoints
◆ visible
int X3D_HAnimHumanoid::visible |
The documentation for this struct was generated from the following file: