Definition at line 9080 of file Structs.h.
◆ _change
int X3D_Material::_change |
◆ _defaultContainer
int X3D_Material::_defaultContainer |
◆ _dist
double X3D_Material::_dist |
◆ _executionContext
struct X3D_Node* X3D_Material::_executionContext |
◆ _extent
float X3D_Material::_extent[6] |
◆ _fieldchange
char* X3D_Material::_fieldchange |
◆ _gc
◆ _hit
◆ _ichange
int X3D_Material::_ichange |
◆ _intern
◆ _material
void* X3D_Material::_material |
◆ _nodeType
int X3D_Material::_nodeType |
◆ _parentVector
struct Vector* X3D_Material::_parentVector |
◆ _renderFlags
int X3D_Material::_renderFlags |
◆ ambientIntensity
float X3D_Material::ambientIntensity |
◆ ambientTexture
struct X3D_Node* X3D_Material::ambientTexture |
◆ ambientTextureMapping
struct Uni_String* X3D_Material::ambientTextureMapping |
◆ diffuseColor
struct SFColor X3D_Material::diffuseColor |
◆ diffuseTexture
struct X3D_Node* X3D_Material::diffuseTexture |
◆ diffuseTextureMapping
struct Uni_String* X3D_Material::diffuseTextureMapping |
◆ emissiveColor
struct SFColor X3D_Material::emissiveColor |
◆ emissiveTexture
struct X3D_Node* X3D_Material::emissiveTexture |
◆ emissiveTextureMapping
struct Uni_String* X3D_Material::emissiveTextureMapping |
◆ metadata
◆ normalScale
float X3D_Material::normalScale |
◆ normalTexture
struct X3D_Node* X3D_Material::normalTexture |
◆ normalTextureMapping
struct Uni_String* X3D_Material::normalTextureMapping |
◆ occlusionStrength
float X3D_Material::occlusionStrength |
◆ occlusionTexture
struct X3D_Node* X3D_Material::occlusionTexture |
◆ occlusionTextureMapping
struct Uni_String* X3D_Material::occlusionTextureMapping |
◆ referenceCount
int X3D_Material::referenceCount |
◆ shininess
float X3D_Material::shininess |
◆ shininessTexture
struct X3D_Node* X3D_Material::shininessTexture |
◆ shininessTextureMapping
struct Uni_String* X3D_Material::shininessTextureMapping |
◆ specularColor
struct SFColor X3D_Material::specularColor |
◆ specularTexture
struct X3D_Node* X3D_Material::specularTexture |
◆ specularTextureMapping
struct Uni_String* X3D_Material::specularTextureMapping |
◆ transparency
float X3D_Material::transparency |
The documentation for this struct was generated from the following file: