Definition at line 11316 of file Structs.h.
◆ _change
int X3D_PhysicalMaterial::_change |
◆ _defaultContainer
int X3D_PhysicalMaterial::_defaultContainer |
◆ _dist
double X3D_PhysicalMaterial::_dist |
◆ _executionContext
struct X3D_Node* X3D_PhysicalMaterial::_executionContext |
◆ _extent
float X3D_PhysicalMaterial::_extent[6] |
◆ _fieldchange
char* X3D_PhysicalMaterial::_fieldchange |
◆ _gc
void* X3D_PhysicalMaterial::_gc |
◆ _hit
int X3D_PhysicalMaterial::_hit |
◆ _ichange
int X3D_PhysicalMaterial::_ichange |
◆ _intern
◆ _material
void* X3D_PhysicalMaterial::_material |
◆ _nodeType
int X3D_PhysicalMaterial::_nodeType |
◆ _parentVector
struct Vector* X3D_PhysicalMaterial::_parentVector |
◆ _renderFlags
int X3D_PhysicalMaterial::_renderFlags |
◆ baseColor
struct SFColor X3D_PhysicalMaterial::baseColor |
◆ baseTexture
struct X3D_Node* X3D_PhysicalMaterial::baseTexture |
◆ baseTextureMapping
struct Uni_String* X3D_PhysicalMaterial::baseTextureMapping |
◆ emissiveColor
struct SFColor X3D_PhysicalMaterial::emissiveColor |
◆ emissiveTexture
struct X3D_Node* X3D_PhysicalMaterial::emissiveTexture |
◆ emissiveTextureMapping
struct Uni_String* X3D_PhysicalMaterial::emissiveTextureMapping |
◆ metadata
struct X3D_Node* X3D_PhysicalMaterial::metadata |
◆ metallic
float X3D_PhysicalMaterial::metallic |
◆ metallicRoughnessTexture
struct X3D_Node* X3D_PhysicalMaterial::metallicRoughnessTexture |
◆ metallicRoughnessTextureMapping
struct Uni_String* X3D_PhysicalMaterial::metallicRoughnessTextureMapping |
◆ normalScale
float X3D_PhysicalMaterial::normalScale |
◆ normalTexture
struct X3D_Node* X3D_PhysicalMaterial::normalTexture |
◆ normalTextureMapping
struct Uni_String* X3D_PhysicalMaterial::normalTextureMapping |
◆ occlusionStrength
float X3D_PhysicalMaterial::occlusionStrength |
◆ occlusionTexture
struct X3D_Node* X3D_PhysicalMaterial::occlusionTexture |
◆ occlusionTextureMapping
struct Uni_String* X3D_PhysicalMaterial::occlusionTextureMapping |
◆ referenceCount
int X3D_PhysicalMaterial::referenceCount |
◆ roughness
float X3D_PhysicalMaterial::roughness |
◆ transparency
float X3D_PhysicalMaterial::transparency |
The documentation for this struct was generated from the following file: