Definition at line 5744 of file Structs.h.
◆ _change
int X3D_EnvironmentLight::_change |
◆ _defaultContainer
int X3D_EnvironmentLight::_defaultContainer |
◆ _dist
double X3D_EnvironmentLight::_dist |
◆ _executionContext
struct X3D_Node* X3D_EnvironmentLight::_executionContext |
◆ _extent
float X3D_EnvironmentLight::_extent[6] |
◆ _fieldchange
char* X3D_EnvironmentLight::_fieldchange |
◆ _gc
void* X3D_EnvironmentLight::_gc |
◆ _hit
int X3D_EnvironmentLight::_hit |
◆ _ichange
int X3D_EnvironmentLight::_ichange |
◆ _intern
◆ _nodeType
int X3D_EnvironmentLight::_nodeType |
◆ _parentVector
struct Vector* X3D_EnvironmentLight::_parentVector |
◆ _renderFlags
int X3D_EnvironmentLight::_renderFlags |
◆ ambientIntensity
float X3D_EnvironmentLight::ambientIntensity |
◆ color
struct SFColor X3D_EnvironmentLight::color |
◆ diffuse
struct X3D_Node* X3D_EnvironmentLight::diffuse |
◆ diffuseCoefficients
struct Multi_Float X3D_EnvironmentLight::diffuseCoefficients |
◆ diffuseTexture
struct X3D_Node* X3D_EnvironmentLight::diffuseTexture |
◆ global
int X3D_EnvironmentLight::global |
◆ intensity
float X3D_EnvironmentLight::intensity |
◆ metadata
struct X3D_Node* X3D_EnvironmentLight::metadata |
◆ on
int X3D_EnvironmentLight::on |
◆ referenceCount
int X3D_EnvironmentLight::referenceCount |
◆ rotation
◆ shadowIntensity
float X3D_EnvironmentLight::shadowIntensity |
◆ shadows
int X3D_EnvironmentLight::shadows |
◆ specularTexture
struct X3D_Node* X3D_EnvironmentLight::specularTexture |
The documentation for this struct was generated from the following file: