#include <stage.hh>
◆ Camera()
◆ ~Camera()
virtual Stg::Camera::~Camera |
( |
| ) |
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inlinevirtual |
◆ Draw()
virtual void Stg::Camera::Draw |
( |
void | | ) |
const |
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pure virtual |
◆ Load()
virtual void Stg::Camera::Load |
( |
Worldfile * | wf, |
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int | sec ) |
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pure virtual |
◆ pitch()
double Stg::Camera::pitch |
( |
void | | ) |
const |
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inline |
◆ reset()
virtual void Stg::Camera::reset |
( |
| ) |
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pure virtual |
◆ SetProjection()
virtual void Stg::Camera::SetProjection |
( |
void | | ) |
const |
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pure virtual |
◆ x()
double Stg::Camera::x |
( |
void | | ) |
const |
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inline |
◆ y()
double Stg::Camera::y |
( |
void | | ) |
const |
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inline |
◆ yaw()
double Stg::Camera::yaw |
( |
void | | ) |
const |
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inline |
◆ z()
double Stg::Camera::z |
( |
void | | ) |
const |
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inline |
◆ _pitch
double Stg::Camera::_pitch |
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protected |
◆ _x
◆ _y
◆ _yaw
◆ _z
The documentation for this class was generated from the following file: