#include <p_driver.h>
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| InterfaceGraphics3d (player_devaddr_t addr, StgDriver *driver, ConfigFile *cf, int section) |
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virtual int | ProcessMessage (QueuePointer &resp_queue, player_msghdr *hdr, void *data) |
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virtual void | Subscribe (QueuePointer &queue) |
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virtual void | Unsubscribe (QueuePointer &queue) |
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virtual | ~InterfaceGraphics3d (void) |
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| InterfaceModel (player_devaddr_t addr, StgDriver *driver, ConfigFile *cf, int section, const std::string &type) |
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virtual void | StageSubscribe (void) |
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virtual void | StageUnsubscribe (void) |
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virtual | ~InterfaceModel (void) |
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| Interface (player_devaddr_t addr, StgDriver *driver, ConfigFile *cf, int section) |
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virtual int | ProcessMessage (QueuePointer &resp_queue, player_msghdr_t *hdr, void *data) |
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virtual void | Publish (void) |
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virtual | ~Interface (void) |
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◆ InterfaceGraphics3d()
InterfaceGraphics3d::InterfaceGraphics3d |
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player_devaddr_t | addr, |
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StgDriver * | driver, |
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ConfigFile * | cf, |
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int | section ) |
◆ ~InterfaceGraphics3d()
InterfaceGraphics3d::~InterfaceGraphics3d |
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void | | ) |
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virtual |
◆ ProcessMessage()
int InterfaceGraphics3d::ProcessMessage |
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QueuePointer & | resp_queue, |
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player_msghdr * | hdr, |
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void * | data ) |
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◆ Subscribe()
void InterfaceGraphics3d::Subscribe |
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QueuePointer & | queue | ) |
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virtual |
◆ Unsubscribe()
void InterfaceGraphics3d::Unsubscribe |
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QueuePointer & | queue | ) |
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virtual |
◆ vis
PlayerGraphics3dVis* InterfaceGraphics3d::vis |
The documentation for this class was generated from the following files: