class_block {dndR} | R Documentation |
Assign Ability Scores Based on Class
Description
Assign rolled ability scores based on the recommendations for quick class building given in the Player's Handbook (PHB) in the 2014 version of the rules.
Usage
class_block(
class = NULL,
score_method = "4d6",
scores_rolled = FALSE,
scores_df = NULL,
quiet = FALSE,
ver = "2014"
)
Arguments
class |
(character) name of character class (supported classes returned by 'dndR::dnd_classes()'). Also supports "random" and will randomly select a supported class |
score_method |
(character) preferred method of rolling for ability scores "4d6", "3d6", or "1d20" ("d20" also accepted synonym of "1d20"). Only values accepted by 'dndR::ability_scores()' are accepted here |
scores_rolled |
(logical) whether ability scores have previously been rolled (via 'dndR::ability_scores()'). Defaults to FALSE |
scores_df |
(dataframe) if 'scores_rolled' is TRUE, the name of the dataframe object returned by 'dndR::ability_scores()' |
quiet |
(logical) whether to print warnings if the total score is very low or one ability score is very low |
ver |
(character) which version of fifth edition to use ("2014" or "2024") |
Value
(dataframe) two columns and six rows
Examples
# Can roll up a new character of the desired class from scratch
dndR::class_block(class = "wizard", score_method = "4d6")
# Or you can roll separately and then create a character with that dataframe
my_scores <- ability_scores(method = "4d6")
dndR::class_block(class = "fighter", scores_rolled = TRUE, scores_df = my_scores)