liblcf
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lsd_savepartylocation.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/lsd/reader.h"
14#include "lcf/lsd/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read SavePartyLocation.
20
21template <>
22char const* const Struct<rpg::SavePartyLocation>::name = "SavePartyLocation";
24 &rpg::SavePartyLocation::active,
25 LSD_Reader::ChunkSavePartyLocation::active,
26 "active",
27 0,
28 0
29);
31 &rpg::SavePartyLocation::map_id,
32 LSD_Reader::ChunkSavePartyLocation::map_id,
33 "map_id",
34 1,
35 0
36);
37static TypedField<rpg::SavePartyLocation, int32_t> static_position_x(
38 &rpg::SavePartyLocation::position_x,
39 LSD_Reader::ChunkSavePartyLocation::position_x,
40 "position_x",
41 1,
42 0
43);
44static TypedField<rpg::SavePartyLocation, int32_t> static_position_y(
45 &rpg::SavePartyLocation::position_y,
46 LSD_Reader::ChunkSavePartyLocation::position_y,
47 "position_y",
48 1,
49 0
50);
52 &rpg::SavePartyLocation::direction,
53 LSD_Reader::ChunkSavePartyLocation::direction,
54 "direction",
55 1,
56 0
57);
58static TypedField<rpg::SavePartyLocation, int32_t> static_sprite_direction(
59 &rpg::SavePartyLocation::sprite_direction,
60 LSD_Reader::ChunkSavePartyLocation::sprite_direction,
61 "sprite_direction",
62 1,
63 0
64);
65static TypedField<rpg::SavePartyLocation, int32_t> static_anim_frame(
66 &rpg::SavePartyLocation::anim_frame,
67 LSD_Reader::ChunkSavePartyLocation::anim_frame,
68 "anim_frame",
69 0,
70 0
71);
72static TypedField<rpg::SavePartyLocation, int32_t> static_transparency(
73 &rpg::SavePartyLocation::transparency,
74 LSD_Reader::ChunkSavePartyLocation::transparency,
75 "transparency",
76 0,
77 0
78);
79static TypedField<rpg::SavePartyLocation, int32_t> static_remaining_step(
80 &rpg::SavePartyLocation::remaining_step,
81 LSD_Reader::ChunkSavePartyLocation::remaining_step,
82 "remaining_step",
83 0,
84 0
85);
86static TypedField<rpg::SavePartyLocation, int32_t> static_move_frequency(
87 &rpg::SavePartyLocation::move_frequency,
88 LSD_Reader::ChunkSavePartyLocation::move_frequency,
89 "move_frequency",
90 0,
91 0
92);
94 &rpg::SavePartyLocation::layer,
95 LSD_Reader::ChunkSavePartyLocation::layer,
96 "layer",
97 1,
98 0
99);
100static TypedField<rpg::SavePartyLocation, bool> static_overlap_forbidden(
101 &rpg::SavePartyLocation::overlap_forbidden,
102 LSD_Reader::ChunkSavePartyLocation::overlap_forbidden,
103 "overlap_forbidden",
104 0,
105 0
106);
107static TypedField<rpg::SavePartyLocation, int32_t> static_animation_type(
108 &rpg::SavePartyLocation::animation_type,
109 LSD_Reader::ChunkSavePartyLocation::animation_type,
110 "animation_type",
111 1,
112 0
113);
114static TypedField<rpg::SavePartyLocation, bool> static_lock_facing(
115 &rpg::SavePartyLocation::lock_facing,
116 LSD_Reader::ChunkSavePartyLocation::lock_facing,
117 "lock_facing",
118 0,
119 0
120);
121static TypedField<rpg::SavePartyLocation, int32_t> static_move_speed(
122 &rpg::SavePartyLocation::move_speed,
123 LSD_Reader::ChunkSavePartyLocation::move_speed,
124 "move_speed",
125 1,
126 0
127);
129 &rpg::SavePartyLocation::move_route,
130 LSD_Reader::ChunkSavePartyLocation::move_route,
131 "move_route",
132 1,
133 0
134);
135static TypedField<rpg::SavePartyLocation, bool> static_move_route_overwrite(
136 &rpg::SavePartyLocation::move_route_overwrite,
137 LSD_Reader::ChunkSavePartyLocation::move_route_overwrite,
138 "move_route_overwrite",
139 0,
140 0
141);
142static TypedField<rpg::SavePartyLocation, int32_t> static_move_route_index(
143 &rpg::SavePartyLocation::move_route_index,
144 LSD_Reader::ChunkSavePartyLocation::move_route_index,
145 "move_route_index",
146 0,
147 0
148);
149static TypedField<rpg::SavePartyLocation, bool> static_move_route_repeated(
150 &rpg::SavePartyLocation::move_route_repeated,
151 LSD_Reader::ChunkSavePartyLocation::move_route_repeated,
152 "move_route_repeated",
153 0,
154 0
155);
156static TypedField<rpg::SavePartyLocation, bool> static_sprite_transparent(
157 &rpg::SavePartyLocation::sprite_transparent,
158 LSD_Reader::ChunkSavePartyLocation::sprite_transparent,
159 "sprite_transparent",
160 0,
161 0
162);
163static TypedField<rpg::SavePartyLocation, bool> static_route_through(
164 &rpg::SavePartyLocation::route_through,
165 LSD_Reader::ChunkSavePartyLocation::route_through,
166 "route_through",
167 0,
168 0
169);
170static TypedField<rpg::SavePartyLocation, int32_t> static_anim_paused(
171 &rpg::SavePartyLocation::anim_paused,
172 LSD_Reader::ChunkSavePartyLocation::anim_paused,
173 "anim_paused",
174 0,
175 0
176);
177static TypedField<rpg::SavePartyLocation, bool> static_through(
178 &rpg::SavePartyLocation::through,
179 LSD_Reader::ChunkSavePartyLocation::through,
180 "through",
181 0,
182 0
183);
184static TypedField<rpg::SavePartyLocation, int32_t> static_stop_count(
185 &rpg::SavePartyLocation::stop_count,
186 LSD_Reader::ChunkSavePartyLocation::stop_count,
187 "stop_count",
188 0,
189 0
190);
191static TypedField<rpg::SavePartyLocation, int32_t> static_anim_count(
192 &rpg::SavePartyLocation::anim_count,
193 LSD_Reader::ChunkSavePartyLocation::anim_count,
194 "anim_count",
195 0,
196 0
197);
198static TypedField<rpg::SavePartyLocation, int32_t> static_max_stop_count(
199 &rpg::SavePartyLocation::max_stop_count,
200 LSD_Reader::ChunkSavePartyLocation::max_stop_count,
201 "max_stop_count",
202 0,
203 0
204);
205static TypedField<rpg::SavePartyLocation, bool> static_jumping(
206 &rpg::SavePartyLocation::jumping,
207 LSD_Reader::ChunkSavePartyLocation::jumping,
208 "jumping",
209 0,
210 0
211);
212static TypedField<rpg::SavePartyLocation, int32_t> static_begin_jump_x(
213 &rpg::SavePartyLocation::begin_jump_x,
214 LSD_Reader::ChunkSavePartyLocation::begin_jump_x,
215 "begin_jump_x",
216 0,
217 0
218);
219static TypedField<rpg::SavePartyLocation, int32_t> static_begin_jump_y(
220 &rpg::SavePartyLocation::begin_jump_y,
221 LSD_Reader::ChunkSavePartyLocation::begin_jump_y,
222 "begin_jump_y",
223 0,
224 0
225);
227 &rpg::SavePartyLocation::pause,
228 LSD_Reader::ChunkSavePartyLocation::pause,
229 "pause",
230 0,
231 0
232);
234 &rpg::SavePartyLocation::flying,
235 LSD_Reader::ChunkSavePartyLocation::flying,
236 "flying",
237 0,
238 0
239);
241 &rpg::SavePartyLocation::sprite_name,
242 LSD_Reader::ChunkSavePartyLocation::sprite_name,
243 "sprite_name",
244 0,
245 0
246);
247static TypedField<rpg::SavePartyLocation, int32_t> static_sprite_id(
248 &rpg::SavePartyLocation::sprite_id,
249 LSD_Reader::ChunkSavePartyLocation::sprite_id,
250 "sprite_id",
251 0,
252 0
253);
254static TypedField<rpg::SavePartyLocation, bool> static_processed(
255 &rpg::SavePartyLocation::processed,
256 LSD_Reader::ChunkSavePartyLocation::processed,
257 "processed",
258 0,
259 0
260);
261static TypedField<rpg::SavePartyLocation, int32_t> static_flash_red(
262 &rpg::SavePartyLocation::flash_red,
263 LSD_Reader::ChunkSavePartyLocation::flash_red,
264 "flash_red",
265 0,
266 0
267);
268static TypedField<rpg::SavePartyLocation, int32_t> static_flash_green(
269 &rpg::SavePartyLocation::flash_green,
270 LSD_Reader::ChunkSavePartyLocation::flash_green,
271 "flash_green",
272 0,
273 0
274);
275static TypedField<rpg::SavePartyLocation, int32_t> static_flash_blue(
276 &rpg::SavePartyLocation::flash_blue,
277 LSD_Reader::ChunkSavePartyLocation::flash_blue,
278 "flash_blue",
279 0,
280 0
281);
282static TypedField<rpg::SavePartyLocation, double> static_flash_current_level(
283 &rpg::SavePartyLocation::flash_current_level,
284 LSD_Reader::ChunkSavePartyLocation::flash_current_level,
285 "flash_current_level",
286 0,
287 0
288);
289static TypedField<rpg::SavePartyLocation, int32_t> static_flash_time_left(
290 &rpg::SavePartyLocation::flash_time_left,
291 LSD_Reader::ChunkSavePartyLocation::flash_time_left,
292 "flash_time_left",
293 0,
294 0
295);
296static TypedField<rpg::SavePartyLocation, bool> static_boarding(
297 &rpg::SavePartyLocation::boarding,
298 LSD_Reader::ChunkSavePartyLocation::boarding,
299 "boarding",
300 0,
301 0
302);
304 &rpg::SavePartyLocation::aboard,
305 LSD_Reader::ChunkSavePartyLocation::aboard,
306 "aboard",
307 0,
308 0
309);
311 &rpg::SavePartyLocation::vehicle,
312 LSD_Reader::ChunkSavePartyLocation::vehicle,
313 "vehicle",
314 0,
315 0
316);
317static TypedField<rpg::SavePartyLocation, bool> static_unboarding(
318 &rpg::SavePartyLocation::unboarding,
319 LSD_Reader::ChunkSavePartyLocation::unboarding,
320 "unboarding",
321 0,
322 0
323);
324static TypedField<rpg::SavePartyLocation, int32_t> static_preboard_move_speed(
325 &rpg::SavePartyLocation::preboard_move_speed,
326 LSD_Reader::ChunkSavePartyLocation::preboard_move_speed,
327 "preboard_move_speed",
328 0,
329 0
330);
331static TypedField<rpg::SavePartyLocation, bool> static_menu_calling(
332 &rpg::SavePartyLocation::menu_calling,
333 LSD_Reader::ChunkSavePartyLocation::menu_calling,
334 "menu_calling",
335 0,
336 0
337);
338static TypedField<rpg::SavePartyLocation, int32_t> static_pan_state(
339 &rpg::SavePartyLocation::pan_state,
340 LSD_Reader::ChunkSavePartyLocation::pan_state,
341 "pan_state",
342 0,
343 0
344);
345static TypedField<rpg::SavePartyLocation, int32_t> static_pan_current_x(
346 &rpg::SavePartyLocation::pan_current_x,
347 LSD_Reader::ChunkSavePartyLocation::pan_current_x,
348 "pan_current_x",
349 0,
350 0
351);
352static TypedField<rpg::SavePartyLocation, int32_t> static_pan_current_y(
353 &rpg::SavePartyLocation::pan_current_y,
354 LSD_Reader::ChunkSavePartyLocation::pan_current_y,
355 "pan_current_y",
356 0,
357 0
358);
359static TypedField<rpg::SavePartyLocation, int32_t> static_pan_finish_x(
360 &rpg::SavePartyLocation::pan_finish_x,
361 LSD_Reader::ChunkSavePartyLocation::pan_finish_x,
362 "pan_finish_x",
363 0,
364 0
365);
366static TypedField<rpg::SavePartyLocation, int32_t> static_pan_finish_y(
367 &rpg::SavePartyLocation::pan_finish_y,
368 LSD_Reader::ChunkSavePartyLocation::pan_finish_y,
369 "pan_finish_y",
370 0,
371 0
372);
373static TypedField<rpg::SavePartyLocation, int32_t> static_pan_speed(
374 &rpg::SavePartyLocation::pan_speed,
375 LSD_Reader::ChunkSavePartyLocation::pan_speed,
376 "pan_speed",
377 0,
378 0
379);
380static TypedField<rpg::SavePartyLocation, int32_t> static_encounter_steps(
381 &rpg::SavePartyLocation::encounter_steps,
382 LSD_Reader::ChunkSavePartyLocation::encounter_steps,
383 "encounter_steps",
384 0,
385 0
386);
387static TypedField<rpg::SavePartyLocation, bool> static_encounter_calling(
388 &rpg::SavePartyLocation::encounter_calling,
389 LSD_Reader::ChunkSavePartyLocation::encounter_calling,
390 "encounter_calling",
391 0,
392 0
393);
394static TypedField<rpg::SavePartyLocation, int32_t> static_map_save_count(
395 &rpg::SavePartyLocation::map_save_count,
396 LSD_Reader::ChunkSavePartyLocation::map_save_count,
397 "map_save_count",
398 0,
399 0
400);
401static TypedField<rpg::SavePartyLocation, int32_t> static_database_save_count(
402 &rpg::SavePartyLocation::database_save_count,
403 LSD_Reader::ChunkSavePartyLocation::database_save_count,
404 "database_save_count",
405 0,
406 0
407);
408
409
410template <>
412 &static_active,
413 &static_map_id,
414 &static_position_x,
415 &static_position_y,
416 &static_direction,
417 &static_sprite_direction,
418 &static_anim_frame,
419 &static_transparency,
420 &static_remaining_step,
421 &static_move_frequency,
422 &static_layer,
423 &static_overlap_forbidden,
424 &static_animation_type,
425 &static_lock_facing,
426 &static_move_speed,
427 &static_move_route,
428 &static_move_route_overwrite,
429 &static_move_route_index,
430 &static_move_route_repeated,
431 &static_sprite_transparent,
432 &static_route_through,
433 &static_anim_paused,
434 &static_through,
435 &static_stop_count,
436 &static_anim_count,
437 &static_max_stop_count,
438 &static_jumping,
439 &static_begin_jump_x,
440 &static_begin_jump_y,
441 &static_pause,
442 &static_flying,
443 &static_sprite_name,
444 &static_sprite_id,
445 &static_processed,
446 &static_flash_red,
447 &static_flash_green,
448 &static_flash_blue,
449 &static_flash_current_level,
450 &static_flash_time_left,
451 &static_boarding,
452 &static_aboard,
453 &static_vehicle,
454 &static_unboarding,
455 &static_preboard_move_speed,
456 &static_menu_calling,
457 &static_pan_state,
458 &static_pan_current_x,
459 &static_pan_current_y,
460 &static_pan_finish_x,
461 &static_pan_finish_y,
462 &static_pan_speed,
463 &static_encounter_steps,
464 &static_encounter_calling,
465 &static_map_save_count,
466 &static_database_save_count,
467 NULL
468};
469
470template class Struct<rpg::SavePartyLocation>;
471
472} //namespace lcf
Definition: dbarray.cpp:13