13#include "lcf/rpg/treemap.h"
18std::ostream&
operator<<(std::ostream& os,
const TreeMap& obj) {
21 for (
size_t i = 0; i < obj.maps.size(); ++i) {
22 os << (i == 0 ?
"[" :
", ") << obj.maps[i];
25 os <<
", tree_order=";
26 for (
size_t i = 0; i < obj.tree_order.size(); ++i) {
27 os << (i == 0 ?
"[" :
", ") << obj.tree_order[i];
30 os <<
", active_node="<< obj.active_node;
31 os <<
", start="<< obj.start;
std::ostream & operator<<(std::ostream &os, const Actor &obj)