liblcf
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rpg_battleranimation.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/battleranimation.h"
14
15namespace lcf {
16namespace rpg {
17
18std::ostream& operator<<(std::ostream& os, const BattlerAnimation& obj) {
19 os << "BattlerAnimation{";
20 os << "name="<< obj.name;
21 os << ", speed="<< obj.speed;
22 os << ", poses=";
23 for (size_t i = 0; i < obj.poses.size(); ++i) {
24 os << (i == 0 ? "[" : ", ") << obj.poses[i];
25 }
26 os << "]";
27 os << ", weapons=";
28 for (size_t i = 0; i < obj.weapons.size(); ++i) {
29 os << (i == 0 ? "[" : ", ") << obj.weapons[i];
30 }
31 os << "]";
32 os << "}";
33 return os;
34}
35
36} // namespace rpg
37} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13