OpenXcom
1.0
Open-source clone of the original X-Com
src
Battlescape
MedikitView.h
1
/*
2
* Copyright 2010-2014 OpenXcom Developers.
3
*
4
* This file is part of OpenXcom.
5
*
6
* OpenXcom is free software: you can redistribute it and/or modify
7
* it under the terms of the GNU General Public License as published by
8
* the Free Software Foundation, either version 3 of the License, or
9
* (at your option) any later version.
10
*
11
* OpenXcom is distributed in the hope that it will be useful,
12
* but WITHOUT ANY WARRANTY; without even the implied warranty of
13
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14
* GNU General Public License for more details.
15
*
16
* You should have received a copy of the GNU General Public License
17
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18
*/
19
#ifndef OPENXCOM_MEDIKITVIEW_H
20
#define OPENXCOM_MEDIKITVIEW_H
21
22
#include "../Engine/InteractiveSurface.h"
23
24
namespace
OpenXcom
25
{
26
27
class
BattleUnit;
28
class
Text;
29
33
class
MedikitView
:
public
InteractiveSurface
34
{
35
Game
* _game;
37
void
mouseClick (
Action
*action,
State
*state);
38
int
_selectedPart;
39
BattleUnit
*_unit;
40
Text
*_partTxt, *_woundTxt;
41
public
:
43
MedikitView
(
int
w,
int
h,
int
x,
int
y,
Game
* game,
BattleUnit
*unit,
Text
*partTxt,
Text
*woundTxt);
45
void
draw
();
47
int
getSelectedPart
()
const
;
49
void
updateSelectedPart
();
50
};
51
}
52
53
#endif
OpenXcom
COPYING:
Definition:
BaseInfoState.cpp:41
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks,...
Definition:
Action.h:35
OpenXcom::MedikitView::MedikitView
MedikitView(int w, int h, int x, int y, Game *game, BattleUnit *unit, Text *partTxt, Text *woundTxt)
Creates the MedikitView.
Definition:
MedikitView.cpp:56
OpenXcom::BattleUnit
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition:
BattleUnit.h:59
OpenXcom::InteractiveSurface
Surface that the user can interact with.
Definition:
InteractiveSurface.h:40
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:42
OpenXcom::MedikitView::updateSelectedPart
void updateSelectedPart()
Updates the seleted body part.
Definition:
MedikitView.cpp:129
OpenXcom::MedikitView::getSelectedPart
int getSelectedPart() const
Gets the selected body part.
Definition:
MedikitView.cpp:119
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:45
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:45
OpenXcom::MedikitView::draw
void draw()
Draws the body view.
Definition:
MedikitView.cpp:65
OpenXcom::MedikitView
Display a view of unit wounds.
Definition:
MedikitView.h:34
Generated by
1.8.18