PlayerTCP Member List

This is the complete list of members for PlayerTCP, including all inherited members.

Accept(int timeout) (defined in PlayerTCP)PlayerTCP
AddClient(struct sockaddr_in *cliaddr, unsigned int local_host, unsigned int local_port, int newsock, bool send_banner, int *kill_flag, bool have_lock) (defined in PlayerTCP)PlayerTCP
AddClient(struct sockaddr_in *cliaddr, unsigned int local_host, unsigned int local_port, int newsock, bool send_banner, int *kill_flag, bool have_lock, QueuePointer queue) (defined in PlayerTCP)PlayerTCP
client_ufds (defined in PlayerTCP)PlayerTCPprivate
clients (defined in PlayerTCP)PlayerTCPprivate
clients_mutex (defined in PlayerTCP)PlayerTCPprivate
Close(int cli) (defined in PlayerTCP)PlayerTCP
decode_readbufferPlayerTCPprivate
decode_readbuffersizePlayerTCPprivate
DeleteClient(QueuePointer &q, bool have_lock) (defined in PlayerTCP)PlayerTCP
DeleteClients() (defined in PlayerTCP)PlayerTCP
GetHost() (defined in PlayerTCP)PlayerTCPinline
HandlePlayerMessage(int cli, Message *msg) (defined in PlayerTCP)PlayerTCP
host (defined in PlayerTCP)PlayerTCPprivate
InitGlobals(void) (defined in PlayerTCP)PlayerTCPstatic
Listen(int *ports, int num_ports, int *new_ports=NULL) (defined in PlayerTCP)PlayerTCP
Listen(int port) (defined in PlayerTCP)PlayerTCP
listen_ufds (defined in PlayerTCP)PlayerTCPprivate
listeners (defined in PlayerTCP)PlayerTCPprivate
Listening(int port) (defined in PlayerTCP)PlayerTCP
Lock() (defined in PlayerTCP)PlayerTCP
num_clients (defined in PlayerTCP)PlayerTCPprivate
num_listeners (defined in PlayerTCP)PlayerTCPprivate
ParseBuffer(int cli) (defined in PlayerTCP)PlayerTCP
PlayerTCP() (defined in PlayerTCP)PlayerTCP
Read(int timeout, bool have_lock) (defined in PlayerTCP)PlayerTCP
ReadClient(int cli) (defined in PlayerTCP)PlayerTCP
ReadClient(QueuePointer q) (defined in PlayerTCP)PlayerTCP
size_clients (defined in PlayerTCP)PlayerTCPprivate
thread (defined in PlayerTCP)PlayerTCP
Unlock() (defined in PlayerTCP)PlayerTCP
Update(int timeout) (defined in PlayerTCP)PlayerTCP
Write(bool have_lock) (defined in PlayerTCP)PlayerTCP
WriteClient(int cli) (defined in PlayerTCP)PlayerTCP
~PlayerTCP() (defined in PlayerTCP)PlayerTCP