Detailed Description

The wsn proxy provides an interface to a Wireless Sensor Network.

Classes

struct  playerc_wsn_t
 Note: the structure describing the WSN node's data packet is declared in Player. More...
 

Functions

PLAYERC_EXPORT playerc_wsn_tplayerc_wsn_create (playerc_client_t *client, int index)
 Create a wsn proxy.
 
PLAYERC_EXPORT void playerc_wsn_destroy (playerc_wsn_t *device)
 Destroy a wsn proxy.
 
PLAYERC_EXPORT int playerc_wsn_subscribe (playerc_wsn_t *device, int access)
 Subscribe to the wsn device.
 
PLAYERC_EXPORT int playerc_wsn_unsubscribe (playerc_wsn_t *device)
 Un-subscribe from the wsn device.
 
PLAYERC_EXPORT int playerc_wsn_set_devstate (playerc_wsn_t *device, int node_id, int group_id, int devnr, int state)
 Set the device state.
 
PLAYERC_EXPORT int playerc_wsn_power (playerc_wsn_t *device, int node_id, int group_id, int value)
 Put the node in sleep mode (0) or wake it up (1).
 
PLAYERC_EXPORT int playerc_wsn_datatype (playerc_wsn_t *device, int value)
 Change the data type to RAW or converted engineering units.
 
PLAYERC_EXPORT int playerc_wsn_datafreq (playerc_wsn_t *device, int node_id, int group_id, double frequency)
 Change data delivery frequency.