Here is a list of all documented functions with links to the class documentation for each member:
- r -
- RangerProxy() : PlayerCc::RangerProxy
- Read() : PlayerCc::PlayerClient
- ReadAngle() : ConfigFile
- ReadBool() : ConfigFile
- readByte() : Claser
- ReadColor() : ConfigFile
- ReadDeviceAddr() : ConfigFile
- ReadFilename() : ConfigFile
- ReadFloat() : ConfigFile
- ReadIfWaiting() : PlayerCc::PlayerClient
- ReadInt() : ConfigFile
- ReadLength() : ConfigFile
- ReadString() : ConfigFile
- ReadTupleAngle() : ConfigFile
- ReadTupleColor() : ConfigFile
- ReadTupleFloat() : ConfigFile
- ReadTupleInt() : ConfigFile
- ReadTupleLength() : ConfigFile
- ReadTupleString() : ConfigFile
- Receive() : mbasedriverPacket
- ReceiveThread() : Erratic, mbasedriver
- ReceiveThreadDummy() : mbasedriver
- RecordSample() : PlayerCc::AudioProxy
- RecordWav() : PlayerCc::AudioProxy
- recvChar() : SerialPort
- recvInt() : SerialPort
- recvUnsigned() : SerialPort
- recvUnsignedCharArray() : SerialPort
- RegisterProperty() : Driver
- Remove() : MessageQueue
- RemoveFileWatch() : Driver
- Request() : Device
- RequestBumperConfig() : PlayerCc::BumperProxy
- RequestConfigure() : PlayerCc::LaserProxy, PlayerCc::RangerProxy
- RequestDeviceList() : PlayerCc::PlayerClient
- RequestGeom() : PlayerCc::IrProxy, PlayerCc::LaserProxy, PlayerCc::Position1dProxy, PlayerCc::Position2dProxy, PlayerCc::Position3dProxy, PlayerCc::RangerProxy, PlayerCc::SonarProxy
- RequestGeometry() : PlayerCc::ActArrayProxy, PlayerCc::FiducialProxy, PlayerCc::GripperProxy, PlayerCc::LimbProxy
- RequestID() : PlayerCc::LaserProxy
- RequestMap() : PlayerCc::MapProxy
- RequestWaypoints() : PlayerCc::PlannerProxy
- ResetEuler() : PlayerCc::ImuProxy
- resetInterval() : EpuckTimer
- ResetOdometry() : EpuckPosition2d, PlayerCc::Position1dProxy, PlayerCc::Position2dProxy, PlayerCc::Position3dProxy
- ResetOrientation() : PlayerCc::ImuProxy
- ResetRawPositions() : mbasedriver
- Retrieve() : PlayerCc::GripperProxy
- Rewind() : PlayerCc::LogProxy
- RFIDProxy() : PlayerCc::RFIDProxy
- Run() : PlayerCc::PlayerClient
- runLaser() : Claser