PlayerTCP Member List
This is the complete list of members for PlayerTCP, including all inherited members.
Accept(int timeout) (defined in PlayerTCP) | PlayerTCP | |
AddClient(struct sockaddr_in *cliaddr, unsigned int local_host, unsigned int local_port, int newsock, bool send_banner, int *kill_flag, bool have_lock) (defined in PlayerTCP) | PlayerTCP | |
AddClient(struct sockaddr_in *cliaddr, unsigned int local_host, unsigned int local_port, int newsock, bool send_banner, int *kill_flag, bool have_lock, QueuePointer queue) (defined in PlayerTCP) | PlayerTCP | |
client_ufds (defined in PlayerTCP) | PlayerTCP | private |
clients (defined in PlayerTCP) | PlayerTCP | private |
clients_mutex (defined in PlayerTCP) | PlayerTCP | private |
Close(int cli) (defined in PlayerTCP) | PlayerTCP | |
decode_readbuffer | PlayerTCP | private |
decode_readbuffersize | PlayerTCP | private |
DeleteClient(QueuePointer &q, bool have_lock) (defined in PlayerTCP) | PlayerTCP | |
DeleteClients() (defined in PlayerTCP) | PlayerTCP | |
GetHost() (defined in PlayerTCP) | PlayerTCP | inline |
HandlePlayerMessage(int cli, Message *msg) (defined in PlayerTCP) | PlayerTCP | |
host (defined in PlayerTCP) | PlayerTCP | private |
InitGlobals(void) (defined in PlayerTCP) | PlayerTCP | static |
Listen(int *ports, int num_ports, int *new_ports=NULL) (defined in PlayerTCP) | PlayerTCP | |
Listen(int port) (defined in PlayerTCP) | PlayerTCP | |
listen_ufds (defined in PlayerTCP) | PlayerTCP | private |
listeners (defined in PlayerTCP) | PlayerTCP | private |
Listening(int port) (defined in PlayerTCP) | PlayerTCP | |
Lock() (defined in PlayerTCP) | PlayerTCP | |
num_clients (defined in PlayerTCP) | PlayerTCP | private |
num_listeners (defined in PlayerTCP) | PlayerTCP | private |
ParseBuffer(int cli) (defined in PlayerTCP) | PlayerTCP | |
PlayerTCP() (defined in PlayerTCP) | PlayerTCP | |
Read(int timeout, bool have_lock) (defined in PlayerTCP) | PlayerTCP | |
ReadClient(int cli) (defined in PlayerTCP) | PlayerTCP | |
ReadClient(QueuePointer q) (defined in PlayerTCP) | PlayerTCP | |
size_clients (defined in PlayerTCP) | PlayerTCP | private |
thread (defined in PlayerTCP) | PlayerTCP | |
Unlock() (defined in PlayerTCP) | PlayerTCP | |
Update(int timeout) (defined in PlayerTCP) | PlayerTCP | |
Write(bool have_lock) (defined in PlayerTCP) | PlayerTCP | |
WriteClient(int cli) (defined in PlayerTCP) | PlayerTCP | |
~PlayerTCP() (defined in PlayerTCP) | PlayerTCP |