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37 #ifndef vtkInteractorStyleTrackballActor_h
38 #define vtkInteractorStyleTrackballActor_h
40 #include "vtkInteractionStyleModule.h"
void OnLeftButtonDown() override
represents an 3D object for placement in a rendered scene
void OnLeftButtonUp() override
vtkInteractorStyleTrackballActor()
void FindPickedActor(int x, int y)
a simple class to control print indentation
void UniformScale() override
provide event-driven interface to the rendering window (defines trackball mode)
void Rotate() override
These methods for the different interactions in different modes are overridden in subclasses to perfo...
void OnMiddleButtonDown() override
void OnMiddleButtonUp() override
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void OnRightButtonUp() override
vtkProp3D * InteractionProp
vtkCellPicker * InteractionPicker
void OnMouseMove() override
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
void OnRightButtonDown() override
static vtkInteractorStyleTrackballActor * New()
ray-cast cell picker for all kinds of Prop3Ds
void Prop3DTransform(vtkProp3D *prop3D, double *boxCenter, int NumRotation, double **rotate, double *scale)
~vtkInteractorStyleTrackballActor() override
manipulate objects in the scene independent of each other