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35 #ifndef vtkImageViewer_h
36 #define vtkImageViewer_h
38 #include "vtkInteractionImageModule.h"
71 this->ImageMapper->SetInputConnection(input);};
86 int GetZSlice() {
return this->ImageMapper->GetZSlice();};
87 void SetZSlice(
int s) {this->ImageMapper->SetZSlice(s);};
114 void SetPosition(
int a,
int b) {this->RenderWindow->SetPosition(a,b);};
123 void SetSize(
int a,
int b) {this->RenderWindow->SetSize(a,b);};
167 friend class vtkImageViewerCallback;
vtkInteractorStyleImage * InteractorStyle
void SetDisplayId(void *a)
These are here for using a tk window.
void SetInputData(vtkImageData *in)
Set/Get the input to the viewer.
void OffScreenRenderingOff()
int GetZSlice()
Set/Get the current Z Slice to display.
Superclass for all sources, filters, and sinks in VTK.
abstract base class for most VTK objects
vtkImageMapper * ImageMapper
interactive manipulation of the camera specialized for images
void SetWindowId(void *a)
virtual void SetInputConnection(vtkAlgorithmOutput *input)
double GetColorWindow()
Sets window/level for mapping pixels to colors.
vtkAlgorithm * GetInputAlgorithm()
void SetPosition(int a, int b)
virtual void Render(void)
Render the resulting image.
void OffScreenRenderingOn()
#define VTK_SIZEHINT(...)
void SetupInteractor(vtkRenderWindowInteractor *)
Create and attach an interactor for this window.
void SetParentId(void *a)
virtual void SetPosition(int a[2])
int * GetSize()
Set/Get the size of the window in screen coordinates in pixels.
int * GetPosition()
Set/Get the position in screen coordinates of the rendering window.
static vtkImageViewer * New()
char * GetWindowName()
Get name of rendering window.
vtkTypeBool GetOffScreenRendering()
int GetWholeZMin()
What is the possible Min/ Max z slices available.
topologically and geometrically regular array of data
a simple class to control print indentation
void SetColorWindow(double s)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkImageData * GetInput()
void SetOffScreenRendering(vtkTypeBool)
Create a window in memory instead of on the screen.
platform-independent render window interaction including picking and frame rate control.
vtkRenderWindow * RenderWindow
virtual void SetSize(int a[2])
~vtkImageViewer() override
void SetRenderWindow(vtkRenderWindow *renWin)
a actor that draws 2D data
void SetSize(int a, int b)
Proxy object to connect input/output ports.
abstract specification for renderers
void SetColorLevel(double s)
vtkRenderWindowInteractor * Interactor
create a window for renderers to draw into