VTK
vtkContextActor.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkContextActor.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
27 #ifndef vtkContextActor_h
28 #define vtkContextActor_h
29 
30 #include "vtkRenderingContext2DModule.h" // For export macro
31 #include "vtkProp.h"
32 #include "vtkNew.h" // For ivars
33 #include "vtkSmartPointer.h" // For ivars
34 
35 class vtkContext2D;
36 class vtkContext3D;
37 class vtkContextDevice2D;
38 class vtkContextScene;
39 
40 class VTKRENDERINGCONTEXT2D_EXPORT vtkContextActor : public vtkProp
41 {
42 public:
43  void PrintSelf(ostream& os, vtkIndent indent) override;
44  vtkTypeMacro(vtkContextActor,vtkProp);
45 
46  static vtkContextActor* New();
47 
51  int RenderOverlay(vtkViewport *viewport) override;
52 
54 
59 
64 
68  void SetScene(vtkContextScene *scene);
69 
76  vtkGetObjectMacro(ForceDevice, vtkContextDevice2D)
84  void ReleaseGraphicsResources(vtkWindow *window) override;
85 
86 protected:
88  ~vtkContextActor() override;
89 
93  virtual void Initialize(vtkViewport* viewport);
94 
96  vtkNew<vtkContext2D> Context;
97  vtkNew<vtkContext3D> Context3D;
98  vtkContextDevice2D *ForceDevice;
99  bool Initialized;
100 
101 private:
102  vtkContextActor(const vtkContextActor&) = delete;
103  void operator=(const vtkContextActor&) = delete;
104 };
105 
106 #endif
vtkContextActor::New
static vtkContextActor * New()
vtkContextActor::GetScene
vtkContextScene * GetScene()
Get the chart object for the actor.
vtkContextActor::vtkGetNewMacro
vtkGetNewMacro(Context, vtkContext2D)
Get the vtkContext2D for the actor.
vtkContextActor::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkSmartPointer
Hold a reference to a vtkObjectBase instance.
Definition: vtkSmartPointer.h:37
vtkContext2D
Class for drawing 2D primitives to a graphical context.
Definition: vtkContext2D.h:59
vtkContextActor::RenderOverlay
int RenderOverlay(vtkViewport *viewport) override
We only render in the overlay for the context scene.
vtkProp.h
vtkWindow
window superclass for vtkRenderWindow
Definition: vtkWindow.h:38
vtkContextActor
provides a vtkProp derived object.
Definition: vtkContextActor.h:41
vtkContextScene
Provides a 2D scene for vtkContextItem objects.
Definition: vtkContextScene.h:51
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:40
vtkX3D::Scene
@ Scene
Definition: vtkX3D.h:154
vtkSmartPointer.h
vtkNew
Allocate and hold a VTK object.
Definition: vtkNew.h:59
vtkViewport
abstract specification for Viewports
Definition: vtkViewport.h:48
vtkContextDevice2D
Abstract class for drawing 2D primitives.
Definition: vtkContextDevice2D.h:54
vtkProp
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:53
vtkNew.h
vtkContextActor::SetScene
void SetScene(vtkContextScene *scene)
Set the scene for the actor.
vtkContext3D
Class for drawing 3D primitives to a graphical context.
Definition: vtkContext3D.h:41
vtkContextActor::SetForceDevice
void SetForceDevice(vtkContextDevice2D *dev)
Force rendering to a specific device.