Go to the documentation of this file.
30 #ifndef vtkVRMLExporter_h
31 #define vtkVRMLExporter_h
33 #include "vtkIOExportModule.h"
55 vtkSetStringMacro(FileName);
56 vtkGetStringMacro(FileName);
63 vtkSetMacro(Speed,
double);
64 vtkGetMacro(Speed,
double);
represent and manipulate 3D points
a virtual light for 3D rendering
~vtkVRMLExporter() override
represent and manipulate point attribute data
dynamic, self-adjusting array of unsigned char
abstract superclass for arrays of numeric data
void WriteALight(vtkLight *aLight, FILE *fp)
void WritePointData(vtkPoints *points, vtkDataArray *normals, vtkDataArray *tcoords, vtkUnsignedCharArray *colors, FILE *fp)
void SetFilePointer(FILE *)
Set the file pointer to write to.
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract class to write a scene to a file
void WriteShapeEnd(FILE *fileP)
concrete dataset represents vertices, lines, polygons, and triangle strips
static vtkVRMLExporter * New()
void WriteData() override
export a scene into VRML 2.0 format.
void WriteShapeBegin(vtkActor *actor, FILE *fileP, vtkPolyData *polyData, vtkPointData *pntData, vtkUnsignedCharArray *color)
void WriteAnActor(vtkActor *anActor, FILE *fp)