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38 #include "vtkRenderingCoreModule.h"
84 vtkSetMacro(LayerNumber,
int);
85 vtkGetMacro(LayerNumber,
int);
105 vtkViewportCoordinateMacro(Position);
120 vtkViewportCoordinateMacro(Position2);
165 {
return this->PositionCoordinate; }
173 {
return this->Position2Coordinate; }
int RenderOpaqueGeometry(vtkViewport *viewport) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
vtkProperty2D * GetProperty()
Returns this actor's vtkProperty2D.
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
void ShallowCopy(vtkProp *prop) override
Shallow copy of this vtkActor2D.
virtual void SetMapper(vtkMapper2D *mapper)
Set/Get the vtkMapper2D which defines the data to be drawn.
vtkCoordinate * Position2Coordinate
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkCoordinate * PositionCoordinate
vtkMTimeType GetMTime() override
Return this objects MTime.
window superclass for vtkRenderWindow
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
virtual void SetProperty(vtkProperty2D *)
Set this vtkProp's vtkProperty2D.
void SetDisplayPosition(int, int)
Set the Prop2D's position in display coordinates.
int RenderOverlay(vtkViewport *viewport) override
Support the standard render methods.
a simple class to control print indentation
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems
abstract class specifies interface for objects which render 2D actors
abstract specification for Viewports
abstract superclass for all actors, volumes and annotations
represent surface properties of a 2D image
a actor that draws 2D data
static vtkActor2D * New()
Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at la...
void SetWidth(double w)
Set/Get the height and width of the Actor2D.
void GetActors2D(vtkPropCollection *pc) override
For some exporters and other other operations we must be able to collect all the actors or volumes.
virtual vtkCoordinate * GetActualPositionCoordinate(void)
Return the actual vtkCoordinate reference that the mapper should use to position the actor.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
virtual vtkCoordinate * GetActualPosition2Coordinate(void)
Return the actual vtkCoordinate reference that the mapper should use to position the actor.
vtkTypeUInt32 vtkMTimeType