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40 #ifndef vtkLightActor_h
41 #define vtkLightActor_h
43 #include "vtkRenderingCoreModule.h"
77 vtkGetVector2Macro(ClippingRange,
double);
114 double ClippingRange[2];
map vtkPolyData to graphics primitives
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
double * GetBounds() override
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkBoundingBox * BoundingBox
a virtual light for 3D rendering
a cone and a frustum to represent a spotlight.
represents an 3D object for placement in a rendered scene
vtkCameraActor * FrustumActor
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry? No.
void SetLight(vtkLight *light)
The spotlight to represent.
~vtkLightActor() override
void SetClippingRange(double dNear, double dFar)
Set/Get the location of the near and far clipping planes along the direction of projection.
window superclass for vtkRenderWindow
Fast Simple Class for dealing with 3D bounds.
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
vtkPolyDataMapper * ConeMapper
a virtual camera for 3D rendering
static vtkLightActor * New()
vtkMTimeType GetMTime() override
Get the actors mtime plus consider its properties and texture if set.
abstract specification for Viewports
a frustum to represent a camera.
void SetClippingRange(const double a[2])
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
vtkConeSource * ConeSource
vtkTypeUInt32 vtkMTimeType