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35 #ifndef vtkImageStack_h
36 #define vtkImageStack_h
38 #include "vtkRenderingImageModule.h"
80 vtkSetMacro(ActiveLayer,
int);
void RemoveImage(vtkImageSlice *prop)
Remove an image from the stack.
double * GetBounds() override
Get the combined bounds of all of the images.
void PokeMatrices(vtkMatrix4x4 *matrix)
vtkAssemblyPath * GetNextPath() override
record modification and/or execution time
void GetBounds(double bounds[6])
void ReleaseGraphicsResources(vtkWindow *win) override
Release any resources held by this prop.
static vtkImageStack * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a list of nodes that form an assembly path
a list of lists of props representing an assembly hierarchy
double * GetBounds() override=0
Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
window superclass for vtkRenderWindow
~vtkImageStack() override
int GetNumberOfPaths() override
create and manipulate ordered lists of objects
vtkImageMapper3D * GetMapper() override
Get the mapper for the currently active image.
represents an image in a 3D scene
int HasImage(vtkImageSlice *prop)
Check if an image is present.
void BuildPaths(vtkAssemblyPaths *paths, vtkAssemblyPath *path) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
vtkImageProperty * GetProperty() override
Get the property for the currently active image.
int RenderOverlay(vtkViewport *viewport) override
Support the standard render methods.
void SetMapper(vtkImageMapper3D *mapper)
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
void SetProperty(vtkImageProperty *property)
void ShallowCopy(vtkProp *prop) override
Shallow copy of this prop.
vtkMTimeType GetMTime() override
Return the max MTime of all the images.
a sorted list of image slice objects
vtkImageSliceCollection * GetImages()
Get the list of images as a vtkImageSliceCollection.
abstract specification for Viewports
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
manages a stack of composited images
abstract superclass for all actors, volumes and annotations
vtkCollection * ImageMatrices
abstract class for mapping images to the screen
vtkImageSlice * GetActiveImage()
Get the active image.
void InitPathTraversal() override
Methods for traversing the stack as if it was an assembly.
void GetImages(vtkPropCollection *)
For some exporters and other other operations we must be able to collect all the actors,...
vtkImageSliceCollection * Images
int RenderOpaqueGeometry(vtkViewport *viewport) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
vtkMTimeType GetRedrawMTime() override
Return the mtime of anything that would cause the rendered image to appear differently.
void AddImage(vtkImageSlice *prop)
Add an image to the stack.
vtkTypeUInt32 vtkMTimeType