Package org.sunflow.core.shader
Class AlphaShinyPhong
- java.lang.Object
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- org.sunflow.core.shader.PhongShader
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- org.sunflow.core.shader.ShinyPhongShader
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- org.sunflow.core.shader.AlphaShinyPhong
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- All Implemented Interfaces:
AlphaShader
,RenderObject
,Shader
- Direct Known Subclasses:
AlphaTexturedShinyPhong
public class AlphaShinyPhong extends ShinyPhongShader implements AlphaShader
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Constructor Summary
Constructors Constructor Description AlphaShinyPhong()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description private float
getAlpha(ShadingState state)
Color
getOpacity(ShadingState state)
Color
getRadiance(ShadingState state)
Gets the radiance for a specified rendering state.boolean
update(ParameterList pl, SunflowAPI api)
Update this object given a list of parameters.-
Methods inherited from class org.sunflow.core.shader.PhongShader
getDiffuse, scatterPhoton
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Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Methods inherited from interface org.sunflow.core.Shader
scatterPhoton
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Field Detail
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alpha
private Bitmap alpha
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Method Detail
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update
public boolean update(ParameterList pl, SunflowAPI api)
Description copied from interface:RenderObject
Update this object given a list of parameters. This method is guarenteed to be called at least once on every object, but it should correctly handle empty parameter lists. This means that the object should be in a valid state from the time it is constructed. This method should also return true or false depending on whether the update was succesfull or not.- Specified by:
update
in interfaceRenderObject
- Overrides:
update
in classShinyPhongShader
- Parameters:
pl
- list of parameters to read fromapi
- reference to the current scene- Returns:
true
if the update is succesfull,false
otherwise
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getRadiance
public Color getRadiance(ShadingState state)
Description copied from interface:Shader
Gets the radiance for a specified rendering state. When this method is called, you can assume that a hit has been registered in the state and that the hit surface information has been computed.- Specified by:
getRadiance
in interfaceShader
- Overrides:
getRadiance
in classShinyPhongShader
- Parameters:
state
- current render state- Returns:
- color emitted or reflected by the shader
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getOpacity
public Color getOpacity(ShadingState state)
- Specified by:
getOpacity
in interfaceAlphaShader
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getAlpha
private float getAlpha(ShadingState state)
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