#[repr(u8)]enum RenderingPass {
Background = 0,
SubpixelPass1 = 1,
SubpixelPass2 = 2,
SubpixelPass3 = 3,
}
Expand description
Rendering passes, for both GLES2 and GLSL3 renderer.
Variants§
Background = 0
Rendering pass used to render background color in text shaders.
SubpixelPass1 = 1
The first pass to render text with both GLES2 and GLSL3 renderers.
SubpixelPass2 = 2
The second pass to render text with GLES2 renderer.
SubpixelPass3 = 3
The third pass to render text with GLES2 renderer.
Auto Trait Implementations§
impl Freeze for RenderingPass
impl RefUnwindSafe for RenderingPass
impl Send for RenderingPass
impl Sync for RenderingPass
impl Unpin for RenderingPass
impl UnwindSafe for RenderingPass
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