pub struct Gles2Renderer {
program: TextShaderProgram,
vao: c_uint,
vbo: c_uint,
ebo: c_uint,
atlas: Vec<Atlas>,
batch: Batch,
current_atlas: usize,
active_tex: c_uint,
dual_source_blending: bool,
}
Fields§
§program: TextShaderProgram
§vao: c_uint
§vbo: c_uint
§ebo: c_uint
§atlas: Vec<Atlas>
§batch: Batch
§current_atlas: usize
§active_tex: c_uint
§dual_source_blending: bool
Implementations§
Trait Implementations§
Source§impl Debug for Gles2Renderer
impl Debug for Gles2Renderer
Source§impl Drop for Gles2Renderer
impl Drop for Gles2Renderer
Source§impl<'a> TextRenderer<'a> for Gles2Renderer
impl<'a> TextRenderer<'a> for Gles2Renderer
type RenderApi = RenderApi<'a>
type RenderBatch = Batch
type Shader = TextShaderProgram
fn program(&self) -> &Self::Shader
fn with_api<'b: 'a, F, T>(&'b mut self, _: &'b SizeInfo, func: F) -> T
Source§fn loader_api(&mut self) -> LoaderApi<'_>
fn loader_api(&mut self) -> LoaderApi<'_>
Get loader API for the renderer.
Source§fn draw_cells<'b: 'a, I: Iterator<Item = RenderableCell>>(
&'b mut self,
size_info: &'b SizeInfo,
glyph_cache: &'a mut GlyphCache,
cells: I,
)
fn draw_cells<'b: 'a, I: Iterator<Item = RenderableCell>>( &'b mut self, size_info: &'b SizeInfo, glyph_cache: &'a mut GlyphCache, cells: I, )
Draw cells.
Source§fn with_loader<F: FnOnce(LoaderApi<'_>) -> T, T>(&mut self, func: F) -> T
fn with_loader<F: FnOnce(LoaderApi<'_>) -> T, T>(&mut self, func: F) -> T
Invoke renderer with the loader.
Auto Trait Implementations§
impl Freeze for Gles2Renderer
impl RefUnwindSafe for Gles2Renderer
impl Send for Gles2Renderer
impl Sync for Gles2Renderer
impl Unpin for Gles2Renderer
impl UnwindSafe for Gles2Renderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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