alacritty::renderer::text::gles2

Struct Gles2Renderer

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pub struct Gles2Renderer {
    program: TextShaderProgram,
    vao: c_uint,
    vbo: c_uint,
    ebo: c_uint,
    atlas: Vec<Atlas>,
    batch: Batch,
    current_atlas: usize,
    active_tex: c_uint,
    dual_source_blending: bool,
}

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§program: TextShaderProgram§vao: c_uint§vbo: c_uint§ebo: c_uint§atlas: Vec<Atlas>§batch: Batch§current_atlas: usize§active_tex: c_uint§dual_source_blending: bool

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impl Gles2Renderer

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pub fn new(allow_dsb: bool, is_gles_context: bool) -> Result<Self, Error>

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impl Debug for Gles2Renderer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for Gles2Renderer

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl<'a> TextRenderer<'a> for Gles2Renderer

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type RenderApi = RenderApi<'a>

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type RenderBatch = Batch

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type Shader = TextShaderProgram

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fn program(&self) -> &Self::Shader

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fn with_api<'b: 'a, F, T>(&'b mut self, _: &'b SizeInfo, func: F) -> T
where F: FnOnce(Self::RenderApi) -> T,

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fn loader_api(&mut self) -> LoaderApi<'_>

Get loader API for the renderer.
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fn draw_cells<'b: 'a, I: Iterator<Item = RenderableCell>>( &'b mut self, size_info: &'b SizeInfo, glyph_cache: &'a mut GlyphCache, cells: I, )

Draw cells.
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fn resize(&self, size: &SizeInfo)

Resize the text rendering.
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fn with_loader<F: FnOnce(LoaderApi<'_>) -> T, T>(&mut self, func: F) -> T

Invoke renderer with the loader.

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