pub fn create_gl_display(
raw_display_handle: RawDisplayHandle,
_raw_window_handle: Option<RawWindowHandle>,
_prefer_egl: bool,
) -> Result<Display>
Expand description
Create the GL display.
pub fn create_gl_display(
raw_display_handle: RawDisplayHandle,
_raw_window_handle: Option<RawWindowHandle>,
_prefer_egl: bool,
) -> Result<Display>
Create the GL display.