SDL_sound unknown version (build with 'make docs' next time!)
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Represents sound data in the process of being decoded. More...
#include <SDL_sound.h>
Data Fields | |
void * | opaque |
const Sound_DecoderInfo * | decoder |
Sound_AudioInfo | desired |
Sound_AudioInfo | actual |
void * | buffer |
Uint32 | buffer_size |
Sound_SampleFlags | flags |
Represents sound data in the process of being decoded.
The Sound_Sample structure is the heart of SDL_sound. This holds information about a source of sound data as it is being decoded. EVERY FIELD IN THIS IS READ-ONLY. Please use the API functions to change them.
Sound_AudioInfo Sound_Sample::actual |
Actual audio format of sample.
void* Sound_Sample::buffer |
Decoded sound data lands in here.
Uint32 Sound_Sample::buffer_size |
Current size of (buffer), in bytes (Uint8).
const Sound_DecoderInfo* Sound_Sample::decoder |
Decoder used for this sample.
Sound_AudioInfo Sound_Sample::desired |
Desired audio format for conversion.
Sound_SampleFlags Sound_Sample::flags |
Flags relating to this sample.
void* Sound_Sample::opaque |
Internal use only. Don't touch.