Struct alacritty::display::content::RenderableCell

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pub struct RenderableCell {
    pub character: char,
    pub point: Point<usize>,
    pub fg: Rgb,
    pub bg: Rgb,
    pub bg_alpha: f32,
    pub underline: Rgb,
    pub flags: Flags,
    pub extra: Option<Box<RenderableCellExtra>>,
}
Expand description

Cell ready for rendering.

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§character: char§point: Point<usize>§fg: Rgb§bg: Rgb§bg_alpha: f32§underline: Rgb§flags: Flags§extra: Option<Box<RenderableCellExtra>>

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impl RenderableCell

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fn new(content: &mut RenderableContent<'_>, cell: Indexed<&Cell>) -> Self

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fn is_empty(&self) -> bool

Check if cell contains any renderable content.

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fn compute_cell_rgb( cell_fg: &mut Rgb, cell_bg: &mut Rgb, bg_alpha: &mut f32, fg: CellRgb, bg: CellRgb, )

Apply CellRgb colors to the cell’s colors.

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fn compute_fg_rgb( content: &RenderableContent<'_>, fg: Color, flags: Flags, ) -> Rgb

Get the RGB color from a cell’s foreground color.

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fn compute_bg_rgb(content: &RenderableContent<'_>, bg: Color) -> Rgb

Get the RGB color from a cell’s background color.

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fn compute_bg_alpha(config: &UiConfig, bg: Color) -> f32

Compute background alpha based on cell’s original color.

Since an RGB color matching the background should not be transparent, this is computed using the named input color, rather than checking the RGB of the background after its color is computed.

Trait Implementations§

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impl Clone for RenderableCell

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fn clone(&self) -> RenderableCell

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RenderableCell

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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