pub struct DamageTracker {
    pub old_vi_cursor: Option<Point<usize>>,
    pub old_selection: Option<SelectionRange>,
    pub debug: bool,
    frames: [FrameDamage; 2],
    screen_lines: usize,
    columns: usize,
}
Expand description

State of the damage tracking for the Display.

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§old_vi_cursor: Option<Point<usize>>

Position of the previously drawn Vi cursor.

§old_selection: Option<SelectionRange>

The location of the old selection.

§debug: bool

Highlight damage submitted for the compositor.

§frames: [FrameDamage; 2]

The damage for the frames.

§screen_lines: usize§columns: usize

Implementations§

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impl DamageTracker

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pub fn new(screen_lines: usize, columns: usize) -> Self

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pub fn frame(&mut self) -> &mut FrameDamage

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pub fn next_frame(&mut self) -> &mut FrameDamage

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pub fn swap_damage(&mut self)

Advance to the next frame resetting the state for the active frame.

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pub fn resize(&mut self, screen_lines: usize, columns: usize)

Resize the damage information in the tracker.

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pub fn damage_vi_cursor(&mut self, vi_cursor: Option<Point<usize>>)

Damage vi cursor inside the viewport.

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pub fn shape_frame_damage(&self, size_info: SizeInfo<u32>) -> Vec<Rect>

Get shaped frame damage for the active frame.

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pub fn damage_selection( &mut self, selection: Option<SelectionRange>, display_offset: usize )

Add the current frame’s selection damage.

Trait Implementations§

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impl Debug for DamageTracker

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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