alacritty::input

Struct Processor

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pub struct Processor<T: EventListener, A: ActionContext<T>> {
    pub ctx: A,
    _phantom: PhantomData<T>,
}
Expand description

Processes input from winit.

An escape sequence may be emitted in case specific keys or key combinations are activated.

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§ctx: A§_phantom: PhantomData<T>

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impl Processor<EventProxy, ActionContext<'_, Notifier, EventProxy>>

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pub fn handle_event(&mut self, event: WinitEvent<Event>)

Handle events from winit.

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impl<T: EventListener, A: ActionContext<T>> Processor<T, A>

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pub fn key_input(&mut self, key: KeyEvent)

Process key input.

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fn alt_send_esc(&mut self, key: &KeyEvent, text: &str) -> bool

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fn should_build_sequence( key: &KeyEvent, text: &str, mode: TermMode, mods: ModifiersState, ) -> bool

Check whether we should try to build escape sequence for the KeyEvent.

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fn process_key_bindings(&mut self, key: &KeyEvent) -> bool

Attempt to find a binding and execute its action.

The provided mode, mods, and key must match what is allowed by a binding for its action to be executed.

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fn key_release(&mut self, key: KeyEvent, mode: TermMode, mods: ModifiersState)

Handle key release.

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fn reset_search_delay(&mut self)

Reset search delay.

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impl<T: EventListener, A: ActionContext<T>> Processor<T, A>

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pub fn new(ctx: A) -> Self

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pub fn mouse_moved(&mut self, position: PhysicalPosition<f64>)

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fn cell_side(&self, x: usize) -> Side

Check which side of a cell an X coordinate lies on.

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fn mouse_report(&mut self, button: u8, state: ElementState)

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fn normal_mouse_report(&mut self, point: Point, button: u8)

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fn sgr_mouse_report(&mut self, point: Point, button: u8, state: ElementState)

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fn on_mouse_press(&mut self, button: MouseButton)

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fn on_left_click(&mut self, point: Point)

Handle left click selection and vi mode cursor movement.

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fn on_mouse_release(&mut self, button: MouseButton)

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pub fn mouse_wheel_input(&mut self, delta: MouseScrollDelta, phase: TouchPhase)

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fn scroll_terminal( &mut self, new_scroll_x_px: f64, new_scroll_y_px: f64, multiplier: f64, )

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pub fn on_focus_change(&mut self, is_focused: bool)

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pub fn touch(&mut self, touch: TouchEvent)

Handle touch input.

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pub fn on_touch_start(&mut self, touch: TouchEvent)

Handle beginning of touch input.

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pub fn on_touch_motion(&mut self, touch: TouchEvent)

Handle touch input movement.

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pub fn on_touch_end(&mut self, touch: TouchEvent)

Handle end of touch input.

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pub fn reset_mouse_cursor(&mut self)

Reset mouse cursor based on modifier and terminal state.

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pub fn modifiers_input(&mut self, modifiers: Modifiers)

Modifier state change.

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pub fn mouse_input(&mut self, state: ElementState, button: MouseButton)

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fn process_mouse_bindings(&mut self, button: MouseButton)

Attempt to find a binding and execute its action.

The provided mode, mods, and key must match what is allowed by a binding for its action to be executed.

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fn message_bar_cursor_state(&self) -> Option<CursorIcon>

Check mouse icon state in relation to the message bar.

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fn cursor_state(&mut self) -> CursorIcon

Icon state of the cursor.

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fn update_selection_scrolling(&mut self, mouse_y: i32)

Handle automatic scrolling when selecting above/below the window.

Auto Trait Implementations§

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impl<T, A> Freeze for Processor<T, A>
where A: Freeze,

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impl<T, A> RefUnwindSafe for Processor<T, A>

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impl<T, A> Send for Processor<T, A>
where A: Send, T: Send,

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impl<T, A> Sync for Processor<T, A>
where A: Sync, T: Sync,

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impl<T, A> Unpin for Processor<T, A>
where A: Unpin, T: Unpin,

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impl<T, A> UnwindSafe for Processor<T, A>
where A: UnwindSafe, T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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