Struct alacritty::event::Processor

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pub struct Processor {
    pub config_monitor: Option<ConfigMonitor>,
    clipboard: Clipboard,
    scheduler: Scheduler,
    initial_window_options: Option<WindowOptions>,
    initial_window_error: Option<Box<dyn Error>>,
    windows: HashMap<WindowId, WindowContext, RandomState>,
    proxy: EventLoopProxy<Event>,
    gl_config: Option<Config>,
    global_ipc_options: ParsedOptions,
    cli_options: Options,
    config: Rc<UiConfig>,
}
Expand description

The event processor.

Stores some state from received events and dispatches actions when they are triggered.

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§config_monitor: Option<ConfigMonitor>§clipboard: Clipboard§scheduler: Scheduler§initial_window_options: Option<WindowOptions>§initial_window_error: Option<Box<dyn Error>>§windows: HashMap<WindowId, WindowContext, RandomState>§proxy: EventLoopProxy<Event>§gl_config: Option<Config>§global_ipc_options: ParsedOptions§cli_options: Options§config: Rc<UiConfig>

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impl Processor

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pub fn new( config: UiConfig, cli_options: CliOptions, event_loop: &EventLoop<Event> ) -> Processor

Create a new event processor.

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pub fn create_initial_window( &mut self, event_loop: &ActiveEventLoop, window_options: WindowOptions ) -> Result<(), Box<dyn Error>>

Create initial window and load GL platform.

This will initialize the OpenGL Api and pick a config that will be used for the rest of the windows.

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pub fn create_window( &mut self, event_loop: &ActiveEventLoop, options: WindowOptions ) -> Result<(), Box<dyn Error>>

Create a new terminal window.

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pub fn run( &mut self, event_loop: EventLoop<Event> ) -> Result<(), Box<dyn Error>>

Run the event loop.

The result is exit code generate from the loop.

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fn skip_window_event(event: &WindowEvent) -> bool

Check if an event is irrelevant and can be skipped.

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impl ApplicationHandler<Event> for Processor

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fn resumed(&mut self, _event_loop: &ActiveEventLoop)

Emitted when the application has been resumed. Read more
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fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause)

Emitted when new events arrive from the OS to be processed. Read more
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fn window_event( &mut self, _event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent )

Emitted when the OS sends an event to a winit window.
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fn user_event(&mut self, event_loop: &ActiveEventLoop, event: Event)

Emitted when an event is sent from EventLoopProxy::send_event.
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fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)

Emitted when the event loop is about to block and wait for new events. Read more
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fn exiting(&mut self, _event_loop: &ActiveEventLoop)

Emitted when the event loop is being shut down. Read more
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fn device_event( &mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent )

Emitted when the OS sends an event to a device.
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fn suspended(&mut self, event_loop: &ActiveEventLoop)

Emitted when the application has been suspended. Read more
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fn memory_warning(&mut self, event_loop: &ActiveEventLoop)

Emitted when the application has received a memory warning. Read more

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