Constant alacritty::renderer::rects::RECT_SHADER_V
source · const RECT_SHADER_V: &str = "#if defined(GLES2_RENDERER)\nattribute vec2 aPos;\nattribute vec4 aColor;\n\nvarying mediump vec4 color;\n#else\nlayout (location = 0) in vec2 aPos;\nlayout (location = 1) in vec4 aColor;\n\nflat out vec4 color;\n#endif\n\nvoid main() {\n color = aColor;\n gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);\n}\n";