18std::ostream&
operator<<(std::ostream& os,
const SaveMapEventBase& obj) {
19 os <<
"SaveMapEventBase{";
20 os <<
"active="<< obj.active;
21 os <<
", map_id="<< obj.map_id;
22 os <<
", position_x="<< obj.position_x;
23 os <<
", position_y="<< obj.position_y;
24 os <<
", direction="<< obj.direction;
25 os <<
", facing="<< obj.facing;
26 os <<
", anim_frame="<< obj.anim_frame;
27 os <<
", transparency="<< obj.transparency;
28 os <<
", remaining_step="<< obj.remaining_step;
29 os <<
", move_frequency="<< obj.move_frequency;
30 os <<
", layer="<< obj.layer;
31 os <<
", overlap_forbidden="<< obj.overlap_forbidden;
32 os <<
", animation_type="<< obj.animation_type;
33 os <<
", lock_facing="<< obj.lock_facing;
34 os <<
", move_speed="<< obj.move_speed;
35 os <<
", move_route="<< obj.move_route;
36 os <<
", move_route_overwrite="<< obj.move_route_overwrite;
37 os <<
", move_route_index="<< obj.move_route_index;
38 os <<
", move_route_finished="<< obj.move_route_finished;
39 os <<
", sprite_hidden="<< obj.sprite_hidden;
40 os <<
", move_route_through="<< obj.move_route_through;
41 os <<
", anim_paused="<< obj.anim_paused;
42 os <<
", through="<< obj.through;
43 os <<
", stop_count="<< obj.stop_count;
44 os <<
", anim_count="<< obj.anim_count;
45 os <<
", max_stop_count="<< obj.max_stop_count;
46 os <<
", jumping="<< obj.jumping;
47 os <<
", begin_jump_x="<< obj.begin_jump_x;
48 os <<
", begin_jump_y="<< obj.begin_jump_y;
49 os <<
", pause="<< obj.pause;
50 os <<
", flying="<< obj.flying;
51 os <<
", sprite_name="<< obj.sprite_name;
52 os <<
", sprite_id="<< obj.sprite_id;
53 os <<
", processed="<< obj.processed;
54 os <<
", flash_red="<< obj.flash_red;
55 os <<
", flash_green="<< obj.flash_green;
56 os <<
", flash_blue="<< obj.flash_blue;
57 os <<
", flash_current_level="<< obj.flash_current_level;
58 os <<
", flash_time_left="<< obj.flash_time_left;