liblcf
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ldb_database.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/ldb/reader.h"
14#include "lcf/ldb/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read Database.
20
21template <>
22char const* const Struct<rpg::Database>::name = "Database";
24 &rpg::Database::actors,
25 LDB_Reader::ChunkDatabase::actors,
26 "actors",
27 1,
28 0
29);
31 &rpg::Database::skills,
32 LDB_Reader::ChunkDatabase::skills,
33 "skills",
34 1,
35 0
36);
38 &rpg::Database::items,
39 LDB_Reader::ChunkDatabase::items,
40 "items",
41 1,
42 0
43);
45 &rpg::Database::enemies,
46 LDB_Reader::ChunkDatabase::enemies,
47 "enemies",
48 1,
49 0
50);
52 &rpg::Database::troops,
53 LDB_Reader::ChunkDatabase::troops,
54 "troops",
55 1,
56 0
57);
59 &rpg::Database::terrains,
60 LDB_Reader::ChunkDatabase::terrains,
61 "terrains",
62 1,
63 0
64);
66 &rpg::Database::attributes,
67 LDB_Reader::ChunkDatabase::attributes,
68 "attributes",
69 1,
70 0
71);
73 &rpg::Database::states,
74 LDB_Reader::ChunkDatabase::states,
75 "states",
76 1,
77 0
78);
80 &rpg::Database::animations,
81 LDB_Reader::ChunkDatabase::animations,
82 "animations",
83 1,
84 0
85);
87 &rpg::Database::chipsets,
88 LDB_Reader::ChunkDatabase::chipsets,
89 "chipsets",
90 1,
91 0
92);
94 &rpg::Database::terms,
95 LDB_Reader::ChunkDatabase::terms,
96 "terms",
97 1,
98 0
99);
100static TypedField<rpg::Database, rpg::System> static_system(
101 &rpg::Database::system,
102 LDB_Reader::ChunkDatabase::system,
103 "system",
104 1,
105 0
106);
108 &rpg::Database::switches,
109 LDB_Reader::ChunkDatabase::switches,
110 "switches",
111 1,
112 0
113);
115 &rpg::Database::variables,
116 LDB_Reader::ChunkDatabase::variables,
117 "variables",
118 1,
119 0
120);
122 &rpg::Database::commonevents,
123 LDB_Reader::ChunkDatabase::commonevents,
124 "commonevents",
125 1,
126 0
127);
129 &rpg::Database::version,
130 LDB_Reader::ChunkDatabase::version,
131 "version",
132 0,
133 0
134);
136 LDB_Reader::ChunkDatabase::commoneventD2,
137 "commoneventD2",
138 1,
139 1
140);
142 LDB_Reader::ChunkDatabase::commoneventD3,
143 "commoneventD3",
144 1,
145 1
146);
147static TypedField<rpg::Database, rpg::BattleCommands> static_battlecommands(
148 &rpg::Database::battlecommands,
149 LDB_Reader::ChunkDatabase::battlecommands,
150 "battlecommands",
151 1,
152 1
153);
155 &rpg::Database::classes,
156 LDB_Reader::ChunkDatabase::classes,
157 "classes",
158 1,
159 1
160);
162 LDB_Reader::ChunkDatabase::classD1,
163 "classD1",
164 1,
165 1
166);
168 &rpg::Database::battleranimations,
169 LDB_Reader::ChunkDatabase::battleranimations,
170 "battleranimations",
171 1,
172 1
173);
174
175
176template <>
178 &static_actors,
179 &static_skills,
180 &static_items,
181 &static_enemies,
182 &static_troops,
183 &static_terrains,
184 &static_attributes,
185 &static_states,
186 &static_animations,
187 &static_chipsets,
188 &static_terms,
189 &static_system,
190 &static_switches,
191 &static_variables,
192 &static_commonevents,
193 &static_version,
196 &static_battlecommands,
197 &static_classes,
199 &static_battleranimations,
200 NULL
201};
202
203template class Struct<rpg::Database>;
204
205} //namespace lcf
static const Field< S > * fields[]
static const char *const name
static EmptyField< rpg::Database > static_commoneventD3(LDB_Reader::ChunkDatabase::commoneventD3, "commoneventD3", 1, 1)
static EmptyField< rpg::Database > static_commoneventD2(LDB_Reader::ChunkDatabase::commoneventD2, "commoneventD2", 1, 1)
static EmptyField< rpg::Database > static_classD1(LDB_Reader::ChunkDatabase::classD1, "classD1", 1, 1)