liblcf
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rpg_saveeasyrpgwindow.cpp
Go to the documentation of this file.
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/* !!!! GENERATED FILE - DO NOT EDIT !!!!
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* --------------------------------------
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*
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* This file is part of liblcf. Copyright (c) liblcf authors.
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* https://github.com/EasyRPG/liblcf - https://easyrpg.org
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*
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* liblcf is Free/Libre Open Source Software, released under the MIT License.
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* For the full copyright and license information, please view the COPYING
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* file that was distributed with this source code.
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*/
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// Headers
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#include "lcf/rpg/saveeasyrpgwindow.h"
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namespace
lcf
{
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namespace
rpg
{
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std::ostream&
operator<<
(std::ostream& os,
const
SaveEasyRpgWindow::Flags& obj) {
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for
(
size_t
i = 0; i < obj.flags.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.flags[i];
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}
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os <<
"]"
;
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return
os;
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}
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std::ostream&
operator<<
(std::ostream& os,
const
SaveEasyRpgWindow& obj) {
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os <<
"SaveEasyRpgWindow{"
;
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os <<
"texts="
;
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for
(
size_t
i = 0; i < obj.texts.size(); ++i) {
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os << (i == 0 ?
"["
:
", "
) << obj.texts[i];
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}
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os <<
"]"
;
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os <<
", width="
<< obj.width;
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os <<
", height="
<< obj.height;
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os <<
", system_name="
<< obj.system_name;
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os <<
", message_stretch="
<< obj.message_stretch;
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os <<
", flags="
<< obj.flags;
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os <<
"}"
;
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return
os;
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}
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}
// namespace rpg
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}
// namespace lcf
lcf::rpg
Definition
rpg_actor.cpp:16
lcf::rpg::operator<<
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition
rpg_actor.cpp:18
lcf
Definition
dbarray.cpp:13
src
generated
rpg_saveeasyrpgwindow.cpp
Generated on Thu Feb 6 2025 00:00:00 for liblcf by
1.13.2