liblcf
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rpg_savepartylocation.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/savepartylocation.h"
14
15namespace lcf {
16namespace rpg {
17
18std::ostream& operator<<(std::ostream& os, const SavePartyLocation& obj) {
19 os << "SavePartyLocation{";
20 os << "boarding="<< obj.boarding;
21 os << ", aboard="<< obj.aboard;
22 os << ", vehicle="<< obj.vehicle;
23 os << ", unboarding="<< obj.unboarding;
24 os << ", preboard_move_speed="<< obj.preboard_move_speed;
25 os << ", menu_calling="<< obj.menu_calling;
26 os << ", pan_state="<< obj.pan_state;
27 os << ", pan_current_x="<< obj.pan_current_x;
28 os << ", pan_current_y="<< obj.pan_current_y;
29 os << ", pan_finish_x="<< obj.pan_finish_x;
30 os << ", pan_finish_y="<< obj.pan_finish_y;
31 os << ", pan_speed="<< obj.pan_speed;
32 os << ", total_encounter_rate="<< obj.total_encounter_rate;
33 os << ", encounter_calling="<< obj.encounter_calling;
34 os << ", map_save_count="<< obj.map_save_count;
35 os << ", database_save_count="<< obj.database_save_count;
36 os << ", maniac_horizontal_pan_speed="<< obj.maniac_horizontal_pan_speed;
37 os << ", maniac_vertical_pan_speed="<< obj.maniac_vertical_pan_speed;
38 os << "}";
39 return os;
40}
41
42} // namespace rpg
43} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition rpg_actor.cpp:18