VTK  9.2.6
vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
15
16#ifndef vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D_h
17#define vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D_h
18
20#include "vtkRenderingVolumeOpenGL2Module.h" // For export macro
21
22// Forward declarations
24
35class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D
37{
38public:
40 void PrintSelf(ostream& os, vtkIndent indent) override;
41
43
44protected:
46
50 void InternalUpdate(vtkObject* func, int blendMode, double sampleDistance, double unitDistance,
51 int filterValue) override;
52
58 vtkObject* func, int& width, int& height, vtkOpenGLRenderWindow* renWin) override;
59
60private:
63 void operator=(const vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D&) = delete;
64};
65
66#endif // vtkOpenGLVolumeMaskTransferFunction2D_h
a simple class to control print indentation
Definition vtkIndent.h:40
OpenGL rendering window.
vtkOpenGLVolumeLookupTable()=default
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void InternalUpdate(vtkObject *func, int blendMode, double sampleDistance, double unitDistance, int filterValue) override
Update the internal texture object using the 2D image data.
static vtkOpenGLVolumeMaskGradientOpacityTransferFunction2D * New()
void ComputeIdealTextureSize(vtkObject *func, int &width, int &height, vtkOpenGLRenderWindow *renWin) override
Compute the ideal texture size based on the number of labels and transfer functions in the label map.