13#include "lcf/rpg/animationtiming.h"
18std::ostream&
operator<<(std::ostream& os,
const AnimationTiming& obj) {
19 os <<
"AnimationTiming{";
20 os <<
"frame="<< obj.frame;
21 os <<
", se="<< obj.se;
22 os <<
", flash_scope="<< obj.flash_scope;
23 os <<
", flash_red="<< obj.flash_red;
24 os <<
", flash_green="<< obj.flash_green;
25 os <<
", flash_blue="<< obj.flash_blue;
26 os <<
", flash_power="<< obj.flash_power;
27 os <<
", screen_shake="<< obj.screen_shake;
std::ostream & operator<<(std::ostream &os, const Actor &obj)