liblcf
|
Namespaces | |
namespace | ReaderUtil |
namespace | rpg |
Functions | |
static ptrdiff_t | HeaderSize (size_t align) |
static size_t | AllocSize (size_t size, size_t align) |
static void * | Adjust (void *p, ptrdiff_t off) |
static std::string | filterUtf8Compatible (std::string enc) |
template<typename T> | |
std::enable_if< std::is_same< T, rpg::Save >::value||std::is_same< T, rpg::Database >::value >::type | conditional_zero_writer (LcfWriter &) |
template<typename T> | |
std::enable_if<!std::is_same< T, rpg::Save >::value &&!std::is_same< T, rpg::Database >::value >::type | conditional_zero_writer (LcfWriter &stream) |
template<> | |
void | XmlReader::Read< std::string > (std::string &val, const std::string &data) |
template<> | |
void | XmlReader::Read< std::vector< int32_t > > (std::vector< int32_t > &val, const std::string &data) |
template<> | |
void | XmlReader::Read< std::vector< bool > > (std::vector< bool > &val, const std::string &data) |
template<> | |
void | XmlReader::Read< std::vector< uint8_t > > (std::vector< uint8_t > &val, const std::string &data) |
template<> | |
void | XmlReader::Read< std::vector< int16_t > > (std::vector< int16_t > &val, const std::string &data) |
template<> | |
void | XmlReader::Read< std::vector< uint32_t > > (std::vector< uint32_t > &val, const std::string &data) |
template<> | |
void | XmlReader::Read< std::vector< double > > (std::vector< double > &val, const std::string &data) |
EngineVersion | GetEngineVersion (const lcf::rpg::Database &db) |
template<> | |
void | XmlWriter::Write< std::string > (const std::string &val) |
template<> | |
void | XmlWriter::Write< std::vector< int32_t > > (const std::vector< int32_t > &val) |
template<> | |
void | XmlWriter::Write< std::vector< bool > > (const std::vector< bool > &val) |
template<> | |
void | XmlWriter::Write< std::vector< uint8_t > > (const std::vector< uint8_t > &val) |
template<> | |
void | XmlWriter::Write< std::vector< int16_t > > (const std::vector< int16_t > &val) |
template<> | |
void | XmlWriter::Write< std::vector< uint32_t > > (const std::vector< uint32_t > &val) |
template<> | |
void | XmlWriter::Write< std::vector< double > > (const std::vector< double > &val) |
template void | XmlWriter::WriteNode< std::string > (const std::string &name, const std::string &val) |
template void | XmlWriter::WriteNode< std::vector< bool > > (const std::string &name, const std::vector< bool > &val) |
template void | XmlWriter::WriteNode< std::vector< uint8_t > > (const std::string &name, const std::vector< uint8_t > &val) |
template void | XmlWriter::WriteNode< std::vector< int16_t > > (const std::string &name, const std::vector< int16_t > &val) |
template void | XmlWriter::WriteNode< std::vector< uint32_t > > (const std::string &name, const std::vector< uint32_t > &val) |
template void | XmlWriter::WriteNode< std::vector< int32_t > > (const std::string &name, const std::vector< int32_t > &val) |
Variables | |
template<class S> | |
std::map< int, const Field< S > * > | Struct< S >::field_map |
template<class S> | |
std::map< const char *const, const Field< S > *, StringComparator > | Struct< S >::tag_map |
template<> | |
const char *const | Struct< rpg::Actor >::name = "Actor" |
template<> | |
Field< rpg::Actor > const * | Struct< rpg::Actor >::fields [] |
template<> | |
const char *const | Struct< rpg::Animation >::name = "Animation" |
template<> | |
Field< rpg::Animation > const * | Struct< rpg::Animation >::fields [] |
template<> | |
const char *const | Struct< rpg::AnimationCellData >::name = "AnimationCellData" |
template<> | |
Field< rpg::AnimationCellData > const * | Struct< rpg::AnimationCellData >::fields [] |
template<> | |
const char *const | Struct< rpg::AnimationFrame >::name = "AnimationFrame" |
template<> | |
Field< rpg::AnimationFrame > const * | Struct< rpg::AnimationFrame >::fields [] |
template<> | |
const char *const | Struct< rpg::AnimationTiming >::name = "AnimationTiming" |
template<> | |
Field< rpg::AnimationTiming > const * | Struct< rpg::AnimationTiming >::fields [] |
template<> | |
const char *const | Struct< rpg::Attribute >::name = "Attribute" |
template<> | |
Field< rpg::Attribute > const * | Struct< rpg::Attribute >::fields [] |
template<> | |
const char *const | Struct< rpg::BattleCommand >::name = "BattleCommand" |
template<> | |
Field< rpg::BattleCommand > const * | Struct< rpg::BattleCommand >::fields [] |
template<> | |
const char *const | Struct< rpg::BattleCommands >::name = "BattleCommands" |
template<> | |
Field< rpg::BattleCommands > const * | Struct< rpg::BattleCommands >::fields [] |
template<> | |
const char *const | Struct< rpg::BattlerAnimation >::name = "BattlerAnimation" |
template<> | |
Field< rpg::BattlerAnimation > const * | Struct< rpg::BattlerAnimation >::fields [] |
template<> | |
const char *const | Struct< rpg::BattlerAnimationItemSkill >::name = "BattlerAnimationItemSkill" |
template<> | |
Field< rpg::BattlerAnimationItemSkill > const * | Struct< rpg::BattlerAnimationItemSkill >::fields [] |
template<> | |
const char *const | Struct< rpg::BattlerAnimationPose >::name = "BattlerAnimationPose" |
template<> | |
Field< rpg::BattlerAnimationPose > const * | Struct< rpg::BattlerAnimationPose >::fields [] |
template<> | |
const char *const | Struct< rpg::BattlerAnimationWeapon >::name = "BattlerAnimationWeapon" |
template<> | |
Field< rpg::BattlerAnimationWeapon > const * | Struct< rpg::BattlerAnimationWeapon >::fields [] |
template<> | |
const char *const | Struct< rpg::Chipset >::name = "Chipset" |
template<> | |
Field< rpg::Chipset > const * | Struct< rpg::Chipset >::fields [] |
template<> | |
const char *const | Struct< rpg::Class >::name = "Class" |
template<> | |
Field< rpg::Class > const * | Struct< rpg::Class >::fields [] |
template<> | |
const char *const | Struct< rpg::CommonEvent >::name = "CommonEvent" |
template<> | |
Field< rpg::CommonEvent > const * | Struct< rpg::CommonEvent >::fields [] |
template<> | |
const char *const | Struct< rpg::Database >::name = "Database" |
template<> | |
Field< rpg::Database > const * | Struct< rpg::Database >::fields [] |
template<> | |
const char *const | Struct< rpg::Encounter >::name = "Encounter" |
template<> | |
Field< rpg::Encounter > const * | Struct< rpg::Encounter >::fields [] |
template<> | |
const char *const | Struct< rpg::Enemy >::name = "Enemy" |
template<> | |
Field< rpg::Enemy > const * | Struct< rpg::Enemy >::fields [] |
template<> | |
const char *const | Struct< rpg::EnemyAction >::name = "EnemyAction" |
template<> | |
Field< rpg::EnemyAction > const * | Struct< rpg::EnemyAction >::fields [] |
template<> | |
const char *const | Struct< rpg::Equipment >::name |
template<> | |
Field< rpg::Equipment > const * | Struct< rpg::Equipment >::fields [] |
template<> | |
const char *const | Struct< rpg::Event >::name = "Event" |
template<> | |
Field< rpg::Event > const * | Struct< rpg::Event >::fields [] |
template<> | |
const char *const | Struct< rpg::EventCommand >::name |
template<> | |
Field< rpg::EventCommand > const * | Struct< rpg::EventCommand >::fields [] |
template<> | |
const char *const | Struct< rpg::EventPage >::name = "EventPage" |
template<> | |
Field< rpg::EventPage > const * | Struct< rpg::EventPage >::fields [] |
template<> | |
const char *const | Struct< rpg::EventPageCondition >::name = "EventPageCondition" |
template<> | |
Field< rpg::EventPageCondition > const * | Struct< rpg::EventPageCondition >::fields [] |
template<> | |
const char *const | Struct< rpg::Item >::name = "Item" |
template<> | |
Field< rpg::Item > const * | Struct< rpg::Item >::fields [] |
template<> | |
const char *const | Struct< rpg::Learning >::name = "Learning" |
template<> | |
Field< rpg::Learning > const * | Struct< rpg::Learning >::fields [] |
template<> | |
const char *const | Struct< rpg::Map >::name = "Map" |
template<> | |
Field< rpg::Map > const * | Struct< rpg::Map >::fields [] |
template<> | |
const char *const | Struct< rpg::MapInfo >::name = "MapInfo" |
template<> | |
Field< rpg::MapInfo > const * | Struct< rpg::MapInfo >::fields [] |
template<> | |
const char *const | Struct< rpg::MoveCommand >::name |
template<> | |
Field< rpg::MoveCommand > const * | Struct< rpg::MoveCommand >::fields [] |
template<> | |
const char *const | Struct< rpg::MoveRoute >::name = "MoveRoute" |
template<> | |
Field< rpg::MoveRoute > const * | Struct< rpg::MoveRoute >::fields [] |
template<> | |
const char *const | Struct< rpg::Music >::name = "Music" |
template<> | |
Field< rpg::Music > const * | Struct< rpg::Music >::fields [] |
template<> | |
const char *const | Struct< rpg::Parameters >::name |
template<> | |
Field< rpg::Parameters > const * | Struct< rpg::Parameters >::fields [] |
template<> | |
const char *const | Struct< rpg::Rect >::name |
template<> | |
Field< rpg::Rect > const * | Struct< rpg::Rect >::fields [] |
template<> | |
const char *const | Struct< rpg::Save >::name = "Save" |
template<> | |
Field< rpg::Save > const * | Struct< rpg::Save >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveActor >::name = "SaveActor" |
template<> | |
Field< rpg::SaveActor > const * | Struct< rpg::SaveActor >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveCommonEvent >::name = "SaveCommonEvent" |
template<> | |
Field< rpg::SaveCommonEvent > const * | Struct< rpg::SaveCommonEvent >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveEasyRpgData >::name = "SaveEasyRpgData" |
template<> | |
Field< rpg::SaveEasyRpgData > const * | Struct< rpg::SaveEasyRpgData >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveEasyRpgText >::name = "SaveEasyRpgText" |
template<> | |
Field< rpg::SaveEasyRpgText > const * | Struct< rpg::SaveEasyRpgText >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveEasyRpgWindow >::name = "SaveEasyRpgWindow" |
template<> | |
Field< rpg::SaveEasyRpgWindow > const * | Struct< rpg::SaveEasyRpgWindow >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveEventExecFrame >::name = "SaveEventExecFrame" |
template<> | |
Field< rpg::SaveEventExecFrame > const * | Struct< rpg::SaveEventExecFrame >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveEventExecState >::name = "SaveEventExecState" |
template<> | |
Field< rpg::SaveEventExecState > const * | Struct< rpg::SaveEventExecState >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveInventory >::name = "SaveInventory" |
template<> | |
Field< rpg::SaveInventory > const * | Struct< rpg::SaveInventory >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveMapEvent >::name = "SaveMapEvent" |
template<> | |
Field< rpg::SaveMapEvent > const * | Struct< rpg::SaveMapEvent >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveMapEventBase >::name = "SaveMapEventBase" |
template<> | |
Field< rpg::SaveMapEventBase > const * | Struct< rpg::SaveMapEventBase >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveMapInfo >::name = "SaveMapInfo" |
template<> | |
Field< rpg::SaveMapInfo > const * | Struct< rpg::SaveMapInfo >::fields [] |
template<> | |
const char *const | Struct< rpg::SavePanorama >::name = "SavePanorama" |
template<> | |
Field< rpg::SavePanorama > const * | Struct< rpg::SavePanorama >::fields [] |
template<> | |
const char *const | Struct< rpg::SavePartyLocation >::name = "SavePartyLocation" |
template<> | |
Field< rpg::SavePartyLocation > const * | Struct< rpg::SavePartyLocation >::fields [] |
template<> | |
const char *const | Struct< rpg::SavePicture >::name = "SavePicture" |
template<> | |
Field< rpg::SavePicture > const * | Struct< rpg::SavePicture >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveScreen >::name = "SaveScreen" |
template<> | |
Field< rpg::SaveScreen > const * | Struct< rpg::SaveScreen >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveSystem >::name = "SaveSystem" |
template<> | |
Field< rpg::SaveSystem > const * | Struct< rpg::SaveSystem >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveTarget >::name = "SaveTarget" |
template<> | |
Field< rpg::SaveTarget > const * | Struct< rpg::SaveTarget >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveTitle >::name = "SaveTitle" |
template<> | |
Field< rpg::SaveTitle > const * | Struct< rpg::SaveTitle >::fields [] |
template<> | |
const char *const | Struct< rpg::SaveVehicleLocation >::name = "SaveVehicleLocation" |
template<> | |
Field< rpg::SaveVehicleLocation > const * | Struct< rpg::SaveVehicleLocation >::fields [] |
template<> | |
const char *const | Struct< rpg::Skill >::name = "Skill" |
template<> | |
Field< rpg::Skill > const * | Struct< rpg::Skill >::fields [] |
template<> | |
const char *const | Struct< rpg::Sound >::name = "Sound" |
template<> | |
Field< rpg::Sound > const * | Struct< rpg::Sound >::fields [] |
template<> | |
const char *const | Struct< rpg::Start >::name = "Start" |
template<> | |
Field< rpg::Start > const * | Struct< rpg::Start >::fields [] |
template<> | |
const char *const | Struct< rpg::State >::name = "State" |
template<> | |
Field< rpg::State > const * | Struct< rpg::State >::fields [] |
template<> | |
const char *const | Struct< rpg::Switch >::name = "Switch" |
template<> | |
Field< rpg::Switch > const * | Struct< rpg::Switch >::fields [] |
template<> | |
const char *const | Struct< rpg::System >::name = "System" |
template<> | |
Field< rpg::System > const * | Struct< rpg::System >::fields [] |
template<> | |
const char *const | Struct< rpg::Terms >::name = "Terms" |
template<> | |
Field< rpg::Terms > const * | Struct< rpg::Terms >::fields [] |
template<> | |
const char *const | Struct< rpg::Terrain >::name = "Terrain" |
template<> | |
Field< rpg::Terrain > const * | Struct< rpg::Terrain >::fields [] |
template<> | |
const char *const | Struct< rpg::TestBattler >::name = "TestBattler" |
template<> | |
Field< rpg::TestBattler > const * | Struct< rpg::TestBattler >::fields [] |
template<> | |
const char *const | Struct< rpg::TreeMap >::name |
template<> | |
Field< rpg::TreeMap > const * | Struct< rpg::TreeMap >::fields [] |
template<> | |
const char *const | Struct< rpg::Troop >::name = "Troop" |
template<> | |
Field< rpg::Troop > const * | Struct< rpg::Troop >::fields [] |
template<> | |
const char *const | Struct< rpg::TroopMember >::name = "TroopMember" |
template<> | |
Field< rpg::TroopMember > const * | Struct< rpg::TroopMember >::fields [] |
template<> | |
const char *const | Struct< rpg::TroopPage >::name = "TroopPage" |
template<> | |
Field< rpg::TroopPage > const * | Struct< rpg::TroopPage >::fields [] |
template<> | |
const char *const | Struct< rpg::TroopPageCondition >::name = "TroopPageCondition" |
template<> | |
Field< rpg::TroopPageCondition > const * | Struct< rpg::TroopPageCondition >::fields [] |
template<> | |
const char *const | Struct< rpg::Variable >::name = "Variable" |
template<> | |
Field< rpg::Variable > const * | Struct< rpg::Variable >::fields [] |
static EmptyField< rpg::Database > | static_commoneventD2 (LDB_Reader::ChunkDatabase::commoneventD2, "commoneventD2", 1, 1) |
static EmptyField< rpg::Database > | static_commoneventD3 (LDB_Reader::ChunkDatabase::commoneventD3, "commoneventD3", 1, 1) |
static EmptyField< rpg::Database > | static_classD1 (LDB_Reader::ChunkDatabase::classD1, "classD1", 1, 1) |
template<> | |
char const *const | Flags< rpg::Terrain::Flags >::name = "Terrain_Flags" |
template<> | |
decltype(Flags< rpg::Terrain::Flags >::flag_names) | Flags< rpg::Terrain::Flags >::flag_names |
template<> | |
decltype(Flags< rpg::Terrain::Flags >::flags_is2k3) | Flags< rpg::Terrain::Flags >::flags_is2k3 |
template<> | |
char const *const | Flags< rpg::TroopPageCondition::Flags >::name = "TroopPageCondition_Flags" |
template<> | |
decltype(Flags< rpg::TroopPageCondition::Flags >::flag_names) | Flags< rpg::TroopPageCondition::Flags >::flag_names |
template<> | |
decltype(Flags< rpg::TroopPageCondition::Flags >::flags_is2k3) | Flags< rpg::TroopPageCondition::Flags >::flags_is2k3 |
template<> | |
char const *const | Flags< rpg::EventPageCondition::Flags >::name = "EventPageCondition_Flags" |
template<> | |
decltype(Flags< rpg::EventPageCondition::Flags >::flag_names) | Flags< rpg::EventPageCondition::Flags >::flag_names |
template<> | |
decltype(Flags< rpg::EventPageCondition::Flags >::flags_is2k3) | Flags< rpg::EventPageCondition::Flags >::flags_is2k3 |
template<> | |
char const *const | Flags< rpg::SaveEasyRpgText::Flags >::name = "SaveEasyRpgText_Flags" |
template<> | |
decltype(Flags< rpg::SaveEasyRpgText::Flags >::flag_names) | Flags< rpg::SaveEasyRpgText::Flags >::flag_names |
template<> | |
decltype(Flags< rpg::SaveEasyRpgText::Flags >::flags_is2k3) | Flags< rpg::SaveEasyRpgText::Flags >::flags_is2k3 |
template<> | |
char const *const | Flags< rpg::SaveEasyRpgWindow::Flags >::name = "SaveEasyRpgWindow_Flags" |
template<> | |
decltype(Flags< rpg::SaveEasyRpgWindow::Flags >::flag_names) | Flags< rpg::SaveEasyRpgWindow::Flags >::flag_names |
template<> | |
decltype(Flags< rpg::SaveEasyRpgWindow::Flags >::flags_is2k3) | Flags< rpg::SaveEasyRpgWindow::Flags >::flags_is2k3 |
template<> | |
char const *const | Flags< rpg::SavePicture::Flags >::name = "SavePicture_Flags" |
template<> | |
decltype(Flags< rpg::SavePicture::Flags >::flag_names) | Flags< rpg::SavePicture::Flags >::flag_names |
template<> | |
decltype(Flags< rpg::SavePicture::Flags >::flags_is2k3) | Flags< rpg::SavePicture::Flags >::flags_is2k3 |
|
static |
Definition at line 26 of file dbarray.cpp.
|
static |
Definition at line 22 of file dbarray.cpp.
References HeaderSize().
std::enable_if< std::is_same< T, rpg::Save >::value||std::is_same< T, rpg::Database >::value >::type lcf::conditional_zero_writer | ( | LcfWriter & | ) |
Definition at line 95 of file reader_struct_impl.h.
Referenced by lcf::Struct< S >::WriteLcf().
std::enable_if<!std::is_same< T, rpg::Save >::value &&!std::is_same< T, rpg::Database >::value >::type lcf::conditional_zero_writer | ( | LcfWriter & | stream | ) |
Definition at line 102 of file reader_struct_impl.h.
|
static |
Definition at line 38 of file encoder.cpp.
EngineVersion lcf::GetEngineVersion | ( | const lcf::rpg::Database & | db | ) |
Definition at line 6 of file saveopt.cpp.
|
static |
Definition at line 18 of file dbarray.cpp.
Referenced by AllocSize().
void lcf::XmlReader::Read< std::string > | ( | std::string & | val, |
const std::string & | data ) |
Definition at line 158 of file reader_xml.cpp.
void lcf::XmlReader::Read< std::vector< bool > > | ( | std::vector< bool > & | val, |
const std::string & | data ) |
Definition at line 230 of file reader_xml.cpp.
void lcf::XmlReader::Read< std::vector< double > > | ( | std::vector< double > & | val, |
const std::string & | data ) |
Definition at line 250 of file reader_xml.cpp.
void lcf::XmlReader::Read< std::vector< int16_t > > | ( | std::vector< int16_t > & | val, |
const std::string & | data ) |
Definition at line 240 of file reader_xml.cpp.
void lcf::XmlReader::Read< std::vector< int32_t > > | ( | std::vector< int32_t > & | val, |
const std::string & | data ) |
Definition at line 225 of file reader_xml.cpp.
void lcf::XmlReader::Read< std::vector< uint32_t > > | ( | std::vector< uint32_t > & | val, |
const std::string & | data ) |
Definition at line 245 of file reader_xml.cpp.
void lcf::XmlReader::Read< std::vector< uint8_t > > | ( | std::vector< uint8_t > & | val, |
const std::string & | data ) |
Definition at line 235 of file reader_xml.cpp.
void lcf::XmlWriter::Write< std::string > | ( | const std::string & | val | ) |
Definition at line 107 of file writer_xml.cpp.
void lcf::XmlWriter::Write< std::vector< bool > > | ( | const std::vector< bool > & | val | ) |
Definition at line 122 of file writer_xml.cpp.
void lcf::XmlWriter::Write< std::vector< double > > | ( | const std::vector< double > & | val | ) |
Definition at line 142 of file writer_xml.cpp.
void lcf::XmlWriter::Write< std::vector< int16_t > > | ( | const std::vector< int16_t > & | val | ) |
Definition at line 132 of file writer_xml.cpp.
void lcf::XmlWriter::Write< std::vector< int32_t > > | ( | const std::vector< int32_t > & | val | ) |
Definition at line 117 of file writer_xml.cpp.
void lcf::XmlWriter::Write< std::vector< uint32_t > > | ( | const std::vector< uint32_t > & | val | ) |
Definition at line 137 of file writer_xml.cpp.
void lcf::XmlWriter::Write< std::vector< uint8_t > > | ( | const std::vector< uint8_t > & | val | ) |
Definition at line 127 of file writer_xml.cpp.
template void lcf::XmlWriter::WriteNode< std::string > | ( | const std::string & | name, |
const std::string & | val ) |
References Struct< rpg::Actor >::name.
template void lcf::XmlWriter::WriteNode< std::vector< bool > > | ( | const std::string & | name, |
const std::vector< bool > & | val ) |
References Struct< rpg::Actor >::name.
template void lcf::XmlWriter::WriteNode< std::vector< int16_t > > | ( | const std::string & | name, |
const std::vector< int16_t > & | val ) |
References Struct< rpg::Actor >::name.
template void lcf::XmlWriter::WriteNode< std::vector< int32_t > > | ( | const std::string & | name, |
const std::vector< int32_t > & | val ) |
References Struct< rpg::Actor >::name.
template void lcf::XmlWriter::WriteNode< std::vector< uint32_t > > | ( | const std::string & | name, |
const std::vector< uint32_t > & | val ) |
References Struct< rpg::Actor >::name.
template void lcf::XmlWriter::WriteNode< std::vector< uint8_t > > | ( | const std::string & | name, |
const std::vector< uint8_t > & | val ) |
References Struct< rpg::Actor >::name.
decltype(Flags<rpg::EventPageCondition::Flags>::flag_names) lcf::Flags< rpg::EventPageCondition::Flags >::flag_names |
Definition at line 27 of file lmu_eventpagecondition_flags.h.
decltype(Flags<rpg::EventPageCondition::Flags>::flags_is2k3) lcf::Flags< rpg::EventPageCondition::Flags >::flags_is2k3 |
Definition at line 38 of file lmu_eventpagecondition_flags.h.
char const* const lcf::Flags< rpg::EventPageCondition::Flags >::name = "EventPageCondition_Flags" |
Definition at line 24 of file lmu_eventpagecondition_flags.h.
decltype(Flags<rpg::SaveEasyRpgText::Flags>::flag_names) lcf::Flags< rpg::SaveEasyRpgText::Flags >::flag_names |
Definition at line 27 of file lsd_saveeasyrpgtext_flags.h.
decltype(Flags<rpg::SaveEasyRpgText::Flags>::flags_is2k3) lcf::Flags< rpg::SaveEasyRpgText::Flags >::flags_is2k3 |
Definition at line 35 of file lsd_saveeasyrpgtext_flags.h.
char const* const lcf::Flags< rpg::SaveEasyRpgText::Flags >::name = "SaveEasyRpgText_Flags" |
Definition at line 24 of file lsd_saveeasyrpgtext_flags.h.
decltype(Flags<rpg::SaveEasyRpgWindow::Flags>::flag_names) lcf::Flags< rpg::SaveEasyRpgWindow::Flags >::flag_names |
Definition at line 27 of file lsd_saveeasyrpgwindow_flags.h.
decltype(Flags<rpg::SaveEasyRpgWindow::Flags>::flags_is2k3) lcf::Flags< rpg::SaveEasyRpgWindow::Flags >::flags_is2k3 |
Definition at line 33 of file lsd_saveeasyrpgwindow_flags.h.
char const* const lcf::Flags< rpg::SaveEasyRpgWindow::Flags >::name = "SaveEasyRpgWindow_Flags" |
Definition at line 24 of file lsd_saveeasyrpgwindow_flags.h.
decltype(Flags<rpg::SavePicture::Flags>::flag_names) lcf::Flags< rpg::SavePicture::Flags >::flag_names |
Definition at line 27 of file lsd_savepicture_flags.h.
decltype(Flags<rpg::SavePicture::Flags>::flags_is2k3) lcf::Flags< rpg::SavePicture::Flags >::flags_is2k3 |
Definition at line 38 of file lsd_savepicture_flags.h.
char const* const lcf::Flags< rpg::SavePicture::Flags >::name = "SavePicture_Flags" |
Definition at line 24 of file lsd_savepicture_flags.h.
decltype(Flags<rpg::Terrain::Flags>::flag_names) lcf::Flags< rpg::Terrain::Flags >::flag_names |
Definition at line 27 of file ldb_terrain_flags.h.
decltype(Flags<rpg::Terrain::Flags>::flags_is2k3) lcf::Flags< rpg::Terrain::Flags >::flags_is2k3 |
Definition at line 35 of file ldb_terrain_flags.h.
char const* const lcf::Flags< rpg::Terrain::Flags >::name = "Terrain_Flags" |
Definition at line 24 of file ldb_terrain_flags.h.
decltype(Flags<rpg::TroopPageCondition::Flags>::flag_names) lcf::Flags< rpg::TroopPageCondition::Flags >::flag_names |
Definition at line 27 of file ldb_trooppagecondition_flags.h.
decltype(Flags<rpg::TroopPageCondition::Flags>::flags_is2k3) lcf::Flags< rpg::TroopPageCondition::Flags >::flags_is2k3 |
Definition at line 41 of file ldb_trooppagecondition_flags.h.
char const* const lcf::Flags< rpg::TroopPageCondition::Flags >::name = "TroopPageCondition_Flags" |
Definition at line 24 of file ldb_trooppagecondition_flags.h.
|
static |
Referenced by lcf::Struct< S >::fields().
|
static |
Referenced by lcf::Struct< S >::fields().
|
static |
Referenced by lcf::Struct< S >::fields().
Field<rpg::Actor> const* lcf::Struct< rpg::Actor >::fields[] |
Definition at line 18 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Actor >::name = "Actor" |
Definition at line 16 of file fwd_struct_impl.h.
Referenced by lcf::Primitive< T >::ReadLcf(), lcf::DbStringVectorXmlHandler::StartElement(), lcf::DbStringXmlHandler::StartElement(), lcf::EquipmentXmlHandler::StartElement(), lcf::EventCommandVectorXmlHandler::StartElement(), lcf::EventCommandXmlHandler::StartElement(), lcf::FlagsXmlHandler< S >::StartElement(), lcf::MoveCommandVectorXmlHandler::StartElement(), lcf::MoveCommandXmlHandler::StartElement(), lcf::ParametersXmlHandler::StartElement(), lcf::RectXmlHandler::StartElement(), lcf::StructFieldXmlHandler< S >::StartElement(), lcf::StructVectorXmlHandler< S >::StartElement(), lcf::StructXmlHandler< S >::StartElement(), lcf::TreeMapXmlHandler::StartElement(), lcf::IDReaderT< S, false >::WriteXmlTag(), lcf::IDReaderT< S, true >::WriteXmlTag(), XmlWriter::WriteNode< std::string >(), XmlWriter::WriteNode< std::vector< bool > >(), XmlWriter::WriteNode< std::vector< int16_t > >(), XmlWriter::WriteNode< std::vector< int32_t > >(), XmlWriter::WriteNode< std::vector< uint32_t > >(), and XmlWriter::WriteNode< std::vector< uint8_t > >().
Field<rpg::Animation> const* lcf::Struct< rpg::Animation >::fields[] |
Definition at line 23 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Animation >::name = "Animation" |
Definition at line 21 of file fwd_struct_impl.h.
Field<rpg::AnimationCellData> const* lcf::Struct< rpg::AnimationCellData >::fields[] |
Definition at line 28 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::AnimationCellData >::name = "AnimationCellData" |
Definition at line 26 of file fwd_struct_impl.h.
Field<rpg::AnimationFrame> const* lcf::Struct< rpg::AnimationFrame >::fields[] |
Definition at line 33 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::AnimationFrame >::name = "AnimationFrame" |
Definition at line 31 of file fwd_struct_impl.h.
Field<rpg::AnimationTiming> const* lcf::Struct< rpg::AnimationTiming >::fields[] |
Definition at line 38 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::AnimationTiming >::name = "AnimationTiming" |
Definition at line 36 of file fwd_struct_impl.h.
Field<rpg::Attribute> const* lcf::Struct< rpg::Attribute >::fields[] |
Definition at line 43 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Attribute >::name = "Attribute" |
Definition at line 41 of file fwd_struct_impl.h.
Field<rpg::BattleCommand> const* lcf::Struct< rpg::BattleCommand >::fields[] |
Definition at line 48 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::BattleCommand >::name = "BattleCommand" |
Definition at line 46 of file fwd_struct_impl.h.
Field<rpg::BattleCommands> const* lcf::Struct< rpg::BattleCommands >::fields[] |
Definition at line 53 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::BattleCommands >::name = "BattleCommands" |
Definition at line 51 of file fwd_struct_impl.h.
Field<rpg::BattlerAnimation> const* lcf::Struct< rpg::BattlerAnimation >::fields[] |
Definition at line 58 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::BattlerAnimation >::name = "BattlerAnimation" |
Definition at line 56 of file fwd_struct_impl.h.
Field<rpg::BattlerAnimationItemSkill> const* lcf::Struct< rpg::BattlerAnimationItemSkill >::fields[] |
Definition at line 63 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::BattlerAnimationItemSkill >::name = "BattlerAnimationItemSkill" |
Definition at line 61 of file fwd_struct_impl.h.
Field<rpg::BattlerAnimationPose> const* lcf::Struct< rpg::BattlerAnimationPose >::fields[] |
Definition at line 68 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::BattlerAnimationPose >::name = "BattlerAnimationPose" |
Definition at line 66 of file fwd_struct_impl.h.
Field<rpg::BattlerAnimationWeapon> const* lcf::Struct< rpg::BattlerAnimationWeapon >::fields[] |
Definition at line 73 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::BattlerAnimationWeapon >::name = "BattlerAnimationWeapon" |
Definition at line 71 of file fwd_struct_impl.h.
Field<rpg::Chipset> const* lcf::Struct< rpg::Chipset >::fields[] |
Definition at line 78 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Chipset >::name = "Chipset" |
Definition at line 76 of file fwd_struct_impl.h.
Field<rpg::Class> const* lcf::Struct< rpg::Class >::fields[] |
Definition at line 83 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Class >::name = "Class" |
Definition at line 81 of file fwd_struct_impl.h.
Field<rpg::CommonEvent> const* lcf::Struct< rpg::CommonEvent >::fields[] |
Definition at line 88 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::CommonEvent >::name = "CommonEvent" |
Definition at line 86 of file fwd_struct_impl.h.
Field<rpg::Database> const* lcf::Struct< rpg::Database >::fields[] |
Definition at line 93 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Database >::name = "Database" |
Definition at line 91 of file fwd_struct_impl.h.
Field<rpg::Encounter> const* lcf::Struct< rpg::Encounter >::fields[] |
Definition at line 98 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Encounter >::name = "Encounter" |
Definition at line 96 of file fwd_struct_impl.h.
Field<rpg::Enemy> const* lcf::Struct< rpg::Enemy >::fields[] |
Definition at line 103 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Enemy >::name = "Enemy" |
Definition at line 101 of file fwd_struct_impl.h.
Field<rpg::EnemyAction> const* lcf::Struct< rpg::EnemyAction >::fields[] |
Definition at line 108 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::EnemyAction >::name = "EnemyAction" |
Definition at line 106 of file fwd_struct_impl.h.
Field<rpg::Equipment> const* lcf::Struct< rpg::Equipment >::fields[] |
Definition at line 113 of file fwd_struct_impl.h.
const char* const lcf::Struct< rpg::Equipment >::name |
Definition at line 111 of file fwd_struct_impl.h.
Field<rpg::Event> const* lcf::Struct< rpg::Event >::fields[] |
Definition at line 118 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Event >::name = "Event" |
Definition at line 116 of file fwd_struct_impl.h.
Field<rpg::EventCommand> const* lcf::Struct< rpg::EventCommand >::fields[] |
Definition at line 123 of file fwd_struct_impl.h.
const char* const lcf::Struct< rpg::EventCommand >::name |
Definition at line 121 of file fwd_struct_impl.h.
Field<rpg::EventPage> const* lcf::Struct< rpg::EventPage >::fields[] |
Definition at line 128 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::EventPage >::name = "EventPage" |
Definition at line 126 of file fwd_struct_impl.h.
Field<rpg::EventPageCondition> const* lcf::Struct< rpg::EventPageCondition >::fields[] |
Definition at line 133 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::EventPageCondition >::name = "EventPageCondition" |
Definition at line 131 of file fwd_struct_impl.h.
Field<rpg::Item> const* lcf::Struct< rpg::Item >::fields[] |
Definition at line 138 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Item >::name = "Item" |
Definition at line 136 of file fwd_struct_impl.h.
Field<rpg::Learning> const* lcf::Struct< rpg::Learning >::fields[] |
Definition at line 143 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Learning >::name = "Learning" |
Definition at line 141 of file fwd_struct_impl.h.
Field<rpg::Map> const* lcf::Struct< rpg::Map >::fields[] |
Definition at line 148 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Map >::name = "Map" |
Definition at line 146 of file fwd_struct_impl.h.
Field<rpg::MapInfo> const* lcf::Struct< rpg::MapInfo >::fields[] |
Definition at line 153 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::MapInfo >::name = "MapInfo" |
Definition at line 151 of file fwd_struct_impl.h.
Field<rpg::MoveCommand> const* lcf::Struct< rpg::MoveCommand >::fields[] |
Definition at line 158 of file fwd_struct_impl.h.
const char* const lcf::Struct< rpg::MoveCommand >::name |
Definition at line 156 of file fwd_struct_impl.h.
Field<rpg::MoveRoute> const* lcf::Struct< rpg::MoveRoute >::fields[] |
Definition at line 163 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::MoveRoute >::name = "MoveRoute" |
Definition at line 161 of file fwd_struct_impl.h.
Field<rpg::Music> const* lcf::Struct< rpg::Music >::fields[] |
Definition at line 168 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Music >::name = "Music" |
Definition at line 166 of file fwd_struct_impl.h.
Field<rpg::Parameters> const* lcf::Struct< rpg::Parameters >::fields[] |
Definition at line 173 of file fwd_struct_impl.h.
const char* const lcf::Struct< rpg::Parameters >::name |
Definition at line 171 of file fwd_struct_impl.h.
Field<rpg::Rect> const* lcf::Struct< rpg::Rect >::fields[] |
Definition at line 178 of file fwd_struct_impl.h.
const char* const lcf::Struct< rpg::Rect >::name |
Definition at line 176 of file fwd_struct_impl.h.
Field<rpg::Save> const* lcf::Struct< rpg::Save >::fields[] |
Definition at line 183 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Save >::name = "Save" |
Definition at line 181 of file fwd_struct_impl.h.
Field<rpg::SaveActor> const* lcf::Struct< rpg::SaveActor >::fields[] |
Definition at line 188 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveActor >::name = "SaveActor" |
Definition at line 186 of file fwd_struct_impl.h.
Field<rpg::SaveCommonEvent> const* lcf::Struct< rpg::SaveCommonEvent >::fields[] |
Definition at line 193 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveCommonEvent >::name = "SaveCommonEvent" |
Definition at line 191 of file fwd_struct_impl.h.
Field<rpg::SaveEasyRpgData> const* lcf::Struct< rpg::SaveEasyRpgData >::fields[] |
Definition at line 198 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveEasyRpgData >::name = "SaveEasyRpgData" |
Definition at line 196 of file fwd_struct_impl.h.
Field<rpg::SaveEasyRpgText> const* lcf::Struct< rpg::SaveEasyRpgText >::fields[] |
Definition at line 203 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveEasyRpgText >::name = "SaveEasyRpgText" |
Definition at line 201 of file fwd_struct_impl.h.
Field<rpg::SaveEasyRpgWindow> const* lcf::Struct< rpg::SaveEasyRpgWindow >::fields[] |
Definition at line 208 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveEasyRpgWindow >::name = "SaveEasyRpgWindow" |
Definition at line 206 of file fwd_struct_impl.h.
Field<rpg::SaveEventExecFrame> const* lcf::Struct< rpg::SaveEventExecFrame >::fields[] |
Definition at line 213 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveEventExecFrame >::name = "SaveEventExecFrame" |
Definition at line 211 of file fwd_struct_impl.h.
Field<rpg::SaveEventExecState> const* lcf::Struct< rpg::SaveEventExecState >::fields[] |
Definition at line 218 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveEventExecState >::name = "SaveEventExecState" |
Definition at line 216 of file fwd_struct_impl.h.
Field<rpg::SaveInventory> const* lcf::Struct< rpg::SaveInventory >::fields[] |
Definition at line 223 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveInventory >::name = "SaveInventory" |
Definition at line 221 of file fwd_struct_impl.h.
Field<rpg::SaveMapEvent> const* lcf::Struct< rpg::SaveMapEvent >::fields[] |
Definition at line 228 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveMapEvent >::name = "SaveMapEvent" |
Definition at line 226 of file fwd_struct_impl.h.
Field<rpg::SaveMapEventBase> const* lcf::Struct< rpg::SaveMapEventBase >::fields[] |
Definition at line 233 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveMapEventBase >::name = "SaveMapEventBase" |
Definition at line 231 of file fwd_struct_impl.h.
Field<rpg::SaveMapInfo> const* lcf::Struct< rpg::SaveMapInfo >::fields[] |
Definition at line 238 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveMapInfo >::name = "SaveMapInfo" |
Definition at line 236 of file fwd_struct_impl.h.
Field<rpg::SavePanorama> const* lcf::Struct< rpg::SavePanorama >::fields[] |
Definition at line 243 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SavePanorama >::name = "SavePanorama" |
Definition at line 241 of file fwd_struct_impl.h.
Field<rpg::SavePartyLocation> const* lcf::Struct< rpg::SavePartyLocation >::fields[] |
Definition at line 248 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SavePartyLocation >::name = "SavePartyLocation" |
Definition at line 246 of file fwd_struct_impl.h.
Field<rpg::SavePicture> const* lcf::Struct< rpg::SavePicture >::fields[] |
Definition at line 253 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SavePicture >::name = "SavePicture" |
Definition at line 251 of file fwd_struct_impl.h.
Field<rpg::SaveScreen> const* lcf::Struct< rpg::SaveScreen >::fields[] |
Definition at line 258 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveScreen >::name = "SaveScreen" |
Definition at line 256 of file fwd_struct_impl.h.
Field<rpg::SaveSystem> const* lcf::Struct< rpg::SaveSystem >::fields[] |
Definition at line 263 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveSystem >::name = "SaveSystem" |
Definition at line 261 of file fwd_struct_impl.h.
Field<rpg::SaveTarget> const* lcf::Struct< rpg::SaveTarget >::fields[] |
Definition at line 268 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveTarget >::name = "SaveTarget" |
Definition at line 266 of file fwd_struct_impl.h.
Field<rpg::SaveTitle> const* lcf::Struct< rpg::SaveTitle >::fields[] |
Definition at line 273 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveTitle >::name = "SaveTitle" |
Definition at line 271 of file fwd_struct_impl.h.
Field<rpg::SaveVehicleLocation> const* lcf::Struct< rpg::SaveVehicleLocation >::fields[] |
Definition at line 278 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::SaveVehicleLocation >::name = "SaveVehicleLocation" |
Definition at line 276 of file fwd_struct_impl.h.
Field<rpg::Skill> const* lcf::Struct< rpg::Skill >::fields[] |
Definition at line 283 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Skill >::name = "Skill" |
Definition at line 281 of file fwd_struct_impl.h.
Field<rpg::Sound> const* lcf::Struct< rpg::Sound >::fields[] |
Definition at line 288 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Sound >::name = "Sound" |
Definition at line 286 of file fwd_struct_impl.h.
Field<rpg::Start> const* lcf::Struct< rpg::Start >::fields[] |
Definition at line 293 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Start >::name = "Start" |
Definition at line 291 of file fwd_struct_impl.h.
Field<rpg::State> const* lcf::Struct< rpg::State >::fields[] |
Definition at line 298 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::State >::name = "State" |
Definition at line 296 of file fwd_struct_impl.h.
Field<rpg::Switch> const* lcf::Struct< rpg::Switch >::fields[] |
Definition at line 303 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Switch >::name = "Switch" |
Definition at line 301 of file fwd_struct_impl.h.
Field<rpg::System> const* lcf::Struct< rpg::System >::fields[] |
Definition at line 308 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::System >::name = "System" |
Definition at line 306 of file fwd_struct_impl.h.
Field<rpg::Terms> const* lcf::Struct< rpg::Terms >::fields[] |
Definition at line 313 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Terms >::name = "Terms" |
Definition at line 311 of file fwd_struct_impl.h.
Field<rpg::Terrain> const* lcf::Struct< rpg::Terrain >::fields[] |
Definition at line 318 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Terrain >::name = "Terrain" |
Definition at line 316 of file fwd_struct_impl.h.
Field<rpg::TestBattler> const* lcf::Struct< rpg::TestBattler >::fields[] |
Definition at line 323 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::TestBattler >::name = "TestBattler" |
Definition at line 321 of file fwd_struct_impl.h.
Field<rpg::TreeMap> const* lcf::Struct< rpg::TreeMap >::fields[] |
Definition at line 328 of file fwd_struct_impl.h.
const char* const lcf::Struct< rpg::TreeMap >::name |
Definition at line 326 of file fwd_struct_impl.h.
Field<rpg::Troop> const* lcf::Struct< rpg::Troop >::fields[] |
Definition at line 333 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Troop >::name = "Troop" |
Definition at line 331 of file fwd_struct_impl.h.
Field<rpg::TroopMember> const* lcf::Struct< rpg::TroopMember >::fields[] |
Definition at line 338 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::TroopMember >::name = "TroopMember" |
Definition at line 336 of file fwd_struct_impl.h.
Field<rpg::TroopPage> const* lcf::Struct< rpg::TroopPage >::fields[] |
Definition at line 343 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::TroopPage >::name = "TroopPage" |
Definition at line 341 of file fwd_struct_impl.h.
Field<rpg::TroopPageCondition> const* lcf::Struct< rpg::TroopPageCondition >::fields[] |
Definition at line 348 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::TroopPageCondition >::name = "TroopPageCondition" |
Definition at line 346 of file fwd_struct_impl.h.
Field<rpg::Variable> const* lcf::Struct< rpg::Variable >::fields[] |
Definition at line 353 of file fwd_struct_impl.h.
char const* const lcf::Struct< rpg::Variable >::name = "Variable" |
Definition at line 351 of file fwd_struct_impl.h.
std::map<int, const Field<S>* > lcf::Struct< S >::field_map |
Definition at line 650 of file reader_struct.h.
std::map<const char* const, const Field<S>*, StringComparator> lcf::Struct< S >::tag_map |
Definition at line 653 of file reader_struct.h.